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@mamtha23
Created October 23, 2025 09:31
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--------- beginning of main
10-23 14:28:10.171 13477 14178 I Unity :
10-23 14:28:10.171 13477 14178 I Unity :
10-23 14:28:10.171 13477 14178 I Unity : ShowLoadingScreen Please wait
10-23 14:28:10.207 13477 14178 I Unity :
10-23 14:28:10.207 13477 14178 I Unity :
10-23 14:28:10.207 13477 14178 I Unity : ShowLoadingScreen Please wait...
10-23 14:28:10.208 13477 14178 I Unity :
10-23 14:28:10.208 13477 14178 I Unity :
10-23 14:28:10.208 13477 14178 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-23 14:28:10.209 13477 14178 I Unity :
10-23 14:28:10.209 13477 14178 I Unity :
10-23 14:28:10.209 13477 14178 I Unity : ShowLoadingScreen Please wait...
10-23 14:28:10.214 13477 14178 I Unity :
10-23 14:28:10.214 13477 14178 I Unity :
10-23 14:28:10.214 13477 14178 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-23 14:28:10.413 13477 14178 I Unity :
10-23 14:28:10.413 13477 14178 I Unity :
10-23 14:28:10.413 13477 14178 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay Error Refresh token invalid or expired.
10-23 14:28:10.414 13477 14178 I Unity :
10-23 14:28:10.414 13477 14178 I Unity :
10-23 14:28:10.414 13477 14178 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay - token expired
10-23 14:28:10.417 13477 14178 I Unity :
10-23 14:28:10.417 13477 14178 I Unity :
10-23 14:28:10.417 13477 14178 I Unity : NkmCntrl:: SetOnlineGameState to none in ContinueToLogin
10-23 14:28:10.420 13477 14178 I Unity :
10-23 14:28:10.420 13477 14178 I Unity :
10-23 14:28:10.420 13477 14178 I Unity : NkmCntrl:: SetOnlineGameState None
10-23 14:28:10.423 13477 14178 I Unity :
10-23 14:28:10.423 13477 14178 I Unity :
10-23 14:28:10.423 13477 14178 I Unity : ShowLoadingScreen Logging in
10-23 14:28:10.425 13477 14178 I Unity :
10-23 14:28:10.425 13477 14178 I Unity :
10-23 14:28:10.425 13477 14178 I Unity : NkmCntrl:: TryLogin internetReachability: ReachableViaCarrierDataNetwork
10-23 14:28:10.426 13477 14178 I Unity :
10-23 14:28:10.426 13477 14178 I Unity :
10-23 14:28:10.426 13477 14178 I Unity : NkmCntrl:: TryLogin expired: True _session? False authToken
10-23 14:28:10.428 13477 14178 I Unity :
10-23 14:28:10.428 13477 14178 I Unity :
10-23 14:28:10.428 13477 14178 I Unity : NkmCntrl:: Session has expired. Must re-authenticate!
10-23 14:28:10.429 13477 14178 I Unity :
10-23 14:28:10.429 13477 14178 I Unity :
10-23 14:28:10.429 13477 14178 I Unity : NkmCntrl:: SessionRefreshAsync
10-23 14:28:10.585 13477 14178 I Unity :
10-23 14:28:10.585 13477 14178 I Unity :
10-23 14:28:10.585 13477 14178 I Unity : NkmCntrl:: TryLogin ApiResponseException ApiResponseException(StatusCode=401, Message='Refresh token invalid or expired.', GrpcStatusCode=16)
10-23 14:28:10.586 13477 14178 I Unity :
10-23 14:28:10.586 13477 14178 I Unity :
10-23 14:28:10.586 13477 14178 I Unity : NkmCntrl:: AuthenticateDevice
10-23 14:28:10.680 13477 14178 I Unity :
10-23 14:28:10.680 13477 14178 I Unity :
10-23 14:28:10.680 13477 14178 I Unity : NkmCntrl:: Session Session(AuthToken='eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ0aWQiOiI2Njk3YTc3Ny00ZTg0LTQ3NTMtOGUwOS1iNGU4OGEyYWYwNTUiLCJ1aWQiOiI5M2U5N2RkMi04ODM2LTRjNDQtOWQ1Zi03N2IzMmY1MzNmMmUiLCJ1c24iOiJqWEJLU3JkVkdqIiwiZXhwIjoxNzYxMjE3MDkyfQ.x6Ix_8t0GYNZkdgX7GrZO9sle657GOLhOsSCIB175l8', Created=False, CreateTime=10, ExpireTime=1761217092, RefreshToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ0aWQiOiI2Njk3YTc3Ny00ZTg0LTQ3NTMtOGUwOS1iNGU4OGEyYWYwNTUiLCJ1aWQiOiI5M2U5N2RkMi04ODM2LTRjNDQtOWQ1Zi03N2IzMmY1MzNmMmUiLCJ1c24iOiJqWEJLU3JkVkdqIiwiZXhwIjoxNzYxMjEzNDkyfQ.qLPL9bg8dkUzCMIDDq-GigHANUskjFZPaX4nOMIIZCg, RefreshExpireTime=1761213492, Variables={}, Username='jXBKSrdVGj', UserId='93e97dd2-8836-4c44-9d5f-77b32f533f2e')
10-23 14:28:10.682 13477 14178 I Unity :
10-23 14:28:10.682 13477 14178 I Unity :
10-23 14:28:10.682 13477 14178 I Unity : NkmCntrl:: eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ0aWQiOiI2Njk3YTc3Ny00ZTg0LTQ3NTMtOGUwOS1iNGU4OGEyYWYwNTUiLCJ1aWQiOiI5M2U5N2RkMi04ODM2LTRjNDQtOWQ1Zi03N2IzMmY1MzNmMmUiLCJ1c24iOiJqWEJLU3JkVkdqIiwiZXhwIjoxNzYxMjE3MDkyfQ.x6Ix_8t0GYNZkdgX7GrZO9sle657GOLhOsSCIB175l8
10-23 14:28:10.683 13477 14178 I Unity :
10-23 14:28:10.683 13477 14178 I Unity :
10-23 14:28:10.683 13477 14178 I Unity : NkmCntrl:: Session user id: '93e97dd2-8836-4c44-9d5f-77b32f533f2e'
10-23 14:28:10.684 13477 14178 I Unity :
10-23 14:28:10.684 13477 14178 I Unity :
10-23 14:28:10.684 13477 14178 I Unity : NkmCntrl:: Session user username: 'jXBKSrdVGj'
10-23 14:28:10.686 13477 14178 I Unity :
10-23 14:28:10.686 13477 14178 I Unity :
10-23 14:28:10.686 13477 14178 I Unity : NkmCntrl:: Session has expired: False
10-23 14:28:10.687 13477 14178 I Unity :
10-23 14:28:10.687 13477 14178 I Unity :
10-23 14:28:10.687 13477 14178 I Unity : NkmCntrl:: Session expires at: 1761217092
10-23 14:28:10.688 13477 14178 I Unity :
10-23 14:28:10.688 13477 14178 I Unity :
10-23 14:28:10.688 13477 14178 I Unity : NkmCntrl:: Session Created?: False
10-23 14:28:10.705 13477 14178 I Unity :
10-23 14:28:10.705 13477 14178 I Unity :
10-23 14:28:10.705 13477 14178 I Unity : NkmCntrl:: OnLogin nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:28:10.790 13477 14178 I Unity :
10-23 14:28:10.790 13477 14178 I Unity :
10-23 14:28:10.790 13477 14178 I Unity : NkmCntrl:: Classic Mode Enabled: True
10-23 14:28:10.881 13477 14178 I Unity :
10-23 14:28:10.881 13477 14178 I Unity :
10-23 14:28:10.881 13477 14178 I Unity : NkmCntrl:: GetPlayerDetail displayName brual avatarID 14 success True Metadata {"AvatarID": 14, "DisplayName": "brual", "OneSignalID": "421d4b42-8bad-4fa2-b1d4-604736302594"}
10-23 14:28:10.883 13477 14178 I Unity :
10-23 14:28:10.883 13477 14178 I Unity :
10-23 14:28:10.883 13477 14178 I Unity : NkmCntrl:: OnLogin success True playerName brual avatarID 14 RandomNameAssignedDuringSignup? False
10-23 14:28:10.885 13477 14178 I Unity :
10-23 14:28:10.885 13477 14178 I Unity :
10-23 14:28:10.885 13477 14178 I Unity : NkmCntrl:: OnLogin randomNameAssigned False
10-23 14:28:10.887 13477 14178 I Unity :
10-23 14:28:10.887 13477 14178 I Unity :
10-23 14:28:10.887 13477 14178 I Unity : NkmCntrl:: OnLogin setting existing name and ID avatarID 14 playerName brual
10-23 14:28:10.889 13477 14178 I Unity :
10-23 14:28:10.889 13477 14178 I Unity :
10-23 14:28:10.889 13477 14178 I Unity : HideLoadingScreenWithoutCallback: OnLogin
10-23 14:28:10.891 13477 14178 I Unity :
10-23 14:28:10.891 13477 14178 I Unity :
10-23 14:28:10.891 13477 14178 I Unity : HideLoadingScreenWithoutCallback: OnLoginEvent - Login Success
10-23 14:28:10.894 13477 14178 I Unity :
10-23 14:28:10.894 13477 14178 I Unity :
10-23 14:28:10.894 13477 14178 I Unity : UpdatePlayerNameAndAvatar brual brual
10-23 14:28:10.898 13477 14178 I Unity :
10-23 14:28:10.898 13477 14178 I Unity :
10-23 14:28:10.898 13477 14178 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC
10-23 14:28:10.902 13477 14178 I Unity :
10-23 14:28:10.902 13477 14178 I Unity :
10-23 14:28:10.902 13477 14178 I Unity : NkmCntrl:: InitCurrency
10-23 14:28:10.904 13477 14178 I Unity :
10-23 14:28:10.904 13477 14178 I Unity :
10-23 14:28:10.904 13477 14178 I Unity : ShowLoadingScreen Please wait
10-23 14:28:10.908 13477 14178 I Unity :
10-23 14:28:10.908 13477 14178 I Unity :
10-23 14:28:10.908 13477 14178 I Unity : NkmCntrl:: InitMultiplayer _socket True _multiplayerInitialized False _loggedIn True
10-23 14:28:10.909 13477 14178 I Unity :
10-23 14:28:10.909 13477 14178 I Unity :
10-23 14:28:10.909 13477 14178 I Unity : NkmCntrl:: Creating new socket
10-23 14:28:10.978 13477 14178 I Unity :
10-23 14:28:10.978 13477 14178 I Unity :
10-23 14:28:10.978 13477 14178 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC Loaded
10-23 14:28:10.982 13477 14178 I Unity :
10-23 14:28:10.982 13477 14178 I Unity :
10-23 14:28:10.982 13477 14178 I Unity : NkmCntrl:: Leaderboard Count: 1
10-23 14:28:10.983 13477 14178 I Unity :
10-23 14:28:10.983 13477 14178 I Unity :
10-23 14:28:10.983 13477 14178 I Unity : NkmCntrl:: Local Player's Leaderboard ID: weeklyScore
10-23 14:28:10.985 13477 14178 I Unity :
10-23 14:28:10.985 13477 14178 I Unity :
10-23 14:28:10.985 13477 14178 I Unity : NkmCntrl:: Local Player's Score: 5
10-23 14:28:10.987 13477 14178 I Unity :
10-23 14:28:10.987 13477 14178 I Unity :
10-23 14:28:10.987 13477 14178 I Unity : NkmCntrl:: Local Player's Rank: 1
10-23 14:28:10.990 13477 14178 I Unity :
10-23 14:28:10.990 13477 14178 I Unity :
10-23 14:28:10.990 13477 14178 I Unity : NkmCntrl:: InitCurrency {"success":false,"message":"Not a new account."}
10-23 14:28:10.992 13477 14178 I Unity :
10-23 14:28:10.992 13477 14178 I Unity :
10-23 14:28:10.992 13477 14178 I Unity : NkmCntrl:: GetCurrency
10-23 14:28:11.090 13477 14178 I Unity :
10-23 14:28:11.090 13477 14178 I Unity :
10-23 14:28:11.090 13477 14178 I Unity : NkmCntrl:: GetCurrency Coins: 100
10-23 14:28:11.093 13477 14178 I Unity :
10-23 14:28:11.093 13477 14178 I Unity :
10-23 14:28:11.093 13477 14178 I Unity : UpdatePlayerCoins 100
10-23 14:28:11.095 13477 14178 I Unity :
10-23 14:28:11.095 13477 14178 I Unity :
10-23 14:28:11.095 13477 14178 I Unity : HideLoadingScreenWithoutCallback: Init currency
10-23 14:28:11.113 13477 14178 I Unity :
10-23 14:28:11.113 13477 14178 I Unity :
10-23 14:28:11.113 13477 14178 I Unity : NkmCntrl:: Socket connected.
10-23 14:28:11.114 13477 14178 I Unity :
10-23 14:28:11.114 13477 14178 I Unity :
10-23 14:28:11.114 13477 14178 I Unity : NkmCntrl:: After socket connected.
10-23 14:28:11.116 13477 14178 I Unity :
10-23 14:28:11.116 13477 14178 I Unity :
10-23 14:28:11.116 13477 14178 I Unity : NkmCntrl:: UpdatePlayerMedata jsonString: {"DisplayName":"brual","AvatarID":14,"OneSignalID":"421d4b42-8bad-4fa2-b1d4-604736302594"}
10-23 14:28:11.120 13477 14178 I Unity :
10-23 14:28:11.120 13477 14178 I Unity :
10-23 14:28:11.120 13477 14178 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-23 14:28:11.120 13477 14178 I Unity :
10-23 14:28:11.120 13477 14178 I Unity :
10-23 14:28:11.120 13477 14178 I Unity : ShowLoadingScreen Please wait...
10-23 14:28:11.213 13477 14178 I Unity :
10-23 14:28:11.213 13477 14178 I Unity :
10-23 14:28:11.213 13477 14178 I Unity : NkmCntrl:: UpdatePlayerMedata response: HttpKey: , Id: rpc_update_metadata, Payload: ,
10-23 14:28:11.216 13477 14178 I Unity :
10-23 14:28:11.216 13477 14178 I Unity :
10-23 14:28:11.216 13477 14178 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-23 14:28:11.216 13477 14178 I Unity : "canJoin": true
10-23 14:28:11.216 13477 14178 I Unity : }
10-23 14:28:11.217 13477 14178 I Unity :
10-23 14:28:11.217 13477 14178 I Unity :
10-23 14:28:11.217 13477 14178 I Unity : NkmCntrl:: You can join the game
10-23 14:28:11.219 13477 14178 I Unity :
10-23 14:28:11.219 13477 14178 I Unity :
10-23 14:28:11.219 13477 14178 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-23 14:28:11.221 13477 14178 I Unity :
10-23 14:28:11.221 13477 14178 I Unity :
10-23 14:28:11.221 13477 14178 I Unity : HideLoadingScreenWithoutCallback: ContinueToPlayOnlineRandom Gate
10-23 14:28:11.223 13477 14178 I Unity :
10-23 14:28:11.223 13477 14178 I Unity :
10-23 14:28:11.223 13477 14178 I Unity : LogEvent: coins_check_pass IsInitilized True
10-23 14:28:11.225 13477 14178 I Unity :
10-23 14:28:11.225 13477 14178 I Unity :
10-23 14:28:11.225 13477 14178 I Unity : ShowDialogBox Choose your game mode.
10-23 14:28:12.915 13477 14178 I Unity :
10-23 14:28:12.915 13477 14178 I Unity :
10-23 14:28:12.915 13477 14178 I Unity : playClassic False
10-23 14:28:12.916 13477 14178 I Unity :
10-23 14:28:12.916 13477 14178 I Unity :
10-23 14:28:12.916 13477 14178 I Unity : LogEvent: ModeSelection IsInitilized True
10-23 14:28:12.917 13477 14178 I Unity :
10-23 14:28:12.917 13477 14178 I Unity :
10-23 14:28:12.917 13477 14178 I Unity : PlayPopDown
10-23 14:28:13.183 13477 14178 I Unity :
10-23 14:28:13.183 13477 14178 I Unity :
10-23 14:28:13.183 13477 14178 I Unity : ShowLoadingScreen Please wait...
10-23 14:28:13.184 13477 14178 I Unity :
10-23 14:28:13.184 13477 14178 I Unity :
10-23 14:28:13.184 13477 14178 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-23 14:28:13.185 13477 14178 I Unity :
10-23 14:28:13.185 13477 14178 I Unity :
10-23 14:28:13.185 13477 14178 I Unity : ShowLoadingScreen Please wait...
10-23 14:28:13.349 13477 14178 I Unity :
10-23 14:28:13.349 13477 14178 I Unity :
10-23 14:28:13.349 13477 14178 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-23 14:28:13.349 13477 14178 I Unity : "canJoin": true
10-23 14:28:13.349 13477 14178 I Unity : }
10-23 14:28:13.350 13477 14178 I Unity :
10-23 14:28:13.350 13477 14178 I Unity :
10-23 14:28:13.350 13477 14178 I Unity : NkmCntrl:: You can join the game
10-23 14:28:13.351 13477 14178 I Unity :
10-23 14:28:13.351 13477 14178 I Unity :
10-23 14:28:13.351 13477 14178 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-23 14:28:13.353 13477 14178 I Unity :
10-23 14:28:13.353 13477 14178 I Unity :
10-23 14:28:13.353 13477 14178 I Unity : HideLoadingScreenWithoutCallback: JoinRandomRoom
10-23 14:28:13.356 13477 14178 I Unity :
10-23 14:28:13.356 13477 14178 I Unity :
10-23 14:28:13.356 13477 14178 I Unity : WaitingRoom: Init gameMode OnlineRandom
10-23 14:28:13.358 13477 14178 I Unity :
10-23 14:28:13.358 13477 14178 I Unity :
10-23 14:28:13.358 13477 14178 I Unity : WaitingRoom: Init complete
10-23 14:28:13.360 13477 14178 I Unity :
10-23 14:28:13.360 13477 14178 I Unity :
10-23 14:28:13.360 13477 14178 I Unity : GameController:: Play OnlineRandom
10-23 14:28:13.362 13477 14178 I Unity :
10-23 14:28:13.362 13477 14178 I Unity :
10-23 14:28:13.362 13477 14178 I Unity : LogEvent: Play IsInitilized True
10-23 14:28:13.364 13477 14178 I Unity :
10-23 14:28:13.364 13477 14178 I Unity :
10-23 14:28:13.364 13477 14178 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:28:13.366 13477 14178 I Unity :
10-23 14:28:13.366 13477 14178 I Unity :
10-23 14:28:13.366 13477 14178 I Unity : GameController:: SetCurrentGameRules 2
10-23 14:28:13.367 13477 14178 I Unity :
10-23 14:28:13.367 13477 14178 I Unity :
10-23 14:28:13.367 13477 14178 I Unity : GameController:: 🎨 Attempting to update background. Manager null? False
10-23 14:28:13.369 13477 14178 I Unity :
10-23 14:28:13.369 13477 14178 I Unity :
10-23 14:28:13.369 13477 14178 I Unity : GameController:: Selected card mode: Fusion
10-23 14:28:13.370 13477 14178 I Unity :
10-23 14:28:13.370 13477 14178 I Unity :
10-23 14:28:13.370 13477 14178 I Unity : GameController:: ✅ Background Manager found, calling EnsureBackgroundLoaded()
10-23 14:28:13.371 13477 14178 I Unity :
10-23 14:28:13.371 13477 14178 I Unity :
10-23 14:28:13.371 13477 14178 I Unity : GameBackgroundManager:: 🔍 EnsureBackgroundLoaded called! Current mode: Fusion
10-23 14:28:13.373 13477 14178 I Unity :
10-23 14:28:13.373 13477 14178 I Unity :
10-23 14:28:13.373 13477 14178 I Unity : GameBackgroundManager:: Preload complete: True
10-23 14:28:13.374 13477 14178 I Unity :
10-23 14:28:13.374 13477 14178 I Unity :
10-23 14:28:13.374 13477 14178 I Unity : GameBackgroundManager:: ✅ Preload complete, setting background to Fusion
10-23 14:28:13.376 13477 14178 I Unity :
10-23 14:28:13.376 13477 14178 I Unity :
10-23 14:28:13.376 13477 14178 I Unity : GameBackgroundManager:: 🎯 SetBackgroundForMode called with mode: Fusion
10-23 14:28:13.378 13477 14178 I Unity :
10-23 14:28:13.378 13477 14178 I Unity :
10-23 14:28:13.378 13477 14178 I Unity : GameBackgroundManager:: Preload complete: True
10-23 14:28:13.379 13477 14178 I Unity :
10-23 14:28:13.379 13477 14178 I Unity :
10-23 14:28:13.379 13477 14178 I Unity : GameBackgroundManager:: Current mode: Fusion
10-23 14:28:13.381 13477 14178 I Unity :
10-23 14:28:13.381 13477 14178 I Unity :
10-23 14:28:13.381 13477 14178 I Unity : GameBackgroundManager:: Selected sprite: bg2
10-23 14:28:13.383 13477 14178 I Unity :
10-23 14:28:13.383 13477 14178 I Unity :
10-23 14:28:13.383 13477 14178 I Unity : GameBackgroundManager:: Classic sprite: bg1
10-23 14:28:13.384 13477 14178 I Unity :
10-23 14:28:13.384 13477 14178 I Unity :
10-23 14:28:13.384 13477 14178 I Unity : GameBackgroundManager:: Fusion sprite: bg2
10-23 14:28:13.385 13477 14178 I Unity :
10-23 14:28:13.385 13477 14178 I Unity :
10-23 14:28:13.385 13477 14178 I Unity : GameBackgroundManager:: ✅ Instantly switched to Fusion background (sprite: bg2)
10-23 14:28:13.386 13477 14178 I Unity :
10-23 14:28:13.386 13477 14178 I Unity :
10-23 14:28:13.386 13477 14178 I Unity : NkmCntrl:: JoinRandomRoom
10-23 14:28:13.388 13477 14178 I Unity :
10-23 14:28:13.388 13477 14178 I Unity :
10-23 14:28:13.388 13477 14178 I Unity : NkmCntrl:: SetOnlineGameState Joining
10-23 14:28:13.500 13477 14178 I Unity :
10-23 14:28:13.500 13477 14178 I Unity :
10-23 14:28:13.500 13477 14178 I Unity : NkmCntrl:: ContinueToJoinRandomRoom: {"created":true,"matchId":"b679548c-b9f2-4c10-aaed-26177a130134.nakama"}
10-23 14:28:13.801 13477 14178 I Unity :
10-23 14:28:13.801 13477 14178 I Unity :
10-23 14:28:13.801 13477 14178 I Unity : NkmCntrl:: setting _currentMatchID 3 b679548c-b9f2-4c10-aaed-26177a130134.nakama
10-23 14:28:13.803 13477 14178 I Unity :
10-23 14:28:13.803 13477 14178 I Unity :
10-23 14:28:13.803 13477 14178 I Unity : NkmCntrl:: Joined Random match: b679548c-b9f2-4c10-aaed-26177a130134.nakama
10-23 14:28:13.805 13477 14178 I Unity :
10-23 14:28:13.805 13477 14178 I Unity :
10-23 14:28:13.805 13477 14178 I Unity : NkmCntrl:: SetOnlineGameState Joined
10-23 14:28:13.807 13477 14178 I Unity :
10-23 14:28:13.807 13477 14178 I Unity :
10-23 14:28:13.807 13477 14178 I Unity : GameController:: JoinRandomRoom status success? True errorMessage
10-23 14:28:13.810 13477 14178 I Unity :
10-23 14:28:13.810 13477 14178 I Unity :
10-23 14:28:13.810 13477 14178 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:28:13.834 13477 14178 I Unity :
10-23 14:28:13.834 13477 14178 I Unity :
10-23 14:28:13.834 13477 14178 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:28:13.835 13477 14178 I Unity :
10-23 14:28:13.835 13477 14178 I Unity :
10-23 14:28:13.835 13477 14178 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:28:13.836 13477 14178 I Unity :
10-23 14:28:13.836 13477 14178 I Unity :
10-23 14:28:13.836 13477 14178 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:28:14.302 13477 14178 I Unity :
10-23 14:28:14.302 13477 14178 I Unity :
10-23 14:28:14.302 13477 14178 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:28:14.335 13477 14178 I Unity :
10-23 14:28:14.335 13477 14178 I Unity :
10-23 14:28:14.335 13477 14178 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:28:14.336 13477 14178 I Unity :
10-23 14:28:14.336 13477 14178 I Unity :
10-23 14:28:14.336 13477 14178 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:28:14.338 13477 14178 I Unity :
10-23 14:28:14.338 13477 14178 I Unity :
10-23 14:28:14.338 13477 14178 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:28:14.340 13477 14178 I Unity :
10-23 14:28:14.340 13477 14178 I Unity :
10-23 14:28:14.340 13477 14178 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:28:14.343 13477 14178 I Unity :
10-23 14:28:14.343 13477 14178 I Unity :
10-23 14:28:14.343 13477 14178 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:28:14.345 13477 14178 I Unity :
10-23 14:28:14.345 13477 14178 I Unity :
10-23 14:28:14.345 13477 14178 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:28:14.347 13477 14178 I Unity :
10-23 14:28:14.347 13477 14178 I Unity :
10-23 14:28:14.347 13477 14178 I Unity : GameController:: GetOnlinePlayerUsingNakamaID nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 is null
10-23 14:28:14.788 13477 14178 I Unity :
10-23 14:28:14.788 13477 14178 I Unity :
10-23 14:28:14.788 13477 14178 I Unity : NkmCntrl:: Game starts in 10
10-23 14:28:15.987 13477 14178 I Unity :
10-23 14:28:15.987 13477 14178 I Unity :
10-23 14:28:15.987 13477 14178 I Unity : NkmCntrl:: Game starts in 9
10-23 14:28:16.757 13477 14178 I Unity :
10-23 14:28:16.757 13477 14178 I Unity :
10-23 14:28:16.757 13477 14178 I Unity : NkmCntrl:: Game starts in 8
10-23 14:28:17.891 13477 14178 I Unity :
10-23 14:28:17.891 13477 14178 I Unity :
10-23 14:28:17.891 13477 14178 I Unity : NkmCntrl:: Game starts in 7
10-23 14:28:18.859 13477 14178 I Unity :
10-23 14:28:18.859 13477 14178 I Unity :
10-23 14:28:18.859 13477 14178 I Unity : NkmCntrl:: Game starts in 6
10-23 14:28:19.828 13477 14178 I Unity :
10-23 14:28:19.828 13477 14178 I Unity :
10-23 14:28:19.828 13477 14178 I Unity : NkmCntrl:: Game starts in 5
10-23 14:28:20.763 13477 14178 I Unity :
10-23 14:28:20.763 13477 14178 I Unity :
10-23 14:28:20.763 13477 14178 I Unity : NkmCntrl:: Game starts in 4
10-23 14:28:22.067 13477 14178 I Unity :
10-23 14:28:22.067 13477 14178 I Unity :
10-23 14:28:22.067 13477 14178 I Unity : NkmCntrl:: Game starts in 3
10-23 14:28:22.698 13477 14178 I Unity :
10-23 14:28:22.698 13477 14178 I Unity :
10-23 14:28:22.698 13477 14178 I Unity : ShowDialogBox Are you sure you want to quit?
10-23 14:28:23.032 13477 14178 I Unity :
10-23 14:28:23.032 13477 14178 I Unity :
10-23 14:28:23.032 13477 14178 I Unity : NkmCntrl:: Game starts in 2
10-23 14:28:23.935 13477 14178 I Unity :
10-23 14:28:23.935 13477 14178 I Unity :
10-23 14:28:23.935 13477 14178 I Unity : NkmCntrl:: SetOnlineGameState None
10-23 14:28:23.937 13477 14178 I Unity :
10-23 14:28:23.937 13477 14178 I Unity :
10-23 14:28:23.937 13477 14178 I Unity : NkmCntrl:: HEARTBEAT: Stopped heartbeat system
10-23 14:28:23.938 13477 14178 I Unity :
10-23 14:28:23.938 13477 14178 I Unity :
10-23 14:28:23.938 13477 14178 I Unity : GameController:: SetReconnectingFlag False
10-23 14:28:23.939 13477 14178 I Unity :
10-23 14:28:23.939 13477 14178 I Unity :
10-23 14:28:23.939 13477 14178 I Unity : NkmCntrl:: LeaveGame b679548c-b9f2-4c10-aaed-26177a130134.nakama True
10-23 14:28:23.940 13477 14178 I Unity :
10-23 14:28:23.940 13477 14178 I Unity :
10-23 14:28:23.940 13477 14178 I Unity : NkmCntrl:: LeaveChatAndMatchAsync......
10-23 14:28:23.942 13477 14178 I Unity :
10-23 14:28:23.942 13477 14178 I Unity :
10-23 14:28:23.942 13477 14178 I Unity : TogglePauseScreen False
10-23 14:28:23.944 13477 14178 I Unity :
10-23 14:28:23.944 13477 14178 I Unity :
10-23 14:28:23.944 13477 14178 I Unity : GameScene CloseChatScreen
10-23 14:28:23.944 13477 14178 I Unity :
10-23 14:28:23.944 13477 14178 I Unity :
10-23 14:28:23.944 13477 14178 I Unity : Hide Game Scene UI
10-23 14:28:23.946 13477 14178 I Unity :
10-23 14:28:23.946 13477 14178 I Unity :
10-23 14:28:23.946 13477 14178 I Unity : UpdatePlayerCoins 100
10-23 14:28:23.947 13477 14178 I Unity :
10-23 14:28:23.947 13477 14178 I Unity :
10-23 14:28:23.947 13477 14178 I Unity : Show MainMenu False
10-23 14:28:23.949 13477 14178 I Unity :
10-23 14:28:23.949 13477 14178 I Unity :
10-23 14:28:23.949 13477 14178 I Unity : PlayPopDown
10-23 14:28:23.969 13477 14178 I Unity :
10-23 14:28:23.969 13477 14178 I Unity :
10-23 14:28:23.969 13477 14178 I Unity : NkmCntrl:: Game starts in 1
10-23 14:28:23.969 13477 14178 I Unity :
10-23 14:28:23.969 13477 14178 I Unity :
10-23 14:28:23.969 13477 14178 I Unity : ShowLoadingScreen Starting game...
10-23 14:28:23.970 13477 14178 I Unity :
10-23 14:28:23.970 13477 14178 I Unity :
10-23 14:28:23.970 13477 14178 I Unity : NkmCntrl:: STC_MatchStartsIn: Loading screen shown for automatic game start
10-23 14:28:24.035 13477 14178 I Unity :
10-23 14:28:24.035 13477 14178 I Unity :
10-23 14:28:24.035 13477 14178 I Unity : NkmCntrl:: LeaveChatAndMatchAsync...... completed
10-23 14:28:24.037 13477 14178 I Unity :
10-23 14:28:24.037 13477 14178 I Unity :
10-23 14:28:24.037 13477 14178 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:28:24.068 13477 14178 I Unity :
10-23 14:28:24.068 13477 14178 I Unity :
10-23 14:28:24.068 13477 14178 I Unity : NkmCntrl:: MANUAL LEAVE: Notified server of manual leave for player 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:28:24.169 13477 14178 I Unity :
10-23 14:28:24.169 13477 14178 I Unity :
10-23 14:28:24.169 13477 14178 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC
10-23 14:28:24.171 13477 14178 I Unity :
10-23 14:28:24.171 13477 14178 I Unity :
10-23 14:28:24.171 13477 14178 I Unity : NkmCntrl:: LeaveGame Complete
10-23 14:28:24.172 13477 14178 I Unity :
10-23 14:28:24.172 13477 14178 I Unity :
10-23 14:28:24.172 13477 14178 I Unity : NkmCntrl:: EndMultiplayer
10-23 14:28:24.256 13477 14178 I Unity :
10-23 14:28:24.256 13477 14178 I Unity :
10-23 14:28:24.256 13477 14178 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC Loaded
10-23 14:28:24.258 13477 14178 I Unity :
10-23 14:28:24.258 13477 14178 I Unity :
10-23 14:28:24.258 13477 14178 I Unity : NkmCntrl:: Leaderboard Count: 1
10-23 14:28:24.259 13477 14178 I Unity :
10-23 14:28:24.259 13477 14178 I Unity :
10-23 14:28:24.259 13477 14178 I Unity : NkmCntrl:: Local Player's Leaderboard ID: weeklyScore
10-23 14:28:24.260 13477 14178 I Unity :
10-23 14:28:24.260 13477 14178 I Unity :
10-23 14:28:24.260 13477 14178 I Unity : NkmCntrl:: Local Player's Score: 5
10-23 14:28:24.262 13477 14178 I Unity :
10-23 14:28:24.262 13477 14178 I Unity :
10-23 14:28:24.262 13477 14178 I Unity : NkmCntrl:: Local Player's Rank: 1
10-23 14:28:24.936 13477 14178 I Unity :
10-23 14:28:24.936 13477 14178 I Unity :
10-23 14:28:24.936 13477 14178 I Unity : MainMenu animation completed
10-23 14:28:25.906 13477 14178 I Unity :
10-23 14:28:25.906 13477 14178 I Unity :
10-23 14:28:25.906 13477 14178 I Unity : UpdatePlayerCoins 100
10-23 14:28:39.215 13477 14178 I Unity :
10-23 14:28:39.215 13477 14178 I Unity :
10-23 14:28:39.215 13477 14178 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause True at 12904.450s - onlineGameState None
10-23 14:28:39.237 13477 14178 I Unity :
10-23 14:28:39.237 13477 14178 I Unity :
10-23 14:28:39.237 13477 14178 I Unity : NkmCntrl:: OnApplicationFocus False
10-23 14:28:44.293 30381 30381 V Unity : Context Type: ActivityOrService
10-23 14:28:44.580 30381 30416 I Unity : MemoryManager: Using 'Dynamic Heap' Allocator.
10-23 14:28:44.635 30381 30416 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 2718mb
10-23 14:28:44.635 30381 30416 I Unity : SystemInfo ARM big.LITTLE configuration: 2 big (mask: 0xc0), 6 little (mask: 0x3f)
10-23 14:28:44.636 30381 30416 I Unity : ApplicationInfo 'skip.card.solitaire.zero', Version '1.4', Min API Level '23', Target API Level '35'
10-23 14:28:44.636 30381 30416 I Unity : Built from '6000.1/staging' branch, Version '6000.1.17f1 (c0b9d3899998)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled'
10-23 14:28:44.636 30381 30416 I Unity : Device Model 'samsung SM-M305F', OS 'Android OS 10 (API 29)'
10-23 14:28:45.414 30381 30416 I Unity : Company Name: Floating Ninja Games
10-23 14:28:45.414 30381 30416 I Unity : Product Name: Skip Card Solitaire
10-23 14:28:46.047 30381 30416 E Unity : Unable to start the Android subsystem.
10-23 14:28:46.047 30381 30416 E Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
10-23 14:28:46.047 30381 30416 E Unity : UnityEngine.AdaptivePerformance.Google.Android.GoogleAndroidProviderLoader:Initialize()
10-23 14:28:46.047 30381 30416 E Unity : UnityEngine.AdaptivePerformance.AdaptivePerformanceManagerSettings:InitializeLoaderSync()
10-23 14:28:46.047 30381 30416 E Unity : UnityEngine.AdaptivePerformance.AdaptivePerformanceGeneralSettings:InitAdaptivePerformance()
10-23 14:28:46.047 30381 30416 E Unity :
10-23 14:28:46.057 30381 30416 E Unity : Unable to start the Samsung Android subsystem.
10-23 14:28:46.057 30381 30416 E Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
10-23 14:28:46.057 30381 30416 E Unity : UnityEngine.AdaptivePerformance.Samsung.Android.SamsungAndroidProviderLoader:Initialize()
10-23 14:28:46.057 30381 30416 E Unity : UnityEngine.AdaptivePerformance.AdaptivePerformanceManagerSettings:InitializeLoaderSync()
10-23 14:28:46.057 30381 30416 E Unity : UnityEngine.AdaptivePerformance.AdaptivePerformanceGeneralSettings:InitAdaptivePerformance()
10-23 14:28:46.057 30381 30416 E Unity :
10-23 14:28:46.977 30381 30416 I Unity : Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
10-23 14:28:46.977 30381 30416 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
10-23 14:28:46.977 30381 30416 I Unity : Sirenix.Serialization.UnitySerializationInitializer:Initialize()
10-23 14:28:46.977 30381 30416 I Unity :
10-23 14:28:46.980 30381 30416 I Unity : Odin Serializer detected non-white-listed runtime platform Android; disabling all unaligned memory read/writes.
10-23 14:28:46.980 30381 30416 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
10-23 14:28:46.980 30381 30416 I Unity : Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform)
10-23 14:28:46.980 30381 30416 I Unity : Sirenix.Serialization.UnitySerializationInitializer:Initialize()
10-23 14:28:46.980 30381 30416 I Unity :
10-23 14:28:47.671 30381 30416 I Unity :
10-23 14:28:47.671 30381 30416 I Unity :
10-23 14:28:47.671 30381 30416 I Unity : GameBackgroundManager:: 🚀 Starting background preload in Awake...
10-23 14:28:47.678 30381 30416 I Unity :
10-23 14:28:47.678 30381 30416 I Unity :
10-23 14:28:47.678 30381 30416 I Unity : GameBackgroundManager:: 🔄 Starting async preload of all background sprites...
10-23 14:28:47.679 30381 30416 I Unity :
10-23 14:28:47.679 30381 30416 I Unity :
10-23 14:28:47.679 30381 30416 I Unity : GameBackgroundManager:: 📥 Loading sprite asynchronously from: Backgrounds/bg1
10-23 14:28:47.680 30381 30416 I Unity :
10-23 14:28:47.680 30381 30416 I Unity :
10-23 14:28:47.680 30381 30416 I Unity : GameBackgroundManager:: 📥 Loading sprite asynchronously from: Backgrounds/bg2
10-23 14:28:47.681 30381 30416 I Unity :
10-23 14:28:47.681 30381 30416 I Unity :
10-23 14:28:47.681 30381 30416 I Unity : GameBackgroundManager:: 📥 Loading sprite asynchronously from: Backgrounds/bg1
10-23 14:28:48.066 30381 30416 I Unity :
10-23 14:28:48.066 30381 30416 I Unity :
10-23 14:28:48.066 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 1.525s - onlineGameState None
10-23 14:28:48.072 30381 30416 I Unity :
10-23 14:28:48.072 30381 30416 I Unity :
10-23 14:28:48.072 30381 30416 I Unity : NkmCntrl:: OnApplicationFocus True
10-23 14:28:48.296 30381 30416 W Unity : [OneSignal] This feature is only available for iOS.
10-23 14:28:48.297 30381 30416 I Unity : [CameraFit] Aspect: 0.484, 8:5 Mode: False, Power: 1.00, FOV Multiplier: 1.161, Final FOV: 69.7°
10-23 14:28:48.323 30381 30416 I Unity : Debug logs not implemented on android
10-23 14:28:48.379 30381 30416 I Unity :
10-23 14:28:48.379 30381 30416 I Unity :
10-23 14:28:48.379 30381 30416 I Unity : TogglePauseScreen False
10-23 14:28:48.386 30381 30416 I Unity :
10-23 14:28:48.386 30381 30416 I Unity :
10-23 14:28:48.386 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:28:48.386 30381 30416 I Unity :
10-23 14:28:48.386 30381 30416 I Unity :
10-23 14:28:48.386 30381 30416 I Unity : Hide Game Scene UI
10-23 14:28:48.389 30381 30416 I Unity :
10-23 14:28:48.389 30381 30416 I Unity :
10-23 14:28:48.389 30381 30416 I Unity : UpdatePlayerCoins 100
10-23 14:28:48.390 30381 30416 I Unity :
10-23 14:28:48.390 30381 30416 I Unity :
10-23 14:28:48.390 30381 30416 I Unity : Show MainMenu False
10-23 14:28:48.391 30381 30416 I Unity :
10-23 14:28:48.391 30381 30416 I Unity :
10-23 14:28:48.391 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:28:48.392 30381 30416 I Unity :
10-23 14:28:48.392 30381 30416 I Unity :
10-23 14:28:48.392 30381 30416 I Unity : GameBackgroundManager:: ⚠️ Preload not complete in Awake, loading now...
10-23 14:28:48.393 30381 30416 I Unity :
10-23 14:28:48.393 30381 30416 I Unity :
10-23 14:28:48.393 30381 30416 I Unity : GameBackgroundManager:: Backgrounds already preloaded or preloading in progress.
10-23 14:28:48.394 30381 30416 I Unity :
10-23 14:28:48.394 30381 30416 I Unity :
10-23 14:28:48.394 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:28:48.433 30381 30416 I Unity :
10-23 14:28:48.433 30381 30416 I Unity :
10-23 14:28:48.433 30381 30416 I Unity : GameBackgroundManager:: ✅ Successfully loaded sprite from: Backgrounds/bg1
10-23 14:28:48.437 30381 30416 I Unity :
10-23 14:28:48.437 30381 30416 I Unity :
10-23 14:28:48.437 30381 30416 I Unity : GameBackgroundManager:: ✅ Successfully loaded sprite from: Backgrounds/bg2
10-23 14:28:48.438 30381 30416 I Unity :
10-23 14:28:48.438 30381 30416 I Unity :
10-23 14:28:48.438 30381 30416 I Unity : GameBackgroundManager:: ✅ Successfully loaded sprite from: Backgrounds/bg1
10-23 14:28:48.440 30381 30416 I Unity :
10-23 14:28:48.440 30381 30416 I Unity :
10-23 14:28:48.440 30381 30416 I Unity : GameBackgroundManager:: ✅ Preload complete! Classic: True, Fusion: True, Default: True
10-23 14:28:48.443 30381 30416 I Unity :
10-23 14:28:48.443 30381 30416 I Unity :
10-23 14:28:48.443 30381 30416 I Unity : GameBackgroundManager:: 🎨 Setting initial background to Fusion mode
10-23 14:28:48.444 30381 30416 I Unity :
10-23 14:28:48.444 30381 30416 I Unity :
10-23 14:28:48.444 30381 30416 I Unity : GameBackgroundManager:: 🎯 SetBackgroundForMode called with mode: Fusion
10-23 14:28:48.448 30381 30416 I Unity :
10-23 14:28:48.448 30381 30416 I Unity :
10-23 14:28:48.448 30381 30416 I Unity : GameBackgroundManager:: Preload complete: True
10-23 14:28:48.454 30381 30416 I Unity :
10-23 14:28:48.454 30381 30416 I Unity :
10-23 14:28:48.454 30381 30416 I Unity : GameBackgroundManager:: Current mode: Fusion
10-23 14:28:48.455 30381 30416 I Unity :
10-23 14:28:48.455 30381 30416 I Unity :
10-23 14:28:48.455 30381 30416 I Unity : GameBackgroundManager:: Selected sprite: bg2
10-23 14:28:48.455 30381 30416 I Unity :
10-23 14:28:48.455 30381 30416 I Unity :
10-23 14:28:48.455 30381 30416 I Unity : GameBackgroundManager:: Classic sprite: bg1
10-23 14:28:48.456 30381 30416 I Unity :
10-23 14:28:48.456 30381 30416 I Unity :
10-23 14:28:48.456 30381 30416 I Unity : GameBackgroundManager:: Fusion sprite: bg2
10-23 14:28:48.459 30381 30416 I Unity :
10-23 14:28:48.459 30381 30416 I Unity :
10-23 14:28:48.459 30381 30416 I Unity : GameBackgroundManager:: ✅ Instantly switched to Fusion background (sprite: bg2)
10-23 14:28:50.014 30381 30416 I Unity : RenderGraph is now disabled.
10-23 14:28:50.277 30381 30416 I Unity :
10-23 14:28:50.277 30381 30416 I Unity :
10-23 14:28:50.277 30381 30416 I Unity : NkmCntrl:: CheckConnection _host 143.110.183.123 port 7350 result Success error
10-23 14:28:50.277 30381 30416 I Unity :
10-23 14:28:50.277 30381 30416 I Unity :
10-23 14:28:50.277 30381 30416 I Unity : NkmCntrl:: Time taken for the request: 1.856184 seconds
10-23 14:28:50.278 30381 30416 I Unity :
10-23 14:28:50.278 30381 30416 I Unity :
10-23 14:28:50.278 30381 30416 I Unity : NkmCntrl:: CheckConnection True
10-23 14:28:50.278 30381 30416 I Unity :
10-23 14:28:50.278 30381 30416 I Unity :
10-23 14:28:50.278 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState to none in ContinueToLogin
10-23 14:28:50.279 30381 30416 I Unity :
10-23 14:28:50.279 30381 30416 I Unity :
10-23 14:28:50.279 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState None
10-23 14:28:50.284 30381 30416 I Unity :
10-23 14:28:50.284 30381 30416 I Unity :
10-23 14:28:50.284 30381 30416 I Unity : ShowLoadingScreen Logging in
10-23 14:28:50.285 30381 30416 I Unity :
10-23 14:28:50.285 30381 30416 I Unity :
10-23 14:28:50.285 30381 30416 I Unity : NkmCntrl:: TryLogin internetReachability: ReachableViaCarrierDataNetwork
10-23 14:28:50.286 30381 30416 I Unity :
10-23 14:28:50.286 30381 30416 I Unity :
10-23 14:28:50.286 30381 30416 I Unity : NkmCntrl:: TryLogin expired: True _session? True authToken
10-23 14:28:50.287 30381 30416 I Unity :
10-23 14:28:50.287 30381 30416 I Unity :
10-23 14:28:50.287 30381 30416 I Unity : NkmCntrl:: Session has expired. Must re-authenticate!
10-23 14:28:50.288 30381 30416 I Unity :
10-23 14:28:50.288 30381 30416 I Unity :
10-23 14:28:50.288 30381 30416 I Unity : NkmCntrl:: AuthenticateDevice
10-23 14:28:50.397 30381 30416 I Unity :
10-23 14:28:50.397 30381 30416 I Unity :
10-23 14:28:50.397 30381 30416 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC
10-23 14:28:50.401 30381 30416 I Unity :
10-23 14:28:50.401 30381 30416 I Unity :
10-23 14:28:50.401 30381 30416 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC Error Object reference not set to an instance of an object.
10-23 14:28:50.597 30381 30416 I Unity :
10-23 14:28:50.597 30381 30416 I Unity :
10-23 14:28:50.597 30381 30416 I Unity : NkmCntrl:: Session Session(AuthToken='eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ0aWQiOiJlYzU2ODNjZC1mNGIyLTQwMzYtOTA1Ni0wODAxODgyZDQyYzEiLCJ1aWQiOiI5M2U5N2RkMi04ODM2LTRjNDQtOWQ1Zi03N2IzMmY1MzNmMmUiLCJ1c24iOiJqWEJLU3JkVkdqIiwiZXhwIjoxNzYxMjE3MTMyfQ.frd5mx1biWNewLMTDcEoE611vmYiksbHY9_FNyH5liE', Created=False, CreateTime=50, ExpireTime=1761217132, RefreshToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ0aWQiOiJlYzU2ODNjZC1mNGIyLTQwMzYtOTA1Ni0wODAxODgyZDQyYzEiLCJ1aWQiOiI5M2U5N2RkMi04ODM2LTRjNDQtOWQ1Zi03N2IzMmY1MzNmMmUiLCJ1c24iOiJqWEJLU3JkVkdqIiwiZXhwIjoxNzYxMjEzNTMyfQ.iu7YMqPjvH_Bt8xfSZWLL5XIdr1kv9Pkn_piA0iUfHs, RefreshExpireTime=1761213532, Variables={}, Username='jXBKSrdVGj', UserId='93e97dd2-8836-4c44-9d5f-77b32f533f2e')
10-23 14:28:50.598 30381 30416 I Unity :
10-23 14:28:50.598 30381 30416 I Unity :
10-23 14:28:50.598 30381 30416 I Unity : NkmCntrl:: eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ0aWQiOiJlYzU2ODNjZC1mNGIyLTQwMzYtOTA1Ni0wODAxODgyZDQyYzEiLCJ1aWQiOiI5M2U5N2RkMi04ODM2LTRjNDQtOWQ1Zi03N2IzMmY1MzNmMmUiLCJ1c24iOiJqWEJLU3JkVkdqIiwiZXhwIjoxNzYxMjE3MTMyfQ.frd5mx1biWNewLMTDcEoE611vmYiksbHY9_FNyH5liE
10-23 14:28:50.600 30381 30416 I Unity :
10-23 14:28:50.600 30381 30416 I Unity :
10-23 14:28:50.600 30381 30416 I Unity : NkmCntrl:: Session user id: '93e97dd2-8836-4c44-9d5f-77b32f533f2e'
10-23 14:28:50.601 30381 30416 I Unity :
10-23 14:28:50.601 30381 30416 I Unity :
10-23 14:28:50.601 30381 30416 I Unity : NkmCntrl:: Session user username: 'jXBKSrdVGj'
10-23 14:28:50.602 30381 30416 I Unity :
10-23 14:28:50.602 30381 30416 I Unity :
10-23 14:28:50.602 30381 30416 I Unity : NkmCntrl:: Session has expired: False
10-23 14:28:50.603 30381 30416 I Unity :
10-23 14:28:50.603 30381 30416 I Unity :
10-23 14:28:50.603 30381 30416 I Unity : NkmCntrl:: Session expires at: 1761217132
10-23 14:28:50.604 30381 30416 I Unity :
10-23 14:28:50.604 30381 30416 I Unity :
10-23 14:28:50.604 30381 30416 I Unity : NkmCntrl:: Session Created?: False
10-23 14:28:50.609 30381 30416 I Unity :
10-23 14:28:50.609 30381 30416 I Unity :
10-23 14:28:50.609 30381 30416 I Unity : NkmCntrl:: OnLogin nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:28:50.863 30381 30416 I Unity :
10-23 14:28:50.863 30381 30416 I Unity :
10-23 14:28:50.863 30381 30416 I Unity : NkmCntrl:: Classic Mode Enabled: True
10-23 14:28:50.898 30381 30416 I Unity :
10-23 14:28:50.898 30381 30416 I Unity :
10-23 14:28:50.898 30381 30416 I Unity : NkmCntrl:: GetPlayerDetail displayName brual avatarID 14 success True Metadata {"AvatarID": 14, "DisplayName": "brual", "OneSignalID": "421d4b42-8bad-4fa2-b1d4-604736302594"}
10-23 14:28:50.900 30381 30416 I Unity :
10-23 14:28:50.900 30381 30416 I Unity :
10-23 14:28:50.900 30381 30416 I Unity : NkmCntrl:: OnLogin success True playerName brual avatarID 14 RandomNameAssignedDuringSignup? False
10-23 14:28:50.901 30381 30416 I Unity :
10-23 14:28:50.901 30381 30416 I Unity :
10-23 14:28:50.901 30381 30416 I Unity : NkmCntrl:: OnLogin randomNameAssigned False
10-23 14:28:50.903 30381 30416 I Unity :
10-23 14:28:50.903 30381 30416 I Unity :
10-23 14:28:50.903 30381 30416 I Unity : NkmCntrl:: OnLogin setting existing name and ID avatarID 14 playerName brual
10-23 14:28:50.904 30381 30416 I Unity :
10-23 14:28:50.904 30381 30416 I Unity :
10-23 14:28:50.904 30381 30416 I Unity : HideLoadingScreenWithoutCallback: OnLogin
10-23 14:28:50.905 30381 30416 I Unity :
10-23 14:28:50.905 30381 30416 I Unity :
10-23 14:28:50.905 30381 30416 I Unity : HideLoadingScreenWithoutCallback: OnLoginEvent - Login Success
10-23 14:28:50.907 30381 30416 I Unity :
10-23 14:28:50.907 30381 30416 I Unity :
10-23 14:28:50.907 30381 30416 I Unity : UpdatePlayerNameAndAvatar brual brual
10-23 14:28:50.909 30381 30416 I Unity :
10-23 14:28:50.909 30381 30416 I Unity :
10-23 14:28:50.909 30381 30416 I Unity : HideLoadingScreenWithoutCallback: MainMenu OnLogin - Post login cleanup
10-23 14:28:50.913 30381 30416 I Unity :
10-23 14:28:50.913 30381 30416 I Unity :
10-23 14:28:50.913 30381 30416 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC
10-23 14:28:50.917 30381 30416 I Unity :
10-23 14:28:50.917 30381 30416 I Unity :
10-23 14:28:50.917 30381 30416 I Unity : NkmCntrl:: InitCurrency
10-23 14:28:50.918 30381 30416 I Unity :
10-23 14:28:50.918 30381 30416 I Unity :
10-23 14:28:50.918 30381 30416 I Unity : ShowLoadingScreen Please wait
10-23 14:28:50.922 30381 30416 I Unity :
10-23 14:28:50.922 30381 30416 I Unity :
10-23 14:28:50.922 30381 30416 I Unity : NkmCntrl:: InitMultiplayer _socket True _multiplayerInitialized False _loggedIn True
10-23 14:28:50.924 30381 30416 I Unity :
10-23 14:28:50.924 30381 30416 I Unity :
10-23 14:28:50.924 30381 30416 I Unity : NkmCntrl:: Creating new socket
10-23 14:28:51.015 30381 30416 I Unity :
10-23 14:28:51.015 30381 30416 I Unity :
10-23 14:28:51.015 30381 30416 I Unity : NkmCntrl:: InitCurrency {"success":false,"message":"Not a new account."}
10-23 14:28:51.017 30381 30416 I Unity :
10-23 14:28:51.017 30381 30416 I Unity :
10-23 14:28:51.017 30381 30416 I Unity : NkmCntrl:: GetCurrency
10-23 14:28:51.019 30381 30416 I Unity :
10-23 14:28:51.019 30381 30416 I Unity :
10-23 14:28:51.019 30381 30416 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC Loaded
10-23 14:28:51.021 30381 30416 I Unity :
10-23 14:28:51.021 30381 30416 I Unity :
10-23 14:28:51.021 30381 30416 I Unity : NkmCntrl:: Leaderboard Count: 1
10-23 14:28:51.023 30381 30416 I Unity :
10-23 14:28:51.023 30381 30416 I Unity :
10-23 14:28:51.023 30381 30416 I Unity : NkmCntrl:: Local Player's Leaderboard ID: weeklyScore
10-23 14:28:51.024 30381 30416 I Unity :
10-23 14:28:51.024 30381 30416 I Unity :
10-23 14:28:51.024 30381 30416 I Unity : NkmCntrl:: Local Player's Score: 5
10-23 14:28:51.025 30381 30416 I Unity :
10-23 14:28:51.025 30381 30416 I Unity :
10-23 14:28:51.025 30381 30416 I Unity : NkmCntrl:: Local Player's Rank: 1
10-23 14:28:51.077 30381 30416 I Unity :
10-23 14:28:51.077 30381 30416 I Unity :
10-23 14:28:51.077 30381 30416 I Unity : UpdateIsOnlineIcon:: isOnline? False kaans
10-23 14:28:51.079 30381 30416 I Unity :
10-23 14:28:51.079 30381 30416 I Unity :
10-23 14:28:51.079 30381 30416 I Unity : UpdateIsOnlineIcon:: isOnline? False evol
10-23 14:28:51.081 30381 30416 I Unity :
10-23 14:28:51.081 30381 30416 I Unity :
10-23 14:28:51.081 30381 30416 I Unity : UpdateIsOnlineIcon:: isOnline? True qheqrol
10-23 14:28:51.145 30381 30416 I Unity :
10-23 14:28:51.145 30381 30416 I Unity :
10-23 14:28:51.145 30381 30416 I Unity : UpdateIsOnlineIcon:: isOnline? False craqix
10-23 14:28:51.147 30381 30416 I Unity :
10-23 14:28:51.147 30381 30416 I Unity :
10-23 14:28:51.147 30381 30416 I Unity : UpdateIsOnlineIcon:: isOnline? True Mamthaa
10-23 14:28:51.149 30381 30416 I Unity :
10-23 14:28:51.149 30381 30416 I Unity :
10-23 14:28:51.149 30381 30416 I Unity : NkmCntrl:: GetCurrency Coins: 100
10-23 14:28:51.151 30381 30416 I Unity :
10-23 14:28:51.151 30381 30416 I Unity :
10-23 14:28:51.151 30381 30416 I Unity : UpdatePlayerCoins 100
10-23 14:28:51.153 30381 30416 I Unity :
10-23 14:28:51.153 30381 30416 I Unity :
10-23 14:28:51.153 30381 30416 I Unity : HideLoadingScreenWithoutCallback: Init currency
10-23 14:28:51.175 30381 30416 I Unity :
10-23 14:28:51.175 30381 30416 I Unity :
10-23 14:28:51.175 30381 30416 I Unity : NkmCntrl:: Socket connected.
10-23 14:28:51.181 30381 30416 I Unity :
10-23 14:28:51.181 30381 30416 I Unity :
10-23 14:28:51.181 30381 30416 I Unity : NkmCntrl:: After socket connected.
10-23 14:28:51.197 30381 30416 I Unity :
10-23 14:28:51.197 30381 30416 I Unity :
10-23 14:28:51.197 30381 30416 I Unity : NkmCntrl:: UpdatePlayerMedata jsonString: {"DisplayName":"brual","AvatarID":14,"OneSignalID":"421d4b42-8bad-4fa2-b1d4-604736302594"}
10-23 14:28:51.203 30381 30416 I Unity :
10-23 14:28:51.203 30381 30416 I Unity :
10-23 14:28:51.203 30381 30416 I Unity : UpdateIsOnlineIcon:: isOnline? False scuak
10-23 14:28:51.237 30381 30416 I Unity :
10-23 14:28:51.237 30381 30416 I Unity :
10-23 14:28:51.237 30381 30416 I Unity : MainMenu animation completed
10-23 14:28:51.304 30381 30416 I Unity :
10-23 14:28:51.304 30381 30416 I Unity :
10-23 14:28:51.304 30381 30416 I Unity : NkmCntrl:: UpdatePlayerMedata response: HttpKey: , Id: rpc_update_metadata, Payload: ,
10-23 14:28:52.172 30381 30416 I Unity :
10-23 14:28:52.172 30381 30416 I Unity :
10-23 14:28:52.172 30381 30416 I Unity : UpdatePlayerCoins 100
10-23 14:28:52.906 30381 30416 I Unity :
10-23 14:28:52.906 30381 30416 I Unity :
10-23 14:28:52.906 30381 30416 I Unity : Rate visible True isShowingDialog False isShowingLoadingScreen False
10-23 14:28:52.907 30381 30416 I Unity :
10-23 14:28:52.907 30381 30416 I Unity :
10-23 14:28:52.907 30381 30416 I Unity : Rate......: launchCount 14 didRate False rem 4 didShowRateUsDialog False
10-23 14:29:25.546 30381 30416 I Unity :
10-23 14:29:25.546 30381 30416 I Unity :
10-23 14:29:25.546 30381 30416 I Unity : ShowLoadingScreen Please wait
10-23 14:29:25.548 30381 30416 I Unity :
10-23 14:29:25.548 30381 30416 I Unity :
10-23 14:29:25.548 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:29:25.552 30381 30416 I Unity :
10-23 14:29:25.552 30381 30416 I Unity :
10-23 14:29:25.552 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-23 14:29:25.553 30381 30416 I Unity :
10-23 14:29:25.553 30381 30416 I Unity :
10-23 14:29:25.553 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:29:25.554 30381 30416 I Unity :
10-23 14:29:25.554 30381 30416 I Unity :
10-23 14:29:25.554 30381 30416 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-23 14:29:25.652 30381 30416 I Unity :
10-23 14:29:25.652 30381 30416 I Unity :
10-23 14:29:25.652 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-23 14:29:25.652 30381 30416 I Unity : "canJoin": true
10-23 14:29:25.652 30381 30416 I Unity : }
10-23 14:29:25.654 30381 30416 I Unity :
10-23 14:29:25.654 30381 30416 I Unity :
10-23 14:29:25.654 30381 30416 I Unity : NkmCntrl:: You can join the game
10-23 14:29:25.655 30381 30416 I Unity :
10-23 14:29:25.655 30381 30416 I Unity :
10-23 14:29:25.655 30381 30416 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-23 14:29:25.656 30381 30416 I Unity :
10-23 14:29:25.656 30381 30416 I Unity :
10-23 14:29:25.656 30381 30416 I Unity : HideLoadingScreenWithoutCallback: ContinueToPlayOnlineRandom Gate
10-23 14:29:25.660 30381 30416 I Unity :
10-23 14:29:25.660 30381 30416 I Unity :
10-23 14:29:25.660 30381 30416 I Unity : LogEvent: coins_check_pass IsInitilized True
10-23 14:29:25.661 30381 30416 I Unity :
10-23 14:29:25.661 30381 30416 I Unity :
10-23 14:29:25.661 30381 30416 I Unity : ShowDialogBox Choose your game mode.
10-23 14:29:31.115 30381 30416 I Unity :
10-23 14:29:31.115 30381 30416 I Unity :
10-23 14:29:31.115 30381 30416 I Unity : playClassic False
10-23 14:29:31.116 30381 30416 I Unity :
10-23 14:29:31.116 30381 30416 I Unity :
10-23 14:29:31.116 30381 30416 I Unity : LogEvent: ModeSelection IsInitilized True
10-23 14:29:31.119 30381 30416 I Unity :
10-23 14:29:31.119 30381 30416 I Unity :
10-23 14:29:31.119 30381 30416 I Unity : PlayPopDown
10-23 14:29:31.414 30381 30416 I Unity :
10-23 14:29:31.414 30381 30416 I Unity :
10-23 14:29:31.414 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:29:31.414 30381 30416 I Unity :
10-23 14:29:31.414 30381 30416 I Unity :
10-23 14:29:31.414 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-23 14:29:31.415 30381 30416 I Unity :
10-23 14:29:31.415 30381 30416 I Unity :
10-23 14:29:31.415 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:29:31.514 30381 30416 I Unity :
10-23 14:29:31.514 30381 30416 I Unity :
10-23 14:29:31.514 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-23 14:29:31.514 30381 30416 I Unity : "canJoin": true
10-23 14:29:31.514 30381 30416 I Unity : }
10-23 14:29:31.516 30381 30416 I Unity :
10-23 14:29:31.516 30381 30416 I Unity :
10-23 14:29:31.516 30381 30416 I Unity : NkmCntrl:: You can join the game
10-23 14:29:31.517 30381 30416 I Unity :
10-23 14:29:31.517 30381 30416 I Unity :
10-23 14:29:31.517 30381 30416 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-23 14:29:31.519 30381 30416 I Unity :
10-23 14:29:31.519 30381 30416 I Unity :
10-23 14:29:31.519 30381 30416 I Unity : HideLoadingScreenWithoutCallback: JoinRandomRoom
10-23 14:29:31.522 30381 30416 I Unity :
10-23 14:29:31.522 30381 30416 I Unity :
10-23 14:29:31.522 30381 30416 I Unity : WaitingRoom: Init gameMode OnlineRandom
10-23 14:29:31.524 30381 30416 I Unity :
10-23 14:29:31.524 30381 30416 I Unity :
10-23 14:29:31.524 30381 30416 I Unity : WaitingRoom: Init complete
10-23 14:29:31.527 30381 30416 I Unity :
10-23 14:29:31.527 30381 30416 I Unity :
10-23 14:29:31.527 30381 30416 I Unity : GameController:: Play OnlineRandom
10-23 14:29:31.528 30381 30416 I Unity :
10-23 14:29:31.528 30381 30416 I Unity :
10-23 14:29:31.528 30381 30416 I Unity : LogEvent: Play IsInitilized True
10-23 14:29:31.540 30381 30416 I Unity :
10-23 14:29:31.540 30381 30416 I Unity :
10-23 14:29:31.540 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:29:31.542 30381 30416 I Unity :
10-23 14:29:31.542 30381 30416 I Unity :
10-23 14:29:31.542 30381 30416 I Unity : GameController:: SetCurrentGameRules 2
10-23 14:29:31.543 30381 30416 I Unity :
10-23 14:29:31.543 30381 30416 I Unity :
10-23 14:29:31.543 30381 30416 I Unity : GameController:: 🎨 Attempting to update background. Manager null? False
10-23 14:29:31.543 30381 30416 I Unity :
10-23 14:29:31.543 30381 30416 I Unity :
10-23 14:29:31.543 30381 30416 I Unity : GameController:: Selected card mode: Fusion
10-23 14:29:31.544 30381 30416 I Unity :
10-23 14:29:31.544 30381 30416 I Unity :
10-23 14:29:31.544 30381 30416 I Unity : GameController:: ✅ Background Manager found, calling EnsureBackgroundLoaded()
10-23 14:29:31.546 30381 30416 I Unity :
10-23 14:29:31.546 30381 30416 I Unity :
10-23 14:29:31.546 30381 30416 I Unity : GameBackgroundManager:: 🔍 EnsureBackgroundLoaded called! Current mode: Fusion
10-23 14:29:31.547 30381 30416 I Unity :
10-23 14:29:31.547 30381 30416 I Unity :
10-23 14:29:31.547 30381 30416 I Unity : GameBackgroundManager:: Preload complete: True
10-23 14:29:31.548 30381 30416 I Unity :
10-23 14:29:31.548 30381 30416 I Unity :
10-23 14:29:31.548 30381 30416 I Unity : GameBackgroundManager:: ✅ Preload complete, setting background to Fusion
10-23 14:29:31.549 30381 30416 I Unity :
10-23 14:29:31.549 30381 30416 I Unity :
10-23 14:29:31.549 30381 30416 I Unity : GameBackgroundManager:: 🎯 SetBackgroundForMode called with mode: Fusion
10-23 14:29:31.551 30381 30416 I Unity :
10-23 14:29:31.551 30381 30416 I Unity :
10-23 14:29:31.551 30381 30416 I Unity : GameBackgroundManager:: Preload complete: True
10-23 14:29:31.552 30381 30416 I Unity :
10-23 14:29:31.552 30381 30416 I Unity :
10-23 14:29:31.552 30381 30416 I Unity : GameBackgroundManager:: Current mode: Fusion
10-23 14:29:31.553 30381 30416 I Unity :
10-23 14:29:31.553 30381 30416 I Unity :
10-23 14:29:31.553 30381 30416 I Unity : GameBackgroundManager:: Selected sprite: bg2
10-23 14:29:31.554 30381 30416 I Unity :
10-23 14:29:31.554 30381 30416 I Unity :
10-23 14:29:31.554 30381 30416 I Unity : GameBackgroundManager:: Classic sprite: bg1
10-23 14:29:31.555 30381 30416 I Unity :
10-23 14:29:31.555 30381 30416 I Unity :
10-23 14:29:31.555 30381 30416 I Unity : GameBackgroundManager:: Fusion sprite: bg2
10-23 14:29:31.556 30381 30416 I Unity :
10-23 14:29:31.556 30381 30416 I Unity :
10-23 14:29:31.556 30381 30416 I Unity : GameBackgroundManager:: ✅ Instantly switched to Fusion background (sprite: bg2)
10-23 14:29:31.558 30381 30416 I Unity :
10-23 14:29:31.558 30381 30416 I Unity :
10-23 14:29:31.558 30381 30416 I Unity : NkmCntrl:: JoinRandomRoom
10-23 14:29:31.559 30381 30416 I Unity :
10-23 14:29:31.559 30381 30416 I Unity :
10-23 14:29:31.559 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState Joining
10-23 14:29:31.682 30381 30416 I Unity :
10-23 14:29:31.682 30381 30416 I Unity :
10-23 14:29:31.682 30381 30416 I Unity : NkmCntrl:: ContinueToJoinRandomRoom: {"created":false,"matchId":"90ac2e40-d462-43fe-bfdb-f951e63ab3f6.nakama"}
10-23 14:29:31.752 30381 30416 I Unity :
10-23 14:29:31.752 30381 30416 I Unity :
10-23 14:29:31.752 30381 30416 I Unity : NkmCntrl:: setting _currentMatchID 3 90ac2e40-d462-43fe-bfdb-f951e63ab3f6.nakama
10-23 14:29:31.754 30381 30416 I Unity :
10-23 14:29:31.754 30381 30416 I Unity :
10-23 14:29:31.754 30381 30416 I Unity : NkmCntrl:: Joined Random match: 90ac2e40-d462-43fe-bfdb-f951e63ab3f6.nakama
10-23 14:29:31.755 30381 30416 I Unity :
10-23 14:29:31.755 30381 30416 I Unity :
10-23 14:29:31.755 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState Joined
10-23 14:29:31.757 30381 30416 I Unity :
10-23 14:29:31.757 30381 30416 I Unity :
10-23 14:29:31.757 30381 30416 I Unity : GameController:: JoinRandomRoom status success? True errorMessage
10-23 14:29:31.760 30381 30416 I Unity :
10-23 14:29:31.760 30381 30416 I Unity :
10-23 14:29:31.760 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:29:31.790 30381 30416 I Unity :
10-23 14:29:31.790 30381 30416 I Unity :
10-23 14:29:31.790 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:29:31.792 30381 30416 I Unity :
10-23 14:29:31.792 30381 30416 I Unity :
10-23 14:29:31.792 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:29:31.792 30381 30416 I Unity :
10-23 14:29:31.792 30381 30416 I Unity :
10-23 14:29:31.792 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:29:31.793 30381 30416 I Unity :
10-23 14:29:31.793 30381 30416 I Unity :
10-23 14:29:31.793 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:29:31.794 30381 30416 I Unity :
10-23 14:29:31.794 30381 30416 I Unity :
10-23 14:29:31.794 30381 30416 I Unity : GameController:: GetOnlinePlayerUsingNakamaID nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b is null
10-23 14:29:31.795 30381 30416 I Unity :
10-23 14:29:31.795 30381 30416 I Unity :
10-23 14:29:31.795 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:29:31.796 30381 30416 I Unity :
10-23 14:29:31.796 30381 30416 I Unity :
10-23 14:29:31.796 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:29:31.797 30381 30416 I Unity :
10-23 14:29:31.797 30381 30416 I Unity :
10-23 14:29:31.797 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:29:31.798 30381 30416 I Unity :
10-23 14:29:31.798 30381 30416 I Unity :
10-23 14:29:31.798 30381 30416 I Unity : GameController:: GetOnlinePlayerUsingNakamaID nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e is null
10-23 14:29:32.383 30381 30416 I Unity :
10-23 14:29:32.383 30381 30416 I Unity :
10-23 14:29:32.383 30381 30416 I Unity : NkmCntrl:: Game starts in 8
10-23 14:29:33.319 30381 30416 I Unity :
10-23 14:29:33.319 30381 30416 I Unity :
10-23 14:29:33.319 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:29:33.352 30381 30416 I Unity :
10-23 14:29:33.352 30381 30416 I Unity :
10-23 14:29:33.352 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:29:33.353 30381 30416 I Unity :
10-23 14:29:33.353 30381 30416 I Unity :
10-23 14:29:33.353 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:29:33.354 30381 30416 I Unity :
10-23 14:29:33.354 30381 30416 I Unity :
10-23 14:29:33.354 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:29:33.355 30381 30416 I Unity :
10-23 14:29:33.355 30381 30416 I Unity :
10-23 14:29:33.355 30381 30416 I Unity : GameController:: GetOnlinePlayerUsingNakamaID nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b is null
10-23 14:29:33.357 30381 30416 I Unity :
10-23 14:29:33.357 30381 30416 I Unity :
10-23 14:29:33.357 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:29:33.358 30381 30416 I Unity :
10-23 14:29:33.358 30381 30416 I Unity :
10-23 14:29:33.358 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:29:33.359 30381 30416 I Unity :
10-23 14:29:33.359 30381 30416 I Unity :
10-23 14:29:33.359 30381 30416 I Unity : GameController:: GetOnlinePlayerUsingNakamaID nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e is null
10-23 14:29:33.361 30381 30416 I Unity :
10-23 14:29:33.361 30381 30416 I Unity :
10-23 14:29:33.361 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:29:33.363 30381 30416 I Unity :
10-23 14:29:33.363 30381 30416 I Unity :
10-23 14:29:33.363 30381 30416 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:29:33.365 30381 30416 I Unity :
10-23 14:29:33.365 30381 30416 I Unity :
10-23 14:29:33.365 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:29:33.366 30381 30416 I Unity :
10-23 14:29:33.366 30381 30416 I Unity :
10-23 14:29:33.366 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:29:33.368 30381 30416 I Unity :
10-23 14:29:33.368 30381 30416 I Unity :
10-23 14:29:33.368 30381 30416 I Unity : GameController:: GetOnlinePlayerUsingNakamaID nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 is null
10-23 14:29:33.369 30381 30416 I Unity :
10-23 14:29:33.369 30381 30416 I Unity :
10-23 14:29:33.369 30381 30416 I Unity : NkmCntrl:: Game starts in 7
10-23 14:29:34.387 30381 30416 I Unity :
10-23 14:29:34.387 30381 30416 I Unity :
10-23 14:29:34.387 30381 30416 I Unity : NkmCntrl:: Game starts in 6
10-23 14:29:34.787 30381 30416 I Unity :
10-23 14:29:34.787 30381 30416 I Unity :
10-23 14:29:34.787 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:29:34.820 30381 30416 I Unity :
10-23 14:29:34.820 30381 30416 I Unity :
10-23 14:29:34.820 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:29:34.821 30381 30416 I Unity :
10-23 14:29:34.821 30381 30416 I Unity :
10-23 14:29:34.821 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:29:34.822 30381 30416 I Unity :
10-23 14:29:34.822 30381 30416 I Unity :
10-23 14:29:34.822 30381 30416 I Unity : GameController:: GetOnlinePlayerUsingNakamaID nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e is null
10-23 14:29:34.824 30381 30416 I Unity :
10-23 14:29:34.824 30381 30416 I Unity :
10-23 14:29:34.824 30381 30416 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:29:34.825 30381 30416 I Unity :
10-23 14:29:34.825 30381 30416 I Unity :
10-23 14:29:34.825 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:29:34.826 30381 30416 I Unity :
10-23 14:29:34.826 30381 30416 I Unity :
10-23 14:29:34.826 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:29:34.827 30381 30416 I Unity :
10-23 14:29:34.827 30381 30416 I Unity :
10-23 14:29:34.827 30381 30416 I Unity : GameController:: GetOnlinePlayerUsingNakamaID nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 is null
10-23 14:29:34.830 30381 30416 I Unity :
10-23 14:29:34.830 30381 30416 I Unity :
10-23 14:29:34.830 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:29:34.832 30381 30416 I Unity :
10-23 14:29:34.832 30381 30416 I Unity :
10-23 14:29:34.832 30381 30416 I Unity : OnPlayerJoinLobby userId: b396ebff-bb16-4600-af7f-f940e647754f
10-23 14:29:34.833 30381 30416 I Unity :
10-23 14:29:34.833 30381 30416 I Unity :
10-23 14:29:34.833 30381 30416 I Unity : OnPlayerJoinLobby: user b396ebff-bb16-4600-af7f-f940e647754f not found in friends list
10-23 14:29:34.834 30381 30416 I Unity :
10-23 14:29:34.834 30381 30416 I Unity :
10-23 14:29:34.834 30381 30416 I Unity : GameController:: GetOnlinePlayerUsingNakamaID nakamaID b396ebff-bb16-4600-af7f-f940e647754f is null
10-23 14:29:34.836 30381 30416 I Unity :
10-23 14:29:34.836 30381 30416 I Unity :
10-23 14:29:34.836 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:29:34.837 30381 30416 I Unity :
10-23 14:29:34.837 30381 30416 I Unity :
10-23 14:29:34.837 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:29:34.838 30381 30416 I Unity :
10-23 14:29:34.838 30381 30416 I Unity :
10-23 14:29:34.838 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:29:34.839 30381 30416 I Unity :
10-23 14:29:34.839 30381 30416 I Unity :
10-23 14:29:34.839 30381 30416 I Unity : GameController:: GetOnlinePlayerUsingNakamaID nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b is null
10-23 14:29:34.856 30381 30416 I Unity :
10-23 14:29:34.856 30381 30416 I Unity :
10-23 14:29:34.856 30381 30416 I Unity : NkmCntrl:: Start the match
10-23 14:29:34.857 30381 30416 I Unity :
10-23 14:29:34.857 30381 30416 I Unity :
10-23 14:29:34.857 30381 30416 I Unity : ForceHideDialogBoxWithoutCallback
10-23 14:29:34.858 30381 30416 I Unity :
10-23 14:29:34.858 30381 30416 I Unity :
10-23 14:29:34.858 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:29:34.861 30381 30416 I Unity :
10-23 14:29:34.861 30381 30416 I Unity :
10-23 14:29:34.861 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:29:34.862 30381 30416 I Unity :
10-23 14:29:34.862 30381 30416 I Unity :
10-23 14:29:34.862 30381 30416 I Unity : TogglePauseScreen False
10-23 14:29:34.863 30381 30416 I Unity :
10-23 14:29:34.863 30381 30416 I Unity :
10-23 14:29:34.863 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:29:34.864 30381 30416 I Unity :
10-23 14:29:34.864 30381 30416 I Unity :
10-23 14:29:34.864 30381 30416 I Unity : Show Game Scene UI
10-23 14:29:34.864 30381 30416 I Unity :
10-23 14:29:34.864 30381 30416 I Unity :
10-23 14:29:34.864 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Skipping heartbeat start at STC_MatchStart - will start at STC_InitGame when game begins
10-23 14:29:34.865 30381 30416 I Unity :
10-23 14:29:34.865 30381 30416 I Unity :
10-23 14:29:34.865 30381 30416 I Unity : NkmCntrl:: STC_CoinsUpdated previousCoins 100 updatedCoins 0
10-23 14:29:34.921 30381 30416 I Unity :
10-23 14:29:34.921 30381 30416 I Unity :
10-23 14:29:34.921 30381 30416 I Unity : NkmCntrl:: STC_InitGame False _askedForTheLatestState False
10-23 14:29:34.921 30381 30416 I Unity :
10-23 14:29:34.921 30381 30416 I Unity :
10-23 14:29:34.921 30381 30416 I Unity : NkmCntrl:: REGRESSION 784: STC_InitGame - Starting heartbeat system (game is beginning)
10-23 14:29:34.922 30381 30416 I Unity :
10-23 14:29:34.922 30381 30416 I Unity :
10-23 14:29:34.922 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Heartbeat system status - Active: False, MatchID: True
10-23 14:29:34.922 30381 30416 I Unity :
10-23 14:29:34.922 30381 30416 I Unity :
10-23 14:29:34.922 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Starting heartbeat system for gameplay
10-23 14:29:34.923 30381 30416 I Unity :
10-23 14:29:34.923 30381 30416 I Unity :
10-23 14:29:34.923 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Started heartbeat system
10-23 14:29:34.949 30381 30416 I Unity :
10-23 14:29:34.949 30381 30416 I Unity :
10-23 14:29:34.949 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame received - matchCount: 1, localPlayer wasAI: False, current hand size: 0
10-23 14:29:34.950 30381 30416 I Unity :
10-23 14:29:34.950 30381 30416 I Unity :
10-23 14:29:34.950 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame - reconnecting: False, fastSyncMode: False
10-23 14:29:34.951 30381 30416 I Unity :
10-23 14:29:34.951 30381 30416 I Unity :
10-23 14:29:34.951 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: Using normal InitialiseOnlineGame (timeSinceResume: 63896826575.0s)
10-23 14:29:34.956 30381 30416 I Unity :
10-23 14:29:34.956 30381 30416 I Unity :
10-23 14:29:34.956 30381 30416 I Unity : GameController:: InitialiseOnlineGame - reconnecting=False
10-23 14:29:34.957 30381 30416 I Unity :
10-23 14:29:34.957 30381 30416 I Unity :
10-23 14:29:34.957 30381 30416 I Unity : ShowLoadingScreen Preparing the game.
