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iTween標準 #unity
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【●秒かけて値を●~●まで変化させる】 | |
//2秒かけて値を0~100まで変化させる。 | |
iTween.ValueTo(gameObject, iTween.Hash("from", 0 "to", 100.0f, "time", 2.0f, "onupdate", "ValueChange")); | |
//完了したら | |
void ValueChange(float value){ | |
Debug.Log(value); | |
} | |
【iTweenを連続で処理する】(delayを追加するといい) | |
iTween.ShakePosition(gameObject, iTween.Hash("x", 0.2f, "y", 0.2f)); | |
iTween.ScaleTo (gameObject, iTween.Hash ("x", 2f, "y", 2f, "time", 1.0f)); | |
iTween.ScaleTo (gameObject, iTween.Hash ("x", 1.5f, "y", 1.5f, "time", 2.0f,"delay", 1.0f )); | |
【●秒かけてVetor3(x,y,z)の位置まで移動する】 | |
//2秒かけてVector3(10,0,0)まで移動する | |
iTween.MoveTo(gameObject, new Vector3(10,0,0),2.0f); | |
【●秒かけて●度回転する】 | |
//3秒かけてyを180ど回転させる | |
iTween.RotateTo(gameObject, iTween.Hash("y",180, "time", 3.0f)); | |
【●秒かけて拡大縮小を行う】 | |
//4秒かけてスケールを2まで拡大縮小する | |
iTween.ScaleTo(gameObject, iTween.Hash("scale", 2, "time", 4.0f)); |
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