Created
December 20, 2011 06:37
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/* | |
* To change this template, choose Tools | Templates | |
* and open the template in the editor. | |
*/ | |
package com.crimsonrpg.magicrpg.spell; | |
import com.crimsonrpg.magicrpg.MagicRPG; | |
import com.crimsonrpg.magicrpg.SpellInfo; | |
import com.crimsonrpg.magicrpg.VisualFX; | |
import org.bukkit.Bukkit; | |
import org.bukkit.Location; | |
import org.bukkit.entity.Player; | |
/** | |
* | |
* @author simplyianm | |
*/ | |
@SpellInfo(id = "tornado", | |
name = "Tornado") | |
public class SpellTornado implements Spell { | |
private MagicRPG rpg; | |
public SpellTornado(MagicRPG rpg) { | |
this.rpg = rpg; | |
} | |
public void cast(Player caster) { | |
Tornado tornado = new Tornado(caster.getLocation(), 10, 20); | |
tornado.runFor(1000); | |
} | |
private static double lengthSq(double x, double z) { | |
return (x * x) + (z * z); | |
} | |
public class Tornado { | |
private Location center; | |
private int bottomRadius; | |
private int topRadius; | |
private int task = -1; | |
private int iterations = 0; | |
private int maxIterations = 0; | |
public Tornado(Location center, int bottomRadius, int topRadius) { | |
this.center = center; | |
this.bottomRadius = bottomRadius; | |
this.topRadius = topRadius; | |
} | |
public void runFor(int iterations) { | |
maxIterations = iterations; | |
start(); | |
} | |
public void start() { | |
task = Bukkit.getScheduler().scheduleSyncRepeatingTask(rpg, new TornadoOne(), 1L, 1L); | |
} | |
public void stop() { | |
if (task < 0) { | |
throw new IllegalStateException("Not tornadoing!"); | |
} | |
Bukkit.getScheduler().cancelTask(task); | |
task = -1; | |
} | |
private class TornadoOne implements Runnable { | |
public void run() { | |
System.out.println("Iteration " + iterations); | |
if (iterations >= maxIterations) { | |
System.out.println("Tornado over"); | |
stop(); | |
return; | |
} | |
int ymin = center.getBlockY(); | |
int ymax = 127; | |
int bottomRadius = 10; | |
int topRadius = 20; | |
int height = (ymax - ymin); | |
double slope = height / (topRadius - bottomRadius); | |
for (int i = 0; i < height; i++) { | |
int dist = (int) (i / slope); | |
if (iterations % 2 == 0) { | |
VisualFX.deploySmoke(center.add(0, i, dist), 10); | |
VisualFX.deploySmoke(center.add(0, i, -dist), 10); | |
VisualFX.deploySmoke(center.add(dist, i, 0), 10); | |
VisualFX.deploySmoke(center.add(-dist, i, 0), 10); | |
} else { | |
VisualFX.deploySmoke(center.add(dist, i, dist), 10); | |
VisualFX.deploySmoke(center.add(-dist, i, -dist), 10); | |
VisualFX.deploySmoke(center.add(dist, i, -dist), 10); | |
VisualFX.deploySmoke(center.add(-dist, i, dist), 10); | |
} | |
} | |
iterations++; | |
} | |
} | |
} | |
} |
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