10-23 14:29:34.960 30381 30416 I Unity :
10-23 14:29:34.960 30381 30416 I Unity :
10-23 14:29:34.960 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b id 0
10-23 14:29:34.962 30381 30416 I Unity :
10-23 14:29:34.962 30381 30416 I Unity :
10-23 14:29:34.962 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e id 1
10-23 14:29:34.963 30381 30416 I Unity :
10-23 14:29:34.963 30381 30416 I Unity :
10-23 14:29:34.963 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 id 2
10-23 14:29:34.964 30381 30416 I Unity :
10-23 14:29:34.964 30381 30416 I Unity :
10-23 14:29:34.964 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID b396ebff-bb16-4600-af7f-f940e647754f id 3
10-23 14:29:34.965 30381 30416 I Unity :
10-23 14:29:34.965 30381 30416 I Unity :
10-23 14:29:34.965 30381 30416 I Unity : GameController:: playersData.Count 4 playersJObject count 4
10-23 14:29:34.965 30381 30416 I Unity :
10-23 14:29:34.965 30381 30416 I Unity :
10-23 14:29:34.965 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4
10-23 14:29:34.967 30381 30416 I Unity :
10-23 14:29:34.967 30381 30416 I Unity :
10-23 14:29:34.967 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:29:34.968 30381 30416 I Unity :
10-23 14:29:34.968 30381 30416 I Unity :
10-23 14:29:34.968 30381 30416 I Unity : 0_brual:: Created player
10-23 14:29:34.969 30381 30416 I Unity :
10-23 14:29:34.969 30381 30416 I Unity :
10-23 14:29:34.969 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:29:34.970 30381 30416 I Unity :
10-23 14:29:34.970 30381 30416 I Unity :
10-23 14:29:34.970 30381 30416 I Unity : InitChatButton True
10-23 14:29:34.971 30381 30416 I Unity :
10-23 14:29:34.971 30381 30416 I Unity :
10-23 14:29:34.971 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:29:34.973 30381 30416 I Unity :
10-23 14:29:34.973 30381 30416 I Unity :
10-23 14:29:34.973 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:29:34.977 30381 30416 I Unity :
10-23 14:29:34.977 30381 30416 I Unity :
10-23 14:29:34.977 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:29:34.979 30381 30416 I Unity :
10-23 14:29:34.979 30381 30416 I Unity :
10-23 14:29:34.979 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:29:34.979 30381 30416 I Unity :
10-23 14:29:34.979 30381 30416 I Unity :
10-23 14:29:34.979 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 1 0
10-23 14:29:34.980 30381 30416 I Unity :
10-23 14:29:34.980 30381 30416 I Unity :
10-23 14:29:34.980 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 2 1
10-23 14:29:34.981 30381 30416 I Unity :
10-23 14:29:34.981 30381 30416 I Unity :
10-23 14:29:34.981 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 3 2
10-23 14:29:34.981 30381 30416 I Unity :
10-23 14:29:34.981 30381 30416 I Unity :
10-23 14:29:34.981 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 0 3
10-23 14:29:35.118 30381 30416 I Unity :
10-23 14:29:35.118 30381 30416 I Unity :
10-23 14:29:35.118 30381 30416 I Unity : GameController:: REGRESSION 773 DEBUG: About to call DistributeCardsStaggered - reconnecting=False
10-23 14:29:35.118 30381 30416 I Unity :
10-23 14:29:35.118 30381 30416 I Unity :
10-23 14:29:35.118 30381 30416 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered starting - reconnecting=False
10-23 14:29:35.119 30381 30416 I Unity :
10-23 14:29:35.119 30381 30416 I Unity :
10-23 14:29:35.119 30381 30416 I Unity : HideLoadingScreenWithoutCallback: InitialiseOnlineGame - Card distribution starting
10-23 14:29:35.120 30381 30416 I Unity :
10-23 14:29:35.120 30381 30416 I Unity :
10-23 14:29:35.120 30381 30416 I Unity : GameController:: InitialiseOnlineGame: Loading screen hidden, card distribution animations beginning
10-23 14:29:35.204 30381 30416 I Unity :
10-23 14:29:35.204 30381 30416 I Unity :
10-23 14:29:35.204 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState Playing
10-23 14:29:36.038 30381 30416 I Unity :
10-23 14:29:36.038 30381 30416 I Unity :
10-23 14:29:36.038 30381 30416 I Unity : NkmCntrl:: CTS_AskSeverToSetTheGameStateToPlay
10-23 14:29:37.041 30381 30416 I Unity :
10-23 14:29:37.041 30381 30416 I Unity :
10-23 14:29:37.041 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Delayed heartbeat check - system active, sending confirmation heartbeat
10-23 14:29:38.946 30381 30416 I Unity :
10-23 14:29:38.946 30381 30416 I Unity :
10-23 14:29:38.946 30381 30416 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered completed
10-23 14:29:43.089 30381 30416 I Unity :
10-23 14:29:43.089 30381 30416 I Unity :
10-23 14:29:43.089 30381 30416 I Unity : GameController:: SetTurn to 0 delay 1 False Qheqrol
10-23 14:29:43.090 30381 30416 I Unity :
10-23 14:29:43.090 30381 30416 I Unity :
10-23 14:29:43.090 30381 30416 I Unity : GameController:: SetTurnToPlayer 0
10-23 14:29:43.122 30381 30416 I Unity :
10-23 14:29:43.122 30381 30416 I Unity :
10-23 14:29:43.122 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-23 14:29:43.153 30381 30416 I Unity :
10-23 14:29:43.153 30381 30416 I Unity :
10-23 14:29:43.153 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-23 14:29:43.155 30381 30416 I Unity :
10-23 14:29:43.155 30381 30416 I Unity :
10-23 14:29:43.155 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame complete - hand size after: 5
10-23 14:29:43.156 30381 30416 I Unity :
10-23 14:29:43.156 30381 30416 I Unity :
10-23 14:29:43.156 30381 30416 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:29:43.255 30381 30416 I Unity :
10-23 14:29:43.255 30381 30416 I Unity :
10-23 14:29:43.255 30381 30416 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:29:49.231 30381 30416 I Unity :
10-23 14:29:49.231 30381 30416 I Unity :
10-23 14:29:49.231 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Orange R: Wild W: One ID: 148 dropCardFrom StockPile currentPlayer.playerID 3
10-23 14:29:49.232 30381 30416 I Unity :
10-23 14:29:49.232 30381 30416 I Unity :
10-23 14:29:49.232 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Orange R: Wild W: One ID: 148
10-23 14:29:51.034 30381 30416 I Unity :
10-23 14:29:51.034 30381 30416 I Unity :
10-23 14:29:51.034 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Blue R: Two W: Wild ID: 24 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:29:52.539 30381 30416 I Unity :
10-23 14:29:52.539 30381 30416 I Unity :
10-23 14:29:52.539 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 3 curPlayerID 0 cardData C: Blue R: One W: Wild ID: 8 dropCardFrom StockPile currentPlayer.playerID 3
10-23 14:29:52.540 30381 30416 I Unity :
10-23 14:29:52.540 30381 30416 I Unity :
10-23 14:29:52.540 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Blue R: One W: Wild ID: 8
10-23 14:29:53.913 30381 30416 I Unity :
10-23 14:29:53.913 30381 30416 I Unity :
10-23 14:29:53.913 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-23 14:29:53.914 30381 30416 I Unity :
10-23 14:29:53.914 30381 30416 I Unity :
10-23 14:29:53.914 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-23 14:29:53.915 30381 30416 I Unity :
10-23 14:29:53.915 30381 30416 I Unity :
10-23 14:29:53.915 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 8 cards
10-23 14:29:53.917 30381 30416 I Unity :
10-23 14:29:53.917 30381 30416 I Unity :
10-23 14:29:53.917 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Brual, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-23 14:29:53.917 30381 30416 I Unity :
10-23 14:29:53.917 30381 30416 I Unity :
10-23 14:29:53.917 30381 30416 I Unity : GameController:: SetTurnToPlayer 1
10-23 14:29:54.942 30381 30416 I Unity :
10-23 14:29:54.942 30381 30416 I Unity :
10-23 14:29:54.942 30381 30416 I Unity : 0_brual:: SetTurn isLocal True playerID 0 skipped False
10-23 14:29:54.943 30381 30416 I Unity :
10-23 14:29:54.943 30381 30416 I Unity :
10-23 14:29:54.943 30381 30416 I Unity : 0_brual:: SetTurn: Resetting timer slider state for new turn (local player)
10-23 14:29:54.943 30381 30416 I Unity :
10-23 14:29:54.943 30381 30416 I Unity :
10-23 14:29:54.943 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-23 14:29:54.944 30381 30416 I Unity :
10-23 14:29:54.944 30381 30416 I Unity :
10-23 14:29:54.944 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-23 14:29:54.946 30381 30416 I Unity :
10-23 14:29:54.946 30381 30416 I Unity :
10-23 14:29:54.946 30381 30416 I Unity : 0_brual:: SetTurn: Timer UI activated: True for player 0
10-23 14:29:54.946 30381 30416 I Unity :
10-23 14:29:54.946 30381 30416 I Unity :
10-23 14:29:54.946 30381 30416 I Unity : 0_brual:: SetTurn: Clearing timer label for new turn (player 0)
10-23 14:29:54.948 30381 30416 I Unity :
10-23 14:29:54.948 30381 30416 I Unity :
10-23 14:29:54.948 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Brual) - isAI: False
10-23 14:29:54.949 30381 30416 I Unity :
10-23 14:29:54.949 30381 30416 I Unity :
10-23 14:29:54.949 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Brual) - sending CTS_StartTimer
10-23 14:29:54.977 30381 30416 I Unity :
10-23 14:29:54.977 30381 30416 I Unity :
10-23 14:29:54.977 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Brual)
10-23 14:29:55.112 30381 30416 I Unity :
10-23 14:29:55.112 30381 30416 I Unity :
10-23 14:29:55.112 30381 30416 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-23 14:29:55.113 30381 30416 I Unity :
10-23 14:29:55.113 30381 30416 I Unity :
10-23 14:29:55.113 30381 30416 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-23 14:29:55.710 30381 30416 I Unity :
10-23 14:29:55.710 30381 30416 I Unity :
10-23 14:29:55.710 30381 30416 I Unity : 0_brual:: 🎮 COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-23 14:29:55.711 30381 30416 I Unity :
10-23 14:29:55.711 30381 30416 I Unity :
10-23 14:29:55.711 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:29:55.712 30381 30416 I Unity :
10-23 14:29:55.712 30381 30416 I Unity :
10-23 14:29:55.712 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:29:55.713 30381 30416 I Unity :
10-23 14:29:55.713 30381 30416 I Unity :
10-23 14:29:55.713 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:29:55.713 30381 30416 I Unity :
10-23 14:29:55.713 30381 30416 I Unity :
10-23 14:29:55.713 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:29:55.714 30381 30416 I Unity :
10-23 14:29:55.714 30381 30416 I Unity :
10-23 14:29:55.714 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:29:55.715 30381 30416 I Unity :
10-23 14:29:55.715 30381 30416 I Unity :
10-23 14:29:55.715 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:29:55.716 30381 30416 I Unity :
10-23 14:29:55.716 30381 30416 I Unity :
10-23 14:29:55.716 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:29:55.844 30381 30416 I Unity :
10-23 14:29:55.844 30381 30416 I Unity :
10-23 14:29:55.844 30381 30416 I Unity : 0_brual:: 🔍 COLLISION VERIFY: Starting collision state verification for player 0
10-23 14:29:55.845 30381 30416 I Unity :
10-23 14:29:55.845 30381 30416 I Unity :
10-23 14:29:55.845 30381 30416 I Unity : 0_brual:: 🔍 HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-23 14:29:55.845 30381 30416 I Unity :
10-23 14:29:55.845 30381 30416 I Unity :
10-23 14:29:55.845 30381 30416 I Unity : 🔍 STOCKPILE VERIFY: Top card (Ten) collider enabled: True
10-23 14:29:55.846 30381 30416 I Unity :
10-23 14:29:55.846 30381 30416 I Unity :
10-23 14:29:55.846 30381 30416 I Unity : 0_brual:: 🔍 DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-23 14:29:55.847 30381 30416 I Unity :
10-23 14:29:55.847 30381 30416 I Unity :
10-23 14:29:55.847 30381 30416 I Unity : 0_brual:: ✅ COLLISION VERIFY: All collisions properly enabled for player 0
10-23 14:29:56.214 30381 30416 I Unity :
10-23 14:29:56.214 30381 30416 I Unity :
10-23 14:29:56.214 30381 30416 I Unity : Card was clicked Eleven owner null? False
10-23 14:29:56.219 30381 30416 I Unity :
10-23 14:29:56.219 30381 30416 I Unity :
10-23 14:29:56.219 30381 30416 I Unity : 0_brual:: OnCardClick: networkID 131 cardRank Eleven cardColor Red selected True isWildCard False isSpecialCard False isLocal True null? False
10-23 14:29:56.220 30381 30416 I Unity :
10-23 14:29:56.220 30381 30416 I Unity :
10-23 14:29:56.220 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:29:56.223 30381 30416 I Unity :
10-23 14:29:56.223 30381 30416 I Unity :
10-23 14:29:56.223 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 131 dropCardFrom Hand discardPileIndex -1
10-23 14:29:56.226 30381 30416 I Unity :
10-23 14:29:56.226 30381 30416 I Unity :
10-23 14:29:56.226 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:29:56.227 30381 30416 I Unity :
10-23 14:29:56.227 30381 30416 I Unity :
10-23 14:29:56.227 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:29:56.240 30381 30416 I Unity :
10-23 14:29:56.240 30381 30416 I Unity :
10-23 14:29:56.240 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":131,\"c\":2,\"r\":11,\"w\":0}","s":true,"h":0,"i":-1,"req":1,"ts":1761209996235}
10-23 14:29:56.245 30381 30416 I Unity :
10-23 14:29:56.245 30381 30416 I Unity :
10-23 14:29:56.245 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":131,\"c\":2,\"r\":11,\"w\":0}","s":true,"h":0,"i":-1,"req":1,"ts":1761209996235} sent
10-23 14:29:56.478 30381 30416 I Unity :
10-23 14:29:56.478 30381 30416 I Unity :
10-23 14:29:56.478 30381 30416 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=1 cID=-1
10-23 14:29:56.479 30381 30416 I Unity :
10-23 14:29:56.479 30381 30416 I Unity :
10-23 14:29:56.479 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-23 14:29:56.479 30381 30416 I Unity : "e": true,
10-23 14:29:56.479 30381 30416 I Unity : "cID": 131,
10-23 14:29:56.479 30381 30416 I Unity : "df": 0,
10-23 14:29:56.479 30381 30416 I Unity : "di": -1
10-23 14:29:56.479 30381 30416 I Unity : }
10-23 14:29:56.480 30381 30416 I Unity :
10-23 14:29:56.480 30381 30416 I Unity :
10-23 14:29:56.480 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 131 cardDropFrom 0 dropCardFrom Hand
10-23 14:29:56.481 30381 30416 I Unity :
10-23 14:29:56.481 30381 30416 I Unity :
10-23 14:29:56.481 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 131 dropCardFrom Hand discardPileIndex -1
10-23 14:29:56.486 30381 30416 I Unity :
10-23 14:29:56.486 30381 30416 I Unity :
10-23 14:29:56.486 30381 30416 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-23 14:29:56.487 30381 30416 I Unity :
10-23 14:29:56.487 30381 30416 I Unity :
10-23 14:29:56.487 30381 30416 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-23 14:29:56.489 30381 30416 I Unity :
10-23 14:29:56.489 30381 30416 I Unity :
10-23 14:29:56.489 30381 30416 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-23 14:29:56.490 30381 30416 I Unity :
10-23 14:29:56.490 30381 30416 I Unity :
10-23 14:29:56.490 30381 30416 I Unity : 0_brual:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-23 14:29:56.491 30381 30416 I Unity :
10-23 14:29:56.491 30381 30416 I Unity :
10-23 14:29:56.491 30381 30416 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-23 14:29:56.492 30381 30416 I Unity :
10-23 14:29:56.492 30381 30416 I Unity :
10-23 14:29:56.492 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:29:56.492 30381 30416 I Unity :
10-23 14:29:56.492 30381 30416 I Unity :
10-23 14:29:56.492 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:29:56.493 30381 30416 I Unity :
10-23 14:29:56.493 30381 30416 I Unity :
10-23 14:29:56.493 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-23 14:29:56.578 30381 30416 I Unity :
10-23 14:29:56.578 30381 30416 I Unity :
10-23 14:29:56.578 30381 30416 I Unity : 0_brual:: OnDiscardPileMeldClicked
10-23 14:29:56.579 30381 30416 I Unity :
10-23 14:29:56.579 30381 30416 I Unity :
10-23 14:29:56.579 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:29:56.583 30381 30416 I Unity :
10-23 14:29:56.583 30381 30416 I Unity :
10-23 14:29:56.583 30381 30416 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":2,"p":1}
10-23 14:29:56.847 30381 30416 I Unity :
10-23 14:29:56.847 30381 30416 I Unity :
10-23 14:29:56.847 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Brual playerID: 0 isLocal: True
10-23 14:29:56.848 30381 30416 I Unity :
10-23 14:29:56.848 30381 30416 I Unity :
10-23 14:29:56.848 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-23 14:29:56.849 30381 30416 I Unity :
10-23 14:29:56.849 30381 30416 I Unity :
10-23 14:29:56.849 30381 30416 I Unity : 0_brual:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-23 14:29:56.850 30381 30416 I Unity :
10-23 14:29:56.850 30381 30416 I Unity :
10-23 14:29:56.850 30381 30416 I Unity : 0_brual:: 🎮 HAND: DisableCardCollision called - disabling 5 cards
10-23 14:29:56.851 30381 30416 I Unity :
10-23 14:29:56.851 30381 30416 I Unity :
10-23 14:29:56.851 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:29:56.852 30381 30416 I Unity :
10-23 14:29:56.852 30381 30416 I Unity :
10-23 14:29:56.852 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:29:56.852 30381 30416 I Unity :
10-23 14:29:56.852 30381 30416 I Unity :
10-23 14:29:56.852 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:29:56.853 30381 30416 I Unity :
10-23 14:29:56.853 30381 30416 I Unity :
10-23 14:29:56.853 30381 30416 I Unity : 0_brual:: EndTurn: Deactivating timer UI for player 0
10-23 14:29:56.854 30381 30416 I Unity :
10-23 14:29:56.854 30381 30416 I Unity :
10-23 14:29:56.854 30381 30416 I Unity : 0_brual:: EndTurn: Stopping timer slider animations and resetting to default state
10-23 14:29:56.855 30381 30416 I Unity :
10-23 14:29:56.855 30381 30416 I Unity :
10-23 14:29:56.855 30381 30416 I Unity : 0_brual:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-23 14:29:56.856 30381 30416 I Unity :
10-23 14:29:56.856 30381 30416 I Unity :
10-23 14:29:56.856 30381 30416 I Unity : 0_brual:: EndTurn completed for player 0
10-23 14:29:56.857 30381 30416 I Unity :
10-23 14:29:56.857 30381 30416 I Unity :
10-23 14:29:56.857 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Mamthaa, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:29:56.858 30381 30416 I Unity :
10-23 14:29:56.858 30381 30416 I Unity :
10-23 14:29:56.858 30381 30416 I Unity : GameController:: SetTurnToPlayer 2
10-23 14:29:57.046 30381 30416 I Unity :
10-23 14:29:57.046 30381 30416 I Unity :
10-23 14:29:57.046 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Eleven_Red_131 - Scale: (1.00, 1.00, 1.00)
10-23 14:29:57.850 30381 30416 I Unity :
10-23 14:29:57.850 30381 30416 I Unity :
10-23 14:29:57.850 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:29:57.916 30381 30416 I Unity :
10-23 14:29:57.916 30381 30416 I Unity :
10-23 14:29:57.916 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 2 (Mamthaa) - isAI: False
10-23 14:29:57.917 30381 30416 I Unity :
10-23 14:29:57.917 30381 30416 I Unity :
10-23 14:29:57.917 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 2 (Mamthaa) - sending CTS_StartTimer
10-23 14:29:57.948 30381 30416 I Unity :
10-23 14:29:57.948 30381 30416 I Unity :
10-23 14:29:57.948 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 2 (Mamthaa)
10-23 14:29:59.754 30381 30416 I Unity :
10-23 14:29:59.754 30381 30416 I Unity :
10-23 14:29:59.754 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Mamthaa playerID: 1 isLocal: False
10-23 14:29:59.755 30381 30416 I Unity :
10-23 14:29:59.755 30381 30416 I Unity :
10-23 14:29:59.755 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-23 14:29:59.757 30381 30416 I Unity :
10-23 14:29:59.757 30381 30416 I Unity :
10-23 14:29:59.757 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:29:59.759 30381 30416 I Unity :
10-23 14:29:59.759 30381 30416 I Unity :
10-23 14:29:59.759 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Pam, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:29:59.760 30381 30416 I Unity :
10-23 14:29:59.760 30381 30416 I Unity :
10-23 14:29:59.760 30381 30416 I Unity : GameController:: SetTurnToPlayer 3
10-23 14:30:00.787 30381 30416 I Unity :
10-23 14:30:00.787 30381 30416 I Unity :
10-23 14:30:00.787 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 3 (Pam) - isAI: False
10-23 14:30:00.788 30381 30416 I Unity :
10-23 14:30:00.788 30381 30416 I Unity :
10-23 14:30:00.788 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 3 (Pam) - sending CTS_StartTimer
10-23 14:30:00.820 30381 30416 I Unity :
10-23 14:30:00.820 30381 30416 I Unity :
10-23 14:30:00.820 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 3 (Pam)
10-23 14:30:02.857 30381 30416 I Unity :
10-23 14:30:02.857 30381 30416 I Unity :
10-23 14:30:02.857 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 3 cardData C: Blue R: One W: Wild ID: 7 dropCardFrom Hand currentPlayer.playerID 2
10-23 14:30:10.839 30381 30416 I Unity :
10-23 14:30:10.839 30381 30416 I Unity :
10-23 14:30:10.839 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Pam playerID: 2 isLocal: False
10-23 14:30:10.840 30381 30416 I Unity :
10-23 14:30:10.840 30381 30416 I Unity :
10-23 14:30:10.840 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-23 14:30:10.841 30381 30416 I Unity :
10-23 14:30:10.841 30381 30416 I Unity :
10-23 14:30:10.841 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:30:10.872 30381 30416 I Unity :
10-23 14:30:10.872 30381 30416 I Unity :
10-23 14:30:10.872 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:30:10.873 30381 30416 I Unity :
10-23 14:30:10.873 30381 30416 I Unity :
10-23 14:30:10.873 30381 30416 I Unity : GameController:: SetTurnToPlayer 0
10-23 14:30:13.344 30381 30416 I Unity :
10-23 14:30:13.344 30381 30416 I Unity :
10-23 14:30:13.344 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 0 (Qheqrol) - isAI: False
10-23 14:30:13.345 30381 30416 I Unity :
10-23 14:30:13.345 30381 30416 I Unity :
10-23 14:30:13.345 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-23 14:30:13.378 30381 30416 I Unity :
10-23 14:30:13.378 30381 30416 I Unity :
10-23 14:30:13.378 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-23 14:30:15.047 30381 30416 I Unity :
10-23 14:30:15.047 30381 30416 I Unity :
10-23 14:30:15.047 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Blue R: Three W: Wild ID: 25 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:30:16.550 30381 30416 I Unity :
10-23 14:30:16.550 30381 30416 I Unity :
10-23 14:30:16.550 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-23 14:30:16.550 30381 30416 I Unity :
10-23 14:30:16.550 30381 30416 I Unity :
10-23 14:30:16.550 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-23 14:30:16.551 30381 30416 I Unity :
10-23 14:30:16.551 30381 30416 I Unity :
10-23 14:30:16.551 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 8 cards
10-23 14:30:16.553 30381 30416 I Unity :
10-23 14:30:16.553 30381 30416 I Unity :
10-23 14:30:16.553 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Brual, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-23 14:30:16.553 30381 30416 I Unity :
10-23 14:30:16.553 30381 30416 I Unity :
10-23 14:30:16.553 30381 30416 I Unity : GameController:: SetTurnToPlayer 1
10-23 14:30:17.585 30381 30416 I Unity :
10-23 14:30:17.585 30381 30416 I Unity :
10-23 14:30:17.585 30381 30416 I Unity : 0_brual:: AddCardsSequentially 1 current cards 4
10-23 14:30:18.089 30381 30416 I Unity :
10-23 14:30:18.089 30381 30416 I Unity :
10-23 14:30:18.089 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:30:18.093 30381 30416 I Unity :
10-23 14:30:18.093 30381 30416 I Unity :
10-23 14:30:18.093 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:30:18.153 30381 30416 I Unity :
10-23 14:30:18.153 30381 30416 I Unity :
10-23 14:30:18.153 30381 30416 I Unity : 0_brual:: SetTurn isLocal True playerID 0 skipped False
10-23 14:30:18.154 30381 30416 I Unity :
10-23 14:30:18.154 30381 30416 I Unity :
10-23 14:30:18.154 30381 30416 I Unity : 0_brual:: SetTurn: Resetting timer slider state for new turn (local player)
10-23 14:30:18.156 30381 30416 I Unity :
10-23 14:30:18.156 30381 30416 I Unity :
10-23 14:30:18.156 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-23 14:30:18.159 30381 30416 I Unity :
10-23 14:30:18.159 30381 30416 I Unity :
10-23 14:30:18.159 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-23 14:30:18.160 30381 30416 I Unity :
10-23 14:30:18.160 30381 30416 I Unity :
10-23 14:30:18.160 30381 30416 I Unity : 0_brual:: SetTurn: Timer UI activated: True for player 0
10-23 14:30:18.162 30381 30416 I Unity :
10-23 14:30:18.162 30381 30416 I Unity :
10-23 14:30:18.162 30381 30416 I Unity : 0_brual:: SetTurn: Clearing timer label for new turn (player 0)
10-23 14:30:18.187 30381 30416 I Unity :
10-23 14:30:18.187 30381 30416 I Unity :
10-23 14:30:18.187 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Brual) - isAI: False
10-23 14:30:18.189 30381 30416 I Unity :
10-23 14:30:18.189 30381 30416 I Unity :
10-23 14:30:18.189 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Brual) - sending CTS_StartTimer
10-23 14:30:18.219 30381 30416 I Unity :
10-23 14:30:18.219 30381 30416 I Unity :
10-23 14:30:18.219 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Brual)
10-23 14:30:18.353 30381 30416 I Unity :
10-23 14:30:18.353 30381 30416 I Unity :
10-23 14:30:18.353 30381 30416 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-23 14:30:18.354 30381 30416 I Unity :
10-23 14:30:18.354 30381 30416 I Unity :
10-23 14:30:18.354 30381 30416 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-23 14:30:18.920 30381 30416 I Unity :
10-23 14:30:18.920 30381 30416 I Unity :
10-23 14:30:18.920 30381 30416 I Unity : 0_brual:: 🎮 COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-23 14:30:18.922 30381 30416 I Unity :
10-23 14:30:18.922 30381 30416 I Unity :
10-23 14:30:18.922 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:30:18.923 30381 30416 I Unity :
10-23 14:30:18.923 30381 30416 I Unity :
10-23 14:30:18.923 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:30:18.923 30381 30416 I Unity :
10-23 14:30:18.923 30381 30416 I Unity :
10-23 14:30:18.923 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:30:18.924 30381 30416 I Unity :
10-23 14:30:18.924 30381 30416 I Unity :
10-23 14:30:18.924 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:30:18.924 30381 30416 I Unity :
10-23 14:30:18.924 30381 30416 I Unity :
10-23 14:30:18.924 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:30:18.925 30381 30416 I Unity :
10-23 14:30:18.925 30381 30416 I Unity :
10-23 14:30:18.925 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:30:18.926 30381 30416 I Unity :
10-23 14:30:18.926 30381 30416 I Unity :
10-23 14:30:18.926 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:30:19.054 30381 30416 I Unity :
10-23 14:30:19.054 30381 30416 I Unity :
10-23 14:30:19.054 30381 30416 I Unity : 0_brual:: 🔍 COLLISION VERIFY: Starting collision state verification for player 0
10-23 14:30:19.055 30381 30416 I Unity :
10-23 14:30:19.055 30381 30416 I Unity :
10-23 14:30:19.055 30381 30416 I Unity : 0_brual:: 🔍 HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-23 14:30:19.056 30381 30416 I Unity :
10-23 14:30:19.056 30381 30416 I Unity :
10-23 14:30:19.056 30381 30416 I Unity : 🔍 STOCKPILE VERIFY: Top card (Ten) collider enabled: True
10-23 14:30:19.056 30381 30416 I Unity :
10-23 14:30:19.056 30381 30416 I Unity :
10-23 14:30:19.056 30381 30416 I Unity : 0_brual:: 🔍 DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-23 14:30:19.056 30381 30416 I Unity :
10-23 14:30:19.056 30381 30416 I Unity :
10-23 14:30:19.056 30381 30416 I Unity : 0_brual:: ✅ COLLISION VERIFY: All collisions properly enabled for player 0
10-23 14:30:19.288 30381 30416 I Unity :
10-23 14:30:19.288 30381 30416 I Unity :
10-23 14:30:19.288 30381 30416 I Unity : Card was clicked Seven owner null? False
10-23 14:30:19.288 30381 30416 I Unity :
10-23 14:30:19.288 30381 30416 I Unity :
10-23 14:30:19.288 30381 30416 I Unity : 0_brual:: OnCardClick: networkID 74 cardRank Seven cardColor Green selected True isWildCard False isSpecialCard False isLocal True null? False
10-23 14:30:19.289 30381 30416 I Unity :
10-23 14:30:19.289 30381 30416 I Unity :
10-23 14:30:19.289 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:30:19.291 30381 30416 I Unity :
10-23 14:30:19.291 30381 30416 I Unity :
10-23 14:30:19.291 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 74 dropCardFrom Hand discardPileIndex -1
10-23 14:30:19.292 30381 30416 I Unity :
10-23 14:30:19.292 30381 30416 I Unity :
10-23 14:30:19.292 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:30:19.293 30381 30416 I Unity :
10-23 14:30:19.293 30381 30416 I Unity :
10-23 14:30:19.293 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:30:19.294 30381 30416 I Unity :
10-23 14:30:19.294 30381 30416 I Unity :
10-23 14:30:19.294 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":74,\"c\":1,\"r\":7,\"w\":0}","s":true,"h":0,"i":-1,"req":2,"ts":1761210019293}
10-23 14:30:19.323 30381 30416 I Unity :
10-23 14:30:19.323 30381 30416 I Unity :
10-23 14:30:19.323 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":74,\"c\":1,\"r\":7,\"w\":0}","s":true,"h":0,"i":-1,"req":2,"ts":1761210019293} sent
10-23 14:30:19.488 30381 30416 I Unity :
10-23 14:30:19.488 30381 30416 I Unity :
10-23 14:30:19.488 30381 30416 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=2 cID=-1
10-23 14:30:19.489 30381 30416 I Unity :
10-23 14:30:19.489 30381 30416 I Unity :
10-23 14:30:19.489 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-23 14:30:19.489 30381 30416 I Unity : "e": true,
10-23 14:30:19.489 30381 30416 I Unity : "cID": 74,
10-23 14:30:19.489 30381 30416 I Unity : "df": 0,
10-23 14:30:19.489 30381 30416 I Unity : "di": -1
10-23 14:30:19.489 30381 30416 I Unity : }
10-23 14:30:19.490 30381 30416 I Unity :
10-23 14:30:19.490 30381 30416 I Unity :
10-23 14:30:19.490 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 74 cardDropFrom 0 dropCardFrom Hand
10-23 14:30:19.491 30381 30416 I Unity :
10-23 14:30:19.491 30381 30416 I Unity :
10-23 14:30:19.491 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 74 dropCardFrom Hand discardPileIndex -1
10-23 14:30:19.492 30381 30416 I Unity :
10-23 14:30:19.492 30381 30416 I Unity :
10-23 14:30:19.492 30381 30416 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-23 14:30:19.493 30381 30416 I Unity :
10-23 14:30:19.493 30381 30416 I Unity :
10-23 14:30:19.493 30381 30416 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-23 14:30:19.494 30381 30416 I Unity :
10-23 14:30:19.494 30381 30416 I Unity :
10-23 14:30:19.494 30381 30416 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-23 14:30:19.495 30381 30416 I Unity :
10-23 14:30:19.495 30381 30416 I Unity :
10-23 14:30:19.495 30381 30416 I Unity : 0_brual:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-23 14:30:19.496 30381 30416 I Unity :
10-23 14:30:19.496 30381 30416 I Unity :
10-23 14:30:19.496 30381 30416 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-23 14:30:19.496 30381 30416 I Unity :
10-23 14:30:19.496 30381 30416 I Unity :
10-23 14:30:19.496 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:30:19.497 30381 30416 I Unity :
10-23 14:30:19.497 30381 30416 I Unity :
10-23 14:30:19.497 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:30:19.498 30381 30416 I Unity :
10-23 14:30:19.498 30381 30416 I Unity :
10-23 14:30:19.498 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-23 14:30:19.521 30381 30416 I Unity :
10-23 14:30:19.521 30381 30416 I Unity :
10-23 14:30:19.521 30381 30416 I Unity : 0_brual:: OnDiscardPileMeldClicked
10-23 14:30:19.522 30381 30416 I Unity :
10-23 14:30:19.522 30381 30416 I Unity :
10-23 14:30:19.522 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:30:19.523 30381 30416 I Unity :
10-23 14:30:19.523 30381 30416 I Unity :
10-23 14:30:19.523 30381 30416 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":1,"p":1}
10-23 14:30:19.724 30381 30416 I Unity :
10-23 14:30:19.724 30381 30416 I Unity :
10-23 14:30:19.724 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Brual playerID: 0 isLocal: True
10-23 14:30:19.724 30381 30416 I Unity :
10-23 14:30:19.724 30381 30416 I Unity :
10-23 14:30:19.724 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-23 14:30:19.725 30381 30416 I Unity :
10-23 14:30:19.725 30381 30416 I Unity :
10-23 14:30:19.725 30381 30416 I Unity : 0_brual:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-23 14:30:19.726 30381 30416 I Unity :
10-23 14:30:19.726 30381 30416 I Unity :
10-23 14:30:19.726 30381 30416 I Unity : 0_brual:: 🎮 HAND: DisableCardCollision called - disabling 5 cards
10-23 14:30:19.727 30381 30416 I Unity :
10-23 14:30:19.727 30381 30416 I Unity :
10-23 14:30:19.727 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:30:19.728 30381 30416 I Unity :
10-23 14:30:19.728 30381 30416 I Unity :
10-23 14:30:19.728 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:30:19.729 30381 30416 I Unity :
10-23 14:30:19.729 30381 30416 I Unity :
10-23 14:30:19.729 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:30:19.729 30381 30416 I Unity :
10-23 14:30:19.729 30381 30416 I Unity :
10-23 14:30:19.729 30381 30416 I Unity : 0_brual:: EndTurn: Deactivating timer UI for player 0
10-23 14:30:19.730 30381 30416 I Unity :
10-23 14:30:19.730 30381 30416 I Unity :
10-23 14:30:19.730 30381 30416 I Unity : 0_brual:: EndTurn: Stopping timer slider animations and resetting to default state
10-23 14:30:19.731 30381 30416 I Unity :
10-23 14:30:19.731 30381 30416 I Unity :
10-23 14:30:19.731 30381 30416 I Unity : 0_brual:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-23 14:30:19.732 30381 30416 I Unity :
10-23 14:30:19.732 30381 30416 I Unity :
10-23 14:30:19.732 30381 30416 I Unity : 0_brual:: EndTurn completed for player 0
10-23 14:30:19.733 30381 30416 I Unity :
10-23 14:30:19.733 30381 30416 I Unity :
10-23 14:30:19.733 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Mamthaa, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:30:19.734 30381 30416 I Unity :
10-23 14:30:19.734 30381 30416 I Unity :
10-23 14:30:19.734 30381 30416 I Unity : GameController:: SetTurnToPlayer 2
10-23 14:30:19.923 30381 30416 I Unity :
10-23 14:30:19.923 30381 30416 I Unity :
10-23 14:30:19.923 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Seven_Green_74 - Scale: (1.00, 1.00, 1.00)
10-23 14:30:20.724 30381 30416 I Unity :
10-23 14:30:20.724 30381 30416 I Unity :
10-23 14:30:20.724 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:30:21.527 30381 30416 I Unity :
10-23 14:30:21.527 30381 30416 I Unity :
10-23 14:30:21.527 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 2 (Mamthaa) - isAI: False
10-23 14:30:21.528 30381 30416 I Unity :
10-23 14:30:21.528 30381 30416 I Unity :
10-23 14:30:21.528 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 2 (Mamthaa) - sending CTS_StartTimer
10-23 14:30:21.560 30381 30416 I Unity :
10-23 14:30:21.560 30381 30416 I Unity :
10-23 14:30:21.560 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 2 (Mamthaa)
10-23 14:30:23.364 30381 30416 I Unity :
10-23 14:30:23.364 30381 30416 I Unity :
10-23 14:30:23.364 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 2 cardData C: Blue R: Four W: Wild ID: 44 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:30:25.400 30381 30416 I Unity :
10-23 14:30:25.400 30381 30416 I Unity :
10-23 14:30:25.400 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Mamthaa playerID: 1 isLocal: False
10-23 14:30:25.401 30381 30416 I Unity :
10-23 14:30:25.401 30381 30416 I Unity :
10-23 14:30:25.401 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-23 14:30:25.403 30381 30416 I Unity :
10-23 14:30:25.403 30381 30416 I Unity :
10-23 14:30:25.403 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:30:25.405 30381 30416 I Unity :
10-23 14:30:25.405 30381 30416 I Unity :
10-23 14:30:25.405 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Pam, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:30:25.406 30381 30416 I Unity :
10-23 14:30:25.406 30381 30416 I Unity :
10-23 14:30:25.406 30381 30416 I Unity : GameController:: SetTurnToPlayer 3
10-23 14:30:27.872 30381 30416 I Unity :
10-23 14:30:27.872 30381 30416 I Unity :
10-23 14:30:27.872 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 3 (Pam) - isAI: False
10-23 14:30:27.873 30381 30416 I Unity :
10-23 14:30:27.873 30381 30416 I Unity :
10-23 14:30:27.873 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 3 (Pam) - sending CTS_StartTimer
10-23 14:30:27.905 30381 30416 I Unity :
10-23 14:30:27.905 30381 30416 I Unity :
10-23 14:30:27.905 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 3 (Pam)
10-23 14:30:30.043 30381 30416 I Unity :
10-23 14:30:30.043 30381 30416 I Unity :
10-23 14:30:30.043 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Green R: Five W: Wild ID: 59 dropCardFrom StockPile currentPlayer.playerID 2
10-23 14:30:30.045 30381 30416 I Unity :
10-23 14:30:30.045 30381 30416 I Unity :
10-23 14:30:30.045 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Green R: Five W: Wild ID: 59
10-23 14:30:47.410 30381 30416 I Unity :
10-23 14:30:47.410 30381 30416 I Unity :
10-23 14:30:47.410 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 1 Joins 0
10-23 14:30:47.442 30381 30416 I Unity :
10-23 14:30:47.442 30381 30416 I Unity :
10-23 14:30:47.442 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD: Player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b entered grace period - NetworkLoss (15s)
10-23 14:30:47.443 30381 30416 I Unity :
10-23 14:30:47.443 30381 30416 I Unity :
10-23 14:30:47.443 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Looking for grace period player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:30:47.444 30381 30416 I Unity :
10-23 14:30:47.444 30381 30416 I Unity :
10-23 14:30:47.444 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 0 - Name: Brual, NakamaID: 93e97dd2-8836-4c44-9d5f-77b32f533f2e, IsLocal: True
10-23 14:30:47.444 30381 30416 I Unity :
10-23 14:30:47.444 30381 30416 I Unity :
10-23 14:30:47.444 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 1 - Name: Mamthaa, NakamaID: 5dd87fbc-a898-487a-9078-e02046ad69e7, IsLocal: False
10-23 14:30:47.445 30381 30416 I Unity :
10-23 14:30:47.445 30381 30416 I Unity :
10-23 14:30:47.445 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 2 - Name: Pam, NakamaID: b396ebff-bb16-4600-af7f-f940e647754f, IsLocal: False
10-23 14:30:47.445 30381 30416 I Unity :
10-23 14:30:47.445 30381 30416 I Unity :
10-23 14:30:47.445 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 3 - Name: Qheqrol, NakamaID: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b, IsLocal: False
10-23 14:30:47.446 30381 30416 I Unity :
10-23 14:30:47.446 30381 30416 I Unity :
10-23 14:30:47.446 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Found grace period player - Name: Qheqrol, IsLocal: False
10-23 14:30:47.447 30381 30416 I Unity :
10-23 14:30:47.447 30381 30416 I Unity :
10-23 14:30:47.447 30381 30416 I Unity : NkmCntrl:: STC_OnMatchLeave
10-23 14:30:47.448 30381 30416 I Unity :
10-23 14:30:47.448 30381 30416 I Unity :
10-23 14:30:47.448 30381 30416 I Unity : OnPlayerLeaveLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:30:47.448 30381 30416 I Unity :
10-23 14:30:47.448 30381 30416 I Unity :
10-23 14:30:47.448 30381 30416 I Unity : NkmCntrl:: STC_OnMatchLeave: Processing leave for player Qheqrol (ID: 3, isLocal: False)
10-23 14:30:47.810 30381 30416 I Unity :
10-23 14:30:47.810 30381 30416 I Unity :
10-23 14:30:47.810 30381 30416 I Unity : TogglePauseScreen True
10-23 14:30:48.644 30381 30416 I Unity :
10-23 14:30:48.644 30381 30416 I Unity :
10-23 14:30:48.644 30381 30416 I Unity : ShowDialogBox Are you sure you want to quit?
10-23 14:30:49.379 30381 30416 I Unity :
10-23 14:30:49.379 30381 30416 I Unity :
10-23 14:30:49.379 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState None
10-23 14:30:49.380 30381 30416 I Unity :
10-23 14:30:49.380 30381 30416 I Unity :
10-23 14:30:49.380 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Stopped heartbeat system
10-23 14:30:49.381 30381 30416 I Unity :
10-23 14:30:49.381 30381 30416 I Unity :
10-23 14:30:49.381 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:30:49.382 30381 30416 I Unity :
10-23 14:30:49.382 30381 30416 I Unity :
10-23 14:30:49.382 30381 30416 I Unity : NkmCntrl:: LeaveGame 90ac2e40-d462-43fe-bfdb-f951e63ab3f6.nakama True
10-23 14:30:49.383 30381 30416 I Unity :
10-23 14:30:49.383 30381 30416 I Unity :
10-23 14:30:49.383 30381 30416 I Unity : NkmCntrl:: LeaveChatAndMatchAsync......
10-23 14:30:49.392 30381 30416 I Unity :
10-23 14:30:49.392 30381 30416 I Unity :
10-23 14:30:49.392 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:30:49.393 30381 30416 I Unity :
10-23 14:30:49.393 30381 30416 I Unity :
10-23 14:30:49.393 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:30:49.398 30381 30416 I Unity :
10-23 14:30:49.398 30381 30416 I Unity :
10-23 14:30:49.398 30381 30416 I Unity : GameController:: ResetGame forNewGame False 112
10-23 14:30:49.399 30381 30416 I Unity :
10-23 14:30:49.399 30381 30416 I Unity :
10-23 14:30:49.399 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:30:49.404 30381 30416 I Unity :
10-23 14:30:49.404 30381 30416 I Unity :
10-23 14:30:49.404 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:30:49.405 30381 30416 I Unity :
10-23 14:30:49.405 30381 30416 I Unity :
10-23 14:30:49.405 30381 30416 I Unity : GameController:: ResetGame forNewGame 0
10-23 14:30:49.407 30381 30416 I Unity :
10-23 14:30:49.407 30381 30416 I Unity :
10-23 14:30:49.407 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:30:49.410 30381 30416 I Unity :
10-23 14:30:49.410 30381 30416 I Unity :
10-23 14:30:49.410 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:30:49.412 30381 30416 I Unity :
10-23 14:30:49.412 30381 30416 I Unity :
10-23 14:30:49.412 30381 30416 I Unity : HideLoadingScreenWithoutCallback: LeaveGame
10-23 14:30:49.413 30381 30416 I Unity :
10-23 14:30:49.413 30381 30416 I Unity :
10-23 14:30:49.413 30381 30416 I Unity : TogglePauseScreen False
10-23 14:30:49.414 30381 30416 I Unity :
10-23 14:30:49.414 30381 30416 I Unity :
10-23 14:30:49.414 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:30:49.414 30381 30416 I Unity :
10-23 14:30:49.414 30381 30416 I Unity :
10-23 14:30:49.414 30381 30416 I Unity : Hide Game Scene UI
10-23 14:30:49.415 30381 30416 I Unity :
10-23 14:30:49.415 30381 30416 I Unity :
10-23 14:30:49.415 30381 30416 I Unity : UpdatePlayerCoins 0
10-23 14:30:49.416 30381 30416 I Unity :
10-23 14:30:49.416 30381 30416 I Unity :
10-23 14:30:49.416 30381 30416 I Unity : Show MainMenu False
10-23 14:30:49.417 30381 30416 I Unity :
10-23 14:30:49.417 30381 30416 I Unity :
10-23 14:30:49.417 30381 30416 I Unity : TogglePauseScreen False
10-23 14:30:49.420 30381 30416 I Unity :
10-23 14:30:49.420 30381 30416 I Unity :
10-23 14:30:49.420 30381 30416 I Unity : Quit game - Showing Ad
10-23 14:30:49.421 30381 30416 I Unity :
10-23 14:30:49.421 30381 30416 I Unity :
10-23 14:30:49.421 30381 30416 I Unity : PlayPopDown
10-23 14:30:49.614 30381 30416 I Unity :
10-23 14:30:49.614 30381 30416 I Unity :
10-23 14:30:49.614 30381 30416 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC
10-23 14:30:49.847 30381 30416 I Unity :
10-23 14:30:49.847 30381 30416 I Unity :
10-23 14:30:49.847 30381 30416 I Unity : NkmCntrl:: LeaveChatAndMatchAsync...... completed
10-23 14:30:49.848 30381 30416 I Unity :
10-23 14:30:49.848 30381 30416 I Unity :
10-23 14:30:49.848 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:30:49.880 30381 30416 I Unity :
10-23 14:30:49.880 30381 30416 I Unity :
10-23 14:30:49.880 30381 30416 I Unity : NkmCntrl:: MANUAL LEAVE: Notified server of manual leave for player 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:30:50.116 30381 30416 I Unity :
10-23 14:30:50.116 30381 30416 I Unity :
10-23 14:30:50.116 30381 30416 I Unity : NkmCntrl:: LeaveGame Complete
10-23 14:30:50.117 30381 30416 I Unity :
10-23 14:30:50.117 30381 30416 I Unity :
10-23 14:30:50.117 30381 30416 I Unity : NkmCntrl:: EndMultiplayer
10-23 14:30:50.119 30381 30416 I Unity :
10-23 14:30:50.119 30381 30416 I Unity :
10-23 14:30:50.119 30381 30416 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC Loaded
10-23 14:30:50.121 30381 30416 I Unity :
10-23 14:30:50.121 30381 30416 I Unity :
10-23 14:30:50.121 30381 30416 I Unity : NkmCntrl:: Leaderboard Count: 1
10-23 14:30:50.123 30381 30416 I Unity :
10-23 14:30:50.123 30381 30416 I Unity :
10-23 14:30:50.123 30381 30416 I Unity : NkmCntrl:: Local Player's Leaderboard ID: weeklyScore
10-23 14:30:50.124 30381 30416 I Unity :
10-23 14:30:50.124 30381 30416 I Unity :
10-23 14:30:50.124 30381 30416 I Unity : NkmCntrl:: Local Player's Score: 5
10-23 14:30:50.125 30381 30416 I Unity :
10-23 14:30:50.125 30381 30416 I Unity :
10-23 14:30:50.125 30381 30416 I Unity : NkmCntrl:: Local Player's Rank: 1
10-23 14:30:50.381 30381 30416 I Unity :
10-23 14:30:50.381 30381 30416 I Unity :
10-23 14:30:50.381 30381 30416 I Unity : MainMenu animation completed
10-23 14:30:50.881 30381 30416 I Unity :
10-23 14:30:50.881 30381 30416 I Unity :
10-23 14:30:50.881 30381 30416 I Unity : Quit game - Showing Ad now after delay
10-23 14:30:50.882 30381 30416 I Unity :
10-23 14:30:50.882 30381 30416 I Unity :
10-23 14:30:50.882 30381 30416 I Unity : HideLoadingScreenWithoutCallback: QuitButton
10-23 14:30:51.383 30381 30416 I Unity :
10-23 14:30:51.383 30381 30416 I Unity :
10-23 14:30:51.383 30381 30416 I Unity : UpdatePlayerCoins 0
--------- beginning of system
10-23 14:32:48.907 30381 30416 I Unity :
10-23 14:32:48.907 30381 30416 I Unity :
10-23 14:32:48.907 30381 30416 I Unity : ShowLoadingScreen Please wait
10-23 14:32:48.910 30381 30416 I Unity :
10-23 14:32:48.910 30381 30416 I Unity :
10-23 14:32:48.910 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:32:48.911 30381 30416 I Unity :
10-23 14:32:48.911 30381 30416 I Unity :
10-23 14:32:48.911 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-23 14:32:48.912 30381 30416 I Unity :
10-23 14:32:48.912 30381 30416 I Unity :
10-23 14:32:48.912 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:32:48.915 30381 30416 I Unity :
10-23 14:32:48.915 30381 30416 I Unity :
10-23 14:32:48.915 30381 30416 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-23 14:32:49.241 30381 30416 I Unity :
10-23 14:32:49.241 30381 30416 I Unity :
10-23 14:32:49.241 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-23 14:32:49.241 30381 30416 I Unity : "canJoin": false
10-23 14:32:49.241 30381 30416 I Unity : }
10-23 14:32:49.242 30381 30416 I Unity :
10-23 14:32:49.242 30381 30416 I Unity :
10-23 14:32:49.242 30381 30416 I Unity : NkmCntrl:: You do not have enough coins to join the online game
10-23 14:32:49.243 30381 30416 I Unity :
10-23 14:32:49.243 30381 30416 I Unity :
10-23 14:32:49.243 30381 30416 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay - not enough coins
10-23 14:32:49.245 30381 30416 I Unity :
10-23 14:32:49.245 30381 30416 I Unity :
10-23 14:32:49.245 30381 30416 I Unity : HideLoadingScreenWithoutCallback: ContinueToPlayOnlineRandom Gate
10-23 14:32:49.246 30381 30416 I Unity :
10-23 14:32:49.246 30381 30416 I Unity :
10-23 14:32:49.246 30381 30416 I Unity : LogEvent: insufficient_coins_gate IsInitilized True
10-23 14:32:49.249 30381 30416 I Unity :
10-23 14:32:49.249 30381 30416 I Unity :
10-23 14:32:49.249 30381 30416 I Unity : ShowDialogBox You don't have enough Coins to play. Watch video Ad to earn more Coins.
10-23 14:32:50.458 30381 30416 I Unity :
10-23 14:32:50.458 30381 30416 I Unity :
10-23 14:32:50.458 30381 30416 I Unity : PlayPopDown
10-23 14:32:51.695 30381 30416 I Unity :
10-23 14:32:51.695 30381 30416 I Unity :
10-23 14:32:51.695 30381 30416 I Unity : NkmCntrl:: addCoinsToTest {"success":true,"coinsAdded":1000}
10-23 14:32:51.696 30381 30416 I Unity :
10-23 14:32:51.696 30381 30416 I Unity :
10-23 14:32:51.696 30381 30416 I Unity : UpdatePlayerCoins 1000
10-23 14:32:55.166 30381 30416 I Unity :
10-23 14:32:55.166 30381 30416 I Unity :
10-23 14:32:55.166 30381 30416 I Unity : ShowLoadingScreen Please wait
10-23 14:32:55.169 30381 30416 I Unity :
10-23 14:32:55.169 30381 30416 I Unity :
10-23 14:32:55.169 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:32:55.170 30381 30416 I Unity :
10-23 14:32:55.170 30381 30416 I Unity :
10-23 14:32:55.170 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-23 14:32:55.171 30381 30416 I Unity :
10-23 14:32:55.171 30381 30416 I Unity :
10-23 14:32:55.171 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:32:55.173 30381 30416 I Unity :
10-23 14:32:55.173 30381 30416 I Unity :
10-23 14:32:55.173 30381 30416 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-23 14:32:55.269 30381 30416 I Unity :
10-23 14:32:55.269 30381 30416 I Unity :
10-23 14:32:55.269 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-23 14:32:55.269 30381 30416 I Unity : "canJoin": true
10-23 14:32:55.269 30381 30416 I Unity : }
10-23 14:32:55.270 30381 30416 I Unity :
10-23 14:32:55.270 30381 30416 I Unity :
10-23 14:32:55.270 30381 30416 I Unity : NkmCntrl:: You can join the game
10-23 14:32:55.271 30381 30416 I Unity :
10-23 14:32:55.271 30381 30416 I Unity :
10-23 14:32:55.271 30381 30416 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-23 14:32:55.272 30381 30416 I Unity :
10-23 14:32:55.272 30381 30416 I Unity :
10-23 14:32:55.272 30381 30416 I Unity : HideLoadingScreenWithoutCallback: ContinueToPlayOnlineRandom Gate
10-23 14:32:55.273 30381 30416 I Unity :
10-23 14:32:55.273 30381 30416 I Unity :
10-23 14:32:55.273 30381 30416 I Unity : LogEvent: coins_check_pass IsInitilized True
10-23 14:32:55.275 30381 30416 I Unity :
10-23 14:32:55.275 30381 30416 I Unity :
10-23 14:32:55.275 30381 30416 I Unity : ShowDialogBox Choose your game mode.
10-23 14:32:57.404 30381 30416 I Unity :
10-23 14:32:57.404 30381 30416 I Unity :
10-23 14:32:57.404 30381 30416 I Unity : playClassic False
10-23 14:32:57.405 30381 30416 I Unity :
10-23 14:32:57.405 30381 30416 I Unity :
10-23 14:32:57.405 30381 30416 I Unity : LogEvent: ModeSelection IsInitilized True
10-23 14:32:57.407 30381 30416 I Unity :
10-23 14:32:57.407 30381 30416 I Unity :
10-23 14:32:57.407 30381 30416 I Unity : PlayPopDown
10-23 14:32:57.671 30381 30416 I Unity :
10-23 14:32:57.671 30381 30416 I Unity :
10-23 14:32:57.671 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:32:57.672 30381 30416 I Unity :
10-23 14:32:57.672 30381 30416 I Unity :
10-23 14:32:57.672 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-23 14:32:57.672 30381 30416 I Unity :
10-23 14:32:57.672 30381 30416 I Unity :
10-23 14:32:57.672 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:32:58.006 30381 30416 I Unity :
10-23 14:32:58.006 30381 30416 I Unity :
10-23 14:32:58.006 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-23 14:32:58.006 30381 30416 I Unity : "canJoin": true
10-23 14:32:58.006 30381 30416 I Unity : }
10-23 14:32:58.008 30381 30416 I Unity :
10-23 14:32:58.008 30381 30416 I Unity :
10-23 14:32:58.008 30381 30416 I Unity : NkmCntrl:: You can join the game
10-23 14:32:58.009 30381 30416 I Unity :
10-23 14:32:58.009 30381 30416 I Unity :
10-23 14:32:58.009 30381 30416 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-23 14:32:58.011 30381 30416 I Unity :
10-23 14:32:58.011 30381 30416 I Unity :
10-23 14:32:58.011 30381 30416 I Unity : HideLoadingScreenWithoutCallback: JoinRandomRoom
10-23 14:32:58.013 30381 30416 I Unity :
10-23 14:32:58.013 30381 30416 I Unity :
10-23 14:32:58.013 30381 30416 I Unity : WaitingRoom: Init gameMode OnlineRandom
10-23 14:32:58.015 30381 30416 I Unity :
10-23 14:32:58.015 30381 30416 I Unity :
10-23 14:32:58.015 30381 30416 I Unity : WaitingRoom: Init complete
10-23 14:32:58.017 30381 30416 I Unity :
10-23 14:32:58.017 30381 30416 I Unity :
10-23 14:32:58.017 30381 30416 I Unity : GameController:: Play OnlineRandom
10-23 14:32:58.019 30381 30416 I Unity :
10-23 14:32:58.019 30381 30416 I Unity :
10-23 14:32:58.019 30381 30416 I Unity : LogEvent: Play IsInitilized True
10-23 14:32:58.056 30381 30416 I Unity :
10-23 14:32:58.056 30381 30416 I Unity :
10-23 14:32:58.056 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:32:58.057 30381 30416 I Unity :
10-23 14:32:58.057 30381 30416 I Unity :
10-23 14:32:58.057 30381 30416 I Unity : GameController:: SetCurrentGameRules 2
10-23 14:32:58.059 30381 30416 I Unity :
10-23 14:32:58.059 30381 30416 I Unity :
10-23 14:32:58.059 30381 30416 I Unity : GameController:: 🎨 Attempting to update background. Manager null? False
10-23 14:32:58.060 30381 30416 I Unity :
10-23 14:32:58.060 30381 30416 I Unity :
10-23 14:32:58.060 30381 30416 I Unity : GameController:: Selected card mode: Fusion
10-23 14:32:58.061 30381 30416 I Unity :
10-23 14:32:58.061 30381 30416 I Unity :
10-23 14:32:58.061 30381 30416 I Unity : GameController:: ✅ Background Manager found, calling EnsureBackgroundLoaded()
10-23 14:32:58.062 30381 30416 I Unity :
10-23 14:32:58.062 30381 30416 I Unity :
10-23 14:32:58.062 30381 30416 I Unity : GameBackgroundManager:: 🔍 EnsureBackgroundLoaded called! Current mode: Fusion
10-23 14:32:58.063 30381 30416 I Unity :
10-23 14:32:58.063 30381 30416 I Unity :
10-23 14:32:58.063 30381 30416 I Unity : GameBackgroundManager:: Preload complete: True
10-23 14:32:58.064 30381 30416 I Unity :
10-23 14:32:58.064 30381 30416 I Unity :
10-23 14:32:58.064 30381 30416 I Unity : GameBackgroundManager:: ✅ Preload complete, setting background to Fusion
10-23 14:32:58.064 30381 30416 I Unity :
10-23 14:32:58.064 30381 30416 I Unity :
10-23 14:32:58.064 30381 30416 I Unity : GameBackgroundManager:: 🎯 SetBackgroundForMode called with mode: Fusion
10-23 14:32:58.066 30381 30416 I Unity :
10-23 14:32:58.066 30381 30416 I Unity :
10-23 14:32:58.066 30381 30416 I Unity : GameBackgroundManager:: Preload complete: True
10-23 14:32:58.067 30381 30416 I Unity :
10-23 14:32:58.067 30381 30416 I Unity :
10-23 14:32:58.067 30381 30416 I Unity : GameBackgroundManager:: Current mode: Fusion
10-23 14:32:58.068 30381 30416 I Unity :
10-23 14:32:58.068 30381 30416 I Unity :
10-23 14:32:58.068 30381 30416 I Unity : GameBackgroundManager:: Selected sprite: bg2
10-23 14:32:58.068 30381 30416 I Unity :
10-23 14:32:58.068 30381 30416 I Unity :
10-23 14:32:58.068 30381 30416 I Unity : GameBackgroundManager:: Classic sprite: bg1
10-23 14:32:58.069 30381 30416 I Unity :
10-23 14:32:58.069 30381 30416 I Unity :
10-23 14:32:58.069 30381 30416 I Unity : GameBackgroundManager:: Fusion sprite: bg2
10-23 14:32:58.071 30381 30416 I Unity :
10-23 14:32:58.071 30381 30416 I Unity :
10-23 14:32:58.071 30381 30416 I Unity : GameBackgroundManager:: ✅ Instantly switched to Fusion background (sprite: bg2)
10-23 14:32:58.072 30381 30416 I Unity :
10-23 14:32:58.072 30381 30416 I Unity :
10-23 14:32:58.072 30381 30416 I Unity : NkmCntrl:: JoinRandomRoom
10-23 14:32:58.073 30381 30416 I Unity :
10-23 14:32:58.073 30381 30416 I Unity :
10-23 14:32:58.073 30381 30416 I Unity : NkmCntrl:: InitMultiplayer _socket True _multiplayerInitialized False _loggedIn True
10-23 14:32:58.074 30381 30416 I Unity :
10-23 14:32:58.074 30381 30416 I Unity :
10-23 14:32:58.074 30381 30416 I Unity : NkmCntrl:: Creating new socket
10-23 14:32:58.373 30381 30416 I Unity :
10-23 14:32:58.373 30381 30416 I Unity :
10-23 14:32:58.373 30381 30416 I Unity : NkmCntrl:: Socket connected.
10-23 14:32:58.373 30381 30416 I Unity :
10-23 14:32:58.373 30381 30416 I Unity :
10-23 14:32:58.373 30381 30416 I Unity : NkmCntrl:: After socket connected.
10-23 14:32:58.374 30381 30416 I Unity :
10-23 14:32:58.374 30381 30416 I Unity :
10-23 14:32:58.374 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState Joining
10-23 14:32:58.541 30381 30416 I Unity :
10-23 14:32:58.541 30381 30416 I Unity :
10-23 14:32:58.541 30381 30416 I Unity : NkmCntrl:: ContinueToJoinRandomRoom: {"created":false,"matchId":"cab47b4f-aa69-4204-aeb8-55093148ac90.nakama"}
10-23 14:32:58.675 30381 30416 I Unity :
10-23 14:32:58.675 30381 30416 I Unity :
10-23 14:32:58.675 30381 30416 I Unity : NkmCntrl:: setting _currentMatchID 3 cab47b4f-aa69-4204-aeb8-55093148ac90.nakama
10-23 14:32:58.676 30381 30416 I Unity :
10-23 14:32:58.676 30381 30416 I Unity :
10-23 14:32:58.676 30381 30416 I Unity : NkmCntrl:: Joined Random match: cab47b4f-aa69-4204-aeb8-55093148ac90.nakama
10-23 14:32:58.678 30381 30416 I Unity :
10-23 14:32:58.678 30381 30416 I Unity :
10-23 14:32:58.678 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState Joined
10-23 14:32:58.679 30381 30416 I Unity :
10-23 14:32:58.679 30381 30416 I Unity :
10-23 14:32:58.679 30381 30416 I Unity : GameController:: JoinRandomRoom status success? True errorMessage
10-23 14:32:58.680 30381 30416 I Unity :
10-23 14:32:58.680 30381 30416 I Unity :
10-23 14:32:58.680 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:32:58.707 30381 30416 I Unity :
10-23 14:32:58.707 30381 30416 I Unity :
10-23 14:32:58.707 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:32:58.708 30381 30416 I Unity :
10-23 14:32:58.708 30381 30416 I Unity :
10-23 14:32:58.708 30381 30416 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:32:58.708 30381 30416 I Unity :
10-23 14:32:58.708 30381 30416 I Unity :
10-23 14:32:58.708 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:32:58.709 30381 30416 I Unity :
10-23 14:32:58.709 30381 30416 I Unity :
10-23 14:32:58.709 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:32:58.711 30381 30416 I Unity :
10-23 14:32:58.711 30381 30416 I Unity :
10-23 14:32:58.711 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:32:58.712 30381 30416 I Unity :
10-23 14:32:58.712 30381 30416 I Unity :
10-23 14:32:58.712 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:32:58.712 30381 30416 I Unity :
10-23 14:32:58.712 30381 30416 I Unity :
10-23 14:32:58.712 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:32:58.714 30381 30416 I Unity :
10-23 14:32:58.714 30381 30416 I Unity :
10-23 14:32:58.714 30381 30416 I Unity : NkmCntrl:: Game starts in 10
10-23 14:32:59.208 30381 30416 I Unity :
10-23 14:32:59.208 30381 30416 I Unity :
10-23 14:32:59.208 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:32:59.242 30381 30416 I Unity :
10-23 14:32:59.242 30381 30416 I Unity :
10-23 14:32:59.242 30381 30416 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:32:59.243 30381 30416 I Unity :
10-23 14:32:59.243 30381 30416 I Unity :
10-23 14:32:59.243 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:32:59.244 30381 30416 I Unity :
10-23 14:32:59.244 30381 30416 I Unity :
10-23 14:32:59.244 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:32:59.246 30381 30416 I Unity :
10-23 14:32:59.246 30381 30416 I Unity :
10-23 14:32:59.246 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:32:59.247 30381 30416 I Unity :
10-23 14:32:59.247 30381 30416 I Unity :
10-23 14:32:59.247 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:32:59.249 30381 30416 I Unity :
10-23 14:32:59.249 30381 30416 I Unity :
10-23 14:32:59.249 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:32:59.251 30381 30416 I Unity :
10-23 14:32:59.251 30381 30416 I Unity :
10-23 14:32:59.251 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:32:59.253 30381 30416 I Unity :
10-23 14:32:59.253 30381 30416 I Unity :
10-23 14:32:59.253 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:32:59.254 30381 30416 I Unity :
10-23 14:32:59.254 30381 30416 I Unity :
10-23 14:32:59.254 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:32:59.709 30381 30416 I Unity :
10-23 14:32:59.709 30381 30416 I Unity :
10-23 14:32:59.709 30381 30416 I Unity : NkmCntrl:: Game starts in 9
10-23 14:33:01.411 30381 30416 I Unity :
10-23 14:33:01.411 30381 30416 I Unity :
10-23 14:33:01.411 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:33:01.450 30381 30416 I Unity :
10-23 14:33:01.450 30381 30416 I Unity :
10-23 14:33:01.450 30381 30416 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:33:01.452 30381 30416 I Unity :
10-23 14:33:01.452 30381 30416 I Unity :
10-23 14:33:01.452 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:33:01.453 30381 30416 I Unity :
10-23 14:33:01.453 30381 30416 I Unity :
10-23 14:33:01.453 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:33:01.455 30381 30416 I Unity :
10-23 14:33:01.455 30381 30416 I Unity :
10-23 14:33:01.455 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:33:01.455 30381 30416 I Unity :
10-23 14:33:01.455 30381 30416 I Unity :
10-23 14:33:01.455 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:33:01.456 30381 30416 I Unity :
10-23 14:33:01.456 30381 30416 I Unity :
10-23 14:33:01.456 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:33:01.457 30381 30416 I Unity :
10-23 14:33:01.457 30381 30416 I Unity :
10-23 14:33:01.457 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:33:01.458 30381 30416 I Unity :
10-23 14:33:01.458 30381 30416 I Unity :
10-23 14:33:01.458 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:33:01.552 30381 30416 I Unity :
10-23 14:33:01.552 30381 30416 I Unity :
10-23 14:33:01.552 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause True at 255.012s - onlineGameState Joined
10-23 14:33:01.553 30381 30416 I Unity :
10-23 14:33:01.553 30381 30416 I Unity :
10-23 14:33:01.553 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: App paused - queue count: 3
10-23 14:33:01.576 30381 30416 I Unity :
10-23 14:33:01.576 30381 30416 I Unity :
10-23 14:33:01.576 30381 30416 I Unity : NkmCntrl:: OnApplicationFocus False
10-23 14:35:19.541 30381 30416 I Unity :
10-23 14:35:19.541 30381 30416 I Unity :
10-23 14:35:19.541 30381 30416 I Unity : NkmCntrl:: OnApplicationFocus True
10-23 14:35:19.600 30381 30416 I Unity :
10-23 14:35:19.600 30381 30416 I Unity :
10-23 14:35:19.600 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 393.061s - onlineGameState Joined
10-23 14:35:19.602 30381 30416 I Unity :
10-23 14:35:19.602 30381 30416 I Unity :
10-23 14:35:19.602 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: App resumed after 138.0s - currentMatchID: exists
10-23 14:35:19.602 30381 30416 I Unity :
10-23 14:35:19.602 30381 30416 I Unity :
10-23 14:35:19.602 30381 30416 I Unity : NkmCntrl:: APP RESUME: Socket state check - socket exists: True, connected: False
10-23 14:35:19.603 30381 30416 I Unity :
10-23 14:35:19.603 30381 30416 I Unity :
10-23 14:35:19.603 30381 30416 I Unity : NkmCntrl:: APP RESUME: Socket disconnected during pause (elapsed: 138.0s) - triggering immediate reconnection
10-23 14:35:19.603 30381 30416 I Unity :
10-23 14:35:19.603 30381 30416 I Unity :
10-23 14:35:19.603 30381 30416 I Unity : NkmCntrl:: APP RESUME: Skipping resume window logic - socket needs reconnection
10-23 14:35:19.604 30381 30416 I Unity :
10-23 14:35:19.604 30381 30416 I Unity :
10-23 14:35:19.604 30381 30416 I Unity : NkmCntrl:: RECONNECTION TIMER: StartReconnection caller App resume - socket disconnected during pause at 393.065s - False
10-23 14:35:19.604 30381 30416 I Unity :
10-23 14:35:19.604 30381 30416 I Unity :
10-23 14:35:19.604 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:35:19.606 30381 30416 I Unity :
10-23 14:35:19.606 30381 30416 I Unity :
10-23 14:35:19.606 30381 30416 I Unity : ShowLoadingScreen Reconnecting...
10-23 14:35:19.607 30381 30416 I Unity :
10-23 14:35:19.607 30381 30416 I Unity :
10-23 14:35:19.607 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:35:19.608 30381 30416 I Unity :
10-23 14:35:19.608 30381 30416 I Unity :
10-23 14:35:19.608 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared pre-reconnect state at 393.069s
10-23 14:35:19.608 30381 30416 I Unity :
10-23 14:35:19.608 30381 30416 I Unity :
10-23 14:35:19.608 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Starting reconnection attempt - MAX_RETRIES: 30, RETRY_DELAY: 1s
10-23 14:35:19.609 30381 30416 I Unity :
10-23 14:35:19.609 30381 30416 I Unity :
10-23 14:35:19.609 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 - calling ReconnectSocket()
10-23 14:35:19.611 30381 30416 I Unity :
10-23 14:35:19.611 30381 30416 I Unity :
10-23 14:35:19.611 30381 30416 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-23 14:35:19.611 30381 30416 I Unity :
10-23 14:35:19.611 30381 30416 I Unity :
10-23 14:35:19.611 30381 30416 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-23 14:35:19.742 30381 30416 I Unity :
10-23 14:35:19.742 30381 30416 I Unity :
10-23 14:35:19.742 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:35:19.743 30381 30416 I Unity :
10-23 14:35:19.743 30381 30416 I Unity :
10-23 14:35:19.743 30381 30416 I Unity : OnPlayerJoinLobby userId: b396ebff-bb16-4600-af7f-f940e647754f
10-23 14:35:19.744 30381 30416 I Unity :
10-23 14:35:19.744 30381 30416 I Unity :
10-23 14:35:19.744 30381 30416 I Unity : OnPlayerJoinLobby: user b396ebff-bb16-4600-af7f-f940e647754f not found in friends list
10-23 14:35:19.750 30381 30416 I Unity :
10-23 14:35:19.750 30381 30416 I Unity :
10-23 14:35:19.750 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_InitGame arrived during reconnection, queue size: 1
10-23 14:35:19.756 30381 30416 I Unity :
10-23 14:35:19.756 30381 30416 I Unity :
10-23 14:35:19.756 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_InitGame with actionIndex -1 during reconnection
10-23 14:35:19.757 30381 30416 I Unity :
10-23 14:35:19.757 30381 30416 I Unity :
10-23 14:35:19.757 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 5 for post-reconnection processing.
10-23 14:35:19.758 30381 30416 I Unity :
10-23 14:35:19.758 30381 30416 I Unity :
10-23 14:35:19.758 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 2
10-23 14:35:19.761 30381 30416 I Unity :
10-23 14:35:19.761 30381 30416 I Unity :
10-23 14:35:19.761 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_InitGame with actionIndex -1 during reconnection
10-23 14:35:19.762 30381 30416 I Unity :
10-23 14:35:19.762 30381 30416 I Unity :
10-23 14:35:19.762 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 5 for post-reconnection processing.
