This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
Original file : | |
Storage for distribution - Lyuma | |
https://gist.github.com/lyuma | |
rounded_trail for quest | |
LICENSE : CC0 | |
*/ | |
// 2019-09-30 customized for quest. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Pass { | |
Name "SHADOWCASTER" | |
Tags { "LightMode" = "ShadowCaster" } | |
CGPROGRAM | |
#pragma target 3.0 | |
#pragma multi_compile_shadowcaster | |
#pragma multi_compile_instancing |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Copyright (C) 2019 Lyuma (Lyuma#0781) ([email protected]) | |
// MIT License | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of | |
// this software and associated documentation files (the "Software"), to deal in | |
// the Software without restriction, including without limitation the rights to | |
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | |
// of the Software, and to permit persons to whom the Software is furnished to do | |
// so, subject to the following conditions: | |
// |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Copyright (C) 2019 Lyuma (Lyuma#0781) ([email protected]) | |
// MIT License | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of | |
// this software and associated documentation files (the "Software"), to deal in | |
// the Software without restriction, including without limitation the rights to | |
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | |
// of the Software, and to permit persons to whom the Software is furnished to do | |
// so, subject to the following conditions: | |
// |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
AvatarCam.shader, version 8.5 | |
Shows a camera of your own avatar, with support for stereo and separate desktop view. | |
Copyright (c) 2019-2022 Lyuma <[email protected]>, Smash-ter and others | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "LyumaShader/InsideSphere" | |
{ | |
Properties | |
{ | |
// Shader properties | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
} | |
SubShader | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
%YAML 1.1 | |
%TAG !u! tag:unity3d.com,2011: | |
--- !u!74 &7400000 | |
AnimationClip: | |
m_ObjectHideFlags: 0 | |
m_PrefabParentObject: {fileID: 0} | |
m_PrefabInternal: {fileID: 0} | |
m_Name: BehaviourEnabled | |
serializedVersion: 6 | |
m_Legacy: 0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' | |
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | |
//Star Nest algorithm by Pablo Román Andrioli | |
//Unity 5.x shader by Jonathan Cohen | |
//This content is under the MIT License. | |
// | |
//Original Shader: | |
//https://www.shadertoy.com/view/XlfGRj | |
// |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
public class MergeUVs : EditorWindow { | |
[MenuItem ("CONTEXT/MeshFilter/Merge UV and UV2")] | |
[MenuItem ("CONTEXT/MeshRenderer/Merge UV and UV2")] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "LyumaShader/HideAllWithin" { | |
Properties { | |
} | |
SubShader { | |
Tags { "RenderType"="Opaque" "Queue" = "Transparent+2000"} | |
Cull Back | |
// To test: ColorMask R | |
ColorMask 0 | |
ZTest Always | |
ZWrite On |