Update dates: 03/06/2025 03/05/2025 10/31/2024 07/22/2024 07/16/2024 03/01/2024
These dates are the dates that a batch of updates have been made. Use Ctrl + F to search for updates made on that date.
- 03/06/2025 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/06/2025 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - If there are multiple opponents, the controlling player chooses which one will be “an opponent.”
- 03/06/2025 - Trench does not use an Epic Action to deploy, so he may deploy multiple times in a game.
- 03/06/2025 - If Yularen is captured and then rescued, his "When Played" effect does not resume.
- 03/06/2025 - Until Yularen leaves play, each friendly Vehicle unit gains the chosen keyword. This effect is not changed if an opponent takes control of Yularen.
- 03/06/2025 - If there are multiple opponents, the controlling player chooses which one will be “an opponent.”
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - A unit must survive an attack to trigger its “when this unit completes an attack” abilities.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Abilities that refer to a card’s “name” do not include the subtitle of the card.
- 03/06/2025 - After searching a deck, that deck's owner shuffles it.
- 03/06/2025 - If the damage to a friendly unit from Asajj's ability is prevented or replaced, you still resolve the damage to an enemy unit.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Fully resolve the first attack, including all triggers, before beginning the second attack.
- 03/06/2025 - If you play Attack Run, you must attack with two units, if able. Units must be ready in order to attack.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - If you play Barrel Roll, you must attack with a unit, if able. Units must be ready in order to attack.
- 03/06/2025 - Resolve all triggered abilities from the attack before exhausting a unit.
- 03/06/2025 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/06/2025 - Attaching an upgrade or creating and attaching a token upgrade do not trigger Black Squadron Scout Wing's ability.
- 03/06/2025 - Units must be ready in order to attack.
- 03/06/2025 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/06/2025 - Blue Leader's Ambush keyword and "When Played" ability can be resolved in either order.
- 03/06/2025 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - Always discard from the top of a deck, unless an ability specifies otherwise.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Zero is an even number.
- 03/06/2025 - All damage dealt by Boba's "When Deployed" ability is dealt simultaneously.
- 03/06/2025 - With Boba's "When Deployed" ability, you can choose to assign more damage to a unit than it has remaining HP.
- 03/06/2025 - “Non-combat damage” is any damage dealt outside the “deal combat damage” step of an attack. Damage dealt by "On Attack" abilities is non-combat damage.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Phasma’s leader ability still can be used as an action even if you haven't played a First Order card this phase (but no damage is dealt).
- 03/06/2025 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/06/2025 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/06/2025 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - Always discard from the top of a deck, unless an ability specifies otherwise.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Chewbacca or the unit he is attached to can be defeated by game effects, like having 0 remaining HP.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Any ability whose trigger starts with "When defeated…" or includes "When Defeated" is considered a "When Defeated" ability.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - If you choose to mulligan your hand, you still draw 1 less card in your mulligan hand.
- 03/06/2025 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - Commandeer only returns the unit to hand if it's in play.
- 03/06/2025 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/06/2025 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/06/2025 - If you choose to attach a Pilot unit to Corvus as an upgrade, defeat all upgrades on that Pilot and remove all damage from it.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - In order to deploy Vader as an upgrade, there needs to be a friendly Vehicle unit for him to attach to. You cannot deploy him as an upgrade and attach him to one of the TIE Fighter tokens he creates when deployed.
- 03/06/2025 - Vader’s leader ability still can be used as an action even if you haven't attacked with a non-token Vehicle unit this phase (but no TIE Fighter token is created).
- 03/06/2025 - Multiple players can benefit from the discount ability in the same round.
- 03/06/2025 - “When attached unit is attacked” triggers at the same time as “On Attack” abilities.
- 03/06/2025 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/06/2025 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - All damage dealt by Devastator's "When Played" ability is dealt simultaneously.
- 03/06/2025 - If you play Dogfight, you must attack with a unit, if able.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - “Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/06/2025 - Moving the Pilot doesn't cause it to leave or enter play.
- 03/06/2025 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/06/2025 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - If there aren't a friendly and enemy unit in the same arena to choose, deal no damage.
- 03/06/2025 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Hux’s action ability still can be used as an action even if you haven't played a First Order card this phase (but no card is drawn).
- 03/06/2025 - Any ability whose trigger starts with "When defeated…" or includes "When Defeated" is considered a "When Defeated" ability.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/06/2025 - If the Millennium Falcon piloted by Han deals combat damage first, and the defender is defeated by that damage, it does not deal combat damage back. If it survives and has Grit, it deals bonus damage from Grit when dealing combat damage back.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Units must be ready in order to attack.
- 03/06/2025 - “Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 03/06/2025 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - If you use Han’s leader ability, you must attack with a unit, if able. You choose which unit to attack with after revealing the top card of your deck. Units must be ready in order to attack.
- 03/06/2025 - The revealed card stays on top of your deck.
- 03/06/2025 - Zero is an even number.
- 03/06/2025 - If a unit's power is modified below 0, it is considered to have 0 power.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/06/2025 - You can use Hondo's ability to attach an upgrade to himself.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Each instance of 2 damage must be dealt to a different unit. All damage is dealt simultaneously.
- 03/06/2025 - If you play Hotshot Maneuvers, you must attack with a unit, if able. Units must be ready in order to attack.
- 03/06/2025 - If Hound's Tooth deals combat damage first, and the defender is defeated by that damage, it does not deal combat damage back. If it survives and has Grit, it deals bonus damage from Grit when dealing combat damage back.
- 03/06/2025 - “Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 03/06/2025 - If you play I Have You Now, you must attack with a unit, if able. Units must be ready in order to attack.
- 03/06/2025 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/06/2025 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Events only affect units that are in play when the event is played, unless specified otherwise.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Any ability whose trigger starts with "When defeated…" or includes "When Defeated" is considered a "When Defeated" ability.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 03/06/2025 - Any upgrades on the unit not returned to their owners' hands are defeated.
- 03/06/2025 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 03/06/2025 - A friendly unit that has lost all abilities for the round cannot gain or be given any new abilities for the round.
- 03/06/2025 - The chosen units for Kaz's “On Attack” ability lose all abilities for the round even if he is defeated.
- 03/06/2025 - You may take any standard action as your extra action: Play a Card, Attack With a Unit, Use an Action Ability, Take the Initiative, or Pass.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - Abilities that refer to a card’s power include temporary modifiers.
- 03/06/2025 - If you choose to attach L3-37 to a unit as an upgrade when she would be defeated, defeat all upgrades on her and remove all damage from her.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Abilities that let you play a card require you to pay that card’s cost unless specified otherwise.
- 03/06/2025 - Give a unit a Shield before resolving any “When Played” abilities or other abilities that trigger when you play your unit.
- 03/06/2025 - The unit you play with the first part of Lando's leader ability can count as the ground unit or space unit for the second part of the ability.
- 03/06/2025 - Units must be ready in order to attack.
- 03/06/2025 - Lightspeed Assault still does indirect damage even if the enemy unit is defeated.
- 03/06/2025 - When determining a defeated unit's power, include any modifiers to its power when it was defeated.
- 03/06/2025 - Luke’s leader ability still can be used as an action even if you haven't attacked with a Fighter unit this phase (but no damage is dealt).
- 03/06/2025 - If the vehicle Luke is piloting is defeated, Luke would be defeated as a result, so he may be moved to the ground arena instead.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/06/2025 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/06/2025 - Abilities that let you play a card require you to pay that card’s cost unless specified otherwise.
- 03/06/2025 - If you use Massassi Tactical Officer’s ability, you must attack with a unit, if able. Units must be ready in order to attack.
- 03/06/2025 - Millennium Falcon's ability overrides the usual restriction of the Piloting keyword and Pilot leader deploy ability that specifies they must be attached to a unit without a Pilot on it. If Millennium Falcon has a Pilot attached to it, another Pilot still can be played or deployed on it. Multiple such abilities are additive.
- 03/06/2025 - The cost increase from Gideon's ability remains active even if he is defeated.
- 03/06/2025 - “Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 03/06/2025 - Nabat Village's triggered ability is resolved at the start of the first action phase, after setup but before the player with initiative has taken their first action.
- 03/06/2025 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - Always discard from the top of a deck, unless an ability specifies otherwise.
- 03/06/2025 - Zero is an even number.
- 03/06/2025 - Nien Nunb only gets +1/+0 for Pilot units and Pilot upgrades.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Pilots are considered units while not in play. Pantoran Starship Thief doesn't have the Piloting keyword and can only attach to a unit as a Pilot through its "When Played" ability.
- 03/06/2025 - If you use Phantom II's ability to attach it to a unit as an upgrade, defeat all upgrades on it and remove all damage from it. It is considered an upgrade while attached and it still has its text.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - If an opponent takes control of the unit Poe is on, Poe remains attached as an upgrade under your control. Only you may use his action ability, even while he is attached to an enemy unit.
- 03/06/2025 - Poe attaching to a unit does not make it a Leader Unit, though he is a Leader Upgrade.
- 03/06/2025 - Using Poe's action ability to flip and attach him to a unit allows him to enter play as an upgrade but is not considered deploying him. If he is defeated as an upgrade or unit without having used his Epic Action to deploy, it is still available to use.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Poe may attach to the X-Wing created by his "When Played" ability.
- 03/06/2025 - The unit gets +1/+0 only for the damage on it when this event is played.
- 03/06/2025 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 03/01/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 03/06/2025 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/06/2025 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/06/2025 - If you play Punch It, you must attack with a unit, if able. Units must be ready in order to attack.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - R2-D2's ability overrides the usual restriction of the Piloting keyword and Pilot leader deploy ability that specifies they must be attached to a unit without a Pilot on it. If R2-D2 is attached to a unit, another Pilot still can be played or deployed on that unit. Multiple such abilities are additive.
- 03/06/2025 - Damage dealt by Raddus' "When Defeated" ability includes any modifiers to Raddus' power when it was defeated.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 03/06/2025 - Red Leader's cost only gets reduced for Pilot units and Pilot upgrades.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/06/2025 - If you use Rio’s leader ability, you must attack with a unit, if able. Units must be ready in order to attack.
- 03/06/2025 - Abilities that let you play a card require you to pay that card’s cost unless specified otherwise.
- 03/06/2025 - Any ability whose trigger starts with "When defeated…" or includes "When Defeated" is considered a "When Defeated" ability.
- 03/06/2025 - You can use Shuttle ST-149's ability to attach an upgrade to itself or attach its Shield to another unit.
- 03/06/2025 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - Always discard from the top of a deck, unless an ability specifies otherwise.
- 03/06/2025 - Zero is an even number.
- 03/06/2025 - Pilots are considered units while not in play. Sidon Ithano doesn't have the Piloting keyword and can only attach to a unit as a Pilot through his "When Played" ability.
- 03/06/2025 - Abilities that refer to a card’s power include temporary modifiers.
- 03/06/2025 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 03/06/2025 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - The discount from Snap's “On Attack” ability remains active even if he is defeated.
- 03/06/2025 - If you play Stay on Target, you must attack with a unit, if able. Units must be ready in order to attack.
- 03/06/2025 - An opponent can't play Stolen AT-Hauler if they can't take an action to play it, such as if they have already taken the initiative or the unit is defeated during the regroup phase.