10-23 14:35:19.763 30381 30416 I Unity :
10-23 14:35:19.763 30381 30416 I Unity :
10-23 14:35:19.763 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 3
10-23 14:35:19.764 30381 30416 I Unity :
10-23 14:35:19.764 30381 30416 I Unity :
10-23 14:35:19.764 30381 30416 I Unity : NkmCntrl:: FAST SYNC TRIGGER: Queue size 3 >= threshold 3 - triggering fast sync
10-23 14:35:19.764 30381 30416 I Unity :
10-23 14:35:19.764 30381 30416 I Unity :
10-23 14:35:19.764 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 4
10-23 14:35:19.765 30381 30416 I Unity :
10-23 14:35:19.765 30381 30416 I Unity :
10-23 14:35:19.765 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.766 30381 30416 I Unity :
10-23 14:35:19.766 30381 30416 I Unity :
10-23 14:35:19.766 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 5
10-23 14:35:19.770 30381 30416 I Unity :
10-23 14:35:19.770 30381 30416 I Unity :
10-23 14:35:19.770 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.773 30381 30416 I Unity :
10-23 14:35:19.773 30381 30416 I Unity :
10-23 14:35:19.773 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 6
10-23 14:35:19.773 30381 30416 I Unity :
10-23 14:35:19.773 30381 30416 I Unity :
10-23 14:35:19.773 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.774 30381 30416 I Unity :
10-23 14:35:19.774 30381 30416 I Unity :
10-23 14:35:19.774 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 7
10-23 14:35:19.775 30381 30416 I Unity :
10-23 14:35:19.775 30381 30416 I Unity :
10-23 14:35:19.775 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.775 30381 30416 I Unity :
10-23 14:35:19.775 30381 30416 I Unity :
10-23 14:35:19.775 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 8
10-23 14:35:19.776 30381 30416 I Unity :
10-23 14:35:19.776 30381 30416 I Unity :
10-23 14:35:19.776 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.776 30381 30416 I Unity :
10-23 14:35:19.776 30381 30416 I Unity :
10-23 14:35:19.776 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerReset arrived during reconnection, queue size: 9
10-23 14:35:19.777 30381 30416 I Unity :
10-23 14:35:19.777 30381 30416 I Unity :
10-23 14:35:19.777 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.778 30381 30416 I Unity :
10-23 14:35:19.778 30381 30416 I Unity :
10-23 14:35:19.778 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.778 30381 30416 I Unity :
10-23 14:35:19.778 30381 30416 I Unity :
10-23 14:35:19.778 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.779 30381 30416 I Unity :
10-23 14:35:19.779 30381 30416 I Unity :
10-23 14:35:19.779 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.779 30381 30416 I Unity :
10-23 14:35:19.779 30381 30416 I Unity :
10-23 14:35:19.779 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.780 30381 30416 I Unity :
10-23 14:35:19.780 30381 30416 I Unity :
10-23 14:35:19.780 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.780 30381 30416 I Unity :
10-23 14:35:19.780 30381 30416 I Unity :
10-23 14:35:19.780 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.780 30381 30416 I Unity :
10-23 14:35:19.780 30381 30416 I Unity :
10-23 14:35:19.780 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.781 30381 30416 I Unity :
10-23 14:35:19.781 30381 30416 I Unity :
10-23 14:35:19.781 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.781 30381 30416 I Unity :
10-23 14:35:19.781 30381 30416 I Unity :
10-23 14:35:19.781 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.781 30381 30416 I Unity :
10-23 14:35:19.781 30381 30416 I Unity :
10-23 14:35:19.781 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.782 30381 30416 I Unity :
10-23 14:35:19.782 30381 30416 I Unity :
10-23 14:35:19.782 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.782 30381 30416 I Unity :
10-23 14:35:19.782 30381 30416 I Unity :
10-23 14:35:19.782 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.783 30381 30416 I Unity :
10-23 14:35:19.783 30381 30416 I Unity :
10-23 14:35:19.783 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.783 30381 30416 I Unity :
10-23 14:35:19.783 30381 30416 I Unity :
10-23 14:35:19.783 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.784 30381 30416 I Unity :
10-23 14:35:19.784 30381 30416 I Unity :
10-23 14:35:19.784 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.784 30381 30416 I Unity :
10-23 14:35:19.784 30381 30416 I Unity :
10-23 14:35:19.784 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.784 30381 30416 I Unity :
10-23 14:35:19.784 30381 30416 I Unity :
10-23 14:35:19.784 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.785 30381 30416 I Unity :
10-23 14:35:19.785 30381 30416 I Unity :
10-23 14:35:19.785 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.785 30381 30416 I Unity :
10-23 14:35:19.785 30381 30416 I Unity :
10-23 14:35:19.785 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.785 30381 30416 I Unity :
10-23 14:35:19.785 30381 30416 I Unity :
10-23 14:35:19.785 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.786 30381 30416 I Unity :
10-23 14:35:19.786 30381 30416 I Unity :
10-23 14:35:19.786 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.786 30381 30416 I Unity :
10-23 14:35:19.786 30381 30416 I Unity :
10-23 14:35:19.786 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.787 30381 30416 I Unity :
10-23 14:35:19.787 30381 30416 I Unity :
10-23 14:35:19.787 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.787 30381 30416 I Unity :
10-23 14:35:19.787 30381 30416 I Unity :
10-23 14:35:19.787 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.787 30381 30416 I Unity :
10-23 14:35:19.787 30381 30416 I Unity :
10-23 14:35:19.787 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.788 30381 30416 I Unity :
10-23 14:35:19.788 30381 30416 I Unity :
10-23 14:35:19.788 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.788 30381 30416 I Unity :
10-23 14:35:19.788 30381 30416 I Unity :
10-23 14:35:19.788 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.789 30381 30416 I Unity :
10-23 14:35:19.789 30381 30416 I Unity :
10-23 14:35:19.789 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.789 30381 30416 I Unity :
10-23 14:35:19.789 30381 30416 I Unity :
10-23 14:35:19.789 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.789 30381 30416 I Unity :
10-23 14:35:19.789 30381 30416 I Unity :
10-23 14:35:19.789 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.790 30381 30416 I Unity :
10-23 14:35:19.790 30381 30416 I Unity :
10-23 14:35:19.790 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.790 30381 30416 I Unity :
10-23 14:35:19.790 30381 30416 I Unity :
10-23 14:35:19.790 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.791 30381 30416 I Unity :
10-23 14:35:19.791 30381 30416 I Unity :
10-23 14:35:19.791 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.791 30381 30416 I Unity :
10-23 14:35:19.791 30381 30416 I Unity :
10-23 14:35:19.791 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.791 30381 30416 I Unity :
10-23 14:35:19.791 30381 30416 I Unity :
10-23 14:35:19.791 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.792 30381 30416 I Unity :
10-23 14:35:19.792 30381 30416 I Unity :
10-23 14:35:19.792 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.792 30381 30416 I Unity :
10-23 14:35:19.792 30381 30416 I Unity :
10-23 14:35:19.792 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.792 30381 30416 I Unity :
10-23 14:35:19.792 30381 30416 I Unity :
10-23 14:35:19.792 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.793 30381 30416 I Unity :
10-23 14:35:19.793 30381 30416 I Unity :
10-23 14:35:19.793 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.793 30381 30416 I Unity :
10-23 14:35:19.793 30381 30416 I Unity :
10-23 14:35:19.793 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.794 30381 30416 I Unity :
10-23 14:35:19.794 30381 30416 I Unity :
10-23 14:35:19.794 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.794 30381 30416 I Unity :
10-23 14:35:19.794 30381 30416 I Unity :
10-23 14:35:19.794 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.794 30381 30416 I Unity :
10-23 14:35:19.794 30381 30416 I Unity :
10-23 14:35:19.794 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.795 30381 30416 I Unity :
10-23 14:35:19.795 30381 30416 I Unity :
10-23 14:35:19.795 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.795 30381 30416 I Unity :
10-23 14:35:19.795 30381 30416 I Unity :
10-23 14:35:19.795 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.796 30381 30416 I Unity :
10-23 14:35:19.796 30381 30416 I Unity :
10-23 14:35:19.796 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.796 30381 30416 I Unity :
10-23 14:35:19.796 30381 30416 I Unity :
10-23 14:35:19.796 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.796 30381 30416 I Unity :
10-23 14:35:19.796 30381 30416 I Unity :
10-23 14:35:19.796 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.797 30381 30416 I Unity :
10-23 14:35:19.797 30381 30416 I Unity :
10-23 14:35:19.797 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.797 30381 30416 I Unity :
10-23 14:35:19.797 30381 30416 I Unity :
10-23 14:35:19.797 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.798 30381 30416 I Unity :
10-23 14:35:19.798 30381 30416 I Unity :
10-23 14:35:19.798 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.798 30381 30416 I Unity :
10-23 14:35:19.798 30381 30416 I Unity :
10-23 14:35:19.798 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.798 30381 30416 I Unity :
10-23 14:35:19.798 30381 30416 I Unity :
10-23 14:35:19.798 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.799 30381 30416 I Unity :
10-23 14:35:19.799 30381 30416 I Unity :
10-23 14:35:19.799 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.799 30381 30416 I Unity :
10-23 14:35:19.799 30381 30416 I Unity :
10-23 14:35:19.799 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.800 30381 30416 I Unity :
10-23 14:35:19.800 30381 30416 I Unity :
10-23 14:35:19.800 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.800 30381 30416 I Unity :
10-23 14:35:19.800 30381 30416 I Unity :
10-23 14:35:19.800 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.800 30381 30416 I Unity :
10-23 14:35:19.800 30381 30416 I Unity :
10-23 14:35:19.800 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.801 30381 30416 I Unity :
10-23 14:35:19.801 30381 30416 I Unity :
10-23 14:35:19.801 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.801 30381 30416 I Unity :
10-23 14:35:19.801 30381 30416 I Unity :
10-23 14:35:19.801 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.802 30381 30416 I Unity :
10-23 14:35:19.802 30381 30416 I Unity :
10-23 14:35:19.802 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.802 30381 30416 I Unity :
10-23 14:35:19.802 30381 30416 I Unity :
10-23 14:35:19.802 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.803 30381 30416 I Unity :
10-23 14:35:19.803 30381 30416 I Unity :
10-23 14:35:19.803 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.803 30381 30416 I Unity :
10-23 14:35:19.803 30381 30416 I Unity :
10-23 14:35:19.803 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.803 30381 30416 I Unity :
10-23 14:35:19.803 30381 30416 I Unity :
10-23 14:35:19.803 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.804 30381 30416 I Unity :
10-23 14:35:19.804 30381 30416 I Unity :
10-23 14:35:19.804 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.804 30381 30416 I Unity :
10-23 14:35:19.804 30381 30416 I Unity :
10-23 14:35:19.804 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.804 30381 30416 I Unity :
10-23 14:35:19.804 30381 30416 I Unity :
10-23 14:35:19.804 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.805 30381 30416 I Unity :
10-23 14:35:19.805 30381 30416 I Unity :
10-23 14:35:19.805 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.805 30381 30416 I Unity :
10-23 14:35:19.805 30381 30416 I Unity :
10-23 14:35:19.805 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.806 30381 30416 I Unity :
10-23 14:35:19.806 30381 30416 I Unity :
10-23 14:35:19.806 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.806 30381 30416 I Unity :
10-23 14:35:19.806 30381 30416 I Unity :
10-23 14:35:19.806 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.806 30381 30416 I Unity :
10-23 14:35:19.806 30381 30416 I Unity :
10-23 14:35:19.806 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.807 30381 30416 I Unity :
10-23 14:35:19.807 30381 30416 I Unity :
10-23 14:35:19.807 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.807 30381 30416 I Unity :
10-23 14:35:19.807 30381 30416 I Unity :
10-23 14:35:19.807 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.808 30381 30416 I Unity :
10-23 14:35:19.808 30381 30416 I Unity :
10-23 14:35:19.808 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.808 30381 30416 I Unity :
10-23 14:35:19.808 30381 30416 I Unity :
10-23 14:35:19.808 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.808 30381 30416 I Unity :
10-23 14:35:19.808 30381 30416 I Unity :
10-23 14:35:19.808 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.809 30381 30416 I Unity :
10-23 14:35:19.809 30381 30416 I Unity :
10-23 14:35:19.809 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.809 30381 30416 I Unity :
10-23 14:35:19.809 30381 30416 I Unity :
10-23 14:35:19.809 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.810 30381 30416 I Unity :
10-23 14:35:19.810 30381 30416 I Unity :
10-23 14:35:19.810 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.810 30381 30416 I Unity :
10-23 14:35:19.810 30381 30416 I Unity :
10-23 14:35:19.810 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.810 30381 30416 I Unity :
10-23 14:35:19.810 30381 30416 I Unity :
10-23 14:35:19.810 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.811 30381 30416 I Unity :
10-23 14:35:19.811 30381 30416 I Unity :
10-23 14:35:19.811 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.811 30381 30416 I Unity :
10-23 14:35:19.811 30381 30416 I Unity :
10-23 14:35:19.811 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.812 30381 30416 I Unity :
10-23 14:35:19.812 30381 30416 I Unity :
10-23 14:35:19.812 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.812 30381 30416 I Unity :
10-23 14:35:19.812 30381 30416 I Unity :
10-23 14:35:19.812 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.812 30381 30416 I Unity :
10-23 14:35:19.812 30381 30416 I Unity :
10-23 14:35:19.812 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.813 30381 30416 I Unity :
10-23 14:35:19.813 30381 30416 I Unity :
10-23 14:35:19.813 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.813 30381 30416 I Unity :
10-23 14:35:19.813 30381 30416 I Unity :
10-23 14:35:19.813 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.814 30381 30416 I Unity :
10-23 14:35:19.814 30381 30416 I Unity :
10-23 14:35:19.814 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.814 30381 30416 I Unity :
10-23 14:35:19.814 30381 30416 I Unity :
10-23 14:35:19.814 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.814 30381 30416 I Unity :
10-23 14:35:19.814 30381 30416 I Unity :
10-23 14:35:19.814 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.815 30381 30416 I Unity :
10-23 14:35:19.815 30381 30416 I Unity :
10-23 14:35:19.815 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.815 30381 30416 I Unity :
10-23 14:35:19.815 30381 30416 I Unity :
10-23 14:35:19.815 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.815 30381 30416 I Unity :
10-23 14:35:19.815 30381 30416 I Unity :
10-23 14:35:19.815 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.816 30381 30416 I Unity :
10-23 14:35:19.816 30381 30416 I Unity :
10-23 14:35:19.816 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.816 30381 30416 I Unity :
10-23 14:35:19.816 30381 30416 I Unity :
10-23 14:35:19.816 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.817 30381 30416 I Unity :
10-23 14:35:19.817 30381 30416 I Unity :
10-23 14:35:19.817 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.817 30381 30416 I Unity :
10-23 14:35:19.817 30381 30416 I Unity :
10-23 14:35:19.817 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.817 30381 30416 I Unity :
10-23 14:35:19.817 30381 30416 I Unity :
10-23 14:35:19.817 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.818 30381 30416 I Unity :
10-23 14:35:19.818 30381 30416 I Unity :
10-23 14:35:19.818 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.818 30381 30416 I Unity :
10-23 14:35:19.818 30381 30416 I Unity :
10-23 14:35:19.818 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.819 30381 30416 I Unity :
10-23 14:35:19.819 30381 30416 I Unity :
10-23 14:35:19.819 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.819 30381 30416 I Unity :
10-23 14:35:19.819 30381 30416 I Unity :
10-23 14:35:19.819 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.819 30381 30416 I Unity :
10-23 14:35:19.819 30381 30416 I Unity :
10-23 14:35:19.819 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.820 30381 30416 I Unity :
10-23 14:35:19.820 30381 30416 I Unity :
10-23 14:35:19.820 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.820 30381 30416 I Unity :
10-23 14:35:19.820 30381 30416 I Unity :
10-23 14:35:19.820 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.821 30381 30416 I Unity :
10-23 14:35:19.821 30381 30416 I Unity :
10-23 14:35:19.821 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.821 30381 30416 I Unity :
10-23 14:35:19.821 30381 30416 I Unity :
10-23 14:35:19.821 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.821 30381 30416 I Unity :
10-23 14:35:19.821 30381 30416 I Unity :
10-23 14:35:19.821 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.822 30381 30416 I Unity :
10-23 14:35:19.822 30381 30416 I Unity :
10-23 14:35:19.822 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.822 30381 30416 I Unity :
10-23 14:35:19.822 30381 30416 I Unity :
10-23 14:35:19.822 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.823 30381 30416 I Unity :
10-23 14:35:19.823 30381 30416 I Unity :
10-23 14:35:19.823 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.823 30381 30416 I Unity :
10-23 14:35:19.823 30381 30416 I Unity :
10-23 14:35:19.823 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.823 30381 30416 I Unity :
10-23 14:35:19.823 30381 30416 I Unity :
10-23 14:35:19.823 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.824 30381 30416 I Unity :
10-23 14:35:19.824 30381 30416 I Unity :
10-23 14:35:19.824 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 10
10-23 14:35:19.824 30381 30416 I Unity :
10-23 14:35:19.824 30381 30416 I Unity :
10-23 14:35:19.824 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.825 30381 30416 I Unity :
10-23 14:35:19.825 30381 30416 I Unity :
10-23 14:35:19.825 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerOut arrived during reconnection, queue size: 11
10-23 14:35:19.825 30381 30416 I Unity :
10-23 14:35:19.825 30381 30416 I Unity :
10-23 14:35:19.825 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.826 30381 30416 I Unity :
10-23 14:35:19.826 30381 30416 I Unity :
10-23 14:35:19.826 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 12
10-23 14:35:19.826 30381 30416 I Unity :
10-23 14:35:19.826 30381 30416 I Unity :
10-23 14:35:19.826 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.826 30381 30416 I Unity :
10-23 14:35:19.826 30381 30416 I Unity :
10-23 14:35:19.826 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 13
10-23 14:35:19.827 30381 30416 I Unity :
10-23 14:35:19.827 30381 30416 I Unity :
10-23 14:35:19.827 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.827 30381 30416 I Unity :
10-23 14:35:19.827 30381 30416 I Unity :
10-23 14:35:19.827 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 14
10-23 14:35:19.828 30381 30416 I Unity :
10-23 14:35:19.828 30381 30416 I Unity :
10-23 14:35:19.828 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.828 30381 30416 I Unity :
10-23 14:35:19.828 30381 30416 I Unity :
10-23 14:35:19.828 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 15
10-23 14:35:19.828 30381 30416 I Unity :
10-23 14:35:19.828 30381 30416 I Unity :
10-23 14:35:19.828 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.829 30381 30416 I Unity :
10-23 14:35:19.829 30381 30416 I Unity :
10-23 14:35:19.829 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 16
10-23 14:35:19.830 30381 30416 I Unity :
10-23 14:35:19.830 30381 30416 I Unity :
10-23 14:35:19.830 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.831 30381 30416 I Unity :
10-23 14:35:19.831 30381 30416 I Unity :
10-23 14:35:19.831 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 17
10-23 14:35:19.831 30381 30416 I Unity :
10-23 14:35:19.831 30381 30416 I Unity :
10-23 14:35:19.831 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.832 30381 30416 I Unity :
10-23 14:35:19.832 30381 30416 I Unity :
10-23 14:35:19.832 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 18
10-23 14:35:19.832 30381 30416 I Unity :
10-23 14:35:19.832 30381 30416 I Unity :
10-23 14:35:19.832 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.832 30381 30416 I Unity :
10-23 14:35:19.832 30381 30416 I Unity :
10-23 14:35:19.832 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 19
10-23 14:35:19.833 30381 30416 I Unity :
10-23 14:35:19.833 30381 30416 I Unity :
10-23 14:35:19.833 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.833 30381 30416 I Unity :
10-23 14:35:19.833 30381 30416 I Unity :
10-23 14:35:19.833 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 20
10-23 14:35:19.834 30381 30416 I Unity :
10-23 14:35:19.834 30381 30416 I Unity :
10-23 14:35:19.834 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.834 30381 30416 I Unity :
10-23 14:35:19.834 30381 30416 I Unity :
10-23 14:35:19.834 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 21
10-23 14:35:19.835 30381 30416 I Unity :
10-23 14:35:19.835 30381 30416 I Unity :
10-23 14:35:19.835 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.835 30381 30416 I Unity :
10-23 14:35:19.835 30381 30416 I Unity :
10-23 14:35:19.835 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 22
10-23 14:35:19.836 30381 30416 I Unity :
10-23 14:35:19.836 30381 30416 I Unity :
10-23 14:35:19.836 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.836 30381 30416 I Unity :
10-23 14:35:19.836 30381 30416 I Unity :
10-23 14:35:19.836 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 23
10-23 14:35:19.836 30381 30416 I Unity :
10-23 14:35:19.836 30381 30416 I Unity :
10-23 14:35:19.836 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.837 30381 30416 I Unity :
10-23 14:35:19.837 30381 30416 I Unity :
10-23 14:35:19.837 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 24
10-23 14:35:19.837 30381 30416 I Unity :
10-23 14:35:19.837 30381 30416 I Unity :
10-23 14:35:19.837 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.838 30381 30416 I Unity :
10-23 14:35:19.838 30381 30416 I Unity :
10-23 14:35:19.838 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SkipPlayer arrived during reconnection, queue size: 25
10-23 14:35:19.838 30381 30416 I Unity :
10-23 14:35:19.838 30381 30416 I Unity :
10-23 14:35:19.838 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.839 30381 30416 I Unity :
10-23 14:35:19.839 30381 30416 I Unity :
10-23 14:35:19.839 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 26
10-23 14:35:19.839 30381 30416 I Unity :
10-23 14:35:19.839 30381 30416 I Unity :
10-23 14:35:19.839 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.840 30381 30416 I Unity :
10-23 14:35:19.840 30381 30416 I Unity :
10-23 14:35:19.840 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCardAddedToDiscardDeck arrived during reconnection, queue size: 27
10-23 14:35:19.840 30381 30416 I Unity :
10-23 14:35:19.840 30381 30416 I Unity :
10-23 14:35:19.840 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.841 30381 30416 I Unity :
10-23 14:35:19.841 30381 30416 I Unity :
10-23 14:35:19.841 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 28
10-23 14:35:19.841 30381 30416 I Unity :
10-23 14:35:19.841 30381 30416 I Unity :
10-23 14:35:19.841 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.842 30381 30416 I Unity :
10-23 14:35:19.842 30381 30416 I Unity :
10-23 14:35:19.842 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 29
10-23 14:35:19.842 30381 30416 I Unity :
10-23 14:35:19.842 30381 30416 I Unity :
10-23 14:35:19.842 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.842 30381 30416 I Unity :
10-23 14:35:19.842 30381 30416 I Unity :
10-23 14:35:19.842 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 30
10-23 14:35:19.843 30381 30416 I Unity :
10-23 14:35:19.843 30381 30416 I Unity :
10-23 14:35:19.843 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.843 30381 30416 I Unity :
10-23 14:35:19.843 30381 30416 I Unity :
10-23 14:35:19.843 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 31
10-23 14:35:19.844 30381 30416 I Unity :
10-23 14:35:19.844 30381 30416 I Unity :
10-23 14:35:19.844 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.844 30381 30416 I Unity :
10-23 14:35:19.844 30381 30416 I Unity :
10-23 14:35:19.844 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 32
10-23 14:35:19.844 30381 30416 I Unity :
10-23 14:35:19.844 30381 30416 I Unity :
10-23 14:35:19.844 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.845 30381 30416 I Unity :
10-23 14:35:19.845 30381 30416 I Unity :
10-23 14:35:19.845 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 33
10-23 14:35:19.845 30381 30416 I Unity :
10-23 14:35:19.845 30381 30416 I Unity :
10-23 14:35:19.845 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.846 30381 30416 I Unity :
10-23 14:35:19.846 30381 30416 I Unity :
10-23 14:35:19.846 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 34
10-23 14:35:19.846 30381 30416 I Unity :
10-23 14:35:19.846 30381 30416 I Unity :
10-23 14:35:19.846 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.847 30381 30416 I Unity :
10-23 14:35:19.847 30381 30416 I Unity :
10-23 14:35:19.847 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 35
10-23 14:35:19.847 30381 30416 I Unity :
10-23 14:35:19.847 30381 30416 I Unity :
10-23 14:35:19.847 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.847 30381 30416 I Unity :
10-23 14:35:19.847 30381 30416 I Unity :
10-23 14:35:19.847 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 36
10-23 14:35:19.848 30381 30416 I Unity :
10-23 14:35:19.848 30381 30416 I Unity :
10-23 14:35:19.848 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.848 30381 30416 I Unity :
10-23 14:35:19.848 30381 30416 I Unity :
10-23 14:35:19.848 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SkipTurn arrived during reconnection, queue size: 37
10-23 14:35:19.849 30381 30416 I Unity :
10-23 14:35:19.849 30381 30416 I Unity :
10-23 14:35:19.849 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.849 30381 30416 I Unity :
10-23 14:35:19.849 30381 30416 I Unity :
10-23 14:35:19.849 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 38
10-23 14:35:19.850 30381 30416 I Unity :
10-23 14:35:19.850 30381 30416 I Unity :
10-23 14:35:19.850 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.850 30381 30416 I Unity :
10-23 14:35:19.850 30381 30416 I Unity :
10-23 14:35:19.850 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 39
10-23 14:35:19.850 30381 30416 I Unity :
10-23 14:35:19.850 30381 30416 I Unity :
10-23 14:35:19.850 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.851 30381 30416 I Unity :
10-23 14:35:19.851 30381 30416 I Unity :
10-23 14:35:19.851 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerReset arrived during reconnection, queue size: 40
10-23 14:35:19.851 30381 30416 I Unity :
10-23 14:35:19.851 30381 30416 I Unity :
10-23 14:35:19.851 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.852 30381 30416 I Unity :
10-23 14:35:19.852 30381 30416 I Unity :
10-23 14:35:19.852 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.852 30381 30416 I Unity :
10-23 14:35:19.852 30381 30416 I Unity :
10-23 14:35:19.852 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.852 30381 30416 I Unity :
10-23 14:35:19.852 30381 30416 I Unity :
10-23 14:35:19.852 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 40
10-23 14:35:19.853 30381 30416 I Unity :
10-23 14:35:19.853 30381 30416 I Unity :
10-23 14:35:19.853 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.853 30381 30416 I Unity :
10-23 14:35:19.853 30381 30416 I Unity :
10-23 14:35:19.853 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.854 30381 30416 I Unity :
10-23 14:35:19.854 30381 30416 I Unity :
10-23 14:35:19.854 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.854 30381 30416 I Unity :
10-23 14:35:19.854 30381 30416 I Unity :
10-23 14:35:19.854 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 40
10-23 14:35:19.855 30381 30416 I Unity :
10-23 14:35:19.855 30381 30416 I Unity :
10-23 14:35:19.855 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.855 30381 30416 I Unity :
10-23 14:35:19.855 30381 30416 I Unity :
10-23 14:35:19.855 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.855 30381 30416 I Unity :
10-23 14:35:19.855 30381 30416 I Unity :
10-23 14:35:19.855 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.856 30381 30416 I Unity :
10-23 14:35:19.856 30381 30416 I Unity :
10-23 14:35:19.856 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 40
10-23 14:35:19.856 30381 30416 I Unity :
10-23 14:35:19.856 30381 30416 I Unity :
10-23 14:35:19.856 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.857 30381 30416 I Unity :
10-23 14:35:19.857 30381 30416 I Unity :
10-23 14:35:19.857 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.857 30381 30416 I Unity :
10-23 14:35:19.857 30381 30416 I Unity :
10-23 14:35:19.857 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.857 30381 30416 I Unity :
10-23 14:35:19.857 30381 30416 I Unity :
10-23 14:35:19.857 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 40
10-23 14:35:19.858 30381 30416 I Unity :
10-23 14:35:19.858 30381 30416 I Unity :
10-23 14:35:19.858 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.858 30381 30416 I Unity :
10-23 14:35:19.858 30381 30416 I Unity :
10-23 14:35:19.858 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.859 30381 30416 I Unity :
10-23 14:35:19.859 30381 30416 I Unity :
10-23 14:35:19.859 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.859 30381 30416 I Unity :
10-23 14:35:19.859 30381 30416 I Unity :
10-23 14:35:19.859 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 40
10-23 14:35:19.859 30381 30416 I Unity :
10-23 14:35:19.859 30381 30416 I Unity :
10-23 14:35:19.859 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.860 30381 30416 I Unity :
10-23 14:35:19.860 30381 30416 I Unity :
10-23 14:35:19.860 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:35:19.860 30381 30416 I Unity :
10-23 14:35:19.860 30381 30416 I Unity :
10-23 14:35:19.860 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:35:19.861 30381 30416 I Unity :
10-23 14:35:19.861 30381 30416 I Unity :
10-23 14:35:19.861 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 40
10-23 14:35:19.861 30381 30416 I Unity :
10-23 14:35:19.861 30381 30416 I Unity :
10-23 14:35:19.861 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:19.861 30381 30416 I Unity :
10-23 14:35:19.861 30381 30416 I Unity :
10-23 14:35:19.861 30381 30416 I Unity : NkmCntrl:: Socket closed. isPaused? False _manualDisconnection False _disconnectionWhenPaused False
10-23 14:35:19.862 30381 30416 I Unity :
10-23 14:35:19.862 30381 30416 I Unity :
10-23 14:35:19.862 30381 30416 I Unity : NkmCntrl:: Socket closed due to network issue - keeping _isInMatch = true for reconnection
10-23 14:35:19.862 30381 30416 I Unity :
10-23 14:35:19.862 30381 30416 I Unity :
10-23 14:35:19.862 30381 30416 I Unity : NkmCntrl:: ONLINE RANDOM MATCHMAKING: Socket closed during lobby - showing disconnect dialog and skipping reconnection
10-23 14:35:19.863 30381 30416 I Unity :
10-23 14:35:19.863 30381 30416 I Unity :
10-23 14:35:19.863 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:35:19.871 30381 30416 I Unity :
10-23 14:35:19.871 30381 30416 I Unity :
10-23 14:35:19.871 30381 30416 I Unity : HideLoadingScreenWithoutCallback: Online random matchmaking disconnect
10-23 14:35:19.872 30381 30416 I Unity :
10-23 14:35:19.872 30381 30416 I Unity :
10-23 14:35:19.872 30381 30416 I Unity : ShowDialogBox You got disconnected.
10-23 14:35:19.874 30381 30416 I Unity :
10-23 14:35:19.874 30381 30416 I Unity :
10-23 14:35:19.874 30381 30416 I Unity : ShowLoadingScreen Catching up...
10-23 14:35:19.897 30381 30416 I Unity :
10-23 14:35:19.897 30381 30416 I Unity :
10-23 14:35:19.897 30381 30416 I Unity : GameController:: REGRESSION 777: SetFastSyncMode ENABLED - local player hand: 0, isAI: False, reconnecting: False
10-23 14:35:19.897 30381 30416 I Unity :
10-23 14:35:19.897 30381 30416 I Unity :
10-23 14:35:19.897 30381 30416 I Unity : GameController:: FAST SYNC: Fast sync mode enabled
10-23 14:35:19.898 30381 30416 I Unity :
10-23 14:35:19.898 30381 30416 I Unity :
10-23 14:35:19.898 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand fast sync mode enabled
10-23 14:35:19.898 30381 30416 I Unity :
10-23 14:35:19.898 30381 30416 I Unity :
10-23 14:35:19.898 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode enabled
10-23 14:35:19.899 30381 30416 I Unity :
10-23 14:35:19.899 30381 30416 I Unity :
10-23 14:35:19.899 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode enabled
10-23 14:35:19.901 30381 30774 I Unity :
10-23 14:35:19.901 30381 30774 I Unity :
10-23 14:35:19.901 30381 30774 I Unity : NkmCntrl:: FAST SYNC: Batch 1/5 starting - draining 40 queued events
10-23 14:35:19.903 30381 30774 I Unity :
10-23 14:35:19.903 30381 30774 I Unity :
10-23 14:35:19.903 30381 30774 I Unity : NkmCntrl:: FAST SYNC: Created snapshot of 40 events for processing
10-23 14:35:19.903 30381 30774 I Unity :
10-23 14:35:19.903 30381 30774 I Unity :
10-23 14:35:19.903 30381 30774 I Unity : NkmCntrl:: FAST SYNC: Sent immediate heartbeat to prevent server grace period during sync
10-23 14:35:19.967 30381 30416 I Unity :
10-23 14:35:19.967 30381 30416 I Unity :
10-23 14:35:19.967 30381 30416 I Unity : NkmCntrl:: STC_InitGame False _askedForTheLatestState False
10-23 14:35:19.968 30381 30416 I Unity :
10-23 14:35:19.968 30381 30416 I Unity :
10-23 14:35:19.968 30381 30416 I Unity : NkmCntrl:: REGRESSION 784: STC_InitGame - Starting heartbeat system (game is beginning)
10-23 14:35:19.969 30381 30416 I Unity :
10-23 14:35:19.969 30381 30416 I Unity :
10-23 14:35:19.969 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Heartbeat system status - Active: False, MatchID: True
10-23 14:35:19.969 30381 30416 I Unity :
10-23 14:35:19.969 30381 30416 I Unity :
10-23 14:35:19.969 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Starting heartbeat system for gameplay
10-23 14:35:19.970 30381 30416 I Unity :
10-23 14:35:19.970 30381 30416 I Unity :
10-23 14:35:19.970 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Started heartbeat system
10-23 14:35:19.973 30381 30416 I Unity :
10-23 14:35:19.973 30381 30416 I Unity :
10-23 14:35:19.973 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame received - matchCount: 1, localPlayer wasAI: False, current hand size: 0
10-23 14:35:19.974 30381 30416 I Unity :
10-23 14:35:19.974 30381 30416 I Unity :
10-23 14:35:19.974 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame - reconnecting: False, fastSyncMode: True
10-23 14:35:19.975 30381 30416 I Unity :
10-23 14:35:19.975 30381 30416 I Unity :
10-23 14:35:19.975 30381 30416 I Unity : NkmCntrl:: REGRESSION 777/778: App resumed 0.4s ago - using InitialiseOnlineGameFastSync to prevent card duplication
10-23 14:35:19.976 30381 30416 I Unity :
10-23 14:35:19.976 30381 30416 I Unity :
10-23 14:35:19.976 30381 30416 I Unity : GameController:: InitialiseOnlineGameFastSync - REGRESSION 778 FIX: Using instant card placement
10-23 14:35:19.977 30381 30416 I Unity :
10-23 14:35:19.977 30381 30416 I Unity :
10-23 14:35:19.977 30381 30416 I Unity : ShowLoadingScreen Catching up...
10-23 14:35:19.980 30381 30416 I Unity :
10-23 14:35:19.980 30381 30416 I Unity :
10-23 14:35:19.980 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:35:19.981 30381 30416 I Unity :
10-23 14:35:19.981 30381 30416 I Unity :
10-23 14:35:19.981 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:35:19.982 30381 30416 I Unity :
10-23 14:35:19.982 30381 30416 I Unity :
10-23 14:35:19.982 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:35:19.983 30381 30416 I Unity :
10-23 14:35:19.983 30381 30416 I Unity :
10-23 14:35:19.983 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID b396ebff-bb16-4600-af7f-f940e647754f
10-23 14:35:19.984 30381 30416 I Unity :
10-23 14:35:19.984 30381 30416 I Unity :
10-23 14:35:19.984 30381 30416 I Unity : GameController:: playersData.Count 4 playersJObject count 4
10-23 14:35:19.985 30381 30416 I Unity :
10-23 14:35:19.985 30381 30416 I Unity :
10-23 14:35:19.985 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4
10-23 14:35:19.987 30381 30416 I Unity :
10-23 14:35:19.987 30381 30416 I Unity :
10-23 14:35:19.987 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:35:19.987 30381 30416 I Unity :
10-23 14:35:19.987 30381 30416 I Unity :
10-23 14:35:19.987 30381 30416 I Unity : 0_brual:: Created player
10-23 14:35:19.988 30381 30416 I Unity :
10-23 14:35:19.988 30381 30416 I Unity :
10-23 14:35:19.988 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:35:19.989 30381 30416 I Unity :
10-23 14:35:19.989 30381 30416 I Unity :
10-23 14:35:19.989 30381 30416 I Unity : InitChatButton True
10-23 14:35:19.990 30381 30416 I Unity :
10-23 14:35:19.990 30381 30416 I Unity :
10-23 14:35:19.990 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:35:19.991 30381 30416 I Unity :
10-23 14:35:19.991 30381 30416 I Unity :
10-23 14:35:19.991 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:35:19.993 30381 30416 I Unity :
10-23 14:35:19.993 30381 30416 I Unity :
10-23 14:35:19.993 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:35:19.995 30381 30416 I Unity :
10-23 14:35:19.995 30381 30416 I Unity :
10-23 14:35:19.995 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:35:19.996 30381 30416 I Unity :
10-23 14:35:19.996 30381 30416 I Unity :
10-23 14:35:19.996 30381 30416 I Unity : GameController:: InitialiseOnlineGameFastSync _serverToLocalIndexMapping 1 0
10-23 14:35:19.996 30381 30416 I Unity :
10-23 14:35:19.996 30381 30416 I Unity :
10-23 14:35:19.996 30381 30416 I Unity : GameController:: InitialiseOnlineGameFastSync _serverToLocalIndexMapping 2 1
10-23 14:35:19.997 30381 30416 I Unity :
10-23 14:35:19.997 30381 30416 I Unity :
10-23 14:35:19.997 30381 30416 I Unity : GameController:: InitialiseOnlineGameFastSync _serverToLocalIndexMapping 3 2
10-23 14:35:19.998 30381 30416 I Unity :
10-23 14:35:19.998 30381 30416 I Unity :
10-23 14:35:19.998 30381 30416 I Unity : GameController:: InitialiseOnlineGameFastSync _serverToLocalIndexMapping 0 3
10-23 14:35:20.115 30381 30416 I Unity :
10-23 14:35:20.115 30381 30416 I Unity :
10-23 14:35:20.115 30381 30416 I Unity : GameController:: FAST SYNC: Distributing hand cards instantly for 4 players
10-23 14:35:20.128 30381 30416 I Unity :
10-23 14:35:20.128 30381 30416 I Unity :
10-23 14:35:20.128 30381 30416 I Unity : NkmCntrl:: Socket connected.
10-23 14:35:20.129 30381 30416 I Unity :
10-23 14:35:20.129 30381 30416 I Unity :
10-23 14:35:20.129 30381 30416 I Unity : NkmCntrl:: _session.IsConnected? True _currentMatchID cab47b4f-aa69-4204-aeb8-55093148ac90.nakama UserId 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:35:20.129 30381 30416 I Unity :
10-23 14:35:20.129 30381 30416 I Unity :
10-23 14:35:20.129 30381 30416 I Unity : NkmCntrl:: After socket reconnected Trying to join the same match _isInMatch? False
10-23 14:35:20.283 30381 30416 I Unity :
10-23 14:35:20.283 30381 30416 I Unity :
10-23 14:35:20.283 30381 30416 I Unity : 0_brual:: AddCardsSequentially 5 current cards 0
10-23 14:35:20.649 30381 30416 I Unity :
10-23 14:35:20.649 30381 30416 I Unity :
10-23 14:35:20.649 30381 30416 I Unity : NkmCntrl:: Waited 500ms for server to process disconnection
10-23 14:35:20.649 30381 30416 I Unity :
10-23 14:35:20.649 30381 30416 I Unity :
10-23 14:35:20.649 30381 30416 I Unity : NkmCntrl:: Attempting to rejoin match: cab47b4f-aa69-4204-aeb8-55093148ac90.nakama
10-23 14:35:20.750 30381 30416 I Unity :
10-23 14:35:20.750 30381 30416 I Unity :
10-23 14:35:20.750 30381 30416 I Unity : NkmCntrl:: Successfully rejoined match
10-23 14:35:20.753 30381 30416 I Unity :
10-23 14:35:20.753 30381 30416 I Unity :
10-23 14:35:20.753 30381 30416 I Unity : NkmCntrl:: Sent immediate heartbeat after successful reconnection
10-23 14:35:20.755 30381 30416 I Unity :
10-23 14:35:20.755 30381 30416 I Unity :
10-23 14:35:20.755 30381 30416 I Unity : NkmCntrl:: Reconnection successful onlineGameState: Joined _loggedIn? True _socket.IsConnected? True _askedForTheLatestState False
10-23 14:35:20.757 30381 30416 I Unity :
10-23 14:35:20.757 30381 30416 I Unity :
10-23 14:35:20.757 30381 30416 I Unity : NkmCntrl:: Reconnect _askedForTheLatestState true
10-23 14:35:20.759 30381 30416 I Unity :
10-23 14:35:20.759 30381 30416 I Unity :
10-23 14:35:20.759 30381 30416 I Unity : NkmCntrl:: OnReconnect.......
10-23 14:35:20.760 30381 30416 I Unity :
10-23 14:35:20.760 30381 30416 I Unity :
10-23 14:35:20.760 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:35:20.762 30381 30416 I Unity :
10-23 14:35:20.762 30381 30416 I Unity :
10-23 14:35:20.762 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Set reconnecting flag to true for proper state processing
10-23 14:35:20.764 30381 30416 I Unity :
10-23 14:35:20.764 30381 30416 I Unity :
10-23 14:35:20.764 30381 30416 I Unity : ShowLoadingScreen Fetching the latest state...
10-23 14:35:20.766 30381 30416 I Unity :
10-23 14:35:20.766 30381 30416 I Unity :
10-23 14:35:20.766 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 1/3 - sending CTS_AskForLatestGameState
10-23 14:35:20.768 30381 30416 I Unity :
10-23 14:35:20.768 30381 30416 I Unity :
10-23 14:35:20.768 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:35:20.769 30381 30416 I Unity :
10-23 14:35:20.769 30381 30416 I Unity :
10-23 14:35:20.769 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 1
10-23 14:35:20.770 30381 30416 I Unity :
10-23 14:35:20.770 30381 30416 I Unity :
10-23 14:35:20.770 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:20.771 30381 30416 I Unity :
10-23 14:35:20.771 30381 30416 I Unity :
10-23 14:35:20.771 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 2
10-23 14:35:20.771 30381 30416 I Unity :
10-23 14:35:20.771 30381 30416 I Unity :
10-23 14:35:20.771 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:20.772 30381 30416 I Unity :
10-23 14:35:20.772 30381 30416 I Unity :
10-23 14:35:20.772 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 3
10-23 14:35:20.772 30381 30416 I Unity :
10-23 14:35:20.772 30381 30416 I Unity :
10-23 14:35:20.772 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:20.773 30381 30416 I Unity :
10-23 14:35:20.773 30381 30416 I Unity :
10-23 14:35:20.773 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 4
10-23 14:35:20.774 30381 30416 I Unity :
10-23 14:35:20.774 30381 30416 I Unity :
10-23 14:35:20.774 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:20.983 30381 30416 I Unity :
10-23 14:35:20.983 30381 30416 I Unity :
10-23 14:35:20.983 30381 30416 I Unity : NkmCntrl:: CTS_AskSeverToSetTheGameStateToPlay
10-23 14:35:21.284 30381 30416 I Unity :
10-23 14:35:21.284 30381 30416 I Unity :
10-23 14:35:21.284 30381 30416 I Unity : GameController:: FAST SYNC: Distributing stock pile cards instantly for 4 players
10-23 14:35:21.287 30381 30416 I Unity :
10-23 14:35:21.287 30381 30416 I Unity :
10-23 14:35:21.287 30381 30416 I Unity : GameController:: FAST SYNC: Adding 10 stock pile cards instantly to player 0
10-23 14:35:21.289 30381 30416 I Unity :
10-23 14:35:21.289 30381 30416 I Unity :
10-23 14:35:21.289 30381 30416 I Unity : AddCardsSequentially 10
10-23 14:35:21.293 30381 30416 I Unity :
10-23 14:35:21.293 30381 30416 I Unity :
10-23 14:35:21.293 30381 30416 I Unity : GameController:: FAST SYNC: Adding 10 stock pile cards instantly to player 1
10-23 14:35:21.295 30381 30416 I Unity :
10-23 14:35:21.295 30381 30416 I Unity :
10-23 14:35:21.295 30381 30416 I Unity : AddCardsSequentially 10
10-23 14:35:21.299 30381 30416 I Unity :
10-23 14:35:21.299 30381 30416 I Unity :
10-23 14:35:21.299 30381 30416 I Unity : GameController:: FAST SYNC: Adding 10 stock pile cards instantly to player 2
10-23 14:35:21.301 30381 30416 I Unity :
10-23 14:35:21.301 30381 30416 I Unity :
10-23 14:35:21.301 30381 30416 I Unity : AddCardsSequentially 10
10-23 14:35:21.305 30381 30416 I Unity :
10-23 14:35:21.305 30381 30416 I Unity :
10-23 14:35:21.305 30381 30416 I Unity : GameController:: FAST SYNC: Adding 10 stock pile cards instantly to player 3
10-23 14:35:21.306 30381 30416 I Unity :
10-23 14:35:21.306 30381 30416 I Unity :
10-23 14:35:21.306 30381 30416 I Unity : AddCardsSequentially 10
10-23 14:35:21.309 30381 30416 I Unity :
10-23 14:35:21.309 30381 30416 I Unity :
10-23 14:35:21.309 30381 30416 I Unity : GameController:: FAST SYNC: SetTurn to 0 False Mamthaa
10-23 14:35:21.311 30381 30416 I Unity :
10-23 14:35:21.311 30381 30416 I Unity :
10-23 14:35:21.311 30381 30416 I Unity : GameController:: SetTurnToPlayer 0
10-23 14:35:21.318 30381 30416 I Unity :
10-23 14:35:21.318 30381 30416 I Unity :
10-23 14:35:21.318 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Mamthaa) - sending CTS_StartTimer
10-23 14:35:21.350 30381 30416 I Unity :
10-23 14:35:21.350 30381 30416 I Unity :
10-23 14:35:21.350 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Mamthaa)
10-23 14:35:21.351 30381 30416 I Unity :
10-23 14:35:21.351 30381 30416 I Unity :
10-23 14:35:21.351 30381 30416 I Unity : HideLoadingScreenWithoutCallback: InitialiseOnlineGameFastSync complete
10-23 14:35:21.352 30381 30416 I Unity :
10-23 14:35:21.352 30381 30416 I Unity :
10-23 14:35:21.352 30381 30416 I Unity : GameController:: FAST SYNC: InitialiseOnlineGameFastSync completed successfully
10-23 14:35:21.353 30381 30416 I Unity :
10-23 14:35:21.353 30381 30416 I Unity :
10-23 14:35:21.353 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame complete - hand size after: 5
10-23 14:35:21.354 30381 30416 I Unity :
10-23 14:35:21.354 30381 30416 I Unity :
10-23 14:35:21.354 30381 30416 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:35:21.384 30381 30416 I Unity :
10-23 14:35:21.384 30381 30416 I Unity :
10-23 14:35:21.384 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Blue R: One W: Wild ID: 7 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:35:21.452 30381 30416 I Unity :
10-23 14:35:21.452 30381 30416 I Unity :
10-23 14:35:21.452 30381 30416 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:35:21.719 30381 30416 I Unity :
10-23 14:35:21.719 30381 30416 I Unity :
10-23 14:35:21.719 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Orange R: Wild W: Two ID: 153 dropCardFrom StockPile currentPlayer.playerID 3
10-23 14:35:21.720 30381 30416 I Unity :
10-23 14:35:21.720 30381 30416 I Unity :
10-23 14:35:21.720 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Orange R: Wild W: Two ID: 153
10-23 14:35:21.785 30381 30416 I Unity :
10-23 14:35:21.785 30381 30416 I Unity :
10-23 14:35:21.785 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Mamthaa playerID: 3 isLocal: False
10-23 14:35:21.786 30381 30416 I Unity :
10-23 14:35:21.786 30381 30416 I Unity :
10-23 14:35:21.786 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-23 14:35:21.787 30381 30416 I Unity :
10-23 14:35:21.787 30381 30416 I Unity :
10-23 14:35:21.787 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 9 cards
10-23 14:35:21.818 30381 30416 I Unity :
10-23 14:35:21.818 30381 30416 I Unity :
10-23 14:35:21.818 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Brual, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-23 14:35:21.819 30381 30416 I Unity :
10-23 14:35:21.819 30381 30416 I Unity :
10-23 14:35:21.819 30381 30416 I Unity : GameController:: SetTurnToPlayer 1
10-23 14:35:21.986 30381 30416 I Unity :
10-23 14:35:21.986 30381 30416 I Unity :
10-23 14:35:21.986 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Delayed heartbeat check - system active, sending confirmation heartbeat
10-23 14:35:22.855 30381 30416 I Unity :
10-23 14:35:22.855 30381 30416 I Unity :
10-23 14:35:22.855 30381 30416 I Unity : 0_brual:: SetTurn isLocal True playerID 0 skipped False
10-23 14:35:22.856 30381 30416 I Unity :
10-23 14:35:22.856 30381 30416 I Unity :
10-23 14:35:22.856 30381 30416 I Unity : 0_brual:: SetTurn: Resetting timer slider state for new turn (local player)
10-23 14:35:22.857 30381 30416 I Unity :
10-23 14:35:22.857 30381 30416 I Unity :
10-23 14:35:22.857 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-23 14:35:22.858 30381 30416 I Unity :
10-23 14:35:22.858 30381 30416 I Unity :
10-23 14:35:22.858 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: FAST SYNC MODE - skipping timer slider animations for player 0
10-23 14:35:22.860 30381 30416 I Unity :
10-23 14:35:22.860 30381 30416 I Unity :
10-23 14:35:22.860 30381 30416 I Unity : 0_brual:: SetTurn: Timer UI activated: True for player 0
10-23 14:35:22.860 30381 30416 I Unity :
10-23 14:35:22.860 30381 30416 I Unity :
10-23 14:35:22.860 30381 30416 I Unity : 0_brual:: SetTurn: Preserving timer label during reconnection (player 0, current value: '')
10-23 14:35:22.887 30381 30416 I Unity :
10-23 14:35:22.887 30381 30416 I Unity :
10-23 14:35:22.887 30381 30416 I Unity : 0_brual:: 🎮 COLLISION ENABLE: Enabling collisions for local player 0 after 0.01s delay
10-23 14:35:22.887 30381 30416 I Unity :
10-23 14:35:22.887 30381 30416 I Unity :
10-23 14:35:22.887 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:35:22.888 30381 30416 I Unity :
10-23 14:35:22.888 30381 30416 I Unity :
10-23 14:35:22.888 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:35:22.889 30381 30416 I Unity :
10-23 14:35:22.889 30381 30416 I Unity :
10-23 14:35:22.889 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:35:22.889 30381 30416 I Unity :
10-23 14:35:22.889 30381 30416 I Unity :
10-23 14:35:22.889 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:35:22.890 30381 30416 I Unity :
10-23 14:35:22.890 30381 30416 I Unity :
10-23 14:35:22.890 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:35:22.891 30381 30416 I Unity :
10-23 14:35:22.891 30381 30416 I Unity :
10-23 14:35:22.891 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:35:22.891 30381 30416 I Unity :
10-23 14:35:22.891 30381 30416 I Unity :
10-23 14:35:22.891 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:35:22.892 30381 30416 I Unity :
10-23 14:35:22.892 30381 30416 I Unity :
10-23 14:35:22.892 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Brual) - isAI: False
10-23 14:35:22.893 30381 30416 I Unity :
10-23 14:35:22.893 30381 30416 I Unity :
10-23 14:35:22.893 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Brual) - sending CTS_StartTimer
10-23 14:35:22.920 30381 30416 I Unity :
10-23 14:35:22.920 30381 30416 I Unity :
10-23 14:35:22.920 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Brual)
10-23 14:35:22.954 30381 30416 I Unity :
10-23 14:35:22.954 30381 30416 I Unity :
10-23 14:35:22.954 30381 30416 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-23 14:35:22.955 30381 30416 I Unity :
10-23 14:35:22.955 30381 30416 I Unity :
10-23 14:35:22.955 30381 30416 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-23 14:35:22.988 30381 30416 I Unity :
10-23 14:35:22.988 30381 30416 I Unity :
10-23 14:35:22.988 30381 30416 I Unity : NkmCntrl:: STC_TimerOut received - currentPlayerIndex: 1 player: Brual playerID: 0 isLocal: True
10-23 14:35:22.989 30381 30416 I Unity :
10-23 14:35:22.989 30381 30416 I Unity :
10-23 14:35:22.989 30381 30416 I Unity : NkmCntrl:: STC_TimerOut: Calling OnTimeOut() for player 0
10-23 14:35:22.990 30381 30416 I Unity :
10-23 14:35:22.990 30381 30416 I Unity :
10-23 14:35:22.990 30381 30416 I Unity : 0_brual:: OnTimeOut called for player 0 - isLocal: True isMyTurn: True _turnTimerTick: 30
10-23 14:35:22.991 30381 30416 I Unity :
10-23 14:35:22.991 30381 30416 I Unity :
10-23 14:35:22.991 30381 30416 I Unity : 0_brual:: OnTimeOut: Processing timeout for local player 0
10-23 14:35:22.992 30381 30416 I Unity :
10-23 14:35:22.992 30381 30416 I Unity :
10-23 14:35:22.992 30381 30416 I Unity : 0_brual:: 🎮 HAND: DisableCardCollision called - disabling 5 cards
10-23 14:35:22.993 30381 30416 I Unity :
10-23 14:35:22.993 30381 30416 I Unity :
10-23 14:35:22.993 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:35:22.994 30381 30416 I Unity :
10-23 14:35:22.994 30381 30416 I Unity :
10-23 14:35:22.994 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:35:22.995 30381 30416 I Unity :
10-23 14:35:22.995 30381 30416 I Unity :
10-23 14:35:22.995 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:35:22.996 30381 30416 I Unity :
10-23 14:35:22.996 30381 30416 I Unity :
10-23 14:35:22.996 30381 30416 I Unity : 0_brual:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-23 14:35:22.997 30381 30416 I Unity :
10-23 14:35:22.997 30381 30416 I Unity :
10-23 14:35:22.997 30381 30416 I Unity : 0_brual:: OnTimeOut: Completed timeout processing for player 0
10-23 14:35:22.997 30381 30416 I Unity :
10-23 14:35:22.997 30381 30416 I Unity :
10-23 14:35:22.997 30381 30416 I Unity : 0_brual:: OnTimeOut: Online game - server will handle turn advancement via STC_EndTurn
10-23 14:35:23.020 30381 30416 I Unity :
10-23 14:35:23.020 30381 30416 I Unity :
10-23 14:35:23.020 30381 30416 I Unity : 0_brual:: 🔍 COLLISION VERIFY: Starting collision state verification for player 0
10-23 14:35:23.021 30381 30416 I Unity :
10-23 14:35:23.021 30381 30416 I Unity :
10-23 14:35:23.021 30381 30416 I Unity : 0_brual:: 🔍 HAND VERIFY: Card Skip has DISABLED collider
10-23 14:35:23.021 30381 30416 I Unity :
10-23 14:35:23.021 30381 30416 I Unity :
10-23 14:35:23.021 30381 30416 I Unity : 0_brual:: 🔍 HAND VERIFY: Card Twelve has DISABLED collider
10-23 14:35:23.022 30381 30416 I Unity :
10-23 14:35:23.022 30381 30416 I Unity :
10-23 14:35:23.022 30381 30416 I Unity : 0_brual:: 🔍 HAND VERIFY: Card Nine has DISABLED collider
10-23 14:35:23.022 30381 30416 I Unity :
10-23 14:35:23.022 30381 30416 I Unity :
10-23 14:35:23.022 30381 30416 I Unity : 0_brual:: 🔍 HAND VERIFY: Card One has DISABLED collider
10-23 14:35:23.023 30381 30416 I Unity :
10-23 14:35:23.023 30381 30416 I Unity :
10-23 14:35:23.023 30381 30416 I Unity : 0_brual:: 🔍 HAND VERIFY: Card Nine has DISABLED collider
10-23 14:35:23.023 30381 30416 I Unity :
10-23 14:35:23.023 30381 30416 I Unity :
10-23 14:35:23.023 30381 30416 I Unity : 0_brual:: 🔍 HAND VERIFY: Enabled: 0, Disabled: 5, Null: 0, Total: 5
10-23 14:35:23.024 30381 30416 I Unity :
10-23 14:35:23.024 30381 30416 I Unity :
10-23 14:35:23.024 30381 30416 I Unity : 0_brual:: ⚠️ COLLISION FIX: Hand collisions were DISABLED during local player's turn - force-enabling
10-23 14:35:23.024 30381 30416 I Unity :
10-23 14:35:23.024 30381 30416 I Unity :
10-23 14:35:23.024 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:35:23.025 30381 30416 I Unity :
10-23 14:35:23.025 30381 30416 I Unity :
10-23 14:35:23.025 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:35:23.026 30381 30416 I Unity :
10-23 14:35:23.026 30381 30416 I Unity :
10-23 14:35:23.026 30381 30416 I Unity : 🔍 STOCKPILE VERIFY: Top card (Five) collider enabled: False
10-23 14:35:23.026 30381 30416 I Unity :
10-23 14:35:23.026 30381 30416 I Unity :
10-23 14:35:23.026 30381 30416 I Unity : 🔍 STOCKPILE VERIFY: Top card has DISABLED collider
10-23 14:35:23.026 30381 30416 I Unity :
10-23 14:35:23.026 30381 30416 I Unity :
10-23 14:35:23.026 30381 30416 I Unity : 0_brual:: ⚠️ COLLISION FIX: StockPile collisions were DISABLED during local player's turn - force-enabling
10-23 14:35:23.027 30381 30416 I Unity :
10-23 14:35:23.027 30381 30416 I Unity :
10-23 14:35:23.027 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:35:23.027 30381 30416 I Unity :
10-23 14:35:23.027 30381 30416 I Unity :
10-23 14:35:23.027 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:35:23.028 30381 30416 I Unity :
10-23 14:35:23.028 30381 30416 I Unity :
10-23 14:35:23.028 30381 30416 I Unity : 0_brual:: 🔍 DISCARDPILE VERIFY: Meld 0 has DISABLED collider
10-23 14:35:23.028 30381 30416 I Unity :
10-23 14:35:23.028 30381 30416 I Unity :
10-23 14:35:23.028 30381 30416 I Unity : 0_brual:: 🔍 DISCARDPILE VERIFY: Meld 1 has DISABLED collider
10-23 14:35:23.029 30381 30416 I Unity :
10-23 14:35:23.029 30381 30416 I Unity :
10-23 14:35:23.029 30381 30416 I Unity : 0_brual:: 🔍 DISCARDPILE VERIFY: Meld 2 has DISABLED collider
10-23 14:35:23.029 30381 30416 I Unity :
10-23 14:35:23.029 30381 30416 I Unity :
10-23 14:35:23.029 30381 30416 I Unity : 0_brual:: 🔍 DISCARDPILE VERIFY: Meld 3 has DISABLED collider
10-23 14:35:23.030 30381 30416 I Unity :
10-23 14:35:23.030 30381 30416 I Unity :
10-23 14:35:23.030 30381 30416 I Unity : 0_brual:: 🔍 DISCARDPILE VERIFY: Enabled: 0, Disabled: 4, Null: 0, Total: 4
10-23 14:35:23.030 30381 30416 I Unity :
10-23 14:35:23.030 30381 30416 I Unity :
10-23 14:35:23.030 30381 30416 I Unity : 0_brual:: ⚠️ COLLISION FIX: DiscardPile collisions were DISABLED during local player's turn - force-enabling
10-23 14:35:23.031 30381 30416 I Unity :
10-23 14:35:23.031 30381 30416 I Unity :
10-23 14:35:23.031 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:35:23.031 30381 30416 I Unity :
10-23 14:35:23.031 30381 30416 I Unity :
10-23 14:35:23.031 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:35:23.032 30381 30416 I Unity :
10-23 14:35:23.032 30381 30416 I Unity :
10-23 14:35:23.032 30381 30416 I Unity : 0_brual:: 🔧 COLLISION VERIFY: Fixed collision state - Hand: False, StockPile: False, DiscardPile: False
10-23 14:35:23.036 30381 30416 I Unity :
10-23 14:35:23.036 30381 30416 I Unity :
10-23 14:35:23.036 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Skip_Purple_163 - Scale: (1.00, 1.00, 1.00)
10-23 14:35:23.054 30381 30416 I Unity :
10-23 14:35:23.054 30381 30416 I Unity :
10-23 14:35:23.054 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Brual playerID: 0 isLocal: True
10-23 14:35:23.054 30381 30416 I Unity :
10-23 14:35:23.054 30381 30416 I Unity :
10-23 14:35:23.054 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-23 14:35:23.055 30381 30416 I Unity :
10-23 14:35:23.055 30381 30416 I Unity :
10-23 14:35:23.055 30381 30416 I Unity : 0_brual:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-23 14:35:23.055 30381 30416 I Unity :
10-23 14:35:23.055 30381 30416 I Unity :
10-23 14:35:23.055 30381 30416 I Unity : 0_brual:: 🎮 HAND: DisableCardCollision called - disabling 5 cards
10-23 14:35:23.056 30381 30416 I Unity :
10-23 14:35:23.056 30381 30416 I Unity :
10-23 14:35:23.056 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:35:23.057 30381 30416 I Unity :
10-23 14:35:23.057 30381 30416 I Unity :
10-23 14:35:23.057 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:35:23.057 30381 30416 I Unity :
10-23 14:35:23.057 30381 30416 I Unity :
10-23 14:35:23.057 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:35:23.058 30381 30416 I Unity :
10-23 14:35:23.058 30381 30416 I Unity :
10-23 14:35:23.058 30381 30416 I Unity : 0_brual:: EndTurn: Deactivating timer UI for player 0
10-23 14:35:23.058 30381 30416 I Unity :
10-23 14:35:23.058 30381 30416 I Unity :
10-23 14:35:23.058 30381 30416 I Unity : 0_brual:: EndTurn: Stopping timer slider animations and resetting to default state
10-23 14:35:23.059 30381 30416 I Unity :
10-23 14:35:23.059 30381 30416 I Unity :
10-23 14:35:23.059 30381 30416 I Unity : 0_brual:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-23 14:35:23.060 30381 30416 I Unity :
10-23 14:35:23.060 30381 30416 I Unity :
10-23 14:35:23.060 30381 30416 I Unity : 0_brual:: EndTurn completed for player 0
10-23 14:35:23.088 30381 30416 I Unity :
10-23 14:35:23.088 30381 30416 I Unity :
10-23 14:35:23.088 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:35:23.089 30381 30416 I Unity :
10-23 14:35:23.089 30381 30416 I Unity :
10-23 14:35:23.089 30381 30416 I Unity : GameController:: SetTurnToPlayer 2
10-23 14:35:23.590 30381 30416 I Unity :
10-23 14:35:23.590 30381 30416 I Unity :
10-23 14:35:23.590 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:35:24.124 30381 30416 I Unity :
10-23 14:35:24.124 30381 30416 I Unity :
10-23 14:35:24.124 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 2 (Qheqrol) - isAI: False
10-23 14:35:24.125 30381 30416 I Unity :
10-23 14:35:24.125 30381 30416 I Unity :
10-23 14:35:24.125 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 2 (Qheqrol) - sending CTS_StartTimer
10-23 14:35:24.159 30381 30416 I Unity :
10-23 14:35:24.159 30381 30416 I Unity :
10-23 14:35:24.159 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 2 (Qheqrol)
10-23 14:35:24.224 30381 30416 I Unity :
10-23 14:35:24.224 30381 30416 I Unity :
10-23 14:35:24.224 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 2 cardData C: Blue R: Three W: Wild ID: 32 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:35:24.558 30381 30416 I Unity :
10-23 14:35:24.558 30381 30416 I Unity :
10-23 14:35:24.558 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 2 cardData C: Blue R: Four W: Wild ID: 42 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:35:24.892 30381 30416 I Unity :
10-23 14:35:24.892 30381 30416 I Unity :
10-23 14:35:24.892 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 2 cardData C: Orange R: Wild W: Five ID: 151 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:35:24.995 30381 30416 I Unity :
10-23 14:35:24.995 30381 30416 I Unity :
10-23 14:35:24.995 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: True)
10-23 14:35:25.160 30381 30776 I Unity :
10-23 14:35:25.160 30381 30776 I Unity :
10-23 14:35:25.160 30381 30776 I Unity : NkmCntrl:: FAST SYNC: Processing event 20/40 - OpCode: 32
10-23 14:35:25.227 30381 30416 I Unity :
10-23 14:35:25.227 30381 30416 I Unity :
10-23 14:35:25.227 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 3 curPlayerID 2 cardData C: Orange R: Wild W: One ID: 157 dropCardFrom StockPile currentPlayer.playerID 1
10-23 14:35:25.228 30381 30416 I Unity :
10-23 14:35:25.228 30381 30416 I Unity :
10-23 14:35:25.228 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Orange R: Wild W: One ID: 157
10-23 14:35:25.292 30381 30416 I Unity :
10-23 14:35:25.292 30381 30416 I Unity :
10-23 14:35:25.292 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 3 curPlayerID 2 cardData C: Orange R: Wild W: Two ID: 145 dropCardFrom StockPile currentPlayer.playerID 1
10-23 14:35:25.294 30381 30416 I Unity :
10-23 14:35:25.294 30381 30416 I Unity :
10-23 14:35:25.294 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Orange R: Wild W: Two ID: 145
10-23 14:35:25.326 30381 30416 I Unity :
10-23 14:35:25.326 30381 30416 I Unity :
10-23 14:35:25.326 30381 30416 I Unity : NkmCntrl:: STC_SkipPlayer playerToSkip 0
10-23 14:35:25.328 30381 30416 I Unity :
10-23 14:35:25.328 30381 30416 I Unity :
10-23 14:35:25.328 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:35:25.393 30381 30416 I Unity :
10-23 14:35:25.393 30381 30416 I Unity :
10-23 14:35:25.393 30381 30416 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck {
10-23 14:35:25.393 30381 30416 I Unity : "c": "{\"c\":4,\"r\":14,\"w\":0,\"i\":165}",
10-23 14:35:25.393 30381 30416 I Unity : "df": 2,
10-23 14:35:25.393 30381 30416 I Unity : "i": -1,
10-23 14:35:25.393 30381 30416 I Unity : "p": 2
10-23 14:35:25.393 30381 30416 I Unity : }
10-23 14:35:25.395 30381 30416 I Unity :
10-23 14:35:25.395 30381 30416 I Unity :
10-23 14:35:25.395 30381 30416 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck cardData C: Purple R: Skip W: Wild ID: 165 dropCardFrom StockPile currentPlayerIndex 2
10-23 14:35:25.396 30381 30416 I Unity :
10-23 14:35:25.396 30381 30416 I Unity :
10-23 14:35:25.396 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Purple R: Skip W: Wild ID: 165
10-23 14:35:25.793 30381 30416 I Unity :
10-23 14:35:25.793 30381 30416 I Unity :
10-23 14:35:25.793 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: no snapshot within 5000ms, will retry
10-23 14:35:25.793 30381 30416 I Unity :
10-23 14:35:25.793 30381 30416 I Unity :
10-23 14:35:25.793 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 2/3 - sending CTS_AskForLatestGameState
10-23 14:35:26.040 30381 30416 I Unity :
10-23 14:35:26.040 30381 30416 I Unity :
10-23 14:35:26.040 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 5
10-23 14:35:26.041 30381 30416 I Unity :
10-23 14:35:26.041 30381 30416 I Unity :
10-23 14:35:26.041 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:35:26.598 30381 30416 I Unity :
10-23 14:35:26.598 30381 30416 I Unity :
10-23 14:35:26.598 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 2 cardData C: Green R: Six W: Wild ID: 68 dropCardFrom StockPile currentPlayer.playerID 1
10-23 14:35:26.599 30381 30416 I Unity :
10-23 14:35:26.599 30381 30416 I Unity :
10-23 14:35:26.599 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Green R: Six W: Wild ID: 68
10-23 14:35:26.665 30381 30416 I Unity :
10-23 14:35:26.665 30381 30416 I Unity :
10-23 14:35:26.665 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Qheqrol playerID: 1 isLocal: False
10-23 14:35:26.666 30381 30416 I Unity :
10-23 14:35:26.666 30381 30416 I Unity :
10-23 14:35:26.666 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-23 14:35:26.668 30381 30416 I Unity :
10-23 14:35:26.668 30381 30416 I Unity :
10-23 14:35:26.668 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 6 cards
10-23 14:35:26.698 30381 30416 I Unity :
10-23 14:35:26.698 30381 30416 I Unity :
10-23 14:35:26.698 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Pam, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:35:26.699 30381 30416 I Unity :
10-23 14:35:26.699 30381 30416 I Unity :
10-23 14:35:26.699 30381 30416 I Unity : GameController:: SetTurnToPlayer 3
10-23 14:35:27.732 30381 30416 I Unity :
10-23 14:35:27.732 30381 30416 I Unity :
10-23 14:35:27.732 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 3 (Pam) - isAI: False
10-23 14:35:27.733 30381 30416 I Unity :
10-23 14:35:27.733 30381 30416 I Unity :
10-23 14:35:27.733 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 3 (Pam) - sending CTS_StartTimer
10-23 14:35:27.765 30381 30416 I Unity :
10-23 14:35:27.765 30381 30416 I Unity :
10-23 14:35:27.765 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 3 (Pam)
10-23 14:35:27.834 30381 30416 I Unity :
10-23 14:35:27.834 30381 30416 I Unity :
10-23 14:35:27.834 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Green R: Seven W: Wild ID: 84 dropCardFrom Hand currentPlayer.playerID 2
10-23 14:35:28.166 30381 30416 I Unity :
10-23 14:35:28.166 30381 30416 I Unity :
10-23 14:35:28.166 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Pam playerID: 2 isLocal: False
10-23 14:35:28.166 30381 30416 I Unity :
10-23 14:35:28.166 30381 30416 I Unity :
10-23 14:35:28.166 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-23 14:35:28.168 30381 30416 I Unity :
10-23 14:35:28.168 30381 30416 I Unity :
10-23 14:35:28.168 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:35:28.200 30381 30416 I Unity :
10-23 14:35:28.200 30381 30416 I Unity :
10-23 14:35:28.200 30381 30416 I Unity : NkmCntrl:: SkipTurn to 0
10-23 14:35:28.234 30381 30416 I Unity :
10-23 14:35:28.234 30381 30416 I Unity :
10-23 14:35:28.234 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Mamthaa playerID: 3 isLocal: False
10-23 14:35:28.235 30381 30416 I Unity :
10-23 14:35:28.235 30381 30416 I Unity :
10-23 14:35:28.235 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-23 14:35:28.236 30381 30416 I Unity :
10-23 14:35:28.236 30381 30416 I Unity :
10-23 14:35:28.236 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 9 cards
10-23 14:35:28.267 30381 30416 I Unity :
10-23 14:35:28.267 30381 30416 I Unity :
10-23 14:35:28.267 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Brual, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-23 14:35:28.268 30381 30416 I Unity :
10-23 14:35:28.268 30381 30416 I Unity :
10-23 14:35:28.268 30381 30416 I Unity : GameController:: SetTurnToPlayer 1
10-23 14:35:29.301 30381 30416 I Unity :
10-23 14:35:29.301 30381 30416 I Unity :
10-23 14:35:29.301 30381 30416 I Unity : 0_brual:: AddCardsSequentially 1 current cards 4
10-23 14:35:29.369 30381 30416 I Unity :
10-23 14:35:29.369 30381 30416 I Unity :
10-23 14:35:29.369 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:35:29.371 30381 30416 I Unity :
10-23 14:35:29.371 30381 30416 I Unity :
10-23 14:35:29.371 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:35:29.436 30381 30416 I Unity :
10-23 14:35:29.436 30381 30416 I Unity :
10-23 14:35:29.436 30381 30416 I Unity : 0_brual:: SetTurn isLocal True playerID 0 skipped False
10-23 14:35:29.437 30381 30416 I Unity :
10-23 14:35:29.437 30381 30416 I Unity :
10-23 14:35:29.437 30381 30416 I Unity : 0_brual:: SetTurn: Resetting timer slider state for new turn (local player)
10-23 14:35:29.438 30381 30416 I Unity :
10-23 14:35:29.438 30381 30416 I Unity :
10-23 14:35:29.438 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-23 14:35:29.440 30381 30416 I Unity :
10-23 14:35:29.440 30381 30416 I Unity :
10-23 14:35:29.440 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: FAST SYNC MODE - skipping timer slider animations for player 0
10-23 14:35:29.441 30381 30416 I Unity :
10-23 14:35:29.441 30381 30416 I Unity :
10-23 14:35:29.441 30381 30416 I Unity : 0_brual:: SetTurn: Timer UI activated: True for player 0
10-23 14:35:29.442 30381 30416 I Unity :
10-23 14:35:29.442 30381 30416 I Unity :
10-23 14:35:29.442 30381 30416 I Unity : 0_brual:: SetTurn: Preserving timer label during reconnection (player 0, current value: '30')
10-23 14:35:29.469 30381 30416 I Unity :
10-23 14:35:29.469 30381 30416 I Unity :
10-23 14:35:29.469 30381 30416 I Unity : 0_brual:: 🎮 COLLISION ENABLE: Enabling collisions for local player 0 after 0.01s delay
10-23 14:35:29.469 30381 30416 I Unity :
10-23 14:35:29.469 30381 30416 I Unity :
10-23 14:35:29.469 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:35:29.470 30381 30416 I Unity :
10-23 14:35:29.470 30381 30416 I Unity :
10-23 14:35:29.470 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:35:29.471 30381 30416 I Unity :
10-23 14:35:29.471 30381 30416 I Unity :
10-23 14:35:29.471 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:35:29.471 30381 30416 I Unity :
10-23 14:35:29.471 30381 30416 I Unity :
10-23 14:35:29.471 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:35:29.472 30381 30416 I Unity :
10-23 14:35:29.472 30381 30416 I Unity :
10-23 14:35:29.472 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:35:29.473 30381 30416 I Unity :
10-23 14:35:29.473 30381 30416 I Unity :
10-23 14:35:29.473 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:35:29.473 30381 30416 I Unity :
10-23 14:35:29.473 30381 30416 I Unity :
10-23 14:35:29.473 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:35:29.474 30381 30416 I Unity :
10-23 14:35:29.474 30381 30416 I Unity :
10-23 14:35:29.474 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Brual) - isAI: False
10-23 14:35:29.475 30381 30416 I Unity :
10-23 14:35:29.475 30381 30416 I Unity :
10-23 14:35:29.475 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Brual) - sending CTS_StartTimer
10-23 14:35:29.502 30381 30416 I Unity :
10-23 14:35:29.502 30381 30416 I Unity :
10-23 14:35:29.502 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Brual)
10-23 14:35:29.535 30381 30416 I Unity :
10-23 14:35:29.535 30381 30416 I Unity :
10-23 14:35:29.535 30381 30416 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-23 14:35:29.536 30381 30416 I Unity :
10-23 14:35:29.536 30381 30416 I Unity :
10-23 14:35:29.536 30381 30416 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-23 14:35:29.539 30381 30775 I Unity :
10-23 14:35:29.539 30381 30775 I Unity :
10-23 14:35:29.539 30381 30775 I Unity : NkmCntrl:: FAST SYNC: Processing event 40/40 - OpCode: 30
10-23 14:35:29.570 30381 30416 I Unity :
10-23 14:35:29.570 30381 30416 I Unity :
10-23 14:35:29.570 30381 30416 I Unity : 0_brual:: TIMER JITTER: Detected network jitter - tick 24, time since last: 0.03s, last tick: 30
10-23 14:35:29.574 30381 30771 I Unity :
10-23 14:35:29.574 30381 30771 I Unity :
10-23 14:35:29.574 30381 30771 I Unity : NkmCntrl:: FAST SYNC: Sent final heartbeat after sync completion
10-23 14:35:29.575 30381 30771 I Unity :
10-23 14:35:29.575 30381 30771 I Unity :
10-23 14:35:29.575 30381 30771 I Unity : NkmCntrl:: FAST SYNC: Processed 40 events without animations (skipped 0 redundant timer ticks)
10-23 14:35:29.577 30381 30771 I Unity :
10-23 14:35:29.577 30381 30771 I Unity :
10-23 14:35:29.577 30381 30771 I Unity : NkmCntrl:: FAST SYNC: Batch 1/5 complete - remaining in queue: 5
10-23 14:35:29.579 30381 30771 I Unity :
10-23 14:35:29.579 30381 30771 I Unity :
10-23 14:35:29.579 30381 30771 I Unity : NkmCntrl:: FAST SYNC: Batch 2/5 starting - draining 5 queued events
10-23 14:35:29.580 30381 30771 I Unity :
10-23 14:35:29.580 30381 30771 I Unity :
10-23 14:35:29.580 30381 30771 I Unity : NkmCntrl:: FAST SYNC: Created snapshot of 5 events for processing
10-23 14:35:29.584 30381 30771 I Unity :
10-23 14:35:29.584 30381 30771 I Unity :
10-23 14:35:29.584 30381 30771 I Unity : NkmCntrl:: FAST SYNC: Sent immediate heartbeat to prevent server grace period during sync
10-23 14:35:29.601 30381 30416 I Unity :
10-23 14:35:29.601 30381 30416 I Unity :
10-23 14:35:29.601 30381 30416 I Unity : 0_brual:: 🔍 COLLISION VERIFY: Starting collision state verification for player 0
10-23 14:35:29.602 30381 30416 I Unity :
10-23 14:35:29.602 30381 30416 I Unity :
10-23 14:35:29.602 30381 30416 I Unity : 0_brual:: 🔍 HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-23 14:35:29.602 30381 30416 I Unity :
10-23 14:35:29.602 30381 30416 I Unity :
10-23 14:35:29.602 30381 30416 I Unity : 🔍 STOCKPILE VERIFY: Top card (Five) collider enabled: True
10-23 14:35:29.603 30381 30416 I Unity :
10-23 14:35:29.603 30381 30416 I Unity :
10-23 14:35:29.603 30381 30416 I Unity : 0_brual:: 🔍 DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-23 14:35:29.604 30381 30416 I Unity :
10-23 14:35:29.604 30381 30416 I Unity :
10-23 14:35:29.604 30381 30416 I Unity : 0_brual:: ✅ COLLISION VERIFY: All collisions properly enabled for player 0
10-23 14:35:29.605 30381 30416 I Unity :
10-23 14:35:29.605 30381 30416 I Unity :
10-23 14:35:29.605 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:35:29.606 30381 30416 I Unity :
10-23 14:35:29.606 30381 30416 I Unity :
10-23 14:35:29.606 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:35:29.607 30381 30416 I Unity :
10-23 14:35:29.607 30381 30416 I Unity :
10-23 14:35:29.607 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:35:29.636 30381 30416 I Unity :
10-23 14:35:29.636 30381 30416 I Unity :
10-23 14:35:29.636 30381 30416 I Unity : OnPlayerJoinLobby userId: b396ebff-bb16-4600-af7f-f940e647754f
10-23 14:35:29.637 30381 30416 I Unity :
10-23 14:35:29.637 30381 30416 I Unity :
10-23 14:35:29.637 30381 30416 I Unity : OnPlayerJoinLobby: user b396ebff-bb16-4600-af7f-f940e647754f not found in friends list
10-23 14:35:29.668 30381 30416 I Unity :
10-23 14:35:29.668 30381 30416 I Unity :
10-23 14:35:29.668 30381 30416 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:35:29.668 30381 30416 I Unity :
10-23 14:35:29.668 30381 30416 I Unity :
10-23 14:35:29.668 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:35:29.669 30381 30416 I Unity :
10-23 14:35:29.669 30381 30416 I Unity :
10-23 14:35:29.669 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:35:29.702 30381 30416 I Unity :
10-23 14:35:29.702 30381 30416 I Unity :
10-23 14:35:29.702 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:35:29.703 30381 30416 I Unity :
10-23 14:35:29.703 30381 30416 I Unity :
10-23 14:35:29.703 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:35:29.704 30381 30775 I Unity :
10-23 14:35:29.704 30381 30775 I Unity :
10-23 14:35:29.704 30381 30775 I Unity : NkmCntrl:: FAST SYNC: Processing event 5/5 - OpCode: 39
10-23 14:35:29.737 30381 30416 I Unity :
10-23 14:35:29.737 30381 30416 I Unity :
10-23 14:35:29.737 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState Joined
10-23 14:35:29.761 30381 30416 I Unity :
10-23 14:35:29.761 30381 30416 I Unity :
10-23 14:35:29.761 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Received snapshot with actionIndex 197
10-23 14:35:29.762 30381 30416 I Unity :
10-23 14:35:29.762 30381 30416 I Unity :
10-23 14:35:29.762 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState fetchedMatchCount 1 matchCount 1 gameState Playing
10-23 14:35:29.762 30381 30416 I Unity :
10-23 14:35:29.762 30381 30416 I Unity :
10-23 14:35:29.762 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent when fetched the latest state
10-23 14:35:29.763 30381 30416 I Unity :
10-23 14:35:29.763 30381 30416 I Unity :
10-23 14:35:29.763 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent in game over
10-23 14:35:29.771 30381 30416 I Unity :
10-23 14:35:29.771 30381 30416 I Unity :
10-23 14:35:29.771 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Captured wasReconnecting=True, current queue count=0
10-23 14:35:29.772 30381 30416 I Unity :
10-23 14:35:29.772 30381 30416 I Unity :
10-23 14:35:29.772 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Snapshot actionIndex is 197
10-23 14:35:29.773 30381 30416 I Unity :
10-23 14:35:29.773 30381 30416 I Unity :
10-23 14:35:29.773 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Started restoration for actionIndex 197
10-23 14:35:29.775 30381 30416 I Unity :
10-23 14:35:29.775 30381 30416 I Unity :
10-23 14:35:29.775 30381 30416 I Unity : GameController:: OnSendLatestGameState..................................... 4 gameState Playing
10-23 14:35:29.776 30381 30416 I Unity :
10-23 14:35:29.776 30381 30416 I Unity :
10-23 14:35:29.776 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:35:29.776 30381 30416 I Unity :
10-23 14:35:29.776 30381 30416 I Unity :
10-23 14:35:29.776 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:35:29.778 30381 30416 I Unity :
10-23 14:35:29.778 30381 30416 I Unity :
10-23 14:35:29.778 30381 30416 I Unity : GameController:: ResetGame forNewGame False 117
10-23 14:35:29.779 30381 30416 I Unity :
10-23 14:35:29.779 30381 30416 I Unity :
10-23 14:35:29.779 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:35:29.783 30381 30416 I Unity :
10-23 14:35:29.783 30381 30416 I Unity :
10-23 14:35:29.783 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:35:29.785 30381 30416 I Unity :
10-23 14:35:29.785 30381 30416 I Unity :
10-23 14:35:29.785 30381 30416 I Unity : GameController:: ResetGame forNewGame 0
10-23 14:35:29.787 30381 30416 I Unity :
10-23 14:35:29.787 30381 30416 I Unity :
10-23 14:35:29.787 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:35:29.790 30381 30416 I Unity :
10-23 14:35:29.790 30381 30416 I Unity :
10-23 14:35:29.790 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:35:29.791 30381 30416 I Unity :
10-23 14:35:29.791 30381 30416 I Unity :
10-23 14:35:29.791 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting reconnection at 403.235s
10-23 14:35:29.792 30381 30416 I Unity :
10-23 14:35:29.792 30381 30416 I Unity :
10-23 14:35:29.792 30381 30416 I Unity : GameController:: RECONNECTION: Skipping reconnecting flag set - already in fast sync mode
10-23 14:35:29.798 30381 30416 I Unity :
10-23 14:35:29.798 30381 30416 I Unity :
10-23 14:35:29.798 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 i 0 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:35:29.799 30381 30416 I Unity :
10-23 14:35:29.799 30381 30416 I Unity :
10-23 14:35:29.799 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e i 1 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:35:29.800 30381 30416 I Unity :
10-23 14:35:29.800 30381 30416 I Unity :
10-23 14:35:29.800 30381 30416 I Unity : GameController:: REGRESSION 785 FIX: Server snapshot has local player marked as AI - forcing isAI=false for player brual (nakamaID: 93e97dd2-8836-4c44-9d5f-77b32f533f2e)
10-23 14:35:29.801 30381 30416 I Unity :
10-23 14:35:29.801 30381 30416 I Unity :
10-23 14:35:29.801 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b i 2 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:35:29.802 30381 30416 I Unity :
10-23 14:35:29.802 30381 30416 I Unity :
10-23 14:35:29.802 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID b396ebff-bb16-4600-af7f-f940e647754f i 3 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:35:29.803 30381 30416 I Unity :
10-23 14:35:29.803 30381 30416 I Unity :
10-23 14:35:29.803 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... playersData 4
10-23 14:35:29.803 30381 30416 I Unity :
10-23 14:35:29.803 30381 30416 I Unity :
10-23 14:35:29.803 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4 Joined
10-23 14:35:29.805 30381 30416 I Unity :
10-23 14:35:29.805 30381 30416 I Unity :
10-23 14:35:29.805 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:35:29.806 30381 30416 I Unity :
10-23 14:35:29.806 30381 30416 I Unity :
10-23 14:35:29.806 30381 30416 I Unity : 0_brual:: Created player
10-23 14:35:29.807 30381 30416 I Unity :
10-23 14:35:29.807 30381 30416 I Unity :
10-23 14:35:29.807 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:35:29.808 30381 30416 I Unity :
10-23 14:35:29.808 30381 30416 I Unity :
10-23 14:35:29.808 30381 30416 I Unity : InitChatButton True
10-23 14:35:29.808 30381 30416 I Unity :
10-23 14:35:29.808 30381 30416 I Unity :
10-23 14:35:29.808 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:35:29.810 30381 30416 I Unity :
10-23 14:35:29.810 30381 30416 I Unity :
10-23 14:35:29.810 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:35:29.812 30381 30416 I Unity :
10-23 14:35:29.812 30381 30416 I Unity :
10-23 14:35:29.812 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:35:29.814 30381 30416 I Unity :
10-23 14:35:29.814 30381 30416 I Unity :
10-23 14:35:29.814 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:35:29.882 30381 30416 I Unity :
10-23 14:35:29.882 30381 30416 I Unity :
10-23 14:35:29.882 30381 30416 I Unity : CreateDiscardedDeckForOnlineGameOnGetLatestState 2
10-23 14:35:29.890 30381 30416 I Unity :
10-23 14:35:29.890 30381 30416 I Unity :
10-23 14:35:29.890 30381 30416 I Unity : GameController:: CenterPile Meld 0: Restoring 1 cards in sorted order: [0]
10-23 14:35:29.893 30381 30416 I Unity :
10-23 14:35:29.893 30381 30416 I Unity :
10-23 14:35:29.893 30381 30416 I Unity : GameController:: CenterPile Meld 2: Restoring 7 cards in sorted order: [0, 1, 2, 3, 4, 5, 6]
10-23 14:35:29.899 30381 30416 I Unity :
10-23 14:35:29.899 30381 30416 I Unity :
10-23 14:35:29.899 30381 30416 I Unity : GameController:: CenterPile Meld 3: Restoring 2 cards in sorted order: [0, 1]
10-23 14:35:29.917 30381 30416 I Unity :
10-23 14:35:29.917 30381 30416 I Unity :
10-23 14:35:29.917 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: snapshot signal received within timeout
10-23 14:35:29.918 30381 30416 I Unity :
10-23 14:35:29.918 30381 30416 I Unity :
10-23 14:35:29.918 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Successfully completed reconnection process
10-23 14:35:29.920 30381 30416 I Unity :
10-23 14:35:29.920 30381 30416 I Unity :
10-23 14:35:29.920 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Reconnect method completed - _tryingToReconnect will be set to false
10-23 14:35:29.920 30381 30778 I Unity :
10-23 14:35:29.920 30381 30778 I Unity :
10-23 14:35:29.920 30381 30778 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:35:29.924 30381 30416 I Unity :
10-23 14:35:29.924 30381 30416 I Unity :
10-23 14:35:29.924 30381 30416 I Unity : GameController:: OnSendLatestGameState..........: currentPlayerIndex 0
10-23 14:35:29.926 30381 30771 I Unity :
10-23 14:35:29.926 30381 30771 I Unity :
10-23 14:35:29.926 30381 30771 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove
10-23 14:35:29.939 30381 30416 I Unity :
10-23 14:35:29.939 30381 30416 I Unity :
10-23 14:35:29.939 30381 30416 I Unity : StockPile OnSendLatestGameState 9
10-23 14:35:29.940 30381 30416 I Unity :
10-23 14:35:29.940 30381 30416 I Unity :
10-23 14:35:29.940 30381 30416 I Unity : FAST SYNC: Placing 9 stock pile cards instantly and simultaneously
10-23 14:35:29.943 30381 30416 I Unity :
10-23 14:35:29.943 30381 30416 I Unity :
10-23 14:35:29.943 30381 30416 I Unity : 0_brual:: OnSendLatestGameState: Restoring timer value '9' for player 0
10-23 14:35:29.944 30381 30416 I Unity :
10-23 14:35:29.944 30381 30416 I Unity :
10-23 14:35:29.944 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:35:29.945 30381 30416 I Unity :
10-23 14:35:29.945 30381 30416 I Unity :
10-23 14:35:29.945 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:35:29.946 30381 30416 I Unity :
10-23 14:35:29.946 30381 30416 I Unity :
10-23 14:35:29.946 30381 30416 I Unity : 0_brual:: DiscardPile OnSendLatestGameState 4
10-23 14:35:29.947 30381 30416 I Unity :
10-23 14:35:29.947 30381 30416 I Unity :
10-23 14:35:29.947 30381 30416 I Unity : 0_brual:: FAST SYNC: Processing 4 discard piles instantly
10-23 14:35:29.949 30381 30416 I Unity :
10-23 14:35:29.949 30381 30416 I Unity :
10-23 14:35:29.949 30381 30416 I Unity : 0_brual:: REGRESSION 777: Hand OnSendLatestGameState - incoming cards: 3, current hand size: 0
10-23 14:35:29.951 30381 30416 I Unity :
10-23 14:35:29.951 30381 30416 I Unity :
10-23 14:35:29.951 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:35:29.952 30381 30416 I Unity :
10-23 14:35:29.952 30381 30416 I Unity :
10-23 14:35:29.952 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:35:29.956 30381 30416 I Unity :
10-23 14:35:29.956 30381 30416 I Unity :
10-23 14:35:29.956 30381 30416 I Unity : StockPile OnSendLatestGameState 6
10-23 14:35:29.957 30381 30416 I Unity :
10-23 14:35:29.957 30381 30416 I Unity :
10-23 14:35:29.957 30381 30416 I Unity : FAST SYNC: Placing 6 stock pile cards instantly and simultaneously
10-23 14:35:29.962 30381 30416 I Unity :
10-23 14:35:29.962 30381 30416 I Unity :
10-23 14:35:29.962 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:35:29.963 30381 30416 I Unity :
10-23 14:35:29.963 30381 30416 I Unity :
10-23 14:35:29.963 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:35:29.965 30381 30416 I Unity :
10-23 14:35:29.965 30381 30416 I Unity :
10-23 14:35:29.965 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting player restoration at 403.425s
10-23 14:35:29.973 30381 30416 I Unity :
10-23 14:35:29.973 30381 30416 I Unity :
10-23 14:35:29.973 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Nine_Red_97 - Scale: (1.00, 1.00, 1.00)
10-23 14:35:30.001 30381 30416 I Unity :
10-23 14:35:30.001 30381 30416 I Unity :
10-23 14:35:30.001 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: True)
10-23 14:35:30.037 30381 30775 I Unity :
10-23 14:35:30.037 30381 30775 I Unity :
10-23 14:35:30.037 30381 30775 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:35:30.037 30381 30416 I Unity :
10-23 14:35:30.037 30381 30416 I Unity :
10-23 14:35:30.037 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand arranging 3 cards instantly after placement
10-23 14:35:30.072 30381 30781 I Unity :
10-23 14:35:30.072 30381 30781 I Unity :
10-23 14:35:30.072 30381 30781 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove... completed
10-23 14:35:30.340 30381 30416 I Unity :
10-23 14:35:30.340 30381 30416 I Unity :
10-23 14:35:30.340 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:35:30.404 30381 30416 I Unity :
10-23 14:35:30.404 30381 30416 I Unity :
10-23 14:35:30.404 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:35:30.473 30381 30416 I Unity :
10-23 14:35:30.473 30381 30416 I Unity :
10-23 14:35:30.473 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:35:30.537 30381 30416 I Unity :
10-23 14:35:30.537 30381 30416 I Unity :
10-23 14:35:30.537 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:35:30.837 30381 30416 I Unity :
10-23 14:35:30.837 30381 30416 I Unity :
10-23 14:35:30.837 30381 30416 I Unity : NkmCntrl:: ONLINE RANDOM MATCHMAKING: Returning to main menu after disconnect
10-23 14:35:30.838 30381 30416 I Unity :
10-23 14:35:30.838 30381 30416 I Unity :
10-23 14:35:30.838 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState None
10-23 14:35:30.839 30381 30416 I Unity :
10-23 14:35:30.839 30381 30416 I Unity :
10-23 14:35:30.839 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Stopped heartbeat system
10-23 14:35:30.840 30381 30416 I Unity :
10-23 14:35:30.840 30381 30416 I Unity :
10-23 14:35:30.840 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:35:30.841 30381 30416 I Unity :
10-23 14:35:30.841 30381 30416 I Unity :
10-23 14:35:30.841 30381 30416 I Unity : NkmCntrl:: LeaveGame cab47b4f-aa69-4204-aeb8-55093148ac90.nakama True
10-23 14:35:30.842 30381 30416 I Unity :
10-23 14:35:30.842 30381 30416 I Unity :
10-23 14:35:30.842 30381 30416 I Unity : NkmCntrl:: LeaveChatAndMatchAsync......
