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getClosestResolutionIdx, Find the closest zoom level based on half of the difference of 2 resolution levels
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/** | |
* Given a resolutionArray | |
* resolutionArr[0] = 100 | |
* [1] = 50 | |
* [2] = 25 | |
* [3] = 12.5 | |
* | |
* getClosestResolutionIdx(resolutionArray, 51) === 1 // round down to 50 | |
* getClosestResolutionIdx(resolutionArray, 76) === 0 // round up to 100 | |
* getClosestResolutionIdx(resolutionArray, 10) === 3 // round up to 3 | |
* | |
* @param resolutionArr | |
* @param resolution | |
* @return {Number} | |
*/ | |
getClosestResolutionIdx: function (resolutionArr, resolution) { | |
if(!resolution) { | |
// if resolution is not defined, return zoom level 0 | |
return 0; | |
} | |
for(var idx=0; idx<resolutionArr.length; idx++) { | |
if( resolutionArr[idx] <= resolution ) { | |
var diff = resolution - resolutionArr[idx]; | |
if( idx > 0 ) { | |
var halfResolutionDiff = (resolutionArr[idx-1] - resolutionArr[idx]) / 2; | |
// round to nearest zoomLevel integer | |
// ie if res1 = 10, res2 = 20 | |
// and prevRes = 14 | |
// then round UP to 10 (nearest integer) | |
if( diff <= halfResolutionDiff ) { | |
// closer to resolutionArr[idx] | |
return idx; | |
} | |
else { | |
return idx-1; | |
} | |
} | |
return idx; | |
} | |
else { | |
if( (idx+1) === resolutionArr.length ) { | |
// default to max zoom level(idx) if we can't find something more | |
// ie previous module has much smaller scale/resolution than that of current one | |
// so default to smallest scale/resolution this module supports | |
return idx; | |
} | |
} | |
} | |
}, |
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