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@lydonchandra
Last active September 3, 2019 16:52
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rayTraceTest.js
var cesiumViewer = window.viewer.state ? window.viewer.state.viewer: window.viewer
var camera = cesiumViewer.scene.camera
var scene = cesiumViewer.scene
//var scratchCart3 = new Cesium.Cartesian3()
var radius = 5
cesiumViewer.entities.add(
{
//id: "centerPixelBoundingSphere_"+Math.random(),
position: camera.position,
ellipsoid: {
radii: new Cesium.Cartesian3(radius, radius, radius),
fill: true,
outline: true,
outlineColor: Cesium.Color.RED.withAlpha( 0.5 ),
material: Cesium.Color.RED.withAlpha(0.5)
}
} )
var point1 = Cesium.Cartesian3.subtract( camera.position, new Cesium.Cartesian3( 20, 20, 20), new Cesium.Cartesian3() )
var point1a = Cesium.Cartesian3.subtract( camera.position, new Cesium.Cartesian3( 10, 10, 10), new Cesium.Cartesian3() )
var vPoint1 = Cesium.Cartesian3.subtract( point1a, point1, new Cesium.Cartesian3() )
cesiumViewer.entities.add({
polyline: {
positions : [point1, point1a],
width : 2,
color: Cesium.Color.BLUE,
material: Cesium.Color.BLUE.withAlpha(0.5)
}
});
scene.requestRender()
var point2 = Cesium.Cartesian3.subtract( camera.position, new Cesium.Cartesian3( 20, 20, 20), new Cesium.Cartesian3() )
var point2a = Cesium.Cartesian3.subtract( camera.position, new Cesium.Cartesian3( 15, 1, 15), new Cesium.Cartesian3() )
var vPoint2 = Cesium.Cartesian3.subtract( point2a, point2, new Cesium.Cartesian3() )
cesiumViewer.entities.add({
polyline: {
positions : [point2, point2a],
width : 2,
color: Cesium.Color.GREEN,
material: Cesium.Color.GREEN.withAlpha(0.5)
}
});
var point3 = Cesium.Cartesian3.subtract( camera.position, new Cesium.Cartesian3( 20, 20, 20), new Cesium.Cartesian3() )
var point3a = Cesium.Cartesian3.subtract( camera.position, new Cesium.Cartesian3( 20, 12, 12), new Cesium.Cartesian3() )
var vPoint3 = Cesium.Cartesian3.subtract( point3a, point3, new Cesium.Cartesian3() )
cesiumViewer.entities.add({
polyline: {
positions : [point3, point3a],
width : 2,
color: Cesium.Color.YELLOW,
material: Cesium.Color.YELLOW.withAlpha(0.5)
}
});
var point4 = Cesium.Cartesian3.subtract( camera.position, new Cesium.Cartesian3( 20, 20, 20), new Cesium.Cartesian3() )
var point4a = Cesium.Cartesian3.subtract( camera.position, new Cesium.Cartesian3( 11, 9, 11), new Cesium.Cartesian3() )
var vPoint4 = Cesium.Cartesian3.subtract( point4a, point4, new Cesium.Cartesian3() )
cesiumViewer.entities.add({
polyline: {
positions : [point4, point4a],
width : 2,
color: Cesium.Color.RED,
material: Cesium.Color.RED.withAlpha(0.5)
}
});
scene.requestRender()
console.log( "blue line: is intersect: ",isIntersect(camera.position, 10, point1, vPoint1) )
console.log( "green line: is intersect: ",isIntersect(camera.position, 10, point2, vPoint2) )
console.log( "yellow line: is intersect: ",isIntersect(camera.position, 10, point3, vPoint3) )
console.log( "red line: is intersect: ",isIntersect(camera.position, 10, point4, vPoint4) )
function isIntersect( centerPosition, radius, pointPosition, pointDirection ) {
var vCenter2Point = Cesium.Cartesian3.subtract( pointPosition, centerPosition, new Cesium.Cartesian3() )
var mCenter2Point = Cesium.Cartesian3.magnitude( vCenter2Point )
if( mCenter2Point < radius ) {
return true
}
else {
dotProduct = Cesium.Cartesian3.dot( vCenter2Point, pointDirection )
if( dotProduct <= 0 ) {
var vCenter2PointProjected = Cesium.Cartesian3.projectVector( vCenter2Point, pointDirection, new Cesium.Cartesian3() )
var v = Cesium.Cartesian3.subtract( vCenter2Point, vCenter2PointProjected, new Cesium.Cartesian3() )
if( Cesium.Cartesian3.magnitude( v ) <= radius ) {
return true
}
else {
return false
}
}
else {
return false
}
}
//input
// vector A
// vector d
// vector C
// float r
// //end of input
// vector collisionPoint
// vector v
// vector CA = A-C
// float rSquared = r*r
// float vSquared
// if(dotProduct(CA,CA) <= rSquared){
// collisionPoint = A
// }
// else if(dotProduct(CA,d) <= 0){
// v = CA - projection(CA,d)
// vSquared = dotProduct(v,v)
// if(vSquared <= rSquared){
// collisionPoint = C + v - multiply(normalize(d),squareRoot(rSquared-vSquared))
// }
// else{
// collisionPoint = none
// }
// }
// else{
// collisionPoint = none
// }
}
@lydonchandra
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@lydonchandra
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@lydonchandra
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red and blue lines intersects red sphere
yellow and green lines do not

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