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(function (global, factory) { |
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typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : |
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typeof define === 'function' && define.amd ? define(['exports'], factory) : |
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(factory((global.geo2rect = global.geo2rect || {}))); |
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}(this, function (exports) { 'use strict'; |
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function compute (data) { |
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//TODO: check if data is in a valid format |
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data.features.forEach(function (d, di) { |
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//Preserve original coordinates |
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d.geometry["ocoordinates"] = d.geometry.coordinates; |
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//As we can only transform one polygon into a rectangle, we need to get rid of holes and small additional polygons (islands and stuff) |
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if (d.geometry.type === "MultiPolygon") { |
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//choose the largest polygon |
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d.geometry.coordinates = largestPoly(d.geometry); |
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d.geometry.type = "Polygon"; |
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} |
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//Getting rid of holes |
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if (d.geometry.coordinates.length > 1) { |
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//We are too lazy to calculate if poly is clockwise or counter-clockwise, so we again just keep the largest poly |
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d.geometry.coordinates = largestPoly(d.geometry); |
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} |
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var b = turf.bbox(d); |
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d.geometry["centroid"] = [(b[2] - b[0]) / 2 + b[0], (b[1] - b[3]) / 2 + b[3]]; |
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//Not supported geometries (length<4) we simply duplicate the first point |
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//TODO: the new points could be evenly distributed between the existing points |
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//TODO: but this only for triangles anyway, anything with (length<3) is actually an error |
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if (d.geometry.coordinates[0].length < 4) { |
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while (d.geometry.coordinates[0].length < 4) { |
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d.geometry.coordinates[0].push(d.geometry.coordinates[0][0]); |
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} |
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} |
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var geom = d.geometry.coordinates[0], |
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corners = []; |
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//Moving through the four corners of the rectangle we find the closest point on the polygon line, making sure the next point is always after the last |
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var _loop = function _loop(i) { |
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var corner = void 0, |
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dist = Number.MAX_VALUE, |
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pc = void 0; |
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switch (i) { |
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case 0: |
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pc = [b[0], b[3]]; |
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break; |
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case 1: |
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pc = [b[2], b[3]]; |
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break; |
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case 2: |
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pc = [b[2], b[1]]; |
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break; |
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case 3: |
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pc = [b[0], b[1]]; |
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break; |
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} |
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geom.forEach(function (dd, ddi) { |
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var t_dist = Math.abs(Math.sqrt(Math.pow(pc[0] - dd[0], 2) + Math.pow(pc[1] - dd[1], 2))); |
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if (t_dist < dist && (ddi < corners[0] || ddi > corners[corners.length - 1] || corners.length === 0)) { |
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dist = t_dist; |
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corner = ddi; |
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} |
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}); |
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if (corners.length >= 1) { |
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//Counting the points already used up |
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var pointCount = 0; |
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if (corners.length >= 2) { |
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for (var _j = 1; _j < corners.length; _j++) { |
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var _c3 = corners[_j], |
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_c4 = corners[_j - 1], |
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_numPoints2 = void 0; |
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if (_c4 < _c3) { |
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_numPoints2 = _c3 - _c4; |
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} else { |
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_numPoints2 = _c3 + (geom.length - _c4); |
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} |
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pointCount += _numPoints2; |
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} |
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} |
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//get numpoints for new potential point |
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var _c = corners[corners.length - 1], |
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_c2 = corner, |
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_numPoints = void 0; |
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if (_c < _c2) { |
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_numPoints = _c2 - _c; |
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} else { |
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_numPoints = _c2 + (geom.length - _c); |
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} |
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//If there are not enough points left to finish the rectangle go step back |
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if (geom.length - _numPoints - pointCount < 4 - i) { |
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corner -= 4 - i; |
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if (corner < 0) { |
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corner += geom.length; |
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} |
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} |
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} |
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corners.push(corner); |
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}; |
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for (var i = 0; i < 4; i++) { |
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_loop(i); |
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} |
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//NOTE: to myself Outer rings are counter clockwise |
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//Finding the closest point to each corner |
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var ngeom = {}; |
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for (var i = 0; i < 4; i++) { |
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var p1 = void 0, |
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p2 = void 0, |
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ox = void 0, |
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oy = void 0; |
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switch (i) { |
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case 0: |
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ox = 0;oy = 0; |
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p1 = [b[0], b[3]]; |
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p2 = [b[2], b[3]]; |
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break; |
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case 1: |
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ox = 1;oy = 0; |
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p1 = [b[2], b[3]]; |
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p2 = [b[2], b[1]]; |
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break; |
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case 2: |
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ox = 1;oy = 1; |
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p1 = [b[2], b[1]]; |
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p2 = [b[0], b[1]]; |
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break; |
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case 3: |
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ox = 0;oy = 1; |
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p1 = [b[0], b[1]]; |
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p2 = [b[0], b[3]]; |
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break; |
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} |
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var x = p2[0] - p1[0], |
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y = p2[1] - p1[1]; |
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if (x != 0) { |
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x = x / Math.abs(x); |
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} |
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if (y != 0) { |
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y = y / Math.abs(y); |
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} |
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y *= -1; |
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var c1 = corners[i], |
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c2 = i === corners.length - 1 ? corners[0] : corners[i + 1], |
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numPoints = void 0; |
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if (c1 < c2) { |
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numPoints = c2 - c1; |
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} else { |
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numPoints = c2 + (geom.length - c1); |
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} |
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for (var j = 0; j < numPoints; j++) { |
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var tp = c1 + j; |
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if (tp > geom.length - 1) { |
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tp -= geom.length; |
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} |
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ngeom[tp] = { |
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c: d.geometry.centroid, |
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x: ox + x / numPoints * j, |
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y: oy + y / numPoints * j |
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}; |
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} |
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} |
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d.geometry['qcoordinates'] = []; |
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//Okey, i have no clue why the first point is broken (i=0 > i=1) |
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for (var _i = 1; _i < geom.length; _i++) { |
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if (_i === geom.length - 1) { |
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d.geometry.qcoordinates.push(ngeom[0]); |
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} else { |
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d.geometry.qcoordinates.push(ngeom[_i]); |
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} |
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} |
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}); |
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//polys: d.geometry object (GeoJSON) |
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function largestPoly(geom) { |
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var size = -Number.MAX_VALUE, |
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poly = null; |
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//We will select the largest polygon from the multipolygon (this has worked out so far, for your project you might need to reconsider or just provide (single) polygons in the first place) |
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for (var c = 0; c < geom.coordinates.length; c++) { |
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//we are using turf.js area function |
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//if you don't want to include the full turf library, turf is build in modular fashion, npm install turf-area |
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var tsize = turf.area({ |
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type: 'Feature', |
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properties: {}, |
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geometry: { |
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type: 'Polygon', |
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coordinates: geom.type === 'MultiPolygon' ? [geom.coordinates[c][0]] : [geom.coordinates[c]] |
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} |
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}); |
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if (tsize > size) { |
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size = tsize; |
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poly = c; |
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} |
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} |
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return [geom.type === 'MultiPolygon' ? geom.coordinates[poly][0] : geom.coordinates[poly]]; |
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} |
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return data; |
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}; |
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var asyncGenerator = function () { |
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function AwaitValue(value) { |
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this.value = value; |
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} |
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function AsyncGenerator(gen) { |
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var front, back; |
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function send(key, arg) { |
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return new Promise(function (resolve, reject) { |
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var request = { |
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key: key, |
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arg: arg, |
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resolve: resolve, |
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reject: reject, |
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next: null |
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}; |
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if (back) { |
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back = back.next = request; |
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} else { |
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front = back = request; |
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resume(key, arg); |
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} |
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}); |
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} |
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function resume(key, arg) { |
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try { |
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var result = gen[key](arg); |
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var value = result.value; |
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if (value instanceof AwaitValue) { |
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Promise.resolve(value.value).then(function (arg) { |
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resume("next", arg); |
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}, function (arg) { |
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resume("throw", arg); |
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}); |
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} else { |
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settle(result.done ? "return" : "normal", result.value); |
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} |
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} catch (err) { |
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settle("throw", err); |
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} |
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} |
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function settle(type, value) { |
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switch (type) { |
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case "return": |
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front.resolve({ |
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value: value, |
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done: true |
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}); |
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break; |
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case "throw": |
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front.reject(value); |
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break; |
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default: |
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front.resolve({ |
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value: value, |
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done: false |
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}); |
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break; |
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} |
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front = front.next; |
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if (front) { |
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resume(front.key, front.arg); |
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} else { |
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back = null; |
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} |
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} |
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this._invoke = send; |
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if (typeof gen.return !== "function") { |
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this.return = undefined; |
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} |
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} |
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if (typeof Symbol === "function" && Symbol.asyncIterator) { |
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AsyncGenerator.prototype[Symbol.asyncIterator] = function () { |
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return this; |
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}; |
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} |
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AsyncGenerator.prototype.next = function (arg) { |
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return this._invoke("next", arg); |
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}; |
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AsyncGenerator.prototype.throw = function (arg) { |
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return this._invoke("throw", arg); |
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}; |
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AsyncGenerator.prototype.return = function (arg) { |
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return this._invoke("return", arg); |
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}; |
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return { |
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wrap: function (fn) { |
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return function () { |
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return new AsyncGenerator(fn.apply(this, arguments)); |
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}; |
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}, |
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await: function (value) { |
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return new AwaitValue(value); |
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} |
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}; |
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}(); |
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var classCallCheck = function (instance, Constructor) { |
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if (!(instance instanceof Constructor)) { |
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throw new TypeError("Cannot call a class as a function"); |
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} |
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}; |
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var createClass = function () { |
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function defineProperties(target, props) { |
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for (var i = 0; i < props.length; i++) { |
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var descriptor = props[i]; |
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descriptor.enumerable = descriptor.enumerable || false; |
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descriptor.configurable = true; |
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if ("value" in descriptor) descriptor.writable = true; |
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Object.defineProperty(target, descriptor.key, descriptor); |
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} |
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} |
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return function (Constructor, protoProps, staticProps) { |
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if (protoProps) defineProperties(Constructor.prototype, protoProps); |
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if (staticProps) defineProperties(Constructor, staticProps); |
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return Constructor; |
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}; |
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}(); |
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var draw = function () { |
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function draw() { |
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classCallCheck(this, draw); |
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this._data = null; |
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this._svg = null; |
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this._col_size = 1; |
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this._row_size = 1; |
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this._cols = 1; |
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this._rows = 1; |
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this._init = false; |
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this._mode = 'geo'; |
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this._rPath = d3.line(); |
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this._path = d3.geoPath(); |
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this._config = { |
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width: null, |
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height: null, |
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padding: 20, |
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key: null, |
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projection: d3.geoMercator(), |
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grid: null, |
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duration: 500 |
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}; |
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} |
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createClass(draw, [{ |
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key: "update", |
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value: function update() { |
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var _this2 = this; |
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if (this._data !== null && this._config.width !== null && this._config.height !== null) { |
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(function () { |
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var init_zoom = 200; |
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_this2._config.projection |
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//ML: Overrule autocenter |
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//.center(d3.geoCentroid(_this2._data)) |
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.center([20,50]) |
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.scale(init_zoom) |
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.translate([_this2._config.width / 2, _this2._config.height / 2]); |
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console.log(d3.geoCentroid(_this2._data)); |
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_this2._path.projection(_this2._config.projection); |
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//Calculate optimal zoom |
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var bounds = _this2._path.bounds(_this2._data), |
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dx = bounds[1][0] - bounds[0][0], |
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dy = bounds[1][1] - bounds[0][1], |
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scale = Math.max(1, 0.9 / Math.max(dx / (_this2._config.width - 2 * _this2._config.padding), dy / (_this2._config.height - 2 * _this2._config.padding))); |
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//ML: overrule autocalculated scale (Russia is too big) |
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//_this2._config.projection.scale(scale * init_zoom); |
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_this2._config.projection.scale(600); |
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console.log(scale*init_zoom); |
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_this2._data.features.forEach(function (f) { |
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f.geometry.qcoordinates.forEach(function (d) { |
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var pc = _this2._config.projection(d.c); |
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d["pc"] = pc; |
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}); |
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}); |
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var _this = _this2; |
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_this2._rPath.x(function (d) { |
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return (d.x - 0.5) * _this._col_size + d.pc[0]; |
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}).y(function (d) { |
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return (d.y - 0.5) * _this._row_size + d.pc[1]; |
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}); |
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})(); |
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} |
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this._init = true; |
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} |
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}, { |
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key: "draw", |
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value: function draw() { |
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var _this3 = this; |
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if (this._init) { |
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(function () { |
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var _this = _this3; |
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var tPath = _this3._svg.selectAll("path").data(_this3._data.features); |
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tPath.exit(); |
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tPath.enter().append("path").attr('class', function (d) { |
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return 'id-' + _this.config.key(d); |
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}); |
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_this3._svg.selectAll("path").transition().duration(_this3._config.duration).attr('transform', function (d) { |
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var tx = 0, |
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ty = 0; |
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if (_this.mode != 'geo') { |
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var g = _this.config.grid[_this.config.key(d)]; |
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var pc = _this.config.projection(d.geometry.centroid); |
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tx = g.ox - pc[0]; |
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ty = g.oy - pc[1]; |
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} |
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return 'translate(' + tx + ',' + ty + ')'; |
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}).attr('d', function (d, i) { |
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if (_this._mode === 'geo') { |
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return _this._path(d); |
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} else { |
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return _this._rPath(d.geometry.qcoordinates) + "Z"; |
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} |
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}); |
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})(); |
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} else { |
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console.error('You must run update() first.'); |
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} |
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} |
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}, { |
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key: "toggle", |
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value: function toggle() { |
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if (this._mode == 'geo') { |
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this._mode = 'rect'; |
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} else { |
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this._mode = 'geo'; |
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} |
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} |
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}, { |
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key: "data", |
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get: function get() { |
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return this._data; |
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}, |
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set: function set(d) { |
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if (d) { |
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this._data = d; |
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this.update(); |
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} |
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} |
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}, { |
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key: "mode", |
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get: function get() { |
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return this._mode; |
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}, |
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set: function set(m) { |
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if (m) { |
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this._mode = m; |
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} |
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} |
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}, { |
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key: "svg", |
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get: function get() { |
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return this._svg; |
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}, |
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set: function set(s) { |
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if (s) { |
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this._svg = s; |
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this.update(); |
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} |
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} |
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}, { |
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key: "config", |
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get: function get() { |
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return this._config; |
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}, |
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set: function set(c) { |
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if (c) { |
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for (var key in this._config) { |
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if (this._config[key] === null && !(key in c)) { |
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console.error('The config object must provide ' + key); |
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} else if (key in c) { |
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this._config[key] = c[key]; |
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} |
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} |
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var _g = this._config.grid; |
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for (var _key in _g) { |
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if (_g[_key].x + 1 > this._cols) { |
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this._cols = _g[_key].x + 1; |
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} |
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if (_g[_key].y + 1 > this._rows) { |
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this._rows = _g[_key].y + 1; |
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} |
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} |
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this._col_size = (this._config.width - this._config.padding * 2) / this._rows; |
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this._row_size = (this._config.height - this._config.padding * 2) / this._cols; |
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|
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if (this._col_size < this._row_size) { |
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this._row_size = this._col_size; |
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} else { |
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this._col_size = this._row_size; |
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} |
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|
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for (var _g in this._config.grid) { |
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this._config.grid[_g]['ox'] = this._config.width / 2 - this._cols / 2 * this._col_size + this._config.grid[_g].x * this._col_size + this._col_size / 2; |
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this._config.grid[_g]['oy'] = this._config.height / 2 - this._rows / 2 * this._row_size + this._config.grid[_g].y * this._row_size + this._row_size / 2; |
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} |
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this.update(); |
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} |
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} |
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}]); |
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return draw; |
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}(); |
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|
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exports.compute = compute; |
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exports.draw = draw; |
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|
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Object.defineProperty(exports, '__esModule', { value: true }); |
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|
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})); |