Created
February 22, 2011 00:49
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displays a mesh
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from __future__ import division | |
from pyglet import clock, font, image, window, text | |
from pyglet.gl import * | |
import numpy | |
SIZE = 64 | |
TWO_PI = 2.0 * 3.1415926535 | |
class World(object): | |
def __init__(self): | |
self.mesh = numpy.zeros((SIZE, SIZE, 3), 'f') | |
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) | |
for x in xrange(SIZE): | |
for z in xrange(SIZE): | |
self.mesh[x][z][0] = float ((SIZE // 2) -x) # centre around origin | |
self.mesh[x][z][1] = 0.0; | |
self.mesh[x][z][2] = float((SIZE // 2) -z) | |
def draw(self): | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) | |
glLoadIdentity() | |
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) | |
gluLookAt(0.0, 25.0, -45.0, 0.0, 0.0, 0.0, 0, 1, 0) | |
for x in xrange (SIZE - 1): | |
glBegin(GL_TRIANGLE_STRIP) | |
for z in xrange (SIZE - 1): | |
glVertex3f(self.mesh[x][z][0], self.mesh[x][z][1], self.mesh[x][z][2]) | |
glVertex3f(self.mesh[x+1][z][0], self.mesh[x+1][z][1], self.mesh[x+1][z][2]) | |
glEnd() | |
glFlush() | |
class Camera(object): | |
def __init__(self, win, world, x=0, y=0, rot=0, zoom=1): | |
self.win = win | |
self.world = world | |
# self.pos = Position(x, y, rot) | |
self.zoom = zoom | |
glDisable(GL_DEPTH_TEST) | |
glClearColor(0.5, 0.5, 0.5, 0) | |
def worldProjection(self): | |
glEnable(GL_BLEND) | |
glMatrixMode(GL_PROJECTION) | |
glLoadIdentity() | |
gluPerspective(90.0, self.win.width/float(self.win.height), 1.0, 100.0) | |
glMatrixMode(GL_MODELVIEW) | |
gluLookAt(0.0, 25.0, -45.0, 0.0, 0.0, 0.0, 0, 1, 0) | |
def hudProjection(self): | |
glMatrixMode(GL_PROJECTION) | |
glLoadIdentity() | |
gluOrtho2D(0, self.win.width, 0, self.win.height) | |
class Hud(object): | |
def __init__(self, win, world): | |
helv = font.load('Helvetica', 30) | |
self.fpsLabel = text.Label('', font_name='Helvetica', x=10, y=10) | |
self.fps = clock.ClockDisplay( | |
format = "%(fps).1ffps", font=helv) | |
self.fps.label = self.fpsLabel | |
def draw(self): | |
glMatrixMode(GL_MODELVIEW) | |
glLoadIdentity() | |
self.fps.draw() | |
class App(object): | |
def __init__(self): | |
self.world = World() | |
self.config = Config(double_buffer = True) | |
self.win = window.Window(800, 600, | |
caption="Terrain 3", | |
vsync = True, | |
config = self.config) | |
self.camera = Camera(self.win, self.world, zoom=10) | |
self.hud = Hud(self.win, self.world) | |
def mainLoop(self): | |
clock.tick() | |
while not self.win.has_exit: | |
self.win.dispatch_events() | |
# self.win.clear() | |
#dt = clock.tick() | |
#self.world.tick(dt) | |
self.camera.worldProjection() | |
self.world.draw() | |
self.camera.hudProjection() | |
self.hud.draw() | |
self.win.flip() | |
if __name__ == '__main__': | |
app = App() | |
app.mainLoop() | |
# pyglet.app.run() |
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