Created
May 7, 2017 08:52
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public GameObject[] Num_spline = new GameObject[10]; | |
public bool parchk=true; | |
void Start () { | |
} | |
void Update () { | |
if (Input.GetMouseButtonDown(0)) { | |
parchk = !parchk; | |
Num_spline[0].SetActive (parchk); | |
} | |
} |
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