Created
February 8, 2017 23:17
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Example Hexagons! maps
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color { | |
background: [ | |
{ r: 0, g: 0, b: 0, a: 1, dynamicDarkness: 8.7, pulse: {r: 0.1764, g: 0.098, b: 0.0039, a: 0}, hue: { min: 0, max: 360, increment: 0.5, pingPong: false } } | |
{ r: 0, g: 0, b: 0, a: 1, dynamicDarkness: 9.5, pulse: {r: 0.0039, g: 0.098, b: 0.1764, a: 0}, hue: { min: 0, max: 360, increment: 0.5, pingPong: false } } | |
] | |
walls: { r: 1, g: 0.6078, b: 0.6078, a: 0.9019, main: true, pulse: {r: 0.1960, g: -0.2941, b: 0.4901, a: 0}, hue: { min: 0, max: 360, increment: 0.5, pingPong: false } } | |
pulseMax: 1.5 | |
pulseIncrement: 0.025 | |
switch: 1 | |
} |
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local function acceleradiantWall(side, speed, acceleration, speedMin, speedMax) | |
timeline.addWall{ | |
side = side, | |
thickness = patterns.THICKNESS, | |
speed = speed * patterns.getBaseSpeed(), | |
acceleration = acceleration, | |
speedMin = speedMin * patterns.getBaseSpeed(), | |
speedMax = speedMax * patterns.getBaseSpeed() | |
} | |
end | |
local function pACBarrage() | |
local difficulty = game.getProperty("difficulty.difficulty") | |
local sides = game.getProperty("sides.start") | |
local delay = patterns.getPerfectDelay(patterns.THICKNESS) * 3.7 | |
local startSide = game.random(10) | |
for i = 0, sides - 2 do | |
acceleradiantWall(startSide + i, (9 + game.random(1)), -1.1 * difficulty, 1, 12) | |
end | |
timeline.wait(delay * 2.5) | |
end | |
local function pACBarrageMulti() | |
local difficulty = game.getProperty("difficulty.difficulty") | |
local sides = game.getProperty("sides.start") | |
local delay = patterns.getPerfectDelay(patterns.THICKNESS) * 3.7 | |
local startSide = game.random(10) | |
for i = 0, sides - 2 do | |
acceleradiantWall(startSide + i, 10, -1.09 * difficulty, 0.31, 10) | |
acceleradiantWall(startSide + i, 0, 0.05 * difficulty, 0, 4) | |
acceleradiantWall(startSide + i, 0, 0.09 * difficulty, 0, 4) | |
acceleradiantWall(startSide + i, 0, 0.12 * difficulty, 0, 4) | |
end | |
timeline.wait(delay * 8) | |
end | |
local function pACBarrageMultiAltDir() | |
local difficulty = game.getProperty("difficulty.difficulty") | |
local sides = game.getProperty("sides.start") | |
local delay = patterns.getPerfectDelay(patterns.THICKNESS) * 3.7 | |
local mdiff = 1 + math.abs(1 - difficulty) | |
local startSide = game.random(10) | |
local loopDir = game.randomDir() | |
for i = 0, sides + game.getHalfSides() do | |
local side = startSide + i * loopDir | |
acceleradiantWall(side, 10, -1.095 * difficulty, 0.40, 10) | |
timeline.wait((delay / 2.21) * (mdiff * 1.29)) | |
acceleradiantWall(side + (game.getHalfSides() * loopDir), 0, 0.128 * difficulty, 0, 1.4) | |
end | |
timeline.wait(delay * 8) | |
end | |
local patternQueue = game.newPatternQueue{ | |
{ weight = 7, pattern = pACBarrage }, | |
{ weight = 2, pattern = pACBarrageMulti }, | |
{ weight = 2, pattern = pACBarrageMultiAltDir } | |
} | |
local dirChangeTime = 6.666666 | |
local hueIncMin = 0 | |
local hueIncMax = 22.0 | |
local hueIncStep = 0.0065 | |
local hueInc = 0.5 | |
function init() | |
patternQueue:shuffle() | |
game.loadProperties("properties.hocon") | |
end | |
function initColors() | |
game.loadProperties("colors.hocon") | |
end | |
function nextPattern() | |
patternQueue:addNext() | |
end | |
function update(delta) | |
dirChangeTime = dirChangeTime - delta | |
if dirChangeTime < 0 and not game.getProperty("rotation.rapidSpin") then | |
game.setProperty("rotation.speed", game.getProperty("rotation.speed") * -1) | |
dirChangeTime = 400 / 60 | |
end | |
hueInc = hueInc + hueIncStep | |
game.setProperty("color.walls.hue.increment", hueInc) | |
game.setAll("color.background", "hue.increment", hueInc) | |
if hueInc > hueIncMax or hueInc < hueIncMin then | |
hueIncStep = hueIncStep * -1 | |
end | |
end |
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rotation { | |
speed: 0.495 | |
maxSpeed: 0.73 | |
increment: 0.08 | |
rapidSpinSpeed: 71 | |
} | |
difficulty { | |
delayMultiplier: 1.1 | |
delayMultiplierIncrement: -0.01 | |
difficulty: 1 | |
levelIncrement: 15 | |
speed: 2.25 | |
speedIncrement: 0.045 | |
} | |
beatPulse { | |
max: 1.2 | |
} | |
