Created
December 16, 2016 17:56
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UIView with a rounded progress border
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class ProgressBubble : UIView { | |
var startAngle: Double = 90 | |
var lineWidth: CGFloat = 4 | |
var timer: Timer! | |
var borderColor: UIColor = UIColor(colorLiteralRed: 248/255.0, green: 141/255.0, blue: 2/255.0, alpha: 1) | |
override func draw(_ rect: CGRect) { | |
self.drawBorder(rect, self.startAngle, self.borderColor) | |
} | |
fileprivate func drawBorder(_ frame: CGRect, _ startAngle: Double, _ borderColor: UIColor) { | |
let ovalRect: CGRect = CGRect(x: frame.minX + self.lineWidth/2, | |
y: frame.minY + self.lineWidth/2, | |
width: frame.size.width - self.lineWidth, | |
height: frame.size.height - self.lineWidth) | |
let center = CGPoint(x: ovalRect.midX, | |
y: ovalRect.midY) | |
let ovalPath = UIBezierPath() | |
let start: CGFloat = CGFloat(Double(-90.0) * (M_PI / Double(180.0))) | |
let end: CGFloat = CGFloat(Double(-startAngle) * (M_PI / Double(180.0))) | |
ovalPath.addArc(withCenter: center, radius: ovalRect.width/2, startAngle: start, endAngle: end, clockwise: true) | |
ovalPath.lineWidth = self.lineWidth | |
borderColor.setStroke() | |
ovalPath.stroke() | |
} | |
func startProgress() { | |
let selector = #selector(self.fillBorder) | |
self.timer = Timer.scheduledTimer(timeInterval: 0.05, | |
target: self, | |
selector: selector, | |
userInfo: nil, | |
repeats: true) | |
} | |
func stopProgress() { | |
if self.timer.isValid { | |
self.timer.invalidate() | |
} | |
} | |
@objc fileprivate func fillBorder() { | |
if self.startAngle <= -270 { | |
self.timer.invalidate() | |
self.startAngle = 90 | |
return | |
} | |
self.startAngle = self.startAngle - 10 | |
self.setNeedsDisplay() | |
} | |
} |
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