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| // Fragment Shader Modifier | |
| // Implicit struct to use: | |
| /* | |
| struct SCNShaderOutput { | |
| vec4 color; | |
| } _output; | |
| */ | |
| varying vec3 varyingNormal; |
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| import AudioToolbox | |
| func vibrateForever() { | |
| let k_PeakSoundID: UInt32 = 1519 | |
| while true { | |
| AudioServicesPlaySystemSound(k_PeakSoundID) | |
| } | |
| } |
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| func updateSongInformationForListener(currentTrack: Track, channelID: String) { | |
| let song = currentTrack.dictionaryValue() | |
| client.publish(song, toChannel: channelID, compressed: true) { (status) -> Void in | |
| if status.error { | |
| print("*** pubnub publish error: \(status.category), \(status.error.description)") | |
| print(status.debugDescription) | |
| // Request can be resent using: status.retry() | |
| } | |
| } | |
| } |
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| //: Playground - noun: a place where people can play | |
| import UIKit | |
| // ARRAYS | |
| // many ways to mak arrays | |
| var array1: Array<String> | |
| var array2: [String] | |
| var array3 = ["apple", "pear"] |
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| import UIKit | |
| // operator overloading | |
| func + (left: [Double], right: [Double]) -> [Double] { | |
| var sum: [Double] = [] | |
| for (n, m) in zip(left, right) { | |
| sum.append(n + m) | |
| } | |
| return sum |
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| set nocompatible | |
| filetype off " required for vundle | |
| set rtp+=~/.vim/bundle/Vundle.vim | |
| set runtimepath^=~/.vim/bundle/ctrlp.vim | |
| call vundle#begin() | |
| execute pathogen#infect() | |
| Plugin 'gmarik/Vundle.vim' |
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| #lang racket | |
| ; -- 1.1 -- | |
| ; (define a 3) | |
| ; (define b (+ a 1)) | |
| ; (+ a b (* a b)) | |
| ; (if (and (> b a) (< b (* a b))) | |
| ; b |
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| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <script src="http://code.jquery.com/jquery-git2.js"></script> | |
| <meta charset="utf-8"> | |
| <title>JS Bin</title> | |
| </head> | |
| <body> | |
| <script id="jsbin-javascript"> |