Created
February 26, 2018 16:32
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import pygame, random, time | |
screen_height = 500 | |
screen_width = 800 | |
pygame.init() | |
screen = pygame.display.set_mode((screen_width, screen_height)) | |
pygame.display.set_caption("Car Race by lzzy12 @ github.com") | |
white = (255, 255, 255) | |
black = (0, 0, 0) | |
red = (255, 0, 0) | |
blue = (0, 0, 255) | |
green = (0, 255, 0) | |
darkGreen = (100, 255, 80) | |
clock = pygame.time.Clock() | |
def display_msg(text, color, x, y, fontSize): | |
font = pygame.font.Font('freesansbold.ttf', fontSize) | |
displayText = font.render(text, True, color) | |
screen.blit(displayText, (x, y)) | |
def game_loop(): | |
score = 0 | |
carImg = pygame.image.load('car.png') | |
done = False | |
x_car = (screen_width * 0.3) | |
x_car_speed = 80 | |
y_car = screen_height - 427 | |
car_width = 340 | |
object_y = -300 | |
object_width = 80 | |
object_height = 80 | |
object_speed = 3 | |
object_x = random.randrange(0, screen_width) | |
zCross_x = 380 | |
zCross_y = -100 | |
zCross_speed = 30 | |
left = 0 | |
color = black | |
text = "" | |
speed_incremented = False | |
while not done: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
quit() | |
if event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_LEFT and x_car > 1: | |
x_car -= x_car_speed | |
if event.key == pygame.K_RIGHT and x_car < screen_width - car_width: | |
x_car += x_car_speed | |
if object_y > screen_height + 5: | |
object_y = 0 | |
object_x = random.randrange(0, screen_width) | |
if zCross_y > screen_height: | |
zCross_y = -20 | |
screen.fill(black) | |
pygame.draw.rect(screen, darkGreen, (0, 0, 250, screen_height)) | |
if object_y > y_car and object_x > x_car and object_x < x_car + car_width: | |
score += 1 | |
color = red | |
object_y = -80 | |
object_x = random.randrange(0, screen_width) | |
elif object_y > screen_height: | |
left += 1 | |
color = black | |
print(left) | |
text = "Score: " + str(score) | |
display_msg(text, color, 0, 0, 30) | |
if score != 0 and not speed_incremented: | |
if score % 5 == 0: | |
object_speed += 1 | |
speed_incremented = True | |
print("First: " + str(speed_incremented)) | |
elif score != 0: | |
if score % 5 == 0: | |
speed_incremented = False | |
print("2nd: " + str(speed_incremented)) | |
object_y += object_speed | |
zCross_y += zCross_speed | |
pygame.draw.rect(screen, darkGreen, ((screen_width - 190), 0, 190, screen_height)) | |
pygame.draw.rect(screen, white, (zCross_x, zCross_y, 70, 100)) | |
pygame.draw.rect(screen, red, (object_x, object_y, object_width, object_height)) | |
screen.blit(carImg, (x_car, y_car)) | |
if left > 2: | |
text = "GAME OVER!!" | |
display_msg(text, red, 50, 20, 80) | |
time.sleep(10) | |
game_loop() | |
pygame.display.update() | |
clock.tick(60) | |
game_loop() | |
pygame.quit() | |
quit() |
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