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C++ Getting screen coordinates of window client-area from relative coordinates
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// Window client-area is the area without Title bar,... | |
#include <Windows.h> | |
RECT rct; | |
// Getting upper-left and lower-right corners relative coordinates. | |
if (!GetClientRect(someHWND, &rct)) | |
{ | |
std::cout << "[GetClientRect] Error " << GetLastError() << '\n'; | |
return; | |
} | |
// Because client coordinates are relative to the upper-left corner of a window's client area, | |
// the relative coordinates of the upper-left corner are always (0,0). | |
POINT top_left; | |
top_left.x = 0; | |
top_left.y = 0; | |
POINT bottom_right; | |
bottom_right.x = rct.right; | |
bottom_right.y = rct.bottom; | |
// Convert 2 corner relative coords to screen coords | |
if (!ClientToScreen(someHWND, &top_left) || !ClientToScreen(someHWND, &bottom_right)) | |
{ | |
std::cout << "[ClientToScreen] Error " << GetLastError() << '\n'; | |
return; | |
} |
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