- 03/06/2025 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Fully resolve the first attack, including all triggers, before beginning the second attack.
- 03/06/2025 - If you play Tandem Assault, you must attack with a space unit, if able. If you do, you must attack with a ground unit, if able. Units must be ready in order to attack.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - A unit must survive an attack to trigger its “when this unit completes an attack” abilities.
- 03/06/2025 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 03/06/2025 - If you choose any Pilot units with your search, you may only play them as units.
- 03/06/2025 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/06/2025 - The Starhawk's ability applies to both the costs of cards and the costs of abilities.
- 03/06/2025 - When paying a cost, you only need to pay resources up to half of the determined cost (rounded up) in order to consider the cost paid. This ability does not affect any non-resource costs.
- 03/06/2025 - Any abilities that trigger from an opponent creating the TIE Fighter tokens resolve after the event is finished resolving.
- 03/06/2025 - If there are multiple opponents, the controlling player chooses which one will be “an opponent.”
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - Always discard from the top of a deck, unless an ability specifies otherwise.
- 03/06/2025 - If you play Trench Run, you must attack with a unit, if able. Units must be ready in order to attack.
- 03/06/2025 - All damage dealt by Turbolaser Salvo is dealt simultaneously.
- 03/06/2025 - A unit must survive an attack to trigger its “when this unit completes an attack” abilities.
- 03/06/2025 - Abilities that refer to a card’s “name” do not include the subtitle of the card.
- 03/06/2025 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/06/2025 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/06/2025 - The discount from Wedge's “On Attack” ability remains active even if he is defeated.
- 03/06/2025 - Wedge's leader ability requires that you use the Piloting keyword to play a Pilot as an upgrade. Wedge's upgrade ability reduces the cost of cards with the Pilot trait, regardless of how they are played.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/05/2025 - (ERRATA) When played as an upgrade: You may give an Experience token to a unit other than the attached unit.
- 03/06/2025 - Pilots are considered units while not in play. If you use a "play a unit" ability, you may only play a Pilot as a unit. If you use a "play an upgrade" ability, you may only play a Pilot as an upgrade. If you use a "play a card" ability, you may do either.
- 03/06/2025 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/06/2025 - If you defeat an opponent's last space unit with this event, you may give an Experience token to a unit, even if that unit has a "When Defeated" ability that would put a new space unit into play.
- 03/06/2025 - A player can't assign more indirect damage to a unit than it has remaining HP. Indirect damage is unpreventable and ignores Shields.
- 10/31/2024 - Abilities that let you play a card require you to pay that card's cost unless specified otherwise.
- 10/31/2024 - “Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 10/31/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 10/31/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 10/31/2024 - Ahsoka's action ability may only be used if she is in play.
- 10/31/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 10/31/2024 - If you use Ahsoka's leader ability, you must attack with a unit, if able. Units must be ready in order to attack.
- 10/31/2024 - Units must be ready in order to attack.
- 10/31/2024 - If you use Anakin's leader ability, you must attack with a unit, if able. Units must be ready in order to attack.
- 10/31/2024 - If Asajj deals combat damage first, and the defender is defeated by that damage, it does not deal combat damage back. If it survives and has Grit, it deals bonus damage from Grit when dealing combat damage back.
- 10/31/2024 - If you play an event card that lets you make an attack with Asajj, you have played an event card this phase and her "On Attack" ability will trigger.
- 10/31/2024 - If you use Asajj's leader ability, you must attack with a unit, if able. Units must be ready in order to attack.
- 10/31/2024 - “Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 10/31/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 10/31/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 10/31/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 10/31/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 10/31/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 10/31/2024 - If there are multiple opponents, the controlling player chooses which one will be “an opponent.”
- 10/31/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 10/31/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 10/31/2024 - If you play Breaking In, you must attack with a unit, if able. Units must be ready in order to attack.
- 10/31/2024 - Rex's leader ability still can be used as an action even if no friendly unit attacked this phase (but no token is created).
- 10/31/2024 - Abilities that refer to a card's power include temporary modifiers.
- 10/31/2024 - Palpatine's leader ability still can be used as an action even if no friendly Heroism unit was defeated this phase (but you don't resolve any of the listed effects). The same applies to Sidious's leader ability.
- 10/31/2024 - When Chancellor Palpatine or Darth Sidious flip due to their leader ability, they remain exhausted.
- 10/31/2024 - Abilities that refer to a card's cost always refer to its printed cost, regardless of modifiers.
- 10/31/2024 - Abilities that refer to a card's “name” do not include the subtitle of the card.
- 10/31/2024 - Clear the Field requires you to choose a unit in play and only returns units in play to hand.
- 10/31/2024 - Clone remains in play as a modified copy of the chosen unit even if the chosen unit leaves play.
- 10/31/2024 - If Clone is captured and later rescued, it may only enter play as a copy of a unit currently in play.
- 10/31/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 10/31/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 10/31/2024 - Abilities that refer to a card's cost always refer to its printed cost, regardless of modifiers.
- 10/31/2024 - Abilities that refer to a card's power include temporary modifiers.
- 10/31/2024 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 10/31/2024 - If you play Corner the Prey, you must attack with a unit, if able. Units must be ready in order to attack.
- 10/31/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 10/31/2024 - If you play Coruscant Guard and control two other units, its Ambush ability triggers.
- 10/31/2024 - Abilities that let you play a card require you to pay that card's cost unless specified otherwise.
- 10/31/2024 - The Exploit 3 from Dooku's “On Attack” ability remains active even if he is defeated.
- 10/31/2024 - Abilities that refer to a card's power include temporary modifiers.
- 10/31/2024 - All damage dealt by Count Dooku's "When Played" ability is dealt simultaneously.
- 10/31/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 10/31/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 10/31/2024 - Darth Maul may not attack a base and a unit simultaneously.