10-23 14:35:30.844 30381 30416 I Unity :
10-23 14:35:30.844 30381 30416 I Unity :
10-23 14:35:30.844 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:35:30.845 30381 30416 I Unity :
10-23 14:35:30.845 30381 30416 I Unity :
10-23 14:35:30.845 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:35:30.848 30381 30416 I Unity :
10-23 14:35:30.848 30381 30416 I Unity :
10-23 14:35:30.848 30381 30416 I Unity : GameController:: ResetGame forNewGame False 111
10-23 14:35:30.849 30381 30416 I Unity :
10-23 14:35:30.849 30381 30416 I Unity :
10-23 14:35:30.849 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:35:30.855 30381 30416 I Unity :
10-23 14:35:30.855 30381 30416 I Unity :
10-23 14:35:30.855 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 172 card objects
10-23 14:35:30.856 30381 30416 I Unity :
10-23 14:35:30.856 30381 30416 I Unity :
10-23 14:35:30.856 30381 30416 I Unity : GameController:: ResetGame forNewGame 0
10-23 14:35:30.859 30381 30416 I Unity :
10-23 14:35:30.859 30381 30416 I Unity :
10-23 14:35:30.859 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:35:30.861 30381 30416 I Unity :
10-23 14:35:30.861 30381 30416 I Unity :
10-23 14:35:30.861 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 172 card objects
10-23 14:35:30.862 30381 30416 I Unity :
10-23 14:35:30.862 30381 30416 I Unity :
10-23 14:35:30.862 30381 30416 I Unity : HideLoadingScreenWithoutCallback: LeaveGame
10-23 14:35:30.863 30381 30416 I Unity :
10-23 14:35:30.863 30381 30416 I Unity :
10-23 14:35:30.863 30381 30416 I Unity : TogglePauseScreen False
10-23 14:35:30.863 30381 30416 I Unity :
10-23 14:35:30.863 30381 30416 I Unity :
10-23 14:35:30.863 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:35:30.864 30381 30416 I Unity :
10-23 14:35:30.864 30381 30416 I Unity :
10-23 14:35:30.864 30381 30416 I Unity : Hide Game Scene UI
10-23 14:35:30.865 30381 30416 I Unity :
10-23 14:35:30.865 30381 30416 I Unity :
10-23 14:35:30.865 30381 30416 I Unity : UpdatePlayerCoins 1000
10-23 14:35:30.866 30381 30416 I Unity :
10-23 14:35:30.866 30381 30416 I Unity :
10-23 14:35:30.866 30381 30416 I Unity : Show MainMenu False
10-23 14:35:30.867 30381 30416 I Unity :
10-23 14:35:30.867 30381 30416 I Unity :
10-23 14:35:30.867 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState None
10-23 14:35:30.868 30381 30416 I Unity :
10-23 14:35:30.868 30381 30416 I Unity :
10-23 14:35:30.868 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Stopped heartbeat system
10-23 14:35:30.868 30381 30416 I Unity :
10-23 14:35:30.868 30381 30416 I Unity :
10-23 14:35:30.868 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:35:30.869 30381 30416 I Unity :
10-23 14:35:30.869 30381 30416 I Unity :
10-23 14:35:30.869 30381 30416 I Unity : NkmCntrl:: LeaveGame cab47b4f-aa69-4204-aeb8-55093148ac90.nakama True
10-23 14:35:30.870 30381 30416 I Unity :
10-23 14:35:30.870 30381 30416 I Unity :
10-23 14:35:30.870 30381 30416 I Unity : NkmCntrl:: LeaveChatAndMatchAsync......
10-23 14:35:30.872 30381 30416 I Unity :
10-23 14:35:30.872 30381 30416 I Unity :
10-23 14:35:30.872 30381 30416 I Unity : TogglePauseScreen False
10-23 14:35:30.872 30381 30416 I Unity :
10-23 14:35:30.872 30381 30416 I Unity :
10-23 14:35:30.872 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:35:30.873 30381 30416 I Unity :
10-23 14:35:30.873 30381 30416 I Unity :
10-23 14:35:30.873 30381 30416 I Unity : Hide Game Scene UI
10-23 14:35:30.874 30381 30416 I Unity :
10-23 14:35:30.874 30381 30416 I Unity :
10-23 14:35:30.874 30381 30416 I Unity : UpdatePlayerCoins 1000
10-23 14:35:30.874 30381 30416 I Unity :
10-23 14:35:30.874 30381 30416 I Unity :
10-23 14:35:30.874 30381 30416 I Unity : Show MainMenu True
10-23 14:35:30.875 30381 30416 I Unity :
10-23 14:35:30.875 30381 30416 I Unity :
10-23 14:35:30.875 30381 30416 I Unity : MainMenu animation completed
10-23 14:35:30.876 30381 30416 I Unity :
10-23 14:35:30.876 30381 30416 I Unity :
10-23 14:35:30.876 30381 30416 I Unity : PlayPopDown
10-23 14:35:30.892 30381 30416 I Unity :
10-23 14:35:30.892 30381 30416 I Unity :
10-23 14:35:30.892 30381 30416 I Unity : Hand.AddCard Exception: Object reference not set to an instance of an object.
10-23 14:35:30.970 30381 30416 I Unity :
10-23 14:35:30.970 30381 30416 I Unity :
10-23 14:35:30.970 30381 30416 I Unity : NkmCntrl:: LeaveChatAndMatchAsync...... completed
10-23 14:35:30.971 30381 30416 I Unity :
10-23 14:35:30.971 30381 30416 I Unity :
10-23 14:35:30.971 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:35:30.973 30381 30416 I Unity :
10-23 14:35:30.973 30381 30416 I Unity :
10-23 14:35:30.973 30381 30416 I Unity : NkmCntrl:: LeaveChatAndMatchAsync...... completed
10-23 14:35:30.974 30381 30416 I Unity :
10-23 14:35:30.974 30381 30416 I Unity :
10-23 14:35:30.974 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:35:30.976 30381 30416 I Unity :
10-23 14:35:30.976 30381 30416 I Unity :
10-23 14:35:30.976 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:35:30.977 30381 30416 I Unity :
10-23 14:35:30.977 30381 30416 I Unity :
10-23 14:35:30.977 30381 30416 I Unity : FAST SYNC: Completed instant placement of 9 stock pile cards with topmost card face-up
10-23 14:35:30.977 30381 30416 I Unity :
10-23 14:35:30.977 30381 30416 I Unity :
10-23 14:35:30.977 30381 30416 I Unity : NkmCntrl:: MANUAL LEAVE: Notified server of manual leave for player 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:35:31.003 30381 30416 I Unity :
10-23 14:35:31.003 30381 30416 I Unity :
10-23 14:35:31.003 30381 30416 I Unity : NkmCntrl:: MANUAL LEAVE: Notified server of manual leave for player 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:35:31.070 30381 30416 I Unity :
10-23 14:35:31.070 30381 30416 I Unity :
10-23 14:35:31.070 30381 30416 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC
10-23 14:35:31.073 30381 30416 I Unity :
10-23 14:35:31.073 30381 30416 I Unity :
10-23 14:35:31.073 30381 30416 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC
10-23 14:35:31.103 30381 30416 I Unity :
10-23 14:35:31.103 30381 30416 I Unity :
10-23 14:35:31.103 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:35:31.103 30381 30416 I Unity :
10-23 14:35:31.103 30381 30416 I Unity :
10-23 14:35:31.103 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:35:31.105 30381 30416 I Unity :
10-23 14:35:31.105 30381 30416 I Unity :
10-23 14:35:31.105 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Player restoration completed in 1.140s
10-23 14:35:31.106 30381 30416 I Unity :
10-23 14:35:31.106 30381 30416 I Unity :
10-23 14:35:31.106 30381 30416 I Unity : GameController:: REGRESSION 778: Hiding all player timers after state restoration
10-23 14:35:31.107 30381 30416 I Unity :
10-23 14:35:31.107 30381 30416 I Unity :
10-23 14:35:31.107 30381 30416 I Unity : GameController:: REGRESSION 778: All player timers hidden
10-23 14:35:31.108 30381 30416 I Unity :
10-23 14:35:31.108 30381 30416 I Unity :
10-23 14:35:31.108 30381 30416 I Unity : GameController:: REGRESSION 778: Sending heartbeat to server after state restoration
10-23 14:35:31.110 30381 30416 I Unity :
10-23 14:35:31.110 30381 30416 I Unity :
10-23 14:35:31.110 30381 30416 I Unity : GameController:: OnSendLatestGameState..........player not found to set the turn
10-23 14:35:31.170 30381 30416 I Unity :
10-23 14:35:31.170 30381 30416 I Unity :
10-23 14:35:31.170 30381 30416 I Unity : NkmCntrl:: LeaveGame Complete
10-23 14:35:31.171 30381 30416 I Unity :
10-23 14:35:31.171 30381 30416 I Unity :
10-23 14:35:31.171 30381 30416 I Unity : NkmCntrl:: EndMultiplayer
10-23 14:35:31.172 30381 30416 I Unity :
10-23 14:35:31.172 30381 30416 I Unity :
10-23 14:35:31.172 30381 30416 I Unity : NkmCntrl:: LeaveGame Complete
10-23 14:35:31.173 30381 30416 I Unity :
10-23 14:35:31.173 30381 30416 I Unity :
10-23 14:35:31.173 30381 30416 I Unity : NkmCntrl:: EndMultiplayer
10-23 14:35:31.177 30381 30416 I Unity :
10-23 14:35:31.177 30381 30416 I Unity :
10-23 14:35:31.177 30381 30416 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC Loaded
10-23 14:35:31.178 30381 30416 I Unity :
10-23 14:35:31.178 30381 30416 I Unity :
10-23 14:35:31.178 30381 30416 I Unity : NkmCntrl:: Leaderboard Count: 1
10-23 14:35:31.179 30381 30416 I Unity :
10-23 14:35:31.179 30381 30416 I Unity :
10-23 14:35:31.179 30381 30416 I Unity : NkmCntrl:: Local Player's Leaderboard ID: weeklyScore
10-23 14:35:31.180 30381 30416 I Unity :
10-23 14:35:31.180 30381 30416 I Unity :
10-23 14:35:31.180 30381 30416 I Unity : NkmCntrl:: Local Player's Score: 5
10-23 14:35:31.181 30381 30416 I Unity :
10-23 14:35:31.181 30381 30416 I Unity :
10-23 14:35:31.181 30381 30416 I Unity : NkmCntrl:: Local Player's Rank: 1
10-23 14:35:31.236 30381 30416 I Unity :
10-23 14:35:31.236 30381 30416 I Unity :
10-23 14:35:31.236 30381 30416 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC Loaded
10-23 14:35:31.237 30381 30416 I Unity :
10-23 14:35:31.237 30381 30416 I Unity :
10-23 14:35:31.237 30381 30416 I Unity : NkmCntrl:: Leaderboard Count: 1
10-23 14:35:31.238 30381 30416 I Unity :
10-23 14:35:31.238 30381 30416 I Unity :
10-23 14:35:31.238 30381 30416 I Unity : NkmCntrl:: Local Player's Leaderboard ID: weeklyScore
10-23 14:35:31.239 30381 30416 I Unity :
10-23 14:35:31.239 30381 30416 I Unity :
10-23 14:35:31.239 30381 30416 I Unity : NkmCntrl:: Local Player's Score: 5
10-23 14:35:31.240 30381 30416 I Unity :
10-23 14:35:31.240 30381 30416 I Unity :
10-23 14:35:31.240 30381 30416 I Unity : NkmCntrl:: Local Player's Rank: 1
10-23 14:35:31.606 30381 30416 I Unity :
10-23 14:35:31.606 30381 30416 I Unity :
10-23 14:35:31.606 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... onlineGameState None server gameState Playing
10-23 14:35:31.606 30381 30416 I Unity :
10-23 14:35:31.606 30381 30416 I Unity :
10-23 14:35:31.606 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... reconnected in play state. Showing the game scene ui None
10-23 14:35:31.608 30381 30416 I Unity :
10-23 14:35:31.608 30381 30416 I Unity :
10-23 14:35:31.608 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Total reconnection completed in 1.833s
10-23 14:35:31.608 30381 30416 I Unity :
10-23 14:35:31.608 30381 30416 I Unity :
10-23 14:35:31.608 30381 30416 I Unity : GameController:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-23 14:35:31.609 30381 30416 I Unity :
10-23 14:35:31.609 30381 30416 I Unity :
10-23 14:35:31.609 30381 30416 I Unity : GameController:: REGRESSION 753 FIX: Reconnection completed at 14:35:31.608 - grace window active for 2s
10-23 14:35:31.610 30381 30416 I Unity :
10-23 14:35:31.610 30381 30416 I Unity :
10-23 14:35:31.610 30381 30416 I Unity : GameController:: STATE RESTORATION: Signaled completion of OnSendLatestGameState
10-23 14:35:31.611 30381 30416 I Unity :
10-23 14:35:31.611 30381 30416 I Unity :
10-23 14:35:31.611 30381 30416 I Unity : NkmCntrl:: CTS_AckReadyToPlayNewGame finished loading the latest state
10-23 14:35:31.612 30381 30416 I Unity :
10-23 14:35:31.612 30381 30416 I Unity :
10-23 14:35:31.612 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Completed restoration for actionIndex 197
10-23 14:35:31.613 30381 30416 I Unity :
10-23 14:35:31.613 30381 30416 I Unity :
10-23 14:35:31.613 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared _askedForTheLatestState flag after processing STC_SendLatestGameState
10-23 14:35:31.614 30381 30416 I Unity :
10-23 14:35:31.614 30381 30416 I Unity :
10-23 14:35:31.614 30381 30416 I Unity : NkmCntrl:: REGRESSION 778: Canceling in-flight operations (card animations, pending moves)
10-23 14:35:31.615 30381 30416 I Unity :
10-23 14:35:31.615 30381 30416 I Unity :
10-23 14:35:31.615 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:35:31.616 30381 30416 I Unity :
10-23 14:35:31.616 30381 30416 I Unity :
10-23 14:35:31.616 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-23 14:35:31.617 30381 30416 I Unity :
10-23 14:35:31.617 30381 30416 I Unity :
10-23 14:35:31.617 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Will clear reconnecting flag after all operations complete
10-23 14:35:31.618 30381 30416 I Unity :
10-23 14:35:31.618 30381 30416 I Unity :
10-23 14:35:31.618 30381 30416 I Unity : NkmCntrl:: RECONNECTION: No post-snapshot events to process
10-23 14:35:31.619 30381 30416 I Unity :
10-23 14:35:31.619 30381 30416 I Unity :
10-23 14:35:31.619 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Started heartbeat system
10-23 14:35:31.620 30381 30416 I Unity :
10-23 14:35:31.620 30381 30416 I Unity :
10-23 14:35:31.620 30381 30416 I Unity : NkmCntrl:: STATE SYNC: Waiting for state restoration completion signal before hiding loading screen
10-23 14:35:31.622 30381 30779 I Unity :
10-23 14:35:31.622 30381 30779 I Unity :
10-23 14:35:31.622 30381 30779 I Unity : NkmCntrl:: FAST SYNC: Sent final heartbeat after sync completion
10-23 14:35:31.625 30381 30777 I Unity :
10-23 14:35:31.625 30381 30777 I Unity :
10-23 14:35:31.625 30381 30777 I Unity : NkmCntrl:: STATE SYNC: State restoration completed - waiting 1 frame for UI updates
10-23 14:35:31.625 30381 30779 I Unity :
10-23 14:35:31.625 30381 30779 I Unity :
10-23 14:35:31.625 30381 30779 I Unity : NkmCntrl:: FAST SYNC: Processed 5 events without animations (skipped 0 redundant timer ticks)
10-23 14:35:31.628 30381 30779 I Unity :
10-23 14:35:31.628 30381 30779 I Unity :
10-23 14:35:31.628 30381 30779 I Unity : NkmCntrl:: FAST SYNC: Batch 2/5 complete - remaining in queue: 0
10-23 14:35:31.680 30381 30778 I Unity :
10-23 14:35:31.680 30381 30778 I Unity :
10-23 14:35:31.680 30381 30778 I Unity : NkmCntrl:: FAST SYNC: Completed in 11.78s - processed 45 events in 2 batches
10-23 14:35:31.704 30381 30416 I Unity :
10-23 14:35:31.704 30381 30416 I Unity :
10-23 14:35:31.704 30381 30416 I Unity : HideLoadingScreenWithoutCallback: Fast sync complete
10-23 14:35:31.706 30381 30773 I Unity :
10-23 14:35:31.706 30381 30773 I Unity :
10-23 14:35:31.706 30381 30773 I Unity : NkmCntrl:: FAST SYNC: Active - aborting normal processing loop
10-23 14:35:31.739 30381 30416 I Unity :
10-23 14:35:31.739 30381 30416 I Unity :
10-23 14:35:31.739 30381 30416 I Unity : GameController:: REGRESSION 777: SetFastSyncMode DISABLED - local player hand: 0, isAI: False, reconnecting: False
10-23 14:35:31.739 30381 30416 I Unity :
10-23 14:35:31.739 30381 30416 I Unity :
10-23 14:35:31.739 30381 30416 I Unity : GameController:: FAST SYNC: Fast sync mode disabled
10-23 14:35:31.740 30381 30416 I Unity :
10-23 14:35:31.740 30381 30416 I Unity :
10-23 14:35:31.740 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand fast sync mode disabled
10-23 14:35:31.741 30381 30416 I Unity :
10-23 14:35:31.741 30381 30416 I Unity :
10-23 14:35:31.741 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode disabled
10-23 14:35:31.743 30381 30416 I Unity :
10-23 14:35:31.743 30381 30416 I Unity :
10-23 14:35:31.743 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode disabled
10-23 14:35:31.744 30381 30416 I Unity :
10-23 14:35:31.744 30381 30416 I Unity :
10-23 14:35:31.744 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:35:31.744 30381 30416 I Unity :
10-23 14:35:31.744 30381 30416 I Unity :
10-23 14:35:31.744 30381 30416 I Unity : NkmCntrl:: STATE SYNC: Cleared reconnecting flag after state restoration
10-23 14:35:31.838 30381 30416 I Unity :
10-23 14:35:31.838 30381 30416 I Unity :
10-23 14:35:31.838 30381 30416 I Unity : MainMenu animation completed
10-23 14:48:51.835 30381 30416 I Unity :
10-23 14:48:51.835 30381 30416 I Unity :
10-23 14:48:51.835 30381 30416 I Unity : ShowLoadingScreen Please wait
10-23 14:48:51.844 30381 30416 I Unity :
10-23 14:48:51.844 30381 30416 I Unity :
10-23 14:48:51.844 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:48:51.847 30381 30416 I Unity :
10-23 14:48:51.847 30381 30416 I Unity :
10-23 14:48:51.847 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-23 14:48:51.848 30381 30416 I Unity :
10-23 14:48:51.848 30381 30416 I Unity :
10-23 14:48:51.848 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:48:51.852 30381 30416 I Unity :
10-23 14:48:51.852 30381 30416 I Unity :
10-23 14:48:51.852 30381 30416 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-23 14:48:52.170 30381 30416 I Unity :
10-23 14:48:52.170 30381 30416 I Unity :
10-23 14:48:52.170 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-23 14:48:52.170 30381 30416 I Unity : "canJoin": true
10-23 14:48:52.170 30381 30416 I Unity : }
10-23 14:48:52.172 30381 30416 I Unity :
10-23 14:48:52.172 30381 30416 I Unity :
10-23 14:48:52.172 30381 30416 I Unity : NkmCntrl:: You can join the game
10-23 14:48:52.173 30381 30416 I Unity :
10-23 14:48:52.173 30381 30416 I Unity :
10-23 14:48:52.173 30381 30416 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-23 14:48:52.175 30381 30416 I Unity :
10-23 14:48:52.175 30381 30416 I Unity :
10-23 14:48:52.175 30381 30416 I Unity : HideLoadingScreenWithoutCallback: ContinueToPlayOnlineRandom Gate
10-23 14:48:52.176 30381 30416 I Unity :
10-23 14:48:52.176 30381 30416 I Unity :
10-23 14:48:52.176 30381 30416 I Unity : LogEvent: coins_check_pass IsInitilized True
10-23 14:48:52.183 30381 30416 I Unity :
10-23 14:48:52.183 30381 30416 I Unity :
10-23 14:48:52.183 30381 30416 I Unity : ShowDialogBox Choose your game mode.
10-23 14:48:53.089 30381 30416 I Unity :
10-23 14:48:53.089 30381 30416 I Unity :
10-23 14:48:53.089 30381 30416 I Unity : playClassic False
10-23 14:48:53.090 30381 30416 I Unity :
10-23 14:48:53.090 30381 30416 I Unity :
10-23 14:48:53.090 30381 30416 I Unity : LogEvent: ModeSelection IsInitilized True
10-23 14:48:53.095 30381 30416 I Unity :
10-23 14:48:53.095 30381 30416 I Unity :
10-23 14:48:53.095 30381 30416 I Unity : PlayPopDown
10-23 14:48:53.390 30381 30416 I Unity :
10-23 14:48:53.390 30381 30416 I Unity :
10-23 14:48:53.390 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:48:53.391 30381 30416 I Unity :
10-23 14:48:53.391 30381 30416 I Unity :
10-23 14:48:53.391 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-23 14:48:53.391 30381 30416 I Unity :
10-23 14:48:53.391 30381 30416 I Unity :
10-23 14:48:53.391 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:48:53.490 30381 30416 I Unity :
10-23 14:48:53.490 30381 30416 I Unity :
10-23 14:48:53.490 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-23 14:48:53.490 30381 30416 I Unity : "canJoin": true
10-23 14:48:53.490 30381 30416 I Unity : }
10-23 14:48:53.491 30381 30416 I Unity :
10-23 14:48:53.491 30381 30416 I Unity :
10-23 14:48:53.491 30381 30416 I Unity : NkmCntrl:: You can join the game
10-23 14:48:53.493 30381 30416 I Unity :
10-23 14:48:53.493 30381 30416 I Unity :
10-23 14:48:53.493 30381 30416 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-23 14:48:53.495 30381 30416 I Unity :
10-23 14:48:53.495 30381 30416 I Unity :
10-23 14:48:53.495 30381 30416 I Unity : HideLoadingScreenWithoutCallback: JoinRandomRoom
10-23 14:48:53.501 30381 30416 I Unity :
10-23 14:48:53.501 30381 30416 I Unity :
10-23 14:48:53.501 30381 30416 I Unity : WaitingRoom: Init gameMode OnlineRandom
10-23 14:48:53.503 30381 30416 I Unity :
10-23 14:48:53.503 30381 30416 I Unity :
10-23 14:48:53.503 30381 30416 I Unity : WaitingRoom: Init complete
10-23 14:48:53.504 30381 30416 I Unity :
10-23 14:48:53.504 30381 30416 I Unity :
10-23 14:48:53.504 30381 30416 I Unity : GameController:: Play OnlineRandom
10-23 14:48:53.506 30381 30416 I Unity :
10-23 14:48:53.506 30381 30416 I Unity :
10-23 14:48:53.506 30381 30416 I Unity : LogEvent: Play IsInitilized True
10-23 14:48:53.517 30381 30416 I Unity :
10-23 14:48:53.517 30381 30416 I Unity :
10-23 14:48:53.517 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:48:53.519 30381 30416 I Unity :
10-23 14:48:53.519 30381 30416 I Unity :
10-23 14:48:53.519 30381 30416 I Unity : GameController:: SetCurrentGameRules 2
10-23 14:48:53.520 30381 30416 I Unity :
10-23 14:48:53.520 30381 30416 I Unity :
10-23 14:48:53.520 30381 30416 I Unity : GameController:: 🎨 Attempting to update background. Manager null? False
10-23 14:48:53.522 30381 30416 I Unity :
10-23 14:48:53.522 30381 30416 I Unity :
10-23 14:48:53.522 30381 30416 I Unity : GameController:: Selected card mode: Fusion
10-23 14:48:53.523 30381 30416 I Unity :
10-23 14:48:53.523 30381 30416 I Unity :
10-23 14:48:53.523 30381 30416 I Unity : GameController:: ✅ Background Manager found, calling EnsureBackgroundLoaded()
10-23 14:48:53.524 30381 30416 I Unity :
10-23 14:48:53.524 30381 30416 I Unity :
10-23 14:48:53.524 30381 30416 I Unity : GameBackgroundManager:: 🔍 EnsureBackgroundLoaded called! Current mode: Fusion
10-23 14:48:53.525 30381 30416 I Unity :
10-23 14:48:53.525 30381 30416 I Unity :
10-23 14:48:53.525 30381 30416 I Unity : GameBackgroundManager:: Preload complete: True
10-23 14:48:53.527 30381 30416 I Unity :
10-23 14:48:53.527 30381 30416 I Unity :
10-23 14:48:53.527 30381 30416 I Unity : GameBackgroundManager:: ✅ Preload complete, setting background to Fusion
10-23 14:48:53.528 30381 30416 I Unity :
10-23 14:48:53.528 30381 30416 I Unity :
10-23 14:48:53.528 30381 30416 I Unity : GameBackgroundManager:: 🎯 SetBackgroundForMode called with mode: Fusion
10-23 14:48:53.529 30381 30416 I Unity :
10-23 14:48:53.529 30381 30416 I Unity :
10-23 14:48:53.529 30381 30416 I Unity : GameBackgroundManager:: Preload complete: True
10-23 14:48:53.531 30381 30416 I Unity :
10-23 14:48:53.531 30381 30416 I Unity :
10-23 14:48:53.531 30381 30416 I Unity : GameBackgroundManager:: Current mode: Fusion
10-23 14:48:53.532 30381 30416 I Unity :
10-23 14:48:53.532 30381 30416 I Unity :
10-23 14:48:53.532 30381 30416 I Unity : GameBackgroundManager:: Selected sprite: bg2
10-23 14:48:53.534 30381 30416 I Unity :
10-23 14:48:53.534 30381 30416 I Unity :
10-23 14:48:53.534 30381 30416 I Unity : GameBackgroundManager:: Classic sprite: bg1
10-23 14:48:53.535 30381 30416 I Unity :
10-23 14:48:53.535 30381 30416 I Unity :
10-23 14:48:53.535 30381 30416 I Unity : GameBackgroundManager:: Fusion sprite: bg2
10-23 14:48:53.537 30381 30416 I Unity :
10-23 14:48:53.537 30381 30416 I Unity :
10-23 14:48:53.537 30381 30416 I Unity : GameBackgroundManager:: ✅ Instantly switched to Fusion background (sprite: bg2)
10-23 14:48:53.538 30381 30416 I Unity :
10-23 14:48:53.538 30381 30416 I Unity :
10-23 14:48:53.538 30381 30416 I Unity : NkmCntrl:: JoinRandomRoom
10-23 14:48:53.539 30381 30416 I Unity :
10-23 14:48:53.539 30381 30416 I Unity :
10-23 14:48:53.539 30381 30416 I Unity : NkmCntrl:: InitMultiplayer _socket True _multiplayerInitialized False _loggedIn True
10-23 14:48:53.540 30381 30416 I Unity :
10-23 14:48:53.540 30381 30416 I Unity :
10-23 14:48:53.540 30381 30416 I Unity : NkmCntrl:: Creating new socket
10-23 14:48:53.761 30381 30416 I Unity :
10-23 14:48:53.761 30381 30416 I Unity :
10-23 14:48:53.761 30381 30416 I Unity : NkmCntrl:: Socket connected.
10-23 14:48:53.762 30381 30416 I Unity :
10-23 14:48:53.762 30381 30416 I Unity :
10-23 14:48:53.762 30381 30416 I Unity : NkmCntrl:: After socket connected.
10-23 14:48:53.764 30381 30416 I Unity :
10-23 14:48:53.764 30381 30416 I Unity :
10-23 14:48:53.764 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState Joining
10-23 14:48:53.894 30381 30416 I Unity :
10-23 14:48:53.894 30381 30416 I Unity :
10-23 14:48:53.894 30381 30416 I Unity : NkmCntrl:: ContinueToJoinRandomRoom: {"created":false,"matchId":"0f221b7b-5ee0-4fbf-926b-7ac143cc53b5.nakama"}
10-23 14:48:53.995 30381 30416 I Unity :
10-23 14:48:53.995 30381 30416 I Unity :
10-23 14:48:53.995 30381 30416 I Unity : NkmCntrl:: setting _currentMatchID 3 0f221b7b-5ee0-4fbf-926b-7ac143cc53b5.nakama
10-23 14:48:53.997 30381 30416 I Unity :
10-23 14:48:53.997 30381 30416 I Unity :
10-23 14:48:53.997 30381 30416 I Unity : NkmCntrl:: Joined Random match: 0f221b7b-5ee0-4fbf-926b-7ac143cc53b5.nakama
10-23 14:48:53.998 30381 30416 I Unity :
10-23 14:48:53.998 30381 30416 I Unity :
10-23 14:48:53.998 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState Joined
10-23 14:48:54.000 30381 30416 I Unity :
10-23 14:48:54.000 30381 30416 I Unity :
10-23 14:48:54.000 30381 30416 I Unity : GameController:: JoinRandomRoom status success? True errorMessage
10-23 14:48:54.002 30381 30416 I Unity :
10-23 14:48:54.002 30381 30416 I Unity :
10-23 14:48:54.002 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:48:54.027 30381 30416 I Unity :
10-23 14:48:54.027 30381 30416 I Unity :
10-23 14:48:54.027 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:48:54.028 30381 30416 I Unity :
10-23 14:48:54.028 30381 30416 I Unity :
10-23 14:48:54.028 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:48:54.031 30381 30416 I Unity :
10-23 14:48:54.031 30381 30416 I Unity :
10-23 14:48:54.031 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:48:54.032 30381 30416 I Unity :
10-23 14:48:54.032 30381 30416 I Unity :
10-23 14:48:54.032 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:48:54.035 30381 30416 I Unity :
10-23 14:48:54.035 30381 30416 I Unity :
10-23 14:48:54.035 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:48:54.036 30381 30416 I Unity :
10-23 14:48:54.036 30381 30416 I Unity :
10-23 14:48:54.036 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:48:54.037 30381 30416 I Unity :
10-23 14:48:54.037 30381 30416 I Unity :
10-23 14:48:54.037 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:48:54.927 30381 30416 I Unity :
10-23 14:48:54.927 30381 30416 I Unity :
10-23 14:48:54.927 30381 30416 I Unity : NkmCntrl:: Game starts in 7
10-23 14:48:55.528 30381 30416 I Unity :
10-23 14:48:55.528 30381 30416 I Unity :
10-23 14:48:55.528 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:48:55.562 30381 30416 I Unity :
10-23 14:48:55.562 30381 30416 I Unity :
10-23 14:48:55.562 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:48:55.563 30381 30416 I Unity :
10-23 14:48:55.563 30381 30416 I Unity :
10-23 14:48:55.563 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:48:55.564 30381 30416 I Unity :
10-23 14:48:55.564 30381 30416 I Unity :
10-23 14:48:55.564 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:48:55.566 30381 30416 I Unity :
10-23 14:48:55.566 30381 30416 I Unity :
10-23 14:48:55.566 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:48:55.567 30381 30416 I Unity :
10-23 14:48:55.567 30381 30416 I Unity :
10-23 14:48:55.567 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:48:55.569 30381 30416 I Unity :
10-23 14:48:55.569 30381 30416 I Unity :
10-23 14:48:55.569 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:48:55.571 30381 30416 I Unity :
10-23 14:48:55.571 30381 30416 I Unity :
10-23 14:48:55.571 30381 30416 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:48:55.572 30381 30416 I Unity :
10-23 14:48:55.572 30381 30416 I Unity :
10-23 14:48:55.572 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:48:55.573 30381 30416 I Unity :
10-23 14:48:55.573 30381 30416 I Unity :
10-23 14:48:55.573 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:48:55.829 30381 30416 I Unity :
10-23 14:48:55.829 30381 30416 I Unity :
10-23 14:48:55.829 30381 30416 I Unity : NkmCntrl:: Game starts in 6
10-23 14:48:57.131 30381 30416 I Unity :
10-23 14:48:57.131 30381 30416 I Unity :
10-23 14:48:57.131 30381 30416 I Unity : NkmCntrl:: Game starts in 5
10-23 14:48:57.281 30381 30416 I Unity :
10-23 14:48:57.281 30381 30416 I Unity :
10-23 14:48:57.281 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:48:57.315 30381 30416 I Unity :
10-23 14:48:57.315 30381 30416 I Unity :
10-23 14:48:57.315 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:48:57.316 30381 30416 I Unity :
10-23 14:48:57.316 30381 30416 I Unity :
10-23 14:48:57.316 30381 30416 I Unity : OnPlayerJoinLobby userId: b396ebff-bb16-4600-af7f-f940e647754f
10-23 14:48:57.317 30381 30416 I Unity :
10-23 14:48:57.317 30381 30416 I Unity :
10-23 14:48:57.317 30381 30416 I Unity : OnPlayerJoinLobby: user b396ebff-bb16-4600-af7f-f940e647754f not found in friends list
10-23 14:48:57.319 30381 30416 I Unity :
10-23 14:48:57.319 30381 30416 I Unity :
10-23 14:48:57.319 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:48:57.320 30381 30416 I Unity :
10-23 14:48:57.320 30381 30416 I Unity :
10-23 14:48:57.320 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:48:57.321 30381 30416 I Unity :
10-23 14:48:57.321 30381 30416 I Unity :
10-23 14:48:57.321 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:48:57.324 30381 30416 I Unity :
10-23 14:48:57.324 30381 30416 I Unity :
10-23 14:48:57.324 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:48:57.326 30381 30416 I Unity :
10-23 14:48:57.326 30381 30416 I Unity :
10-23 14:48:57.326 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:48:57.327 30381 30416 I Unity :
10-23 14:48:57.327 30381 30416 I Unity :
10-23 14:48:57.327 30381 30416 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:48:57.328 30381 30416 I Unity :
10-23 14:48:57.328 30381 30416 I Unity :
10-23 14:48:57.328 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:48:57.329 30381 30416 I Unity :
10-23 14:48:57.329 30381 30416 I Unity :
10-23 14:48:57.329 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:48:57.348 30381 30416 I Unity :
10-23 14:48:57.348 30381 30416 I Unity :
10-23 14:48:57.348 30381 30416 I Unity : NkmCntrl:: Start the match
10-23 14:48:57.349 30381 30416 I Unity :
10-23 14:48:57.349 30381 30416 I Unity :
10-23 14:48:57.349 30381 30416 I Unity : ForceHideDialogBoxWithoutCallback
10-23 14:48:57.350 30381 30416 I Unity :
10-23 14:48:57.350 30381 30416 I Unity :
10-23 14:48:57.350 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:48:57.356 30381 30416 I Unity :
10-23 14:48:57.356 30381 30416 I Unity :
10-23 14:48:57.356 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:48:57.357 30381 30416 I Unity :
10-23 14:48:57.357 30381 30416 I Unity :
10-23 14:48:57.357 30381 30416 I Unity : TogglePauseScreen False
10-23 14:48:57.358 30381 30416 I Unity :
10-23 14:48:57.358 30381 30416 I Unity :
10-23 14:48:57.358 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:48:57.359 30381 30416 I Unity :
10-23 14:48:57.359 30381 30416 I Unity :
10-23 14:48:57.359 30381 30416 I Unity : Show Game Scene UI
10-23 14:48:57.359 30381 30416 I Unity :
10-23 14:48:57.359 30381 30416 I Unity :
10-23 14:48:57.359 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Skipping heartbeat start at STC_MatchStart - will start at STC_InitGame when game begins
10-23 14:48:57.362 30381 30416 I Unity :
10-23 14:48:57.362 30381 30416 I Unity :
10-23 14:48:57.362 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Received game state updates after 817.8s - hiding loading screen (fallback)
10-23 14:48:57.362 30381 30416 I Unity :
10-23 14:48:57.362 30381 30416 I Unity :
10-23 14:48:57.362 30381 30416 I Unity : HideLoadingScreenWithoutCallback: Game state updates received
10-23 14:48:57.363 30381 30416 I Unity :
10-23 14:48:57.363 30381 30416 I Unity :
10-23 14:48:57.363 30381 30416 I Unity : NkmCntrl:: STC_CoinsUpdated previousCoins 900 updatedCoins 800
10-23 14:48:57.417 30381 30416 I Unity :
10-23 14:48:57.417 30381 30416 I Unity :
10-23 14:48:57.417 30381 30416 I Unity : NkmCntrl:: STC_InitGame False _askedForTheLatestState False
10-23 14:48:57.418 30381 30416 I Unity :
10-23 14:48:57.418 30381 30416 I Unity :
10-23 14:48:57.418 30381 30416 I Unity : NkmCntrl:: REGRESSION 784: STC_InitGame - Starting heartbeat system (game is beginning)
10-23 14:48:57.418 30381 30416 I Unity :
10-23 14:48:57.418 30381 30416 I Unity :
10-23 14:48:57.418 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Heartbeat system status - Active: True, MatchID: True
10-23 14:48:57.419 30381 30416 I Unity :
10-23 14:48:57.419 30381 30416 I Unity :
10-23 14:48:57.419 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Heartbeat system already active - sending immediate heartbeat
10-23 14:48:57.423 30381 30416 I Unity :
10-23 14:48:57.423 30381 30416 I Unity :
10-23 14:48:57.423 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame received - matchCount: 1, localPlayer wasAI: False, current hand size: 0
10-23 14:48:57.424 30381 30416 I Unity :
10-23 14:48:57.424 30381 30416 I Unity :
10-23 14:48:57.424 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame - reconnecting: False, fastSyncMode: False
10-23 14:48:57.424 30381 30416 I Unity :
10-23 14:48:57.424 30381 30416 I Unity :
10-23 14:48:57.424 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: Using normal InitialiseOnlineGame (timeSinceResume: 817.8s)
10-23 14:48:57.425 30381 30416 I Unity :
10-23 14:48:57.425 30381 30416 I Unity :
10-23 14:48:57.425 30381 30416 I Unity : GameController:: InitialiseOnlineGame - reconnecting=False
10-23 14:48:57.426 30381 30416 I Unity :
10-23 14:48:57.426 30381 30416 I Unity :
10-23 14:48:57.426 30381 30416 I Unity : ShowLoadingScreen Preparing the game.
10-23 14:48:57.428 30381 30416 I Unity :
10-23 14:48:57.428 30381 30416 I Unity :
10-23 14:48:57.428 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b id 0
10-23 14:48:57.429 30381 30416 I Unity :
10-23 14:48:57.429 30381 30416 I Unity :
10-23 14:48:57.429 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e id 1
10-23 14:48:57.430 30381 30416 I Unity :
10-23 14:48:57.430 30381 30416 I Unity :
10-23 14:48:57.430 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 id 2
10-23 14:48:57.431 30381 30416 I Unity :
10-23 14:48:57.431 30381 30416 I Unity :
10-23 14:48:57.431 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID b396ebff-bb16-4600-af7f-f940e647754f id 3
10-23 14:48:57.432 30381 30416 I Unity :
10-23 14:48:57.432 30381 30416 I Unity :
10-23 14:48:57.432 30381 30416 I Unity : GameController:: playersData.Count 4 playersJObject count 4
10-23 14:48:57.433 30381 30416 I Unity :
10-23 14:48:57.433 30381 30416 I Unity :
10-23 14:48:57.433 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4
10-23 14:48:57.434 30381 30416 I Unity :
10-23 14:48:57.434 30381 30416 I Unity :
10-23 14:48:57.434 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:48:57.435 30381 30416 I Unity :
10-23 14:48:57.435 30381 30416 I Unity :
10-23 14:48:57.435 30381 30416 I Unity : 0_brual:: Created player
10-23 14:48:57.435 30381 30416 I Unity :
10-23 14:48:57.435 30381 30416 I Unity :
10-23 14:48:57.435 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:48:57.436 30381 30416 I Unity :
10-23 14:48:57.436 30381 30416 I Unity :
10-23 14:48:57.436 30381 30416 I Unity : InitChatButton True
10-23 14:48:57.436 30381 30416 I Unity :
10-23 14:48:57.436 30381 30416 I Unity :
10-23 14:48:57.436 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:48:57.438 30381 30416 I Unity :
10-23 14:48:57.438 30381 30416 I Unity :
10-23 14:48:57.438 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:48:57.439 30381 30416 I Unity :
10-23 14:48:57.439 30381 30416 I Unity :
10-23 14:48:57.439 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:48:57.441 30381 30416 I Unity :
10-23 14:48:57.441 30381 30416 I Unity :
10-23 14:48:57.441 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:48:57.441 30381 30416 I Unity :
10-23 14:48:57.441 30381 30416 I Unity :
10-23 14:48:57.441 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 1 0
10-23 14:48:57.442 30381 30416 I Unity :
10-23 14:48:57.442 30381 30416 I Unity :
10-23 14:48:57.442 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 2 1
10-23 14:48:57.442 30381 30416 I Unity :
10-23 14:48:57.442 30381 30416 I Unity :
10-23 14:48:57.442 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 3 2
10-23 14:48:57.442 30381 30416 I Unity :
10-23 14:48:57.442 30381 30416 I Unity :
10-23 14:48:57.442 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 0 3
10-23 14:48:57.592 30381 30416 I Unity :
10-23 14:48:57.592 30381 30416 I Unity :
10-23 14:48:57.592 30381 30416 I Unity : GameController:: REGRESSION 773 DEBUG: About to call DistributeCardsStaggered - reconnecting=False
10-23 14:48:57.592 30381 30416 I Unity :
10-23 14:48:57.592 30381 30416 I Unity :
10-23 14:48:57.592 30381 30416 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered starting - reconnecting=False
10-23 14:48:57.593 30381 30416 I Unity :
10-23 14:48:57.593 30381 30416 I Unity :
10-23 14:48:57.593 30381 30416 I Unity : HideLoadingScreenWithoutCallback: InitialiseOnlineGame - Card distribution starting
10-23 14:48:57.594 30381 30416 I Unity :
10-23 14:48:57.594 30381 30416 I Unity :
10-23 14:48:57.594 30381 30416 I Unity : GameController:: InitialiseOnlineGame: Loading screen hidden, card distribution animations beginning
10-23 14:48:57.664 30381 30416 I Unity :
10-23 14:48:57.664 30381 30416 I Unity :
10-23 14:48:57.664 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState Playing
10-23 14:48:58.500 30381 30416 I Unity :
10-23 14:48:58.500 30381 30416 I Unity :
10-23 14:48:58.500 30381 30416 I Unity : NkmCntrl:: CTS_AskSeverToSetTheGameStateToPlay
10-23 14:48:59.501 30381 30416 I Unity :
10-23 14:48:59.501 30381 30416 I Unity :
10-23 14:48:59.501 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Delayed heartbeat check - system active, sending confirmation heartbeat
10-23 14:49:01.441 30381 30416 I Unity :
10-23 14:49:01.441 30381 30416 I Unity :
10-23 14:49:01.441 30381 30416 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered completed
10-23 14:49:05.582 30381 30416 I Unity :
10-23 14:49:05.582 30381 30416 I Unity :
10-23 14:49:05.582 30381 30416 I Unity : GameController:: SetTurn to 0 delay 1 False Qheqrol
10-23 14:49:05.582 30381 30416 I Unity :
10-23 14:49:05.582 30381 30416 I Unity :
10-23 14:49:05.582 30381 30416 I Unity : GameController:: SetTurnToPlayer 0
10-23 14:49:05.649 30381 30416 I Unity :
10-23 14:49:05.649 30381 30416 I Unity :
10-23 14:49:05.649 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-23 14:49:05.683 30381 30416 I Unity :
10-23 14:49:05.683 30381 30416 I Unity :
10-23 14:49:05.683 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-23 14:49:05.685 30381 30416 I Unity :
10-23 14:49:05.685 30381 30416 I Unity :
10-23 14:49:05.685 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame complete - hand size after: 5
10-23 14:49:05.687 30381 30416 I Unity :
10-23 14:49:05.687 30381 30416 I Unity :
10-23 14:49:05.687 30381 30416 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:49:05.784 30381 30416 I Unity :
10-23 14:49:05.784 30381 30416 I Unity :
10-23 14:49:05.784 30381 30416 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:49:12.594 30381 30416 I Unity :
10-23 14:49:12.594 30381 30416 I Unity :
10-23 14:49:12.594 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 0 cardData C: Blue R: One W: Wild ID: 11 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:49:14.767 30381 30416 I Unity :
10-23 14:49:14.767 30381 30416 I Unity :
10-23 14:49:14.767 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 0 cardData C: Orange R: Wild W: Two ID: 154 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:49:16.369 30381 30416 I Unity :
10-23 14:49:16.369 30381 30416 I Unity :
10-23 14:49:16.369 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 0 cardData C: Orange R: Wild W: Three ID: 150 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:49:18.272 30381 30416 I Unity :
10-23 14:49:18.272 30381 30416 I Unity :
10-23 14:49:18.272 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 0 cardData C: Blue R: Four W: Wild ID: 48 dropCardFrom StockPile currentPlayer.playerID 3
10-23 14:49:18.274 30381 30416 I Unity :
10-23 14:49:18.274 30381 30416 I Unity :
10-23 14:49:18.274 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Blue R: Four W: Wild ID: 48
10-23 14:49:20.174 30381 30416 I Unity :
10-23 14:49:20.174 30381 30416 I Unity :
10-23 14:49:20.174 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Blue R: One W: Wild ID: 3 dropCardFrom StockPile currentPlayer.playerID 3
10-23 14:49:20.175 30381 30416 I Unity :
10-23 14:49:20.175 30381 30416 I Unity :
10-23 14:49:20.175 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Blue R: One W: Wild ID: 3
10-23 14:49:22.713 30381 30416 I Unity :
10-23 14:49:22.713 30381 30416 I Unity :
10-23 14:49:22.713 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-23 14:49:22.714 30381 30416 I Unity :
10-23 14:49:22.714 30381 30416 I Unity :
10-23 14:49:22.714 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-23 14:49:22.715 30381 30416 I Unity :
10-23 14:49:22.715 30381 30416 I Unity :
10-23 14:49:22.715 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 8 cards
10-23 14:49:22.746 30381 30416 I Unity :
10-23 14:49:22.746 30381 30416 I Unity :
10-23 14:49:22.746 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Brual, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-23 14:49:22.747 30381 30416 I Unity :
10-23 14:49:22.747 30381 30416 I Unity :
10-23 14:49:22.747 30381 30416 I Unity : GameController:: SetTurnToPlayer 1
10-23 14:49:23.783 30381 30416 I Unity :
10-23 14:49:23.783 30381 30416 I Unity :
10-23 14:49:23.783 30381 30416 I Unity : 0_brual:: SetTurn isLocal True playerID 0 skipped False
10-23 14:49:23.784 30381 30416 I Unity :
10-23 14:49:23.784 30381 30416 I Unity :
10-23 14:49:23.784 30381 30416 I Unity : 0_brual:: SetTurn: Resetting timer slider state for new turn (local player)
10-23 14:49:23.785 30381 30416 I Unity :
10-23 14:49:23.785 30381 30416 I Unity :
10-23 14:49:23.785 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-23 14:49:23.786 30381 30416 I Unity :
10-23 14:49:23.786 30381 30416 I Unity :
10-23 14:49:23.786 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-23 14:49:23.787 30381 30416 I Unity :
10-23 14:49:23.787 30381 30416 I Unity :
10-23 14:49:23.787 30381 30416 I Unity : 0_brual:: SetTurn: Timer UI activated: True for player 0
10-23 14:49:23.788 30381 30416 I Unity :
10-23 14:49:23.788 30381 30416 I Unity :
10-23 14:49:23.788 30381 30416 I Unity : 0_brual:: SetTurn: Clearing timer label for new turn (player 0)
10-23 14:49:23.789 30381 30416 I Unity :
10-23 14:49:23.789 30381 30416 I Unity :
10-23 14:49:23.789 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Brual) - isAI: False
10-23 14:49:23.791 30381 30416 I Unity :
10-23 14:49:23.791 30381 30416 I Unity :
10-23 14:49:23.791 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Brual) - sending CTS_StartTimer
10-23 14:49:23.817 30381 30416 I Unity :
10-23 14:49:23.817 30381 30416 I Unity :
10-23 14:49:23.817 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Brual)
10-23 14:49:23.881 30381 30416 I Unity :
10-23 14:49:23.881 30381 30416 I Unity :
10-23 14:49:23.881 30381 30416 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-23 14:49:23.881 30381 30416 I Unity :
10-23 14:49:23.881 30381 30416 I Unity :
10-23 14:49:23.881 30381 30416 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-23 14:49:24.549 30381 30416 I Unity :
10-23 14:49:24.549 30381 30416 I Unity :
10-23 14:49:24.549 30381 30416 I Unity : 0_brual:: 🎮 COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-23 14:49:24.549 30381 30416 I Unity :
10-23 14:49:24.549 30381 30416 I Unity :
10-23 14:49:24.549 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:49:24.550 30381 30416 I Unity :
10-23 14:49:24.550 30381 30416 I Unity :
10-23 14:49:24.550 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:49:24.551 30381 30416 I Unity :
10-23 14:49:24.551 30381 30416 I Unity :
10-23 14:49:24.551 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:49:24.552 30381 30416 I Unity :
10-23 14:49:24.552 30381 30416 I Unity :
10-23 14:49:24.552 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:49:24.552 30381 30416 I Unity :
10-23 14:49:24.552 30381 30416 I Unity :
10-23 14:49:24.552 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:49:24.553 30381 30416 I Unity :
10-23 14:49:24.553 30381 30416 I Unity :
10-23 14:49:24.553 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:49:24.553 30381 30416 I Unity :
10-23 14:49:24.553 30381 30416 I Unity :
10-23 14:49:24.553 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:49:24.684 30381 30416 I Unity :
10-23 14:49:24.684 30381 30416 I Unity :
10-23 14:49:24.684 30381 30416 I Unity : 0_brual:: 🔍 COLLISION VERIFY: Starting collision state verification for player 0
10-23 14:49:24.685 30381 30416 I Unity :
10-23 14:49:24.685 30381 30416 I Unity :
10-23 14:49:24.685 30381 30416 I Unity : 0_brual:: 🔍 HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-23 14:49:24.686 30381 30416 I Unity :
10-23 14:49:24.686 30381 30416 I Unity :
10-23 14:49:24.686 30381 30416 I Unity : 🔍 STOCKPILE VERIFY: Top card (Ten) collider enabled: True
10-23 14:49:24.686 30381 30416 I Unity :
10-23 14:49:24.686 30381 30416 I Unity :
10-23 14:49:24.686 30381 30416 I Unity : 0_brual:: 🔍 DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-23 14:49:24.687 30381 30416 I Unity :
10-23 14:49:24.687 30381 30416 I Unity :
10-23 14:49:24.687 30381 30416 I Unity : 0_brual:: ✅ COLLISION VERIFY: All collisions properly enabled for player 0
10-23 14:49:30.025 30381 30416 I Unity :
10-23 14:49:30.025 30381 30416 I Unity :
10-23 14:49:30.025 30381 30416 I Unity : Card was clicked One owner null? False
10-23 14:49:30.026 30381 30416 I Unity :
10-23 14:49:30.026 30381 30416 I Unity :
10-23 14:49:30.026 30381 30416 I Unity : 0_brual:: OnCardClick: networkID 7 cardRank One cardColor Blue selected True isWildCard False isSpecialCard False isLocal True null? False
10-23 14:49:30.027 30381 30416 I Unity :
10-23 14:49:30.027 30381 30416 I Unity :
10-23 14:49:30.027 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:49:30.029 30381 30416 I Unity :
10-23 14:49:30.029 30381 30416 I Unity :
10-23 14:49:30.029 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 7 dropCardFrom Hand discardPileIndex -1
10-23 14:49:30.030 30381 30416 I Unity :
10-23 14:49:30.030 30381 30416 I Unity :
10-23 14:49:30.030 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:49:30.030 30381 30416 I Unity :
10-23 14:49:30.030 30381 30416 I Unity :
10-23 14:49:30.030 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:49:30.032 30381 30416 I Unity :
10-23 14:49:30.032 30381 30416 I Unity :
10-23 14:49:30.032 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":7,\"c\":0,\"r\":1,\"w\":0}","s":true,"h":0,"i":-1,"req":3,"ts":1761211170031}
10-23 14:49:30.058 30381 30416 I Unity :
10-23 14:49:30.058 30381 30416 I Unity :
10-23 14:49:30.058 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":7,\"c\":0,\"r\":1,\"w\":0}","s":true,"h":0,"i":-1,"req":3,"ts":1761211170031} sent
10-23 14:49:30.226 30381 30416 I Unity :
10-23 14:49:30.226 30381 30416 I Unity :
10-23 14:49:30.226 30381 30416 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=3 cID=-1
10-23 14:49:30.227 30381 30416 I Unity :
10-23 14:49:30.227 30381 30416 I Unity :
10-23 14:49:30.227 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-23 14:49:30.227 30381 30416 I Unity : "e": true,
10-23 14:49:30.227 30381 30416 I Unity : "cID": 7,
10-23 14:49:30.227 30381 30416 I Unity : "df": 0,
10-23 14:49:30.227 30381 30416 I Unity : "di": -1
10-23 14:49:30.227 30381 30416 I Unity : }
10-23 14:49:30.227 30381 30416 I Unity :
10-23 14:49:30.227 30381 30416 I Unity :
10-23 14:49:30.227 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 7 cardDropFrom 0 dropCardFrom Hand
10-23 14:49:30.228 30381 30416 I Unity :
10-23 14:49:30.228 30381 30416 I Unity :
10-23 14:49:30.228 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 7 dropCardFrom Hand discardPileIndex -1
10-23 14:49:30.229 30381 30416 I Unity :
10-23 14:49:30.229 30381 30416 I Unity :
10-23 14:49:30.229 30381 30416 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-23 14:49:30.231 30381 30416 I Unity :
10-23 14:49:30.231 30381 30416 I Unity :
10-23 14:49:30.231 30381 30416 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-23 14:49:30.232 30381 30416 I Unity :
10-23 14:49:30.232 30381 30416 I Unity :
10-23 14:49:30.232 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:49:30.232 30381 30416 I Unity :
10-23 14:49:30.232 30381 30416 I Unity :
10-23 14:49:30.232 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:49:30.233 30381 30416 I Unity :
10-23 14:49:30.233 30381 30416 I Unity :
10-23 14:49:30.233 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-23 14:49:30.663 30381 30416 I Unity :
10-23 14:49:30.663 30381 30416 I Unity :
10-23 14:49:30.663 30381 30416 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-23 14:49:30.667 30381 30416 I Unity :
10-23 14:49:30.667 30381 30416 I Unity :
10-23 14:49:30.667 30381 30416 I Unity : 0_brual:: OnCenterPileMeldClicked
10-23 14:49:30.668 30381 30416 I Unity :
10-23 14:49:30.668 30381 30416 I Unity :
10-23 14:49:30.668 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:49:30.686 30381 30416 I Unity :
10-23 14:49:30.686 30381 30416 I Unity :
10-23 14:49:30.686 30381 30416 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0}
10-23 14:49:30.690 30381 30416 I Unity :
10-23 14:49:30.690 30381 30416 I Unity :
10-23 14:49:30.690 30381 30416 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0} sent
10-23 14:49:30.828 30381 30416 I Unity :
10-23 14:49:30.828 30381 30416 I Unity :
10-23 14:49:30.828 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 1 cardData C: Blue R: One W: Wild ID: 7 dropCardFrom Hand currentPlayer.playerID 0
10-23 14:49:30.829 30381 30416 I Unity :
10-23 14:49:30.829 30381 30416 I Unity :
10-23 14:49:30.829 30381 30416 I Unity : 0_brual:: OnCenterPileCardDrop: 0 dropCardFrom Hand C: Blue R: One W: Wild ID: 7 -1
10-23 14:49:31.630 30381 30416 I Unity :
10-23 14:49:31.630 30381 30416 I Unity :
10-23 14:49:31.630 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:49:31.632 30381 30416 I Unity :
10-23 14:49:31.632 30381 30416 I Unity :
10-23 14:49:31.632 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 4 cards
10-23 14:49:31.633 30381 30416 I Unity :
10-23 14:49:31.633 30381 30416 I Unity :
10-23 14:49:31.633 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 4/4 cards have enabled colliders
10-23 14:49:31.634 30381 30416 I Unity :
10-23 14:49:31.634 30381 30416 I Unity :
10-23 14:49:31.634 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:49:31.635 30381 30416 I Unity :
10-23 14:49:31.635 30381 30416 I Unity :
10-23 14:49:31.635 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:49:31.636 30381 30416 I Unity :
10-23 14:49:31.636 30381 30416 I Unity :
10-23 14:49:31.636 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:49:31.638 30381 30416 I Unity :
10-23 14:49:31.638 30381 30416 I Unity :
10-23 14:49:31.638 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:49:31.862 30381 30416 I Unity :
10-23 14:49:31.862 30381 30416 I Unity :
10-23 14:49:31.862 30381 30416 I Unity : Card was clicked Ten owner null? False
10-23 14:49:31.863 30381 30416 I Unity :
10-23 14:49:31.863 30381 30416 I Unity :
10-23 14:49:31.863 30381 30416 I Unity : 0_brual:: OnCardClick: networkID 117 cardRank Ten cardColor Red selected True isWildCard False isSpecialCard False isLocal True null? False
10-23 14:49:31.864 30381 30416 I Unity :
10-23 14:49:31.864 30381 30416 I Unity :
10-23 14:49:31.864 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:49:31.866 30381 30416 I Unity :
10-23 14:49:31.866 30381 30416 I Unity :
10-23 14:49:31.866 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 117 dropCardFrom Hand discardPileIndex -1
10-23 14:49:31.867 30381 30416 I Unity :
10-23 14:49:31.867 30381 30416 I Unity :
10-23 14:49:31.867 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:49:31.867 30381 30416 I Unity :
10-23 14:49:31.867 30381 30416 I Unity :
10-23 14:49:31.867 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:49:31.868 30381 30416 I Unity :
10-23 14:49:31.868 30381 30416 I Unity :
10-23 14:49:31.868 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":117,\"c\":2,\"r\":10,\"w\":0}","s":true,"h":0,"i":-1,"req":4,"ts":1761211171867}
10-23 14:49:31.895 30381 30416 I Unity :
10-23 14:49:31.895 30381 30416 I Unity :
10-23 14:49:31.895 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":117,\"c\":2,\"r\":10,\"w\":0}","s":true,"h":0,"i":-1,"req":4,"ts":1761211171867} sent
10-23 14:49:32.096 30381 30416 I Unity :
10-23 14:49:32.096 30381 30416 I Unity :
10-23 14:49:32.096 30381 30416 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=4 cID=-1
10-23 14:49:32.098 30381 30416 I Unity :
10-23 14:49:32.098 30381 30416 I Unity :
10-23 14:49:32.098 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-23 14:49:32.098 30381 30416 I Unity : "e": true,
10-23 14:49:32.098 30381 30416 I Unity : "cID": 117,
10-23 14:49:32.098 30381 30416 I Unity : "df": 0,
10-23 14:49:32.098 30381 30416 I Unity : "di": -1
10-23 14:49:32.098 30381 30416 I Unity : }
10-23 14:49:32.099 30381 30416 I Unity :
10-23 14:49:32.099 30381 30416 I Unity :
10-23 14:49:32.099 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 117 cardDropFrom 0 dropCardFrom Hand
10-23 14:49:32.100 30381 30416 I Unity :
10-23 14:49:32.100 30381 30416 I Unity :
10-23 14:49:32.100 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 117 dropCardFrom Hand discardPileIndex -1
10-23 14:49:32.101 30381 30416 I Unity :
10-23 14:49:32.101 30381 30416 I Unity :
10-23 14:49:32.101 30381 30416 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-23 14:49:32.102 30381 30416 I Unity :
10-23 14:49:32.102 30381 30416 I Unity :
10-23 14:49:32.102 30381 30416 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-23 14:49:32.104 30381 30416 I Unity :
10-23 14:49:32.104 30381 30416 I Unity :
10-23 14:49:32.104 30381 30416 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-23 14:49:32.104 30381 30416 I Unity :
10-23 14:49:32.104 30381 30416 I Unity :
10-23 14:49:32.104 30381 30416 I Unity : 0_brual:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-23 14:49:32.106 30381 30416 I Unity :
10-23 14:49:32.106 30381 30416 I Unity :
10-23 14:49:32.106 30381 30416 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-23 14:49:32.107 30381 30416 I Unity :
10-23 14:49:32.107 30381 30416 I Unity :
10-23 14:49:32.107 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:49:32.108 30381 30416 I Unity :
10-23 14:49:32.108 30381 30416 I Unity :
10-23 14:49:32.108 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:49:32.108 30381 30416 I Unity :
10-23 14:49:32.108 30381 30416 I Unity :
10-23 14:49:32.108 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-23 14:49:32.129 30381 30416 I Unity :
10-23 14:49:32.129 30381 30416 I Unity :
10-23 14:49:32.129 30381 30416 I Unity : 0_brual:: OnDiscardPileMeldClicked
10-23 14:49:32.129 30381 30416 I Unity :
10-23 14:49:32.129 30381 30416 I Unity :
10-23 14:49:32.129 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:49:32.130 30381 30416 I Unity :
10-23 14:49:32.130 30381 30416 I Unity :
10-23 14:49:32.130 30381 30416 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":2,"p":1}
10-23 14:49:32.331 30381 30416 I Unity :
10-23 14:49:32.331 30381 30416 I Unity :
10-23 14:49:32.331 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Brual playerID: 0 isLocal: True
10-23 14:49:32.332 30381 30416 I Unity :
10-23 14:49:32.332 30381 30416 I Unity :
10-23 14:49:32.332 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-23 14:49:32.333 30381 30416 I Unity :
10-23 14:49:32.333 30381 30416 I Unity :
10-23 14:49:32.333 30381 30416 I Unity : 0_brual:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-23 14:49:32.334 30381 30416 I Unity :
10-23 14:49:32.334 30381 30416 I Unity :
10-23 14:49:32.334 30381 30416 I Unity : 0_brual:: 🎮 HAND: DisableCardCollision called - disabling 4 cards
10-23 14:49:32.334 30381 30416 I Unity :
10-23 14:49:32.334 30381 30416 I Unity :
10-23 14:49:32.334 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:49:32.335 30381 30416 I Unity :
10-23 14:49:32.335 30381 30416 I Unity :
10-23 14:49:32.335 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:49:32.336 30381 30416 I Unity :
10-23 14:49:32.336 30381 30416 I Unity :
10-23 14:49:32.336 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:49:32.337 30381 30416 I Unity :
10-23 14:49:32.337 30381 30416 I Unity :
10-23 14:49:32.337 30381 30416 I Unity : 0_brual:: EndTurn: Deactivating timer UI for player 0
10-23 14:49:32.338 30381 30416 I Unity :
10-23 14:49:32.338 30381 30416 I Unity :
10-23 14:49:32.338 30381 30416 I Unity : 0_brual:: EndTurn: Stopping timer slider animations and resetting to default state
10-23 14:49:32.339 30381 30416 I Unity :
10-23 14:49:32.339 30381 30416 I Unity :
10-23 14:49:32.339 30381 30416 I Unity : 0_brual:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-23 14:49:32.339 30381 30416 I Unity :
10-23 14:49:32.339 30381 30416 I Unity :
10-23 14:49:32.339 30381 30416 I Unity : 0_brual:: EndTurn completed for player 0
10-23 14:49:32.341 30381 30416 I Unity :
10-23 14:49:32.341 30381 30416 I Unity :
10-23 14:49:32.341 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Mamthaa, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:49:32.342 30381 30416 I Unity :
10-23 14:49:32.342 30381 30416 I Unity :
10-23 14:49:32.342 30381 30416 I Unity : GameController:: SetTurnToPlayer 2
10-23 14:49:32.530 30381 30416 I Unity :
10-23 14:49:32.530 30381 30416 I Unity :
10-23 14:49:32.530 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Ten_Red_117 - Scale: (1.00, 1.00, 1.00)
10-23 14:49:33.336 30381 30416 I Unity :
10-23 14:49:33.336 30381 30416 I Unity :
10-23 14:49:33.336 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:49:33.337 30381 30416 I Unity :
10-23 14:49:33.337 30381 30416 I Unity :
10-23 14:49:33.337 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 2 (Mamthaa) - isAI: False
10-23 14:49:33.338 30381 30416 I Unity :
10-23 14:49:33.338 30381 30416 I Unity :
10-23 14:49:33.338 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 2 (Mamthaa) - sending CTS_StartTimer
10-23 14:49:33.365 30381 30416 I Unity :
10-23 14:49:33.365 30381 30416 I Unity :
10-23 14:49:33.365 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 2 (Mamthaa)
10-23 14:49:37.078 30381 30416 I Unity :
10-23 14:49:37.078 30381 30416 I Unity :
10-23 14:49:37.078 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Mamthaa playerID: 1 isLocal: False
10-23 14:49:37.079 30381 30416 I Unity :
10-23 14:49:37.079 30381 30416 I Unity :
10-23 14:49:37.079 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-23 14:49:37.080 30381 30416 I Unity :
10-23 14:49:37.080 30381 30416 I Unity :
10-23 14:49:37.080 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 11 cards
10-23 14:49:37.082 30381 30416 I Unity :
10-23 14:49:37.082 30381 30416 I Unity :
10-23 14:49:37.082 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Pam, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:49:37.083 30381 30416 I Unity :
10-23 14:49:37.083 30381 30416 I Unity :
10-23 14:49:37.083 30381 30416 I Unity : GameController:: SetTurnToPlayer 3
10-23 14:49:38.082 30381 30416 I Unity :
10-23 14:49:38.082 30381 30416 I Unity :
10-23 14:49:38.082 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 3 (Pam) - isAI: False
10-23 14:49:38.083 30381 30416 I Unity :
10-23 14:49:38.083 30381 30416 I Unity :
10-23 14:49:38.083 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 3 (Pam) - sending CTS_StartTimer
10-23 14:49:38.107 30381 30416 I Unity :
10-23 14:49:38.107 30381 30416 I Unity :
10-23 14:49:38.107 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 3 (Pam)
10-23 14:49:41.019 30381 30416 I Unity :
10-23 14:49:41.019 30381 30416 I Unity :
10-23 14:49:41.019 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 3 cardData C: Orange R: Wild W: Five ID: 145 dropCardFrom StockPile currentPlayer.playerID 2
10-23 14:49:41.020 30381 30416 I Unity :
10-23 14:49:41.020 30381 30416 I Unity :
10-23 14:49:41.020 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Orange R: Wild W: Five ID: 145
10-23 14:49:42.080 30381 30416 I Unity :
10-23 14:49:42.080 30381 30416 I Unity :
10-23 14:49:42.080 30381 30416 I Unity : NkmCntrl:: OnReceivedMatchStateInMainThread: Unexpected exception: Object reference not set to an instance of an object.
