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@madebycm
Last active September 5, 2023 14:27
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Low.ini
[Display]
bVolumetricLightingEnable=0
bDepthOfFieldEnable=0
fFilmGrainIntensity=0.0
[Decals]
uMaxDecals=20
uMaxSkinDecals=5
uMaxSkinDecalsPerActor=5
iMaxDecalsPerFrame=3
iMaxSkinDecalsPerFrame=1
[Grass]
fGrassStartFadeDistance=100.0
fGrassRandomCullFactor=2.5
fGrassStartRandomCullDistance=10.0
uGrassMeshInstanceCullingSSFootprint=12
[SAO]
fGTAORadius=0.0
fGTAOPower=0.0
fGTAOMaxAttenuationDistance=0
fDistantAOMidSAORadius=0
fDistantAOMidMaxAttenuationDistance=0
fDistantAOMidPower=0
fDistantAOMidBetaThicknessCorrection=0
fDistantAOFarSAORadius=0
fDistantAOFarMaxAttenuationDistance=0.0
fDistantAOFarPower=0
fDistantAOFarBetaThicknessCorrection=0
[Shadows]
fShadowCascadeSplitDistance0=4.0
fShadowCascadeSplitDistance1=10.0
fShadowCascadeSplitDistance2=25.0
fShadowCascadeSplitDistance3=300.0
uTerrainShadowMapSize=1
uShadowMapCount4096=0
uShadowMapCount2048=0
uShadowMapCount1024=4
uShadowMapCount512=4
uShadowMapCount256=4
uShadowMapCount128=4
uDirectionalLightShadowMapResolution=1
uFocusShadowResolution=1
uShadowFilteringQuality=0
uShadowFilteringTransparencies=0
bContactShadowsEnabled=0
uTotalDynamicShadowMapRenderCount=1
uAdditionalDynamicOnlyLightsBudget=1
[MotionBlur]
uMotionBlurQuality=3
[GlobalIllumination]
uGIFallbackQuality=0
bHalfResIndirect=1
[Reflections]
uReflectionsResolution=32
uReflectionProbeFacesToRenderPerFrame=2
uReflectionProbeArraySize=16
[Particle]
uParticleLightingParticleCountQuality=0
bEnableHalfResParticles=1
[VolumetricLighting]
uraVolumetricQuality=0
bFogMapBlurHalfRes=1
bVolumetricIndirectForceFallback=1
uraVolumetricLightingPhaseFunction=1 ;Schlick
[VariableRateShading]
fVariableRateShadingVarianceCutoff=0.15
[Crowd]
fCrowdActorPlatformSpecificSpawnScalar=0.400
uMaxCrowdActorCount=80
[Terrain]
bEnableStochasticTiling=0
bEnableStochasticTilingDominantPlane=0
bEnableTerrainPlanarMapping=0
fTerrainDisplacementErrorThreshold=1.0
bEnableDisplacementMapping=0
bEnableTerrainTessellation=0
[DynamicResolution]
fRenderResolutionSetting=0.7
[ContactShadows]
iContactShadowsQuality=0
bContactShadowsEnabled=0
bContactShadowHalfResolution=1
iBlurRadius=1
[ContactShadow]
iContactShadowsQuality=0
[PostEffects]
fCASSharpnessSetting=0.7
fDistantAOFarMaxAttenuationDistance=0.0
fDistantAOFarPower=0
fDistantAOFarBetaThicknessCorrection=0
[Shadows]
fShadowCascadeSplitDistance0=5.0
fShadowCascadeSplitDistance1=11.0
fShadowCascadeSplitDistance2=35.0
fShadowCascadeSplitDistance3=350.0
uTerrainShadowMapSize=64
uShadowMapCount4096=0
uShadowMapCount2048=0
uShadowMapCount1024=8
uShadowMapCount512=22
uShadowMapCount256=64
uShadowMapCount128=64
uDirectionalLightShadowMapResolution=128
uFocusShadowResolution=128
uShadowFilteringQuality=0
uShadowFilteringTransparencies=0
bContactShadowsEnabled=0
uTotalDynamicShadowMapRenderCount=3
uAdditionalDynamicOnlyLightsBudget=1
[MotionBlur]
uMotionBlurQuality=1
[GlobalIllumination]
uGIFallbackQuality=0
bHalfResIndirect=1
[Reflections]
uReflectionsResolution=32
uReflectionProbeFacesToRenderPerFrame=2
uReflectionProbeArraySize=16
[Particle]
uParticleLightingParticleCountQuality=0
bEnableHalfResParticles=1
[VolumetricLighting]
uraVolumetricQuality=0
bFogMapBlurHalfRes=1
bVolumetricIndirectForceFallback=1
uraVolumetricLightingPhaseFunction=1 ;Schlick
[VariableRateShading]
fVariableRateShadingVarianceCutoff=0.15
[Crowd]
fCrowdActorPlatformSpecificSpawnScalar=0.400
uMaxCrowdActorCount=80
[Terrain]
bEnableStochasticTiling=0
bEnableStochasticTilingDominantPlane=0
bEnableTerrainPlanarMapping=0
fTerrainDisplacementErrorThreshold=1.0
bEnableDisplacementMapping=0
bEnableTerrainTessellation=0
[DynamicResolution]
fRenderResolutionSetting=0.7
[ContactShadows]
iContactShadowsQuality=0
bContactShadowsEnabled=0
bContactShadowHalfResolution=1
iBlurRadius=1
[ContactShadow]
iContactShadowsQuality=0
[PostEffects]
fCASSharpnessSetting=0.7
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