[2017.04.17-07.58.11:128][248]BlueprintLog: New page: Pre-Play auto-recompile
[2017.04.17-07.58.11:128][248]LogPlayLevel: [PlayLevel] Compiling LandscapeMap before play...
[2017.04.17-07.58.13:639][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error Spawn node SpawnActor NONE must have a Class specified.
[2017.04.17-07.58.13:640][248]LogBlueprint:Warning: [Compiler PersistentLevel.LandscapeMap] Warning Could not find a variable named "bIsOutOfBounds" in 'LandscapeMap'.
Make sure 'LandscapeMap' has been compiled for Set bIsOutOfBounds
[2017.04.17-07.58.13:640][248]LogBlueprint:Warning: [Compiler PersistentLevel.LandscapeMap] Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2017.04.17-07.58.13:640][248]LogBlueprint:Warning: [Compiler PersistentLevel.LandscapeMap] Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2017.04.17-07.58.13:640][248]LogBlueprint:Warning: [Compiler PersistentLevel.LandscapeMap] Warning Could not find a variable named "bIsOutOfBounds" in 'LandscapeMap'.
Make sure 'LandscapeMap' has been compiled for Set bIsOutOfBounds
[2017.04.17-07.58.13:640][248]LogBlueprint:Warning: [Compiler PersistentLevel.LandscapeMap] Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2017.04.17-07.58.13:640][248]LogBlueprint:Warning: [Compiler PersistentLevel.LandscapeMap] Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2017.04.17-07.58.13:641][248]LogBlueprint:Warning: [Compiler PersistentLevel.LandscapeMap] Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2017.04.17-07.58.13:641][248]LogBlueprint:Warning: [Compiler PersistentLevel.LandscapeMap] Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2017.04.17-07.58.13:642][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2017.04.17-07.58.13:642][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2017.04.17-07.58.13:642][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2017.04.17-07.58.13:642][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2017.04.17-07.58.13:642][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2017.04.17-07.58.13:643][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error Using VR : unable to determine expected signature - is the delegate pin connected?
[2017.04.17-07.58.13:643][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error Event Dispatcher has no property Bind Event to Using VR
[2017.04.17-07.58.13:643][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error Respawn player_Event : unable to determine expected signature - is the delegate pin connected?
[2017.04.17-07.58.13:643][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error Event Dispatcher has no property Bind Event to Respawn player
[2017.04.17-07.58.13:643][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error The property associated with Is Out Of Bounds could not be found
[2017.04.17-07.58.13:643][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error Event Dispatcher has no property Call Respawn player
[2017.04.17-07.58.13:643][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error The property associated with Is Out Of Bounds could not be found
[2017.04.17-07.58.13:643][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error Failed to create property K2Node_CreateDelegate_OutputDelegate from <None> due to a bad or unknown type (Delegate)
[2017.04.17-07.58.13:644][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error Failed to create property K2Node_CreateDelegate_OutputDelegate2 from <None> due to a bad or unknown type (Delegate)
[2017.04.17-07.58.13:644][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error Respawn player_Event Signature Error: Unable to determine expected signature - is the delegate pin connected?
[2017.04.17-07.58.13:644][248]LogBlueprint:Error: [Compiler PersistentLevel.LandscapeMap] Error Using VR Signature Error: Unable to determine expected signature - is the delegate pin connected?