- 10/31/2024 - If Darth Maul attacks two units instead of one, both units are considered defenders of one attack. Each step of the attack and any triggered abilities only occur once, as usual. Darth Maul deals combat damage equal to his power to both defenders, and both defenders deal combat damage to Darth Maul. All combat damage is dealt simultaneously.
- 10/31/2024 - If Darth Maul has Overwhelm, he may deal damage to the defending player's base equal to the combined excess damage of his attack on both defenders.
- 10/31/2024 - If the defending player controls at least one unit with Sentinel, Darth Maul may only choose Sentinels as the defenders for his attack, unless he has Saboteur.
- 10/31/2024 - Abilities that refer to a card's cost always refer to its printed cost, regardless of modifiers.
- 10/31/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 10/31/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 10/31/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 10/31/2024 - Abilities that refer to a card's power include temporary modifiers.
- 10/31/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 10/31/2024 - A unit must survive an attack to trigger its “when this unit completes an attack” abilities.
- 10/31/2024 - Abilities that refer to a card's “name” do not include the subtitle of the card.
- 10/31/2024 - The cost reduction from General Blade's gained “On Attack” ability remains active even if General's Blade or the attached unit is defeated.
- 10/31/2024 - “When this unit is attacked” triggers at the same time as “On Attack” abilities.
- 10/31/2024 - Abilities that refer to a card's cost always refer to its printed cost, regardless of modifiers.
- 10/31/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 10/31/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 10/31/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 10/31/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 10/31/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 10/31/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 10/31/2024 - If you play Grim Resolve, you must attack with a unit, if able. Units must be ready in order to attack.
Hidden Sharpshooter
- 10/31/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 10/31/2024 - If Huyang is captured and then rescued, his "When Played" effect does not resume.
- 10/31/2024 - Until Huyang leaves play, the friendly unit gets +2/+2. This effect is not changed if an opponent takes control of Huyang.
- 03/05/2025 - (ERRATA) Choose a friendly unit. For this phase, while that unit is defending, the attacker gets –4/–0.
- 10/31/2024 - Abilities that refer to a card's power include temporary modifiers.
- 10/31/2024 - When choosing randomly from a set of options, any method agreed upon by both players is acceptable, so long as each option has an equal likelihood of being chosen.
- 10/31/2024 - “When this unit is attacked” triggers at the same time as “On Attack” abilities.
- 10/31/2024 - Abilities that refer to a card's power include temporary modifiers.
- 10/31/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 10/31/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 10/31/2024 - "Paid less than the card's cost to play it" means the opponent paid fewer resources than the card's printed cost.
- 10/31/2024 - Abilities that refer to a card's cost always refer to its printed cost, regardless of modifiers.
- 10/31/2024 - Mace's leader ability deals 2 instances of damage. If both instances of instances of damage are dealt to a unit with a Shield token, the Shield will only prevent the first damage.
- 10/31/2024 - Fully resolve the first attack, including all triggers, before beginning the second attack.
- 10/31/2024 - If you use MagnaGuard Wing Leader's ability, you must attack with two droid units, if able. Units must be ready in order to attack.
- 10/31/2024 - MagnaGuard Wing Leader's action ability cannot be used as an action if you can't attack with a Droid unit, as it would not change the game state.
- 10/31/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 10/31/2024 - If you use Maul's leader ability, you must attack with a unit, if able. Units must be ready in order to attack.
- 10/31/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 10/31/2024 - If Nala Se is defeated simultaneously with other friendly units, all “When Defeated” abilities still trigger.
- 10/31/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 10/31/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 10/31/2024 - Nute's leader ability still can be used as an action even if fewer than 2 friendly units were defeated this phase (but no Battle Droid token is created).
- 10/31/2024 - "Another unit" in Obi-Wan's unit side ability refers to a unit other than the one healed. Obi-Wan's unit side ability may be used to deal 1 damage to Obi-Wan.
- 10/31/2024 - Abilities that refer to a card's cost always refer to its printed cost, regardless of modifiers.
- 10/31/2024 - Fully resolve the first attack, including all triggers, before beginning the second attack.
- 07/16/2024 - You must attack with two units, if able. Units must be ready in order to attack.
- 10/31/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 10/31/2024 - If you play Pelta Supply Frigate and control two other units, its "When Played" ability triggers.
- 10/31/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 10/31/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 10/31/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 10/31/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 10/31/2024 - Abilities that refer to a card's cost always refer to its printed cost, regardless of modifiers.
- 10/31/2024 - Abilities that refer to a card's cost always refer to its printed cost, regardless of modifiers.
- 10/31/2024 - Units must be ready in order to attack.
- 10/31/2024 - Abilities that refer to a card's “name” do not include the subtitle of the card.
- 10/31/2024 - Always discard from the top of a deck, unless an ability specifies otherwise.
- 10/31/2024 - Abilities that refer to a card's cost always refer to its printed cost, regardless of modifiers.
- 10/31/2024 - Always discard from the top of a deck, unless an ability specifies otherwise.
- 03/05/2025 - (ERRATA) When Played: Take control of an enemy token unit and ready it. At the start of the regroup phase, that token unit’s owner takes control of it.
- 10/31/2024 - The delayed effect of Sly Moore's "When Played" ability remains active even if Sly Moore is defeated.
- 10/31/2024 - If you use Steadfast Senator's ability, you must attack with a unit, if able. Units must be ready in order to attack.
- 10/31/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 10/31/2024 - Abilities that refer to a card's cost always refer to its printed cost, regardless of modifiers.
- 10/31/2024 - The cost of the event doesn't count toward the number of tokens created.
- 10/31/2024 - The cost reduction from Tranquility's “On Attack” ability remains active even if Tranquility is defeated.
- 10/31/2024 - All damage dealt by Unlimited Power is dealt simultaneously.
- 10/31/2024 - Wat's "On Attack" ability can't be used to give himself +2/+2.
- 10/31/2024 - Wat's leader ability still can be used as an action even if no friendly unit left play this phase (but no unit gets +2/+2).
- 10/31/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 10/31/2024 - Abilities that refer to a card's cost always refer to its printed cost, regardless of modifiers.
- 10/31/2024 - Always discard from the top of a deck, unless an ability specifies otherwise.
- 10/31/2024 - Yoda's leader ability still can be used as an action even if no unit left play this phase (but you don't resolve any of the listed effects).
- 07/16/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 07/16/2024 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 07/16/2024 - Units must be ready in order to attack.
- 07/16/2024 - A unit “attacks and defeats a unit” if it defeats the defender at any point during the attack.
- 07/16/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/05/2025 - (ERRATA) On Attack: You may deal 1 damage to a unit. Then, if you attacked with another Mandalorian unit this phase, you may deal 1 damage to a unit. (The same unit or a different unit.)
- 07/16/2024 - Bo-Katan’s leader ability still can be used as an action even if you didn’t attack with a Mandalorian unit this phase (but it doesn’t deal damage).
- 07/16/2024 - Bo-Katan’s “On Attack” ability deals 2 instances of damage. If both instances of instances of damage are dealt to a unit with a Shield token, the Shield will only prevent the first damage.
- 07/16/2024 - A unit still has its keywords even if they don’t have any effect, as long as another ability has not made it lose those keywords
- 07/16/2024 - Boba’s ability triggers if the played unit has a keyword upon entering play, so a unit with an active conditional keyword still triggers his ability.
- 07/16/2024 - If your Boba Fett unit has both his Armor and another damage prevention effect (e.g. Shield), you can choose in what order to resolve the prevention effects.
- 03/06/2025 - If you choose a Pilot unit with your search, you may only play it as a unit.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 07/16/2024 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 07/16/2024 - Abilities that let you play a card require you to pay that card’s cost unless specified otherwise.
- 07/16/2024 - After searching your deck, shuffle it.
- 07/16/2024 - Any card you control or ability you resolve that defeats a unit is considered you defeating that unit.
- 07/16/2024 - Abilities that let you play a card require you to pay that card’s cost unless specified otherwise.
- 07/16/2024 - Brutal Traditions’ ability cannot be used as an action if no enemy unit left play this phase, as it would not change the game state.
- 07/16/2024 - If there are multiple opponents, Can Bane’s controller chooses which one will be “an opponent.”
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - Each Experience token can be given to any friendly unit.
- 07/16/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - When this unit is attacked” triggers at the same time as “On Attack” abilities.
- 07/16/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/06/2025 - Because Cobb Vanth's ability lets you "play that card" from your discard pile, you can play a Pilot unit as a unit or an upgrade.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 07/16/2024 - When a unit is played through Cobb’s ability, it enters play as a new copy of that unit. If it is defeated that same phase, it cannot be replayed again from the discard pile, as the new copy is not considered the same copy as the card discarded through Cobb’s ability.
- 07/16/2024 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 07/16/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 07/16/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 07/16/2024 - Abilities that refer to a card’s power include temporary modifiers.
- 10/31/2024 - If DJ has already left play when you resolve his "When Played" ability, immediately return the stolen resource to its owner's control.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - You must attack with a damaged unit, if able. Units must be ready in order to attack.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - Abilities that refer to a card’s “name” do not include the subtitle of the card.
- 07/16/2024 - Always discard from the top of a deck, unless an ability specifies otherwise.
- 07/16/2024 - Doctor Pershing can damage himself in order to draw a card, even if he is defeated by that damage.
- 07/16/2024 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 07/16/2024 - Abilities that refer to a card’s “name” do not include the subtitle of the card.
- 07/16/2024 - A unit must survive an attack to trigger its “when this unit completes an attack” abilities.
- 07/16/2024 - If playing multiple units, resolve all abilities triggered while playing each unit before playing the next unit.
- 07/16/2024 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 07/16/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 07/16/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 07/16/2024 - Ephant Mon can capture a unit with his own ability.
- 07/16/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - Abilities that refer to a card’s power include temporary modifiers.
- 07/16/2024 - Abilities that let you play a card require you to pay that card’s cost unless specified otherwise.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 07/16/2024 - The ability on Fennec’s unit side cannot be used as an action if you choose not to play a unit, as it would not change the game state.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - If you choose more friendly units than there are enemy units, the extra chosen units do nothing.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - First Light’s cannot damage itself to pay for its own Smuggle ability, since the ability’s cost must be paid before it enters play.
- 07/16/2024 - If Gar Saxon is defeated simultaneously with other friendly units, all “When Defeated” abilities still trigger.
- 07/16/2024 - You may only use Gar Saxon’s unit side ability to return upgrades that were attached to the unit when it was defeated.
- 07/16/2024 - If the chosen unit has less damage on it than Gentle Giant, heal all damage on it.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 07/16/2024 - Abilities that affect what a unit can attack, including abilities that prevent a unit from being attacked, still apply to the Give In to Your Anger attack.
- 07/16/2024 - If the chosen unit can’t attack a unit, it must attack a base. If the chosen unit can’t legally attack, your opponent may take a different action.
- 07/16/2024 - Units must be ready in order to attack.
- 07/16/2024 - Your opponent can’t play a card from hand or activate an ability to attack with that unit, they must take the “Attack With a Unit” action.
- 07/16/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 07/16/2024 - If there are multiple opponents, the controlling player chooses which one will be “an opponent.”
