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@maddox
Created December 9, 2009 19:11
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void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight){
float fw, fh;
if (ovalWidth == 0 || ovalHeight == 0) {
CGContextAddRect(context, rect);
return;
}
CGContextSaveGState(context);
CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextScaleCTM (context, ovalWidth, ovalHeight);
fw = CGRectGetWidth (rect) / ovalWidth;
fh = CGRectGetHeight (rect) / ovalHeight;
CGContextMoveToPoint(context, fw, fh);
CGContextAddLineToPoint(context, fw, 0);
CGContextAddLineToPoint(context, 0, 0);
CGContextAddLineToPoint(context, 0, fh/2);
CGContextAddArcToPoint(context, 0, fh, fw/2, fh, 1);
CGContextClosePath(context);
CGContextRestoreGState(context);
}
- (UIImage *)roundCornerOfImage:(UIImage *)source {
int w = source.size.width;
int h = source.size.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextBeginPath(context);
CGRect rect = CGRectMake(0, 0, w, h);
addRoundedRectToPath(context, rect, 16, 16);
CGContextClosePath(context);
CGContextClip(context);
CGContextDrawImage(context, CGRectMake(0, 0, w, h), source.CGImage);
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
UIImage *newImage = [[UIImage imageWithCGImage:imageMasked] retain];
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
CGImageRelease(imageMasked);
return newImage;
}
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