Created
November 16, 2020 19:55
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Roll20 API script to contract and expand maps
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myGetCleanImagesrc = function (imgsrc) { | |
var parts = imgsrc.match(/(.*\/images\/.*)(thumb|med|original|max)([^?]*)(\?[^?]+)?$/); | |
if(parts) { | |
return parts[1]+'thumb'+parts[3]+(parts[4]?parts[4]:`?${Math.round(Math.random()*9999999)}`); | |
} | |
return; | |
}; | |
// When a map changes vertical location, resize | |
const x_threshold = 800; | |
on("change:graphic:top", function(obj, prev) { | |
if (obj.get("name").startsWith("Map:")) { | |
var left = obj.get("left"); | |
var prevLeft = prev["left"]; | |
// If below threshold, resize keeping top of image still | |
if (left <= x_threshold && prevLeft > x_threshold) { | |
// Save width and height | |
obj.set("bar1_value",obj.get("width")); | |
obj.set("bar2_value",obj.get("height")); | |
// Resize down | |
obj.set("width",240); | |
obj.set("height",40); | |
// Set to side 1 | |
if (obj.get("sides") != "") { | |
var allSides = obj.get("sides").split("|"); | |
obj.set({ | |
currentSide: 1, | |
imgsrc: myGetCleanImagesrc(decodeURIComponent(allSides[1])) | |
}); | |
} | |
} | |
// If above threshold, return to original size, keeping bottom of image still | |
if (left > x_threshold && prevLeft <= x_threshold) { | |
// Restore size | |
obj.set("width",obj.get("bar1_value")); | |
obj.set("height",obj.get("bar2_value")); | |
// Clear saved size | |
obj.set("bar1_value",""); | |
obj.set("bar2_value",""); | |
// Set to side 0 | |
if (obj.get("sides") != "") { | |
var allSides = obj.get("sides").split("|"); | |
obj.set({ | |
currentSide: 0, | |
imgsrc: myGetCleanImagesrc(decodeURIComponent(allSides[0])) | |
}); | |
} | |
} | |
} | |
}); |
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