[2017.04.17-07.58.13:955][248]LogBlueprint:Warning: [Compiler PersistentLevel.LandscapeMap] Warning [0315.59] Compile of PersistentLevel.LandscapeMap failed. 17 Fatal Issue(s) 8 Warning(s) [in 2,790 ms] (/Game/Maps/LandscapeMap.LandscapeMap:PersistentLevel.LandscapeMap)
[2017.04.17-07.58.13:955][248]LogBlueprint:Warning: [Compiler PersistentLevel.LandscapeMap] Warning [0315.59] Compile of PersistentLevel.LandscapeMap failed. 17 Fatal Issue(s) 9 Warning(s) [in 0 ms] (/Game/Maps/LandscapeMap.LandscapeMap:PersistentLevel.LandscapeMap)
[2017.04.17-07.58.13:955][248]LogBlueprint:Warning: [Compiler PersistentLevel.LandscapeMap] Warning [0315.59] Compile of PersistentLevel.LandscapeMap failed. 17 Fatal Issue(s) 10 Warning(s) [in 0 ms] (/Game/Maps/LandscapeMap.LandscapeMap:PersistentLevel.LandscapeMap)
[2017.04.17-07.58.13:955][248]LogBlueprint:Warning: [Compiler PersistentLevel.LandscapeMap] Warning [0315.59] Compile of PersistentLevel.LandscapeMap failed. 17 Fatal Issue(s) 11 Warning(s) [in 0 ms] (/Game/Maps/LandscapeMap.LandscapeMap:PersistentLevel.LandscapeMap)
[2017.04.17-07.58.13:955][248]LogBlueprint:Warning: [Compiler PersistentLevel.LandscapeMap] Warning [0315.59] Compile of PersistentLevel.LandscapeMap failed. 17 Fatal Issue(s) 12 Warning(s) [in 0 ms] (/Game/Maps/LandscapeMap.LandscapeMap:PersistentLevel.LandscapeMap)
[2017.04.17-07.58.13:955][248]LogBlueprint:Warning: [Compiler PersistentLevel.LandscapeMap] Warning [0315.59] Compile of PersistentLevel.LandscapeMap failed. 17 Fatal Issue(s) 13 Warning(s) [in 0 ms] (/Game/Maps/LandscapeMap.LandscapeMap:PersistentLevel.LandscapeMap)
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
[2017.04.17-07.58.14:150][248]LogCrashTracker:
[2017.04.17-07.58.14:151][248]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000002
[2017.04.17-07.58.14:151][248]LogLinux: Fatal error!
[Callstack] 00 0x00007f06177a0dbf FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
[Callstack] 01 0x00007f061765b195 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack] 02 0x00007f0617758b71 FLinuxCrashContext::CaptureStackTrace()
[Callstack] 03 0x00007f060c786380 CommonLinuxCrashHandler(FGenericCrashContext const&)
[Callstack] 04 0x00007f061775da72 PlatformCrashHandler(int, siginfo_t*, void*)
[Callstack] 05 0x00007f061d583330 /lib/x86_64-linux-gnu/libpthread.so.0(+0x10330) [0x7f061d583330]
[Callstack] 06 0x00007f06176ecc68 FMallocBinned::Private::FreeInternal(FMallocBinned&, void*)
[Callstack] 07 0x00007f05a53e9f0a std::__1::basic_filebuf<char, std::__1::char_traits<char> >::~basic_filebuf()
[Callstack] 08 0x00007f05a53d8d81 ASimModeWorldBase::~ASimModeWorldBase()
[Callstack] 09 0x00007f0616e2b576 IncrementalPurgeGarbage(bool, float)
[Callstack] 10 0x00007f0616e2e5ee CollectGarbageInternal(EObjectFlags, bool)
[Callstack] 11 0x00007f0616e2f5f7 CollectGarbage(EObjectFlags, bool)
[Callstack] 12 0x00007f060e23dc94 FInternalPlayLevelUtils::ResolveDirtyBlueprints(bool, TArray<UBlueprint*, FDefaultAllocator>&, bool)
[Callstack] 13 0x00007f060e2234a6 UEditorEngine::PlayInEditor(UWorld*, bool)
[Callstack] 14 0x00007f060e2143ea UEditorEngine::StartQueuedPlayMapRequest()
[Callstack] 15 0x00007f060dc07c1f UEditorEngine::Tick(float, bool)
[Callstack] 16 0x00007f060e5da1b9 UUnrealEdEngine::Tick(float, bool)
[Callstack] 17 0x0000000000423d90 FEngineLoop::Tick() [Runtime/Core/Public/Stats/Stats2.h, line 1686]
[Callstack] 18 0x000000000042b8d3 GuardedMain(wchar_t const*) [/home/vaibhav/madratman/take_2/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 62]
[Callstack] 19 0x00007f060c78710a CommonLinuxMain(int, char**, int (*)(wchar_t const*))
[Callstack] 20 0x00007f060c1d8f45 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7f060c1d8f45]
[Callstack] 21 0x0000000000415ddf ./Engine/Binaries/Linux/UE4Editor() [0x415ddf]
[2017.04.17-07.58.14:161][248]LogExit: Executing StaticShutdownAfterError
Malloc Size=477404 LargeMemoryPoolOffset=674076
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)
Last active
April 17, 2017 08:02
-
-
Save madratman/0a3a8ffffcea2706fd0a0f043075e667 to your computer and use it in GitHub Desktop.
for context, go to https://github.com/Microsoft/AirSim/issues/112#issuecomment-294418487
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment