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October 11, 2015 10:28
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get displayObject's bitmap copy(filters, colorTransform)
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function getActualBitmapData(dis:DisplayObject):Sprite{ | |
//TODO, the dis must be on the stage | |
var realBounds:Rectangle = dis.getBounds(dis.parent); | |
var c:ColorTransform = dis.transform.colorTransform; | |
var b:Rectangle = new Rectangle(0, 0, realBounds.width, realBounds.height); | |
var mt:Matrix = dis.transform.matrix; | |
var len:int = dis.filters.length; | |
if(len > 0){ | |
for(var i:int = 0; i < len; i ++){ | |
var temp:BitmapData = new BitmapData(realBounds.width, realBounds.height, true, 0); | |
var tempRect:Rectangle = temp.generateFilterRect(temp.rect, dis.filters[i]); | |
b = b.union(tempRect); | |
temp.dispose(); | |
} | |
} | |
b.offset(realBounds.x, realBounds.y); | |
mt.translate(-b.x, -b.y); | |
var d:BitmapData = new BitmapData(b.width, b.height, true, 0); | |
d.draw(dis, mt, c); | |
var s:Sprite = new Sprite(); | |
var bp:Bitmap = new Bitmap(d); | |
s.addChild(bp); | |
bp.x = -mt.tx; | |
bp.y = -mt.ty; | |
return s; | |
} |
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