10-23 14:49:42.080 30381 30416 I Unity : StackTrace: at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0
10-23 14:49:42.080 30381 30416 I Unity : at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0
10-23 14:49:42.080 30381 30416 I Unity : at Game.Mono.StockPile.ReArrangeCards (System.Boolean tween) [0x00000] in <00000000000000000000000000000000>:0
10-23 14:49:42.080 30381 30416 I Unity : at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0
10-23 14:49:42.080 30381 30416 I Unity : at Game.Mono.StockPile.ReArrangeCards (System.Boolean tween) [0x00000] in <00000000000000000000000000000000>:0
10-23 14:49:42.080 30381 30416 I Unity : at Game.Mono.Player.OnCenterPileCardDrop (System.Int32 centerPileIndex, Game.Enums.DropCardFrom dropCardFrom, Game.Mono.CardData cardData, System.Int32 selectedDiscardPileMeldIndex) [0x00000] in <00000000000000000000000000000000>:0
10-23 14:49:42.080 30381 30416 I Unity : at System.Threading.Execution
10-23 14:49:42.984 30381 30416 I Unity :
10-23 14:49:42.984 30381 30416 I Unity :
10-23 14:49:42.984 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Blue R: Two W: Wild ID: 23 dropCardFrom Hand currentPlayer.playerID 2
10-23 14:49:45.159 30381 30416 I Unity :
10-23 14:49:45.159 30381 30416 I Unity :
10-23 14:49:45.159 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Pam playerID: 2 isLocal: False
10-23 14:49:45.160 30381 30416 I Unity :
10-23 14:49:45.160 30381 30416 I Unity :
10-23 14:49:45.160 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-23 14:49:45.161 30381 30416 I Unity :
10-23 14:49:45.161 30381 30416 I Unity :
10-23 14:49:45.161 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:49:45.163 30381 30416 I Unity :
10-23 14:49:45.163 30381 30416 I Unity :
10-23 14:49:45.163 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:49:45.164 30381 30416 I Unity :
10-23 14:49:45.164 30381 30416 I Unity :
10-23 14:49:45.164 30381 30416 I Unity : GameController:: SetTurnToPlayer 0
10-23 14:49:48.996 30381 30416 I Unity :
10-23 14:49:48.996 30381 30416 I Unity :
10-23 14:49:48.996 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 0 (Qheqrol) - isAI: False
10-23 14:49:48.997 30381 30416 I Unity :
10-23 14:49:48.997 30381 30416 I Unity :
10-23 14:49:48.997 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-23 14:49:49.029 30381 30416 I Unity :
10-23 14:49:49.029 30381 30416 I Unity :
10-23 14:49:49.029 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-23 14:50:06.864 30381 30416 I Unity :
10-23 14:50:06.864 30381 30416 I Unity :
10-23 14:50:06.864 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 0 cardData C: Orange R: Wild W: Six ID: 152 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:50:08.367 30381 30416 I Unity :
10-23 14:50:08.367 30381 30416 I Unity :
10-23 14:50:08.367 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 3 curPlayerID 0 cardData C: Blue R: One W: Wild ID: 1 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:50:10.838 30381 30416 I Unity :
10-23 14:50:10.838 30381 30416 I Unity :
10-23 14:50:10.838 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Blue R: Three W: Wild ID: 28 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:50:13.109 30381 30416 I Unity :
10-23 14:50:13.109 30381 30416 I Unity :
10-23 14:50:13.109 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-23 14:50:13.109 30381 30416 I Unity :
10-23 14:50:13.109 30381 30416 I Unity :
10-23 14:50:13.109 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-23 14:50:13.110 30381 30416 I Unity :
10-23 14:50:13.110 30381 30416 I Unity :
10-23 14:50:13.110 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 8 cards
10-23 14:50:13.112 30381 30416 I Unity :
10-23 14:50:13.112 30381 30416 I Unity :
10-23 14:50:13.112 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Brual, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-23 14:50:13.113 30381 30416 I Unity :
10-23 14:50:13.113 30381 30416 I Unity :
10-23 14:50:13.113 30381 30416 I Unity : GameController:: SetTurnToPlayer 1
10-23 14:50:14.109 30381 30416 I Unity :
10-23 14:50:14.109 30381 30416 I Unity :
10-23 14:50:14.109 30381 30416 I Unity : 0_brual:: AddCardsSequentially 2 current cards 3
10-23 14:50:15.112 30381 30416 I Unity :
10-23 14:50:15.112 30381 30416 I Unity :
10-23 14:50:15.112 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:50:15.114 30381 30416 I Unity :
10-23 14:50:15.114 30381 30416 I Unity :
10-23 14:50:15.114 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:50:15.167 30381 30416 I Unity :
10-23 14:50:15.167 30381 30416 I Unity :
10-23 14:50:15.167 30381 30416 I Unity : NkmCntrl:: OnApplicationFocus False
10-23 14:50:15.180 30381 30416 I Unity :
10-23 14:50:15.180 30381 30416 I Unity :
10-23 14:50:15.180 30381 30416 I Unity : 0_brual:: SetTurn isLocal True playerID 0 skipped False
10-23 14:50:15.181 30381 30416 I Unity :
10-23 14:50:15.181 30381 30416 I Unity :
10-23 14:50:15.181 30381 30416 I Unity : 0_brual:: SetTurn: Resetting timer slider state for new turn (local player)
10-23 14:50:15.183 30381 30416 I Unity :
10-23 14:50:15.183 30381 30416 I Unity :
10-23 14:50:15.183 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-23 14:50:15.186 30381 30416 I Unity :
10-23 14:50:15.186 30381 30416 I Unity :
10-23 14:50:15.186 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-23 14:50:15.188 30381 30416 I Unity :
10-23 14:50:15.188 30381 30416 I Unity :
10-23 14:50:15.188 30381 30416 I Unity : 0_brual:: SetTurn: Timer UI activated: True for player 0
10-23 14:50:15.191 30381 30416 I Unity :
10-23 14:50:15.191 30381 30416 I Unity :
10-23 14:50:15.191 30381 30416 I Unity : 0_brual:: SetTurn: Clearing timer label for new turn (player 0)
10-23 14:50:15.220 30381 30416 I Unity :
10-23 14:50:15.220 30381 30416 I Unity :
10-23 14:50:15.220 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Brual) - isAI: False
10-23 14:50:15.221 30381 30416 I Unity :
10-23 14:50:15.221 30381 30416 I Unity :
10-23 14:50:15.221 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Brual) - sending CTS_StartTimer
10-23 14:50:15.247 30381 30416 I Unity :
10-23 14:50:15.247 30381 30416 I Unity :
10-23 14:50:15.247 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Brual)
10-23 14:50:15.694 30381 30416 I Unity :
10-23 14:50:15.694 30381 30416 I Unity :
10-23 14:50:15.694 30381 30416 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-23 14:50:15.695 30381 30416 I Unity :
10-23 14:50:15.695 30381 30416 I Unity :
10-23 14:50:15.695 30381 30416 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-23 14:50:15.949 30381 30416 I Unity :
10-23 14:50:15.949 30381 30416 I Unity :
10-23 14:50:15.949 30381 30416 I Unity : 0_brual:: 🎮 COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-23 14:50:15.950 30381 30416 I Unity :
10-23 14:50:15.950 30381 30416 I Unity :
10-23 14:50:15.950 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:50:15.951 30381 30416 I Unity :
10-23 14:50:15.951 30381 30416 I Unity :
10-23 14:50:15.951 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:50:15.951 30381 30416 I Unity :
10-23 14:50:15.951 30381 30416 I Unity :
10-23 14:50:15.951 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:50:15.952 30381 30416 I Unity :
10-23 14:50:15.952 30381 30416 I Unity :
10-23 14:50:15.952 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:50:15.953 30381 30416 I Unity :
10-23 14:50:15.953 30381 30416 I Unity :
10-23 14:50:15.953 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:50:15.954 30381 30416 I Unity :
10-23 14:50:15.954 30381 30416 I Unity :
10-23 14:50:15.954 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:50:15.954 30381 30416 I Unity :
10-23 14:50:15.954 30381 30416 I Unity :
10-23 14:50:15.954 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:50:16.080 30381 30416 I Unity :
10-23 14:50:16.080 30381 30416 I Unity :
10-23 14:50:16.080 30381 30416 I Unity : 0_brual:: 🔍 COLLISION VERIFY: Starting collision state verification for player 0
10-23 14:50:16.081 30381 30416 I Unity :
10-23 14:50:16.081 30381 30416 I Unity :
10-23 14:50:16.081 30381 30416 I Unity : 0_brual:: 🔍 HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-23 14:50:16.082 30381 30416 I Unity :
10-23 14:50:16.082 30381 30416 I Unity :
10-23 14:50:16.082 30381 30416 I Unity : 🔍 STOCKPILE VERIFY: Top card (Ten) collider enabled: True
10-23 14:50:16.083 30381 30416 I Unity :
10-23 14:50:16.083 30381 30416 I Unity :
10-23 14:50:16.083 30381 30416 I Unity : 0_brual:: 🔍 DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-23 14:50:16.084 30381 30416 I Unity :
10-23 14:50:16.084 30381 30416 I Unity :
10-23 14:50:16.084 30381 30416 I Unity : 0_brual:: ✅ COLLISION VERIFY: All collisions properly enabled for player 0
10-23 14:50:16.588 30381 30416 I Unity :
10-23 14:50:16.588 30381 30416 I Unity :
10-23 14:50:16.588 30381 30416 I Unity : NkmCntrl:: Socket closed. isPaused? False _manualDisconnection False _disconnectionWhenPaused False
10-23 14:50:16.589 30381 30416 I Unity :
10-23 14:50:16.589 30381 30416 I Unity :
10-23 14:50:16.589 30381 30416 I Unity : NkmCntrl:: Socket closed due to network issue - keeping _isInMatch = true for reconnection
10-23 14:50:16.590 30381 30416 I Unity :
10-23 14:50:16.590 30381 30416 I Unity :
10-23 14:50:16.590 30381 30416 I Unity : GameController:: REGRESSION 786 DEBUG: Real player count - [Brual: isAI=False, isReal=True] [Mamthaa: isAI=False, isReal=True] [Pam: isAI=False, isReal=True] [Qheqrol: isAI=False, isReal=True] Total real players: 4
10-23 14:50:16.591 30381 30416 I Unity :
10-23 14:50:16.591 30381 30416 I Unity :
10-23 14:50:16.591 30381 30416 I Unity : GameController:: REGRESSION 786 DEBUG: AI player count - [Brual: isAI=False] [Mamthaa: isAI=False] [Pam: isAI=False] [Qheqrol: isAI=False] Total AI players: 0
10-23 14:50:16.592 30381 30416 I Unity :
10-23 14:50:16.592 30381 30416 I Unity :
10-23 14:50:16.592 30381 30416 I Unity : NkmCntrl:: REGRESSION 786: Disconnection detected - real players: 4, AI players: 0, game state: Playing
10-23 14:50:16.593 30381 30416 I Unity :
10-23 14:50:16.593 30381 30416 I Unity :
10-23 14:50:16.593 30381 30416 I Unity : NkmCntrl:: RECONNECTION TIMER: StartReconnection caller OnSocketClosed at 1290.054s - False
10-23 14:50:16.594 30381 30416 I Unity :
10-23 14:50:16.594 30381 30416 I Unity :
10-23 14:50:16.594 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:50:16.595 30381 30416 I Unity :
10-23 14:50:16.595 30381 30416 I Unity :
10-23 14:50:16.595 30381 30416 I Unity : ShowLoadingScreen Reconnecting...
10-23 14:50:16.596 30381 30416 I Unity :
10-23 14:50:16.596 30381 30416 I Unity :
10-23 14:50:16.596 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:50:16.597 30381 30416 I Unity :
10-23 14:50:16.597 30381 30416 I Unity :
10-23 14:50:16.597 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared pre-reconnect state at 1290.057s
10-23 14:50:16.597 30381 30416 I Unity :
10-23 14:50:16.597 30381 30416 I Unity :
10-23 14:50:16.597 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Starting reconnection attempt - MAX_RETRIES: 30, RETRY_DELAY: 1s
10-23 14:50:16.598 30381 30416 I Unity :
10-23 14:50:16.598 30381 30416 I Unity :
10-23 14:50:16.598 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 - calling ReconnectSocket()
10-23 14:50:16.600 30381 30416 I Unity :
10-23 14:50:16.600 30381 30416 I Unity :
10-23 14:50:16.600 30381 30416 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-23 14:50:16.601 30381 30416 I Unity :
10-23 14:50:16.601 30381 30416 I Unity :
10-23 14:50:16.601 30381 30416 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-23 14:50:16.615 30381 30416 I Unity :
10-23 14:50:16.615 30381 30416 I Unity :
10-23 14:50:16.615 30381 30416 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-23 14:50:16.617 30381 30416 I Unity :
10-23 14:50:16.617 30381 30416 I Unity :
10-23 14:50:16.617 30381 30416 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-23 14:50:16.620 30381 30416 I Unity :
10-23 14:50:16.620 30381 30416 I Unity :
10-23 14:50:16.620 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 failed - Exception: Network is unreachable
10-23 14:50:16.621 30381 30416 I Unity :
10-23 14:50:16.621 30381 30416 I Unity :
10-23 14:50:16.621 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-23 14:50:17.651 30381 30416 I Unity :
10-23 14:50:17.651 30381 30416 I Unity :
10-23 14:50:17.651 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Attempt 2/30 - calling ReconnectSocket()
10-23 14:50:17.653 30381 30416 I Unity :
10-23 14:50:17.653 30381 30416 I Unity :
10-23 14:50:17.653 30381 30416 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-23 14:50:17.653 30381 30416 I Unity :
10-23 14:50:17.653 30381 30416 I Unity :
10-23 14:50:17.653 30381 30416 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-23 14:50:17.660 30381 30416 I Unity :
10-23 14:50:17.660 30381 30416 I Unity :
10-23 14:50:17.660 30381 30416 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-23 14:50:17.662 30381 30416 I Unity :
10-23 14:50:17.662 30381 30416 I Unity :
10-23 14:50:17.662 30381 30416 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-23 14:50:17.663 30381 30416 I Unity :
10-23 14:50:17.663 30381 30416 I Unity :
10-23 14:50:17.663 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Attempt 2/30 failed - Exception: Network is unreachable
10-23 14:50:17.663 30381 30416 I Unity :
10-23 14:50:17.663 30381 30416 I Unity :
10-23 14:50:17.663 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-23 14:50:18.702 30381 30416 I Unity :
10-23 14:50:18.702 30381 30416 I Unity :
10-23 14:50:18.702 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Attempt 3/30 - calling ReconnectSocket()
10-23 14:50:18.703 30381 30416 I Unity :
10-23 14:50:18.703 30381 30416 I Unity :
10-23 14:50:18.703 30381 30416 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-23 14:50:18.704 30381 30416 I Unity :
10-23 14:50:18.704 30381 30416 I Unity :
10-23 14:50:18.704 30381 30416 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-23 14:50:18.867 30381 30416 I Unity :
10-23 14:50:18.867 30381 30416 I Unity :
10-23 14:50:18.867 30381 30416 I Unity : NkmCntrl:: Socket connected.
10-23 14:50:18.870 30381 30416 I Unity :
10-23 14:50:18.870 30381 30416 I Unity :
10-23 14:50:18.870 30381 30416 I Unity : NkmCntrl:: _session.IsConnected? True _currentMatchID 0f221b7b-5ee0-4fbf-926b-7ac143cc53b5.nakama UserId 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:50:18.870 30381 30416 I Unity :
10-23 14:50:18.870 30381 30416 I Unity :
10-23 14:50:18.870 30381 30416 I Unity : NkmCntrl:: After socket reconnected Trying to join the same match _isInMatch? True
10-23 14:50:19.050 30381 30416 I Unity :
10-23 14:50:19.050 30381 30416 I Unity :
10-23 14:50:19.050 30381 30416 I Unity : NkmCntrl:: OnApplicationFocus True
10-23 14:50:19.385 30381 30416 I Unity :
10-23 14:50:19.385 30381 30416 I Unity :
10-23 14:50:19.385 30381 30416 I Unity : NkmCntrl:: Waited 500ms for server to process disconnection
10-23 14:50:19.386 30381 30416 I Unity :
10-23 14:50:19.386 30381 30416 I Unity :
10-23 14:50:19.386 30381 30416 I Unity : NkmCntrl:: Attempting to rejoin match: 0f221b7b-5ee0-4fbf-926b-7ac143cc53b5.nakama
10-23 14:50:19.453 30381 30416 I Unity :
10-23 14:50:19.453 30381 30416 I Unity :
10-23 14:50:19.453 30381 30416 I Unity : NkmCntrl:: Successfully rejoined match
10-23 14:50:19.456 30381 30416 I Unity :
10-23 14:50:19.456 30381 30416 I Unity :
10-23 14:50:19.456 30381 30416 I Unity : NkmCntrl:: Sent immediate heartbeat after successful reconnection
10-23 14:50:19.457 30381 30416 I Unity :
10-23 14:50:19.457 30381 30416 I Unity :
10-23 14:50:19.457 30381 30416 I Unity : NkmCntrl:: Reconnection successful onlineGameState: Playing _loggedIn? True _socket.IsConnected? True _askedForTheLatestState False
10-23 14:50:19.459 30381 30416 I Unity :
10-23 14:50:19.459 30381 30416 I Unity :
10-23 14:50:19.459 30381 30416 I Unity : NkmCntrl:: Reconnect _askedForTheLatestState true
10-23 14:50:19.460 30381 30416 I Unity :
10-23 14:50:19.460 30381 30416 I Unity :
10-23 14:50:19.460 30381 30416 I Unity : NkmCntrl:: OnReconnect.......
10-23 14:50:19.461 30381 30416 I Unity :
10-23 14:50:19.461 30381 30416 I Unity :
10-23 14:50:19.461 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:50:19.463 30381 30416 I Unity :
10-23 14:50:19.463 30381 30416 I Unity :
10-23 14:50:19.463 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Set reconnecting flag to true for proper state processing
10-23 14:50:19.464 30381 30416 I Unity :
10-23 14:50:19.464 30381 30416 I Unity :
10-23 14:50:19.464 30381 30416 I Unity : ShowLoadingScreen Fetching the latest state...
10-23 14:50:19.466 30381 30416 I Unity :
10-23 14:50:19.466 30381 30416 I Unity :
10-23 14:50:19.466 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 1/3 - sending CTS_AskForLatestGameState
10-23 14:50:19.467 30381 30416 I Unity :
10-23 14:50:19.467 30381 30416 I Unity :
10-23 14:50:19.467 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:50:19.468 30381 30416 I Unity :
10-23 14:50:19.468 30381 30416 I Unity :
10-23 14:50:19.468 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_PlayerGracePeriodRestored arrived during reconnection, queue size: 1
10-23 14:50:19.469 30381 30416 I Unity :
10-23 14:50:19.469 30381 30416 I Unity :
10-23 14:50:19.469 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:50:19.469 30381 30416 I Unity :
10-23 14:50:19.469 30381 30416 I Unity :
10-23 14:50:19.469 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:50:19.470 30381 30416 I Unity :
10-23 14:50:19.470 30381 30416 I Unity :
10-23 14:50:19.470 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 2
10-23 14:50:19.471 30381 30416 I Unity :
10-23 14:50:19.471 30381 30416 I Unity :
10-23 14:50:19.471 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:50:19.472 30381 30416 I Unity :
10-23 14:50:19.472 30381 30416 I Unity :
10-23 14:50:19.472 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:50:19.473 30381 30416 I Unity :
10-23 14:50:19.473 30381 30416 I Unity :
10-23 14:50:19.473 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 3
10-23 14:50:19.474 30381 30416 I Unity :
10-23 14:50:19.474 30381 30416 I Unity :
10-23 14:50:19.474 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 3 >= threshold 3 but conditions not met - using normal processing
10-23 14:50:19.474 30381 30416 I Unity :
10-23 14:50:19.474 30381 30416 I Unity :
10-23 14:50:19.474 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:50:19.475 30381 30416 I Unity :
10-23 14:50:19.475 30381 30416 I Unity :
10-23 14:50:19.475 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:50:19.476 30381 30416 I Unity :
10-23 14:50:19.476 30381 30416 I Unity :
10-23 14:50:19.476 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 4
10-23 14:50:19.477 30381 30416 I Unity :
10-23 14:50:19.477 30381 30416 I Unity :
10-23 14:50:19.477 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 4 >= threshold 3 but conditions not met - using normal processing
10-23 14:50:19.478 30381 30416 I Unity :
10-23 14:50:19.478 30381 30416 I Unity :
10-23 14:50:19.478 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:50:19.478 30381 30416 I Unity :
10-23 14:50:19.478 30381 30416 I Unity :
10-23 14:50:19.478 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:50:19.480 30381 30416 I Unity :
10-23 14:50:19.480 30381 30416 I Unity :
10-23 14:50:19.480 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 5
10-23 14:50:19.480 30381 30416 I Unity :
10-23 14:50:19.480 30381 30416 I Unity :
10-23 14:50:19.480 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 5 >= threshold 3 but conditions not met - using normal processing
10-23 14:50:19.481 30381 30416 I Unity :
10-23 14:50:19.481 30381 30416 I Unity :
10-23 14:50:19.481 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:50:19.482 30381 30416 I Unity :
10-23 14:50:19.482 30381 30416 I Unity :
10-23 14:50:19.482 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:50:19.551 30381 30416 I Unity :
10-23 14:50:19.551 30381 30416 I Unity :
10-23 14:50:19.551 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerReset arrived during reconnection, queue size: 6
10-23 14:50:19.552 30381 30416 I Unity :
10-23 14:50:19.552 30381 30416 I Unity :
10-23 14:50:19.552 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 6 >= threshold 3 but conditions not met - using normal processing
10-23 14:50:19.553 30381 30416 I Unity :
10-23 14:50:19.553 30381 30416 I Unity :
10-23 14:50:19.553 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:50:19.553 30381 30416 I Unity :
10-23 14:50:19.553 30381 30416 I Unity :
10-23 14:50:19.553 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:50:19.554 30381 30416 I Unity :
10-23 14:50:19.554 30381 30416 I Unity :
10-23 14:50:19.554 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:50:19.656 30381 30416 I Unity :
10-23 14:50:19.656 30381 30416 I Unity :
10-23 14:50:19.656 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 7
10-23 14:50:19.656 30381 30416 I Unity :
10-23 14:50:19.656 30381 30416 I Unity :
10-23 14:50:19.656 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 7 >= threshold 3 but conditions not met - using normal processing
10-23 14:50:19.657 30381 30416 I Unity :
10-23 14:50:19.657 30381 30416 I Unity :
10-23 14:50:19.657 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:50:19.658 30381 30416 I Unity :
10-23 14:50:19.658 30381 30416 I Unity :
10-23 14:50:19.658 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:50:20.754 30381 30416 I Unity :
10-23 14:50:20.754 30381 30416 I Unity :
10-23 14:50:20.754 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 8
10-23 14:50:20.754 30381 30416 I Unity :
10-23 14:50:20.754 30381 30416 I Unity :
10-23 14:50:20.754 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 8 >= threshold 3 but conditions not met - using normal processing
10-23 14:50:20.755 30381 30416 I Unity :
10-23 14:50:20.755 30381 30416 I Unity :
10-23 14:50:20.755 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:50:20.756 30381 30416 I Unity :
10-23 14:50:20.756 30381 30416 I Unity :
10-23 14:50:20.756 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:50:21.690 30381 30416 I Unity :
10-23 14:50:21.690 30381 30416 I Unity :
10-23 14:50:21.690 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:50:21.691 30381 30416 I Unity :
10-23 14:50:21.691 30381 30416 I Unity :
10-23 14:50:21.691 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:50:21.692 30381 30416 I Unity :
10-23 14:50:21.692 30381 30416 I Unity :
10-23 14:50:21.692 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 8
10-23 14:50:21.692 30381 30416 I Unity :
10-23 14:50:21.692 30381 30416 I Unity :
10-23 14:50:21.692 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 8 >= threshold 3 but conditions not met - using normal processing
10-23 14:50:21.693 30381 30416 I Unity :
10-23 14:50:21.693 30381 30416 I Unity :
10-23 14:50:21.693 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:50:21.694 30381 30416 I Unity :
10-23 14:50:21.694 30381 30416 I Unity :
10-23 14:50:21.694 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:50:22.692 30381 30416 I Unity :
10-23 14:50:22.692 30381 30416 I Unity :
10-23 14:50:22.692 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:50:22.693 30381 30416 I Unity :
10-23 14:50:22.693 30381 30416 I Unity :
10-23 14:50:22.693 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:50:22.694 30381 30416 I Unity :
10-23 14:50:22.694 30381 30416 I Unity :
10-23 14:50:22.694 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 8
10-23 14:50:22.695 30381 30416 I Unity :
10-23 14:50:22.695 30381 30416 I Unity :
10-23 14:50:22.695 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 8 >= threshold 3 but conditions not met - using normal processing
10-23 14:50:22.696 30381 30416 I Unity :
10-23 14:50:22.696 30381 30416 I Unity :
10-23 14:50:22.696 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:50:22.696 30381 30416 I Unity :
10-23 14:50:22.696 30381 30416 I Unity :
10-23 14:50:22.696 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:50:23.627 30381 30416 I Unity :
10-23 14:50:23.627 30381 30416 I Unity :
10-23 14:50:23.627 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:50:23.628 30381 30416 I Unity :
10-23 14:50:23.628 30381 30416 I Unity :
10-23 14:50:23.628 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:50:23.628 30381 30416 I Unity :
10-23 14:50:23.628 30381 30416 I Unity :
10-23 14:50:23.628 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 8
10-23 14:50:23.629 30381 30416 I Unity :
10-23 14:50:23.629 30381 30416 I Unity :
10-23 14:50:23.629 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 8 >= threshold 3 but conditions not met - using normal processing
10-23 14:50:23.630 30381 30416 I Unity :
10-23 14:50:23.630 30381 30416 I Unity :
10-23 14:50:23.630 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerReset with actionIndex -1 during reconnection
10-23 14:50:23.631 30381 30416 I Unity :
10-23 14:50:23.631 30381 30416 I Unity :
10-23 14:50:23.631 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 58 for post-reconnection processing.
10-23 14:50:24.495 30381 30416 I Unity :
10-23 14:50:24.495 30381 30416 I Unity :
10-23 14:50:24.495 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: no snapshot within 5000ms, will retry
10-23 14:50:24.496 30381 30416 I Unity :
10-23 14:50:24.496 30381 30416 I Unity :
10-23 14:50:24.496 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 2/3 - sending CTS_AskForLatestGameState
10-23 14:50:24.586 30381 30416 I Unity :
10-23 14:50:24.586 30381 30416 I Unity :
10-23 14:50:24.586 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:50:24.587 30381 30416 I Unity :
10-23 14:50:24.587 30381 30416 I Unity :
10-23 14:50:24.587 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:50:24.588 30381 30416 I Unity :
10-23 14:50:24.588 30381 30416 I Unity :
10-23 14:50:24.588 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 8
10-23 14:50:24.589 30381 30416 I Unity :
10-23 14:50:24.589 30381 30416 I Unity :
10-23 14:50:24.589 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 8 >= threshold 3 but conditions not met - using normal processing
10-23 14:50:24.590 30381 30416 I Unity :
10-23 14:50:24.590 30381 30416 I Unity :
10-23 14:50:24.590 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:50:24.591 30381 30416 I Unity :
10-23 14:50:24.591 30381 30416 I Unity :
10-23 14:50:24.591 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:50:25.222 30381 30416 I Unity :
10-23 14:50:25.222 30381 30416 I Unity :
10-23 14:50:25.222 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 9
10-23 14:50:25.223 30381 30416 I Unity :
10-23 14:50:25.223 30381 30416 I Unity :
10-23 14:50:25.223 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 9 >= threshold 3 but conditions not met - using normal processing
10-23 14:50:25.226 30381 30416 I Unity :
10-23 14:50:25.226 30381 30416 I Unity :
10-23 14:50:25.226 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Processing requested STC_SendLatestGameState with actionIndex 146 during reconnection
10-23 14:50:25.250 30381 30416 I Unity :
10-23 14:50:25.250 30381 30416 I Unity :
10-23 14:50:25.250 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState Playing
10-23 14:50:25.252 30381 30416 I Unity :
10-23 14:50:25.252 30381 30416 I Unity :
10-23 14:50:25.252 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Received snapshot with actionIndex 146
10-23 14:50:25.253 30381 30416 I Unity :
10-23 14:50:25.253 30381 30416 I Unity :
10-23 14:50:25.253 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState fetchedMatchCount 1 matchCount 1 gameState Playing
10-23 14:50:25.254 30381 30416 I Unity :
10-23 14:50:25.254 30381 30416 I Unity :
10-23 14:50:25.254 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent when fetched the latest state
10-23 14:50:25.255 30381 30416 I Unity :
10-23 14:50:25.255 30381 30416 I Unity :
10-23 14:50:25.255 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent in game over
10-23 14:50:25.280 30381 30416 I Unity :
10-23 14:50:25.280 30381 30416 I Unity :
10-23 14:50:25.280 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Captured wasReconnecting=True, current queue count=8
10-23 14:50:25.281 30381 30416 I Unity :
10-23 14:50:25.281 30381 30416 I Unity :
10-23 14:50:25.281 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Snapshot actionIndex is 146
10-23 14:50:25.282 30381 30416 I Unity :
10-23 14:50:25.282 30381 30416 I Unity :
10-23 14:50:25.282 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Started restoration for actionIndex 146
10-23 14:50:25.283 30381 30416 I Unity :
10-23 14:50:25.283 30381 30416 I Unity :
10-23 14:50:25.283 30381 30416 I Unity : GameController:: OnSendLatestGameState..................................... 4 gameState Playing
10-23 14:50:25.284 30381 30416 I Unity :
10-23 14:50:25.284 30381 30416 I Unity :
10-23 14:50:25.284 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:50:25.285 30381 30416 I Unity :
10-23 14:50:25.285 30381 30416 I Unity :
10-23 14:50:25.285 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:50:25.288 30381 30416 I Unity :
10-23 14:50:25.288 30381 30416 I Unity :
10-23 14:50:25.288 30381 30416 I Unity : GameController:: ResetGame forNewGame False 112
10-23 14:50:25.289 30381 30416 I Unity :
10-23 14:50:25.289 30381 30416 I Unity :
10-23 14:50:25.289 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:50:25.298 30381 30416 I Unity :
10-23 14:50:25.298 30381 30416 I Unity :
10-23 14:50:25.298 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 184 card objects
10-23 14:50:25.300 30381 30416 I Unity :
10-23 14:50:25.300 30381 30416 I Unity :
10-23 14:50:25.300 30381 30416 I Unity : GameController:: ResetGame forNewGame 0
10-23 14:50:25.303 30381 30416 I Unity :
10-23 14:50:25.303 30381 30416 I Unity :
10-23 14:50:25.303 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:50:25.307 30381 30416 I Unity :
10-23 14:50:25.307 30381 30416 I Unity :
10-23 14:50:25.307 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 184 card objects
10-23 14:50:25.308 30381 30416 I Unity :
10-23 14:50:25.308 30381 30416 I Unity :
10-23 14:50:25.308 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting reconnection at 1298.744s
10-23 14:50:25.309 30381 30416 I Unity :
10-23 14:50:25.309 30381 30416 I Unity :
10-23 14:50:25.309 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:50:25.310 30381 30416 I Unity :
10-23 14:50:25.310 30381 30416 I Unity :
10-23 14:50:25.310 30381 30416 I Unity : GameController:: RECONNECTION: Set reconnecting flag to true for state restoration
10-23 14:50:25.315 30381 30416 I Unity :
10-23 14:50:25.315 30381 30416 I Unity :
10-23 14:50:25.315 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b i 0 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:50:25.316 30381 30416 I Unity :
10-23 14:50:25.316 30381 30416 I Unity :
10-23 14:50:25.316 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e i 1 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:50:25.317 30381 30416 I Unity :
10-23 14:50:25.317 30381 30416 I Unity :
10-23 14:50:25.317 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 i 2 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:50:25.318 30381 30416 I Unity :
10-23 14:50:25.318 30381 30416 I Unity :
10-23 14:50:25.318 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID b396ebff-bb16-4600-af7f-f940e647754f i 3 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:50:25.319 30381 30416 I Unity :
10-23 14:50:25.319 30381 30416 I Unity :
10-23 14:50:25.319 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... playersData 4
10-23 14:50:25.320 30381 30416 I Unity :
10-23 14:50:25.320 30381 30416 I Unity :
10-23 14:50:25.320 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4 Playing
10-23 14:50:25.322 30381 30416 I Unity :
10-23 14:50:25.322 30381 30416 I Unity :
10-23 14:50:25.322 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:50:25.323 30381 30416 I Unity :
10-23 14:50:25.323 30381 30416 I Unity :
10-23 14:50:25.323 30381 30416 I Unity : 0_brual:: Created player
10-23 14:50:25.324 30381 30416 I Unity :
10-23 14:50:25.324 30381 30416 I Unity :
10-23 14:50:25.324 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:50:25.325 30381 30416 I Unity :
10-23 14:50:25.325 30381 30416 I Unity :
10-23 14:50:25.325 30381 30416 I Unity : InitChatButton True
10-23 14:50:25.326 30381 30416 I Unity :
10-23 14:50:25.326 30381 30416 I Unity :
10-23 14:50:25.326 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:50:25.328 30381 30416 I Unity :
10-23 14:50:25.328 30381 30416 I Unity :
10-23 14:50:25.328 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:50:25.331 30381 30416 I Unity :
10-23 14:50:25.331 30381 30416 I Unity :
10-23 14:50:25.331 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:50:25.333 30381 30416 I Unity :
10-23 14:50:25.333 30381 30416 I Unity :
10-23 14:50:25.333 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:50:25.440 30381 30416 I Unity :
10-23 14:50:25.440 30381 30416 I Unity :
10-23 14:50:25.440 30381 30416 I Unity : CreateDiscardedDeckForOnlineGameOnGetLatestState 0
10-23 14:50:25.443 30381 30416 I Unity :
10-23 14:50:25.443 30381 30416 I Unity :
10-23 14:50:25.443 30381 30416 I Unity : GameController:: CenterPile Meld 0: Restoring 1 cards in sorted order: [0]
10-23 14:50:25.445 30381 30416 I Unity :
10-23 14:50:25.445 30381 30416 I Unity :
10-23 14:50:25.445 30381 30416 I Unity : GameController:: CenterPile Meld 1: Restoring 6 cards in sorted order: [0, 1, 2, 3, 4, 5]
10-23 14:50:25.451 30381 30416 I Unity :
10-23 14:50:25.451 30381 30416 I Unity :
10-23 14:50:25.451 30381 30416 I Unity : GameController:: CenterPile Meld 2: Restoring 3 cards in sorted order: [0, 1, 2]
10-23 14:50:25.455 30381 30416 I Unity :
10-23 14:50:25.455 30381 30416 I Unity :
10-23 14:50:25.455 30381 30416 I Unity : GameController:: CenterPile Meld 3: Restoring 1 cards in sorted order: [0]
10-23 14:50:25.479 30381 30416 I Unity :
10-23 14:50:25.479 30381 30416 I Unity :
10-23 14:50:25.479 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: snapshot signal received within timeout
10-23 14:50:25.480 30381 30416 I Unity :
10-23 14:50:25.480 30381 30416 I Unity :
10-23 14:50:25.480 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Successfully completed reconnection process
10-23 14:50:25.480 30381 30416 I Unity :
10-23 14:50:25.480 30381 30416 I Unity :
10-23 14:50:25.480 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Reconnect method completed - _tryingToReconnect will be set to false
10-23 14:50:25.483 30381 31939 I Unity :
10-23 14:50:25.483 30381 31939 I Unity :
10-23 14:50:25.483 30381 31939 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:50:25.484 30381 30416 I Unity :
10-23 14:50:25.484 30381 30416 I Unity :
10-23 14:50:25.484 30381 30416 I Unity : GameController:: OnSendLatestGameState..........: currentPlayerIndex 1
10-23 14:50:25.486 30381 31929 I Unity :
10-23 14:50:25.486 30381 31929 I Unity :
10-23 14:50:25.486 30381 31929 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove
10-23 14:50:25.489 30381 30416 I Unity :
10-23 14:50:25.489 30381 30416 I Unity :
10-23 14:50:25.489 30381 30416 I Unity : StockPile OnSendLatestGameState 8
10-23 14:50:25.490 30381 30416 I Unity :
10-23 14:50:25.490 30381 30416 I Unity :
10-23 14:50:25.490 30381 30416 I Unity : FAST SYNC: Placing 8 stock pile cards instantly and simultaneously
10-23 14:50:25.493 30381 30416 I Unity :
10-23 14:50:25.493 30381 30416 I Unity :
10-23 14:50:25.493 30381 30416 I Unity : 0_brual:: OnSendLatestGameState: Restoring timer value '27' for player 0
10-23 14:50:25.494 30381 30416 I Unity :
10-23 14:50:25.494 30381 30416 I Unity :
10-23 14:50:25.494 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:50:25.495 30381 30416 I Unity :
10-23 14:50:25.495 30381 30416 I Unity :
10-23 14:50:25.495 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:50:25.496 30381 30416 I Unity :
10-23 14:50:25.496 30381 30416 I Unity :
10-23 14:50:25.496 30381 30416 I Unity : 0_brual:: DiscardPile OnSendLatestGameState 4
10-23 14:50:25.499 30381 30416 I Unity :
10-23 14:50:25.499 30381 30416 I Unity :
10-23 14:50:25.499 30381 30416 I Unity : 0_brual:: REGRESSION 777: Hand OnSendLatestGameState - incoming cards: 5, current hand size: 0
10-23 14:50:25.502 30381 30416 I Unity :
10-23 14:50:25.502 30381 30416 I Unity :
10-23 14:50:25.502 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:50:25.503 30381 30416 I Unity :
10-23 14:50:25.503 30381 30416 I Unity :
10-23 14:50:25.503 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:50:25.507 30381 30416 I Unity :
10-23 14:50:25.507 30381 30416 I Unity :
10-23 14:50:25.507 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:50:25.508 30381 30416 I Unity :
10-23 14:50:25.508 30381 30416 I Unity :
10-23 14:50:25.508 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:50:25.512 30381 30416 I Unity :
10-23 14:50:25.512 30381 30416 I Unity :
10-23 14:50:25.512 30381 30416 I Unity : StockPile OnSendLatestGameState 9
10-23 14:50:25.513 30381 30416 I Unity :
10-23 14:50:25.513 30381 30416 I Unity :
10-23 14:50:25.513 30381 30416 I Unity : FAST SYNC: Placing 9 stock pile cards instantly and simultaneously
10-23 14:50:25.515 30381 30416 I Unity :
10-23 14:50:25.515 30381 30416 I Unity :
10-23 14:50:25.515 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting player restoration at 1298.975s
10-23 14:50:25.682 30381 30416 I Unity :
10-23 14:50:25.682 30381 30416 I Unity :
10-23 14:50:25.682 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:50:25.683 30381 30416 I Unity :
10-23 14:50:25.683 30381 30416 I Unity :
10-23 14:50:25.683 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:50:25.683 30381 30416 I Unity :
10-23 14:50:25.683 30381 30416 I Unity :
10-23 14:50:25.683 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 8
10-23 14:50:25.687 30381 30416 I Unity :
10-23 14:50:25.687 30381 30416 I Unity :
10-23 14:50:25.687 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Ten_Red_117 - Scale: (1.00, 1.00, 1.00)
10-23 14:50:25.751 30381 30416 I Unity :
10-23 14:50:25.751 30381 30416 I Unity :
10-23 14:50:25.751 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:50:25.819 30381 30416 I Unity :
10-23 14:50:25.819 30381 30416 I Unity :
10-23 14:50:25.819 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:50:25.823 30381 31777 I Unity :
10-23 14:50:25.823 30381 31777 I Unity :
10-23 14:50:25.823 30381 31777 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:50:25.888 30381 31930 I Unity :
10-23 14:50:25.888 30381 31930 I Unity :
10-23 14:50:25.888 30381 31930 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove... completed
10-23 14:50:25.925 30381 30416 I Unity :
10-23 14:50:25.925 30381 30416 I Unity :
10-23 14:50:25.925 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand arranging 5 cards instantly after placement
10-23 14:50:26.099 30381 30416 I Unity :
10-23 14:50:26.099 30381 30416 I Unity :
10-23 14:50:26.099 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:50:26.169 30381 30416 I Unity :
10-23 14:50:26.169 30381 30416 I Unity :
10-23 14:50:26.169 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:50:26.315 30381 30416 I Unity :
10-23 14:50:26.315 30381 30416 I Unity :
10-23 14:50:26.315 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:50:26.385 30381 30416 I Unity :
10-23 14:50:26.385 30381 30416 I Unity :
10-23 14:50:26.385 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:50:26.387 30381 30416 I Unity :
10-23 14:50:26.387 30381 30416 I Unity :
10-23 14:50:26.387 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:50:26.387 30381 30416 I Unity :
10-23 14:50:26.387 30381 30416 I Unity :
10-23 14:50:26.387 30381 30416 I Unity : FAST SYNC: Completed instant placement of 8 stock pile cards with topmost card face-up
10-23 14:50:26.747 30381 30416 I Unity :
10-23 14:50:26.747 30381 30416 I Unity :
10-23 14:50:26.747 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:50:26.747 30381 30416 I Unity :
10-23 14:50:26.747 30381 30416 I Unity :
10-23 14:50:26.747 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:50:26.817 30381 30416 I Unity :
10-23 14:50:26.817 30381 30416 I Unity :
10-23 14:50:26.817 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:50:26.818 30381 30416 I Unity :
10-23 14:50:26.818 30381 30416 I Unity :
10-23 14:50:26.818 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:50:26.819 30381 30416 I Unity :
10-23 14:50:26.819 30381 30416 I Unity :
10-23 14:50:26.819 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 8
10-23 14:50:26.941 30381 30416 I Unity :
10-23 14:50:26.941 30381 30416 I Unity :
10-23 14:50:26.941 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:50:26.942 30381 30416 I Unity :
10-23 14:50:26.942 30381 30416 I Unity :
10-23 14:50:26.942 30381 30416 I Unity : FAST SYNC: Completed instant placement of 9 stock pile cards with topmost card face-up
10-23 14:50:27.100 30381 30416 I Unity :
10-23 14:50:27.100 30381 30416 I Unity :
10-23 14:50:27.100 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:50:27.166 30381 30416 I Unity :
10-23 14:50:27.166 30381 30416 I Unity :
10-23 14:50:27.166 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:50:27.734 30381 30416 I Unity :
10-23 14:50:27.734 30381 30416 I Unity :
10-23 14:50:27.734 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:50:27.735 30381 30416 I Unity :
10-23 14:50:27.735 30381 30416 I Unity :
10-23 14:50:27.735 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:50:27.736 30381 30416 I Unity :
10-23 14:50:27.736 30381 30416 I Unity :
10-23 14:50:27.736 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Player restoration completed in 2.221s
10-23 14:50:27.737 30381 30416 I Unity :
10-23 14:50:27.737 30381 30416 I Unity :
10-23 14:50:27.737 30381 30416 I Unity : GameController:: REGRESSION 778: Hiding all player timers after state restoration
10-23 14:50:27.739 30381 30416 I Unity :
10-23 14:50:27.739 30381 30416 I Unity :
10-23 14:50:27.739 30381 30416 I Unity : 0_brual:: HideTimerUI: Hidden timer slider for player 0
10-23 14:50:27.740 30381 30416 I Unity :
10-23 14:50:27.740 30381 30416 I Unity :
10-23 14:50:27.740 30381 30416 I Unity : GameController:: REGRESSION 778: All player timers hidden
10-23 14:50:27.741 30381 30416 I Unity :
10-23 14:50:27.741 30381 30416 I Unity :
10-23 14:50:27.741 30381 30416 I Unity : GameController:: REGRESSION 778: Sending heartbeat to server after state restoration
10-23 14:50:27.744 30381 30416 I Unity :
10-23 14:50:27.744 30381 30416 I Unity :
10-23 14:50:27.744 30381 30416 I Unity : GameController:: REGRESSION 777: Current turn player Brual - isLocal: True, isAI: False, hand size: 5
10-23 14:50:27.745 30381 30416 I Unity :
10-23 14:50:27.745 30381 30416 I Unity :
10-23 14:50:27.745 30381 30416 I Unity : GameController:: REGRESSION 777: Calling SetTurn for player Brual
10-23 14:50:27.746 30381 30416 I Unity :
10-23 14:50:27.746 30381 30416 I Unity :
10-23 14:50:27.746 30381 30416 I Unity : 0_brual:: SetTurn isLocal True playerID 0 skipped False
10-23 14:50:27.747 30381 30416 I Unity :
10-23 14:50:27.747 30381 30416 I Unity :
10-23 14:50:27.747 30381 30416 I Unity : 0_brual:: SetTurn: Resetting timer slider state for new turn (local player)
10-23 14:50:27.749 30381 30416 I Unity :
10-23 14:50:27.749 30381 30416 I Unity :
10-23 14:50:27.749 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-23 14:50:27.750 30381 30416 I Unity :
10-23 14:50:27.750 30381 30416 I Unity :
10-23 14:50:27.750 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Reconnection detected (reconnecting: True, recentlyReconnected: False) - activating timer slider immediately for local player
10-23 14:50:27.752 30381 30416 I Unity :
10-23 14:50:27.752 30381 30416 I Unity :
10-23 14:50:27.752 30381 30416 I Unity : 0_brual:: SetTurn: Timer UI activated: True for player 0
10-23 14:50:27.754 30381 30416 I Unity :
10-23 14:50:27.754 30381 30416 I Unity :
10-23 14:50:27.754 30381 30416 I Unity : 0_brual:: SetTurn: Preserving timer label during reconnection (player 0, current value: '')
10-23 14:50:27.755 30381 30416 I Unity :
10-23 14:50:27.755 30381 30416 I Unity :
10-23 14:50:27.755 30381 30416 I Unity : GameController:: OnSendLatestGameState: RECONNECTION - Force starting timer for local current player 1 (canStartTurnTimer: True, turnTimer: '27')
10-23 14:50:27.757 30381 30416 I Unity :
10-23 14:50:27.757 30381 30416 I Unity :
10-23 14:50:27.757 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Brual) - sending CTS_StartTimer
10-23 14:50:27.770 30381 30416 I Unity :
10-23 14:50:27.770 30381 30416 I Unity :
10-23 14:50:27.770 30381 30416 I Unity : 0_brual:: 🎮 COLLISION ENABLE: Enabling collisions for local player 0 after 0.01s delay
10-23 14:50:27.771 30381 30416 I Unity :
10-23 14:50:27.771 30381 30416 I Unity :
10-23 14:50:27.771 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:50:27.772 30381 30416 I Unity :
10-23 14:50:27.772 30381 30416 I Unity :
10-23 14:50:27.772 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:50:27.772 30381 30416 I Unity :
10-23 14:50:27.772 30381 30416 I Unity :
10-23 14:50:27.772 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:50:27.773 30381 30416 I Unity :
10-23 14:50:27.773 30381 30416 I Unity :
10-23 14:50:27.773 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:50:27.773 30381 30416 I Unity :
10-23 14:50:27.773 30381 30416 I Unity :
10-23 14:50:27.773 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:50:27.774 30381 30416 I Unity :
10-23 14:50:27.774 30381 30416 I Unity :
10-23 14:50:27.774 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:50:27.775 30381 30416 I Unity :
10-23 14:50:27.775 30381 30416 I Unity :
10-23 14:50:27.775 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:50:27.776 30381 30416 I Unity :
10-23 14:50:27.776 30381 30416 I Unity :
10-23 14:50:27.776 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... onlineGameState Playing server gameState Playing
10-23 14:50:27.777 30381 30416 I Unity :
10-23 14:50:27.777 30381 30416 I Unity :
10-23 14:50:27.777 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... reconnected in play state. Showing the game scene ui Playing
10-23 14:50:27.778 30381 30416 I Unity :
10-23 14:50:27.778 30381 30416 I Unity :
10-23 14:50:27.778 30381 30416 I Unity : TogglePauseScreen False
10-23 14:50:27.778 30381 30416 I Unity :
10-23 14:50:27.778 30381 30416 I Unity :
10-23 14:50:27.778 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:50:27.779 30381 30416 I Unity :
10-23 14:50:27.779 30381 30416 I Unity :
10-23 14:50:27.779 30381 30416 I Unity : Show Game Scene UI
10-23 14:50:27.780 30381 30416 I Unity :
10-23 14:50:27.780 30381 30416 I Unity :
10-23 14:50:27.780 30381 30416 I Unity : TogglePauseScreen False
10-23 14:50:27.780 30381 30416 I Unity :
10-23 14:50:27.780 30381 30416 I Unity :
10-23 14:50:27.780 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:50:27.781 30381 30416 I Unity :
10-23 14:50:27.781 30381 30416 I Unity :
10-23 14:50:27.781 30381 30416 I Unity : Show Game Scene UI
10-23 14:50:27.782 30381 30416 I Unity :
10-23 14:50:27.782 30381 30416 I Unity :
10-23 14:50:27.782 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:50:27.782 30381 30416 I Unity :
10-23 14:50:27.782 30381 30416 I Unity :
10-23 14:50:27.782 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:50:27.783 30381 30416 I Unity :
10-23 14:50:27.783 30381 30416 I Unity :
10-23 14:50:27.783 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 8
10-23 14:50:27.783 30381 30416 I Unity :
10-23 14:50:27.783 30381 30416 I Unity :
10-23 14:50:27.783 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Total reconnection completed in 2.500s
10-23 14:50:27.784 30381 30416 I Unity :
10-23 14:50:27.784 30381 30416 I Unity :
10-23 14:50:27.784 30381 30416 I Unity : GameController:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-23 14:50:27.785 30381 30416 I Unity :
10-23 14:50:27.785 30381 30416 I Unity :
10-23 14:50:27.785 30381 30416 I Unity : GameController:: REGRESSION 753 FIX: Reconnection completed at 14:50:27.784 - grace window active for 2s
10-23 14:50:27.785 30381 30416 I Unity :
10-23 14:50:27.785 30381 30416 I Unity :
10-23 14:50:27.785 30381 30416 I Unity : GameController:: STATE RESTORATION: Signaled completion of OnSendLatestGameState
10-23 14:50:27.786 30381 30416 I Unity :
10-23 14:50:27.786 30381 30416 I Unity :
10-23 14:50:27.786 30381 30416 I Unity : NkmCntrl:: CTS_AckReadyToPlayNewGame finished loading the latest state
10-23 14:50:27.786 30381 30416 I Unity :
10-23 14:50:27.786 30381 30416 I Unity :
10-23 14:50:27.786 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Completed restoration for actionIndex 146
10-23 14:50:27.787 30381 30416 I Unity :
10-23 14:50:27.787 30381 30416 I Unity :
10-23 14:50:27.787 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared _askedForTheLatestState flag after processing STC_SendLatestGameState
10-23 14:50:27.788 30381 30416 I Unity :
10-23 14:50:27.788 30381 30416 I Unity :
10-23 14:50:27.788 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Filtering 8 queued events based on snapshot actionIndex 146
10-23 14:50:27.792 30381 30416 I Unity :
10-23 14:50:27.792 30381 30416 I Unity :
10-23 14:50:27.792 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_OnMatchJoin (actionIndex -1 <= snapshot 146)
10-23 14:50:27.793 30381 30416 I Unity :
10-23 14:50:27.793 30381 30416 I Unity :
10-23 14:50:27.793 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_PlayerGracePeriodRestored (actionIndex -1 <= snapshot 146)
10-23 14:50:27.794 30381 30416 I Unity :
10-23 14:50:27.794 30381 30416 I Unity :
10-23 14:50:27.794 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_OnMatchJoin (actionIndex -1 <= snapshot 146)
10-23 14:50:27.795 30381 30416 I Unity :
10-23 14:50:27.795 30381 30416 I Unity :
10-23 14:50:27.795 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_OnMatchJoin (actionIndex -1 <= snapshot 146)
10-23 14:50:27.795 30381 30416 I Unity :
10-23 14:50:27.795 30381 30416 I Unity :
10-23 14:50:27.795 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_TimerReset (actionIndex -1 <= snapshot 146)
10-23 14:50:27.796 30381 30416 I Unity :
10-23 14:50:27.796 30381 30416 I Unity :
10-23 14:50:27.796 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_OnMatchJoin (actionIndex -1 <= snapshot 146)
10-23 14:50:27.799 30381 30416 I Unity :
10-23 14:50:27.799 30381 30416 I Unity :
10-23 14:50:27.799 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Found duplicate snapshot in queue with actionIndex 151
10-23 14:50:27.800 30381 30416 I Unity :
10-23 14:50:27.800 30381 30416 I Unity :
10-23 14:50:27.800 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_TimerTick (actionIndex -1 <= snapshot 146)
10-23 14:50:27.813 30381 30416 I Unity :
10-23 14:50:27.813 30381 30416 I Unity :
10-23 14:50:27.813 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Found 1 duplicate snapshots - keeping newest with actionIndex 151
10-23 14:50:27.814 30381 30416 I Unity :
10-23 14:50:27.814 30381 30416 I Unity :
10-23 14:50:27.814 30381 30416 I Unity : NkmCntrl:: RECONNECTION: KEEPING newer snapshot (actionIndex 151 > current 146)
10-23 14:50:27.822 30381 30416 I Unity :
10-23 14:50:27.822 30381 30416 I Unity :
10-23 14:50:27.822 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Filtered queue - kept 1 events, discarded 7 stale events: [STC_OnMatchJoin(actionIndex:-1), STC_PlayerGracePeriodRestored(actionIndex:-1), STC_OnMatchJoin(actionIndex:-1), STC_OnMatchJoin(actionIndex:-1), STC_TimerReset(actionIndex:-1), STC_OnMatchJoin(actionIndex:-1), STC_TimerTick(actionIndex:-1)]
10-23 14:50:27.823 30381 30416 I Unity :
10-23 14:50:27.823 30381 30416 I Unity :
10-23 14:50:27.823 30381 30416 I Unity : NkmCntrl:: REGRESSION 778: Canceling in-flight operations (card animations, pending moves)
10-23 14:50:27.824 30381 30416 I Unity :
10-23 14:50:27.824 30381 30416 I Unity :
10-23 14:50:27.824 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:50:27.826 30381 30416 I Unity :
10-23 14:50:27.826 30381 30416 I Unity :
10-23 14:50:27.826 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-23 14:50:27.826 30381 30416 I Unity :
10-23 14:50:27.826 30381 30416 I Unity :
10-23 14:50:27.826 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Will clear reconnecting flag after all operations complete
10-23 14:50:27.827 30381 30416 I Unity :
10-23 14:50:27.827 30381 30416 I Unity :
10-23 14:50:27.827 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Triggering processing of 1 post-snapshot events that arrived during reconnection
10-23 14:50:27.830 30381 30416 I Unity :
10-23 14:50:27.830 30381 30416 I Unity :
10-23 14:50:27.830 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Skipping unsolicited STC_SendLatestGameState with actionIndex 151 (reconnecting but not expecting snapshot)
10-23 14:50:27.831 30381 30416 I Unity :
10-23 14:50:27.831 30381 30416 I Unity :
10-23 14:50:27.831 30381 30416 I Unity : NkmCntrl:: STATE SYNC: Waiting for state restoration completion signal before hiding loading screen
10-23 14:50:27.832 30381 30416 I Unity :
10-23 14:50:27.832 30381 30416 I Unity :
10-23 14:50:27.832 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Brual)
10-23 14:50:27.835 30381 31930 I Unity :
10-23 14:50:27.835 30381 31930 I Unity :
10-23 14:50:27.835 30381 31930 I Unity : NkmCntrl:: STATE SYNC: State restoration completed - waiting 1 frame for UI updates
10-23 14:50:27.945 30381 30416 I Unity :
10-23 14:50:27.945 30381 30416 I Unity :
10-23 14:50:27.945 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:50:27.946 30381 30416 I Unity :
10-23 14:50:27.946 30381 30416 I Unity :
10-23 14:50:27.946 30381 30416 I Unity : GameController:: REGRESSION 782 FIX: Reconnection completed - ensuring local player's cards are enabled
10-23 14:50:27.947 30381 30416 I Unity :
10-23 14:50:27.947 30381 30416 I Unity :
10-23 14:50:27.947 30381 30416 I Unity : NkmCntrl:: STATE SYNC: Cleared reconnecting flag after state restoration
10-23 14:50:27.948 30381 31930 I Unity :
10-23 14:50:27.948 30381 31930 I Unity :
10-23 14:50:27.948 30381 31930 I Unity : NkmCntrl:: STATE SYNC: Hiding loading screen after complete state restoration
10-23 14:50:27.949 30381 30416 I Unity :
10-23 14:50:27.949 30381 30416 I Unity :
10-23 14:50:27.949 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:50:27.950 30381 30416 I Unity :
10-23 14:50:27.950 30381 30416 I Unity :
10-23 14:50:27.950 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:50:27.986 30381 30416 I Unity :
10-23 14:50:27.986 30381 30416 I Unity :
10-23 14:50:27.986 30381 30416 I Unity : HideLoadingScreenWithoutCallback: State sync complete
10-23 14:50:28.021 30381 30416 I Unity :
10-23 14:50:28.021 30381 30416 I Unity :
10-23 14:50:28.021 30381 30416 I Unity : GameController:: REGRESSION 782 FIX: Re-enabling hand collision for local player after reconnection
10-23 14:50:28.022 30381 30416 I Unity :
10-23 14:50:28.022 30381 30416 I Unity :
10-23 14:50:28.022 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:50:28.023 30381 30416 I Unity :
10-23 14:50:28.023 30381 30416 I Unity :
10-23 14:50:28.023 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:50:28.024 30381 30416 I Unity :
10-23 14:50:28.024 30381 30416 I Unity :
10-23 14:50:28.024 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:50:28.024 30381 30416 I Unity :
10-23 14:50:28.024 30381 30416 I Unity :
10-23 14:50:28.024 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:50:28.025 30381 30416 I Unity :
10-23 14:50:28.025 30381 30416 I Unity :
10-23 14:50:28.025 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:50:28.026 30381 30416 I Unity :
10-23 14:50:28.026 30381 30416 I Unity :
10-23 14:50:28.026 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:50:31.725 30381 30416 I Unity :
10-23 14:50:31.725 30381 30416 I Unity :
10-23 14:50:31.725 30381 30416 I Unity : Card was clicked Twelve owner null? False
10-23 14:50:31.726 30381 30416 I Unity :
10-23 14:50:31.726 30381 30416 I Unity :
10-23 14:50:31.726 30381 30416 I Unity : 0_brual:: OnCardClick: networkID 134 cardRank Twelve cardColor Red selected True isWildCard False isSpecialCard False isLocal True null? False
10-23 14:50:31.726 30381 30416 I Unity :
10-23 14:50:31.726 30381 30416 I Unity :
10-23 14:50:31.726 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:50:31.728 30381 30416 I Unity :
10-23 14:50:31.728 30381 30416 I Unity :
10-23 14:50:31.728 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 134 dropCardFrom Hand discardPileIndex -1
10-23 14:50:31.729 30381 30416 I Unity :
10-23 14:50:31.729 30381 30416 I Unity :
10-23 14:50:31.729 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:50:31.730 30381 30416 I Unity :
10-23 14:50:31.730 30381 30416 I Unity :
10-23 14:50:31.730 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:50:31.731 30381 30416 I Unity :
10-23 14:50:31.731 30381 30416 I Unity :
10-23 14:50:31.731 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":134,\"c\":2,\"r\":12,\"w\":0}","s":true,"h":0,"i":-1,"req":5,"ts":1761211231730}
10-23 14:50:31.759 30381 30416 I Unity :
10-23 14:50:31.759 30381 30416 I Unity :
10-23 14:50:31.759 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":134,\"c\":2,\"r\":12,\"w\":0}","s":true,"h":0,"i":-1,"req":5,"ts":1761211231730} sent
10-23 14:50:31.958 30381 30416 I Unity :
10-23 14:50:31.958 30381 30416 I Unity :
10-23 14:50:31.958 30381 30416 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=5 cID=-1
10-23 14:50:31.959 30381 30416 I Unity :
10-23 14:50:31.959 30381 30416 I Unity :
10-23 14:50:31.959 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-23 14:50:31.959 30381 30416 I Unity : "e": true,
10-23 14:50:31.959 30381 30416 I Unity : "cID": 134,
10-23 14:50:31.959 30381 30416 I Unity : "df": 0,
10-23 14:50:31.959 30381 30416 I Unity : "di": -1
10-23 14:50:31.959 30381 30416 I Unity : }
10-23 14:50:31.960 30381 30416 I Unity :
10-23 14:50:31.960 30381 30416 I Unity :
10-23 14:50:31.960 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 134 cardDropFrom 0 dropCardFrom Hand
10-23 14:50:31.961 30381 30416 I Unity :
10-23 14:50:31.961 30381 30416 I Unity :
10-23 14:50:31.961 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 134 dropCardFrom Hand discardPileIndex -1
10-23 14:50:31.962 30381 30416 I Unity :
10-23 14:50:31.962 30381 30416 I Unity :
10-23 14:50:31.962 30381 30416 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-23 14:50:31.963 30381 30416 I Unity :
10-23 14:50:31.963 30381 30416 I Unity :
10-23 14:50:31.963 30381 30416 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-23 14:50:31.964 30381 30416 I Unity :
10-23 14:50:31.964 30381 30416 I Unity :
10-23 14:50:31.964 30381 30416 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-23 14:50:31.965 30381 30416 I Unity :
10-23 14:50:31.965 30381 30416 I Unity :
10-23 14:50:31.965 30381 30416 I Unity : 0_brual:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-23 14:50:31.966 30381 30416 I Unity :
10-23 14:50:31.966 30381 30416 I Unity :
10-23 14:50:31.966 30381 30416 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-23 14:50:31.967 30381 30416 I Unity :
10-23 14:50:31.967 30381 30416 I Unity :
10-23 14:50:31.967 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:50:31.967 30381 30416 I Unity :
10-23 14:50:31.967 30381 30416 I Unity :
10-23 14:50:31.967 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:50:31.968 30381 30416 I Unity :
10-23 14:50:31.968 30381 30416 I Unity :
10-23 14:50:31.968 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-23 14:50:32.024 30381 30416 I Unity :
10-23 14:50:32.024 30381 30416 I Unity :
10-23 14:50:32.024 30381 30416 I Unity : 0_brual:: OnDiscardPileMeldClicked
10-23 14:50:32.025 30381 30416 I Unity :
10-23 14:50:32.025 30381 30416 I Unity :
10-23 14:50:32.025 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:50:32.026 30381 30416 I Unity :
10-23 14:50:32.026 30381 30416 I Unity :
10-23 14:50:32.026 30381 30416 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":1,"p":1}
10-23 14:50:32.260 30381 30416 I Unity :
10-23 14:50:32.260 30381 30416 I Unity :
10-23 14:50:32.260 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Brual playerID: 0 isLocal: True
10-23 14:50:32.261 30381 30416 I Unity :
10-23 14:50:32.261 30381 30416 I Unity :
10-23 14:50:32.261 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-23 14:50:32.261 30381 30416 I Unity :
10-23 14:50:32.261 30381 30416 I Unity :
10-23 14:50:32.261 30381 30416 I Unity : 0_brual:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-23 14:50:32.262 30381 30416 I Unity :
10-23 14:50:32.262 30381 30416 I Unity :
10-23 14:50:32.262 30381 30416 I Unity : 0_brual:: 🎮 HAND: DisableCardCollision called - disabling 5 cards
10-23 14:50:32.263 30381 30416 I Unity :
10-23 14:50:32.263 30381 30416 I Unity :
10-23 14:50:32.263 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:50:32.264 30381 30416 I Unity :
10-23 14:50:32.264 30381 30416 I Unity :
10-23 14:50:32.264 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:50:32.265 30381 30416 I Unity :
10-23 14:50:32.265 30381 30416 I Unity :
10-23 14:50:32.265 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:50:32.266 30381 30416 I Unity :
10-23 14:50:32.266 30381 30416 I Unity :
10-23 14:50:32.266 30381 30416 I Unity : 0_brual:: EndTurn: Deactivating timer UI for player 0
10-23 14:50:32.267 30381 30416 I Unity :
10-23 14:50:32.267 30381 30416 I Unity :
10-23 14:50:32.267 30381 30416 I Unity : 0_brual:: EndTurn: Stopping timer slider animations and resetting to default state
10-23 14:50:32.268 30381 30416 I Unity :
10-23 14:50:32.268 30381 30416 I Unity :
10-23 14:50:32.268 30381 30416 I Unity : 0_brual:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-23 14:50:32.269 30381 30416 I Unity :
10-23 14:50:32.269 30381 30416 I Unity :
10-23 14:50:32.269 30381 30416 I Unity : 0_brual:: EndTurn completed for player 0
10-23 14:50:32.270 30381 30416 I Unity :
10-23 14:50:32.270 30381 30416 I Unity :
10-23 14:50:32.270 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Mamthaa, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:50:32.271 30381 30416 I Unity :
10-23 14:50:32.271 30381 30416 I Unity :
10-23 14:50:32.271 30381 30416 I Unity : GameController:: SetTurnToPlayer 2
10-23 14:50:32.459 30381 30416 I Unity :
10-23 14:50:32.459 30381 30416 I Unity :
10-23 14:50:32.459 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Twelve_Red_134 - Scale: (1.00, 1.00, 1.00)
10-23 14:50:33.262 30381 30416 I Unity :
10-23 14:50:33.262 30381 30416 I Unity :
10-23 14:50:33.262 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:50:34.029 30381 30416 I Unity :
10-23 14:50:34.029 30381 30416 I Unity :
10-23 14:50:34.029 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 2 (Mamthaa) - isAI: False
10-23 14:50:34.030 30381 30416 I Unity :
10-23 14:50:34.030 30381 30416 I Unity :
10-23 14:50:34.030 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 2 (Mamthaa) - sending CTS_StartTimer
10-23 14:50:34.064 30381 30416 I Unity :
10-23 14:50:34.064 30381 30416 I Unity :
10-23 14:50:34.064 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 2 (Mamthaa)
10-23 14:50:36.434 30381 30416 I Unity :
10-23 14:50:36.434 30381 30416 I Unity :
10-23 14:50:36.434 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 2 cardData C: Green R: Seven W: Wild ID: 80 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:50:38.138 30381 30416 I Unity :
10-23 14:50:38.138 30381 30416 I Unity :
10-23 14:50:38.138 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 2 cardData C: Green R: Eight W: Wild ID: 96 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:50:40.241 30381 30416 I Unity :
10-23 14:50:40.241 30381 30416 I Unity :
10-23 14:50:40.241 30381 30416 I Unity : NkmCntrl:: STC_HighlightDiscardPilesToSteal playerWhoDidTheOperation 2 otherPlayer 0
10-23 14:50:41.244 30381 30416 I Unity :
10-23 14:50:41.244 30381 30416 I Unity :
10-23 14:50:41.244 30381 30416 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck {
10-23 14:50:41.244 30381 30416 I Unity : "c": "{\"c\":5,\"r\":13,\"w\":0,\"i\":173}",
10-23 14:50:41.244 30381 30416 I Unity : "df": 2,
10-23 14:50:41.244 30381 30416 I Unity : "i": -1,
10-23 14:50:41.244 30381 30416 I Unity : "p": 2
10-23 14:50:41.244 30381 30416 I Unity : }
10-23 14:50:41.246 30381 30416 I Unity :
10-23 14:50:41.246 30381 30416 I Unity :
10-23 14:50:41.246 30381 30416 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck cardData C: Brown R: Steal W: Wild ID: 173 dropCardFrom StockPile currentPlayerIndex 2
10-23 14:50:41.247 30381 30416 I Unity :
10-23 14:50:41.247 30381 30416 I Unity :
10-23 14:50:41.247 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Brown R: Steal W: Wild ID: 173
10-23 14:50:42.714 30381 30416 I Unity :
10-23 14:50:42.714 30381 30416 I Unity :
10-23 14:50:42.714 30381 30416 I Unity : NkmCntrl:: STC_OnStealCard {
10-23 14:50:42.714 30381 30416 I Unity : "c": "{\"c\":2,\"r\":9,\"w\":0,\"i\":101}",
10-23 14:50:42.714 30381 30416 I Unity : "p": 2,
10-23 14:50:42.714 30381 30416 I Unity : "sf": 0,
10-23 14:50:42.714 30381 30416 I Unity : "mi": 2,
10-23 14:50:42.714 30381 30416 I Unity : "df": 2,
10-23 14:50:42.714 30381 30416 I Unity : "di": -1
10-23 14:50:42.714 30381 30416 I Unity : }
10-23 14:50:42.715 30381 30416 I Unity :
10-23 14:50:42.715 30381 30416 I Unity :
10-23 14:50:42.715 30381 30416 I Unity : NkmCntrl:: OnStealCard cardData C: Red R: Nine W: Wild ID: 101 fromPlayer 0 playerWhoStole 2
10-23 14:50:44.216 30381 30416 I Unity :
10-23 14:50:44.216 30381 30416 I Unity :
10-23 14:50:44.216 30381 30416 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck {
10-23 14:50:44.216 30381 30416 I Unity : "c": "{\"c\":5,\"r\":13,\"w\":0,\"i\":173}",
10-23 14:50:44.216 30381 30416 I Unity : "df": 2,
10-23 14:50:44.216 30381 30416 I Unity : "i": -1,
10-23 14:50:44.216 30381 30416 I Unity : "p": 2
10-23 14:50:44.216 30381 30416 I Unity : }
10-23 14:50:44.217 30381 30416 I Unity :
10-23 14:50:44.217 30381 30416 I Unity :
10-23 14:50:44.217 30381 30416 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck cardData C: Brown R: Steal W: Wild ID: 173 dropCardFrom StockPile currentPlayerIndex 2
10-23 14:50:44.218 30381 30416 I Unity :
10-23 14:50:44.218 30381 30416 I Unity :
10-23 14:50:44.218 30381 30416 I Unity : StockPile: GetCard: card == null? True cardData C: Brown R: Steal W: Wild ID: 173
10-23 14:50:45.118 30381 30416 I Unity :
10-23 14:50:45.118 30381 30416 I Unity :
10-23 14:50:45.118 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 2 cardData C: Red R: Nine W: Wild ID: 101 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:50:47.657 30381 30416 I Unity :
10-23 14:50:47.657 30381 30416 I Unity :
10-23 14:50:47.657 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 2 cardData C: Orange R: Wild W: Ten ID: 151 dropCardFrom StockPile currentPlayer.playerID 1
10-23 14:50:47.658 30381 30416 I Unity :
10-23 14:50:47.658 30381 30416 I Unity :
10-23 14:50:47.658 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Orange R: Wild W: Ten ID: 151
10-23 14:50:50.362 30381 30416 I Unity :
10-23 14:50:50.362 30381 30416 I Unity :
10-23 14:50:50.362 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 2 cardData C: Red R: Eleven W: Wild ID: 124 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:50:52.433 30381 30416 I Unity :
10-23 14:50:52.433 30381 30416 I Unity :
10-23 14:50:52.433 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 2 cardData C: Red R: Twelve W: Wild ID: 143 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:50:54.370 30381 30416 I Unity :
10-23 14:50:54.370 30381 30416 I Unity :
10-23 14:50:54.370 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 2 cardData C: Blue R: Four W: Wild ID: 47 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:50:55.404 30381 30416 I Unity :
10-23 14:50:55.404 30381 30416 I Unity :
10-23 14:50:55.404 30381 30416 I Unity : NkmCntrl:: CTS_AddCardsToHand
10-23 14:50:55.405 30381 30416 I Unity :
10-23 14:50:55.405 30381 30416 I Unity :
10-23 14:50:55.405 30381 30416 I Unity : NkmCntrl:: rawCards {"0":"{\"c\":0,\"r\":2,\"w\":0,\"i\":22}","1":"{\"c\":0,\"r\":2,\"w\":0,\"i\":13}","2":"{\"c\":2,\"r\":12,\"w\":0,\"i\":135}","3":"{\"c\":1,\"r\":6,\"w\":0,\"i\":66}","4":"{\"c\":0,\"r\":1,\"w\":0,\"i\":12}"}
10-23 14:50:55.407 30381 30416 I Unity :
10-23 14:50:55.407 30381 30416 I Unity :
10-23 14:50:55.407 30381 30416 I Unity : NkmCntrl:: CTS_AddCardsToHand to 2 CardsToGive 5
10-23 14:51:00.448 30381 30416 I Unity :
10-23 14:51:00.448 30381 30416 I Unity :
10-23 14:51:00.448 30381 30416 I Unity : NkmCntrl:: STC_HighlightDiscardPilesToSteal playerWhoDidTheOperation 2 otherPlayer 1
10-23 14:51:01.083 30381 30416 I Unity :
10-23 14:51:01.083 30381 30416 I Unity :
10-23 14:51:01.083 30381 30416 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck {
10-23 14:51:01.083 30381 30416 I Unity : "c": "{\"c\":5,\"r\":13,\"w\":0,\"i\":177}",
10-23 14:51:01.083 30381 30416 I Unity : "df": 2,
10-23 14:51:01.083 30381 30416 I Unity : "i": -1,
10-23 14:51:01.083 30381 30416 I Unity : "p": 2
10-23 14:51:01.083 30381 30416 I Unity : }
10-23 14:51:01.084 30381 30416 I Unity :
10-23 14:51:01.084 30381 30416 I Unity :
10-23 14:51:01.084 30381 30416 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck cardData C: Brown R: Steal W: Wild ID: 177 dropCardFrom StockPile currentPlayerIndex 2
10-23 14:51:01.085 30381 30416 I Unity :
10-23 14:51:01.085 30381 30416 I Unity :
10-23 14:51:01.085 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Brown R: Steal W: Wild ID: 177
10-23 14:51:02.519 30381 30416 I Unity :
10-23 14:51:02.519 30381 30416 I Unity :
10-23 14:51:02.519 30381 30416 I Unity : NkmCntrl:: STC_OnStealCard {
10-23 14:51:02.519 30381 30416 I Unity : "c": "{\"c\":2,\"r\":10,\"w\":0,\"i\":117}",
10-23 14:51:02.519 30381 30416 I Unity : "p": 2,
10-23 14:51:02.519 30381 30416 I Unity : "sf": 1,
10-23 14:51:02.519 30381 30416 I Unity : "mi": 2,
10-23 14:51:02.519 30381 30416 I Unity : "df": 2,
10-23 14:51:02.519 30381 30416 I Unity : "di": -1
10-23 14:51:02.519 30381 30416 I Unity : }
10-23 14:51:02.520 30381 30416 I Unity :
10-23 14:51:02.520 30381 30416 I Unity :
10-23 14:51:02.520 30381 30416 I Unity : NkmCntrl:: OnStealCard cardData C: Red R: Ten W: Wild ID: 117 fromPlayer 1 playerWhoStole 2
