Last active
December 31, 2015 15:08
-
-
Save maluramichael/8004463 to your computer and use it in GitHub Desktop.
Component Entity Sample
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include<iostream> | |
#include<vector> | |
#include<bitset> | |
const short MAX_COMPS = 4; | |
typedef std::bitset<MAX_COMPS> ComponentMask; | |
/************************************************************************/ | |
/* COMPONENT */ | |
/************************************************************************/ | |
class Component { | |
protected: | |
public: | |
virtual short getBit() = 0; | |
}; | |
typedef std::vector<Component*> ComponentList; | |
/************************************************************************/ | |
/* POSITION - COMPONENT */ | |
/************************************************************************/ | |
class Position : public Component { | |
int _x; | |
int _y; | |
int _z; | |
public: | |
short getBit(){ | |
return 0; | |
} | |
Position(int x, int y, int z){ | |
_x = x; | |
_y = y; | |
_z = z; | |
} | |
int getX(){ | |
return _x; | |
} | |
int getY(){ | |
return _y; | |
} | |
int getZ(){ | |
return _z; | |
} | |
void setX(int value){ | |
_x = value; | |
} | |
void setY(int value){ | |
_y = value; | |
} | |
void setZ(int value){ | |
_z = value; | |
} | |
}; | |
/************************************************************************/ | |
/* SIZ - COMPONENT */ | |
/************************************************************************/ | |
class Size : public Component { | |
public: | |
short getBit(){ | |
return 1; | |
} | |
}; | |
/************************************************************************/ | |
/* ENTITY */ | |
/************************************************************************/ | |
class Entity{ | |
private: | |
ComponentList _components; | |
public: | |
~Entity(){ | |
for (ComponentList::iterator it = _components.begin(); it < _components.end(); it++) | |
{ | |
delete (*it); | |
} | |
} | |
void addComponent(Component* component){ | |
bool add = true; | |
for (ComponentList::iterator it = _components.begin(); it < _components.end(); it++) | |
{ | |
if ((*it)->getBit() == component->getBit()) add = false; | |
} | |
if (add) _components.push_back(component); | |
else delete component; | |
} | |
ComponentMask getComponentMask(){ | |
ComponentMask m; | |
for (ComponentList::iterator it = _components.begin(); it < _components.end(); it++) | |
{ | |
m.set((*it)->getBit()); | |
} | |
return m; | |
} | |
Component* getComponent(short bit){ | |
for (ComponentList::iterator it = _components.begin(); it < _components.end(); it++) | |
{ | |
if ((*it)->getBit() == bit) return (*it); | |
} | |
return NULL; | |
} | |
}; | |
typedef std::vector<Entity*> EntityList; | |
/************************************************************************/ | |
/* SYSTEM */ | |
/************************************************************************/ | |
class System{ | |
private: | |
ComponentMask _componentMask; | |
protected: | |
EntityList _entities; | |
public: | |
System(ComponentMask componentMask){ | |
_componentMask = componentMask; | |
} | |
void addEntity(Entity* entity){ | |
if ((entity->getComponentMask() & _componentMask) == _componentMask){ | |
_entities.push_back(entity); | |
} | |
} | |
void update(double delta){ | |
for (EntityList::iterator it = _entities.begin(); it < _entities.end(); it++) | |
{ | |
callEntity((*it), delta); | |
} | |
} | |
virtual void callEntity(Entity* entity, double delta) = 0; | |
}; | |
typedef std::vector<System*> SystemList; | |
/************************************************************************/ | |
/* POSITION - ENTITY */ | |
/************************************************************************/ | |
class PositionSystem : public System{ | |
public: | |
PositionSystem(ComponentMask componentMask) : System(componentMask){ | |
} | |
void callEntity(Entity* entity, double delta){ | |
//TODO: Position* p = (Position*)e->getComponent(Position::ComponentId); | |
Position* position = (Position*)entity->getComponent(0); | |
position->setX(position->getX()+1); | |
} | |
}; | |
class World { | |
private: | |
SystemList _systemList; | |
public: | |
World(){ | |
} | |
void addSystem(System* system){ | |
_systemList.push_back(system); | |
} | |
void update(double delta){ | |
for (SystemList::iterator it = _systemList.begin(); it < _systemList.end(); it++) | |
{ | |
(*it)->update(delta); | |
} | |
} | |
}; | |
int main(){ | |
World world; | |
Entity entitiy; | |
entitiy.addComponent(new Position(10,20,10)); | |
entitiy.addComponent(new Size()); | |
ComponentMask componentMask; | |
//TODO: componentMask.set(Position::ComponentId); | |
componentMask.set(0); | |
PositionSystem positionSystem = PositionSystem(componentMask); | |
positionSystem.addEntity(&entitiy); | |
world.addSystem(&positionSystem); | |
world.update(10); | |
std::cout << entitiy.getComponentMask(); | |
std::cin.get(); | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment