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August 16, 2020 07:29
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/* Copyright (c) 2020 Lyuma <[email protected]> | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. */ | |
using UnityEngine; | |
using UnityEditor; | |
public static class ForcePlayModeFramerate | |
{ | |
#if UNITY_EDITOR | |
[MenuItem("Tools/FPS/Force 30fps")] | |
public static void Enable30fps() { | |
QualitySettings.vSyncCount = 0; | |
Application.targetFrameRate = 30; | |
} | |
[MenuItem("Tools/FPS/Force 60fps")] | |
public static void Enable60fps() { | |
QualitySettings.vSyncCount = 0; | |
Application.targetFrameRate = 60; | |
} | |
[MenuItem("Tools/FPS/Force 90fps")] | |
public static void Enable90fps() { | |
QualitySettings.vSyncCount = 0; | |
Application.targetFrameRate = 90; | |
} | |
[MenuItem("Tools/FPS/Force 120fps")] | |
public static void Enable120fps() { | |
QualitySettings.vSyncCount = 0; | |
Application.targetFrameRate = 120; | |
} | |
[MenuItem("Tools/FPS/Force 144fps")] | |
public static void Enable144fps() { | |
QualitySettings.vSyncCount = 0; | |
Application.targetFrameRate = 144; | |
} | |
// Tricky to hit on high end machine. | |
[MenuItem("Tools/FPS/Force 180fps (unreliable)")] | |
public static void Enable180fps() { | |
QualitySettings.vSyncCount = 0; | |
Application.targetFrameRate = 180; | |
} | |
// Not feasible on modern hardware. | |
// [MenuItem("Tools/FPS/Force 240fps")] | |
// public static void Enable240fps() { | |
// QualitySettings.vSyncCount = 0; | |
// Application.targetFrameRate = 240; | |
// } | |
[MenuItem("Tools/FPS/Restore Vsync")] | |
public static void EnableVsync() { | |
QualitySettings.vSyncCount = 1; | |
Application.targetFrameRate = 0; | |
} | |
#endif | |
} |
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