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swift动画练习
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// | |
// ViewController.swift | |
// SwiftMotionPrototypeTips | |
// | |
// @see http://mathewsanders.com/prototyping-iOS-iPhone-iPad-animations-in-swift/ | |
import UIKit | |
class ViewController: UIViewController { | |
@IBOutlet weak var sliderRectNum: UISlider! | |
@IBOutlet weak var sliderCountLabel: UILabel! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Do any additional setup after loading the view, typically from a nib. | |
/* | |
UIView.animateWithDuration(1.0, animations: { | |
coloredSquare.backgroundColor = UIColor.redColor() | |
coloredSquare.frame = CGRect(x: Int(screenWidth) - squareWidth, y: 120, width: squareWidth, height: squareHeight) | |
}, completion: { finished in | |
}) | |
*/ | |
/* | |
let options = UIViewAnimationOptions.TransitionCrossDissolve | UIViewAnimationOptions.Autoreverse | UIViewAnimationOptions.Repeat | |
UIView.animateWithDuration(1.0, delay: 2, options: options, animations: { | |
coloredSquare.backgroundColor = UIColor.redColor() | |
coloredSquare.frame = CGRect(x: Int(screenWidth) - squareWidth, y: 120, width: squareWidth, height: squareHeight) | |
}, completion: nil) | |
*/ | |
} | |
func createRandomInt(start: Int, _ end: Int) -> Int | |
{ | |
return Int(arc4random_uniform(UInt32(end - start))) + start | |
} | |
func createRGBColor(red: Int, _ green: Int, _ blue: Int) -> UIColor | |
{ | |
return UIColor(red: CGFloat(red) / 0xFF, green: CGFloat(green) / 0xFF, blue: CGFloat(blue) / 0xFF, alpha: 1.0) | |
} | |
@IBAction func clickAnimatedBtn(sender: AnyObject) { | |
for index in 0..<Int(sliderRectNum.value) { | |
let squareWidth = createRandomInt(10, 50) | |
let squareHeight = squareWidth | |
let yPosition = createRandomInt(20, 120) | |
println(yPosition) | |
let coloredSquare = UIView() | |
coloredSquare.backgroundColor = createRGBColor(255, 102, 0) | |
coloredSquare.frame = CGRect(x: 0 - squareWidth, y: yPosition, width: squareWidth, height: squareHeight) //50 * 50 y轴坐标包含状态栏 | |
self.view.addSubview(coloredSquare) | |
let screenRect = UIScreen.mainScreen().bounds //CGRect | |
let screenWidth = screenRect.size.width //CGFloat | |
let screenHeight = screenRect.size.height //CGFloat | |
//typealias NSTimeInterval = Double | |
let options = UIViewAnimationOptions.CurveLinear | |
let delay = NSTimeInterval(900 + arc4random_uniform(100)) / 1000 | |
UIView.animateWithDuration(1.0, delay: delay, options: options, animations: { | |
coloredSquare.backgroundColor = UIColor.redColor() | |
coloredSquare.frame = CGRect(x: Int(screenWidth), y: yPosition, width: squareWidth, height: squareHeight) | |
}, completion: { finished in | |
coloredSquare.removeFromSuperview() | |
}) | |
} | |
} | |
@IBAction func sliderValueChange(sender: AnyObject) { | |
sliderCountLabel.text = String(Int(sliderRectNum.value)) | |
} | |
override func didReceiveMemoryWarning() { | |
super.didReceiveMemoryWarning() | |
// Dispose of any resources that can be recreated. | |
} | |
} |
Author
lynxerzhang
commented
Aug 22, 2015
- UIColor中关于r,g,b的取值范围均为0.0 - 1.0
- NSTimeInterval即为Double类型的别名
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