Created
February 22, 2011 06:40
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class World(object): | |
def __init__(self): | |
self.verts_id = GLuint() | |
glGenBuffers(1, self.verts_id) | |
self.mesh = [] | |
for x in xrange(SIZE): | |
for z in xrange(SIZE): | |
self.mesh.extend((float(SIZE//2 - x), 0.0, float(SIZE//2 - z))) | |
data = (GLfloat*len(self.mesh))(*self.mesh) | |
glBindBuffer(GL_ARRAY_BUFFER, self.verts_id) | |
glBufferData(GL_ARRAY_BUFFER, len(data)*4, data, GL_STATIC_DRAW) | |
self.index_id = GLuint() | |
glGenBuffers(1, self.index_id) | |
self.index = [] | |
for x in xrange(SIZE-1): | |
for z in xrange(SIZE-1): | |
self.index.extend((x*SIZE+z, x*SIZE+z+1, (x+1)*SIZE+z)) | |
self.index.extend((x*SIZE+z+1, (x+1)*SIZE+z, (x+1)*SIZE+z+1)) | |
data = (GLushort*len(self.index))(*self.index) | |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self.index_id) | |
glBufferData(GL_ELEMENT_ARRAY_BUFFER, len(data)*2, data, GL_STATIC_DRAW) | |
def draw(self): | |
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) | |
glLoadIdentity() | |
gluLookAt(0.0, 25.0, -45.0, 0.0, 0.0, 0.0, 0, 1, 0) | |
glEnableClientState(GL_VERTEX_ARRAY) | |
glBindBuffer(GL_ARRAY_BUFFER, self.verts_id) | |
glVertexPointer(3, GL_FLOAT, 0, 0) | |
glEnableClientState(GL_INDEX_ARRAY) | |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self.index_id) | |
glDrawElements(GL_TRIANGLES, len(self.index), GL_UNSIGNED_SHORT, 0) | |
glFlush() |
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