C++ links: Coroutines
https://github.com/MattPD/cpplinks / C++ Standard / C++20 / Coroutines
(draft; work in progress)
#coroutines (C++ Slack): https://cpplang.slack.com/archives/C5JS5JXT5
# https://unix.stackexchange.com/a/37182/140618 | |
shopt -s autocd |
https://github.com/MattPD/cpplinks / C++ Standard / C++20 / Coroutines
(draft; work in progress)
#coroutines (C++ Slack): https://cpplang.slack.com/archives/C5JS5JXT5
#pragma once | |
#include <cstdint> | |
#include <exception> | |
#include <type_traits> | |
#include <utility> | |
// Usage | |
// ON_SCOPE_EXIT <callable> ; | |
// ON_SCOPE_EXIT_FAIL <callable> ; |
for 4.2.4 or higher, 4.2.5,4.2.6,4.3.7, it's works, this is the way which makes Always in evaluation mode.
Terminal
, go to the dir : cd /Applications/Beyond Compare.app/Contents/MacOS
BCompare
to BCompare.bak
: mv BCompare BCompare.bak
BCompare
, and chmod a+ux BCompare
: touch BCompare && chmod a+ux BCompare
BCompare
with text editor, insert the script :#!/bin/bash
rm "/Users/$(whoami)/Library/Application Support/Beyond Compare/registry.dat"
"`dirname "$0"`"/BCompare.bak $@
What is strict aliasing? First we will describe what is aliasing and then we can learn what being strict about it means.
In C and C++ aliasing has to do with what expression types we are allowed to access stored values through. In both C and C++ the standard specifies which expression types are allowed to alias which types. The compiler and optimizer are allowed to assume we follow the aliasing rules strictly, hence the term strict aliasing rule. If we attempt to access a value using a type not allowed it is classified as undefined behavior(UB). Once we have undefined behavior all bets are off, the results of our program are no longer reliable.
Unfortunately with strict aliasing violations, we will often obtain the results we expect, leaving the possibility the a future version of a compiler with a new optimization will break code we th
{ | |
"cmd": [ | |
// Default path for UE 5 | |
"C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/Build.bat", | |
// Build configuration is set to "Development" by default | |
"Development", | |
// The platform is set to Win64 by default | |
"Win64", | |
"-Project", | |
// The Sublime project name must match the Unreal project filename |
# Description: Boxstarter Script | |
# Author: Jess Frazelle <[email protected]> | |
# Last Updated: 2017-09-11 | |
# | |
# Install boxstarter: | |
# . { iwr -useb http://boxstarter.org/bootstrapper.ps1 } | iex; get-boxstarter -Force | |
# | |
# You might need to set: Set-ExecutionPolicy RemoteSigned | |
# | |
# Run this boxstarter by calling the following from an **elevated** command-prompt: |
Service | SSL | status | Response Type | Allowed methods | Allowed headers |
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A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |