Created
August 19, 2019 22:40
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| Pass { | |
| Name "SHADOWCASTER" | |
| Tags { "LightMode" = "ShadowCaster" } | |
| CGPROGRAM | |
| #pragma target 3.0 | |
| #pragma multi_compile_shadowcaster | |
| #pragma multi_compile_instancing | |
| #pragma vertex vertShadowCaster | |
| #pragma fragment fragShadowCaster | |
| #include "UnityCG.cginc" | |
| sampler2D _MainTex; | |
| uniform float4 _MainTex_ST; | |
| uniform float _DisableShadow; | |
| uniform float _Cutoff; | |
| struct VertexOutputShadowCaster | |
| { | |
| V2F_SHADOW_CASTER_NOPOS | |
| float2 tex : TEXCOORD1; | |
| float3 posWorld : TEXCOORD2; | |
| float4 pos : SV_POSITION; | |
| }; | |
| VertexOutputShadowCaster vertShadowCaster (appdata_full v) | |
| { | |
| VertexOutputShadowCaster o = (VertexOutputShadowCaster)0; | |
| UNITY_SETUP_INSTANCE_ID(v); | |
| TRANSFER_SHADOW_CASTER_NOPOS(o,o.pos) | |
| o.tex = TRANSFORM_TEX(v.texcoord.xy, _MainTex); | |
| o.posWorld = mul(unity_ObjectToWorld,float4(v.vertex.xyz, 1.0)).xyz; | |
| if (_DisableShadow > 0) { | |
| o.pos = float4(2,2,2,1); | |
| } | |
| return o; | |
| } | |
| half4 fragShadowCaster (VertexOutputShadowCaster i) : SV_Target | |
| { | |
| half alpha = tex2D(_MainTex, i.tex).a; | |
| clip (alpha - _Cutoff); | |
| SHADOW_CASTER_FRAGMENT(i) | |
| } | |
| ENDCG | |
| } |
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