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IITC plugin: S2 cell
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// ==UserScript== | |
// @id iitc-plugin-s2cells@ny | |
// @name IITC plugin: S2 cell (VIP道館-藍,道館-紅,補給站-黃) | |
// @author ny | |
// @category Layer | |
// @version 0.1.7 | |
// @namespace https://github.com/alvin853/s2cells | |
// @updateURL https://raw.githubusercontent.com/alvin853/s2cells/master/s2cells.meta.js | |
// @downloadURL https://raw.githubusercontent.com/alvin853/s2cells/master/s2cells.user.js | |
// @description IITC: Shows various S2 cells on the map | |
// @include https://intel.ingress.com/* | |
// @grant none | |
// ==/UserScript== | |
// This plugin is a simple fork of the Regions plugin by Jonatkins | |
// | |
// original plugin at: | |
// https://github.com/jonatkins/ingress-intel-total-conversion | |
function wrapper(plugin_info) { | |
// ensure plugin framework is there, even if iitc is not yet loaded | |
if(typeof window.plugin !== 'function') window.plugin = function() {}; | |
// PLUGIN START //////////////////////////////////////////////////////// | |
// use own namespace for plugin | |
window.plugin.s2cells = function() {}; | |
window.plugin.s2cells.setup = function() { | |
/// S2 Geometry functions | |
// the regional scoreboard is based on a level 6 S2 Cell | |
// - https://docs.google.com/presentation/d/1Hl4KapfAENAOf4gv-pSngKwvS_jwNVHRPZTTDzXXn6Q/view?pli=1#slide=id.i22 | |
// at the time of writing there's no actual API for the intel map to retrieve scoreboard data, | |
// but it's still useful to plot the score cells on the intel map | |
// the S2 geometry is based on projecting the earth sphere onto a cube, with some scaling of face coordinates to | |
// keep things close to approximate equal area for adjacent cells | |
// to convert a lat,lng into a cell id: | |
// - convert lat,lng to x,y,z | |
// - convert x,y,z into face,u,v | |
// - u,v scaled to s,t with quadratic formula | |
// - s,t converted to integer i,j offsets | |
// - i,j converted to a position along a Hubbert space-filling curve | |
// - combine face,position to get the cell id | |
//NOTE: compared to the google S2 geometry library, we vary from their code in the following ways | |
// - cell IDs: they combine face and the hilbert curve position into a single 64 bit number. this gives efficient space | |
// and speed. javascript doesn't have appropriate data types, and speed is not cricical, so we use | |
// as [face,[bitpair,bitpair,...]] instead | |
// - i,j: they always use 30 bits, adjusting as needed. we use 0 to (1<<level)-1 instead | |
// (so GetSizeIJ for a cell is always 1) | |
(function() { | |
window.S2 = {}; | |
var LatLngToXYZ = function(latLng) { | |
var d2r = Math.PI/180.0; | |
var phi = latLng.lat*d2r; | |
var theta = latLng.lng*d2r; | |
var cosphi = Math.cos(phi); | |
return [Math.cos(theta)*cosphi, Math.sin(theta)*cosphi, Math.sin(phi)]; | |
}; | |
var XYZToLatLng = function(xyz) { | |
var r2d = 180.0/Math.PI; | |
var lat = Math.atan2(xyz[2], Math.sqrt(xyz[0]*xyz[0]+xyz[1]*xyz[1])); | |
var lng = Math.atan2(xyz[1], xyz[0]); | |
return L.latLng(lat*r2d, lng*r2d); | |
}; | |
var largestAbsComponent = function(xyz) { | |
var temp = [Math.abs(xyz[0]), Math.abs(xyz[1]), Math.abs(xyz[2])]; | |
if (temp[0] > temp[1]) { | |
if (temp[0] > temp[2]) { | |
return 0; | |
} else { | |
return 2; | |
} | |
} else { | |
if (temp[1] > temp[2]) { | |
return 1; | |
} else { | |
return 2; | |
} | |
} | |
}; | |
var faceXYZToUV = function(face,xyz) { | |
var u,v; | |
switch (face) { | |
case 0: u = xyz[1]/xyz[0]; v = xyz[2]/xyz[0]; break; | |
case 1: u = -xyz[0]/xyz[1]; v = xyz[2]/xyz[1]; break; | |
