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Shader "Unlit/UnlitShadowed Wavy" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_SwaySpeed("Sway Speed", float) = .5 | |
_WorldCoherence("Sway Coherence", float) = 0.1 | |
_WindDirection("Wind Direction", Vector) = (1,1,0,0) |
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// Copyright(c) 2019 Nick Klingensmith (@koujaku). All rights reserved. | |
// | |
// This work is licensed under the terms of the MIT license. | |
// For a copy of this license, see < https://opensource.org/licenses/MIT > | |
#pragma once | |
#include <stdio.h> | |
#include <stdint.h> |
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