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@MattRix
MattRix / UnityEditorIcons.txt
Last active December 15, 2025 08:40
A list of all the built-in EdtiorGUI icons in Unity. Use EditorGUIUtility.IconContent([icon name]) to access them.
ScriptableObject Icon
_Popup
_Help
Clipboard
SocialNetworks.UDNOpen
SocialNetworks.Tweet
SocialNetworks.FacebookShare
SocialNetworks.LinkedInShare
SocialNetworks.UDNLogo
animationvisibilitytoggleoff
@LotteMakesStuff
LotteMakesStuff / Colors.cs
Created April 6, 2017 23:45
Trying to set Colours from code but need something better than the few that unity provide and dont wanna mess around with colour values for ages? Colors is your friend!!!
using UnityEngine;
public class Colors
{
// NOTE: The follwing color names come from the CSS3 specification, Section 4.3 Extended Color Keywords
// http://www.w3.org/TR/css3-color/#svg-color
public static readonly Color AliceBlue = new Color32(240,248,255,255);
public static readonly Color AntiqueWhite = new Color32(250,235,215,255);
public static readonly Color Aqua= new Color32(0,255,255,255);
@mandarinx
mandarinx / ScrollRectAutoScroll.cs
Created August 22, 2017 11:30 — forked from QubitsDev/ScrollRectAutoScroll.cs
Unity3d ScrollRect Auto-Scroll, Dropdown Use: Places this component in the Template of Dropdown (with the ScrollRect component)
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
[RequireComponent(typeof(ScrollRect))]
public class ScrollRectAutoScroll : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public float scrollSpeed = 10f;
private bool mouseOver = false;
// c# companion script
// SpriteUVToShader.cs -------------------------------------------------------------------------------------------------------------------------------- //
// Save you your project, add to your SpriteRenderer gameObject
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[ExecuteInEditMode]
@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active October 21, 2025 16:44
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
@lazlo-bonin
lazlo-bonin / UndoUtility.cs
Last active June 17, 2024 12:51
Fixing Unity's broken Undo.RecordObject
using UnityEditor;
using UnityEngine;
using UnityObject = UnityEngine.Object;
namespace Ludiq
{
public static class UndoUtility
{
private static void RecordObject(UnityObject uo, string name)
{
@jzayed
jzayed / GlowLevels.shader
Created May 11, 2018 10:51
Glow Levels Shader
Shader "Sprites/GlowLevels"
{
Properties
{
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
_AlphaIntensity_Fade_1("_AlphaIntensity_Fade_1", Range(0, 3)) = 1
_TintRGBA_Color_1("_TintRGBA_Color_1", COLOR) = (1,1,1,1)
_AlphaIntensity_Fade_2("_AlphaIntensity_Fade_2", Range(0, 3)) = 1
_TintRGBA_Color_2("_TintRGBA_Color_2", COLOR) = (1,1,1,1)
@JohannesMP
JohannesMP / LICENSE
Last active October 5, 2025 19:01
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by script.
/*******************************************************************************
* Don't Be a Jerk: The Open Source Software License.
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk
*******************************************************************************
* _I_ am the software author - JohannesMP on Github.
* _You_ are the user of this software. You might be a _we_, and that's OK!
*
* This is free, open source software. I will never charge you to use,
* license, or obtain this software. Doing so would make me a jerk.
*
@IJEMIN
IJEMIN / GoogleTranslator.cs
Last active June 28, 2025 07:54
Simple Unity Google Translator
/* Credit */
// Inspired by grimmdev's code - https://gist.github.com/grimmdev/979877fcdc943267e44c
/* Dependency */
// Import SimpleJSON Scripts : http://wiki.unity3d.com/index.php/SimpleJSON
// You can use your own JSON Parser if you want.
/* Limitations */
// translate.googleapis.com is free, but it only allows about 100 requests per one hour.
// After that, you will receive 429 error response.
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active December 2, 2025 17:16
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https: