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Tetrahedron
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class Tetrahedron extends PlatonicSolid { | |
float ang = radians(120); | |
Tetrahedron() { | |
super(); | |
} | |
public ArrayList<PVector> generateVertices () { | |
ArrayList<PVector> verticesArray = new ArrayList<PVector>(); | |
verticesArray.add(new PVector(0, 0, radius)); | |
verticesArray.add(new PVector(radius * sin(ang) * cos(0), radius * sin(ang) * sin(0), radius * cos(ang))); | |
verticesArray.add(new PVector(radius * sin(ang) * cos(ang), radius * sin(ang) * sin(ang), radius * cos(ang))); | |
verticesArray.add(new PVector(radius * sin(ang) * cos(2*ang), radius * sin(ang) * sin(2*ang), radius * cos(ang))); | |
return verticesArray; | |
} | |
// compute both solid vertices and pshape | |
public void buildShape() { | |
vertices = generateVertices(); | |
shape = createShape(); | |
shape.beginShape(TRIANGLES); | |
// first face | |
shape.vertex(vertices.get(0).x, vertices.get(0).y, vertices.get(0).z); | |
shape.vertex(vertices.get(1).x, vertices.get(1).y, vertices.get(1).z); | |
shape.vertex(vertices.get(2).x, vertices.get(2).y, vertices.get(2).z); | |
// second face | |
shape.vertex(vertices.get(1).x, vertices.get(1).y, vertices.get(1).z); | |
shape.vertex(vertices.get(2).x, vertices.get(2).y, vertices.get(2).z); | |
shape.vertex(vertices.get(3).x, vertices.get(3).y, vertices.get(3).z); | |
// third face | |
shape.vertex(vertices.get(0).x, vertices.get(0).y, vertices.get(0).z); | |
shape.vertex(vertices.get(1).x, vertices.get(1).y, vertices.get(1).z); | |
shape.vertex(vertices.get(3).x, vertices.get(3).y, vertices.get(3).z); | |
// fourth face | |
shape.vertex(vertices.get(0).x, vertices.get(0).y, vertices.get(0).z); | |
shape.vertex(vertices.get(2).x, vertices.get(2).y, vertices.get(2).z); | |
shape.vertex(vertices.get(3).x, vertices.get(3).y, vertices.get(3).z); | |
shape.endShape(); | |
} | |
// transfer geometry every frame | |
public void drawImmediate() { | |
vertices = generateVertices(); | |
beginShape(TRIANGLES); | |
// first face | |
vertex(vertices.get(0).x, vertices.get(0).y, vertices.get(0).z); | |
vertex(vertices.get(1).x, vertices.get(1).y, vertices.get(1).z); | |
vertex(vertices.get(2).x, vertices.get(2).y, vertices.get(2).z); | |
// second face | |
vertex(vertices.get(1).x, vertices.get(1).y, vertices.get(1).z); | |
vertex(vertices.get(2).x, vertices.get(2).y, vertices.get(2).z); | |
vertex(vertices.get(3).x, vertices.get(3).y, vertices.get(3).z); | |
// third face | |
vertex(vertices.get(0).x, vertices.get(0).y, vertices.get(0).z); | |
vertex(vertices.get(1).x, vertices.get(1).y, vertices.get(1).z); | |
vertex(vertices.get(3).x, vertices.get(3).y, vertices.get(3).z); | |
// fourth face | |
vertex(vertices.get(0).x, vertices.get(0).y, vertices.get(0).z); | |
vertex(vertices.get(2).x, vertices.get(2).y, vertices.get(2).z); | |
vertex(vertices.get(3).x, vertices.get(3).y, vertices.get(3).z); | |
endShape(); | |
} | |
} |
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