case 2: u = -xyz[0]/xyz[2]; v = -xyz[1]/xyz[2]; break; | |
case 3: u = xyz[2]/xyz[0]; v = xyz[1]/xyz[0]; break; | |
case 4: u = xyz[2]/xyz[1]; v = -xyz[0]/xyz[1]; break; | |
case 5: u = -xyz[1]/xyz[2]; v = -xyz[0]/xyz[2]; break; | |
default: throw {error: 'Invalid face'}; | |
} | |
return [u,v]; | |
}; | |
var XYZToFaceUV = function(xyz) { | |
var face = largestAbsComponent(xyz); | |
if (xyz[face] < 0) { | |
face += 3; | |
} | |
uv = faceXYZToUV (face,xyz); | |
return [face, uv]; | |
}; | |
var FaceUVToXYZ = function(face,uv) { | |
var u = uv[0]; | |
var v = uv[1]; | |
switch (face) { | |
case 0: return [ 1, u, v]; | |
case 1: return [-u, 1, v]; | |
case 2: return [-u,-v, 1]; | |
case 3: return [-1,-v,-u]; | |
case 4: return [ v,-1,-u]; | |
case 5: return [ v, u,-1]; | |
default: throw {error: 'Invalid face'}; | |
} | |
}; | |
var STToUV = function(st) { | |
var singleSTtoUV = function(st) { | |
if (st >= 0.5) { | |
return (1/3.0) * (4*st*st - 1); | |
} else { | |
return (1/3.0) * (1 - (4*(1-st)*(1-st))); | |
} | |
}; | |
return [singleSTtoUV(st[0]), singleSTtoUV(st[1])]; | |
}; | |
var UVToST = function(uv) { | |
var singleUVtoST = function(uv) { | |
if (uv >= 0) { | |
return 0.5 * Math.sqrt (1 + 3*uv); | |
} else { | |
return 1 - 0.5 * Math.sqrt (1 - 3*uv); | |
} | |
}; | |
return [singleUVtoST(uv[0]), singleUVtoST(uv[1])]; | |
}; | |
var STToIJ = function(st,order) { | |
var maxSize = (1<<order); | |
var singleSTtoIJ = function(st) { | |
var ij = Math.floor(st * maxSize); | |
return Math.max(0, Math.min(maxSize-1, ij)); | |
}; | |
return [singleSTtoIJ(st[0]), singleSTtoIJ(st[1])]; | |
}; | |
var IJToST = function(ij,order,offsets) { | |
var maxSize = (1<<order); | |
return [ | |
(ij[0]+offsets[0])/maxSize, | |
(ij[1]+offsets[1])/maxSize | |
]; | |
}; | |
// hilbert space-filling curve | |
// based on http://blog.notdot.net/2009/11/Damn-Cool-Algorithms-Spatial-indexing-with-Quadtrees-and-Hilbert-Curves | |
// note: rather then calculating the final integer hilbert position, we just return the list of quads | |
// this ensures no precision issues whth large orders (S3 cell IDs use up to 30), and is more | |
// convenient for pulling out the individual bits as needed later | |
var pointToHilbertQuadList = function(x,y,order) { | |
var hilbertMap = { | |
'a': [ [0,'d'], [1,'a'], [3,'b'], [2,'a'] ], | |
'b': [ [2,'b'], [1,'b'], [3,'a'], [0,'c'] ], | |
'c': [ [2,'c'], [3,'d'], [1,'c'], [0,'b'] ], | |
'd': [ [0,'a'], [3,'c'], [1,'d'], [2,'d'] ] | |
}; | |
var currentSquare='a'; | |
var positions = []; | |
for (var i=order-1; i>=0; i--) { | |
var mask = 1<<i; | |
var quad_x = x&mask ? 1 : 0; | |
var quad_y = y&mask ? 1 : 0; | |
var t = hilbertMap[currentSquare][quad_x*2+quad_y]; | |
positions.push(t[0]); | |
currentSquare = t[1]; | |
} | |
return positions; | |
}; | |
// S2Cell class | |
S2.S2Cell = function(){}; | |
//static method to construct | |
S2.S2Cell.FromLatLng = function(latLng,level) { | |
var xyz = LatLngToXYZ(latLng); | |
var faceuv = XYZToFaceUV(xyz); | |
var st = UVToST(faceuv[1]); | |
var ij = STToIJ(st,level); | |
return S2.S2Cell.FromFaceIJ (faceuv[0], ij, level); | |
}; | |
S2.S2Cell.FromFaceIJ = function(face,ij,level) { | |
var cell = new S2.S2Cell(); | |
cell.face = face; | |
cell.ij = ij; | |
cell.level = level; | |
return cell; | |
}; | |
S2.S2Cell.prototype.toString = function() { | |
return 'F'+this.face+'ij['+this.ij[0]+','+this.ij[1]+']@'+this.level; | |
}; | |
S2.S2Cell.prototype.getLatLng = function() { | |
var st = IJToST(this.ij,this.level, [0.5,0.5]); | |
var uv = STToUV(st); | |
var xyz = FaceUVToXYZ(this.face, uv); | |
return XYZToLatLng(xyz); | |
}; | |
S2.S2Cell.prototype.getCornerLatLngs = function() { | |
