- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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;;; Start lisp, for example run sbcl. | |
;;; $ sbcl | |
;;; First uninstall all systems. | |
;;; ref: https://github.com/quicklisp/quicklisp-client/issues/147#issuecomment-1631778086 | |
(mapc #'ql:uninstall (mapcar #'ql-dist:short-description (ql-dist:installed-systems t))) | |
;;; To be able to use slime, we install the slime helper | |
(ql:quickload "quicklisp-slime-helper") |
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#ifndef RAYNAMES_H | |
#define RAYNAMES_H | |
/* raylib.h */ | |
#define vector2_t Vector2 | |
#define vector3_t Vector3 | |
#define vector4_t Vector4 | |
#define matrix_t Matrix | |
#define color_t Color |
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/******************************************************************************************** | |
@filename: rmpd.c | |
@title: Real Pixel Lighting RAMP DEMO | |
@description: Simple gradient demo of RPL with shadows | |
@author: Samy Bencherif | |
Copyright (C) 2020 Samy Bencherif (@deathstallion) | |
Permission is hereby granted, free of charge, to any person obtaining a copy of this | |
software and associated documentation files (the "Software"), to deal in the Software |
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# Make zsh start INSTANTLY with this one weird trick. | |
# | |
# https://asciinema.org/a/274255 | |
# | |
# HOW TO USE | |
# | |
# 1. Download this script. | |
# | |
# curl -fsSL -o ~/instant-zsh.zsh https://gist.github.com/romkatv/8b318a610dc302bdbe1487bb1847ad99/raw | |
# |