10-23 14:51:02.521 30381 30416 I Unity :
10-23 14:51:02.521 30381 30416 I Unity :
10-23 14:51:02.521 30381 30416 I Unity : 0_brual:: OnOtherPlayerStealCard: playerWhoStole: 2 stolenCardData C: Red R: Ten W: Wild ID: 117 selectedDiscardPileMeldIndex 2
10-23 14:51:02.522 30381 30416 I Unity :
10-23 14:51:02.522 30381 30416 I Unity :
10-23 14:51:02.522 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:51:02.523 30381 30416 I Unity :
10-23 14:51:02.523 30381 30416 I Unity :
10-23 14:51:02.523 30381 30416 I Unity : 0_brual:: _someoneStealingCardFromYou
10-23 14:51:02.524 30381 30416 I Unity :
10-23 14:51:02.524 30381 30416 I Unity :
10-23 14:51:02.524 30381 30416 I Unity : 0_brual:: Play Skip Animation
10-23 14:51:03.488 30381 30416 I Unity :
10-23 14:51:03.488 30381 30416 I Unity :
10-23 14:51:03.488 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:51:03.521 30381 30416 I Unity :
10-23 14:51:03.521 30381 30416 I Unity :
10-23 14:51:03.521 30381 30416 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck {
10-23 14:51:03.521 30381 30416 I Unity : "c": "{\"c\":5,\"r\":13,\"w\":0,\"i\":177}",
10-23 14:51:03.521 30381 30416 I Unity : "df": 2,
10-23 14:51:03.521 30381 30416 I Unity : "i": -1,
10-23 14:51:03.521 30381 30416 I Unity : "p": 2
10-23 14:51:03.521 30381 30416 I Unity : }
10-23 14:51:03.522 30381 30416 I Unity :
10-23 14:51:03.522 30381 30416 I Unity :
10-23 14:51:03.522 30381 30416 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck cardData C: Brown R: Steal W: Wild ID: 177 dropCardFrom StockPile currentPlayerIndex 2
10-23 14:51:03.523 30381 30416 I Unity :
10-23 14:51:03.523 30381 30416 I Unity :
10-23 14:51:03.523 30381 30416 I Unity : StockPile: GetCard: card == null? True cardData C: Brown R: Steal W: Wild ID: 177
10-23 14:51:04.525 30381 30416 I Unity :
10-23 14:51:04.525 30381 30416 I Unity :
10-23 14:51:04.525 30381 30416 I Unity : 0_brual:: PlayAnimation _stealAnimation complete
10-23 14:51:05.258 30381 30416 I Unity :
10-23 14:51:05.258 30381 30416 I Unity :
10-23 14:51:05.258 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 2 cardData C: Blue R: One W: Wild ID: 12 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:51:07.162 30381 30416 I Unity :
10-23 14:51:07.162 30381 30416 I Unity :
10-23 14:51:07.162 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 2 cardData C: Blue R: Two W: Wild ID: 13 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:51:08.765 30381 30416 I Unity :
10-23 14:51:08.765 30381 30416 I Unity :
10-23 14:51:08.765 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 3 curPlayerID 2 cardData C: Blue R: Two W: Wild ID: 22 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:51:10.368 30381 30416 I Unity :
10-23 14:51:10.368 30381 30416 I Unity :
10-23 14:51:10.368 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Mamthaa playerID: 1 isLocal: False
10-23 14:51:10.369 30381 30416 I Unity :
10-23 14:51:10.369 30381 30416 I Unity :
10-23 14:51:10.369 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-23 14:51:10.370 30381 30416 I Unity :
10-23 14:51:10.370 30381 30416 I Unity :
10-23 14:51:10.370 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 7 cards
10-23 14:51:10.372 30381 30416 I Unity :
10-23 14:51:10.372 30381 30416 I Unity :
10-23 14:51:10.372 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Pam, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:51:10.372 30381 30416 I Unity :
10-23 14:51:10.372 30381 30416 I Unity :
10-23 14:51:10.372 30381 30416 I Unity : GameController:: SetTurnToPlayer 3
10-23 14:51:12.805 30381 30416 I Unity :
10-23 14:51:12.805 30381 30416 I Unity :
10-23 14:51:12.805 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 3 (Pam) - isAI: False
10-23 14:51:12.806 30381 30416 I Unity :
10-23 14:51:12.806 30381 30416 I Unity :
10-23 14:51:12.806 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 3 (Pam) - sending CTS_StartTimer
10-23 14:51:12.839 30381 30416 I Unity :
10-23 14:51:12.839 30381 30416 I Unity :
10-23 14:51:12.839 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 3 (Pam)
10-23 14:51:14.509 30381 30416 I Unity :
10-23 14:51:14.509 30381 30416 I Unity :
10-23 14:51:14.509 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Green R: Five W: Wild ID: 56 dropCardFrom Hand currentPlayer.playerID 2
10-23 14:51:17.182 30381 30416 I Unity :
10-23 14:51:17.182 30381 30416 I Unity :
10-23 14:51:17.182 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Orange R: Wild W: Six ID: 158 dropCardFrom Hand currentPlayer.playerID 2
10-23 14:51:18.684 30381 30416 I Unity :
10-23 14:51:18.684 30381 30416 I Unity :
10-23 14:51:18.684 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Pam playerID: 2 isLocal: False
10-23 14:51:18.685 30381 30416 I Unity :
10-23 14:51:18.685 30381 30416 I Unity :
10-23 14:51:18.685 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-23 14:51:18.687 30381 30416 I Unity :
10-23 14:51:18.687 30381 30416 I Unity :
10-23 14:51:18.687 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 9 cards
10-23 14:51:18.688 30381 30416 I Unity :
10-23 14:51:18.688 30381 30416 I Unity :
10-23 14:51:18.688 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:51:18.689 30381 30416 I Unity :
10-23 14:51:18.689 30381 30416 I Unity :
10-23 14:51:18.689 30381 30416 I Unity : GameController:: SetTurnToPlayer 0
10-23 14:51:22.458 30381 30416 I Unity :
10-23 14:51:22.458 30381 30416 I Unity :
10-23 14:51:22.458 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 0 (Qheqrol) - isAI: False
10-23 14:51:22.459 30381 30416 I Unity :
10-23 14:51:22.459 30381 30416 I Unity :
10-23 14:51:22.459 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-23 14:51:22.492 30381 30416 I Unity :
10-23 14:51:22.492 30381 30416 I Unity :
10-23 14:51:22.492 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-23 14:51:25.063 30381 30416 I Unity :
10-23 14:51:25.063 30381 30416 I Unity :
10-23 14:51:25.063 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 1 Joins 0
10-23 14:51:25.098 30381 30416 I Unity :
10-23 14:51:25.098 30381 30416 I Unity :
10-23 14:51:25.098 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD: Player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b entered grace period - NetworkLoss (15s)
10-23 14:51:25.099 30381 30416 I Unity :
10-23 14:51:25.099 30381 30416 I Unity :
10-23 14:51:25.099 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Looking for grace period player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:51:25.100 30381 30416 I Unity :
10-23 14:51:25.100 30381 30416 I Unity :
10-23 14:51:25.100 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 0 - Name: Brual, NakamaID: 93e97dd2-8836-4c44-9d5f-77b32f533f2e, IsLocal: True
10-23 14:51:25.101 30381 30416 I Unity :
10-23 14:51:25.101 30381 30416 I Unity :
10-23 14:51:25.101 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 1 - Name: Mamthaa, NakamaID: 5dd87fbc-a898-487a-9078-e02046ad69e7, IsLocal: False
10-23 14:51:25.101 30381 30416 I Unity :
10-23 14:51:25.101 30381 30416 I Unity :
10-23 14:51:25.101 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 2 - Name: Pam, NakamaID: b396ebff-bb16-4600-af7f-f940e647754f, IsLocal: False
10-23 14:51:25.102 30381 30416 I Unity :
10-23 14:51:25.102 30381 30416 I Unity :
10-23 14:51:25.102 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 3 - Name: Qheqrol, NakamaID: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b, IsLocal: False
10-23 14:51:25.103 30381 30416 I Unity :
10-23 14:51:25.103 30381 30416 I Unity :
10-23 14:51:25.103 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Found grace period player - Name: Qheqrol, IsLocal: False
10-23 14:51:25.104 30381 30416 I Unity :
10-23 14:51:25.104 30381 30416 I Unity :
10-23 14:51:25.104 30381 30416 I Unity : NkmCntrl:: STC_OnMatchLeave
10-23 14:51:25.105 30381 30416 I Unity :
10-23 14:51:25.105 30381 30416 I Unity :
10-23 14:51:25.105 30381 30416 I Unity : OnPlayerLeaveLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:51:25.106 30381 30416 I Unity :
10-23 14:51:25.106 30381 30416 I Unity :
10-23 14:51:25.106 30381 30416 I Unity : NkmCntrl:: STC_OnMatchLeave: Processing leave for player Qheqrol (ID: 3, isLocal: False)
10-23 14:51:30.174 30381 30416 I Unity :
10-23 14:51:30.174 30381 30416 I Unity :
10-23 14:51:30.174 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:51:30.207 30381 30416 I Unity :
10-23 14:51:30.207 30381 30416 I Unity :
10-23 14:51:30.207 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD: Player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b restored from grace period
10-23 14:51:30.208 30381 30416 I Unity :
10-23 14:51:30.208 30381 30416 I Unity :
10-23 14:51:30.208 30381 30416 I Unity : NkmCntrl:: REGRESSION 786 FIX: Player Qheqrol was marked as AI during grace period - calling RestoreFromAI()
10-23 14:51:30.209 30381 30416 I Unity :
10-23 14:51:30.209 30381 30416 I Unity :
10-23 14:51:30.209 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:51:30.211 30381 30416 I Unity :
10-23 14:51:30.211 30381 30416 I Unity :
10-23 14:51:30.211 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:51:30.211 30381 30416 I Unity :
10-23 14:51:30.211 30381 30416 I Unity :
10-23 14:51:30.211 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:51:30.212 30381 30416 I Unity :
10-23 14:51:30.212 30381 30416 I Unity :
10-23 14:51:30.212 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:51:30.214 30381 30416 I Unity :
10-23 14:51:30.214 30381 30416 I Unity :
10-23 14:51:30.214 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:51:30.215 30381 30416 I Unity :
10-23 14:51:30.215 30381 30416 I Unity :
10-23 14:51:30.215 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:51:30.216 30381 30416 I Unity :
10-23 14:51:30.216 30381 30416 I Unity :
10-23 14:51:30.216 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:51:30.217 30381 30416 I Unity :
10-23 14:51:30.217 30381 30416 I Unity :
10-23 14:51:30.217 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:51:30.218 30381 30416 I Unity :
10-23 14:51:30.218 30381 30416 I Unity :
10-23 14:51:30.218 30381 30416 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:51:30.219 30381 30416 I Unity :
10-23 14:51:30.219 30381 30416 I Unity :
10-23 14:51:30.219 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:51:30.220 30381 30416 I Unity :
10-23 14:51:30.220 30381 30416 I Unity :
10-23 14:51:30.220 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:51:32.412 30381 30416 I Unity :
10-23 14:51:32.412 30381 30416 I Unity :
10-23 14:51:32.412 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:51:32.413 30381 30416 I Unity :
10-23 14:51:32.413 30381 30416 I Unity :
10-23 14:51:32.413 30381 30416 I Unity : OnPlayerJoinLobby userId: b396ebff-bb16-4600-af7f-f940e647754f
10-23 14:51:32.414 30381 30416 I Unity :
10-23 14:51:32.414 30381 30416 I Unity :
10-23 14:51:32.414 30381 30416 I Unity : OnPlayerJoinLobby: user b396ebff-bb16-4600-af7f-f940e647754f not found in friends list
10-23 14:51:52.620 30381 30416 I Unity :
10-23 14:51:52.620 30381 30416 I Unity :
10-23 14:51:52.620 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 0 cardData C: Orange R: Wild W: Three ID: 161 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:51:54.122 30381 30416 I Unity :
10-23 14:51:54.122 30381 30416 I Unity :
10-23 14:51:54.122 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 0 cardData C: Blue R: Four W: Wild ID: 43 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:51:55.625 30381 30416 I Unity :
10-23 14:51:55.625 30381 30416 I Unity :
10-23 14:51:55.625 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 0 cardData C: Green R: Five W: Wild ID: 55 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:52:02.370 30381 30416 I Unity :
10-23 14:52:02.370 30381 30416 I Unity :
10-23 14:52:02.370 30381 30416 I Unity : NkmCntrl:: STC_SkipPlayer playerToSkip 2
10-23 14:52:02.372 30381 30416 I Unity :
10-23 14:52:02.372 30381 30416 I Unity :
10-23 14:52:02.372 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:52:02.373 30381 30416 I Unity :
10-23 14:52:02.373 30381 30416 I Unity :
10-23 14:52:02.373 30381 30416 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck {
10-23 14:52:02.373 30381 30416 I Unity : "c": "{\"c\":4,\"r\":14,\"w\":0,\"i\":168}",
10-23 14:52:02.373 30381 30416 I Unity : "df": 0,
10-23 14:52:02.373 30381 30416 I Unity : "i": -1,
10-23 14:52:02.373 30381 30416 I Unity : "p": 0
10-23 14:52:02.373 30381 30416 I Unity : }
10-23 14:52:02.374 30381 30416 I Unity :
10-23 14:52:02.374 30381 30416 I Unity :
10-23 14:52:02.374 30381 30416 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck cardData C: Purple R: Skip W: Wild ID: 168 dropCardFrom Hand currentPlayerIndex 0
10-23 14:52:06.012 30381 30416 I Unity :
10-23 14:52:06.012 30381 30416 I Unity :
10-23 14:52:06.012 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-23 14:52:06.013 30381 30416 I Unity :
10-23 14:52:06.013 30381 30416 I Unity :
10-23 14:52:06.013 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-23 14:52:06.014 30381 30416 I Unity :
10-23 14:52:06.014 30381 30416 I Unity :
10-23 14:52:06.014 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 8 cards
10-23 14:52:06.015 30381 30416 I Unity :
10-23 14:52:06.015 30381 30416 I Unity :
10-23 14:52:06.015 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Brual, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-23 14:52:06.016 30381 30416 I Unity :
10-23 14:52:06.016 30381 30416 I Unity :
10-23 14:52:06.016 30381 30416 I Unity : GameController:: SetTurnToPlayer 1
10-23 14:52:07.013 30381 30416 I Unity :
10-23 14:52:07.013 30381 30416 I Unity :
10-23 14:52:07.013 30381 30416 I Unity : 0_brual:: AddCardsSequentially 1 current cards 4
10-23 14:52:07.515 30381 30416 I Unity :
10-23 14:52:07.515 30381 30416 I Unity :
10-23 14:52:07.515 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:52:07.517 30381 30416 I Unity :
10-23 14:52:07.517 30381 30416 I Unity :
10-23 14:52:07.517 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:52:07.581 30381 30416 I Unity :
10-23 14:52:07.581 30381 30416 I Unity :
10-23 14:52:07.581 30381 30416 I Unity : 0_brual:: SetTurn isLocal True playerID 0 skipped False
10-23 14:52:07.582 30381 30416 I Unity :
10-23 14:52:07.582 30381 30416 I Unity :
10-23 14:52:07.582 30381 30416 I Unity : 0_brual:: SetTurn: Resetting timer slider state for new turn (local player)
10-23 14:52:07.583 30381 30416 I Unity :
10-23 14:52:07.583 30381 30416 I Unity :
10-23 14:52:07.583 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-23 14:52:07.585 30381 30416 I Unity :
10-23 14:52:07.585 30381 30416 I Unity :
10-23 14:52:07.585 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-23 14:52:07.586 30381 30416 I Unity :
10-23 14:52:07.586 30381 30416 I Unity :
10-23 14:52:07.586 30381 30416 I Unity : 0_brual:: SetTurn: Timer UI activated: True for player 0
10-23 14:52:07.587 30381 30416 I Unity :
10-23 14:52:07.587 30381 30416 I Unity :
10-23 14:52:07.587 30381 30416 I Unity : 0_brual:: SetTurn: Clearing timer label for new turn (player 0)
10-23 14:52:07.613 30381 30416 I Unity :
10-23 14:52:07.613 30381 30416 I Unity :
10-23 14:52:07.613 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Brual) - isAI: False
10-23 14:52:07.614 30381 30416 I Unity :
10-23 14:52:07.614 30381 30416 I Unity :
10-23 14:52:07.614 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Brual) - sending CTS_StartTimer
10-23 14:52:07.647 30381 30416 I Unity :
10-23 14:52:07.647 30381 30416 I Unity :
10-23 14:52:07.647 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Brual)
10-23 14:52:07.880 30381 30416 I Unity :
10-23 14:52:07.880 30381 30416 I Unity :
10-23 14:52:07.880 30381 30416 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-23 14:52:07.881 30381 30416 I Unity :
10-23 14:52:07.881 30381 30416 I Unity :
10-23 14:52:07.881 30381 30416 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-23 14:52:08.347 30381 30416 I Unity :
10-23 14:52:08.347 30381 30416 I Unity :
10-23 14:52:08.347 30381 30416 I Unity : 0_brual:: 🎮 COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-23 14:52:08.348 30381 30416 I Unity :
10-23 14:52:08.348 30381 30416 I Unity :
10-23 14:52:08.348 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:52:08.348 30381 30416 I Unity :
10-23 14:52:08.348 30381 30416 I Unity :
10-23 14:52:08.348 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:52:08.349 30381 30416 I Unity :
10-23 14:52:08.349 30381 30416 I Unity :
10-23 14:52:08.349 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:52:08.350 30381 30416 I Unity :
10-23 14:52:08.350 30381 30416 I Unity :
10-23 14:52:08.350 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:52:08.350 30381 30416 I Unity :
10-23 14:52:08.350 30381 30416 I Unity :
10-23 14:52:08.350 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:52:08.351 30381 30416 I Unity :
10-23 14:52:08.351 30381 30416 I Unity :
10-23 14:52:08.351 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:52:08.352 30381 30416 I Unity :
10-23 14:52:08.352 30381 30416 I Unity :
10-23 14:52:08.352 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:52:08.482 30381 30416 I Unity :
10-23 14:52:08.482 30381 30416 I Unity :
10-23 14:52:08.482 30381 30416 I Unity : 0_brual:: 🔍 COLLISION VERIFY: Starting collision state verification for player 0
10-23 14:52:08.483 30381 30416 I Unity :
10-23 14:52:08.483 30381 30416 I Unity :
10-23 14:52:08.483 30381 30416 I Unity : 0_brual:: 🔍 HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-23 14:52:08.483 30381 30416 I Unity :
10-23 14:52:08.483 30381 30416 I Unity :
10-23 14:52:08.483 30381 30416 I Unity : 🔍 STOCKPILE VERIFY: Top card (Ten) collider enabled: True
10-23 14:52:08.484 30381 30416 I Unity :
10-23 14:52:08.484 30381 30416 I Unity :
10-23 14:52:08.484 30381 30416 I Unity : 0_brual:: 🔍 DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-23 14:52:08.485 30381 30416 I Unity :
10-23 14:52:08.485 30381 30416 I Unity :
10-23 14:52:08.485 30381 30416 I Unity : 0_brual:: ✅ COLLISION VERIFY: All collisions properly enabled for player 0
10-23 14:52:18.868 30381 30416 I Unity :
10-23 14:52:18.868 30381 30416 I Unity :
10-23 14:52:18.868 30381 30416 I Unity : Card was clicked Nine owner null? False
10-23 14:52:18.868 30381 30416 I Unity :
10-23 14:52:18.868 30381 30416 I Unity :
10-23 14:52:18.868 30381 30416 I Unity : 0_brual:: OnCardClick: networkID 106 cardRank Nine cardColor Red selected True isWildCard False isSpecialCard False isLocal True null? False
10-23 14:52:18.869 30381 30416 I Unity :
10-23 14:52:18.869 30381 30416 I Unity :
10-23 14:52:18.869 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:52:18.871 30381 30416 I Unity :
10-23 14:52:18.871 30381 30416 I Unity :
10-23 14:52:18.871 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 106 dropCardFrom Hand discardPileIndex -1
10-23 14:52:18.871 30381 30416 I Unity :
10-23 14:52:18.871 30381 30416 I Unity :
10-23 14:52:18.871 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:52:18.872 30381 30416 I Unity :
10-23 14:52:18.872 30381 30416 I Unity :
10-23 14:52:18.872 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:52:18.873 30381 30416 I Unity :
10-23 14:52:18.873 30381 30416 I Unity :
10-23 14:52:18.873 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":106,\"c\":2,\"r\":9,\"w\":0}","s":true,"h":0,"i":-1,"req":6,"ts":1761211338872}
10-23 14:52:18.901 30381 30416 I Unity :
10-23 14:52:18.901 30381 30416 I Unity :
10-23 14:52:18.901 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":106,\"c\":2,\"r\":9,\"w\":0}","s":true,"h":0,"i":-1,"req":6,"ts":1761211338872} sent
10-23 14:52:19.102 30381 30416 I Unity :
10-23 14:52:19.102 30381 30416 I Unity :
10-23 14:52:19.102 30381 30416 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=6 cID=-1
10-23 14:52:19.103 30381 30416 I Unity :
10-23 14:52:19.103 30381 30416 I Unity :
10-23 14:52:19.103 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-23 14:52:19.103 30381 30416 I Unity : "e": true,
10-23 14:52:19.103 30381 30416 I Unity : "cID": 106,
10-23 14:52:19.103 30381 30416 I Unity : "df": 0,
10-23 14:52:19.103 30381 30416 I Unity : "di": -1
10-23 14:52:19.103 30381 30416 I Unity : }
10-23 14:52:19.104 30381 30416 I Unity :
10-23 14:52:19.104 30381 30416 I Unity :
10-23 14:52:19.104 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 106 cardDropFrom 0 dropCardFrom Hand
10-23 14:52:19.105 30381 30416 I Unity :
10-23 14:52:19.105 30381 30416 I Unity :
10-23 14:52:19.105 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 106 dropCardFrom Hand discardPileIndex -1
10-23 14:52:19.106 30381 30416 I Unity :
10-23 14:52:19.106 30381 30416 I Unity :
10-23 14:52:19.106 30381 30416 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-23 14:52:19.107 30381 30416 I Unity :
10-23 14:52:19.107 30381 30416 I Unity :
10-23 14:52:19.107 30381 30416 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-23 14:52:19.108 30381 30416 I Unity :
10-23 14:52:19.108 30381 30416 I Unity :
10-23 14:52:19.108 30381 30416 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-23 14:52:19.109 30381 30416 I Unity :
10-23 14:52:19.109 30381 30416 I Unity :
10-23 14:52:19.109 30381 30416 I Unity : 0_brual:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-23 14:52:19.110 30381 30416 I Unity :
10-23 14:52:19.110 30381 30416 I Unity :
10-23 14:52:19.110 30381 30416 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-23 14:52:19.110 30381 30416 I Unity :
10-23 14:52:19.110 30381 30416 I Unity :
10-23 14:52:19.110 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:52:19.111 30381 30416 I Unity :
10-23 14:52:19.111 30381 30416 I Unity :
10-23 14:52:19.111 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:52:19.112 30381 30416 I Unity :
10-23 14:52:19.112 30381 30416 I Unity :
10-23 14:52:19.112 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-23 14:52:19.168 30381 30416 I Unity :
10-23 14:52:19.168 30381 30416 I Unity :
10-23 14:52:19.168 30381 30416 I Unity : 0_brual:: OnDiscardPileMeldClicked
10-23 14:52:19.169 30381 30416 I Unity :
10-23 14:52:19.169 30381 30416 I Unity :
10-23 14:52:19.169 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:52:19.170 30381 30416 I Unity :
10-23 14:52:19.170 30381 30416 I Unity :
10-23 14:52:19.170 30381 30416 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":2,"p":1}
10-23 14:52:19.370 30381 30416 I Unity :
10-23 14:52:19.370 30381 30416 I Unity :
10-23 14:52:19.370 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Brual playerID: 0 isLocal: True
10-23 14:52:19.370 30381 30416 I Unity :
10-23 14:52:19.370 30381 30416 I Unity :
10-23 14:52:19.370 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-23 14:52:19.371 30381 30416 I Unity :
10-23 14:52:19.371 30381 30416 I Unity :
10-23 14:52:19.371 30381 30416 I Unity : 0_brual:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-23 14:52:19.372 30381 30416 I Unity :
10-23 14:52:19.372 30381 30416 I Unity :
10-23 14:52:19.372 30381 30416 I Unity : 0_brual:: 🎮 HAND: DisableCardCollision called - disabling 5 cards
10-23 14:52:19.373 30381 30416 I Unity :
10-23 14:52:19.373 30381 30416 I Unity :
10-23 14:52:19.373 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:52:19.374 30381 30416 I Unity :
10-23 14:52:19.374 30381 30416 I Unity :
10-23 14:52:19.374 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:52:19.375 30381 30416 I Unity :
10-23 14:52:19.375 30381 30416 I Unity :
10-23 14:52:19.375 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:52:19.376 30381 30416 I Unity :
10-23 14:52:19.376 30381 30416 I Unity :
10-23 14:52:19.376 30381 30416 I Unity : 0_brual:: EndTurn: Deactivating timer UI for player 0
10-23 14:52:19.377 30381 30416 I Unity :
10-23 14:52:19.377 30381 30416 I Unity :
10-23 14:52:19.377 30381 30416 I Unity : 0_brual:: EndTurn: Stopping timer slider animations and resetting to default state
10-23 14:52:19.378 30381 30416 I Unity :
10-23 14:52:19.378 30381 30416 I Unity :
10-23 14:52:19.378 30381 30416 I Unity : 0_brual:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-23 14:52:19.379 30381 30416 I Unity :
10-23 14:52:19.379 30381 30416 I Unity :
10-23 14:52:19.379 30381 30416 I Unity : 0_brual:: EndTurn completed for player 0
10-23 14:52:19.380 30381 30416 I Unity :
10-23 14:52:19.380 30381 30416 I Unity :
10-23 14:52:19.380 30381 30416 I Unity : NkmCntrl:: SkipTurn to 2
10-23 14:52:19.381 30381 30416 I Unity :
10-23 14:52:19.381 30381 30416 I Unity :
10-23 14:52:19.381 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Mamthaa playerID: 1 isLocal: False
10-23 14:52:19.381 30381 30416 I Unity :
10-23 14:52:19.381 30381 30416 I Unity :
10-23 14:52:19.381 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-23 14:52:19.382 30381 30416 I Unity :
10-23 14:52:19.382 30381 30416 I Unity :
10-23 14:52:19.382 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 7 cards
10-23 14:52:19.384 30381 30416 I Unity :
10-23 14:52:19.384 30381 30416 I Unity :
10-23 14:52:19.384 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Pam, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:52:19.385 30381 30416 I Unity :
10-23 14:52:19.385 30381 30416 I Unity :
10-23 14:52:19.385 30381 30416 I Unity : GameController:: SetTurnToPlayer 3
10-23 14:52:19.569 30381 30416 I Unity :
10-23 14:52:19.569 30381 30416 I Unity :
10-23 14:52:19.569 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Nine_Red_106 - Scale: (1.00, 1.00, 1.00)
10-23 14:52:20.372 30381 30416 I Unity :
10-23 14:52:20.372 30381 30416 I Unity :
10-23 14:52:20.372 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:52:22.475 30381 30416 I Unity :
10-23 14:52:22.475 30381 30416 I Unity :
10-23 14:52:22.475 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 3 (Pam) - isAI: False
10-23 14:52:22.476 30381 30416 I Unity :
10-23 14:52:22.476 30381 30416 I Unity :
10-23 14:52:22.476 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 3 (Pam) - sending CTS_StartTimer
10-23 14:52:22.508 30381 30416 I Unity :
10-23 14:52:22.508 30381 30416 I Unity :
10-23 14:52:22.508 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 3 (Pam)
10-23 14:52:25.248 30381 30416 I Unity :
10-23 14:52:25.248 30381 30416 I Unity :
10-23 14:52:25.248 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Pam playerID: 2 isLocal: False
10-23 14:52:25.249 30381 30416 I Unity :
10-23 14:52:25.249 30381 30416 I Unity :
10-23 14:52:25.249 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-23 14:52:25.250 30381 30416 I Unity :
10-23 14:52:25.250 30381 30416 I Unity :
10-23 14:52:25.250 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 9 cards
10-23 14:52:25.252 30381 30416 I Unity :
10-23 14:52:25.252 30381 30416 I Unity :
10-23 14:52:25.252 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:52:25.253 30381 30416 I Unity :
10-23 14:52:25.253 30381 30416 I Unity :
10-23 14:52:25.253 30381 30416 I Unity : GameController:: SetTurnToPlayer 0
10-23 14:52:29.688 30381 30416 I Unity :
10-23 14:52:29.688 30381 30416 I Unity :
10-23 14:52:29.688 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 0 (Qheqrol) - isAI: False
10-23 14:52:29.689 30381 30416 I Unity :
10-23 14:52:29.689 30381 30416 I Unity :
10-23 14:52:29.689 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-23 14:52:29.722 30381 30416 I Unity :
10-23 14:52:29.722 30381 30416 I Unity :
10-23 14:52:29.722 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-23 14:52:29.755 30381 30416 I Unity :
10-23 14:52:29.755 30381 30416 I Unity :
10-23 14:52:29.755 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD: Player 93e97dd2-8836-4c44-9d5f-77b32f533f2e entered grace period - NetworkLoss (15s)
10-23 14:52:29.756 30381 30416 I Unity :
10-23 14:52:29.756 30381 30416 I Unity :
10-23 14:52:29.756 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Looking for grace period player 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:52:29.756 30381 30416 I Unity :
10-23 14:52:29.756 30381 30416 I Unity :
10-23 14:52:29.756 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 0 - Name: Brual, NakamaID: 93e97dd2-8836-4c44-9d5f-77b32f533f2e, IsLocal: True
10-23 14:52:29.757 30381 30416 I Unity :
10-23 14:52:29.757 30381 30416 I Unity :
10-23 14:52:29.757 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 1 - Name: Mamthaa, NakamaID: 5dd87fbc-a898-487a-9078-e02046ad69e7, IsLocal: False
10-23 14:52:29.758 30381 30416 I Unity :
10-23 14:52:29.758 30381 30416 I Unity :
10-23 14:52:29.758 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 2 - Name: Pam, NakamaID: b396ebff-bb16-4600-af7f-f940e647754f, IsLocal: False
10-23 14:52:29.759 30381 30416 I Unity :
10-23 14:52:29.759 30381 30416 I Unity :
10-23 14:52:29.759 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 3 - Name: Qheqrol, NakamaID: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b, IsLocal: False
10-23 14:52:29.759 30381 30416 I Unity :
10-23 14:52:29.759 30381 30416 I Unity :
10-23 14:52:29.759 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Found grace period player - Name: Brual, IsLocal: True
10-23 14:52:30.992 30381 30416 I Unity :
10-23 14:52:30.992 30381 30416 I Unity :
10-23 14:52:30.992 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-23 14:52:30.993 30381 30416 I Unity :
10-23 14:52:30.993 30381 30416 I Unity :
10-23 14:52:30.993 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-23 14:52:30.994 30381 30416 I Unity :
10-23 14:52:30.994 30381 30416 I Unity :
10-23 14:52:30.994 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 8 cards
10-23 14:52:30.996 30381 30416 I Unity :
10-23 14:52:30.996 30381 30416 I Unity :
10-23 14:52:30.996 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Brual, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-23 14:52:30.997 30381 30416 I Unity :
10-23 14:52:30.997 30381 30416 I Unity :
10-23 14:52:30.997 30381 30416 I Unity : GameController:: SetTurnToPlayer 1
10-23 14:52:32.025 30381 30416 I Unity :
10-23 14:52:32.025 30381 30416 I Unity :
10-23 14:52:32.025 30381 30416 I Unity : 0_brual:: AddCardsSequentially 1 current cards 4
10-23 14:52:32.527 30381 30416 I Unity :
10-23 14:52:32.527 30381 30416 I Unity :
10-23 14:52:32.527 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:52:32.529 30381 30416 I Unity :
10-23 14:52:32.529 30381 30416 I Unity :
10-23 14:52:32.529 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:52:32.594 30381 30416 I Unity :
10-23 14:52:32.594 30381 30416 I Unity :
10-23 14:52:32.594 30381 30416 I Unity : 0_brual:: SetTurn isLocal True playerID 0 skipped False
10-23 14:52:32.595 30381 30416 I Unity :
10-23 14:52:32.595 30381 30416 I Unity :
10-23 14:52:32.595 30381 30416 I Unity : 0_brual:: SetTurn: Resetting timer slider state for new turn (local player)
10-23 14:52:32.596 30381 30416 I Unity :
10-23 14:52:32.596 30381 30416 I Unity :
10-23 14:52:32.596 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-23 14:52:32.598 30381 30416 I Unity :
10-23 14:52:32.598 30381 30416 I Unity :
10-23 14:52:32.598 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-23 14:52:32.599 30381 30416 I Unity :
10-23 14:52:32.599 30381 30416 I Unity :
10-23 14:52:32.599 30381 30416 I Unity : 0_brual:: SetTurn: Timer UI activated: True for player 0
10-23 14:52:32.600 30381 30416 I Unity :
10-23 14:52:32.600 30381 30416 I Unity :
10-23 14:52:32.600 30381 30416 I Unity : 0_brual:: SetTurn: Clearing timer label for new turn (player 0)
10-23 14:52:32.627 30381 30416 I Unity :
10-23 14:52:32.627 30381 30416 I Unity :
10-23 14:52:32.627 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Brual) - isAI: False
10-23 14:52:32.627 30381 30416 I Unity :
10-23 14:52:32.627 30381 30416 I Unity :
10-23 14:52:32.627 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Brual) - sending CTS_StartTimer
10-23 14:52:32.660 30381 30416 I Unity :
10-23 14:52:32.660 30381 30416 I Unity :
10-23 14:52:32.660 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Brual)
10-23 14:52:32.727 30381 30416 I Unity :
10-23 14:52:32.727 30381 30416 I Unity :
10-23 14:52:32.727 30381 30416 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-23 14:52:32.728 30381 30416 I Unity :
10-23 14:52:32.728 30381 30416 I Unity :
10-23 14:52:32.728 30381 30416 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-23 14:52:33.210 30381 30416 I Unity :
10-23 14:52:33.210 30381 30416 I Unity :
10-23 14:52:33.210 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause True at 1426.671s - onlineGameState Playing
10-23 14:52:33.210 30381 30416 I Unity :
10-23 14:52:33.210 30381 30416 I Unity :
10-23 14:52:33.210 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: App paused - queue count: 0
10-23 14:52:33.252 30381 30416 I Unity :
10-23 14:52:33.252 30381 30416 I Unity :
10-23 14:52:33.252 30381 30416 I Unity : NkmCntrl:: OnApplicationFocus False
10-23 14:52:37.948 30381 30416 I Unity :
10-23 14:52:37.948 30381 30416 I Unity :
10-23 14:52:37.948 30381 30416 I Unity : NkmCntrl:: OnApplicationFocus True
10-23 14:52:38.017 30381 30416 I Unity :
10-23 14:52:38.017 30381 30416 I Unity :
10-23 14:52:38.017 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 1431.478s - onlineGameState Playing
10-23 14:52:38.018 30381 30416 I Unity :
10-23 14:52:38.018 30381 30416 I Unity :
10-23 14:52:38.018 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: App resumed after 4.8s - currentMatchID: exists
10-23 14:52:38.018 30381 30416 I Unity :
10-23 14:52:38.018 30381 30416 I Unity :
10-23 14:52:38.018 30381 30416 I Unity : NkmCntrl:: APP RESUME: Socket state check - socket exists: True, connected: False
10-23 14:52:38.019 30381 30416 I Unity :
10-23 14:52:38.019 30381 30416 I Unity :
10-23 14:52:38.019 30381 30416 I Unity : NkmCntrl:: APP RESUME: Socket disconnected during pause (elapsed: 4.8s) - triggering immediate reconnection
10-23 14:52:38.019 30381 30416 I Unity :
10-23 14:52:38.019 30381 30416 I Unity :
10-23 14:52:38.019 30381 30416 I Unity : NkmCntrl:: APP RESUME: Skipping resume window logic - socket needs reconnection
10-23 14:52:38.019 30381 30416 I Unity :
10-23 14:52:38.019 30381 30416 I Unity :
10-23 14:52:38.019 30381 30416 I Unity : NkmCntrl:: RECONNECTION TIMER: StartReconnection caller App resume - socket disconnected during pause at 1431.480s - False
10-23 14:52:38.020 30381 30416 I Unity :
10-23 14:52:38.020 30381 30416 I Unity :
10-23 14:52:38.020 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:52:38.020 30381 30416 I Unity :
10-23 14:52:38.020 30381 30416 I Unity :
10-23 14:52:38.020 30381 30416 I Unity : ShowLoadingScreen Reconnecting...
10-23 14:52:38.021 30381 30416 I Unity :
10-23 14:52:38.021 30381 30416 I Unity :
10-23 14:52:38.021 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:52:38.022 30381 30416 I Unity :
10-23 14:52:38.022 30381 30416 I Unity :
10-23 14:52:38.022 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared pre-reconnect state at 1431.483s
10-23 14:52:38.024 30381 30416 I Unity :
10-23 14:52:38.024 30381 30416 I Unity :
10-23 14:52:38.024 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Starting reconnection attempt - MAX_RETRIES: 30, RETRY_DELAY: 1s
10-23 14:52:38.026 30381 30416 I Unity :
10-23 14:52:38.026 30381 30416 I Unity :
10-23 14:52:38.026 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 - calling ReconnectSocket()
10-23 14:52:38.026 30381 30416 I Unity :
10-23 14:52:38.026 30381 30416 I Unity :
10-23 14:52:38.026 30381 30416 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-23 14:52:38.027 30381 30416 I Unity :
10-23 14:52:38.027 30381 30416 I Unity :
10-23 14:52:38.027 30381 30416 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-23 14:52:38.178 30381 30416 I Unity :
10-23 14:52:38.178 30381 30416 I Unity :
10-23 14:52:38.178 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:52:38.179 30381 30416 I Unity :
10-23 14:52:38.179 30381 30416 I Unity :
10-23 14:52:38.179 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:52:38.180 30381 30416 I Unity :
10-23 14:52:38.180 30381 30416 I Unity :
10-23 14:52:38.180 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:52:38.181 30381 30416 I Unity :
10-23 14:52:38.181 30381 30416 I Unity :
10-23 14:52:38.181 30381 30416 I Unity : NkmCntrl:: Socket closed. isPaused? False _manualDisconnection False _disconnectionWhenPaused False
10-23 14:52:38.184 30381 30416 I Unity :
10-23 14:52:38.184 30381 30416 I Unity :
10-23 14:52:38.184 30381 30416 I Unity : NkmCntrl:: Socket closed due to network issue - keeping _isInMatch = true for reconnection
10-23 14:52:38.186 30381 30416 I Unity :
10-23 14:52:38.186 30381 30416 I Unity :
10-23 14:52:38.186 30381 30416 I Unity : GameController:: REGRESSION 786 DEBUG: Real player count - [Brual: isAI=False, isReal=True] [Mamthaa: isAI=False, isReal=True] [Pam: isAI=False, isReal=True] [Qheqrol: isAI=False, isReal=True] Total real players: 4
10-23 14:52:38.187 30381 30416 I Unity :
10-23 14:52:38.187 30381 30416 I Unity :
10-23 14:52:38.187 30381 30416 I Unity : GameController:: REGRESSION 786 DEBUG: AI player count - [Brual: isAI=False] [Mamthaa: isAI=False] [Pam: isAI=False] [Qheqrol: isAI=False] Total AI players: 0
10-23 14:52:38.187 30381 30416 I Unity :
10-23 14:52:38.187 30381 30416 I Unity :
10-23 14:52:38.187 30381 30416 I Unity : NkmCntrl:: REGRESSION 786: Disconnection detected - real players: 4, AI players: 0, game state: Playing
10-23 14:52:38.188 30381 30416 I Unity :
10-23 14:52:38.188 30381 30416 I Unity :
10-23 14:52:38.188 30381 30416 I Unity : NkmCntrl:: RECONNECTION TIMER: StartReconnection caller OnSocketClosed at 1431.649s - True
10-23 14:52:38.191 30381 30416 I Unity :
10-23 14:52:38.191 30381 30416 I Unity :
10-23 14:52:38.191 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:52:38.192 30381 30416 I Unity :
10-23 14:52:38.192 30381 30416 I Unity :
10-23 14:52:38.192 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Already attempting reconnection from OnSocketClosed - awaiting current attempt
10-23 14:52:38.193 30381 30416 I Unity :
10-23 14:52:38.193 30381 30416 I Unity :
10-23 14:52:38.193 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Current task state - completed: False, faulted: False, canceled: False
10-23 14:52:38.219 30381 30416 I Unity :
10-23 14:52:38.219 30381 30416 I Unity :
10-23 14:52:38.219 30381 30416 I Unity : 0_brual:: 🎮 COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-23 14:52:38.225 30381 30416 I Unity :
10-23 14:52:38.225 30381 30416 I Unity :
10-23 14:52:38.225 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:52:38.226 30381 30416 I Unity :
10-23 14:52:38.226 30381 30416 I Unity :
10-23 14:52:38.226 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:52:38.227 30381 30416 I Unity :
10-23 14:52:38.227 30381 30416 I Unity :
10-23 14:52:38.227 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:52:38.228 30381 30416 I Unity :
10-23 14:52:38.228 30381 30416 I Unity :
10-23 14:52:38.228 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:52:38.228 30381 30416 I Unity :
10-23 14:52:38.228 30381 30416 I Unity :
10-23 14:52:38.228 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:52:38.229 30381 30416 I Unity :
10-23 14:52:38.229 30381 30416 I Unity :
10-23 14:52:38.229 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:52:38.229 30381 30416 I Unity :
10-23 14:52:38.229 30381 30416 I Unity :
10-23 14:52:38.229 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:52:38.321 30381 30416 I Unity :
10-23 14:52:38.321 30381 30416 I Unity :
10-23 14:52:38.321 30381 30416 I Unity : NkmCntrl:: Socket connected.
10-23 14:52:38.323 30381 30416 I Unity :
10-23 14:52:38.323 30381 30416 I Unity :
10-23 14:52:38.323 30381 30416 I Unity : NkmCntrl:: _session.IsConnected? True _currentMatchID 0f221b7b-5ee0-4fbf-926b-7ac143cc53b5.nakama UserId 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:52:38.323 30381 30416 I Unity :
10-23 14:52:38.323 30381 30416 I Unity :
10-23 14:52:38.323 30381 30416 I Unity : NkmCntrl:: After socket reconnected Trying to join the same match _isInMatch? True
10-23 14:52:38.338 30381 30416 I Unity :
10-23 14:52:38.338 30381 30416 I Unity :
10-23 14:52:38.338 30381 30416 I Unity : 0_brual:: 🔍 COLLISION VERIFY: Starting collision state verification for player 0
10-23 14:52:38.339 30381 30416 I Unity :
10-23 14:52:38.339 30381 30416 I Unity :
10-23 14:52:38.339 30381 30416 I Unity : 0_brual:: 🔍 HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-23 14:52:38.340 30381 30416 I Unity :
10-23 14:52:38.340 30381 30416 I Unity :
10-23 14:52:38.340 30381 30416 I Unity : 🔍 STOCKPILE VERIFY: Top card (Ten) collider enabled: True
10-23 14:52:38.340 30381 30416 I Unity :
10-23 14:52:38.340 30381 30416 I Unity :
10-23 14:52:38.340 30381 30416 I Unity : 0_brual:: 🔍 DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-23 14:52:38.341 30381 30416 I Unity :
10-23 14:52:38.341 30381 30416 I Unity :
10-23 14:52:38.341 30381 30416 I Unity : 0_brual:: ✅ COLLISION VERIFY: All collisions properly enabled for player 0
10-23 14:52:38.838 30381 30416 I Unity :
10-23 14:52:38.838 30381 30416 I Unity :
10-23 14:52:38.838 30381 30416 I Unity : NkmCntrl:: Waited 500ms for server to process disconnection
10-23 14:52:38.838 30381 30416 I Unity :
10-23 14:52:38.838 30381 30416 I Unity :
10-23 14:52:38.838 30381 30416 I Unity : NkmCntrl:: Attempting to rejoin match: 0f221b7b-5ee0-4fbf-926b-7ac143cc53b5.nakama
10-23 14:52:39.674 30381 30416 I Unity :
10-23 14:52:39.674 30381 30416 I Unity :
10-23 14:52:39.674 30381 30416 I Unity : NkmCntrl:: Successfully rejoined match
10-23 14:52:39.677 30381 30416 I Unity :
10-23 14:52:39.677 30381 30416 I Unity :
10-23 14:52:39.677 30381 30416 I Unity : NkmCntrl:: Sent immediate heartbeat after successful reconnection
10-23 14:52:39.679 30381 30416 I Unity :
10-23 14:52:39.679 30381 30416 I Unity :
10-23 14:52:39.679 30381 30416 I Unity : NkmCntrl:: Reconnection successful onlineGameState: Playing _loggedIn? True _socket.IsConnected? True _askedForTheLatestState False
10-23 14:52:39.680 30381 30416 I Unity :
10-23 14:52:39.680 30381 30416 I Unity :
10-23 14:52:39.680 30381 30416 I Unity : NkmCntrl:: Reconnect _askedForTheLatestState true
10-23 14:52:39.682 30381 30416 I Unity :
10-23 14:52:39.682 30381 30416 I Unity :
10-23 14:52:39.682 30381 30416 I Unity : NkmCntrl:: OnReconnect.......
10-23 14:52:39.684 30381 30416 I Unity :
10-23 14:52:39.684 30381 30416 I Unity :
10-23 14:52:39.684 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:52:39.686 30381 30416 I Unity :
10-23 14:52:39.686 30381 30416 I Unity :
10-23 14:52:39.686 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Set reconnecting flag to true for proper state processing
10-23 14:52:39.687 30381 30416 I Unity :
10-23 14:52:39.687 30381 30416 I Unity :
10-23 14:52:39.687 30381 30416 I Unity : ShowLoadingScreen Fetching the latest state...
10-23 14:52:39.689 30381 30416 I Unity :
10-23 14:52:39.689 30381 30416 I Unity :
10-23 14:52:39.689 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 1/3 - sending CTS_AskForLatestGameState
10-23 14:52:39.692 30381 30416 I Unity :
10-23 14:52:39.692 30381 30416 I Unity :
10-23 14:52:39.692 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:52:39.693 30381 30416 I Unity :
10-23 14:52:39.693 30381 30416 I Unity :
10-23 14:52:39.693 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_PlayerGracePeriodRestored arrived during reconnection, queue size: 2
10-23 14:52:39.694 30381 30416 I Unity :
10-23 14:52:39.694 30381 30416 I Unity :
10-23 14:52:39.694 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:52:39.694 30381 30416 I Unity :
10-23 14:52:39.694 30381 30416 I Unity :
10-23 14:52:39.694 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:52:39.695 30381 30416 I Unity :
10-23 14:52:39.695 30381 30416 I Unity :
10-23 14:52:39.695 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 3
10-23 14:52:39.696 30381 30416 I Unity :
10-23 14:52:39.696 30381 30416 I Unity :
10-23 14:52:39.696 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 3 >= threshold 3 but conditions not met - using normal processing
10-23 14:52:39.696 30381 30416 I Unity :
10-23 14:52:39.696 30381 30416 I Unity :
10-23 14:52:39.696 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:52:39.697 30381 30416 I Unity :
10-23 14:52:39.697 30381 30416 I Unity :
10-23 14:52:39.697 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:52:39.698 30381 30416 I Unity :
10-23 14:52:39.698 30381 30416 I Unity :
10-23 14:52:39.698 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 4
10-23 14:52:39.698 30381 30416 I Unity :
10-23 14:52:39.698 30381 30416 I Unity :
10-23 14:52:39.698 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 4 >= threshold 3 but conditions not met - using normal processing
10-23 14:52:39.699 30381 30416 I Unity :
10-23 14:52:39.699 30381 30416 I Unity :
10-23 14:52:39.699 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:52:39.700 30381 30416 I Unity :
10-23 14:52:39.700 30381 30416 I Unity :
10-23 14:52:39.700 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:52:39.701 30381 30416 I Unity :
10-23 14:52:39.701 30381 30416 I Unity :
10-23 14:52:39.701 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 5
10-23 14:52:39.701 30381 30416 I Unity :
10-23 14:52:39.701 30381 30416 I Unity :
10-23 14:52:39.701 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 5 >= threshold 3 but conditions not met - using normal processing
10-23 14:52:39.702 30381 30416 I Unity :
10-23 14:52:39.702 30381 30416 I Unity :
10-23 14:52:39.702 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:52:39.703 30381 30416 I Unity :
10-23 14:52:39.703 30381 30416 I Unity :
10-23 14:52:39.703 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:52:39.703 30381 30416 I Unity :
10-23 14:52:39.703 30381 30416 I Unity :
10-23 14:52:39.703 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 6
10-23 14:52:39.704 30381 30416 I Unity :
10-23 14:52:39.704 30381 30416 I Unity :
10-23 14:52:39.704 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 6 >= threshold 3 but conditions not met - using normal processing
10-23 14:52:39.705 30381 30416 I Unity :
10-23 14:52:39.705 30381 30416 I Unity :
10-23 14:52:39.705 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:52:39.705 30381 30416 I Unity :
10-23 14:52:39.705 30381 30416 I Unity :
10-23 14:52:39.705 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:52:39.706 30381 30416 I Unity :
10-23 14:52:39.706 30381 30416 I Unity :
10-23 14:52:39.706 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerReset arrived during reconnection, queue size: 7
10-23 14:52:39.707 30381 30416 I Unity :
10-23 14:52:39.707 30381 30416 I Unity :
10-23 14:52:39.707 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 7 >= threshold 3 but conditions not met - using normal processing
10-23 14:52:39.707 30381 30416 I Unity :
10-23 14:52:39.707 30381 30416 I Unity :
10-23 14:52:39.707 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:52:39.708 30381 30416 I Unity :
10-23 14:52:39.708 30381 30416 I Unity :
10-23 14:52:39.708 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:52:40.542 30381 30416 I Unity :
10-23 14:52:40.542 30381 30416 I Unity :
10-23 14:52:40.542 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:52:40.649 30381 30416 I Unity :
10-23 14:52:40.649 30381 30416 I Unity :
10-23 14:52:40.649 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 8
10-23 14:52:40.650 30381 30416 I Unity :
10-23 14:52:40.650 30381 30416 I Unity :
10-23 14:52:40.650 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 8 >= threshold 3 but conditions not met - using normal processing
10-23 14:52:40.651 30381 30416 I Unity :
10-23 14:52:40.651 30381 30416 I Unity :
10-23 14:52:40.651 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:52:40.652 30381 30416 I Unity :
10-23 14:52:40.652 30381 30416 I Unity :
10-23 14:52:40.652 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:52:40.675 30381 30416 I Unity :
10-23 14:52:40.675 30381 30416 I Unity :
10-23 14:52:40.675 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:52:40.676 30381 30416 I Unity :
10-23 14:52:40.676 30381 30416 I Unity :
10-23 14:52:40.676 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:52:40.676 30381 30416 I Unity :
10-23 14:52:40.676 30381 30416 I Unity :
10-23 14:52:40.676 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 8
10-23 14:52:40.677 30381 30416 I Unity :
10-23 14:52:40.677 30381 30416 I Unity :
10-23 14:52:40.677 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 8 >= threshold 3 but conditions not met - using normal processing
10-23 14:52:40.678 30381 30416 I Unity :
10-23 14:52:40.678 30381 30416 I Unity :
10-23 14:52:40.678 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:52:40.678 30381 30416 I Unity :
10-23 14:52:40.678 30381 30416 I Unity :
10-23 14:52:40.678 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:52:41.844 30381 30416 I Unity :
10-23 14:52:41.844 30381 30416 I Unity :
10-23 14:52:41.844 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:52:41.845 30381 30416 I Unity :
10-23 14:52:41.845 30381 30416 I Unity :
10-23 14:52:41.845 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:52:41.846 30381 30416 I Unity :
10-23 14:52:41.846 30381 30416 I Unity :
10-23 14:52:41.846 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 8
10-23 14:52:41.847 30381 30416 I Unity :
10-23 14:52:41.847 30381 30416 I Unity :
10-23 14:52:41.847 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 8 >= threshold 3 but conditions not met - using normal processing
10-23 14:52:41.847 30381 30416 I Unity :
10-23 14:52:41.847 30381 30416 I Unity :
10-23 14:52:41.847 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:52:41.848 30381 30416 I Unity :
10-23 14:52:41.848 30381 30416 I Unity :
10-23 14:52:41.848 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:52:42.813 30381 30416 I Unity :
10-23 14:52:42.813 30381 30416 I Unity :
10-23 14:52:42.813 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:52:42.814 30381 30416 I Unity :
10-23 14:52:42.814 30381 30416 I Unity :
10-23 14:52:42.814 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:52:42.814 30381 30416 I Unity :
10-23 14:52:42.814 30381 30416 I Unity :
10-23 14:52:42.814 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 8
10-23 14:52:42.815 30381 30416 I Unity :
10-23 14:52:42.815 30381 30416 I Unity :
10-23 14:52:42.815 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 8 >= threshold 3 but conditions not met - using normal processing
10-23 14:52:42.816 30381 30416 I Unity :
10-23 14:52:42.816 30381 30416 I Unity :
10-23 14:52:42.816 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:52:42.817 30381 30416 I Unity :
10-23 14:52:42.817 30381 30416 I Unity :
10-23 14:52:42.817 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:52:43.926 30381 30416 I Unity :
10-23 14:52:43.926 30381 30416 I Unity :
10-23 14:52:43.926 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:52:43.926 30381 30416 I Unity :
10-23 14:52:43.926 30381 30416 I Unity :
10-23 14:52:43.926 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:52:43.927 30381 30416 I Unity :
10-23 14:52:43.927 30381 30416 I Unity :
10-23 14:52:43.927 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 8
10-23 14:52:43.928 30381 30416 I Unity :
10-23 14:52:43.928 30381 30416 I Unity :
10-23 14:52:43.928 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 8 >= threshold 3 but conditions not met - using normal processing
10-23 14:52:43.929 30381 30416 I Unity :
10-23 14:52:43.929 30381 30416 I Unity :
10-23 14:52:43.929 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:52:43.930 30381 30416 I Unity :
10-23 14:52:43.930 30381 30416 I Unity :
10-23 14:52:43.930 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:52:44.716 30381 30416 I Unity :
10-23 14:52:44.716 30381 30416 I Unity :
10-23 14:52:44.716 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: no snapshot within 5000ms, will retry
10-23 14:52:44.717 30381 30416 I Unity :
10-23 14:52:44.717 30381 30416 I Unity :
10-23 14:52:44.717 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 2/3 - sending CTS_AskForLatestGameState
10-23 14:52:44.924 30381 30416 I Unity :
10-23 14:52:44.924 30381 30416 I Unity :
10-23 14:52:44.924 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:52:44.924 30381 30416 I Unity :
10-23 14:52:44.924 30381 30416 I Unity :
10-23 14:52:44.924 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:52:44.925 30381 30416 I Unity :
10-23 14:52:44.925 30381 30416 I Unity :
10-23 14:52:44.925 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 8
10-23 14:52:44.926 30381 30416 I Unity :
10-23 14:52:44.926 30381 30416 I Unity :
10-23 14:52:44.926 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 8 >= threshold 3 but conditions not met - using normal processing
10-23 14:52:44.927 30381 30416 I Unity :
10-23 14:52:44.927 30381 30416 I Unity :
10-23 14:52:44.927 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerReset with actionIndex -1 during reconnection
10-23 14:52:44.928 30381 30416 I Unity :
10-23 14:52:44.928 30381 30416 I Unity :
10-23 14:52:44.928 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 58 for post-reconnection processing.
10-23 14:52:44.992 30381 30416 I Unity :
10-23 14:52:44.992 30381 30416 I Unity :
10-23 14:52:44.992 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 9
10-23 14:52:44.992 30381 30416 I Unity :
10-23 14:52:44.992 30381 30416 I Unity :
10-23 14:52:44.992 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 9 >= threshold 3 but conditions not met - using normal processing
10-23 14:52:44.994 30381 30416 I Unity :
10-23 14:52:44.994 30381 30416 I Unity :
10-23 14:52:44.994 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:52:44.994 30381 30416 I Unity :
10-23 14:52:44.994 30381 30416 I Unity :
10-23 14:52:44.994 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:52:46.020 30381 30416 I Unity :
10-23 14:52:46.020 30381 30416 I Unity :
10-23 14:52:46.020 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:52:46.021 30381 30416 I Unity :
10-23 14:52:46.021 30381 30416 I Unity :
10-23 14:52:46.021 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:52:46.022 30381 30416 I Unity :
10-23 14:52:46.022 30381 30416 I Unity :
10-23 14:52:46.022 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 9
10-23 14:52:46.022 30381 30416 I Unity :
10-23 14:52:46.022 30381 30416 I Unity :
10-23 14:52:46.022 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 9 >= threshold 3 but conditions not met - using normal processing
10-23 14:52:46.026 30381 30416 I Unity :
10-23 14:52:46.026 30381 30416 I Unity :
10-23 14:52:46.026 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Processing requested STC_SendLatestGameState with actionIndex 392 during reconnection
10-23 14:52:46.055 30381 30416 I Unity :
10-23 14:52:46.055 30381 30416 I Unity :
10-23 14:52:46.055 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState Playing
10-23 14:52:46.056 30381 30416 I Unity :
10-23 14:52:46.056 30381 30416 I Unity :
10-23 14:52:46.056 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Received snapshot with actionIndex 392
10-23 14:52:46.057 30381 30416 I Unity :
10-23 14:52:46.057 30381 30416 I Unity :
10-23 14:52:46.057 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState fetchedMatchCount 1 matchCount 1 gameState Playing
10-23 14:52:46.057 30381 30416 I Unity :
10-23 14:52:46.057 30381 30416 I Unity :
10-23 14:52:46.057 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent when fetched the latest state
10-23 14:52:46.058 30381 30416 I Unity :
10-23 14:52:46.058 30381 30416 I Unity :
10-23 14:52:46.058 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent in game over
10-23 14:52:46.085 30381 30416 I Unity :
10-23 14:52:46.085 30381 30416 I Unity :
10-23 14:52:46.085 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Captured wasReconnecting=True, current queue count=8
10-23 14:52:46.085 30381 30416 I Unity :
10-23 14:52:46.085 30381 30416 I Unity :
10-23 14:52:46.085 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Snapshot actionIndex is 392
10-23 14:52:46.086 30381 30416 I Unity :
10-23 14:52:46.086 30381 30416 I Unity :
10-23 14:52:46.086 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Started restoration for actionIndex 392
10-23 14:52:46.087 30381 30416 I Unity :
10-23 14:52:46.087 30381 30416 I Unity :
10-23 14:52:46.087 30381 30416 I Unity : GameController:: OnSendLatestGameState..................................... 4 gameState Playing
10-23 14:52:46.088 30381 30416 I Unity :
10-23 14:52:46.088 30381 30416 I Unity :
10-23 14:52:46.088 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:52:46.088 30381 30416 I Unity :
10-23 14:52:46.088 30381 30416 I Unity :
10-23 14:52:46.088 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:52:46.091 30381 30416 I Unity :
10-23 14:52:46.091 30381 30416 I Unity :
10-23 14:52:46.091 30381 30416 I Unity : GameController:: ResetGame forNewGame False 90
10-23 14:52:46.091 30381 30416 I Unity :
10-23 14:52:46.091 30381 30416 I Unity :
10-23 14:52:46.091 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:52:46.097 30381 30416 I Unity :
10-23 14:52:46.097 30381 30416 I Unity :
10-23 14:52:46.097 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:52:46.099 30381 30416 I Unity :
10-23 14:52:46.099 30381 30416 I Unity :
10-23 14:52:46.099 30381 30416 I Unity : GameController:: ResetGame forNewGame 0
10-23 14:52:46.101 30381 30416 I Unity :
10-23 14:52:46.101 30381 30416 I Unity :
10-23 14:52:46.101 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:52:46.104 30381 30416 I Unity :
10-23 14:52:46.104 30381 30416 I Unity :
10-23 14:52:46.104 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:52:46.105 30381 30416 I Unity :
10-23 14:52:46.105 30381 30416 I Unity :
10-23 14:52:46.105 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting reconnection at 1439.548s
10-23 14:52:46.106 30381 30416 I Unity :
10-23 14:52:46.106 30381 30416 I Unity :
10-23 14:52:46.106 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:52:46.106 30381 30416 I Unity :
10-23 14:52:46.106 30381 30416 I Unity :
10-23 14:52:46.106 30381 30416 I Unity : GameController:: RECONNECTION: Set reconnecting flag to true for state restoration
10-23 14:52:46.111 30381 30416 I Unity :
10-23 14:52:46.111 30381 30416 I Unity :
10-23 14:52:46.111 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b i 0 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:52:46.112 30381 30416 I Unity :
10-23 14:52:46.112 30381 30416 I Unity :
10-23 14:52:46.112 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e i 1 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:52:46.113 30381 30416 I Unity :
10-23 14:52:46.113 30381 30416 I Unity :
10-23 14:52:46.113 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 i 2 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:52:46.114 30381 30416 I Unity :
10-23 14:52:46.114 30381 30416 I Unity :
10-23 14:52:46.114 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID b396ebff-bb16-4600-af7f-f940e647754f i 3 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:52:46.115 30381 30416 I Unity :
10-23 14:52:46.115 30381 30416 I Unity :
10-23 14:52:46.115 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... playersData 4
10-23 14:52:46.115 30381 30416 I Unity :
10-23 14:52:46.115 30381 30416 I Unity :
10-23 14:52:46.115 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4 Playing
10-23 14:52:46.118 30381 30416 I Unity :
10-23 14:52:46.118 30381 30416 I Unity :
10-23 14:52:46.118 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:52:46.118 30381 30416 I Unity :
10-23 14:52:46.118 30381 30416 I Unity :
10-23 14:52:46.118 30381 30416 I Unity : 0_brual:: Created player
10-23 14:52:46.119 30381 30416 I Unity :
10-23 14:52:46.119 30381 30416 I Unity :
10-23 14:52:46.119 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:52:46.120 30381 30416 I Unity :
10-23 14:52:46.120 30381 30416 I Unity :
10-23 14:52:46.120 30381 30416 I Unity : InitChatButton True
10-23 14:52:46.121 30381 30416 I Unity :
10-23 14:52:46.121 30381 30416 I Unity :
10-23 14:52:46.121 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:52:46.123 30381 30416 I Unity :
10-23 14:52:46.123 30381 30416 I Unity :
10-23 14:52:46.123 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:52:46.125 30381 30416 I Unity :
10-23 14:52:46.125 30381 30416 I Unity :
10-23 14:52:46.125 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:52:46.127 30381 30416 I Unity :
10-23 14:52:46.127 30381 30416 I Unity :
10-23 14:52:46.127 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:52:46.178 30381 30416 I Unity :
10-23 14:52:46.178 30381 30416 I Unity :
10-23 14:52:46.178 30381 30416 I Unity : CreateDiscardedDeckForOnlineGameOnGetLatestState 15
10-23 14:52:46.188 30381 30416 I Unity :
10-23 14:52:46.188 30381 30416 I Unity :
10-23 14:52:46.188 30381 30416 I Unity : GameController:: CenterPile Meld 0: Restoring 1 cards in sorted order: [0]
10-23 14:52:46.190 30381 30416 I Unity :
10-23 14:52:46.190 30381 30416 I Unity :
10-23 14:52:46.190 30381 30416 I Unity : GameController:: CenterPile Meld 1: Restoring 5 cards in sorted order: [0, 1, 2, 3, 4]
10-23 14:52:46.195 30381 30416 I Unity :
10-23 14:52:46.195 30381 30416 I Unity :
10-23 14:52:46.195 30381 30416 I Unity : GameController:: CenterPile Meld 2: Restoring 6 cards in sorted order: [0, 1, 2, 3, 4, 5]
10-23 14:52:46.202 30381 30416 I Unity :
10-23 14:52:46.202 30381 30416 I Unity :
10-23 14:52:46.202 30381 30416 I Unity : GameController:: CenterPile Meld 3: Restoring 2 cards in sorted order: [0, 1]
10-23 14:52:46.227 30381 30416 I Unity :
10-23 14:52:46.227 30381 30416 I Unity :
10-23 14:52:46.227 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: snapshot signal received within timeout
10-23 14:52:46.228 30381 30416 I Unity :
10-23 14:52:46.228 30381 30416 I Unity :
10-23 14:52:46.228 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Successfully completed reconnection process
10-23 14:52:46.230 30381 30416 I Unity :
10-23 14:52:46.230 30381 30416 I Unity :
10-23 14:52:46.230 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Reconnect method completed - _tryingToReconnect will be set to false
10-23 14:52:46.232 30381 31777 I Unity :
10-23 14:52:46.232 30381 31777 I Unity :
10-23 14:52:46.232 30381 31777 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:52:46.232 30381 30416 I Unity :
10-23 14:52:46.232 30381 30416 I Unity :
10-23 14:52:46.232 30381 30416 I Unity : NkmCntrl:: RECONNECTION: In-flight attempt timed out after 30000ms - resetting state and starting new attempt
10-23 14:52:46.234 30381 30416 I Unity :
10-23 14:52:46.234 30381 30416 I Unity :
10-23 14:52:46.234 30381 30416 I Unity : ShowLoadingScreen Reconnecting...
10-23 14:52:46.234 30381 31929 I Unity :
10-23 14:52:46.234 30381 31929 I Unity :
10-23 14:52:46.234 30381 31929 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove
10-23 14:52:46.235 30381 30416 I Unity :
10-23 14:52:46.235 30381 30416 I Unity :
10-23 14:52:46.235 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:52:46.236 30381 30416 I Unity :
10-23 14:52:46.236 30381 30416 I Unity :
10-23 14:52:46.236 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared pre-reconnect state at 1439.696s
10-23 14:52:46.236 30381 30416 I Unity :
10-23 14:52:46.236 30381 30416 I Unity :
10-23 14:52:46.236 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Starting reconnection attempt - MAX_RETRIES: 30, RETRY_DELAY: 1s
10-23 14:52:46.237 30381 30416 I Unity :
10-23 14:52:46.237 30381 30416 I Unity :
10-23 14:52:46.237 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 - calling ReconnectSocket()
10-23 14:52:46.238 30381 30416 I Unity :
10-23 14:52:46.238 30381 30416 I Unity :
10-23 14:52:46.238 30381 30416 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-23 14:52:46.239 30381 30416 I Unity :
10-23 14:52:46.239 30381 30416 I Unity :
10-23 14:52:46.239 30381 30416 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-23 14:52:46.240 30381 30416 I Unity :
10-23 14:52:46.240 30381 30416 I Unity :
10-23 14:52:46.240 30381 30416 I Unity : NkmCntrl:: _session.IsConnected? True _currentMatchID 0f221b7b-5ee0-4fbf-926b-7ac143cc53b5.nakama UserId 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:52:46.241 30381 30416 I Unity :
10-23 14:52:46.241 30381 30416 I Unity :
10-23 14:52:46.241 30381 30416 I Unity : NkmCntrl:: After socket reconnected Trying to join the same match _isInMatch? True
10-23 14:52:46.244 30381 30416 I Unity :
10-23 14:52:46.244 30381 30416 I Unity :
10-23 14:52:46.244 30381 30416 I Unity : GameController:: OnSendLatestGameState..........: currentPlayerIndex 1
10-23 14:52:46.248 30381 30416 I Unity :
10-23 14:52:46.248 30381 30416 I Unity :
10-23 14:52:46.248 30381 30416 I Unity : StockPile OnSendLatestGameState 8
10-23 14:52:46.249 30381 30416 I Unity :
10-23 14:52:46.249 30381 30416 I Unity :
10-23 14:52:46.249 30381 30416 I Unity : FAST SYNC: Placing 8 stock pile cards instantly and simultaneously
10-23 14:52:46.251 30381 30416 I Unity :
10-23 14:52:46.251 30381 30416 I Unity :
10-23 14:52:46.251 30381 30416 I Unity : 0_brual:: OnSendLatestGameState: Restoring timer value '24' for player 0
10-23 14:52:46.252 30381 30416 I Unity :
10-23 14:52:46.252 30381 30416 I Unity :
10-23 14:52:46.252 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:52:46.253 30381 30416 I Unity :
10-23 14:52:46.253 30381 30416 I Unity :
10-23 14:52:46.253 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:52:46.262 30381 30416 I Unity :
10-23 14:52:46.262 30381 30416 I Unity :
10-23 14:52:46.262 30381 30416 I Unity : 0_brual:: DiscardPile OnSendLatestGameState 4
10-23 14:52:46.264 30381 30416 I Unity :
10-23 14:52:46.264 30381 30416 I Unity :
10-23 14:52:46.264 30381 30416 I Unity : 0_brual:: REGRESSION 777: Hand OnSendLatestGameState - incoming cards: 5, current hand size: 0
10-23 14:52:46.266 30381 30416 I Unity :
10-23 14:52:46.266 30381 30416 I Unity :
10-23 14:52:46.266 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:52:46.267 30381 30416 I Unity :
10-23 14:52:46.267 30381 30416 I Unity :
10-23 14:52:46.267 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:52:46.273 30381 30416 I Unity :
10-23 14:52:46.273 30381 30416 I Unity :
10-23 14:52:46.273 30381 30416 I Unity : StockPile OnSendLatestGameState 7
10-23 14:52:46.274 30381 30416 I Unity :
10-23 14:52:46.274 30381 30416 I Unity :
10-23 14:52:46.274 30381 30416 I Unity : FAST SYNC: Placing 7 stock pile cards instantly and simultaneously
10-23 14:52:46.280 30381 30416 I Unity :
10-23 14:52:46.280 30381 30416 I Unity :
10-23 14:52:46.280 30381 30416 I Unity : StockPile OnSendLatestGameState 9
10-23 14:52:46.281 30381 30416 I Unity :
10-23 14:52:46.281 30381 30416 I Unity :
10-23 14:52:46.281 30381 30416 I Unity : FAST SYNC: Placing 9 stock pile cards instantly and simultaneously
10-23 14:52:46.283 30381 30416 I Unity :
10-23 14:52:46.283 30381 30416 I Unity :
10-23 14:52:46.283 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting player restoration at 1439.744s
10-23 14:52:46.391 30381 31931 I Unity :
10-23 14:52:46.391 30381 31931 I Unity :
10-23 14:52:46.391 30381 31931 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:52:46.456 30381 30416 I Unity :
10-23 14:52:46.456 30381 30416 I Unity :
10-23 14:52:46.456 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Twelve_Red_134 - Scale: (1.00, 1.00, 1.00)
10-23 14:52:46.459 30381 31777 I Unity :
10-23 14:52:46.459 30381 31777 I Unity :
10-23 14:52:46.459 30381 31777 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove... completed
10-23 14:52:46.621 30381 30416 I Unity :
10-23 14:52:46.621 30381 30416 I Unity :
10-23 14:52:46.621 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:52:46.689 30381 30416 I Unity :
10-23 14:52:46.689 30381 30416 I Unity :
10-23 14:52:46.689 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:52:46.763 30381 30416 I Unity :
10-23 14:52:46.763 30381 30416 I Unity :
10-23 14:52:46.763 30381 30416 I Unity : NkmCntrl:: Waited 500ms for server to process disconnection
10-23 14:52:46.763 30381 30416 I Unity :
10-23 14:52:46.763 30381 30416 I Unity :
10-23 14:52:46.763 30381 30416 I Unity : NkmCntrl:: Attempting to rejoin match: 0f221b7b-5ee0-4fbf-926b-7ac143cc53b5.nakama
10-23 14:52:46.824 30381 30416 I Unity :
10-23 14:52:46.824 30381 30416 I Unity :
10-23 14:52:46.824 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand arranging 5 cards instantly after placement
10-23 14:52:46.923 30381 30416 I Unity :
10-23 14:52:46.923 30381 30416 I Unity :
10-23 14:52:46.923 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:52:46.956 30381 30416 I Unity :
10-23 14:52:46.956 30381 30416 I Unity :
10-23 14:52:46.956 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Nine_Red_106 - Scale: (1.00, 1.00, 1.00)
10-23 14:52:46.988 30381 30416 I Unity :
10-23 14:52:46.988 30381 30416 I Unity :
10-23 14:52:46.988 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:52:46.992 30381 30416 I Unity :
10-23 14:52:46.992 30381 30416 I Unity :
10-23 14:52:46.992 30381 30416 I Unity : NkmCntrl:: Successfully rejoined match
10-23 14:52:46.995 30381 30416 I Unity :
10-23 14:52:46.995 30381 30416 I Unity :
10-23 14:52:46.995 30381 30416 I Unity : NkmCntrl:: Sent immediate heartbeat after successful reconnection
10-23 14:52:46.997 30381 30416 I Unity :
10-23 14:52:46.997 30381 30416 I Unity :
10-23 14:52:46.997 30381 30416 I Unity : NkmCntrl:: Reconnection successful onlineGameState: Playing _loggedIn? True _socket.IsConnected? True _askedForTheLatestState False
10-23 14:52:46.998 30381 30416 I Unity :
10-23 14:52:46.998 30381 30416 I Unity :
10-23 14:52:46.998 30381 30416 I Unity : NkmCntrl:: Reconnect _askedForTheLatestState true
10-23 14:52:46.999 30381 30416 I Unity :
10-23 14:52:46.999 30381 30416 I Unity :
10-23 14:52:46.999 30381 30416 I Unity : NkmCntrl:: OnReconnect.......
10-23 14:52:47.001 30381 30416 I Unity :
10-23 14:52:47.001 30381 30416 I Unity :
10-23 14:52:47.001 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:52:47.002 30381 30416 I Unity :
10-23 14:52:47.002 30381 30416 I Unity :
10-23 14:52:47.002 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Set reconnecting flag to true for proper state processing
10-23 14:52:47.004 30381 30416 I Unity :
10-23 14:52:47.004 30381 30416 I Unity :
10-23 14:52:47.004 30381 30416 I Unity : ShowLoadingScreen Fetching the latest state...
