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Experimenting with THREE.js
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<html> | |
<script src="three.js-master/build/three.js"></script> | |
<body> | |
</body> | |
<script> | |
var renderer; | |
var scene; | |
var camera; | |
var altair; | |
function update() { | |
altair.rotateY(0.05); | |
renderer.render(scene, camera); | |
requestAnimationFrame(update); | |
} | |
window.onload = function () { | |
const WIDTH = 800; | |
const HEIGHT = 600; | |
const VIEW_ANGLE = 45; | |
const ASPECT_RATIO = WIDTH / HEIGHT; | |
const NEAR = 0.1; | |
const FAR = 1000; | |
container = document.createElement('div'); | |
document.body.appendChild(container); | |
renderer = new THREE.WebGLRenderer(); | |
camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT_RATIO, NEAR, FAR); | |
camera.position.set(0, 0, 100); | |
camera.lookAt(new THREE.Vector3(0, 0, 0)); | |
scene = new THREE.Scene(); | |
scene.add(camera); | |
renderer.setSize(WIDTH, HEIGHT); | |
container.appendChild(renderer.domElement); | |
const pointLight = new THREE.PointLight(0xFFFFFF); | |
scene.add(pointLight); | |
var loader = new THREE.ObjectLoader(); | |
loader.load('assassins-creed-altair-threejs/assassins-creed-altair.json', function (obj) { | |
altair = obj; | |
altair.scale.set(0.5, 0.5, 0.5) | |
altair.position.z = 0; | |
altair.position.y = -30; | |
altair.rotateY(3.14); | |
scene.add(altair); | |
update(); | |
}) | |
} | |
</script> | |
</html> |
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