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| #include <iostream> | |
| #include <GL/gl.h> | |
| #include <GL/glut.h> | |
| #include <GL/glu.h> | |
| bool fullscreen = false; | |
| int windowX, windowY, windowWidth, windowHeight, cursor; | |
| float angle = 0; | |
| float color = 0; | |
| bool colorMode = true; | |
| void setup() { | |
| glMatrixMode(GL_PROJECTION); | |
| glClearColor(0, 0, 0, 0); | |
| } | |
| void reshape(int w, int h) { | |
| glViewport(0, 0, (GLsizei) w, (GLsizei) h); | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| if (w <= h) | |
| glOrtho(-1.0, 1.0, -1.0*(GLfloat)h/(GLfloat)w, | |
| 1.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0); | |
| else | |
| glOrtho(-1.0*(GLfloat)w/(GLfloat)h, | |
| 1.0*(GLfloat)w/(GLfloat)h, -1.0, 1.0, -1.0, 1.0); | |
| glMatrixMode(GL_MODELVIEW); | |
| glLoadIdentity(); | |
| } | |
| void keyPressed(unsigned char key, int x, int y) { | |
| if (key == 'f' || (fullscreen && key == 27)) { | |
| fullscreen = !fullscreen; | |
| if (fullscreen) { | |
| windowX = glutGet(GLUT_WINDOW_X); | |
| windowY = glutGet(GLUT_WINDOW_Y); | |
| windowWidth = glutGet(GLUT_WINDOW_WIDTH); | |
| windowHeight = glutGet(GLUT_WINDOW_HEIGHT); | |
| glutFullScreen(); | |
| glutSetCursor(GLUT_CURSOR_NONE); | |
| } else { | |
| glutPositionWindow(windowX, windowY); | |
| glutReshapeWindow(windowWidth, windowHeight); | |
| glutSetCursor(GLUT_CURSOR_INHERIT); | |
| } | |
| } | |
| } | |
| void animate(int value) { | |
| angle += 7; | |
| if (colorMode) | |
| color += 0.01; | |
| else | |
| color -= 0.01; | |
| if (color > 1) { | |
| colorMode = false; | |
| } else if (color < 0) { | |
| colorMode = true; | |
| } | |
| glutPostRedisplay(); | |
| glutTimerFunc(25, animate, 0); | |
| } | |
| void display() { | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glRotatef(0.5 * angle, 0, 0, 1); | |
| glRotatef(-0.2 * angle, 1, 1, 0); | |
| glTranslatef(-0.5, 0, 0); | |
| glRotatef(angle, 0, 0, 1); | |
| glRotatef(-0.2 * angle, 1, 0, 0); | |
| glRotatef(0.4 * angle, 0, 1, 0); | |
| glBegin(GL_TRIANGLES); | |
| glColor3f(1, 0, 0); | |
| glVertex2f(0, 0.5); // vertex 1 | |
| glColor3f(0, 1, 0); | |
| glVertex2f(-0.5f, -0.25f); // vertex 2 | |
| glColor3f(0, 0, 1); | |
| glVertex2f(0.5f, -0.25f); // vertex 3 | |
| glEnd(); | |
| glRotatef(-0.4 * angle, 0, 1, 0); | |
| glRotatef(0.2 * angle, 1, 0, 0); | |
| glRotatef(-angle, 0, 0, 1); | |
| glTranslatef(0.5, 0, 0); | |
| glTranslatef(0.5, 0, 0); | |
| glRotatef(-angle, 0, 0, 1); | |
| glColor3f(color, 1 - color, 0.5 + 0.5*color); | |
| glutWireTeapot(0.25); | |
| glRotatef(angle, 0, 0, 1); | |
| glTranslatef(-0.5, 0, 0); | |
| glLoadIdentity(); | |
| glutSwapBuffers(); | |
| } | |
| int main(int argc, char *argv[]) { | |
| glutInit(&argc, argv); | |
| glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); | |
| glutInitWindowSize(800, 800); | |
| glutCreateWindow("TeapotTriangle"); | |
| setup(); | |
| glutReshapeFunc(reshape); | |
| glutKeyboardFunc(keyPressed); | |
| glutTimerFunc(1, animate, 0); | |
| glutDisplayFunc(display); | |
| glutMainLoop(); | |
| return 0; | |
| } |
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