10-23 14:52:47.006 30381 30416 I Unity :
10-23 14:52:47.006 30381 30416 I Unity :
10-23 14:52:47.006 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 1/3 - sending CTS_AskForLatestGameState
10-23 14:52:47.055 30381 30416 I Unity :
10-23 14:52:47.055 30381 30416 I Unity :
10-23 14:52:47.055 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:52:47.090 30381 30416 I Unity :
10-23 14:52:47.090 30381 30416 I Unity :
10-23 14:52:47.090 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:52:47.092 30381 30416 I Unity :
10-23 14:52:47.092 30381 30416 I Unity :
10-23 14:52:47.092 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:52:47.094 30381 30416 I Unity :
10-23 14:52:47.094 30381 30416 I Unity :
10-23 14:52:47.094 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:52:47.121 30381 30416 I Unity :
10-23 14:52:47.121 30381 30416 I Unity :
10-23 14:52:47.121 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:52:47.255 30381 30416 I Unity :
10-23 14:52:47.255 30381 30416 I Unity :
10-23 14:52:47.255 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:52:47.256 30381 30416 I Unity :
10-23 14:52:47.256 30381 30416 I Unity :
10-23 14:52:47.256 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:52:47.257 30381 30416 I Unity :
10-23 14:52:47.257 30381 30416 I Unity :
10-23 14:52:47.257 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:52:47.257 30381 30416 I Unity :
10-23 14:52:47.257 30381 30416 I Unity :
10-23 14:52:47.257 30381 30416 I Unity : FAST SYNC: Completed instant placement of 8 stock pile cards with topmost card face-up
10-23 14:52:47.321 30381 30416 I Unity :
10-23 14:52:47.321 30381 30416 I Unity :
10-23 14:52:47.321 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:52:47.360 30381 30416 I Unity :
10-23 14:52:47.360 30381 30416 I Unity :
10-23 14:52:47.360 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 2
10-23 14:52:47.361 30381 30416 I Unity :
10-23 14:52:47.361 30381 30416 I Unity :
10-23 14:52:47.361 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:52:47.362 30381 30416 I Unity :
10-23 14:52:47.362 30381 30416 I Unity :
10-23 14:52:47.362 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:52:47.555 30381 30416 I Unity :
10-23 14:52:47.555 30381 30416 I Unity :
10-23 14:52:47.555 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:52:47.555 30381 30416 I Unity :
10-23 14:52:47.555 30381 30416 I Unity :
10-23 14:52:47.555 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:52:47.701 30381 30416 I Unity :
10-23 14:52:47.701 30381 30416 I Unity :
10-23 14:52:47.701 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:52:47.702 30381 30416 I Unity :
10-23 14:52:47.702 30381 30416 I Unity :
10-23 14:52:47.702 30381 30416 I Unity : FAST SYNC: Completed instant placement of 7 stock pile cards with topmost card face-up
10-23 14:52:47.899 30381 30416 I Unity :
10-23 14:52:47.899 30381 30416 I Unity :
10-23 14:52:47.899 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:52:47.901 30381 30416 I Unity :
10-23 14:52:47.901 30381 30416 I Unity :
10-23 14:52:47.901 30381 30416 I Unity : FAST SYNC: Completed instant placement of 9 stock pile cards with topmost card face-up
10-23 14:52:47.937 30381 30416 I Unity :
10-23 14:52:47.937 30381 30416 I Unity :
10-23 14:52:47.937 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Player restoration completed in 1.651s
10-23 14:52:47.940 30381 30416 I Unity :
10-23 14:52:47.940 30381 30416 I Unity :
10-23 14:52:47.940 30381 30416 I Unity : GameController:: REGRESSION 778: Hiding all player timers after state restoration
10-23 14:52:47.942 30381 30416 I Unity :
10-23 14:52:47.942 30381 30416 I Unity :
10-23 14:52:47.942 30381 30416 I Unity : 0_brual:: HideTimerUI: Hidden timer slider for player 0
10-23 14:52:47.944 30381 30416 I Unity :
10-23 14:52:47.944 30381 30416 I Unity :
10-23 14:52:47.944 30381 30416 I Unity : GameController:: REGRESSION 778: All player timers hidden
10-23 14:52:47.946 30381 30416 I Unity :
10-23 14:52:47.946 30381 30416 I Unity :
10-23 14:52:47.946 30381 30416 I Unity : GameController:: REGRESSION 778: Sending heartbeat to server after state restoration
10-23 14:52:47.950 30381 30416 I Unity :
10-23 14:52:47.950 30381 30416 I Unity :
10-23 14:52:47.950 30381 30416 I Unity : GameController:: REGRESSION 777: Current turn player Brual - isLocal: True, isAI: False, hand size: 5
10-23 14:52:47.952 30381 30416 I Unity :
10-23 14:52:47.952 30381 30416 I Unity :
10-23 14:52:47.952 30381 30416 I Unity : GameController:: REGRESSION 777: Calling SetTurn for player Brual
10-23 14:52:47.954 30381 30416 I Unity :
10-23 14:52:47.954 30381 30416 I Unity :
10-23 14:52:47.954 30381 30416 I Unity : 0_brual:: SetTurn isLocal True playerID 0 skipped False
10-23 14:52:47.957 30381 30416 I Unity :
10-23 14:52:47.957 30381 30416 I Unity :
10-23 14:52:47.957 30381 30416 I Unity : 0_brual:: SetTurn: Resetting timer slider state for new turn (local player)
10-23 14:52:47.959 30381 30416 I Unity :
10-23 14:52:47.959 30381 30416 I Unity :
10-23 14:52:47.959 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-23 14:52:47.961 30381 30416 I Unity :
10-23 14:52:47.961 30381 30416 I Unity :
10-23 14:52:47.961 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Reconnection detected (reconnecting: True, recentlyReconnected: False) - activating timer slider immediately for local player
10-23 14:52:47.963 30381 30416 I Unity :
10-23 14:52:47.963 30381 30416 I Unity :
10-23 14:52:47.963 30381 30416 I Unity : 0_brual:: SetTurn: Timer UI activated: True for player 0
10-23 14:52:47.965 30381 30416 I Unity :
10-23 14:52:47.965 30381 30416 I Unity :
10-23 14:52:47.965 30381 30416 I Unity : 0_brual:: SetTurn: Preserving timer label during reconnection (player 0, current value: '')
10-23 14:52:47.968 30381 30416 I Unity :
10-23 14:52:47.968 30381 30416 I Unity :
10-23 14:52:47.968 30381 30416 I Unity : GameController:: OnSendLatestGameState: RECONNECTION - Force starting timer for local current player 1 (canStartTurnTimer: True, turnTimer: '24')
10-23 14:52:47.971 30381 30416 I Unity :
10-23 14:52:47.971 30381 30416 I Unity :
10-23 14:52:47.971 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Brual) - sending CTS_StartTimer
10-23 14:52:47.983 30381 30416 I Unity :
10-23 14:52:47.983 30381 30416 I Unity :
10-23 14:52:47.983 30381 30416 I Unity : 0_brual:: 🎮 COLLISION ENABLE: Enabling collisions for local player 0 after 0.01s delay
10-23 14:52:47.984 30381 30416 I Unity :
10-23 14:52:47.984 30381 30416 I Unity :
10-23 14:52:47.984 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:52:47.984 30381 30416 I Unity :
10-23 14:52:47.984 30381 30416 I Unity :
10-23 14:52:47.984 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:52:47.985 30381 30416 I Unity :
10-23 14:52:47.985 30381 30416 I Unity :
10-23 14:52:47.985 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:52:47.985 30381 30416 I Unity :
10-23 14:52:47.985 30381 30416 I Unity :
10-23 14:52:47.985 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:52:47.986 30381 30416 I Unity :
10-23 14:52:47.986 30381 30416 I Unity :
10-23 14:52:47.986 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:52:47.986 30381 30416 I Unity :
10-23 14:52:47.986 30381 30416 I Unity :
10-23 14:52:47.986 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:52:47.986 30381 30416 I Unity :
10-23 14:52:47.986 30381 30416 I Unity :
10-23 14:52:47.986 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:52:47.987 30381 30416 I Unity :
10-23 14:52:47.987 30381 30416 I Unity :
10-23 14:52:47.987 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... onlineGameState Playing server gameState Playing
10-23 14:52:47.987 30381 30416 I Unity :
10-23 14:52:47.987 30381 30416 I Unity :
10-23 14:52:47.987 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... reconnected in play state. Showing the game scene ui Playing
10-23 14:52:47.988 30381 30416 I Unity :
10-23 14:52:47.988 30381 30416 I Unity :
10-23 14:52:47.988 30381 30416 I Unity : TogglePauseScreen False
10-23 14:52:47.988 30381 30416 I Unity :
10-23 14:52:47.988 30381 30416 I Unity :
10-23 14:52:47.988 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:52:47.989 30381 30416 I Unity :
10-23 14:52:47.989 30381 30416 I Unity :
10-23 14:52:47.989 30381 30416 I Unity : Show Game Scene UI
10-23 14:52:47.989 30381 30416 I Unity :
10-23 14:52:47.989 30381 30416 I Unity :
10-23 14:52:47.989 30381 30416 I Unity : TogglePauseScreen False
10-23 14:52:47.990 30381 30416 I Unity :
10-23 14:52:47.990 30381 30416 I Unity :
10-23 14:52:47.990 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:52:47.991 30381 30416 I Unity :
10-23 14:52:47.991 30381 30416 I Unity :
10-23 14:52:47.991 30381 30416 I Unity : Show Game Scene UI
10-23 14:52:47.992 30381 30416 I Unity :
10-23 14:52:47.992 30381 30416 I Unity :
10-23 14:52:47.992 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Total reconnection completed in 1.905s
10-23 14:52:47.992 30381 30416 I Unity :
10-23 14:52:47.992 30381 30416 I Unity :
10-23 14:52:47.992 30381 30416 I Unity : GameController:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-23 14:52:47.993 30381 30416 I Unity :
10-23 14:52:47.993 30381 30416 I Unity :
10-23 14:52:47.993 30381 30416 I Unity : GameController:: REGRESSION 753 FIX: Reconnection completed at 14:52:47.992 - grace window active for 2s
10-23 14:52:47.993 30381 30416 I Unity :
10-23 14:52:47.993 30381 30416 I Unity :
10-23 14:52:47.993 30381 30416 I Unity : GameController:: STATE RESTORATION: Signaled completion of OnSendLatestGameState
10-23 14:52:47.994 30381 30416 I Unity :
10-23 14:52:47.994 30381 30416 I Unity :
10-23 14:52:47.994 30381 30416 I Unity : NkmCntrl:: CTS_AckReadyToPlayNewGame finished loading the latest state
10-23 14:52:47.994 30381 30416 I Unity :
10-23 14:52:47.994 30381 30416 I Unity :
10-23 14:52:47.994 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Completed restoration for actionIndex 392
10-23 14:52:47.995 30381 30416 I Unity :
10-23 14:52:47.995 30381 30416 I Unity :
10-23 14:52:47.995 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared _askedForTheLatestState flag after processing STC_SendLatestGameState
10-23 14:52:47.995 30381 30416 I Unity :
10-23 14:52:47.995 30381 30416 I Unity :
10-23 14:52:47.995 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Filtering 2 queued events based on snapshot actionIndex 392
10-23 14:52:47.998 30381 30416 I Unity :
10-23 14:52:47.998 30381 30416 I Unity :
10-23 14:52:47.998 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Found duplicate snapshot in queue with actionIndex 399
10-23 14:52:47.999 30381 30416 I Unity :
10-23 14:52:47.999 30381 30416 I Unity :
10-23 14:52:47.999 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_TimerTick (actionIndex -1 <= snapshot 392)
10-23 14:52:48.000 30381 30416 I Unity :
10-23 14:52:48.000 30381 30416 I Unity :
10-23 14:52:48.000 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Found 1 duplicate snapshots - keeping newest with actionIndex 399
10-23 14:52:48.000 30381 30416 I Unity :
10-23 14:52:48.000 30381 30416 I Unity :
10-23 14:52:48.000 30381 30416 I Unity : NkmCntrl:: RECONNECTION: KEEPING newer snapshot (actionIndex 399 > current 392)
10-23 14:52:48.001 30381 30416 I Unity :
10-23 14:52:48.001 30381 30416 I Unity :
10-23 14:52:48.001 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Filtered queue - kept 1 events, discarded 1 stale events: [STC_TimerTick(actionIndex:-1)]
10-23 14:52:48.002 30381 30416 I Unity :
10-23 14:52:48.002 30381 30416 I Unity :
10-23 14:52:48.002 30381 30416 I Unity : NkmCntrl:: REGRESSION 778: Canceling in-flight operations (card animations, pending moves)
10-23 14:52:48.002 30381 30416 I Unity :
10-23 14:52:48.002 30381 30416 I Unity :
10-23 14:52:48.002 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:52:48.005 30381 30416 I Unity :
10-23 14:52:48.005 30381 30416 I Unity :
10-23 14:52:48.005 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-23 14:52:48.005 30381 30416 I Unity :
10-23 14:52:48.005 30381 30416 I Unity :
10-23 14:52:48.005 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Will clear reconnecting flag after all operations complete
10-23 14:52:48.006 30381 30416 I Unity :
10-23 14:52:48.006 30381 30416 I Unity :
10-23 14:52:48.006 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Triggering processing of 1 post-snapshot events that arrived during reconnection
10-23 14:52:48.008 30381 30416 I Unity :
10-23 14:52:48.008 30381 30416 I Unity :
10-23 14:52:48.008 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Skipping unsolicited STC_SendLatestGameState with actionIndex 399 (reconnecting but not expecting snapshot)
10-23 14:52:48.010 30381 30416 I Unity :
10-23 14:52:48.010 30381 30416 I Unity :
10-23 14:52:48.010 30381 30416 I Unity : NkmCntrl:: STATE SYNC: Waiting for state restoration completion signal before hiding loading screen
10-23 14:52:48.011 30381 30416 I Unity :
10-23 14:52:48.011 30381 30416 I Unity :
10-23 14:52:48.011 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Brual)
10-23 14:52:48.011 30381 31939 I Unity :
10-23 14:52:48.011 30381 31939 I Unity :
10-23 14:52:48.011 30381 31939 I Unity : NkmCntrl:: STATE SYNC: State restoration completed - waiting 1 frame for UI updates
10-23 14:52:48.054 30381 30416 I Unity :
10-23 14:52:48.054 30381 30416 I Unity :
10-23 14:52:48.054 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:52:48.055 30381 30416 I Unity :
10-23 14:52:48.055 30381 30416 I Unity :
10-23 14:52:48.055 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:52:48.055 30381 30416 I Unity :
10-23 14:52:48.055 30381 30416 I Unity :
10-23 14:52:48.055 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:52:48.056 30381 30416 I Unity :
10-23 14:52:48.056 30381 30416 I Unity :
10-23 14:52:48.056 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:52:48.121 30381 30416 I Unity :
10-23 14:52:48.121 30381 30416 I Unity :
10-23 14:52:48.121 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:52:48.121 30381 30416 I Unity :
10-23 14:52:48.121 30381 30416 I Unity :
10-23 14:52:48.121 30381 30416 I Unity : GameController:: REGRESSION 782 FIX: Reconnection completed - ensuring local player's cards are enabled
10-23 14:52:48.122 30381 30416 I Unity :
10-23 14:52:48.122 30381 30416 I Unity :
10-23 14:52:48.122 30381 30416 I Unity : NkmCntrl:: STATE SYNC: Cleared reconnecting flag after state restoration
10-23 14:52:48.123 30381 31931 I Unity :
10-23 14:52:48.123 30381 31931 I Unity :
10-23 14:52:48.123 30381 31931 I Unity : NkmCntrl:: STATE SYNC: Hiding loading screen after complete state restoration
10-23 14:52:48.154 30381 30416 I Unity :
10-23 14:52:48.154 30381 30416 I Unity :
10-23 14:52:48.154 30381 30416 I Unity : HideLoadingScreenWithoutCallback: State sync complete
10-23 14:52:48.188 30381 30416 I Unity :
10-23 14:52:48.188 30381 30416 I Unity :
10-23 14:52:48.188 30381 30416 I Unity : GameController:: REGRESSION 782 FIX: Re-enabling hand collision for local player after reconnection
10-23 14:52:48.189 30381 30416 I Unity :
10-23 14:52:48.189 30381 30416 I Unity :
10-23 14:52:48.189 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:52:48.189 30381 30416 I Unity :
10-23 14:52:48.189 30381 30416 I Unity :
10-23 14:52:48.189 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:52:48.190 30381 30416 I Unity :
10-23 14:52:48.190 30381 30416 I Unity :
10-23 14:52:48.190 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:52:48.190 30381 30416 I Unity :
10-23 14:52:48.190 30381 30416 I Unity :
10-23 14:52:48.190 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:52:48.191 30381 30416 I Unity :
10-23 14:52:48.191 30381 30416 I Unity :
10-23 14:52:48.191 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:52:48.191 30381 30416 I Unity :
10-23 14:52:48.191 30381 30416 I Unity :
10-23 14:52:48.191 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:52:49.260 30381 30416 I Unity :
10-23 14:52:49.260 30381 30416 I Unity :
10-23 14:52:49.260 30381 30416 I Unity : 0_brual:: REGRESSION 747 FIX: Delaying back-to-back tick 15 after 16 to prevent visual jump
10-23 14:52:49.324 30381 30416 I Unity :
10-23 14:52:49.324 30381 30416 I Unity :
10-23 14:52:49.324 30381 30416 I Unity : 0_brual:: TIMER JITTER: Detected network jitter - tick 15, time since last: 0.00s, last tick: 16
10-23 14:52:52.029 30381 30416 I Unity :
10-23 14:52:52.029 30381 30416 I Unity :
10-23 14:52:52.029 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: no snapshot within 5000ms, will retry
10-23 14:52:52.030 30381 30416 I Unity :
10-23 14:52:52.030 30381 30416 I Unity :
10-23 14:52:52.030 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 2/3 - sending CTS_AskForLatestGameState
10-23 14:52:52.265 30381 30416 I Unity :
10-23 14:52:52.265 30381 30416 I Unity :
10-23 14:52:52.265 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState Playing
10-23 14:52:52.266 30381 30416 I Unity :
10-23 14:52:52.266 30381 30416 I Unity :
10-23 14:52:52.266 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Received snapshot with actionIndex 405
10-23 14:52:52.267 30381 30416 I Unity :
10-23 14:52:52.267 30381 30416 I Unity :
10-23 14:52:52.267 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState fetchedMatchCount 1 matchCount 1 gameState Playing
10-23 14:52:52.268 30381 30416 I Unity :
10-23 14:52:52.268 30381 30416 I Unity :
10-23 14:52:52.268 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent when fetched the latest state
10-23 14:52:52.268 30381 30416 I Unity :
10-23 14:52:52.268 30381 30416 I Unity :
10-23 14:52:52.268 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent in game over
10-23 14:52:52.296 30381 30416 I Unity :
10-23 14:52:52.296 30381 30416 I Unity :
10-23 14:52:52.296 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Captured wasReconnecting=False, current queue count=0
10-23 14:52:52.297 30381 30416 I Unity :
10-23 14:52:52.297 30381 30416 I Unity :
10-23 14:52:52.297 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Snapshot actionIndex is 405
10-23 14:52:52.297 30381 30416 I Unity :
10-23 14:52:52.297 30381 30416 I Unity :
10-23 14:52:52.297 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Started restoration for actionIndex 405
10-23 14:52:52.298 30381 30416 I Unity :
10-23 14:52:52.298 30381 30416 I Unity :
10-23 14:52:52.298 30381 30416 I Unity : GameController:: OnSendLatestGameState..................................... 4 gameState Playing
10-23 14:52:52.299 30381 30416 I Unity :
10-23 14:52:52.299 30381 30416 I Unity :
10-23 14:52:52.299 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:52:52.300 30381 30416 I Unity :
10-23 14:52:52.300 30381 30416 I Unity :
10-23 14:52:52.300 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:52:52.303 30381 30416 I Unity :
10-23 14:52:52.303 30381 30416 I Unity :
10-23 14:52:52.303 30381 30416 I Unity : GameController:: ResetGame forNewGame False 90
10-23 14:52:52.304 30381 30416 I Unity :
10-23 14:52:52.304 30381 30416 I Unity :
10-23 14:52:52.304 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:52:52.309 30381 30416 I Unity :
10-23 14:52:52.309 30381 30416 I Unity :
10-23 14:52:52.309 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:52:52.310 30381 30416 I Unity :
10-23 14:52:52.310 30381 30416 I Unity :
10-23 14:52:52.310 30381 30416 I Unity : GameController:: ResetGame forNewGame 0
10-23 14:52:52.312 30381 30416 I Unity :
10-23 14:52:52.312 30381 30416 I Unity :
10-23 14:52:52.312 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:52:52.316 30381 30416 I Unity :
10-23 14:52:52.316 30381 30416 I Unity :
10-23 14:52:52.316 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:52:52.317 30381 30416 I Unity :
10-23 14:52:52.317 30381 30416 I Unity :
10-23 14:52:52.317 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting reconnection at 1445.759s
10-23 14:52:52.318 30381 30416 I Unity :
10-23 14:52:52.318 30381 30416 I Unity :
10-23 14:52:52.318 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:52:52.319 30381 30416 I Unity :
10-23 14:52:52.319 30381 30416 I Unity :
10-23 14:52:52.319 30381 30416 I Unity : GameController:: RECONNECTION: Set reconnecting flag to true for state restoration
10-23 14:52:52.323 30381 30416 I Unity :
10-23 14:52:52.323 30381 30416 I Unity :
10-23 14:52:52.323 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b i 0 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:52:52.325 30381 30416 I Unity :
10-23 14:52:52.325 30381 30416 I Unity :
10-23 14:52:52.325 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e i 1 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:52:52.326 30381 30416 I Unity :
10-23 14:52:52.326 30381 30416 I Unity :
10-23 14:52:52.326 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 i 2 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:52:52.327 30381 30416 I Unity :
10-23 14:52:52.327 30381 30416 I Unity :
10-23 14:52:52.327 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID b396ebff-bb16-4600-af7f-f940e647754f i 3 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:52:52.328 30381 30416 I Unity :
10-23 14:52:52.328 30381 30416 I Unity :
10-23 14:52:52.328 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... playersData 4
10-23 14:52:52.328 30381 30416 I Unity :
10-23 14:52:52.328 30381 30416 I Unity :
10-23 14:52:52.328 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4 Playing
10-23 14:52:52.330 30381 30416 I Unity :
10-23 14:52:52.330 30381 30416 I Unity :
10-23 14:52:52.330 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:52:52.331 30381 30416 I Unity :
10-23 14:52:52.331 30381 30416 I Unity :
10-23 14:52:52.331 30381 30416 I Unity : 0_brual:: Created player
10-23 14:52:52.332 30381 30416 I Unity :
10-23 14:52:52.332 30381 30416 I Unity :
10-23 14:52:52.332 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:52:52.332 30381 30416 I Unity :
10-23 14:52:52.332 30381 30416 I Unity :
10-23 14:52:52.332 30381 30416 I Unity : InitChatButton True
10-23 14:52:52.333 30381 30416 I Unity :
10-23 14:52:52.333 30381 30416 I Unity :
10-23 14:52:52.333 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:52:52.335 30381 30416 I Unity :
10-23 14:52:52.335 30381 30416 I Unity :
10-23 14:52:52.335 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:52:52.337 30381 30416 I Unity :
10-23 14:52:52.337 30381 30416 I Unity :
10-23 14:52:52.337 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:52:52.339 30381 30416 I Unity :
10-23 14:52:52.339 30381 30416 I Unity :
10-23 14:52:52.339 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:52:52.392 30381 30416 I Unity :
10-23 14:52:52.392 30381 30416 I Unity :
10-23 14:52:52.392 30381 30416 I Unity : CreateDiscardedDeckForOnlineGameOnGetLatestState 15
10-23 14:52:52.402 30381 30416 I Unity :
10-23 14:52:52.402 30381 30416 I Unity :
10-23 14:52:52.402 30381 30416 I Unity : GameController:: CenterPile Meld 0: Restoring 1 cards in sorted order: [0]
10-23 14:52:52.404 30381 30416 I Unity :
10-23 14:52:52.404 30381 30416 I Unity :
10-23 14:52:52.404 30381 30416 I Unity : GameController:: CenterPile Meld 1: Restoring 5 cards in sorted order: [0, 1, 2, 3, 4]
10-23 14:52:52.410 30381 30416 I Unity :
10-23 14:52:52.410 30381 30416 I Unity :
10-23 14:52:52.410 30381 30416 I Unity : GameController:: CenterPile Meld 2: Restoring 6 cards in sorted order: [0, 1, 2, 3, 4, 5]
10-23 14:52:52.417 30381 30416 I Unity :
10-23 14:52:52.417 30381 30416 I Unity :
10-23 14:52:52.417 30381 30416 I Unity : GameController:: CenterPile Meld 3: Restoring 2 cards in sorted order: [0, 1]
10-23 14:52:52.443 30381 30416 I Unity :
10-23 14:52:52.443 30381 30416 I Unity :
10-23 14:52:52.443 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: snapshot signal received within timeout
10-23 14:52:52.448 30381 30416 I Unity :
10-23 14:52:52.448 30381 30416 I Unity :
10-23 14:52:52.448 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Successfully completed reconnection process
10-23 14:52:52.450 30381 30416 I Unity :
10-23 14:52:52.450 30381 30416 I Unity :
10-23 14:52:52.450 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Reconnect method completed - _tryingToReconnect will be set to false
10-23 14:52:52.450 30381 31773 I Unity :
10-23 14:52:52.450 30381 31773 I Unity :
10-23 14:52:52.450 30381 31773 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove
10-23 14:52:52.454 30381 31939 I Unity :
10-23 14:52:52.454 30381 31939 I Unity :
10-23 14:52:52.454 30381 31939 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:52:52.457 30381 30416 I Unity :
10-23 14:52:52.457 30381 30416 I Unity :
10-23 14:52:52.457 30381 30416 I Unity : GameController:: OnSendLatestGameState..........: currentPlayerIndex 1
10-23 14:52:52.464 30381 30416 I Unity :
10-23 14:52:52.464 30381 30416 I Unity :
10-23 14:52:52.464 30381 30416 I Unity : StockPile OnSendLatestGameState 8
10-23 14:52:52.466 30381 30416 I Unity :
10-23 14:52:52.466 30381 30416 I Unity :
10-23 14:52:52.466 30381 30416 I Unity : FAST SYNC: Placing 8 stock pile cards instantly and simultaneously
10-23 14:52:52.468 30381 30416 I Unity :
10-23 14:52:52.468 30381 30416 I Unity :
10-23 14:52:52.468 30381 30416 I Unity : 0_brual:: OnSendLatestGameState: Restoring timer value '13' for player 0
10-23 14:52:52.469 30381 30416 I Unity :
10-23 14:52:52.469 30381 30416 I Unity :
10-23 14:52:52.469 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:52:52.470 30381 30416 I Unity :
10-23 14:52:52.470 30381 30416 I Unity :
10-23 14:52:52.470 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:52:52.472 30381 30416 I Unity :
10-23 14:52:52.472 30381 30416 I Unity :
10-23 14:52:52.472 30381 30416 I Unity : 0_brual:: DiscardPile OnSendLatestGameState 4
10-23 14:52:52.481 30381 30416 I Unity :
10-23 14:52:52.481 30381 30416 I Unity :
10-23 14:52:52.481 30381 30416 I Unity : 0_brual:: REGRESSION 777: Hand OnSendLatestGameState - incoming cards: 5, current hand size: 0
10-23 14:52:52.483 30381 30416 I Unity :
10-23 14:52:52.483 30381 30416 I Unity :
10-23 14:52:52.483 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:52:52.484 30381 30416 I Unity :
10-23 14:52:52.484 30381 30416 I Unity :
10-23 14:52:52.484 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:52:52.488 30381 30416 I Unity :
10-23 14:52:52.488 30381 30416 I Unity :
10-23 14:52:52.488 30381 30416 I Unity : StockPile OnSendLatestGameState 7
10-23 14:52:52.489 30381 30416 I Unity :
10-23 14:52:52.489 30381 30416 I Unity :
10-23 14:52:52.489 30381 30416 I Unity : FAST SYNC: Placing 7 stock pile cards instantly and simultaneously
10-23 14:52:52.493 30381 30416 I Unity :
10-23 14:52:52.493 30381 30416 I Unity :
10-23 14:52:52.493 30381 30416 I Unity : StockPile OnSendLatestGameState 9
10-23 14:52:52.494 30381 30416 I Unity :
10-23 14:52:52.494 30381 30416 I Unity :
10-23 14:52:52.494 30381 30416 I Unity : FAST SYNC: Placing 9 stock pile cards instantly and simultaneously
10-23 14:52:52.496 30381 30416 I Unity :
10-23 14:52:52.496 30381 30416 I Unity :
10-23 14:52:52.496 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting player restoration at 1445.957s
10-23 14:52:52.532 30381 31930 I Unity :
10-23 14:52:52.532 30381 31930 I Unity :
10-23 14:52:52.532 30381 31930 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:52:52.532 30381 31773 I Unity :
10-23 14:52:52.532 30381 31773 I Unity :
10-23 14:52:52.532 30381 31773 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove... completed
10-23 14:52:52.563 30381 30416 I Unity :
10-23 14:52:52.563 30381 30416 I Unity :
10-23 14:52:52.563 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:52:52.670 30381 30416 I Unity :
10-23 14:52:52.670 30381 30416 I Unity :
10-23 14:52:52.670 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Twelve_Red_134 - Scale: (1.00, 1.00, 1.00)
10-23 14:52:52.834 30381 30416 I Unity :
10-23 14:52:52.834 30381 30416 I Unity :
10-23 14:52:52.834 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:52:52.900 30381 30416 I Unity :
10-23 14:52:52.900 30381 30416 I Unity :
10-23 14:52:52.900 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:52:53.032 30381 30416 I Unity :
10-23 14:52:53.032 30381 30416 I Unity :
10-23 14:52:53.032 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand arranging 5 cards instantly after placement
10-23 14:52:53.133 30381 30416 I Unity :
10-23 14:52:53.133 30381 30416 I Unity :
10-23 14:52:53.133 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:52:53.166 30381 30416 I Unity :
10-23 14:52:53.166 30381 30416 I Unity :
10-23 14:52:53.166 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Nine_Red_106 - Scale: (1.00, 1.00, 1.00)
10-23 14:52:53.200 30381 30416 I Unity :
10-23 14:52:53.200 30381 30416 I Unity :
10-23 14:52:53.200 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:52:53.266 30381 30416 I Unity :
10-23 14:52:53.266 30381 30416 I Unity :
10-23 14:52:53.266 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:52:53.335 30381 30416 I Unity :
10-23 14:52:53.335 30381 30416 I Unity :
10-23 14:52:53.335 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:52:53.465 30381 30416 I Unity :
10-23 14:52:53.465 30381 30416 I Unity :
10-23 14:52:53.465 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:52:53.466 30381 30416 I Unity :
10-23 14:52:53.466 30381 30416 I Unity :
10-23 14:52:53.466 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:52:53.466 30381 30416 I Unity :
10-23 14:52:53.466 30381 30416 I Unity :
10-23 14:52:53.466 30381 30416 I Unity : FAST SYNC: Completed instant placement of 8 stock pile cards with topmost card face-up
10-23 14:52:53.535 30381 30416 I Unity :
10-23 14:52:53.535 30381 30416 I Unity :
10-23 14:52:53.535 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:52:53.566 30381 30416 I Unity :
10-23 14:52:53.566 30381 30416 I Unity :
10-23 14:52:53.566 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:52:53.566 30381 30416 I Unity :
10-23 14:52:53.566 30381 30416 I Unity :
10-23 14:52:53.566 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:52:53.567 30381 30416 I Unity :
10-23 14:52:53.567 30381 30416 I Unity :
10-23 14:52:53.567 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:52:53.766 30381 30416 I Unity :
10-23 14:52:53.766 30381 30416 I Unity :
10-23 14:52:53.766 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:52:53.767 30381 30416 I Unity :
10-23 14:52:53.767 30381 30416 I Unity :
10-23 14:52:53.767 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:52:53.901 30381 30416 I Unity :
10-23 14:52:53.901 30381 30416 I Unity :
10-23 14:52:53.901 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:52:53.902 30381 30416 I Unity :
10-23 14:52:53.902 30381 30416 I Unity :
10-23 14:52:53.902 30381 30416 I Unity : FAST SYNC: Completed instant placement of 7 stock pile cards with topmost card face-up
10-23 14:52:54.100 30381 30416 I Unity :
10-23 14:52:54.100 30381 30416 I Unity :
10-23 14:52:54.100 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:52:54.100 30381 30416 I Unity :
10-23 14:52:54.100 30381 30416 I Unity :
10-23 14:52:54.100 30381 30416 I Unity : FAST SYNC: Completed instant placement of 9 stock pile cards with topmost card face-up
10-23 14:52:54.134 30381 30416 I Unity :
10-23 14:52:54.134 30381 30416 I Unity :
10-23 14:52:54.134 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Player restoration completed in 1.637s
10-23 14:52:54.136 30381 30416 I Unity :
10-23 14:52:54.136 30381 30416 I Unity :
10-23 14:52:54.136 30381 30416 I Unity : GameController:: REGRESSION 778: Hiding all player timers after state restoration
10-23 14:52:54.138 30381 30416 I Unity :
10-23 14:52:54.138 30381 30416 I Unity :
10-23 14:52:54.138 30381 30416 I Unity : 0_brual:: HideTimerUI: Hidden timer slider for player 0
10-23 14:52:54.140 30381 30416 I Unity :
10-23 14:52:54.140 30381 30416 I Unity :
10-23 14:52:54.140 30381 30416 I Unity : GameController:: REGRESSION 778: All player timers hidden
10-23 14:52:54.141 30381 30416 I Unity :
10-23 14:52:54.141 30381 30416 I Unity :
10-23 14:52:54.141 30381 30416 I Unity : GameController:: REGRESSION 778: Sending heartbeat to server after state restoration
10-23 14:52:54.145 30381 30416 I Unity :
10-23 14:52:54.145 30381 30416 I Unity :
10-23 14:52:54.145 30381 30416 I Unity : GameController:: REGRESSION 777: Current turn player Brual - isLocal: True, isAI: False, hand size: 5
10-23 14:52:54.146 30381 30416 I Unity :
10-23 14:52:54.146 30381 30416 I Unity :
10-23 14:52:54.146 30381 30416 I Unity : GameController:: REGRESSION 777: Calling SetTurn for player Brual
10-23 14:52:54.148 30381 30416 I Unity :
10-23 14:52:54.148 30381 30416 I Unity :
10-23 14:52:54.148 30381 30416 I Unity : 0_brual:: SetTurn isLocal True playerID 0 skipped False
10-23 14:52:54.150 30381 30416 I Unity :
10-23 14:52:54.150 30381 30416 I Unity :
10-23 14:52:54.150 30381 30416 I Unity : 0_brual:: SetTurn: Resetting timer slider state for new turn (local player)
10-23 14:52:54.152 30381 30416 I Unity :
10-23 14:52:54.152 30381 30416 I Unity :
10-23 14:52:54.152 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-23 14:52:54.154 30381 30416 I Unity :
10-23 14:52:54.154 30381 30416 I Unity :
10-23 14:52:54.154 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Reconnection detected (reconnecting: True, recentlyReconnected: False) - activating timer slider immediately for local player
10-23 14:52:54.157 30381 30416 I Unity :
10-23 14:52:54.157 30381 30416 I Unity :
10-23 14:52:54.157 30381 30416 I Unity : 0_brual:: SetTurn: Timer UI activated: True for player 0
10-23 14:52:54.158 30381 30416 I Unity :
10-23 14:52:54.158 30381 30416 I Unity :
10-23 14:52:54.158 30381 30416 I Unity : 0_brual:: SetTurn: Preserving timer label during reconnection (player 0, current value: '')
10-23 14:52:54.161 30381 30416 I Unity :
10-23 14:52:54.161 30381 30416 I Unity :
10-23 14:52:54.161 30381 30416 I Unity : GameController:: OnSendLatestGameState: RECONNECTION - Force starting timer for local current player 1 (canStartTurnTimer: True, turnTimer: '13')
10-23 14:52:54.163 30381 30416 I Unity :
10-23 14:52:54.163 30381 30416 I Unity :
10-23 14:52:54.163 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Brual) - sending CTS_StartTimer
10-23 14:52:54.176 30381 30416 I Unity :
10-23 14:52:54.176 30381 30416 I Unity :
10-23 14:52:54.176 30381 30416 I Unity : 0_brual:: 🎮 COLLISION ENABLE: Enabling collisions for local player 0 after 0.01s delay
10-23 14:52:54.176 30381 30416 I Unity :
10-23 14:52:54.176 30381 30416 I Unity :
10-23 14:52:54.176 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:52:54.177 30381 30416 I Unity :
10-23 14:52:54.177 30381 30416 I Unity :
10-23 14:52:54.177 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:52:54.177 30381 30416 I Unity :
10-23 14:52:54.177 30381 30416 I Unity :
10-23 14:52:54.177 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:52:54.177 30381 30416 I Unity :
10-23 14:52:54.177 30381 30416 I Unity :
10-23 14:52:54.177 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:52:54.178 30381 30416 I Unity :
10-23 14:52:54.178 30381 30416 I Unity :
10-23 14:52:54.178 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:52:54.178 30381 30416 I Unity :
10-23 14:52:54.178 30381 30416 I Unity :
10-23 14:52:54.178 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:52:54.179 30381 30416 I Unity :
10-23 14:52:54.179 30381 30416 I Unity :
10-23 14:52:54.179 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:52:54.179 30381 30416 I Unity :
10-23 14:52:54.179 30381 30416 I Unity :
10-23 14:52:54.179 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... onlineGameState Playing server gameState Playing
10-23 14:52:54.179 30381 30416 I Unity :
10-23 14:52:54.179 30381 30416 I Unity :
10-23 14:52:54.179 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... reconnected in play state. Showing the game scene ui Playing
10-23 14:52:54.180 30381 30416 I Unity :
10-23 14:52:54.180 30381 30416 I Unity :
10-23 14:52:54.180 30381 30416 I Unity : TogglePauseScreen False
10-23 14:52:54.180 30381 30416 I Unity :
10-23 14:52:54.180 30381 30416 I Unity :
10-23 14:52:54.180 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:52:54.181 30381 30416 I Unity :
10-23 14:52:54.181 30381 30416 I Unity :
10-23 14:52:54.181 30381 30416 I Unity : Show Game Scene UI
10-23 14:52:54.181 30381 30416 I Unity :
10-23 14:52:54.181 30381 30416 I Unity :
10-23 14:52:54.181 30381 30416 I Unity : TogglePauseScreen False
10-23 14:52:54.182 30381 30416 I Unity :
10-23 14:52:54.182 30381 30416 I Unity :
10-23 14:52:54.182 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:52:54.182 30381 30416 I Unity :
10-23 14:52:54.182 30381 30416 I Unity :
10-23 14:52:54.182 30381 30416 I Unity : Show Game Scene UI
10-23 14:52:54.183 30381 30416 I Unity :
10-23 14:52:54.183 30381 30416 I Unity :
10-23 14:52:54.183 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Total reconnection completed in 1.885s
10-23 14:52:54.183 30381 30416 I Unity :
10-23 14:52:54.183 30381 30416 I Unity :
10-23 14:52:54.183 30381 30416 I Unity : GameController:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-23 14:52:54.184 30381 30416 I Unity :
10-23 14:52:54.184 30381 30416 I Unity :
10-23 14:52:54.184 30381 30416 I Unity : GameController:: REGRESSION 753 FIX: Reconnection completed at 14:52:54.183 - grace window active for 2s
10-23 14:52:54.184 30381 30416 I Unity :
10-23 14:52:54.184 30381 30416 I Unity :
10-23 14:52:54.184 30381 30416 I Unity : GameController:: STATE RESTORATION: Signaled completion of OnSendLatestGameState
10-23 14:52:54.185 30381 30416 I Unity :
10-23 14:52:54.185 30381 30416 I Unity :
10-23 14:52:54.185 30381 30416 I Unity : NkmCntrl:: CTS_AckReadyToPlayNewGame finished loading the latest state
10-23 14:52:54.185 30381 30416 I Unity :
10-23 14:52:54.185 30381 30416 I Unity :
10-23 14:52:54.185 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Completed restoration for actionIndex 405
10-23 14:52:54.186 30381 30416 I Unity :
10-23 14:52:54.186 30381 30416 I Unity :
10-23 14:52:54.186 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared _askedForTheLatestState flag after processing STC_SendLatestGameState
10-23 14:52:54.187 30381 30416 I Unity :
10-23 14:52:54.187 30381 30416 I Unity :
10-23 14:52:54.187 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Filtering 1 queued events based on snapshot actionIndex 405
10-23 14:52:54.187 30381 30416 I Unity :
10-23 14:52:54.187 30381 30416 I Unity :
10-23 14:52:54.187 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_TimerTick (actionIndex -1 <= snapshot 405)
10-23 14:52:54.188 30381 30416 I Unity :
10-23 14:52:54.188 30381 30416 I Unity :
10-23 14:52:54.188 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Filtered queue - kept 0 events, discarded 1 stale events: [STC_TimerTick(actionIndex:-1)]
10-23 14:52:54.188 30381 30416 I Unity :
10-23 14:52:54.188 30381 30416 I Unity :
10-23 14:52:54.188 30381 30416 I Unity : NkmCntrl:: REGRESSION 778: Canceling in-flight operations (card animations, pending moves)
10-23 14:52:54.189 30381 30416 I Unity :
10-23 14:52:54.189 30381 30416 I Unity :
10-23 14:52:54.189 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:52:54.191 30381 30416 I Unity :
10-23 14:52:54.191 30381 30416 I Unity :
10-23 14:52:54.191 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-23 14:52:54.193 30381 30416 I Unity :
10-23 14:52:54.193 30381 30416 I Unity :
10-23 14:52:54.193 30381 30416 I Unity : NkmCntrl:: STATE SYNC: Scheduling loading screen hide in 0.1s after state sync completion (wasReconnecting: False)
10-23 14:52:54.194 30381 30416 I Unity :
10-23 14:52:54.194 30381 30416 I Unity :
10-23 14:52:54.194 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Brual)
10-23 14:52:54.300 30381 30416 I Unity :
10-23 14:52:54.300 30381 30416 I Unity :
10-23 14:52:54.300 30381 30416 I Unity : NkmCntrl:: STATE SYNC: Hiding loading screen after UI settlement delay
10-23 14:52:54.300 30381 30416 I Unity :
10-23 14:52:54.300 30381 30416 I Unity :
10-23 14:52:54.300 30381 30416 I Unity : HideLoadingScreenWithoutCallback: State sync complete
10-23 14:52:55.604 30381 30416 I Unity :
10-23 14:52:55.604 30381 30416 I Unity :
10-23 14:52:55.604 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:52:55.606 30381 30416 I Unity :
10-23 14:52:55.606 30381 30416 I Unity :
10-23 14:52:55.606 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:52:55.606 30381 30416 I Unity :
10-23 14:52:55.606 30381 30416 I Unity :
10-23 14:52:55.606 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:52:56.570 30381 30416 I Unity :
10-23 14:52:56.570 30381 30416 I Unity :
10-23 14:52:56.570 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:52:56.571 30381 30416 I Unity :
10-23 14:52:56.571 30381 30416 I Unity :
10-23 14:52:56.571 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:52:56.572 30381 30416 I Unity :
10-23 14:52:56.572 30381 30416 I Unity :
10-23 14:52:56.572 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:52:56.573 30381 30416 I Unity :
10-23 14:52:56.573 30381 30416 I Unity :
10-23 14:52:56.573 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:52:56.573 30381 30416 I Unity :
10-23 14:52:56.573 30381 30416 I Unity :
10-23 14:52:56.573 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:52:57.574 30381 30416 I Unity :
10-23 14:52:57.574 30381 30416 I Unity :
10-23 14:52:57.574 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:52:57.575 30381 30416 I Unity :
10-23 14:52:57.575 30381 30416 I Unity :
10-23 14:52:57.575 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:52:57.576 30381 30416 I Unity :
10-23 14:52:57.576 30381 30416 I Unity :
10-23 14:52:57.576 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:52:57.578 30381 30416 I Unity :
10-23 14:52:57.578 30381 30416 I Unity :
10-23 14:52:57.578 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:52:57.579 30381 30416 I Unity :
10-23 14:52:57.579 30381 30416 I Unity :
10-23 14:52:57.579 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:52:58.608 30381 30416 I Unity :
10-23 14:52:58.608 30381 30416 I Unity :
10-23 14:52:58.608 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:52:58.609 30381 30416 I Unity :
10-23 14:52:58.609 30381 30416 I Unity :
10-23 14:52:58.609 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:52:58.609 30381 30416 I Unity :
10-23 14:52:58.609 30381 30416 I Unity :
10-23 14:52:58.609 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:52:58.610 30381 30416 I Unity :
10-23 14:52:58.610 30381 30416 I Unity :
10-23 14:52:58.610 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:52:58.611 30381 30416 I Unity :
10-23 14:52:58.611 30381 30416 I Unity :
10-23 14:52:58.611 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:52:59.544 30381 30416 I Unity :
10-23 14:52:59.544 30381 30416 I Unity :
10-23 14:52:59.544 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:52:59.544 30381 30416 I Unity :
10-23 14:52:59.544 30381 30416 I Unity :
10-23 14:52:59.544 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:52:59.545 30381 30416 I Unity :
10-23 14:52:59.545 30381 30416 I Unity :
10-23 14:52:59.545 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:52:59.547 30381 30416 I Unity :
10-23 14:52:59.547 30381 30416 I Unity :
10-23 14:52:59.547 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:52:59.548 30381 30416 I Unity :
10-23 14:52:59.548 30381 30416 I Unity :
10-23 14:52:59.548 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:53:00.747 30381 30416 I Unity :
10-23 14:53:00.747 30381 30416 I Unity :
10-23 14:53:00.747 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:53:00.748 30381 30416 I Unity :
10-23 14:53:00.748 30381 30416 I Unity :
10-23 14:53:00.748 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:53:00.748 30381 30416 I Unity :
10-23 14:53:00.748 30381 30416 I Unity :
10-23 14:53:00.748 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:53:00.749 30381 30416 I Unity :
10-23 14:53:00.749 30381 30416 I Unity :
10-23 14:53:00.749 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:53:00.750 30381 30416 I Unity :
10-23 14:53:00.750 30381 30416 I Unity :
10-23 14:53:00.750 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:53:01.683 30381 30416 I Unity :
10-23 14:53:01.683 30381 30416 I Unity :
10-23 14:53:01.683 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:53:01.684 30381 30416 I Unity :
10-23 14:53:01.684 30381 30416 I Unity :
10-23 14:53:01.684 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:53:01.685 30381 30416 I Unity :
10-23 14:53:01.685 30381 30416 I Unity :
10-23 14:53:01.685 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:53:01.686 30381 30416 I Unity :
10-23 14:53:01.686 30381 30416 I Unity :
10-23 14:53:01.686 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:53:01.687 30381 30416 I Unity :
10-23 14:53:01.687 30381 30416 I Unity :
10-23 14:53:01.687 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:53:02.985 30381 30416 I Unity :
10-23 14:53:02.985 30381 30416 I Unity :
10-23 14:53:02.985 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:53:02.986 30381 30416 I Unity :
10-23 14:53:02.986 30381 30416 I Unity :
10-23 14:53:02.986 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:53:02.987 30381 30416 I Unity :
10-23 14:53:02.987 30381 30416 I Unity :
10-23 14:53:02.987 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:53:02.988 30381 30416 I Unity :
10-23 14:53:02.988 30381 30416 I Unity :
10-23 14:53:02.988 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:53:02.989 30381 30416 I Unity :
10-23 14:53:02.989 30381 30416 I Unity :
10-23 14:53:02.989 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:53:03.317 30381 30416 I Unity :
10-23 14:53:03.317 30381 30416 I Unity :
10-23 14:53:03.317 30381 30416 I Unity : Card was clicked Wild owner null? False
10-23 14:53:03.318 30381 30416 I Unity :
10-23 14:53:03.318 30381 30416 I Unity :
10-23 14:53:03.318 30381 30416 I Unity : 0_brual:: OnCardClick: networkID 159 cardRank Wild cardColor Orange selected True isWildCard True isSpecialCard False isLocal True null? False
10-23 14:53:03.319 30381 30416 I Unity :
10-23 14:53:03.319 30381 30416 I Unity :
10-23 14:53:03.319 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:53:03.322 30381 30416 I Unity :
10-23 14:53:03.322 30381 30416 I Unity :
10-23 14:53:03.322 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 159 dropCardFrom Hand discardPileIndex -1
10-23 14:53:03.323 30381 30416 I Unity :
10-23 14:53:03.323 30381 30416 I Unity :
10-23 14:53:03.323 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:53:03.324 30381 30416 I Unity :
10-23 14:53:03.324 30381 30416 I Unity :
10-23 14:53:03.324 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:53:03.325 30381 30416 I Unity :
10-23 14:53:03.325 30381 30416 I Unity :
10-23 14:53:03.325 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":159,\"c\":3,\"r\":0,\"w\":0}","s":true,"h":0,"i":-1,"req":7,"ts":1761211383324}
10-23 14:53:03.351 30381 30416 I Unity :
10-23 14:53:03.351 30381 30416 I Unity :
10-23 14:53:03.351 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":159,\"c\":3,\"r\":0,\"w\":0}","s":true,"h":0,"i":-1,"req":7,"ts":1761211383324} sent
10-23 14:53:03.551 30381 30416 I Unity :
10-23 14:53:03.551 30381 30416 I Unity :
10-23 14:53:03.551 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_AckOnCardClick arrived during reconnection, queue size: 2
10-23 14:53:03.552 30381 30416 I Unity :
10-23 14:53:03.552 30381 30416 I Unity :
10-23 14:53:03.552 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:53:03.552 30381 30416 I Unity :
10-23 14:53:03.552 30381 30416 I Unity :
10-23 14:53:03.552 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:53:03.553 30381 30416 I Unity :
10-23 14:53:03.553 30381 30416 I Unity :
10-23 14:53:03.553 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ToggleSelectedCardHighlight arrived during reconnection, queue size: 3
10-23 14:53:03.554 30381 30416 I Unity :
10-23 14:53:03.554 30381 30416 I Unity :
10-23 14:53:03.554 30381 30416 I Unity : NkmCntrl:: FAST SYNC TRIGGER: Queue size 3 >= threshold 3 - triggering fast sync
10-23 14:53:03.555 30381 30416 I Unity :
10-23 14:53:03.555 30381 30416 I Unity :
10-23 14:53:03.555 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_StopHighLightPlayer arrived during reconnection, queue size: 4
10-23 14:53:03.556 30381 30416 I Unity :
10-23 14:53:03.556 30381 30416 I Unity :
10-23 14:53:03.556 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:53:03.557 30381 30416 I Unity :
10-23 14:53:03.557 30381 30416 I Unity :
10-23 14:53:03.557 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ShowPossibleCenterPileCards arrived during reconnection, queue size: 5
10-23 14:53:03.557 30381 30416 I Unity :
10-23 14:53:03.557 30381 30416 I Unity :
10-23 14:53:03.557 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:53:03.559 30381 30416 I Unity :
10-23 14:53:03.559 30381 30416 I Unity :
10-23 14:53:03.559 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ToggleLocalPlayerDiscardPileCollision arrived during reconnection, queue size: 6
10-23 14:53:03.559 30381 30416 I Unity :
10-23 14:53:03.559 30381 30416 I Unity :
10-23 14:53:03.559 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:53:03.584 30381 30416 I Unity :
10-23 14:53:03.584 30381 30416 I Unity :
10-23 14:53:03.584 30381 30416 I Unity : ShowLoadingScreen Catching up...
10-23 14:53:03.618 30381 30416 I Unity :
10-23 14:53:03.618 30381 30416 I Unity :
10-23 14:53:03.618 30381 30416 I Unity : GameController:: REGRESSION 777: SetFastSyncMode ENABLED - local player hand: 5, isAI: False, reconnecting: True
10-23 14:53:03.619 30381 30416 I Unity :
10-23 14:53:03.619 30381 30416 I Unity :
10-23 14:53:03.619 30381 30416 I Unity : GameController:: FAST SYNC: Fast sync mode enabled
10-23 14:53:03.620 30381 30416 I Unity :
10-23 14:53:03.620 30381 30416 I Unity :
10-23 14:53:03.620 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand fast sync mode enabled
10-23 14:53:03.620 30381 30416 I Unity :
10-23 14:53:03.620 30381 30416 I Unity :
10-23 14:53:03.620 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode enabled
10-23 14:53:03.622 30381 30416 I Unity :
10-23 14:53:03.622 30381 30416 I Unity :
10-23 14:53:03.622 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode enabled
10-23 14:53:03.623 30381 31773 I Unity :
10-23 14:53:03.623 30381 31773 I Unity :
10-23 14:53:03.623 30381 31773 I Unity : NkmCntrl:: FAST SYNC: Batch 1/5 starting - draining 6 queued events
10-23 14:53:03.624 30381 31773 I Unity :
10-23 14:53:03.624 30381 31773 I Unity :
10-23 14:53:03.624 30381 31773 I Unity : NkmCntrl:: FAST SYNC: Created snapshot of 6 events for processing
10-23 14:53:03.626 30381 31773 I Unity :
10-23 14:53:03.626 30381 31773 I Unity :
10-23 14:53:03.626 30381 31773 I Unity : NkmCntrl:: FAST SYNC: Sent immediate heartbeat to prevent server grace period during sync
10-23 14:53:03.651 30381 30416 I Unity :
10-23 14:53:03.651 30381 30416 I Unity :
10-23 14:53:03.651 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Skipping fallback hide - fast sync is active
10-23 14:53:03.652 30381 30416 I Unity :
10-23 14:53:03.652 30381 30416 I Unity :
10-23 14:53:03.652 30381 30416 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=7 cID=-1
10-23 14:53:03.684 30381 30416 I Unity :
10-23 14:53:03.684 30381 30416 I Unity :
10-23 14:53:03.684 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Skipping fallback hide - fast sync is active
10-23 14:53:03.719 30381 30416 I Unity :
10-23 14:53:03.719 30381 30416 I Unity :
10-23 14:53:03.719 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Skipping fallback hide - fast sync is active
10-23 14:53:03.719 30381 30416 I Unity :
10-23 14:53:03.719 30381 30416 I Unity :
10-23 14:53:03.719 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-23 14:53:03.719 30381 30416 I Unity : "e": true,
10-23 14:53:03.719 30381 30416 I Unity : "cID": 159,
10-23 14:53:03.719 30381 30416 I Unity : "df": 0,
10-23 14:53:03.719 30381 30416 I Unity : "di": -1
10-23 14:53:03.719 30381 30416 I Unity : }
10-23 14:53:03.720 30381 30416 I Unity :
10-23 14:53:03.720 30381 30416 I Unity :
10-23 14:53:03.720 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 159 cardDropFrom 0 dropCardFrom Hand
10-23 14:53:03.721 30381 30416 I Unity :
10-23 14:53:03.721 30381 30416 I Unity :
10-23 14:53:03.721 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 159 dropCardFrom Hand discardPileIndex -1
10-23 14:53:03.752 30381 30416 I Unity :
10-23 14:53:03.752 30381 30416 I Unity :
10-23 14:53:03.752 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Skipping fallback hide - fast sync is active
10-23 14:53:03.753 30381 30416 I Unity :
10-23 14:53:03.753 30381 30416 I Unity :
10-23 14:53:03.753 30381 30416 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-23 14:53:03.797 30381 30416 I Unity :
10-23 14:53:03.797 30381 30416 I Unity :
10-23 14:53:03.797 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Skipping fallback hide - fast sync is active
10-23 14:53:03.800 30381 31929 I Unity :
10-23 14:53:03.800 30381 31929 I Unity :
10-23 14:53:03.800 30381 31929 I Unity : NkmCntrl:: FAST SYNC: Processing event 6/6 - OpCode: 14
10-23 14:53:03.800 30381 30416 I Unity :
10-23 14:53:03.800 30381 30416 I Unity :
10-23 14:53:03.800 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:53:03.800 30381 30416 I Unity :
10-23 14:53:03.800 30381 30416 I Unity :
10-23 14:53:03.800 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:53:03.801 30381 30416 I Unity :
10-23 14:53:03.801 30381 30416 I Unity :
10-23 14:53:03.801 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:53:03.842 30381 30416 I Unity :
10-23 14:53:03.842 30381 30416 I Unity :
10-23 14:53:03.842 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Skipping fallback hide - fast sync is active
10-23 14:53:03.844 30381 30416 I Unity :
10-23 14:53:03.844 30381 30416 I Unity :
10-23 14:53:03.844 30381 30416 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-23 14:53:03.844 30381 30416 I Unity :
10-23 14:53:03.844 30381 30416 I Unity :
10-23 14:53:03.844 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:53:03.845 30381 30416 I Unity :
10-23 14:53:03.845 30381 30416 I Unity :
10-23 14:53:03.845 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:53:03.846 30381 30416 I Unity :
10-23 14:53:03.846 30381 30416 I Unity :
10-23 14:53:03.846 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-23 14:53:03.850 30381 31773 I Unity :
10-23 14:53:03.850 30381 31773 I Unity :
10-23 14:53:03.850 30381 31773 I Unity : NkmCntrl:: FAST SYNC: Sent final heartbeat after sync completion
10-23 14:53:03.850 30381 31773 I Unity :
10-23 14:53:03.850 30381 31773 I Unity :
10-23 14:53:03.850 30381 31773 I Unity : NkmCntrl:: FAST SYNC: Processed 6 events without animations (skipped 0 redundant timer ticks)
10-23 14:53:03.851 30381 31773 I Unity :
10-23 14:53:03.851 30381 31773 I Unity :
10-23 14:53:03.851 30381 31773 I Unity : NkmCntrl:: FAST SYNC: Batch 1/5 complete - remaining in queue: 1
10-23 14:53:03.852 30381 31773 I Unity :
10-23 14:53:03.852 30381 31773 I Unity :
10-23 14:53:03.852 30381 31773 I Unity : NkmCntrl:: FAST SYNC: Queue contains only TURN timer ticks - exiting fast sync early
10-23 14:53:03.852 30381 31773 I Unity :
10-23 14:53:03.852 30381 31773 I Unity :
10-23 14:53:03.852 30381 31773 I Unity : NkmCntrl:: FAST SYNC: Completed in 0.23s - processed 6 events in 1 batches
10-23 14:53:03.887 30381 30416 I Unity :
10-23 14:53:03.887 30381 30416 I Unity :
10-23 14:53:03.887 30381 30416 I Unity : HideLoadingScreenWithoutCallback: Fast sync complete
10-23 14:53:03.888 30381 31939 I Unity :
10-23 14:53:03.888 30381 31939 I Unity :
10-23 14:53:03.888 30381 31939 I Unity : NkmCntrl:: FAST SYNC: Active - aborting normal processing loop
10-23 14:53:03.920 30381 30416 I Unity :
10-23 14:53:03.920 30381 30416 I Unity :
10-23 14:53:03.920 30381 30416 I Unity : GameController:: REGRESSION 777: SetFastSyncMode DISABLED - local player hand: 5, isAI: False, reconnecting: True
10-23 14:53:03.921 30381 30416 I Unity :
10-23 14:53:03.921 30381 30416 I Unity :
10-23 14:53:03.921 30381 30416 I Unity : GameController:: FAST SYNC: Fast sync mode disabled
10-23 14:53:03.922 30381 30416 I Unity :
10-23 14:53:03.922 30381 30416 I Unity :
10-23 14:53:03.922 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand fast sync mode disabled
10-23 14:53:03.923 30381 30416 I Unity :
10-23 14:53:03.923 30381 30416 I Unity :
10-23 14:53:03.923 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode disabled
10-23 14:53:03.924 30381 30416 I Unity :
10-23 14:53:03.924 30381 30416 I Unity :
10-23 14:53:03.924 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode disabled
10-23 14:53:04.888 30381 30416 I Unity :
10-23 14:53:04.888 30381 30416 I Unity :
10-23 14:53:04.888 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:53:04.889 30381 30416 I Unity :
10-23 14:53:04.889 30381 30416 I Unity :
10-23 14:53:04.889 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:53:04.890 30381 30416 I Unity :
10-23 14:53:04.890 30381 30416 I Unity :
10-23 14:53:04.890 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:53:04.891 30381 30416 I Unity :
10-23 14:53:04.891 30381 30416 I Unity :
10-23 14:53:04.891 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:53:04.891 30381 30416 I Unity :
10-23 14:53:04.891 30381 30416 I Unity :
10-23 14:53:04.891 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:53:05.054 30381 30416 I Unity :
10-23 14:53:05.054 30381 30416 I Unity :
10-23 14:53:05.054 30381 30416 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-23 14:53:05.055 30381 30416 I Unity :
10-23 14:53:05.055 30381 30416 I Unity :
10-23 14:53:05.055 30381 30416 I Unity : 0_brual:: OnCenterPileMeldClicked
10-23 14:53:05.056 30381 30416 I Unity :
10-23 14:53:05.056 30381 30416 I Unity :
10-23 14:53:05.056 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:53:05.057 30381 30416 I Unity :
10-23 14:53:05.057 30381 30416 I Unity :
10-23 14:53:05.057 30381 30416 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":2}
10-23 14:53:05.060 30381 30416 I Unity :
10-23 14:53:05.060 30381 30416 I Unity :
10-23 14:53:05.060 30381 30416 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":2} sent
10-23 14:53:05.188 30381 30416 I Unity :
10-23 14:53:05.188 30381 30416 I Unity :
10-23 14:53:05.188 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 2
10-23 14:53:05.188 30381 30416 I Unity :
10-23 14:53:05.188 30381 30416 I Unity :
10-23 14:53:05.188 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:53:05.189 30381 30416 I Unity :
10-23 14:53:05.189 30381 30416 I Unity :
10-23 14:53:05.189 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:53:05.190 30381 30416 I Unity :
10-23 14:53:05.190 30381 30416 I Unity :
10-23 14:53:05.190 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 3
10-23 14:53:05.190 30381 30416 I Unity :
10-23 14:53:05.190 30381 30416 I Unity :
10-23 14:53:05.190 30381 30416 I Unity : NkmCntrl:: FAST SYNC TRIGGER: Queue size 3 >= threshold 3 - triggering fast sync
10-23 14:53:05.221 30381 30416 I Unity :
10-23 14:53:05.221 30381 30416 I Unity :
10-23 14:53:05.221 30381 30416 I Unity : ShowLoadingScreen Catching up...
10-23 14:53:05.254 30381 30416 I Unity :
10-23 14:53:05.254 30381 30416 I Unity :
10-23 14:53:05.254 30381 30416 I Unity : GameController:: REGRESSION 777: SetFastSyncMode ENABLED - local player hand: 5, isAI: False, reconnecting: True
10-23 14:53:05.255 30381 30416 I Unity :
10-23 14:53:05.255 30381 30416 I Unity :
10-23 14:53:05.255 30381 30416 I Unity : GameController:: FAST SYNC: Fast sync mode enabled
10-23 14:53:05.255 30381 30416 I Unity :
10-23 14:53:05.255 30381 30416 I Unity :
10-23 14:53:05.255 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand fast sync mode enabled
10-23 14:53:05.256 30381 30416 I Unity :
10-23 14:53:05.256 30381 30416 I Unity :
10-23 14:53:05.256 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode enabled
10-23 14:53:05.257 30381 30416 I Unity :
10-23 14:53:05.257 30381 30416 I Unity :
10-23 14:53:05.257 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode enabled
10-23 14:53:05.258 30381 31930 I Unity :
10-23 14:53:05.258 30381 31930 I Unity :
10-23 14:53:05.258 30381 31930 I Unity : NkmCntrl:: FAST SYNC: Batch 1/5 starting - draining 3 queued events
10-23 14:53:05.258 30381 31930 I Unity :
10-23 14:53:05.258 30381 31930 I Unity :
10-23 14:53:05.258 30381 31930 I Unity : NkmCntrl:: FAST SYNC: Created snapshot of 3 events for processing
10-23 14:53:05.260 30381 31930 I Unity :
10-23 14:53:05.260 30381 31930 I Unity :
10-23 14:53:05.260 30381 31930 I Unity : NkmCntrl:: FAST SYNC: Sent immediate heartbeat to prevent server grace period during sync
10-23 14:53:05.288 30381 30416 I Unity :
10-23 14:53:05.288 30381 30416 I Unity :
10-23 14:53:05.288 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Skipping fallback hide - fast sync is active
10-23 14:53:05.321 30381 30416 I Unity :
10-23 14:53:05.321 30381 30416 I Unity :
10-23 14:53:05.321 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Skipping fallback hide - fast sync is active
10-23 14:53:05.322 30381 31931 I Unity :
10-23 14:53:05.322 30381 31931 I Unity :
10-23 14:53:05.322 30381 31931 I Unity : NkmCntrl:: FAST SYNC: Processing event 3/3 - OpCode: 17
10-23 14:53:05.354 30381 30416 I Unity :
10-23 14:53:05.354 30381 30416 I Unity :
10-23 14:53:05.354 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Skipping fallback hide - fast sync is active
10-23 14:53:05.355 30381 30416 I Unity :
10-23 14:53:05.355 30381 30416 I Unity :
10-23 14:53:05.355 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 1 cardData C: Orange R: Wild W: Seven ID: 159 dropCardFrom Hand currentPlayer.playerID 0
10-23 14:53:05.356 30381 30416 I Unity :
10-23 14:53:05.356 30381 30416 I Unity :
10-23 14:53:05.356 30381 30416 I Unity : 0_brual:: OnCenterPileCardDrop: 2 dropCardFrom Hand C: Orange R: Wild W: Seven ID: 159 -1
10-23 14:53:05.435 30381 30416 I Unity :
10-23 14:53:05.435 30381 30416 I Unity :
10-23 14:53:05.435 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:53:05.437 30381 30416 I Unity :
10-23 14:53:05.437 30381 30416 I Unity :
10-23 14:53:05.437 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:53:05.439 30381 30416 I Unity :
10-23 14:53:05.439 30381 30416 I Unity :
10-23 14:53:05.439 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 4 cards
10-23 14:53:05.440 30381 30416 I Unity :
10-23 14:53:05.440 30381 30416 I Unity :
10-23 14:53:05.440 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 4/4 cards have enabled colliders
10-23 14:53:05.441 30381 30416 I Unity :
10-23 14:53:05.441 30381 30416 I Unity :
10-23 14:53:05.441 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:53:05.442 30381 30416 I Unity :
10-23 14:53:05.442 30381 30416 I Unity :
10-23 14:53:05.442 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:53:05.443 30381 30416 I Unity :
10-23 14:53:05.443 30381 30416 I Unity :
10-23 14:53:05.443 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:53:05.444 30381 30416 I Unity :
10-23 14:53:05.444 30381 30416 I Unity :
10-23 14:53:05.444 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:53:05.446 30381 31939 I Unity :
10-23 14:53:05.446 30381 31939 I Unity :
10-23 14:53:05.446 30381 31939 I Unity : NkmCntrl:: FAST SYNC: Sent final heartbeat after sync completion
10-23 14:53:05.447 30381 31939 I Unity :
10-23 14:53:05.447 30381 31939 I Unity :
10-23 14:53:05.447 30381 31939 I Unity : NkmCntrl:: FAST SYNC: Processed 3 events without animations (skipped 0 redundant timer ticks)
10-23 14:53:05.448 30381 31939 I Unity :
10-23 14:53:05.448 30381 31939 I Unity :
10-23 14:53:05.448 30381 31939 I Unity : NkmCntrl:: FAST SYNC: Batch 1/5 complete - remaining in queue: 0
10-23 14:53:05.498 30381 31773 I Unity :
10-23 14:53:05.498 30381 31773 I Unity :
10-23 14:53:05.498 30381 31773 I Unity : NkmCntrl:: FAST SYNC: Completed in 0.24s - processed 3 events in 1 batches
10-23 14:53:05.513 30381 30416 I Unity :
10-23 14:53:05.513 30381 30416 I Unity :
10-23 14:53:05.513 30381 30416 I Unity : HideLoadingScreenWithoutCallback: Fast sync complete
10-23 14:53:05.514 30381 31931 I Unity :
10-23 14:53:05.514 30381 31931 I Unity :
10-23 14:53:05.514 30381 31931 I Unity : NkmCntrl:: FAST SYNC: Active - aborting normal processing loop
10-23 14:53:05.544 30381 30416 I Unity :
10-23 14:53:05.544 30381 30416 I Unity :
10-23 14:53:05.544 30381 30416 I Unity : GameController:: REGRESSION 777: SetFastSyncMode DISABLED - local player hand: 4, isAI: False, reconnecting: True
10-23 14:53:05.546 30381 30416 I Unity :
10-23 14:53:05.546 30381 30416 I Unity :
10-23 14:53:05.546 30381 30416 I Unity : GameController:: FAST SYNC: Fast sync mode disabled
10-23 14:53:05.547 30381 30416 I Unity :
10-23 14:53:05.547 30381 30416 I Unity :
10-23 14:53:05.547 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand fast sync mode disabled
10-23 14:53:05.548 30381 30416 I Unity :
10-23 14:53:05.548 30381 30416 I Unity :
10-23 14:53:05.548 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode disabled
10-23 14:53:05.551 30381 30416 I Unity :
10-23 14:53:05.551 30381 30416 I Unity :
10-23 14:53:05.551 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode disabled
10-23 14:53:06.174 30381 30416 I Unity :
10-23 14:53:06.174 30381 30416 I Unity :
10-23 14:53:06.174 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:53:06.175 30381 30416 I Unity :
10-23 14:53:06.175 30381 30416 I Unity :
10-23 14:53:06.175 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:53:06.176 30381 30416 I Unity :
10-23 14:53:06.176 30381 30416 I Unity :
10-23 14:53:06.176 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:53:06.975 30381 30416 I Unity :
10-23 14:53:06.975 30381 30416 I Unity :
10-23 14:53:06.975 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:53:06.975 30381 30416 I Unity :
10-23 14:53:06.975 30381 30416 I Unity :
10-23 14:53:06.975 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:53:06.976 30381 30416 I Unity :
10-23 14:53:06.976 30381 30416 I Unity :
10-23 14:53:06.976 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:53:06.977 30381 30416 I Unity :
10-23 14:53:06.977 30381 30416 I Unity :
10-23 14:53:06.977 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:53:06.978 30381 30416 I Unity :
10-23 14:53:06.978 30381 30416 I Unity :
10-23 14:53:06.978 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:53:07.979 30381 30416 I Unity :
10-23 14:53:07.979 30381 30416 I Unity :
10-23 14:53:07.979 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:53:07.980 30381 30416 I Unity :
10-23 14:53:07.980 30381 30416 I Unity :
10-23 14:53:07.980 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:53:07.980 30381 30416 I Unity :
10-23 14:53:07.980 30381 30416 I Unity :
10-23 14:53:07.980 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:53:07.982 30381 30416 I Unity :
10-23 14:53:07.982 30381 30416 I Unity :
10-23 14:53:07.982 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:53:07.983 30381 30416 I Unity :
10-23 14:53:07.983 30381 30416 I Unity :
10-23 14:53:07.983 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:53:09.080 30381 30416 I Unity :
10-23 14:53:09.080 30381 30416 I Unity :
10-23 14:53:09.080 30381 30416 I Unity : Card was clicked Eight owner null? False
10-23 14:53:09.081 30381 30416 I Unity :
10-23 14:53:09.081 30381 30416 I Unity :
10-23 14:53:09.081 30381 30416 I Unity : 0_brual:: OnCardClick: networkID 92 cardRank Eight cardColor Green selected True isWildCard False isSpecialCard False isLocal True null? False
10-23 14:53:09.081 30381 30416 I Unity :
10-23 14:53:09.081 30381 30416 I Unity :
10-23 14:53:09.081 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:53:09.379 30381 30416 I Unity :
10-23 14:53:09.379 30381 30416 I Unity :
10-23 14:53:09.379 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:53:09.380 30381 30416 I Unity :
10-23 14:53:09.380 30381 30416 I Unity :
10-23 14:53:09.380 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:53:09.380 30381 30416 I Unity :
10-23 14:53:09.380 30381 30416 I Unity :
10-23 14:53:09.380 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:53:09.381 30381 30416 I Unity :
10-23 14:53:09.381 30381 30416 I Unity :
10-23 14:53:09.381 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:53:09.382 30381 30416 I Unity :
10-23 14:53:09.382 30381 30416 I Unity :
10-23 14:53:09.382 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:53:09.383 30381 30416 I Unity :
10-23 14:53:09.383 30381 30416 I Unity :
10-23 14:53:09.383 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerOut arrived during reconnection, queue size: 2
10-23 14:53:09.383 30381 30416 I Unity :
10-23 14:53:09.383 30381 30416 I Unity :
10-23 14:53:09.383 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:53:09.384 30381 30416 I Unity :
10-23 14:53:09.384 30381 30416 I Unity :
10-23 14:53:09.384 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:53:09.385 30381 30416 I Unity :
10-23 14:53:09.385 30381 30416 I Unity :
10-23 14:53:09.385 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 3
10-23 14:53:09.385 30381 30416 I Unity :
10-23 14:53:09.385 30381 30416 I Unity :
10-23 14:53:09.385 30381 30416 I Unity : NkmCntrl:: FAST SYNC TRIGGER: Queue size 3 >= threshold 3 - triggering fast sync
10-23 14:53:09.386 30381 30416 I Unity :
10-23 14:53:09.386 30381 30416 I Unity :
10-23 14:53:09.386 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 4
10-23 14:53:09.387 30381 30416 I Unity :
10-23 14:53:09.387 30381 30416 I Unity :
10-23 14:53:09.387 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:53:09.387 30381 30416 I Unity :
10-23 14:53:09.387 30381 30416 I Unity :
10-23 14:53:09.387 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 5
10-23 14:53:09.388 30381 30416 I Unity :
10-23 14:53:09.388 30381 30416 I Unity :
10-23 14:53:09.388 30381 30416 I Unity : NkmCntrl:: FAST SYNC: Active - deferring normal processing for newly arrived event
10-23 14:53:09.412 30381 30416 I Unity :
10-23 14:53:09.412 30381 30416 I Unity :
10-23 14:53:09.412 30381 30416 I Unity : ShowLoadingScreen Catching up...
10-23 14:53:09.446 30381 30416 I Unity :
10-23 14:53:09.446 30381 30416 I Unity :
10-23 14:53:09.446 30381 30416 I Unity : GameController:: REGRESSION 777: SetFastSyncMode ENABLED - local player hand: 4, isAI: False, reconnecting: True
10-23 14:53:09.446 30381 30416 I Unity :
10-23 14:53:09.446 30381 30416 I Unity :
10-23 14:53:09.446 30381 30416 I Unity : GameController:: FAST SYNC: Fast sync mode enabled
10-23 14:53:09.447 30381 30416 I Unity :
10-23 14:53:09.447 30381 30416 I Unity :
10-23 14:53:09.447 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand fast sync mode enabled
10-23 14:53:09.447 30381 30416 I Unity :
10-23 14:53:09.447 30381 30416 I Unity :
10-23 14:53:09.447 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode enabled
10-23 14:53:09.449 30381 30416 I Unity :
10-23 14:53:09.449 30381 30416 I Unity :
10-23 14:53:09.449 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode enabled
10-23 14:53:09.450 30381 31773 I Unity :
10-23 14:53:09.450 30381 31773 I Unity :
10-23 14:53:09.450 30381 31773 I Unity : NkmCntrl:: FAST SYNC: Batch 1/5 starting - draining 5 queued events
10-23 14:53:09.451 30381 31773 I Unity :
10-23 14:53:09.451 30381 31773 I Unity :
10-23 14:53:09.451 30381 31773 I Unity : NkmCntrl:: FAST SYNC: Created snapshot of 5 events for processing
10-23 14:53:09.455 30381 31773 I Unity :
10-23 14:53:09.455 30381 31773 I Unity :
10-23 14:53:09.455 30381 31773 I Unity : NkmCntrl:: FAST SYNC: Sent immediate heartbeat to prevent server grace period during sync
10-23 14:53:09.481 30381 30416 I Unity :
10-23 14:53:09.481 30381 30416 I Unity :
10-23 14:53:09.481 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Skipping fallback hide - fast sync is active
10-23 14:53:09.482 30381 30416 I Unity :
10-23 14:53:09.482 30381 30416 I Unity :
10-23 14:53:09.482 30381 30416 I Unity : NkmCntrl:: STC_TimerOut received - currentPlayerIndex: 1 player: Brual playerID: 0 isLocal: True
10-23 14:53:09.482 30381 30416 I Unity :
10-23 14:53:09.482 30381 30416 I Unity :
10-23 14:53:09.482 30381 30416 I Unity : NkmCntrl:: STC_TimerOut: Calling OnTimeOut() for player 0
10-23 14:53:09.483 30381 30416 I Unity :
10-23 14:53:09.483 30381 30416 I Unity :
10-23 14:53:09.483 30381 30416 I Unity : 0_brual:: OnTimeOut called for player 0 - isLocal: True isMyTurn: True _turnTimerTick: 1
10-23 14:53:09.484 30381 30416 I Unity :
10-23 14:53:09.484 30381 30416 I Unity :
10-23 14:53:09.484 30381 30416 I Unity : 0_brual:: OnTimeOut: Processing timeout for local player 0
10-23 14:53:09.484 30381 30416 I Unity :
10-23 14:53:09.484 30381 30416 I Unity :
10-23 14:53:09.484 30381 30416 I Unity : 0_brual:: 🎮 HAND: DisableCardCollision called - disabling 4 cards
10-23 14:53:09.485 30381 30416 I Unity :
10-23 14:53:09.485 30381 30416 I Unity :
10-23 14:53:09.485 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:53:09.486 30381 30416 I Unity :
10-23 14:53:09.486 30381 30416 I Unity :
10-23 14:53:09.486 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:53:09.486 30381 30416 I Unity :
10-23 14:53:09.486 30381 30416 I Unity :
10-23 14:53:09.486 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:53:09.487 30381 30416 I Unity :
10-23 14:53:09.487 30381 30416 I Unity :
10-23 14:53:09.487 30381 30416 I Unity : 0_brual:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-23 14:53:09.488 30381 30416 I Unity :
10-23 14:53:09.488 30381 30416 I Unity :
10-23 14:53:09.488 30381 30416 I Unity : 0_brual:: OnTimeOut: Completed timeout processing for player 0
10-23 14:53:09.488 30381 30416 I Unity :
10-23 14:53:09.488 30381 30416 I Unity :
10-23 14:53:09.488 30381 30416 I Unity : 0_brual:: OnTimeOut: Online game - server will handle turn advancement via STC_EndTurn
10-23 14:53:09.512 30381 30416 I Unity :
10-23 14:53:09.512 30381 30416 I Unity :
10-23 14:53:09.512 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Skipping fallback hide - fast sync is active
10-23 14:53:09.513 30381 30416 I Unity :
10-23 14:53:09.513 30381 30416 I Unity :
10-23 14:53:09.513 30381 30416 I Unity : 0_brual:: TIMER JITTER: Detected network jitter - tick 0, time since last: 4.19s, last tick: 1
10-23 14:53:09.546 30381 30416 I Unity :
10-23 14:53:09.546 30381 30416 I Unity :
10-23 14:53:09.546 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Skipping fallback hide - fast sync is active
10-23 14:53:09.548 30381 30416 I Unity :
10-23 14:53:09.548 30381 30416 I Unity :
10-23 14:53:09.548 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Eight_Green_92 - Scale: (1.00, 1.00, 1.00)
10-23 14:53:09.580 30381 30416 I Unity :
10-23 14:53:09.580 30381 30416 I Unity :
10-23 14:53:09.580 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Skipping fallback hide - fast sync is active
10-23 14:53:09.581 30381 30416 I Unity :
10-23 14:53:09.581 30381 30416 I Unity :
10-23 14:53:09.581 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Brual playerID: 0 isLocal: True
10-23 14:53:09.582 30381 30416 I Unity :
10-23 14:53:09.582 30381 30416 I Unity :
10-23 14:53:09.582 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-23 14:53:09.583 30381 30416 I Unity :
10-23 14:53:09.583 30381 30416 I Unity :
10-23 14:53:09.583 30381 30416 I Unity : 0_brual:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-23 14:53:09.584 30381 30416 I Unity :
10-23 14:53:09.584 30381 30416 I Unity :
10-23 14:53:09.584 30381 30416 I Unity : 0_brual:: 🎮 HAND: DisableCardCollision called - disabling 4 cards
10-23 14:53:09.585 30381 30416 I Unity :
10-23 14:53:09.585 30381 30416 I Unity :
10-23 14:53:09.585 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:53:09.586 30381 30416 I Unity :
10-23 14:53:09.586 30381 30416 I Unity :
10-23 14:53:09.586 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:53:09.586 30381 30416 I Unity :
10-23 14:53:09.586 30381 30416 I Unity :
10-23 14:53:09.586 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:53:09.587 30381 30416 I Unity :
10-23 14:53:09.587 30381 30416 I Unity :
10-23 14:53:09.587 30381 30416 I Unity : 0_brual:: EndTurn: Deactivating timer UI for player 0
10-23 14:53:09.588 30381 30416 I Unity :
10-23 14:53:09.588 30381 30416 I Unity :
10-23 14:53:09.588 30381 30416 I Unity : 0_brual:: EndTurn: Stopping timer slider animations and resetting to default state
10-23 14:53:09.589 30381 30416 I Unity :
10-23 14:53:09.589 30381 30416 I Unity :
10-23 14:53:09.589 30381 30416 I Unity : 0_brual:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-23 14:53:09.590 30381 30416 I Unity :
10-23 14:53:09.590 30381 30416 I Unity :
10-23 14:53:09.590 30381 30416 I Unity : 0_brual:: EndTurn completed for player 0
10-23 14:53:09.590 30381 31777 I Unity :
10-23 14:53:09.590 30381 31777 I Unity :
10-23 14:53:09.590 30381 31777 I Unity : NkmCntrl:: FAST SYNC: Processing event 5/5 - OpCode: 8
10-23 14:53:09.620 30381 30416 I Unity :
10-23 14:53:09.620 30381 30416 I Unity :
10-23 14:53:09.620 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Skipping fallback hide - fast sync is active
10-23 14:53:09.622 30381 30416 I Unity :
10-23 14:53:09.622 30381 30416 I Unity :
10-23 14:53:09.622 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Mamthaa, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:53:09.623 30381 30416 I Unity :
10-23 14:53:09.623 30381 30416 I Unity :
10-23 14:53:09.623 30381 30416 I Unity : GameController:: SetTurnToPlayer 2
10-23 14:53:09.624 30381 30416 I Unity :
10-23 14:53:09.624 30381 30416 I Unity :
10-23 14:53:09.624 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:53:10.148 30381 30416 I Unity :
10-23 14:53:10.148 30381 30416 I Unity :
10-23 14:53:10.148 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:53:10.949 30381 30416 I Unity :
10-23 14:53:10.949 30381 30416 I Unity :
10-23 14:53:10.949 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 2 (Mamthaa) - isAI: False
10-23 14:53:10.950 30381 30416 I Unity :
10-23 14:53:10.950 30381 30416 I Unity :
10-23 14:53:10.950 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 2 (Mamthaa) - sending CTS_StartTimer
10-23 14:53:10.983 30381 30416 I Unity :
10-23 14:53:10.983 30381 30416 I Unity :
10-23 14:53:10.983 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 2 (Mamthaa)
10-23 14:53:10.988 30381 31939 I Unity :
10-23 14:53:10.988 30381 31939 I Unity :
10-23 14:53:10.988 30381 31939 I Unity : NkmCntrl:: FAST SYNC: Sent final heartbeat after sync completion
10-23 14:53:10.990 30381 31939 I Unity :
10-23 14:53:10.990 30381 31939 I Unity :
10-23 14:53:10.990 30381 31939 I Unity : NkmCntrl:: FAST SYNC: Processed 5 events without animations (skipped 0 redundant timer ticks)
10-23 14:53:10.992 30381 31939 I Unity :
10-23 14:53:10.992 30381 31939 I Unity :
10-23 14:53:10.992 30381 31939 I Unity : NkmCntrl:: FAST SYNC: Batch 1/5 complete - remaining in queue: 0
10-23 14:53:11.044 30381 31773 I Unity :
10-23 14:53:11.044 30381 31773 I Unity :
10-23 14:53:11.044 30381 31773 I Unity : NkmCntrl:: FAST SYNC: Completed in 1.59s - processed 5 events in 1 batches
10-23 14:53:11.050 30381 30416 I Unity :
10-23 14:53:11.050 30381 30416 I Unity :
10-23 14:53:11.050 30381 30416 I Unity : HideLoadingScreenWithoutCallback: Fast sync complete
10-23 14:53:11.052 30381 31777 I Unity :
10-23 14:53:11.052 30381 31777 I Unity :
10-23 14:53:11.052 30381 31777 I Unity : NkmCntrl:: FAST SYNC: Active - aborting normal processing loop
10-23 14:53:11.086 30381 30416 I Unity :
10-23 14:53:11.086 30381 30416 I Unity :
10-23 14:53:11.086 30381 30416 I Unity : GameController:: REGRESSION 777: SetFastSyncMode DISABLED - local player hand: 3, isAI: False, reconnecting: True
10-23 14:53:11.087 30381 30416 I Unity :
10-23 14:53:11.087 30381 30416 I Unity :
10-23 14:53:11.087 30381 30416 I Unity : GameController:: FAST SYNC: Fast sync mode disabled
10-23 14:53:11.087 30381 30416 I Unity :
10-23 14:53:11.087 30381 30416 I Unity :
10-23 14:53:11.087 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand fast sync mode disabled
10-23 14:53:11.088 30381 30416 I Unity :
10-23 14:53:11.088 30381 30416 I Unity :
10-23 14:53:11.088 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode disabled
10-23 14:53:11.090 30381 30416 I Unity :
10-23 14:53:11.090 30381 30416 I Unity :
10-23 14:53:11.090 30381 30416 I Unity : FAST SYNC: StockPile fast sync mode disabled
10-23 14:53:14.055 30381 30416 I Unity :
10-23 14:53:14.055 30381 30416 I Unity :
10-23 14:53:14.055 30381 30416 I Unity : TogglePauseScreen True
10-23 14:53:16.828 30381 30416 I Unity :
10-23 14:53:16.828 30381 30416 I Unity :
10-23 14:53:16.828 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 1 Joins 0
10-23 14:53:16.829 30381 30416 I Unity :
10-23 14:53:16.829 30381 30416 I Unity :
10-23 14:53:16.829 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_PlayerGracePeriodStarted arrived during reconnection, queue size: 1
10-23 14:53:16.830 30381 30416 I Unity :
10-23 14:53:16.830 30381 30416 I Unity :
10-23 14:53:16.830 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodStarted with actionIndex -1 during reconnection
10-23 14:53:16.831 30381 30416 I Unity :
10-23 14:53:16.831 30381 30416 I Unity :
10-23 14:53:16.831 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 55 for post-reconnection processing.
10-23 14:53:16.832 30381 30416 I Unity :
10-23 14:53:16.832 30381 30416 I Unity :
10-23 14:53:16.832 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchLeave arrived during reconnection, queue size: 2
10-23 14:53:16.833 30381 30416 I Unity :
10-23 14:53:16.833 30381 30416 I Unity :
10-23 14:53:16.833 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodStarted with actionIndex -1 during reconnection
10-23 14:53:16.834 30381 30416 I Unity :
10-23 14:53:16.834 30381 30416 I Unity :
10-23 14:53:16.834 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 55 for post-reconnection processing.
10-23 14:53:16.961 30381 30416 I Unity :
10-23 14:53:16.961 30381 30416 I Unity :
10-23 14:53:16.961 30381 30416 I Unity : ShowDialogBox Are you sure you want to quit?
10-23 14:53:17.562 30381 30416 I Unity :
10-23 14:53:17.562 30381 30416 I Unity :
10-23 14:53:17.562 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState None
10-23 14:53:17.563 30381 30416 I Unity :
10-23 14:53:17.563 30381 30416 I Unity :
10-23 14:53:17.563 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Stopped heartbeat system
10-23 14:53:17.563 30381 30416 I Unity :
10-23 14:53:17.563 30381 30416 I Unity :
10-23 14:53:17.563 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:53:17.564 30381 30416 I Unity :
10-23 14:53:17.564 30381 30416 I Unity :
10-23 14:53:17.564 30381 30416 I Unity : NkmCntrl:: LeaveGame 0f221b7b-5ee0-4fbf-926b-7ac143cc53b5.nakama True
10-23 14:53:17.564 30381 30416 I Unity :
10-23 14:53:17.564 30381 30416 I Unity :
10-23 14:53:17.564 30381 30416 I Unity : NkmCntrl:: LeaveChatAndMatchAsync......