pulse { | |
min: 64 | |
max: 84 | |
speed: 1.05 | |
speedReverse: 1.34 | |
delayMax: 7 | |
} | |
sides { | |
start: 6 | |
min: 5 | |
max: 7 | |
} | |
view { | |
layers: 3 | |
depth: 153.5 | |
alphaMultiplier: 5.9 | |
alphaFalloff: 0.06 | |
skew: 0.83 | |
minSkew: 0 | |
maxSkew: 0.83 | |
skewTime: 5.5 | |
} |
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color { | |
background: [ | |
{ r: 0.2392, g: 0, b: 0.2431, a: 1, pulse: {r: 0.2666, g: 0, b: 0.27058, a: 0} } | |
{ r: 0.7647, g: 0.2627, b: 0.5960, a: 1 } | |
] | |
walls: { r: 0.8745, g: 0.5803, b: 0.7176, a: 1, main: true, pulse: {r: 0.2352, g: 0.2352, b: 0.2352, a: 0} } | |
pulseMax: 1.8 | |
pulseIncrement: 0.047 | |
switch: 0.6 | |
} |
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local patternQueue = game.newPatternQueue{ | |
{ weight = 2, pattern = standardPattern.alternatingBarrage{ times = game.randomParam(2, 3), step = 2 } }, | |
{ weight = 4, pattern = standardPattern.barrageSpiral{ times = 3, delayMult = 0.6, step = 1 } }, | |
{ weight = 2, pattern = standardPattern.inverseBarrage{ times = 0 } }, | |
{ weight = 1, pattern = standardPattern.tunnel{ times = game.randomParam(1, 3) } }, | |
{ weight = 2, pattern = standardPattern.mirroredWallStrip{ times = 1, extra = 0 } }, | |
{ weight = 1, pattern = standardPattern.vortex{ times = 0, step = game.randomParam(1, 2), 1 } }, | |
{ weight = 1, pattern = standardPattern.fixedDelayBarrageSpiral{ times = game.randomParam(4, 7), delayMult = 0.4, step = 1 } }, | |
{ weight = 3, pattern = standardPattern.randomBarrage{ times = game.randomParam(2, 5), delayMult = 2.25 } }, | |
{ weight = 1, pattern = standardPattern.doubleMirrorSpiral{ times = game.randomParam(4, 6), extra = 0 } }, | |
{ weight = 2, pattern = standardPattern.mirrorSpiral{ times = game.randomParam(2, 4), extra = 0 } } | |
} | |
local dirChangeTime = 2.666666 | |
function init() | |
patternQueue:shuffle() | |
game.loadProperties("properties.hocon") | |
dirChangeTime = 46.1 | |
end | |
local function lyric(text, wait, duration) | |
game.pushEvent(wait, "push_text", text, duration) | |
end | |
function initEvents() | |
lyric("Are you ready?", 2, 0.5) | |
for i = 1, 52 do | |
lyric("EH", 0.4 + (i == 1 and 0.5 or 0), 0.2) | |
game.pushEvent(0, "change_direction") | |
end | |
for i = 15, 0, -1 do | |
game.pushEvent(0.09, "rotation.speed", 0.65 * (i / 15)) | |
end | |
lyric("Are you ready?", 0.15, 0.5) | |
game.pushEvent(0.09, "rotation.speed", 0.65 + 0.053) | |
for i = 1, 52 do | |
lyric("EH", 0.4 + (i == 1 and 0.5 or 0), 0.2) | |
game.pushEvent(0, "change_direction") | |
end | |
lyric("Adrenaline is pumping", 2, 1.5) | |
lyric("Adrenaline is pumping", 2, 1.5) | |
lyric("Generator", 2.5, 1) | |
lyric("Automatic lover", 2, 1.5) | |
lyric("Atomic", 4, 0.5) | |
lyric("Atomic", 1.5, 0.5) | |
lyric("Overdrive", 1.5, 1.0) | |
lyric("Blockbuster", 2.0, 1) | |
lyric("Brainpower", 3, 1) | |
lyric("Call me leader", 3, 1) | |
lyric("Cocaine", 2, 1) | |
lyric("Don't you try it", 3.5, 1.5) | |
lyric("Don't you try it", 2.5, 1.5) | |
lyric("Innovator", 3, 1) | |
lyric("Killing machine", 2, 1.5) | |
lyric("There's no fate", 3, 1.5) | |
lyric("Take control", 3, 1.5) | |
lyric("BRAINPOWER", 2.5, 1.5) | |
lyric("LET THE BASE KICK!", 2.0, 1.5) | |
end | |
function initColors() | |
game.loadProperties("colors.hocon") | |
end | |
function nextPattern() | |
patternQueue:addNext() | |
end | |
function update(delta) | |
dirChangeTime = dirChangeTime - delta | |
if dirChangeTime < 0 and not game.getProperty("rotation.rapidSpin") then | |
game.setProperty("rotation.speed", game.getProperty("rotation.speed") * -1) | |
dirChangeTime = 300 / 60 | |
end | |
end |
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rotation { | |
speed: 0.65 | |
maxSpeed: 1.5 | |
increment: 0.053 | |
rapidSpinSpeed: 81 | |
} | |
difficulty { | |
delayMultiplier: 1.1 | |
difficulty: 1 | |
levelIncrement: 24 | |
speed: 2.2 | |
} | |
beatPulse { | |
delay: 0.25 | |
} | |
pulse { | |
min: 64 | |
max: 104 | |
speed: 2.0 | |
speedReverse: 1.5 | |
delayMax: 1 | |
} | |
sides { | |
start: 6 | |
min: 5 | |
max: 6 | |
} | |
view { | |
layers: 12 | |
depth: 5 | |
alphaFalloff: 0.1 | |
skew: 0 | |
minSkew: 0 | |
maxSkew: 1 | |
skewTime: 4 | |
} |
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