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Unityでスクリーンショットを保存する
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using UnityEngine; | |
using System.Collections; | |
public class ScreenCapture : MonoBehaviour { | |
//キャプチャーの開始・終了. | |
private bool rec = false; | |
//照合キー. | |
private char checkKey; | |
//日付. | |
private string date; | |
//連番. | |
private int seqNum = 0; | |
//ファイルパス. | |
private string filePath; | |
//キャプチャーモード(1枚だけ/連番). | |
public enum capMode { | |
ONE_SHOT, | |
SEQUENCE | |
} | |
public capMode captureMode = capMode.SEQUENCE; | |
//ファイル拡張子. | |
private string extension = ".png"; | |
//ファイル名. | |
public string fileName = "Screenshot"; | |
//ショートカットキー. | |
public string recKey = "f"; | |
//フレームレート. | |
public int fps = 30; | |
void ExitMessage () { | |
Debug.Log ("キャプチャー終了 " + Application.dataPath + " に保存しました"); | |
} | |
void StartCapturing () { | |
filePath = fileName + "_" + date + "_" + seqNum.ToString ("0000") + extension; | |
Application.CaptureScreenshot (filePath); | |
if (captureMode == capMode.ONE_SHOT) { | |
rec = false; | |
ExitMessage (); | |
} | |
seqNum++; | |
} | |
// Use this for initialization | |
void Start () { | |
date = System.DateTime.Now.ToString ("yyyyMMdd"); | |
if (recKey.Length < 1) { | |
Debug.LogWarning ("ショートカットキーが割り当てられていません"); | |
} else { | |
checkKey = recKey [0]; | |
} | |
Time.captureFramerate = fps; | |
} | |
// Update is called once per frame | |
void Update () { | |
//キーボド入力を取得してショートカットと比較する. | |
foreach (char c in Input.inputString) { | |
if (c == checkKey) { | |
rec = !rec; | |
if (rec) { | |
Debug.Log ("キャプチャー開始"); | |
} else { | |
ExitMessage (); | |
} | |
} | |
} | |
if (rec) { | |
StartCapturing (); | |
} | |
} | |
} |
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