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じゃんけんシミュレーター(作成中)
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# 定数 | |
HAND = ["p", "r", "s"] # r:グー、s:チョキ、p:パー | |
class Player | |
attr_accessor :id, :hand, :lose_flg, :rank | |
def initialize(id) | |
@id = id | |
@hand = "" | |
@lose_flg = false | |
@rank = nil | |
end | |
def reset | |
set_hand | |
@lose_flg = false | |
end | |
def set_hand | |
@hand = HAND[rand(3)] | |
end | |
end | |
def judge(hands) | |
case hands.sort | |
when ["p","r"] then HAND[0] # パー VS グー | |
when ["p","s"] then HAND[2] # パー VS チョキ | |
when ["r","s"] then HAND[1] # グー VS チョキ | |
end | |
end | |
# じゃんけんメソッド | |
# input : players(参加者) | |
# output : 勝った参加者、負けた参加者 | |
def battle(players) | |
# 手の初期化 | |
players.each{ |player| player.reset } | |
hands = players.map{ |player| player.hand } | |
# 出された手が一種類または3種類の場合は、再実行(あいこ) | |
if hands.uniq.length == 2 | |
win_hand = judge(hands.uniq) | |
players.each{ |player| player.lose_flg = true unless player.hand == win_hand } | |
else | |
battle(players) | |
end | |
# 勝ち組と負け組みに分ける | |
win_g = players.select{ |player| !player.lose_flg && !player.rank } | |
lose_g = players.select{ |player| player.lose_flg && !player.rank } | |
# return { win_g: win_g, lose_g: lose_g } | |
return win_g | |
end | |
rank_cnt = 1 | |
continue_flg = true | |
players = [] | |
hands = [] | |
player_N, simulation_N = gets.to_i, gets.to_i | |
player_N.times { |i| players << Player.new(i) } | |
i = 0 | |
while !players.select{ |player| !player.rank }.empty? | |
players = players.select{ |player| !player.rank } | |
result = battle(players) | |
if result.length == 1 | |
champ = result[0] | |
players[champ.id].rank = rank_cnt | |
rank_cnt += 1 | |
end | |
end | |
p players |
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