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let shader_source = """ | |
struct add_functor { | |
template <typename T> | |
inline T operator()(const T a, const T b) { | |
return static_cast<T>(a + b); | |
} | |
}; | |
namespace { | |
struct sub_functor { | |
template <typename T> | |
inline T operator()(const T a, const T b) { | |
return static_cast<T>(a - b); | |
} | |
}; | |
} // anonymous namespace | |
template <typename T, typename F> | |
kernel void binary_executor( | |
constant T* input [[buffer(0)]], | |
constant T* other [[buffer(1)]], | |
device T* out [[buffer(2)]], | |
uint tid [[thread_position_in_grid]]) { | |
F f; | |
out[tid] = f(input[tid], other[tid]); | |
} | |
template | |
[[host_name("add_float")]] kernel void binary_executor<float, add_functor>(constant float*, constant float *, device float*, uint); | |
template | |
[[host_name("sub_float")]] kernel void binary_executor<float, sub_functor>(constant float*, constant float *, device float*, uint); | |
""" | |
import Metal | |
guard let device = MTLCopyAllDevices().first else { fatalError("Not Metal device found") } | |
let library = try! device.makeLibrary(source:shader_source, options:MTLCompileOptions()) | |
// Expect two kernels to be printed, but see only one, with functor in global namespace | |
for kernel_name in library.functionNames { | |
print(kernel_name) | |
} |
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