var result = []; | |
var offsets = [ | |
[ 0.0, 0.0 ], | |
[ 0.0, 1.0 ], | |
[ 1.0, 1.0 ], | |
[ 1.0, 0.0 ] | |
]; | |
for (var i=0; i<4; i++) { | |
var st = IJToST(this.ij, this.level, offsets[i]); | |
var uv = STToUV(st); | |
var xyz = FaceUVToXYZ(this.face, uv); | |
result.push ( XYZToLatLng(xyz) ); | |
} | |
return result; | |
}; | |
S2.S2Cell.prototype.getFaceAndQuads = function() { | |
var quads = pointToHilbertQuadList(this.ij[0], this.ij[1], this.level); | |
return [this.face,quads]; | |
}; | |
S2.S2Cell.prototype.getNeighbors = function() { | |
var fromFaceIJWrap = function(face,ij,level) { | |
var maxSize = (1<<level); | |
if (ij[0]>=0 && ij[1]>=0 && ij[0]<maxSize && ij[1]<maxSize) { | |
// no wrapping out of bounds | |
return S2.S2Cell.FromFaceIJ(face,ij,level); | |
} else { | |
// the new i,j are out of range. | |
// with the assumption that they're only a little past the borders we can just take the points as | |
// just beyond the cube face, project to XYZ, then re-create FaceUV from the XYZ vector | |
var st = IJToST(ij,level,[0.5,0.5]); | |
var uv = STToUV(st); | |
var xyz = FaceUVToXYZ(face,uv); | |
var faceuv = XYZToFaceUV(xyz); | |
face = faceuv[0]; | |
uv = faceuv[1]; | |
st = UVToST(uv); | |
ij = STToIJ(st,level); | |
return S2.S2Cell.FromFaceIJ (face, ij, level); | |
} | |
}; | |
var face = this.face; | |
var i = this.ij[0]; | |
var j = this.ij[1]; | |
var level = this.level; | |
return [ | |
fromFaceIJWrap(face, [i-1,j], level), | |
fromFaceIJWrap(face, [i,j-1], level), | |
fromFaceIJWrap(face, [i+1,j], level), | |
fromFaceIJWrap(face, [i,j+1], level) | |
]; | |
}; | |
})(); | |
window.plugin.s2cells.regionLayer = L.layerGroup(); | |
addLayerGroup('S2 Cells', window.plugin.s2cells.regionLayer, true); | |
map.on('moveend', window.plugin.s2cells.update); | |
addHook('search', window.plugin.s2cells.search); | |
window.plugin.s2cells.update(); | |
}; | |
// rot and d2xy from Wikipedia | |
window.plugin.s2cells.rot = function(n, x, y, rx, ry) { | |
if(ry == 0) { | |
if(rx == 1) { | |
x = n-1 - x; | |
y = n-1 - y; | |
} | |
return [y, x]; | |
} | |
return [x, y]; | |
} | |
window.plugin.s2cells.d2xy = function(n, d) { | |
var rx, ry, s, t = d, xy = [0, 0]; | |
for(s=1; s<n; s*=2) { | |
rx = 1 & (t/2); | |
ry = 1 & (t ^ rx); | |
xy = window.plugin.s2cells.rot(s, xy[0], xy[1], rx, ry); | |
xy[0] += s * rx; | |
xy[1] += s * ry; | |
t /= 4; | |
} | |
return xy; | |
}; | |
window.plugin.s2cells.update = function() { | |
window.plugin.s2cells.regionLayer.clearLayers(); | |
var bounds = map.getBounds(); | |
var seenCells = {}; | |
var drawCellAndNeighbors = function(cell, color) { | |
var cellStr = cell.toString(); | |
if (!seenCells[cellStr]) { | |
// cell not visited - flag it as visited now | |
seenCells[cellStr] = true; | |
// is it on the screen? | |
var corners = cell.getCornerLatLngs(); | |
var cellBounds = L.latLngBounds([corners[0],corners[1]]).extend(corners[2]).extend(corners[3]); | |
if (cellBounds.intersects(bounds)) { | |
// on screen - draw it | |
window.plugin.s2cells.drawCell(cell, color); | |
// and recurse to our neighbors | |
var neighbors = cell.getNeighbors(); | |
for (var i=0; i<neighbors.length; i++) { | |
drawCellAndNeighbors(neighbors[i], color); | |
} | |
} | |
} | |
}; | |
// centre cell | |
var center = map.getCenter(); | |
var zoom = map.getZoom(); | |
const colors = ['red', 'green', 'blue', 'yellow', 'magenta', 'orange'] | |
var cellColor = function (level) { | |
return colors[level % colors.length] | |
} | |
for (let i = 20; i >= zoom; i--) { | |
var cell = S2.S2Cell.FromLatLng ( center, i ); | |
drawCellAndNeighbors(cell, cellColor(i)); | |
} | |
