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basic timer system
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#include <list> | |
#include <functional> | |
#include <memory> | |
#include <chrono> | |
using std::list; | |
using std::function; | |
namespace chrono = std::chrono; | |
#include "../Dawn/System/CSingleton.h" | |
using Timer_t = std::shared_ptr<class CTimer>; | |
using TimerInterval_t = chrono::milliseconds::rep; | |
using TimerFunction_t = function < void() >; | |
static const TimerInterval_t SleepIntervalMs = 1; | |
class CTimer | |
{ | |
friend class CTimerManager; | |
public: | |
CTimer(const chrono::milliseconds &interval, | |
const bool &repeat, TimerFunction_t &&func) : | |
m_Interval(interval), | |
m_Repeat(repeat), | |
m_Function(std::forward<TimerFunction_t>(func)), | |
m_LastStart(chrono::steady_clock::now()) | |
{ } | |
~CTimer() = default; | |
private: | |
TimerFunction_t m_Function; | |
chrono::milliseconds m_Interval; | |
bool m_Repeat; | |
chrono::steady_clock::time_point m_LastStart; | |
bool m_Killed = false; | |
private: | |
inline void CallFunction() | |
{ | |
if (m_Function) | |
m_Function(); | |
} | |
}; | |
class CTimerManager : public CSingleton<CTimerManager> | |
{ | |
friend class CSingleton<CTimerManager>; | |
private: | |
CTimerManager() = default; | |
~CTimerManager() = default; | |
private: | |
list<Timer_t> m_Timers; | |
public: | |
Timer_t Create(TimerInterval_t interval_num, bool repeat, TimerFunction_t &&func) | |
{ | |
chrono::milliseconds interval(interval_num - SleepIntervalMs); | |
Timer_t timer = std::make_shared<CTimer>( | |
interval, repeat, std::forward<TimerFunction_t>(func)); | |
auto i = m_Timers.begin(); | |
do | |
{ | |
/* we give timers with a smaller interval higher priority | |
* by inserting them before timers with longer intervals | |
* (or better said, we sort the container by interval, ascending) | |
*/ | |
if (i == m_Timers.end() || interval <= (*i)->m_Interval) | |
{ | |
m_Timers.insert(i, timer); | |
break; | |
} | |
} while (i++ != m_Timers.end()); | |
return timer; | |
} | |
void Kill(Timer_t &timer) | |
{ | |
for (auto i = m_Timers.begin(); i != m_Timers.end(); ++i) | |
{ | |
if ((*i) != timer) | |
continue; | |
m_Timers.erase(i); | |
timer->m_Killed = true; | |
break; | |
} | |
} | |
void Process() | |
{ | |
auto current_timepoint = chrono::steady_clock::now(); | |
for (auto i = m_Timers.begin(); i != m_Timers.end(); ++i) | |
{ | |
auto t = *i; | |
if ((current_timepoint - t->m_LastStart) < t->m_Interval) | |
continue; | |
t->CallFunction(); | |
if (!t->m_Killed) | |
{ | |
if (t->m_Repeat) | |
t->m_LastStart = current_timepoint; | |
else | |
i = m_Timers.erase(i); | |
} | |
if (i == m_Timers.end()) | |
break; | |
} | |
} | |
}; | |
#define WIN32_LEAN_AND_MEAN | |
#include <Windows.h> | |
int main() | |
{ | |
Timer_t t1 = CTimerManager::Get()->Create(1000, true, []() {printf("t1!\n"); }); | |
Timer_t t2 = CTimerManager::Get()->Create(5000, false, [=]() mutable | |
{ | |
CTimerManager::Get()->Kill(t1); | |
printf("killed!\n"); | |
}); | |
while (true) | |
{ | |
CTimerManager::Get()->Process(); | |
Sleep(SleepIntervalMs); | |
} | |
return 0; | |
} |
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