Created
July 4, 2025 17:13
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private static void LogModelInfo(Model m) | |
{ | |
Log.Info($"Model: {m.Id}"); | |
int vertCount = 0; | |
int triCount = 0; | |
foreach (ModelNode n in m.Visuals) | |
{ | |
Mesh mesh = n.Mesh; | |
vertCount += mesh.VertCount; | |
triCount += mesh.IndCount / 3; | |
} | |
Log.Info($"[stats: {vertCount} verts, {triCount} tris]"); | |
ModelNode node = m.RootNode; | |
int depth = 0; | |
while (node != null) | |
{ | |
string tabs = new string(' ', depth * 2); | |
Log.Info($"{tabs}- {node.Name} {(node.Visible?"(Visible)":"(Invisible)")}{(node.Solid ? "(Solid)":"(Intangible)")}"); | |
if (node.Mesh != null) { Log.Info($"{tabs} [mesh: {node.Mesh.Id}, {node.Mesh.VertCount} verts {node.Mesh.IndCount / 3} tris]"); } | |
if (node.Material != null) { | |
Log.Info($"{tabs} [mat: {node.Material.Id}, {node.Material.Shader.Id}]"); | |
Log.Info($"{tabs} [ - double sided: {(node.Material.FaceCull == Cull.None ? "YES" : "no")}"); | |
Log.Info($"{tabs} [ - transparency: {node.Material.Transparency}"); | |
Log.Info($"{tabs} [ - depth test: {node.Material.DepthTest}"); | |
Log.Info($"{tabs} [ - depth write: {node.Material.DepthWrite}"); | |
foreach (var p in node.Material.GetAllParamInfo()) | |
{ | |
switch(p.type) | |
{ | |
case MaterialParam.Float: { float v = node.Material.GetFloat (p.name); Log.Info($"{tabs} [ - {p.name,-15} = {v}"); break; }; | |
case MaterialParam.Int: { int v = node.Material.GetInt (p.name); Log.Info($"{tabs} [ - {p.name,-15} = {v}"); break; }; | |
case MaterialParam.Color128: { Color v = node.Material.GetColor (p.name); Log.Info($"{tabs} [ - {p.name,-15} = {v}"); break; }; | |
case MaterialParam.Texture: { Tex v = node.Material.GetTexture(p.name); Log.Info($"{tabs} [ - {p.name,-15} = {v.Id}"); break; }; | |
case MaterialParam.Vector2: { Vec2 v = node.Material.GetVector2(p.name); Log.Info($"{tabs} [ - {p.name,-15} = {v}"); break; }; | |
case MaterialParam.Vector3: { Vec3 v = node.Material.GetVector3(p.name); Log.Info($"{tabs} [ - {p.name,-15} = {v}"); break; }; | |
case MaterialParam.Vector4: { Vec4 v = node.Material.GetVector4(p.name); Log.Info($"{tabs} [ - {p.name,-15} = {v}"); break; }; | |
default: Log.Info($"{tabs} [ - {p.name}"); break; | |
} | |
} | |
} | |
foreach(var inf in node.Info) { Log.Info($"{tabs} [data: {inf.Key,-15}, {inf.Value}]"); } | |
if (node.Child != null) { node = node.Child; depth++; } | |
else if (node.Sibling != null) { node = node.Sibling; } | |
else | |
{ | |
while (node != null) | |
{ | |
if (node.Sibling != null) | |
{ | |
node = node.Sibling; | |
break; | |
} | |
depth--; | |
node = node.Parent; | |
} | |
} | |
} | |
} |
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