// the six cube side boundaries. we cheat by hard-coding the coords as it's simple enough | |
var latLngs = [ [45,-180], [35.264389682754654,-135], [35.264389682754654,-45], [35.264389682754654,45], [35.264389682754654,135], [45,180]]; | |
var globalCellOptions = {color: 'red', weight: 7, opacity: 0.5, clickable: false }; | |
for (var i=0; i<latLngs.length-1; i++) { | |
// the geodesic line code can't handle a line/polyline spanning more than (or close to?) 180 degrees, so we draw | |
// each segment as a separate line | |
var poly1 = L.geodesicPolyline ( [latLngs[i], latLngs[i+1]], globalCellOptions ); | |
window.plugin.s2cells.regionLayer.addLayer(poly1); | |
//southern mirror of the above | |
var poly2 = L.geodesicPolyline ( [[-latLngs[i][0],latLngs[i][1]], [-latLngs[i+1][0], latLngs[i+1][1]]], globalCellOptions ); | |
window.plugin.s2cells.regionLayer.addLayer(poly2); | |
} | |
// and the north-south lines. no need for geodesic here | |
for (var i=-135; i<=135; i+=90) { | |
var poly = L.polyline ( [[35.264389682754654,i], [-35.264389682754654,i]], globalCellOptions ); | |
window.plugin.s2cells.regionLayer.addLayer(poly); | |
} | |
} | |
window.plugin.s2cells.drawCell = function(cell, color) { | |
//TODO: move to function - then call for all cells on screen | |
// corner points | |
var corners = cell.getCornerLatLngs(); | |
// center point | |
var center = cell.getLatLng(); | |
// the level 6 cells have noticible errors with non-geodesic lines - and the larger level 4 cells are worse | |
// NOTE: we only draw two of the edges. as we draw all cells on screen, the other two edges will either be drawn | |
// from the other cell, or be off screen so we don't care | |
var region = L.geodesicPolyline([corners[0],corners[1],corners[2]], {fill: false, color: color, opacity: 0.5, weight: 5*3/(cell.level-9), clickable: false }); | |
window.plugin.s2cells.regionLayer.addLayer(region); | |
// move the label if we're at a high enough zoom level and it's off screen | |
if (map.getZoom() >= 9) { | |
var namebounds = map.getBounds().pad(-0.1); // pad 10% inside the screen bounds | |
if (!namebounds.contains(center)) { | |
// name is off-screen. pull it in so it's inside the bounds | |
var newlat = Math.max(Math.min(center.lat, namebounds.getNorth()), namebounds.getSouth()); | |
var newlng = Math.max(Math.min(center.lng, namebounds.getEast()), namebounds.getWest()); | |
var newpos = L.latLng(newlat,newlng); | |
// ensure the new position is still within the same cell | |
var newposcell = S2.S2Cell.FromLatLng ( newpos, 6 ); | |
if ( newposcell.toString() == cell.toString() ) { | |
center=newpos; | |
} | |
// else we leave the name where it was - offscreen | |
} | |
} | |
}; | |
var setup = window.plugin.s2cells.setup; | |
// PLUGIN END ////////////////////////////////////////////////////////// | |
setup.info = plugin_info; //add the script info data to the function as a property | |
if(!window.bootPlugins) window.bootPlugins = []; | |
window.bootPlugins.push(setup); | |
// if IITC has already booted, immediately run the 'setup' function | |
if(window.iitcLoaded && typeof setup === 'function') setup(); | |
} // wrapper end | |
// inject code into site context | |
var script = document.createElement('script'); | |
var info = {}; | |
if (typeof GM_info !== 'undefined' && GM_info && GM_info.script) info.script = { version: GM_info.script.version, name: GM_info.script.name, description: GM_info.script.description }; | |
script.appendChild(document.createTextNode('('+ wrapper +')('+JSON.stringify(info)+');')); | |
(document.body || document.head || document.documentElement).appendChild(script); |
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