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@magjac
Last active August 4, 2017 20:23
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Path Tween D3 v4 showing timer bug (?)
<!DOCTYPE html>
<svg width="960" height="500">
<path transform="translate(180,150)scale(2,2)" fill="none" stroke="black" stroke-width="1.5"></path>
</svg>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script>
var d0 = "M0,0c100,0 0,100 100,100c100,0 0,-100 100,-100",
d1 = "M0,0c100,0 0,100 100,100c100,0 0,-100 100,-100c100,0 0,100 100,100";
var n = 200000000;
d3.select("path")
.attr("d", d0)
.transition()
.delay(1000)
.duration(2000)
.on("start", function repeat() {
d3.active(this)
.attrTween("d", pathTween(d1, 4))
.on("end", function() {
console.time('work');
for (i = 0; i < n; i++)
;
console.timeEnd('work');
})
.transition()
.delay(1000)
.attrTween("d", pathTween(d0, 4))
.transition()
.delay(1000)
.on("start", repeat);
});
function pathTween(d1, precision) {
return function() {
var path0 = this,
path1 = path0.cloneNode(),
n0 = path0.getTotalLength(),
n1 = (path1.setAttribute("d", d1), path1).getTotalLength();
// Uniform sampling of distance based on specified precision.
var distances = [0], i = 0, dt = precision / Math.max(n0, n1);
while ((i += dt) < 1) distances.push(i);
distances.push(1);
// Compute point-interpolators at each distance.
var points = distances.map(function(t) {
var p0 = path0.getPointAtLength(t * n0),
p1 = path1.getPointAtLength(t * n1);
return d3.interpolate([p0.x, p0.y], [p1.x, p1.y]);
});
return function(t) {
return t < 1 ? "M" + points.map(function(p) { return p(t); }).join("L") : d1;
};
};
}
</script>
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