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#pragma once | |
#include <cmath> | |
#include <glm/glm.hpp> | |
inline void findMinMax(float x0, float x1, float x2, float &min, float &max) { | |
min = max = x0; | |
if (x1 < min) | |
min = x1; | |
if (x1 > max) |
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/* | |
Can load easier and more indepth with https://github.com/Hydroque/DDSLoader | |
Because a lot of crappy, weird DDS file loader files were found online. The resources are actually VERY VERY limited. | |
Written in C, can very easily port to C++ through casting mallocs (ensure your imports are correct), goto can be replaced. | |
https://www.gamedev.net/forums/topic/637377-loading-dds-textures-in-opengl-black-texture-showing/ | |
http://www.opengl-tutorial.org/beginners-tutorials/tutorial-5-a-textured-cube/ | |
^ Two examples of terrible code |