Created
February 16, 2014 04:27
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Unity de sashimi
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using UnityEngine; | |
using System.Collections; | |
public class AudioManager : SingletonMonoBehaviour<AudioManager> { | |
AudioClip bgm_Game; | |
AudioClip se_Tanpopo; | |
private const int source_bgm_Game = 0; | |
private const int maxAudio = 10; | |
private int audioCount = 2; | |
AudioSource[] audioSource = new AudioSource[10]; | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
void Awake() { | |
bgm_Game = Resources.Load ("Audio/game", typeof(AudioClip)) as AudioClip; | |
se_Tanpopo = Resources.Load ("Audio/tanpopo", typeof(AudioClip)) as AudioClip; | |
for (int i = 0; i < maxAudio; i++) { | |
audioSource[i] = gameObject.AddComponent<AudioSource>(); | |
audioSource[i].dopplerLevel = 0; | |
} | |
GameObject.DontDestroyOnLoad(this.gameObject); | |
} | |
public void PlayBgm() { | |
if (!audioSource[source_bgm_Game].isPlaying) { | |
audioSource[source_bgm_Game].volume = 1.0f; | |
audioSource[source_bgm_Game].clip = bgm_Game; | |
audioSource[source_bgm_Game].loop = true; | |
audioSource[source_bgm_Game].Play(); | |
} | |
} | |
public void PauseBgm() { | |
if (audioSource[source_bgm_Game].isPlaying) { | |
audioSource[source_bgm_Game].Pause(); | |
} | |
} | |
public void StopBgm() { | |
if (audioSource[source_bgm_Game].isPlaying) { | |
audioSource[source_bgm_Game].Stop(); | |
} | |
} | |
public void PlayTanpopo() { | |
PlaySound(se_Tanpopo); | |
} | |
private void PlaySound(AudioClip audioClip) { | |
audioSource[audioCount].volume = 1.0f; | |
audioSource[audioCount].clip = audioClip; | |
audioSource[audioCount].Play(); | |
addAudioCount(); | |
} | |
private void addAudioCount() { | |
audioCount++; | |
if (audioCount >= maxAudio) { | |
audioCount = 2; | |
} | |
} | |
} |
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using UnityEngine; | |
using System.Collections; | |
public class Circle : MonoBehaviour { | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
// 当たり判定のある間実行される | |
void OnTriggerStay2D (Collider2D coll) { | |
if (coll.gameObject.tag == "Sashimi") { | |
Sashimi sashimi = coll.gameObject.GetComponent<Sashimi>(); | |
if (Input.GetMouseButtonDown(0)) { | |
sashimi.TanpopoGot(); | |
} | |
} | |
} | |
} |
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using UnityEngine; | |
using System.Collections; | |
public class GameController : MonoBehaviour { | |
public AudioManager sm; | |
private GameObject pauseText; | |
private bool pause = false; | |
// Use this for initialization | |
void Start () { | |
// BGMの再生 | |
GameObject go = GameObject.FindGameObjectWithTag("AudioManager"); | |
if (go == null) { | |
go = GameObject.Instantiate(Resources.Load("Prefab/AudioManager", typeof(GameObject))) as GameObject; | |
} | |
sm = go.GetComponent<AudioManager> (); | |
sm.PlayBgm (); | |
// ゲームオブジェクトの生成 | |
GameObject.Instantiate(Resources.Load("Prefab/ScorePrefab", typeof(GameObject))); | |
GameObject.Instantiate(Resources.Load("Prefab/CirclePrefab", typeof(GameObject))); | |
GameObject.Instantiate(Resources.Load("Prefab/ShooterPrefab", typeof(GameObject))); | |
} | |
// Update is called once per frame | |
void Update () { | |
if (Input.GetKeyDown(KeyCode.Escape)) { | |
if (this.pause) { | |
if (this.pauseText) { | |
Destroy(this.pauseText); | |
this.pauseText = null; | |
} | |
Time.timeScale = 1; | |
this.pause = false; | |
sm.PlayBgm (); | |
} else { | |
this.pauseText = GameObject.Instantiate(Resources.Load("Prefab/PauseTextPrefab", typeof(GameObject))) as GameObject; | |
Time.timeScale = 0; | |
this.pause = true; | |
sm.PauseBgm (); | |
} | |
} | |
} | |
} |
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using UnityEngine; | |
using System.Collections; | |
public class Sashimi : MonoBehaviour { | |
public float velocity; | |
public bool isDone = false; // ヒット判定用 | |
private SpriteRenderer myRenderer; | |
private Score score; | |
private GameController gameController; | |
public Sprite tanpopoSprite; | |
// Use this for initialization | |
void Start () { | |
GameObject sgo = GameObject.FindGameObjectWithTag("Score"); | |
this.score = sgo.GetComponent<Score>(); | |
GameObject ggo = GameObject.FindGameObjectWithTag("GameController"); | |
this.gameController = ggo.GetComponent<GameController>(); | |
this.rigidbody2D.AddForce(-Vector2.right * velocity); | |
this.myRenderer = gameObject.GetComponent<SpriteRenderer>(); | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
void OnBecameInvisible() { | |
if (!this.isDone) this.score.RemoveScore(); | |
Destroy(this.gameObject); | |
} | |
public void TanpopoGot() { | |
if (!this.isDone) { | |
Debug.Log("[Sashimi] たんぽぽが添えられた"); | |
this.gameController.sm.PlayTanpopo(); | |
this.score.AddScore(); | |
this.isDone = true; | |
this.myRenderer.sprite = tanpopoSprite; | |
} else { | |
Debug.Log("[Sashimi] すでにたんぽぽが添えられている"); | |
} | |
} | |
} |
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using UnityEngine; | |
using System.Collections; | |
public class Shooter : MonoBehaviour { | |
public GameObject sashimiPrefab; | |
private float timer = 0.0f; | |
private float interval = 1.0f; | |
private float intervalTimer = 0.0f; | |
void Start () { | |
timer = 0.0f; | |
intervalTimer = 0.0f; | |
} | |
// Update is called once per frame | |
void Update () { | |
createSashimiPrefab(); | |
} | |
void createSashimiPrefab() { | |
timer -= Time.deltaTime; | |
if (timer < interval) { | |
Instantiate(this.sashimiPrefab); | |
timer = 0.0f; | |
interval = Random.Range(-1, -4); | |
} | |
intervalTimer += Time.deltaTime; | |
} | |
} |
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