- 07/16/2024 - The ability on Han’s unit side cannot be used as an action if you choose not to play a unit, as it would not change the game state.
- 07/16/2024 - When using Han’s ability to play a unit, 2 damage is dealt to the played unit before resolving any “When Played” abilities.
- 07/16/2024 - Units must be ready in order to attack.
- 07/16/2024 - Units that can’t attack bases can still damage bases through other abilities, like Overwhelm.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - If you use Heroic Resolve’s ability, you must attack with the unit, if able. Units must be ready in order to attack.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - If you play the Blaster using Smuggle, you must attack with the attached unit, if able. Units must be ready in order to attack.
- 07/16/2024 - You can only attack with units you control, so using Smuggle to play Hotshot DL-44 Blaster on an enemy unit does not begin an attack.
- 07/16/2024 - Abilities that refer to a card’s “name” do not include the subtitle of the card.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - Other upgrades attached to the unit still provide their power and HP modifiers but cannot give the attached unit abilities.
- 07/16/2024 - Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 07/16/2024 - A unit “attacks and defeats a unit” if it defeats the defender at any point during the attack.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - Jetpack’s ability’s requirement to defeat the Shield token remains active even if the Jetpack is defeated or changes zones before the start of the next regroup phase.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - When an enemy unit attacks your base” triggers at the same time as “On Attack” abilities.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - If Krayt Dragon is defeated by your opponent playing a card, its ability still triggers.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - Always discard from the top of a deck, unless an ability specifies otherwise.
- 07/16/2024 - Abilities that let you play a card require you to pay that card’s cost unless specified otherwise.
- 07/16/2024 - Kylo’s TIE Silencer’s ability cannot be used as an action if it wasn’t discarded from your hand or deck this phase, or if you can’t pay its cost, as that would not change the game state.
- 07/16/2024 - When using Lando’s ability to Smuggle a card, a resource is defeated after replacing the Smuggled card but before resolving any “When Played” abilities.
- 07/16/2024 - Abilities that refer to a card’s power include temporary modifiers.
- 07/16/2024 - If there are multiple opponents, the controlling player chooses which one will be “an opponent.”
- 07/16/2024 - Lurking TIE Phantom can be dealt combat damage during an attack, even if that attack occurs as part of an ability.
- 07/16/2024 - Lurking TIE Phantom can’t be damaged directly by card abilities that deal damage, regardless of how those abilities deal damage.
- 07/16/2024 - Lurking TIE Phantom can’t be defeated directly by card abilities that “defeat a unit”, but it can still be defeated as a result of card abilities, such as abilities that give a unit -X/-X for the phase.
- 07/16/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 07/16/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 07/16/2024 - Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/01/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/05/2025 - (ERRATA) When a player discards a card from a hand: You may deal 2 damage to a unit or base. Use this ability only once each round.
- 07/16/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 07/16/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - If the defender is defeated before combat damage is dealt, the attacker is still considered to be attacking a unit, and all damage is considered excess damage for the purpose of Overwhelm.
- 07/16/2024 - If you use Moff Gideon’s leader ability, you must attack with a unit that costs 3 or less, if able. Units must be ready in order to attack.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - Token upgrades are considered upgrades. Pre’s ability can be used to pay 0 and choose a token upgrade.
- 07/16/2024 - All damage dealt by Qi’ra’s “When Deployed” ability is dealt simultaneously.
- 10/31/2024 - If Qi'ra is captured and then rescued, her "When Played" effect does not resume.
- 10/31/2024 - Until Qi'ra leaves play, your opponents's cards cost more. This effect is not changed if an opponent takes control of Qi'ra.
- 07/16/2024 - Abilities that refer to a card’s “name” do not include the subtitle of the card.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 07/16/2024 - You do not have to heal damage in order to give the Shield token.
- 07/16/2024 - Abilities that refer to a card’s power include all modifiers, including upgrades and temporary effects.
- 07/16/2024 - If Ruthless Assassin is the only friendly unit in play, it must be chosen by its “When Played” ability.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - A unit “attacks and defeats a unit” if it defeats the defender at any point during the attack.
- 07/16/2024 - New resources enter play exhausted, regardless of whether the defeated resource was ready.
- 07/16/2024 - Scanning Officer defeats any cards with Smuggle, including resources that have gained Smuggle due to another card’s effect.
- 07/16/2024 - If the attached unit is played from the discard pile, it enters play as a new copy of that unit. If it is defeated again in the same phase, it cannot be replayed from the discard pile as the new copy does not have Second Chance’s ability.
- 07/16/2024 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 07/16/2024 - Abilities that refer to a card’s power include temporary modifiers.
- 07/16/2024 - You can only attack with your own readied units, so playing Snapshot Reflexes on an enemy unit does not trigger an attack.
- 03/01/2024 - You may only attack with your own units. Units must be ready in order to attack.
- 07/16/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 07/16/2024 - The chosen unit must have been defeated as a unit this phase in order to put it into play as a resource. Spark of Hope cannot return a unit that was defeated as a resource or discarded in some other way.
- 07/16/2024 - If Stolen Landspeeder is given Ambush, you may choose to resolve its attack prior to resolving its “When Played”. If you choose to resolve its “When Played” first, you may no longer attack with the unit, since you do not control it.
- 07/16/2024 - If there are multiple opponents, the controlling player chooses which one will be “an opponent.”
- 07/16/2024 - Stolen Landspeeder’s Bounty is only triggered if you own the unit and collect its Bounty while it is controlled by an opponent.
- 07/16/2024 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 07/16/2024 - Street Gang Recruiter can return itself to hand if defeated before its “When Played” is resolved.
- 07/16/2024 - You must attack with a space unit, if able. Units must be ready in order to attack.
- 07/16/2024 - Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - Abilities that refer to a card’s “name” do not include the subtitle of the card.
- 07/16/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 07/16/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 07/16/2024 - Abilities that let you play a card require you to pay that card’s cost unless specified otherwise.
- 07/16/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does boba not ready.
- 07/16/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 07/16/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 03/05/2025 - (ERRATA) Attach to a non-leader unit. Attached unit gains: “Bounty — Play this unit from its owner's discard pile or from capture for free (under your control). It enters play ready. At the start of the regroup phase, defeat it.”
- 07/16/2024 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 07/16/2024 - All damage dealt by a single ability is dealt simultaneously.
- 07/16/2024 - You can choose to assign more damage to a unit than it has remaining HP.
- 07/16/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 07/16/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/16/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 07/16/2024 - Zorii’s ability’s requirement to discard a card remains active even if she is defeated or leaves play before the start of the next regroup phase.
- 03/01/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/01/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 07/22/2024 - Opponents choose and ready their units before resolving any “When Played” abilities or other abilities that trigger when you play your unit.
- 03/01/2024 - Abilities that let you play a card require you to pay that card’s cost unless specified otherwise.
- 03/01/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - If Agent Kallus is defeated simultaneously with other unique units, you still may draw a card.
- 03/01/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - If there are multiple opponents, the controlling player chooses which one will be “an opponent.”
- 10/31/2024 - If Bamboozle is played using Smuggle (for example, when a player has Tech in play), a player cannot discard a Y card from hand instead of paying the Smuggle cost, as Bamboozle's ability only can replace the event's printed cost.
- 03/01/2024 - Each upgrade is returned to the upgrade’s owner’s hand.
- 03/01/2024 - If you discard a card instead of paying this event’s cost, you ignore all costs, including all additional costs.
- 03/01/2024 - The cost reduction from Bendu’s “On Attack” ability remains active even if Bendu is defeated.
- 03/06/2025 - (ERRATA) While attacking, this unit may deal its excess damage to an enemy ground unit.
- 03/06/2025 - If Blizzard Assault AT-AT is given Overwhelm, its controller chooses whether to apply the excess damage from its attack to a unit or to the defending player's base.
- 03/01/2024 - A unit must survive an attack to trigger its “when this unit completes an attack” abilities.
- 03/01/2024 - Boba Fett’s ability will deal damage to an exhausted leader the turn it deploys, since leaders never enter or leave play.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - Bossk’s “When you play an event” ability triggers when an event is played but only resolves after the event has fully finished resolving.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 03/01/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 03/01/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/01/2024 - Any card you control or ability you resolve that deals damage is considered damage dealt by you.
- 03/01/2024 - Cassian’s leader ability can still be used as an action even if you haven’t dealt 3 or more damage to a base this phase (but it deals no damage).
- 03/01/2024 - “When this unit is attacked” triggers at the same time as “On Attack” abilities.
- 03/01/2024 - Abilities that let you play a card require you to pay that card’s cost unless specified otherwise.
- 03/01/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/01/2024 - Abilities that refer to a card’s “name” do not include the subtitle of the card.
- 03/01/2024 - If there are multiple opponents, the controlling player chooses which one will be “an opponent.”
- 03/01/2024 - Chirrut can be assigned more damage than his remaining HP.
- 03/01/2024 - Chirrut is defeated passively as soon as the regroup phase starts if he has damage on him equal to or greater than his remaining HP.
- 03/01/2024 - If Chirrut is attacked by a unit with Overwhelm, there is no excess damage if he is not defeated.
- 03/01/2024 - Always discard from the top of a deck unless an ability says otherwise.
- 03/01/2024 - Abilities that refer to a card’s power include temporary modifiers.
- 03/01/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 03/01/2024 - If there are multiple opponents, the controlling player chooses which one will be “an opponent.”
- 03/06/2025 - If you choose any Pilot units with your search, you may only play them as units.
- 03/01/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/01/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - For abilities that encompass multiple actions, resolve each action (and any resulting triggers) sequentially.
- 03/01/2024 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 03/01/2024 - Vader’s leader ability still can be used as an action even if you haven’t played a Villain card this phase (but it deals no damage).
- 03/01/2024 - If Death Trooper is the only friendly unit in play, it must be chosen by its “When Played” ability.
- 03/01/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/01/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/01/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/01/2024 - Always reveal from the top of a deck unless an ability says otherwise.
- 03/01/2024 - All damage dealt by a single ability is dealt simultaneously.
- 03/01/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/01/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/01/2024 - You can choose to assign more damage to a unit than it has remaining HP.
- 03/01/2024 - Abilities that let you play a card require you to pay that card’s cost unless specified otherwise.
- 03/01/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - Units that can’t attack bases can still damage bases through other abilities, like Overwhelm.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - A unit must survive an attack to trigger its “when this unit completes an attack” abilities.
- 03/01/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/01/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/01/2024 - Units must be ready in order to attack.
- 03/01/2024 - All damage dealt by a single ability is dealt simultaneously.
- 03/01/2024 - The chosen unit can still gain new abilities later in the phase, including the abilities it lost.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - If you use Frontline Shuttle’s ability, you must attack with a unit, if able.
- 03/01/2024 - Units that can’t attack bases can still damage bases through other abilities, like Overwhelm.
- 03/01/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/01/2024 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 03/01/2024 - If General Krell is defeated simultaneously with other friendly units, all “When Defeated” abilities still trigger.
- 03/01/2024 - If Gideon Hask is defeated simultaneously with other enemy units, you still get to give Experience.
- 03/01/2024 - Abilities that refer to a card’s power include temporary modifiers.
- 03/01/2024 - The unit chosen by Grand Inquisitor’s ability can exceed 3 power after the damage is dealt (for example, if the unit has Grit).
- 03/01/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 03/01/2024 - Always discard from the top of a deck unless an ability says otherwise.
- 03/01/2024 - Abilities that give token upgrades are not discounted. Token upgrades are not “played.”
- 03/01/2024 - Han’s ability’s requirement to defeat a resource remains active even if he is defeated or changes zones before the start of the next action phase.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - If the defender is defeated by Han Solo’s combat damage, it does not deal combat damage back. If it survives and has Grit, it deals bonus damage from Grit when dealing combat damage back.
- 03/01/2024 - “Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 03/01/2024 - You must attack with a unit, if able. Units must be ready in order to attack.
- 03/01/2024 - “Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 03/01/2024 - You must choose a unit before your opponent chooses whether to say “no.”
- 03/01/2024 - Your opponent may opt to use another method instead of saying “no” as long as they clearly indicate which option they are choosing.
- 03/01/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 03/01/2024 - If there are multiple opponents, the controlling player chooses which one will be “an opponent.”
- 03/01/2024 - If you use IG-88’s leader ability, you must attack with a unit, if able. Units must be ready in order to attack.
- 03/01/2024 - Iden’s leader ability still can be used as an action even if no enemy unit left play this phase (but it heals no damage from your base).
- 03/01/2024 - If Iden is defeated simultaneously with other enemy units, you still get to heal damage.
- 03/01/2024 - You can only choose to deal damage equal to the amount of damage removed.
- 03/01/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 03/01/2024 - If you use Jyn’s leader ability, you must attack with a unit, if able. Units must be ready in order to attack.
- 03/01/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/01/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/01/2024 - Always discard from the top of a deck, unless an ability specifies otherwise.
- 03/01/2024 - Abilities that refer to a card’s power include temporary modifiers.
- 03/01/2024 - A unit must survive an attack to trigger its “when this unit completes an attack” abilities.
- 03/01/2024 - For abilities that encompass multiple actions, resolve each action (and any resulting triggers) sequentially.
- 03/01/2024 - If you use Leia’s leader ability, you must attack with a Rebel unit, if able. Units must be ready in order to attack.
- 03/01/2024 - You may choose whether to ready a resource or exhaust a unit.
- 03/01/2024 - If Lothal Insurgent is played by an event, that event counts as another card played this phase.
- 03/01/2024 - A unit “attacks and defeats a unit” if it defeats the defender at any point during the attack.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 03/01/2024 - You may choose whether to pay 1 or return the Millennium Falcon to its owner’s hand.
- 03/01/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 03/01/2024 - All damage dealt by a single ability is dealt simultaneously.
- 03/01/2024 - You can choose to assign more damage to a unit than it has remaining HP.
- 03/01/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 03/01/2024 - If Pirated Starfighter is the only friendly unit in play, it must be chosen by its “When Played” ability.
- 03/01/2024 - If there are multiple opponents, the controlling player chooses which one will be “an opponent.”
- 03/01/2024 - You must attack with a unit, if able. Units must be ready in order to attack.
- 03/01/2024 - For abilities that encompass multiple actions, resolve each action (and any resulting triggers) sequentially.
- 03/01/2024 - You must attack with a Rebel unit, if able. Units must be ready in order to attack.
- 03/01/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 10/31/2024 - If Regional Governor is captured and then rescued, its "When Played" effect does not resume.
- 07/22/2024 - Until Regional Governor leaves play, your opponents can’t play the named card. This effect is not changed if an opponent takes control of Regional Governor.
- 03/01/2024 - Abilities that refer to a card’s “name” do not include the subtitle of the card.
- 03/01/2024 - You may choose whether to draw a card or discard a card and heal 3 from your base.
- 03/01/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - “Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 03/01/2024 - Sabine’s first ability requires 3 different aspects among other friendly units.
- 03/01/2024 - If an opponent’s base is defeated by the cost of playing an event, the event’s ability does not resolve.
- 03/01/2024 - After searching your deck, shuffle it.
- 03/01/2024 - “Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 03/01/2024 - If the defender is defeated by the attacked, it does not deal combat damage back. If it survives and has Grit, it deals bonus damage from Grit when dealing combat damage back.
- 03/01/2024 - You must attack with a unit, if able. Units must be ready in order to attack.
- 03/01/2024 - “Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - Units must be ready in order to attack.
- 03/01/2024 - The chosen unit can still gain Sentinel later in the phase from another ability.
- 03/01/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/01/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/01/2024 - If an enemy space unit has Sentinel, Strafing Gunship cannot attack non-Sentinel ground units. Enemy ground units with Sentinel do not affect Strafing Gunship’s ability to attack ground units.
- 03/01/2024 - You must attack with a unit, if able. Units must be ready in order to attack.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - Units must be ready in order to attack.
- 03/01/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/06/2025 - If you choose any Pilot units with your search, you may only play them as units.
- 03/01/2024 - Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- 03/01/2024 - After searching, put any cards not chosen on the bottom of your deck in a random order.
- 03/01/2024 - For abilities that encompass multiple actions, resolve each action (and any resulting triggers) sequentially.
- 03/01/2024 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 03/01/2024 - If Vanguard Ace is played by an event, that event counts as another card played this phase.
- 03/01/2024 - Always discard from the top of a deck unless an ability says otherwise.
- 03/01/2024 - If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
- 03/01/2024 - Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
- 03/01/2024 - Abilities that return a card to hand must choose a card in play unless otherwise specified.
- 03/01/2024 - Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.
- 03/01/2024 - Bases can’t be healed for the phase even if Wolffe is defeated after triggering his ability.
- 03/01/2024 - “Play for free” ignores all resource costs, including the aspect penalty, but not other additional costs.
- 03/01/2024 - A unit must survive an attack to trigger its “when this unit completes an attack” abilities.