10-23 14:53:17.566 30381 30416 I Unity :
10-23 14:53:17.566 30381 30416 I Unity :
10-23 14:53:17.566 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:53:17.567 30381 30416 I Unity :
10-23 14:53:17.567 30381 30416 I Unity :
10-23 14:53:17.567 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:53:17.569 30381 30416 I Unity :
10-23 14:53:17.569 30381 30416 I Unity :
10-23 14:53:17.569 30381 30416 I Unity : GameController:: ResetGame forNewGame False 87
10-23 14:53:17.569 30381 30416 I Unity :
10-23 14:53:17.569 30381 30416 I Unity :
10-23 14:53:17.569 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:53:17.574 30381 30416 I Unity :
10-23 14:53:17.574 30381 30416 I Unity :
10-23 14:53:17.574 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:53:17.575 30381 30416 I Unity :
10-23 14:53:17.575 30381 30416 I Unity :
10-23 14:53:17.575 30381 30416 I Unity : GameController:: ResetGame forNewGame 0
10-23 14:53:17.577 30381 30416 I Unity :
10-23 14:53:17.577 30381 30416 I Unity :
10-23 14:53:17.577 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:53:17.580 30381 30416 I Unity :
10-23 14:53:17.580 30381 30416 I Unity :
10-23 14:53:17.580 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:53:17.581 30381 30416 I Unity :
10-23 14:53:17.581 30381 30416 I Unity :
10-23 14:53:17.581 30381 30416 I Unity : HideLoadingScreenWithoutCallback: LeaveGame
10-23 14:53:17.582 30381 30416 I Unity :
10-23 14:53:17.582 30381 30416 I Unity :
10-23 14:53:17.582 30381 30416 I Unity : TogglePauseScreen False
10-23 14:53:17.583 30381 30416 I Unity :
10-23 14:53:17.583 30381 30416 I Unity :
10-23 14:53:17.583 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:53:17.584 30381 30416 I Unity :
10-23 14:53:17.584 30381 30416 I Unity :
10-23 14:53:17.584 30381 30416 I Unity : Hide Game Scene UI
10-23 14:53:17.586 30381 30416 I Unity :
10-23 14:53:17.586 30381 30416 I Unity :
10-23 14:53:17.586 30381 30416 I Unity : UpdatePlayerCoins 800
10-23 14:53:17.588 30381 30416 I Unity :
10-23 14:53:17.588 30381 30416 I Unity :
10-23 14:53:17.588 30381 30416 I Unity : Show MainMenu False
10-23 14:53:17.589 30381 30416 I Unity :
10-23 14:53:17.589 30381 30416 I Unity :
10-23 14:53:17.589 30381 30416 I Unity : TogglePauseScreen False
10-23 14:53:17.590 30381 30416 I Unity :
10-23 14:53:17.590 30381 30416 I Unity :
10-23 14:53:17.590 30381 30416 I Unity : Quit game - Showing Ad
10-23 14:53:17.591 30381 30416 I Unity :
10-23 14:53:17.591 30381 30416 I Unity :
10-23 14:53:17.591 30381 30416 I Unity : PlayPopDown
10-23 14:53:17.632 30381 30416 I Unity :
10-23 14:53:17.632 30381 30416 I Unity :
10-23 14:53:17.632 30381 30416 I Unity : NkmCntrl:: LeaveChatAndMatchAsync...... completed
10-23 14:53:17.633 30381 30416 I Unity :
10-23 14:53:17.633 30381 30416 I Unity :
10-23 14:53:17.633 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:53:17.662 30381 30416 I Unity :
10-23 14:53:17.662 30381 30416 I Unity :
10-23 14:53:17.662 30381 30416 I Unity : NkmCntrl:: MANUAL LEAVE: Notified server of manual leave for player 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:17.729 30381 30416 I Unity :
10-23 14:53:17.729 30381 30416 I Unity :
10-23 14:53:17.729 30381 30416 I Unity : NkmCntrl:: LeaveGame Complete
10-23 14:53:17.730 30381 30416 I Unity :
10-23 14:53:17.730 30381 30416 I Unity :
10-23 14:53:17.730 30381 30416 I Unity : NkmCntrl:: EndMultiplayer
10-23 14:53:17.796 30381 30416 I Unity :
10-23 14:53:17.796 30381 30416 I Unity :
10-23 14:53:17.796 30381 30416 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC
10-23 14:53:17.865 30381 30416 I Unity :
10-23 14:53:17.865 30381 30416 I Unity :
10-23 14:53:17.865 30381 30416 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC Loaded
10-23 14:53:17.868 30381 30416 I Unity :
10-23 14:53:17.868 30381 30416 I Unity :
10-23 14:53:17.868 30381 30416 I Unity : NkmCntrl:: Leaderboard Count: 1
10-23 14:53:17.869 30381 30416 I Unity :
10-23 14:53:17.869 30381 30416 I Unity :
10-23 14:53:17.869 30381 30416 I Unity : NkmCntrl:: Local Player's Leaderboard ID: weeklyScore
10-23 14:53:17.871 30381 30416 I Unity :
10-23 14:53:17.871 30381 30416 I Unity :
10-23 14:53:17.871 30381 30416 I Unity : NkmCntrl:: Local Player's Score: 5
10-23 14:53:17.872 30381 30416 I Unity :
10-23 14:53:17.872 30381 30416 I Unity :
10-23 14:53:17.872 30381 30416 I Unity : NkmCntrl:: Local Player's Rank: 1
10-23 14:53:18.567 30381 30416 I Unity :
10-23 14:53:18.567 30381 30416 I Unity :
10-23 14:53:18.567 30381 30416 I Unity : MainMenu animation completed
10-23 14:53:19.064 30381 30416 I Unity :
10-23 14:53:19.064 30381 30416 I Unity :
10-23 14:53:19.064 30381 30416 I Unity : Quit game - Showing Ad now after delay
10-23 14:53:19.066 30381 30416 I Unity :
10-23 14:53:19.066 30381 30416 I Unity :
10-23 14:53:19.066 30381 30416 I Unity : HideLoadingScreenWithoutCallback: QuitButton
10-23 14:53:19.566 30381 30416 I Unity :
10-23 14:53:19.566 30381 30416 I Unity :
10-23 14:53:19.566 30381 30416 I Unity : UpdatePlayerCoins 800
10-23 14:53:23.472 30381 30416 I Unity :
10-23 14:53:23.472 30381 30416 I Unity :
10-23 14:53:23.472 30381 30416 I Unity : ShowLoadingScreen Please wait
10-23 14:53:23.474 30381 30416 I Unity :
10-23 14:53:23.474 30381 30416 I Unity :
10-23 14:53:23.474 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:53:23.475 30381 30416 I Unity :
10-23 14:53:23.475 30381 30416 I Unity :
10-23 14:53:23.475 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-23 14:53:23.476 30381 30416 I Unity :
10-23 14:53:23.476 30381 30416 I Unity :
10-23 14:53:23.476 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:53:23.478 30381 30416 I Unity :
10-23 14:53:23.478 30381 30416 I Unity :
10-23 14:53:23.478 30381 30416 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-23 14:53:23.540 30381 30416 I Unity :
10-23 14:53:23.540 30381 30416 I Unity :
10-23 14:53:23.540 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-23 14:53:23.540 30381 30416 I Unity : "canJoin": true
10-23 14:53:23.540 30381 30416 I Unity : }
10-23 14:53:23.541 30381 30416 I Unity :
10-23 14:53:23.541 30381 30416 I Unity :
10-23 14:53:23.541 30381 30416 I Unity : NkmCntrl:: You can join the game
10-23 14:53:23.543 30381 30416 I Unity :
10-23 14:53:23.543 30381 30416 I Unity :
10-23 14:53:23.543 30381 30416 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-23 14:53:23.544 30381 30416 I Unity :
10-23 14:53:23.544 30381 30416 I Unity :
10-23 14:53:23.544 30381 30416 I Unity : HideLoadingScreenWithoutCallback: ContinueToPlayOnlineRandom Gate
10-23 14:53:23.546 30381 30416 I Unity :
10-23 14:53:23.546 30381 30416 I Unity :
10-23 14:53:23.546 30381 30416 I Unity : LogEvent: coins_check_pass IsInitilized True
10-23 14:53:23.549 30381 30416 I Unity :
10-23 14:53:23.549 30381 30416 I Unity :
10-23 14:53:23.549 30381 30416 I Unity : ShowDialogBox Choose your game mode.
10-23 14:53:26.480 30381 30416 I Unity :
10-23 14:53:26.480 30381 30416 I Unity :
10-23 14:53:26.480 30381 30416 I Unity : playClassic False
10-23 14:53:26.481 30381 30416 I Unity :
10-23 14:53:26.481 30381 30416 I Unity :
10-23 14:53:26.481 30381 30416 I Unity : LogEvent: ModeSelection IsInitilized True
10-23 14:53:26.483 30381 30416 I Unity :
10-23 14:53:26.483 30381 30416 I Unity :
10-23 14:53:26.483 30381 30416 I Unity : PlayPopDown
10-23 14:53:26.746 30381 30416 I Unity :
10-23 14:53:26.746 30381 30416 I Unity :
10-23 14:53:26.746 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:53:26.746 30381 30416 I Unity :
10-23 14:53:26.746 30381 30416 I Unity :
10-23 14:53:26.746 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-23 14:53:26.747 30381 30416 I Unity :
10-23 14:53:26.747 30381 30416 I Unity :
10-23 14:53:26.747 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:53:26.815 30381 30416 I Unity :
10-23 14:53:26.815 30381 30416 I Unity :
10-23 14:53:26.815 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-23 14:53:26.815 30381 30416 I Unity : "canJoin": true
10-23 14:53:26.815 30381 30416 I Unity : }
10-23 14:53:26.816 30381 30416 I Unity :
10-23 14:53:26.816 30381 30416 I Unity :
10-23 14:53:26.816 30381 30416 I Unity : NkmCntrl:: You can join the game
10-23 14:53:26.817 30381 30416 I Unity :
10-23 14:53:26.817 30381 30416 I Unity :
10-23 14:53:26.817 30381 30416 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-23 14:53:26.819 30381 30416 I Unity :
10-23 14:53:26.819 30381 30416 I Unity :
10-23 14:53:26.819 30381 30416 I Unity : HideLoadingScreenWithoutCallback: JoinRandomRoom
10-23 14:53:26.821 30381 30416 I Unity :
10-23 14:53:26.821 30381 30416 I Unity :
10-23 14:53:26.821 30381 30416 I Unity : WaitingRoom: Init gameMode OnlineRandom
10-23 14:53:26.822 30381 30416 I Unity :
10-23 14:53:26.822 30381 30416 I Unity :
10-23 14:53:26.822 30381 30416 I Unity : WaitingRoom: Init complete
10-23 14:53:26.824 30381 30416 I Unity :
10-23 14:53:26.824 30381 30416 I Unity :
10-23 14:53:26.824 30381 30416 I Unity : GameController:: Play OnlineRandom
10-23 14:53:26.825 30381 30416 I Unity :
10-23 14:53:26.825 30381 30416 I Unity :
10-23 14:53:26.825 30381 30416 I Unity : LogEvent: Play IsInitilized True
10-23 14:53:26.828 30381 30416 I Unity :
10-23 14:53:26.828 30381 30416 I Unity :
10-23 14:53:26.828 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:53:26.830 30381 30416 I Unity :
10-23 14:53:26.830 30381 30416 I Unity :
10-23 14:53:26.830 30381 30416 I Unity : GameController:: SetCurrentGameRules 2
10-23 14:53:26.832 30381 30416 I Unity :
10-23 14:53:26.832 30381 30416 I Unity :
10-23 14:53:26.832 30381 30416 I Unity : GameController:: 🎨 Attempting to update background. Manager null? False
10-23 14:53:26.838 30381 30416 I Unity :
10-23 14:53:26.838 30381 30416 I Unity :
10-23 14:53:26.838 30381 30416 I Unity : GameController:: Selected card mode: Fusion
10-23 14:53:26.839 30381 30416 I Unity :
10-23 14:53:26.839 30381 30416 I Unity :
10-23 14:53:26.839 30381 30416 I Unity : GameController:: ✅ Background Manager found, calling EnsureBackgroundLoaded()
10-23 14:53:26.840 30381 30416 I Unity :
10-23 14:53:26.840 30381 30416 I Unity :
10-23 14:53:26.840 30381 30416 I Unity : GameBackgroundManager:: 🔍 EnsureBackgroundLoaded called! Current mode: Fusion
10-23 14:53:26.841 30381 30416 I Unity :
10-23 14:53:26.841 30381 30416 I Unity :
10-23 14:53:26.841 30381 30416 I Unity : GameBackgroundManager:: Preload complete: True
10-23 14:53:26.842 30381 30416 I Unity :
10-23 14:53:26.842 30381 30416 I Unity :
10-23 14:53:26.842 30381 30416 I Unity : GameBackgroundManager:: ✅ Preload complete, setting background to Fusion
10-23 14:53:26.844 30381 30416 I Unity :
10-23 14:53:26.844 30381 30416 I Unity :
10-23 14:53:26.844 30381 30416 I Unity : GameBackgroundManager:: 🎯 SetBackgroundForMode called with mode: Fusion
10-23 14:53:26.845 30381 30416 I Unity :
10-23 14:53:26.845 30381 30416 I Unity :
10-23 14:53:26.845 30381 30416 I Unity : GameBackgroundManager:: Preload complete: True
10-23 14:53:26.847 30381 30416 I Unity :
10-23 14:53:26.847 30381 30416 I Unity :
10-23 14:53:26.847 30381 30416 I Unity : GameBackgroundManager:: Current mode: Fusion
10-23 14:53:26.848 30381 30416 I Unity :
10-23 14:53:26.848 30381 30416 I Unity :
10-23 14:53:26.848 30381 30416 I Unity : GameBackgroundManager:: Selected sprite: bg2
10-23 14:53:26.850 30381 30416 I Unity :
10-23 14:53:26.850 30381 30416 I Unity :
10-23 14:53:26.850 30381 30416 I Unity : GameBackgroundManager:: Classic sprite: bg1
10-23 14:53:26.851 30381 30416 I Unity :
10-23 14:53:26.851 30381 30416 I Unity :
10-23 14:53:26.851 30381 30416 I Unity : GameBackgroundManager:: Fusion sprite: bg2
10-23 14:53:26.852 30381 30416 I Unity :
10-23 14:53:26.852 30381 30416 I Unity :
10-23 14:53:26.852 30381 30416 I Unity : GameBackgroundManager:: ✅ Instantly switched to Fusion background (sprite: bg2)
10-23 14:53:26.854 30381 30416 I Unity :
10-23 14:53:26.854 30381 30416 I Unity :
10-23 14:53:26.854 30381 30416 I Unity : NkmCntrl:: JoinRandomRoom
10-23 14:53:26.855 30381 30416 I Unity :
10-23 14:53:26.855 30381 30416 I Unity :
10-23 14:53:26.855 30381 30416 I Unity : NkmCntrl:: InitMultiplayer _socket True _multiplayerInitialized False _loggedIn True
10-23 14:53:26.856 30381 30416 I Unity :
10-23 14:53:26.856 30381 30416 I Unity :
10-23 14:53:26.856 30381 30416 I Unity : NkmCntrl:: Creating new socket
10-23 14:53:27.098 30381 30416 I Unity :
10-23 14:53:27.098 30381 30416 I Unity :
10-23 14:53:27.098 30381 30416 I Unity : NkmCntrl:: Socket connected.
10-23 14:53:27.099 30381 30416 I Unity :
10-23 14:53:27.099 30381 30416 I Unity :
10-23 14:53:27.099 30381 30416 I Unity : NkmCntrl:: After socket connected.
10-23 14:53:27.100 30381 30416 I Unity :
10-23 14:53:27.100 30381 30416 I Unity :
10-23 14:53:27.100 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState Joining
10-23 14:53:27.164 30381 30416 I Unity :
10-23 14:53:27.164 30381 30416 I Unity :
10-23 14:53:27.164 30381 30416 I Unity : NkmCntrl:: ContinueToJoinRandomRoom: {"created":false,"matchId":"d2100333-187b-4831-94a9-165e61ba26ce.nakama"}
10-23 14:53:27.232 30381 30416 I Unity :
10-23 14:53:27.232 30381 30416 I Unity :
10-23 14:53:27.232 30381 30416 I Unity : NkmCntrl:: setting _currentMatchID 3 d2100333-187b-4831-94a9-165e61ba26ce.nakama
10-23 14:53:27.234 30381 30416 I Unity :
10-23 14:53:27.234 30381 30416 I Unity :
10-23 14:53:27.234 30381 30416 I Unity : NkmCntrl:: Joined Random match: d2100333-187b-4831-94a9-165e61ba26ce.nakama
10-23 14:53:27.235 30381 30416 I Unity :
10-23 14:53:27.235 30381 30416 I Unity :
10-23 14:53:27.235 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState Joined
10-23 14:53:27.237 30381 30416 I Unity :
10-23 14:53:27.237 30381 30416 I Unity :
10-23 14:53:27.237 30381 30416 I Unity : GameController:: JoinRandomRoom status success? True errorMessage
10-23 14:53:27.239 30381 30416 I Unity :
10-23 14:53:27.239 30381 30416 I Unity :
10-23 14:53:27.239 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:53:27.265 30381 30416 I Unity :
10-23 14:53:27.265 30381 30416 I Unity :
10-23 14:53:27.265 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:53:27.266 30381 30416 I Unity :
10-23 14:53:27.266 30381 30416 I Unity :
10-23 14:53:27.266 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:53:27.267 30381 30416 I Unity :
10-23 14:53:27.267 30381 30416 I Unity :
10-23 14:53:27.267 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:53:27.268 30381 30416 I Unity :
10-23 14:53:27.268 30381 30416 I Unity :
10-23 14:53:27.268 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:53:27.270 30381 30416 I Unity :
10-23 14:53:27.270 30381 30416 I Unity :
10-23 14:53:27.270 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:53:27.271 30381 30416 I Unity :
10-23 14:53:27.271 30381 30416 I Unity :
10-23 14:53:27.271 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:27.272 30381 30416 I Unity :
10-23 14:53:27.272 30381 30416 I Unity :
10-23 14:53:27.272 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:53:28.267 30381 30416 I Unity :
10-23 14:53:28.267 30381 30416 I Unity :
10-23 14:53:28.267 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:53:28.300 30381 30416 I Unity :
10-23 14:53:28.300 30381 30416 I Unity :
10-23 14:53:28.300 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:53:28.302 30381 30416 I Unity :
10-23 14:53:28.302 30381 30416 I Unity :
10-23 14:53:28.302 30381 30416 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:53:28.303 30381 30416 I Unity :
10-23 14:53:28.303 30381 30416 I Unity :
10-23 14:53:28.303 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:53:28.303 30381 30416 I Unity :
10-23 14:53:28.303 30381 30416 I Unity :
10-23 14:53:28.303 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:53:28.305 30381 30416 I Unity :
10-23 14:53:28.305 30381 30416 I Unity :
10-23 14:53:28.305 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:53:28.306 30381 30416 I Unity :
10-23 14:53:28.306 30381 30416 I Unity :
10-23 14:53:28.306 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:53:28.307 30381 30416 I Unity :
10-23 14:53:28.307 30381 30416 I Unity :
10-23 14:53:28.307 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:53:28.309 30381 30416 I Unity :
10-23 14:53:28.309 30381 30416 I Unity :
10-23 14:53:28.309 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:28.310 30381 30416 I Unity :
10-23 14:53:28.310 30381 30416 I Unity :
10-23 14:53:28.310 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:53:28.312 30381 30416 I Unity :
10-23 14:53:28.312 30381 30416 I Unity :
10-23 14:53:28.312 30381 30416 I Unity : NkmCntrl:: Game starts in 6
10-23 14:53:28.734 30381 30416 I Unity :
10-23 14:53:28.734 30381 30416 I Unity :
10-23 14:53:28.734 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:53:28.767 30381 30416 I Unity :
10-23 14:53:28.767 30381 30416 I Unity :
10-23 14:53:28.767 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:53:28.768 30381 30416 I Unity :
10-23 14:53:28.768 30381 30416 I Unity :
10-23 14:53:28.768 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:53:28.769 30381 30416 I Unity :
10-23 14:53:28.769 30381 30416 I Unity :
10-23 14:53:28.769 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:53:28.771 30381 30416 I Unity :
10-23 14:53:28.771 30381 30416 I Unity :
10-23 14:53:28.771 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:28.772 30381 30416 I Unity :
10-23 14:53:28.772 30381 30416 I Unity :
10-23 14:53:28.772 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:53:28.774 30381 30416 I Unity :
10-23 14:53:28.774 30381 30416 I Unity :
10-23 14:53:28.774 30381 30416 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:53:28.775 30381 30416 I Unity :
10-23 14:53:28.775 30381 30416 I Unity :
10-23 14:53:28.775 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:53:28.775 30381 30416 I Unity :
10-23 14:53:28.775 30381 30416 I Unity :
10-23 14:53:28.775 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:53:28.777 30381 30416 I Unity :
10-23 14:53:28.777 30381 30416 I Unity :
10-23 14:53:28.777 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:53:28.780 30381 30416 I Unity :
10-23 14:53:28.780 30381 30416 I Unity :
10-23 14:53:28.780 30381 30416 I Unity : OnPlayerJoinLobby userId: b396ebff-bb16-4600-af7f-f940e647754f
10-23 14:53:28.781 30381 30416 I Unity :
10-23 14:53:28.781 30381 30416 I Unity :
10-23 14:53:28.781 30381 30416 I Unity : OnPlayerJoinLobby: user b396ebff-bb16-4600-af7f-f940e647754f not found in friends list
10-23 14:53:28.872 30381 30416 I Unity :
10-23 14:53:28.872 30381 30416 I Unity :
10-23 14:53:28.872 30381 30416 I Unity : NkmCntrl:: Start the match
10-23 14:53:28.873 30381 30416 I Unity :
10-23 14:53:28.873 30381 30416 I Unity :
10-23 14:53:28.873 30381 30416 I Unity : ForceHideDialogBoxWithoutCallback
10-23 14:53:28.874 30381 30416 I Unity :
10-23 14:53:28.874 30381 30416 I Unity :
10-23 14:53:28.874 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:53:28.877 30381 30416 I Unity :
10-23 14:53:28.877 30381 30416 I Unity :
10-23 14:53:28.877 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:53:28.879 30381 30416 I Unity :
10-23 14:53:28.879 30381 30416 I Unity :
10-23 14:53:28.879 30381 30416 I Unity : TogglePauseScreen False
10-23 14:53:28.880 30381 30416 I Unity :
10-23 14:53:28.880 30381 30416 I Unity :
10-23 14:53:28.880 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:53:28.881 30381 30416 I Unity :
10-23 14:53:28.881 30381 30416 I Unity :
10-23 14:53:28.881 30381 30416 I Unity : Show Game Scene UI
10-23 14:53:28.882 30381 30416 I Unity :
10-23 14:53:28.882 30381 30416 I Unity :
10-23 14:53:28.882 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Skipping heartbeat start at STC_MatchStart - will start at STC_InitGame when game begins
10-23 14:53:28.884 30381 30416 I Unity :
10-23 14:53:28.884 30381 30416 I Unity :
10-23 14:53:28.884 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Received game state updates after 42.6s - hiding loading screen (fallback)
10-23 14:53:28.885 30381 30416 I Unity :
10-23 14:53:28.885 30381 30416 I Unity :
10-23 14:53:28.885 30381 30416 I Unity : HideLoadingScreenWithoutCallback: Game state updates received
10-23 14:53:28.886 30381 30416 I Unity :
10-23 14:53:28.886 30381 30416 I Unity :
10-23 14:53:28.886 30381 30416 I Unity : NkmCntrl:: STC_CoinsUpdated previousCoins 800 updatedCoins 700
10-23 14:53:28.935 30381 30416 I Unity :
10-23 14:53:28.935 30381 30416 I Unity :
10-23 14:53:28.935 30381 30416 I Unity : NkmCntrl:: STC_InitGame False _askedForTheLatestState False
10-23 14:53:28.935 30381 30416 I Unity :
10-23 14:53:28.935 30381 30416 I Unity :
10-23 14:53:28.935 30381 30416 I Unity : NkmCntrl:: REGRESSION 784: STC_InitGame - Starting heartbeat system (game is beginning)
10-23 14:53:28.936 30381 30416 I Unity :
10-23 14:53:28.936 30381 30416 I Unity :
10-23 14:53:28.936 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Heartbeat system status - Active: False, MatchID: True
10-23 14:53:28.936 30381 30416 I Unity :
10-23 14:53:28.936 30381 30416 I Unity :
10-23 14:53:28.936 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Starting heartbeat system for gameplay
10-23 14:53:28.937 30381 30416 I Unity :
10-23 14:53:28.937 30381 30416 I Unity :
10-23 14:53:28.937 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Started heartbeat system
10-23 14:53:28.938 30381 30416 I Unity :
10-23 14:53:28.938 30381 30416 I Unity :
10-23 14:53:28.938 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame received - matchCount: 1, localPlayer wasAI: False, current hand size: 0
10-23 14:53:28.939 30381 30416 I Unity :
10-23 14:53:28.939 30381 30416 I Unity :
10-23 14:53:28.939 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame - reconnecting: False, fastSyncMode: False
10-23 14:53:28.939 30381 30416 I Unity :
10-23 14:53:28.939 30381 30416 I Unity :
10-23 14:53:28.939 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: Using normal InitialiseOnlineGame (timeSinceResume: 50.9s)
10-23 14:53:28.940 30381 30416 I Unity :
10-23 14:53:28.940 30381 30416 I Unity :
10-23 14:53:28.940 30381 30416 I Unity : GameController:: InitialiseOnlineGame - reconnecting=False
10-23 14:53:28.940 30381 30416 I Unity :
10-23 14:53:28.940 30381 30416 I Unity :
10-23 14:53:28.940 30381 30416 I Unity : ShowLoadingScreen Preparing the game.
10-23 14:53:28.942 30381 30416 I Unity :
10-23 14:53:28.942 30381 30416 I Unity :
10-23 14:53:28.942 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b id 0
10-23 14:53:28.942 30381 30416 I Unity :
10-23 14:53:28.942 30381 30416 I Unity :
10-23 14:53:28.942 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e id 1
10-23 14:53:28.943 30381 30416 I Unity :
10-23 14:53:28.943 30381 30416 I Unity :
10-23 14:53:28.943 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 id 2
10-23 14:53:28.944 30381 30416 I Unity :
10-23 14:53:28.944 30381 30416 I Unity :
10-23 14:53:28.944 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID b396ebff-bb16-4600-af7f-f940e647754f id 3
10-23 14:53:28.945 30381 30416 I Unity :
10-23 14:53:28.945 30381 30416 I Unity :
10-23 14:53:28.945 30381 30416 I Unity : GameController:: playersData.Count 4 playersJObject count 4
10-23 14:53:28.945 30381 30416 I Unity :
10-23 14:53:28.945 30381 30416 I Unity :
10-23 14:53:28.945 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4
10-23 14:53:28.946 30381 30416 I Unity :
10-23 14:53:28.946 30381 30416 I Unity :
10-23 14:53:28.946 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:28.947 30381 30416 I Unity :
10-23 14:53:28.947 30381 30416 I Unity :
10-23 14:53:28.947 30381 30416 I Unity : 0_brual:: Created player
10-23 14:53:28.948 30381 30416 I Unity :
10-23 14:53:28.948 30381 30416 I Unity :
10-23 14:53:28.948 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:53:28.948 30381 30416 I Unity :
10-23 14:53:28.948 30381 30416 I Unity :
10-23 14:53:28.948 30381 30416 I Unity : InitChatButton True
10-23 14:53:28.949 30381 30416 I Unity :
10-23 14:53:28.949 30381 30416 I Unity :
10-23 14:53:28.949 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:53:28.950 30381 30416 I Unity :
10-23 14:53:28.950 30381 30416 I Unity :
10-23 14:53:28.950 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:53:28.951 30381 30416 I Unity :
10-23 14:53:28.951 30381 30416 I Unity :
10-23 14:53:28.951 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:53:28.953 30381 30416 I Unity :
10-23 14:53:28.953 30381 30416 I Unity :
10-23 14:53:28.953 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:53:28.953 30381 30416 I Unity :
10-23 14:53:28.953 30381 30416 I Unity :
10-23 14:53:28.953 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 1 0
10-23 14:53:28.954 30381 30416 I Unity :
10-23 14:53:28.954 30381 30416 I Unity :
10-23 14:53:28.954 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 2 1
10-23 14:53:28.954 30381 30416 I Unity :
10-23 14:53:28.954 30381 30416 I Unity :
10-23 14:53:28.954 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 3 2
10-23 14:53:28.955 30381 30416 I Unity :
10-23 14:53:28.955 30381 30416 I Unity :
10-23 14:53:28.955 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 0 3
10-23 14:53:29.053 30381 30416 I Unity :
10-23 14:53:29.053 30381 30416 I Unity :
10-23 14:53:29.053 30381 30416 I Unity : GameController:: REGRESSION 773 DEBUG: About to call DistributeCardsStaggered - reconnecting=False
10-23 14:53:29.053 30381 30416 I Unity :
10-23 14:53:29.053 30381 30416 I Unity :
10-23 14:53:29.053 30381 30416 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered starting - reconnecting=False
10-23 14:53:29.054 30381 30416 I Unity :
10-23 14:53:29.054 30381 30416 I Unity :
10-23 14:53:29.054 30381 30416 I Unity : HideLoadingScreenWithoutCallback: InitialiseOnlineGame - Card distribution starting
10-23 14:53:29.055 30381 30416 I Unity :
10-23 14:53:29.055 30381 30416 I Unity :
10-23 14:53:29.055 30381 30416 I Unity : GameController:: InitialiseOnlineGame: Loading screen hidden, card distribution animations beginning
10-23 14:53:29.133 30381 30416 I Unity :
10-23 14:53:29.133 30381 30416 I Unity :
10-23 14:53:29.133 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState Playing
10-23 14:53:29.970 30381 30416 I Unity :
10-23 14:53:29.970 30381 30416 I Unity :
10-23 14:53:29.970 30381 30416 I Unity : NkmCntrl:: CTS_AskSeverToSetTheGameStateToPlay
10-23 14:53:30.971 30381 30416 I Unity :
10-23 14:53:30.971 30381 30416 I Unity :
10-23 14:53:30.971 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Delayed heartbeat check - system active, sending confirmation heartbeat
10-23 14:53:32.943 30381 30416 I Unity :
10-23 14:53:32.943 30381 30416 I Unity :
10-23 14:53:32.943 30381 30416 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered completed
10-23 14:53:37.100 30381 30416 I Unity :
10-23 14:53:37.100 30381 30416 I Unity :
10-23 14:53:37.100 30381 30416 I Unity : GameController:: SetTurn to 0 delay 1 False Qheqrol
10-23 14:53:37.101 30381 30416 I Unity :
10-23 14:53:37.101 30381 30416 I Unity :
10-23 14:53:37.101 30381 30416 I Unity : GameController:: SetTurnToPlayer 0
10-23 14:53:37.132 30381 30416 I Unity :
10-23 14:53:37.132 30381 30416 I Unity :
10-23 14:53:37.132 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-23 14:53:37.171 30381 30416 I Unity :
10-23 14:53:37.171 30381 30416 I Unity :
10-23 14:53:37.171 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-23 14:53:37.172 30381 30416 I Unity :
10-23 14:53:37.172 30381 30416 I Unity :
10-23 14:53:37.172 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame complete - hand size after: 5
10-23 14:53:37.174 30381 30416 I Unity :
10-23 14:53:37.174 30381 30416 I Unity :
10-23 14:53:37.174 30381 30416 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:53:37.434 30381 30416 I Unity :
10-23 14:53:37.434 30381 30416 I Unity :
10-23 14:53:37.434 30381 30416 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:53:45.610 30381 30416 I Unity :
10-23 14:53:45.610 30381 30416 I Unity :
10-23 14:53:45.610 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause True at 1499.071s - onlineGameState Playing
10-23 14:53:45.610 30381 30416 I Unity :
10-23 14:53:45.610 30381 30416 I Unity :
10-23 14:53:45.610 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: App paused - queue count: 0
10-23 14:53:45.626 30381 30416 I Unity :
10-23 14:53:45.626 30381 30416 I Unity :
10-23 14:53:45.626 30381 30416 I Unity : NkmCntrl:: OnApplicationFocus False
10-23 14:53:50.496 30381 30416 I Unity :
10-23 14:53:50.496 30381 30416 I Unity :
10-23 14:53:50.496 30381 30416 I Unity : NkmCntrl:: OnApplicationFocus True
10-23 14:53:50.540 30381 30416 I Unity :
10-23 14:53:50.540 30381 30416 I Unity :
10-23 14:53:50.540 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 1504.001s - onlineGameState Playing
10-23 14:53:50.541 30381 30416 I Unity :
10-23 14:53:50.541 30381 30416 I Unity :
10-23 14:53:50.541 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: App resumed after 4.9s - currentMatchID: exists
10-23 14:53:50.541 30381 30416 I Unity :
10-23 14:53:50.541 30381 30416 I Unity :
10-23 14:53:50.541 30381 30416 I Unity : NkmCntrl:: APP RESUME: Socket state check - socket exists: True, connected: False
10-23 14:53:50.542 30381 30416 I Unity :
10-23 14:53:50.542 30381 30416 I Unity :
10-23 14:53:50.542 30381 30416 I Unity : NkmCntrl:: APP RESUME: Socket disconnected during pause (elapsed: 4.9s) - triggering immediate reconnection
10-23 14:53:50.543 30381 30416 I Unity :
10-23 14:53:50.543 30381 30416 I Unity :
10-23 14:53:50.543 30381 30416 I Unity : NkmCntrl:: APP RESUME: Skipping resume window logic - socket needs reconnection
10-23 14:53:50.543 30381 30416 I Unity :
10-23 14:53:50.543 30381 30416 I Unity :
10-23 14:53:50.543 30381 30416 I Unity : NkmCntrl:: RECONNECTION TIMER: StartReconnection caller App resume - socket disconnected during pause at 1504.005s - False
10-23 14:53:50.544 30381 30416 I Unity :
10-23 14:53:50.544 30381 30416 I Unity :
10-23 14:53:50.544 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:53:50.545 30381 30416 I Unity :
10-23 14:53:50.545 30381 30416 I Unity :
10-23 14:53:50.545 30381 30416 I Unity : ShowLoadingScreen Reconnecting...
10-23 14:53:50.546 30381 30416 I Unity :
10-23 14:53:50.546 30381 30416 I Unity :
10-23 14:53:50.546 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:53:50.546 30381 30416 I Unity :
10-23 14:53:50.546 30381 30416 I Unity :
10-23 14:53:50.546 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared pre-reconnect state at 1504.007s
10-23 14:53:50.547 30381 30416 I Unity :
10-23 14:53:50.547 30381 30416 I Unity :
10-23 14:53:50.547 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Starting reconnection attempt - MAX_RETRIES: 30, RETRY_DELAY: 1s
10-23 14:53:50.547 30381 30416 I Unity :
10-23 14:53:50.547 30381 30416 I Unity :
10-23 14:53:50.547 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 - calling ReconnectSocket()
10-23 14:53:50.548 30381 30416 I Unity :
10-23 14:53:50.548 30381 30416 I Unity :
10-23 14:53:50.548 30381 30416 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-23 14:53:50.548 30381 30416 I Unity :
10-23 14:53:50.548 30381 30416 I Unity :
10-23 14:53:50.548 30381 30416 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-23 14:53:50.693 30381 30416 I Unity :
10-23 14:53:50.693 30381 30416 I Unity :
10-23 14:53:50.693 30381 30416 I Unity : NkmCntrl:: Socket closed. isPaused? False _manualDisconnection False _disconnectionWhenPaused False
10-23 14:53:50.694 30381 30416 I Unity :
10-23 14:53:50.694 30381 30416 I Unity :
10-23 14:53:50.694 30381 30416 I Unity : NkmCntrl:: Socket closed due to network issue - keeping _isInMatch = true for reconnection
10-23 14:53:50.695 30381 30416 I Unity :
10-23 14:53:50.695 30381 30416 I Unity :
10-23 14:53:50.695 30381 30416 I Unity : GameController:: REGRESSION 786 DEBUG: Real player count - [Brual: isAI=False, isReal=True] [Mamthaa: isAI=False, isReal=True] [Pam: isAI=False, isReal=True] [Qheqrol: isAI=False, isReal=True] Total real players: 4
10-23 14:53:50.696 30381 30416 I Unity :
10-23 14:53:50.696 30381 30416 I Unity :
10-23 14:53:50.696 30381 30416 I Unity : GameController:: REGRESSION 786 DEBUG: AI player count - [Brual: isAI=False] [Mamthaa: isAI=False] [Pam: isAI=False] [Qheqrol: isAI=False] Total AI players: 0
10-23 14:53:50.697 30381 30416 I Unity :
10-23 14:53:50.697 30381 30416 I Unity :
10-23 14:53:50.697 30381 30416 I Unity : NkmCntrl:: REGRESSION 786: Disconnection detected - real players: 4, AI players: 0, game state: Playing
10-23 14:53:50.698 30381 30416 I Unity :
10-23 14:53:50.698 30381 30416 I Unity :
10-23 14:53:50.698 30381 30416 I Unity : NkmCntrl:: RECONNECTION TIMER: StartReconnection caller OnSocketClosed at 1504.158s - True
10-23 14:53:50.699 30381 30416 I Unity :
10-23 14:53:50.699 30381 30416 I Unity :
10-23 14:53:50.699 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:53:50.700 30381 30416 I Unity :
10-23 14:53:50.700 30381 30416 I Unity :
10-23 14:53:50.700 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Already attempting reconnection from OnSocketClosed - awaiting current attempt
10-23 14:53:50.701 30381 30416 I Unity :
10-23 14:53:50.701 30381 30416 I Unity :
10-23 14:53:50.701 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Current task state - completed: False, faulted: False, canceled: False
10-23 14:53:50.826 30381 30416 I Unity :
10-23 14:53:50.826 30381 30416 I Unity :
10-23 14:53:50.826 30381 30416 I Unity : NkmCntrl:: Socket connected.
10-23 14:53:50.826 30381 30416 I Unity :
10-23 14:53:50.826 30381 30416 I Unity :
10-23 14:53:50.826 30381 30416 I Unity : NkmCntrl:: _session.IsConnected? True _currentMatchID d2100333-187b-4831-94a9-165e61ba26ce.nakama UserId 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:50.827 30381 30416 I Unity :
10-23 14:53:50.827 30381 30416 I Unity :
10-23 14:53:50.827 30381 30416 I Unity : NkmCntrl:: After socket reconnected Trying to join the same match _isInMatch? True
10-23 14:53:51.358 30381 30416 I Unity :
10-23 14:53:51.358 30381 30416 I Unity :
10-23 14:53:51.358 30381 30416 I Unity : NkmCntrl:: Waited 500ms for server to process disconnection
10-23 14:53:51.358 30381 30416 I Unity :
10-23 14:53:51.358 30381 30416 I Unity :
10-23 14:53:51.358 30381 30416 I Unity : NkmCntrl:: Attempting to rejoin match: d2100333-187b-4831-94a9-165e61ba26ce.nakama
10-23 14:53:51.593 30381 30416 I Unity :
10-23 14:53:51.593 30381 30416 I Unity :
10-23 14:53:51.593 30381 30416 I Unity : NkmCntrl:: Successfully rejoined match
10-23 14:53:51.596 30381 30416 I Unity :
10-23 14:53:51.596 30381 30416 I Unity :
10-23 14:53:51.596 30381 30416 I Unity : NkmCntrl:: Sent immediate heartbeat after successful reconnection
10-23 14:53:51.598 30381 30416 I Unity :
10-23 14:53:51.598 30381 30416 I Unity :
10-23 14:53:51.598 30381 30416 I Unity : NkmCntrl:: Reconnection successful onlineGameState: Playing _loggedIn? True _socket.IsConnected? True _askedForTheLatestState False
10-23 14:53:51.600 30381 30416 I Unity :
10-23 14:53:51.600 30381 30416 I Unity :
10-23 14:53:51.600 30381 30416 I Unity : NkmCntrl:: Reconnect _askedForTheLatestState true
10-23 14:53:51.602 30381 30416 I Unity :
10-23 14:53:51.602 30381 30416 I Unity :
10-23 14:53:51.602 30381 30416 I Unity : NkmCntrl:: OnReconnect.......
10-23 14:53:51.603 30381 30416 I Unity :
10-23 14:53:51.603 30381 30416 I Unity :
10-23 14:53:51.603 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:53:51.605 30381 30416 I Unity :
10-23 14:53:51.605 30381 30416 I Unity :
10-23 14:53:51.605 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Set reconnecting flag to true for proper state processing
10-23 14:53:51.607 30381 30416 I Unity :
10-23 14:53:51.607 30381 30416 I Unity :
10-23 14:53:51.607 30381 30416 I Unity : ShowLoadingScreen Fetching the latest state...
10-23 14:53:51.609 30381 30416 I Unity :
10-23 14:53:51.609 30381 30416 I Unity :
10-23 14:53:51.609 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 1/3 - sending CTS_AskForLatestGameState
10-23 14:53:51.612 30381 30416 I Unity :
10-23 14:53:51.612 30381 30416 I Unity :
10-23 14:53:51.612 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:53:51.614 30381 30416 I Unity :
10-23 14:53:51.614 30381 30416 I Unity :
10-23 14:53:51.614 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_PlayerGracePeriodRestored arrived during reconnection, queue size: 1
10-23 14:53:51.615 30381 30416 I Unity :
10-23 14:53:51.615 30381 30416 I Unity :
10-23 14:53:51.615 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:53:51.616 30381 30416 I Unity :
10-23 14:53:51.616 30381 30416 I Unity :
10-23 14:53:51.616 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:53:51.617 30381 30416 I Unity :
10-23 14:53:51.617 30381 30416 I Unity :
10-23 14:53:51.617 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 2
10-23 14:53:51.618 30381 30416 I Unity :
10-23 14:53:51.618 30381 30416 I Unity :
10-23 14:53:51.618 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:53:51.619 30381 30416 I Unity :
10-23 14:53:51.619 30381 30416 I Unity :
10-23 14:53:51.619 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:53:51.620 30381 30416 I Unity :
10-23 14:53:51.620 30381 30416 I Unity :
10-23 14:53:51.620 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 3
10-23 14:53:51.620 30381 30416 I Unity :
10-23 14:53:51.620 30381 30416 I Unity :
10-23 14:53:51.620 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 3 >= threshold 3 but conditions not met - using normal processing
10-23 14:53:51.621 30381 30416 I Unity :
10-23 14:53:51.621 30381 30416 I Unity :
10-23 14:53:51.621 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:53:51.622 30381 30416 I Unity :
10-23 14:53:51.622 30381 30416 I Unity :
10-23 14:53:51.622 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:53:51.623 30381 30416 I Unity :
10-23 14:53:51.623 30381 30416 I Unity :
10-23 14:53:51.623 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 4
10-23 14:53:51.623 30381 30416 I Unity :
10-23 14:53:51.623 30381 30416 I Unity :
10-23 14:53:51.623 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 4 >= threshold 3 but conditions not met - using normal processing
10-23 14:53:51.624 30381 30416 I Unity :
10-23 14:53:51.624 30381 30416 I Unity :
10-23 14:53:51.624 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:53:51.625 30381 30416 I Unity :
10-23 14:53:51.625 30381 30416 I Unity :
10-23 14:53:51.625 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:53:51.626 30381 30416 I Unity :
10-23 14:53:51.626 30381 30416 I Unity :
10-23 14:53:51.626 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 5
10-23 14:53:51.626 30381 30416 I Unity :
10-23 14:53:51.626 30381 30416 I Unity :
10-23 14:53:51.626 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 5 >= threshold 3 but conditions not met - using normal processing
10-23 14:53:51.627 30381 30416 I Unity :
10-23 14:53:51.627 30381 30416 I Unity :
10-23 14:53:51.627 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:53:51.628 30381 30416 I Unity :
10-23 14:53:51.628 30381 30416 I Unity :
10-23 14:53:51.628 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:53:51.727 30381 30416 I Unity :
10-23 14:53:51.727 30381 30416 I Unity :
10-23 14:53:51.727 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:53:51.799 30381 30416 I Unity :
10-23 14:53:51.799 30381 30416 I Unity :
10-23 14:53:51.799 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 6
10-23 14:53:51.800 30381 30416 I Unity :
10-23 14:53:51.800 30381 30416 I Unity :
10-23 14:53:51.800 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 6 >= threshold 3 but conditions not met - using normal processing
10-23 14:53:51.801 30381 30416 I Unity :
10-23 14:53:51.801 30381 30416 I Unity :
10-23 14:53:51.801 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:53:51.802 30381 30416 I Unity :
10-23 14:53:51.802 30381 30416 I Unity :
10-23 14:53:51.802 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:53:51.859 30381 30416 I Unity :
10-23 14:53:51.859 30381 30416 I Unity :
10-23 14:53:51.859 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 7
10-23 14:53:51.859 30381 30416 I Unity :
10-23 14:53:51.859 30381 30416 I Unity :
10-23 14:53:51.859 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 7 >= threshold 3 but conditions not met - using normal processing
10-23 14:53:51.860 30381 30416 I Unity :
10-23 14:53:51.860 30381 30416 I Unity :
10-23 14:53:51.860 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:53:51.861 30381 30416 I Unity :
10-23 14:53:51.861 30381 30416 I Unity :
10-23 14:53:51.861 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:53:51.862 30381 30416 I Unity :
10-23 14:53:51.862 30381 30416 I Unity :
10-23 14:53:51.862 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 8
10-23 14:53:51.862 30381 30416 I Unity :
10-23 14:53:51.862 30381 30416 I Unity :
10-23 14:53:51.862 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 8 >= threshold 3 but conditions not met - using normal processing
10-23 14:53:51.863 30381 30416 I Unity :
10-23 14:53:51.863 30381 30416 I Unity :
10-23 14:53:51.863 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:53:51.864 30381 30416 I Unity :
10-23 14:53:51.864 30381 30416 I Unity :
10-23 14:53:51.864 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:53:53.530 30381 30416 I Unity :
10-23 14:53:53.530 30381 30416 I Unity :
10-23 14:53:53.530 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 9
10-23 14:53:53.531 30381 30416 I Unity :
10-23 14:53:53.531 30381 30416 I Unity :
10-23 14:53:53.531 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 9 >= threshold 3 but conditions not met - using normal processing
10-23 14:53:53.532 30381 30416 I Unity :
10-23 14:53:53.532 30381 30416 I Unity :
10-23 14:53:53.532 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:53:53.533 30381 30416 I Unity :
10-23 14:53:53.533 30381 30416 I Unity :
10-23 14:53:53.533 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:53:53.534 30381 30416 I Unity :
10-23 14:53:53.534 30381 30416 I Unity :
10-23 14:53:53.534 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 10
10-23 14:53:53.535 30381 30416 I Unity :
10-23 14:53:53.535 30381 30416 I Unity :
10-23 14:53:53.535 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 10 >= threshold 3 but conditions not met - using normal processing
10-23 14:53:53.536 30381 30416 I Unity :
10-23 14:53:53.536 30381 30416 I Unity :
10-23 14:53:53.536 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:53:53.536 30381 30416 I Unity :
10-23 14:53:53.536 30381 30416 I Unity :
10-23 14:53:53.536 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:53:54.099 30381 30416 I Unity :
10-23 14:53:54.099 30381 30416 I Unity :
10-23 14:53:54.099 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: True)
10-23 14:53:54.230 30381 30416 I Unity :
10-23 14:53:54.230 30381 30416 I Unity :
10-23 14:53:54.230 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:53:54.599 30381 30416 I Unity :
10-23 14:53:54.599 30381 30416 I Unity :
10-23 14:53:54.599 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 11
10-23 14:53:54.599 30381 30416 I Unity :
10-23 14:53:54.599 30381 30416 I Unity :
10-23 14:53:54.599 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 11 >= threshold 3 but conditions not met - using normal processing
10-23 14:53:54.605 30381 30416 I Unity :
10-23 14:53:54.605 30381 30416 I Unity :
10-23 14:53:54.605 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Processing requested STC_SendLatestGameState with actionIndex 24 during reconnection
10-23 14:53:54.607 30381 30416 I Unity :
10-23 14:53:54.607 30381 30416 I Unity :
10-23 14:53:54.607 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 11
10-23 14:53:54.641 30381 30416 I Unity :
10-23 14:53:54.641 30381 30416 I Unity :
10-23 14:53:54.641 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState Playing
10-23 14:53:54.642 30381 30416 I Unity :
10-23 14:53:54.642 30381 30416 I Unity :
10-23 14:53:54.642 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Received snapshot with actionIndex 24
10-23 14:53:54.643 30381 30416 I Unity :
10-23 14:53:54.643 30381 30416 I Unity :
10-23 14:53:54.643 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState fetchedMatchCount 1 matchCount 1 gameState Playing
10-23 14:53:54.644 30381 30416 I Unity :
10-23 14:53:54.644 30381 30416 I Unity :
10-23 14:53:54.644 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent when fetched the latest state
10-23 14:53:54.644 30381 30416 I Unity :
10-23 14:53:54.644 30381 30416 I Unity :
10-23 14:53:54.644 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent in game over
10-23 14:53:54.665 30381 30416 I Unity :
10-23 14:53:54.665 30381 30416 I Unity :
10-23 14:53:54.665 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Captured wasReconnecting=True, current queue count=11
10-23 14:53:54.667 30381 30416 I Unity :
10-23 14:53:54.667 30381 30416 I Unity :
10-23 14:53:54.667 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Snapshot actionIndex is 24
10-23 14:53:54.667 30381 30416 I Unity :
10-23 14:53:54.667 30381 30416 I Unity :
10-23 14:53:54.667 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Started restoration for actionIndex 24
10-23 14:53:54.675 30381 30416 I Unity :
10-23 14:53:54.675 30381 30416 I Unity :
10-23 14:53:54.675 30381 30416 I Unity : GameController:: OnSendLatestGameState..................................... 4 gameState Playing
10-23 14:53:54.676 30381 30416 I Unity :
10-23 14:53:54.676 30381 30416 I Unity :
10-23 14:53:54.676 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:53:54.676 30381 30416 I Unity :
10-23 14:53:54.676 30381 30416 I Unity :
10-23 14:53:54.676 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:53:54.679 30381 30416 I Unity :
10-23 14:53:54.679 30381 30416 I Unity :
10-23 14:53:54.679 30381 30416 I Unity : GameController:: ResetGame forNewGame False 118
10-23 14:53:54.680 30381 30416 I Unity :
10-23 14:53:54.680 30381 30416 I Unity :
10-23 14:53:54.680 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:53:54.685 30381 30416 I Unity :
10-23 14:53:54.685 30381 30416 I Unity :
10-23 14:53:54.685 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:53:54.687 30381 30416 I Unity :
10-23 14:53:54.687 30381 30416 I Unity :
10-23 14:53:54.687 30381 30416 I Unity : GameController:: ResetGame forNewGame 0
10-23 14:53:54.689 30381 30416 I Unity :
10-23 14:53:54.689 30381 30416 I Unity :
10-23 14:53:54.689 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:53:54.693 30381 30416 I Unity :
10-23 14:53:54.693 30381 30416 I Unity :
10-23 14:53:54.693 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:53:54.694 30381 30416 I Unity :
10-23 14:53:54.694 30381 30416 I Unity :
10-23 14:53:54.694 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting reconnection at 1508.129s
10-23 14:53:54.694 30381 30416 I Unity :
10-23 14:53:54.694 30381 30416 I Unity :
10-23 14:53:54.694 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:53:54.695 30381 30416 I Unity :
10-23 14:53:54.695 30381 30416 I Unity :
10-23 14:53:54.695 30381 30416 I Unity : GameController:: RECONNECTION: Set reconnecting flag to true for state restoration
10-23 14:53:54.699 30381 30416 I Unity :
10-23 14:53:54.699 30381 30416 I Unity :
10-23 14:53:54.699 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b i 0 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:54.700 30381 30416 I Unity :
10-23 14:53:54.700 30381 30416 I Unity :
10-23 14:53:54.700 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e i 1 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:54.702 30381 30416 I Unity :
10-23 14:53:54.702 30381 30416 I Unity :
10-23 14:53:54.702 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 i 2 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:54.703 30381 30416 I Unity :
10-23 14:53:54.703 30381 30416 I Unity :
10-23 14:53:54.703 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID b396ebff-bb16-4600-af7f-f940e647754f i 3 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:54.704 30381 30416 I Unity :
10-23 14:53:54.704 30381 30416 I Unity :
10-23 14:53:54.704 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... playersData 4
10-23 14:53:54.704 30381 30416 I Unity :
10-23 14:53:54.704 30381 30416 I Unity :
10-23 14:53:54.704 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4 Playing
10-23 14:53:54.707 30381 30416 I Unity :
10-23 14:53:54.707 30381 30416 I Unity :
10-23 14:53:54.707 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:54.707 30381 30416 I Unity :
10-23 14:53:54.707 30381 30416 I Unity :
10-23 14:53:54.707 30381 30416 I Unity : 0_brual:: Created player
10-23 14:53:54.708 30381 30416 I Unity :
10-23 14:53:54.708 30381 30416 I Unity :
10-23 14:53:54.708 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:53:54.709 30381 30416 I Unity :
10-23 14:53:54.709 30381 30416 I Unity :
10-23 14:53:54.709 30381 30416 I Unity : InitChatButton True
10-23 14:53:54.710 30381 30416 I Unity :
10-23 14:53:54.710 30381 30416 I Unity :
10-23 14:53:54.710 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:53:54.712 30381 30416 I Unity :
10-23 14:53:54.712 30381 30416 I Unity :
10-23 14:53:54.712 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:53:54.714 30381 30416 I Unity :
10-23 14:53:54.714 30381 30416 I Unity :
10-23 14:53:54.714 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:53:54.716 30381 30416 I Unity :
10-23 14:53:54.716 30381 30416 I Unity :
10-23 14:53:54.716 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:53:54.784 30381 30416 I Unity :
10-23 14:53:54.784 30381 30416 I Unity :
10-23 14:53:54.784 30381 30416 I Unity : CreateDiscardedDeckForOnlineGameOnGetLatestState 0
10-23 14:53:54.808 30381 30416 I Unity :
10-23 14:53:54.808 30381 30416 I Unity :
10-23 14:53:54.808 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: snapshot signal received within timeout
10-23 14:53:54.810 30381 30416 I Unity :
10-23 14:53:54.810 30381 30416 I Unity :
10-23 14:53:54.810 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Successfully completed reconnection process
10-23 14:53:54.811 30381 31773 I Unity :
10-23 14:53:54.811 30381 31773 I Unity :
10-23 14:53:54.811 30381 31773 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove
10-23 14:53:54.811 30381 31929 I Unity :
10-23 14:53:54.811 30381 31929 I Unity :
10-23 14:53:54.811 30381 31929 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:53:54.811 30381 30416 I Unity :
10-23 14:53:54.811 30381 30416 I Unity :
10-23 14:53:54.811 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Reconnect method completed - _tryingToReconnect will be set to false
10-23 14:53:54.812 30381 30416 I Unity :
10-23 14:53:54.812 30381 30416 I Unity :
10-23 14:53:54.812 30381 30416 I Unity : NkmCntrl:: RECONNECTION: In-flight attempt timed out after 30000ms - resetting state and starting new attempt
10-23 14:53:54.813 30381 30416 I Unity :
10-23 14:53:54.813 30381 30416 I Unity :
10-23 14:53:54.813 30381 30416 I Unity : ShowLoadingScreen Reconnecting...
10-23 14:53:54.814 30381 30416 I Unity :
10-23 14:53:54.814 30381 30416 I Unity :
10-23 14:53:54.814 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:53:54.815 30381 30416 I Unity :
10-23 14:53:54.815 30381 30416 I Unity :
10-23 14:53:54.815 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared pre-reconnect state at 1508.276s
10-23 14:53:54.816 30381 30416 I Unity :
10-23 14:53:54.816 30381 30416 I Unity :
10-23 14:53:54.816 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Starting reconnection attempt - MAX_RETRIES: 30, RETRY_DELAY: 1s
10-23 14:53:54.817 30381 30416 I Unity :
10-23 14:53:54.817 30381 30416 I Unity :
10-23 14:53:54.817 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 - calling ReconnectSocket()
10-23 14:53:54.817 30381 30416 I Unity :
10-23 14:53:54.817 30381 30416 I Unity :
10-23 14:53:54.817 30381 30416 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-23 14:53:54.818 30381 30416 I Unity :
10-23 14:53:54.818 30381 30416 I Unity :
10-23 14:53:54.818 30381 30416 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-23 14:53:54.819 30381 30416 I Unity :
10-23 14:53:54.819 30381 30416 I Unity :
10-23 14:53:54.819 30381 30416 I Unity : NkmCntrl:: _session.IsConnected? True _currentMatchID d2100333-187b-4831-94a9-165e61ba26ce.nakama UserId 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:54.820 30381 30416 I Unity :
10-23 14:53:54.820 30381 30416 I Unity :
10-23 14:53:54.820 30381 30416 I Unity : NkmCntrl:: After socket reconnected Trying to join the same match _isInMatch? True
10-23 14:53:54.823 30381 30416 I Unity :
10-23 14:53:54.823 30381 30416 I Unity :
10-23 14:53:54.823 30381 30416 I Unity : GameController:: OnSendLatestGameState..........: currentPlayerIndex 0
10-23 14:53:54.827 30381 30416 I Unity :
10-23 14:53:54.827 30381 30416 I Unity :
10-23 14:53:54.827 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:53:54.828 30381 30416 I Unity :
10-23 14:53:54.828 30381 30416 I Unity :
10-23 14:53:54.828 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:53:54.830 30381 30416 I Unity :
10-23 14:53:54.830 30381 30416 I Unity :
10-23 14:53:54.830 30381 30416 I Unity : 0_brual:: OnSendLatestGameState: Restoring timer value '0' for player 0
10-23 14:53:54.832 30381 30416 I Unity :
10-23 14:53:54.832 30381 30416 I Unity :
10-23 14:53:54.832 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:53:54.833 30381 30416 I Unity :
10-23 14:53:54.833 30381 30416 I Unity :
10-23 14:53:54.833 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:53:54.834 30381 30416 I Unity :
10-23 14:53:54.834 30381 30416 I Unity :
10-23 14:53:54.834 30381 30416 I Unity : 0_brual:: DiscardPile OnSendLatestGameState 4
10-23 14:53:54.836 30381 30416 I Unity :
10-23 14:53:54.836 30381 30416 I Unity :
10-23 14:53:54.836 30381 30416 I Unity : 0_brual:: REGRESSION 777: Hand OnSendLatestGameState - incoming cards: 5, current hand size: 0
10-23 14:53:54.838 30381 30416 I Unity :
10-23 14:53:54.838 30381 30416 I Unity :
10-23 14:53:54.838 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:53:54.839 30381 30416 I Unity :
10-23 14:53:54.839 30381 30416 I Unity :
10-23 14:53:54.839 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:53:54.843 30381 30416 I Unity :
10-23 14:53:54.843 30381 30416 I Unity :
10-23 14:53:54.843 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:53:54.844 30381 30416 I Unity :
10-23 14:53:54.844 30381 30416 I Unity :
10-23 14:53:54.844 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:53:54.848 30381 30416 I Unity :
10-23 14:53:54.848 30381 30416 I Unity :
10-23 14:53:54.848 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:53:54.849 30381 30416 I Unity :
10-23 14:53:54.849 30381 30416 I Unity :
10-23 14:53:54.849 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:53:54.851 30381 30416 I Unity :
10-23 14:53:54.851 30381 30416 I Unity :
10-23 14:53:54.851 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting player restoration at 1508.312s
10-23 14:53:54.918 30381 31929 I Unity :
10-23 14:53:54.918 30381 31929 I Unity :
10-23 14:53:54.918 30381 31929 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:53:54.953 30381 31930 I Unity :
10-23 14:53:54.953 30381 31930 I Unity :
10-23 14:53:54.953 30381 31930 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove... completed
10-23 14:53:55.218 30381 30416 I Unity :
10-23 14:53:55.218 30381 30416 I Unity :
10-23 14:53:55.218 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:53:55.284 30381 30416 I Unity :
10-23 14:53:55.284 30381 30416 I Unity :
10-23 14:53:55.284 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:53:55.354 30381 30416 I Unity :
10-23 14:53:55.354 30381 30416 I Unity :
10-23 14:53:55.354 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand arranging 5 cards instantly after placement
10-23 14:53:55.355 30381 30416 I Unity :
10-23 14:53:55.355 30381 30416 I Unity :
10-23 14:53:55.355 30381 30416 I Unity : NkmCntrl:: Waited 500ms for server to process disconnection
10-23 14:53:55.356 30381 30416 I Unity :
10-23 14:53:55.356 30381 30416 I Unity :
10-23 14:53:55.356 30381 30416 I Unity : NkmCntrl:: Attempting to rejoin match: d2100333-187b-4831-94a9-165e61ba26ce.nakama
10-23 14:53:55.455 30381 30416 I Unity :
10-23 14:53:55.455 30381 30416 I Unity :
10-23 14:53:55.455 30381 30416 I Unity : NkmCntrl:: Successfully rejoined match
10-23 14:53:55.459 30381 30416 I Unity :
10-23 14:53:55.459 30381 30416 I Unity :
10-23 14:53:55.459 30381 30416 I Unity : NkmCntrl:: Sent immediate heartbeat after successful reconnection
10-23 14:53:55.462 30381 30416 I Unity :
10-23 14:53:55.462 30381 30416 I Unity :
10-23 14:53:55.462 30381 30416 I Unity : NkmCntrl:: Reconnection successful onlineGameState: Playing _loggedIn? True _socket.IsConnected? True _askedForTheLatestState False
10-23 14:53:55.464 30381 30416 I Unity :
10-23 14:53:55.464 30381 30416 I Unity :
10-23 14:53:55.464 30381 30416 I Unity : NkmCntrl:: Reconnect _askedForTheLatestState true
10-23 14:53:55.466 30381 30416 I Unity :
10-23 14:53:55.466 30381 30416 I Unity :
10-23 14:53:55.466 30381 30416 I Unity : NkmCntrl:: OnReconnect.......
10-23 14:53:55.468 30381 30416 I Unity :
10-23 14:53:55.468 30381 30416 I Unity :
10-23 14:53:55.468 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:53:55.469 30381 30416 I Unity :
10-23 14:53:55.469 30381 30416 I Unity :
10-23 14:53:55.469 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Set reconnecting flag to true for proper state processing
10-23 14:53:55.471 30381 30416 I Unity :
10-23 14:53:55.471 30381 30416 I Unity :
10-23 14:53:55.471 30381 30416 I Unity : ShowLoadingScreen Fetching the latest state...
10-23 14:53:55.473 30381 30416 I Unity :
10-23 14:53:55.473 30381 30416 I Unity :
10-23 14:53:55.473 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 1/3 - sending CTS_AskForLatestGameState
10-23 14:53:55.492 30381 30416 I Unity :
10-23 14:53:55.492 30381 30416 I Unity :
10-23 14:53:55.492 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:53:55.550 30381 30416 I Unity :
10-23 14:53:55.550 30381 30416 I Unity :
10-23 14:53:55.550 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:53:55.617 30381 30416 I Unity :
10-23 14:53:55.617 30381 30416 I Unity :
10-23 14:53:55.617 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:53:55.694 30381 30416 I Unity :
10-23 14:53:55.694 30381 30416 I Unity :
10-23 14:53:55.694 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 1
10-23 14:53:55.700 30381 30416 I Unity :
10-23 14:53:55.700 30381 30416 I Unity :
10-23 14:53:55.700 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Processing requested STC_SendLatestGameState with actionIndex 33 during reconnection
10-23 14:53:55.724 30381 30416 I Unity :
10-23 14:53:55.724 30381 30416 I Unity :
10-23 14:53:55.724 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState Playing
10-23 14:53:55.726 30381 30416 I Unity :
10-23 14:53:55.726 30381 30416 I Unity :
10-23 14:53:55.726 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Received snapshot with actionIndex 33
10-23 14:53:55.727 30381 30416 I Unity :
10-23 14:53:55.727 30381 30416 I Unity :
10-23 14:53:55.727 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState fetchedMatchCount 1 matchCount 1 gameState Playing
10-23 14:53:55.728 30381 30416 I Unity :
10-23 14:53:55.728 30381 30416 I Unity :
10-23 14:53:55.728 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent when fetched the latest state
10-23 14:53:55.728 30381 30416 I Unity :
10-23 14:53:55.728 30381 30416 I Unity :
10-23 14:53:55.728 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent in game over
10-23 14:53:55.751 30381 30416 I Unity :
10-23 14:53:55.751 30381 30416 I Unity :
10-23 14:53:55.751 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Captured wasReconnecting=True, current queue count=0
10-23 14:53:55.752 30381 30416 I Unity :
10-23 14:53:55.752 30381 30416 I Unity :
10-23 14:53:55.752 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Snapshot actionIndex is 33
10-23 14:53:55.753 30381 30416 I Unity :
10-23 14:53:55.753 30381 30416 I Unity :
10-23 14:53:55.753 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Detected new snapshot (actionIndex 33) while previous restoration (actionIndex 24) is in progress
10-23 14:53:55.754 30381 30416 I Unity :
10-23 14:53:55.754 30381 30416 I Unity :
10-23 14:53:55.754 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Cancelling previous restoration for actionIndex 24
10-23 14:53:55.817 30381 30416 I Unity :
10-23 14:53:55.817 30381 30416 I Unity :
10-23 14:53:55.817 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Previous restoration cancelled, starting new restoration for actionIndex 33
10-23 14:53:55.817 30381 30416 I Unity :
10-23 14:53:55.817 30381 30416 I Unity :
10-23 14:53:55.817 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Started restoration for actionIndex 33
10-23 14:53:55.818 30381 30416 I Unity :
10-23 14:53:55.818 30381 30416 I Unity :
10-23 14:53:55.818 30381 30416 I Unity : GameController:: OnSendLatestGameState..................................... 4 gameState Playing
10-23 14:53:55.818 30381 30416 I Unity :
10-23 14:53:55.818 30381 30416 I Unity :
10-23 14:53:55.818 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:53:55.819 30381 30416 I Unity :
10-23 14:53:55.819 30381 30416 I Unity :
10-23 14:53:55.819 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:53:55.821 30381 30416 I Unity :
10-23 14:53:55.821 30381 30416 I Unity :
10-23 14:53:55.821 30381 30416 I Unity : GameController:: ResetGame forNewGame False 118
10-23 14:53:55.822 30381 30416 I Unity :
10-23 14:53:55.822 30381 30416 I Unity :
10-23 14:53:55.822 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:53:55.826 30381 30416 I Unity :
10-23 14:53:55.826 30381 30416 I Unity :
10-23 14:53:55.826 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 166 card objects
10-23 14:53:55.827 30381 30416 I Unity :
10-23 14:53:55.827 30381 30416 I Unity :
10-23 14:53:55.827 30381 30416 I Unity : GameController:: ResetGame forNewGame 0
10-23 14:53:55.829 30381 30416 I Unity :
10-23 14:53:55.829 30381 30416 I Unity :
10-23 14:53:55.829 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:53:55.833 30381 30416 I Unity :
10-23 14:53:55.833 30381 30416 I Unity :
10-23 14:53:55.833 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 166 card objects
10-23 14:53:55.834 30381 30416 I Unity :
10-23 14:53:55.834 30381 30416 I Unity :
10-23 14:53:55.834 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting reconnection at 1509.279s
10-23 14:53:55.835 30381 30416 I Unity :
10-23 14:53:55.835 30381 30416 I Unity :
10-23 14:53:55.835 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:53:55.835 30381 30416 I Unity :
10-23 14:53:55.835 30381 30416 I Unity :
10-23 14:53:55.835 30381 30416 I Unity : GameController:: RECONNECTION: Set reconnecting flag to true for state restoration
10-23 14:53:55.838 30381 30416 I Unity :
10-23 14:53:55.838 30381 30416 I Unity :
10-23 14:53:55.838 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b i 0 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:55.839 30381 30416 I Unity :
10-23 14:53:55.839 30381 30416 I Unity :
10-23 14:53:55.839 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e i 1 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:55.840 30381 30416 I Unity :
10-23 14:53:55.840 30381 30416 I Unity :
10-23 14:53:55.840 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 i 2 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:55.841 30381 30416 I Unity :
10-23 14:53:55.841 30381 30416 I Unity :
10-23 14:53:55.841 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID b396ebff-bb16-4600-af7f-f940e647754f i 3 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:55.842 30381 30416 I Unity :
10-23 14:53:55.842 30381 30416 I Unity :
10-23 14:53:55.842 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... playersData 4
10-23 14:53:55.842 30381 30416 I Unity :
10-23 14:53:55.842 30381 30416 I Unity :
10-23 14:53:55.842 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4 Playing
10-23 14:53:55.845 30381 30416 I Unity :
10-23 14:53:55.845 30381 30416 I Unity :
10-23 14:53:55.845 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:53:55.846 30381 30416 I Unity :
10-23 14:53:55.846 30381 30416 I Unity :
10-23 14:53:55.846 30381 30416 I Unity : 0_brual:: Created player
10-23 14:53:55.846 30381 30416 I Unity :
10-23 14:53:55.846 30381 30416 I Unity :
10-23 14:53:55.846 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:53:55.847 30381 30416 I Unity :
10-23 14:53:55.847 30381 30416 I Unity :
10-23 14:53:55.847 30381 30416 I Unity : InitChatButton True
10-23 14:53:55.847 30381 30416 I Unity :
10-23 14:53:55.847 30381 30416 I Unity :
10-23 14:53:55.847 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:53:55.849 30381 30416 I Unity :
10-23 14:53:55.849 30381 30416 I Unity :
10-23 14:53:55.849 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:53:55.851 30381 30416 I Unity :
10-23 14:53:55.851 30381 30416 I Unity :
10-23 14:53:55.851 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:53:55.853 30381 30416 I Unity :
10-23 14:53:55.853 30381 30416 I Unity :
10-23 14:53:55.853 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:53:55.920 30381 30416 I Unity :
10-23 14:53:55.920 30381 30416 I Unity :
10-23 14:53:55.920 30381 30416 I Unity : CreateDiscardedDeckForOnlineGameOnGetLatestState 0
10-23 14:53:55.921 30381 30416 I Unity :
10-23 14:53:55.921 30381 30416 I Unity :
10-23 14:53:55.921 30381 30416 I Unity : GameController:: CenterPile Meld 0: Restoring 3 cards in sorted order: [0, 1, 2]
10-23 14:53:55.948 30381 30416 I Unity :
10-23 14:53:55.948 30381 30416 I Unity :
10-23 14:53:55.948 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 1
10-23 14:53:55.949 30381 30416 I Unity :
10-23 14:53:55.949 30381 30416 I Unity :
10-23 14:53:55.949 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 2
10-23 14:53:55.950 30381 30416 I Unity :
10-23 14:53:55.950 30381 30416 I Unity :
10-23 14:53:55.950 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 3
10-23 14:53:55.955 30381 30416 I Unity :
10-23 14:53:55.955 30381 30416 I Unity :
10-23 14:53:55.955 30381 30416 I Unity : Hand.AddCard Exception: Object reference not set to an instance of an object.
10-23 14:53:55.957 30381 30416 I Unity :
10-23 14:53:55.957 30381 30416 I Unity :
10-23 14:53:55.957 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: snapshot signal received within timeout
10-23 14:53:55.958 30381 31939 I Unity :
10-23 14:53:55.958 30381 31939 I Unity :
10-23 14:53:55.958 30381 31939 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:53:55.959 30381 31773 I Unity :
10-23 14:53:55.959 30381 31773 I Unity :
10-23 14:53:55.959 30381 31773 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove
10-23 14:53:55.959 30381 30416 I Unity :
10-23 14:53:55.959 30381 30416 I Unity :
10-23 14:53:55.959 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Successfully completed reconnection process
10-23 14:53:55.960 30381 30416 I Unity :
10-23 14:53:55.960 30381 30416 I Unity :
10-23 14:53:55.960 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Reconnect method completed - _tryingToReconnect will be set to false
10-23 14:53:55.960 30381 30416 I Unity :
10-23 14:53:55.960 30381 30416 I Unity :
10-23 14:53:55.960 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:53:55.961 30381 30416 I Unity :
10-23 14:53:55.961 30381 30416 I Unity :
10-23 14:53:55.961 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:53:56.054 30381 31773 I Unity :
10-23 14:53:56.054 30381 31773 I Unity :
10-23 14:53:56.054 30381 31773 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove... completed
10-23 14:53:56.068 30381 31929 I Unity :
10-23 14:53:56.068 30381 31929 I Unity :
10-23 14:53:56.068 30381 31929 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:53:56.134 30381 30416 I Unity :
10-23 14:53:56.134 30381 30416 I Unity :
10-23 14:53:56.134 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:53:56.135 30381 30416 I Unity :
10-23 14:53:56.135 30381 30416 I Unity :
10-23 14:53:56.135 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:53:56.408 30381 30416 I Unity :
10-23 14:53:56.408 30381 30416 I Unity :
10-23 14:53:56.408 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Player restoration completed in 1.556s
10-23 14:53:56.415 30381 30416 I Unity :
10-23 14:53:56.415 30381 30416 I Unity :
10-23 14:53:56.415 30381 30416 I Unity : GameController:: OnSendLatestGameState was cancelled - new snapshot arrived
10-23 14:53:56.421 30381 30416 I Unity :
10-23 14:53:56.421 30381 30416 I Unity :
10-23 14:53:56.421 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Restoration for actionIndex 24 was cancelled
10-23 14:53:56.425 30381 30416 I Unity :
10-23 14:53:56.425 30381 30416 I Unity :
10-23 14:53:56.425 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnDropCardOnDiscardPile with actionIndex -1 during reconnection
10-23 14:53:56.427 30381 30416 I Unity :
10-23 14:53:56.427 30381 30416 I Unity :
10-23 14:53:56.427 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 21 for post-reconnection processing.
10-23 14:53:56.429 30381 30416 I Unity :
10-23 14:53:56.429 30381 30416 I Unity :
10-23 14:53:56.429 30381 30416 I Unity : GameController:: OnSendLatestGameState..........: currentPlayerIndex 0
10-23 14:53:56.433 30381 30416 I Unity :
10-23 14:53:56.433 30381 30416 I Unity :
10-23 14:53:56.433 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:53:56.434 30381 30416 I Unity :
10-23 14:53:56.434 30381 30416 I Unity :
10-23 14:53:56.434 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:53:56.437 30381 30416 I Unity :
10-23 14:53:56.437 30381 30416 I Unity :
10-23 14:53:56.437 30381 30416 I Unity : 0_brual:: OnSendLatestGameState: Restoring timer value '0' for player 0
10-23 14:53:56.439 30381 30416 I Unity :
10-23 14:53:56.439 30381 30416 I Unity :
10-23 14:53:56.439 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:53:56.440 30381 30416 I Unity :
10-23 14:53:56.440 30381 30416 I Unity :
10-23 14:53:56.440 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:53:56.442 30381 30416 I Unity :
10-23 14:53:56.442 30381 30416 I Unity :
10-23 14:53:56.442 30381 30416 I Unity : 0_brual:: DiscardPile OnSendLatestGameState 4
10-23 14:53:56.443 30381 30416 I Unity :
10-23 14:53:56.443 30381 30416 I Unity :
10-23 14:53:56.443 30381 30416 I Unity : 0_brual:: REGRESSION 777: Hand OnSendLatestGameState - incoming cards: 5, current hand size: 0
10-23 14:53:56.446 30381 30416 I Unity :
10-23 14:53:56.446 30381 30416 I Unity :
10-23 14:53:56.446 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:53:56.447 30381 30416 I Unity :
10-23 14:53:56.447 30381 30416 I Unity :
10-23 14:53:56.447 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:53:56.455 30381 30416 I Unity :
10-23 14:53:56.455 30381 30416 I Unity :
10-23 14:53:56.455 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:53:56.456 30381 30416 I Unity :
10-23 14:53:56.456 30381 30416 I Unity :
10-23 14:53:56.456 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:53:56.460 30381 30416 I Unity :
10-23 14:53:56.460 30381 30416 I Unity :
10-23 14:53:56.460 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:53:56.461 30381 30416 I Unity :
10-23 14:53:56.461 30381 30416 I Unity :
10-23 14:53:56.461 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:53:56.463 30381 30416 I Unity :
10-23 14:53:56.463 30381 30416 I Unity :
10-23 14:53:56.463 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting player restoration at 1509.924s
10-23 14:53:56.770 30381 30416 I Unity :
10-23 14:53:56.770 30381 30416 I Unity :
10-23 14:53:56.770 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:53:56.837 30381 30416 I Unity :
10-23 14:53:56.837 30381 30416 I Unity :
10-23 14:53:56.837 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:53:56.871 30381 30416 I Unity :
10-23 14:53:56.871 30381 30416 I Unity :
10-23 14:53:56.871 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand arranging 5 cards instantly after placement
10-23 14:53:57.078 30381 30416 I Unity :
10-23 14:53:57.078 30381 30416 I Unity :
10-23 14:53:57.078 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:53:57.138 30381 30416 I Unity :
10-23 14:53:57.138 30381 30416 I Unity :
10-23 14:53:57.138 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:53:57.372 30381 30416 I Unity :
10-23 14:53:57.372 30381 30416 I Unity :
10-23 14:53:57.372 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerReset arrived during reconnection, queue size: 4
10-23 14:53:57.373 30381 30416 I Unity :
10-23 14:53:57.373 30381 30416 I Unity :
10-23 14:53:57.373 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 4 >= threshold 3 but conditions not met - using normal processing
10-23 14:53:57.375 30381 30416 I Unity :
10-23 14:53:57.375 30381 30416 I Unity :
10-23 14:53:57.375 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_EndTurn with actionIndex -1 during reconnection
10-23 14:53:57.375 30381 30416 I Unity :
10-23 14:53:57.375 30381 30416 I Unity :
10-23 14:53:57.375 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 10 for post-reconnection processing.
10-23 14:53:57.409 30381 30416 I Unity :
10-23 14:53:57.409 30381 30416 I Unity :
10-23 14:53:57.409 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:53:57.410 30381 30416 I Unity :
10-23 14:53:57.410 30381 30416 I Unity :
10-23 14:53:57.410 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:53:57.706 30381 30416 I Unity :
10-23 14:53:57.706 30381 30416 I Unity :
10-23 14:53:57.706 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:53:57.706 30381 30416 I Unity :
10-23 14:53:57.706 30381 30416 I Unity :
10-23 14:53:57.706 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:53:57.876 30381 30416 I Unity :
10-23 14:53:57.876 30381 30416 I Unity :
10-23 14:53:57.876 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:53:57.937 30381 30416 I Unity :
10-23 14:53:57.937 30381 30416 I Unity :
10-23 14:53:57.937 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:53:58.440 30381 30416 I Unity :
10-23 14:53:58.440 30381 30416 I Unity :
10-23 14:53:58.440 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:53:58.505 30381 30416 I Unity :
10-23 14:53:58.505 30381 30416 I Unity :
10-23 14:53:58.505 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:53:58.507 30381 30416 I Unity :
10-23 14:53:58.507 30381 30416 I Unity :
10-23 14:53:58.507 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:53:58.508 30381 30416 I Unity :
10-23 14:53:58.508 30381 30416 I Unity :
10-23 14:53:58.508 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:53:58.974 30381 30416 I Unity :
10-23 14:53:58.974 30381 30416 I Unity :
10-23 14:53:58.974 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 5
10-23 14:53:58.975 30381 30416 I Unity :
10-23 14:53:58.975 30381 30416 I Unity :
10-23 14:53:58.975 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 5 >= threshold 3 but conditions not met - using normal processing
10-23 14:53:58.976 30381 30416 I Unity :
10-23 14:53:58.976 30381 30416 I Unity :
10-23 14:53:58.976 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_SetTurn with actionIndex -1 during reconnection
10-23 14:53:58.976 30381 30416 I Unity :
10-23 14:53:58.976 30381 30416 I Unity :
10-23 14:53:58.976 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 8 for post-reconnection processing.
10-23 14:53:59.073 30381 30416 I Unity :
10-23 14:53:59.073 30381 30416 I Unity :
10-23 14:53:59.073 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:53:59.074 30381 30416 I Unity :
10-23 14:53:59.074 30381 30416 I Unity :
10-23 14:53:59.074 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:53:59.076 30381 30416 I Unity :
10-23 14:53:59.076 30381 30416 I Unity :
10-23 14:53:59.076 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Player restoration completed in 2.612s
10-23 14:53:59.077 30381 30416 I Unity :
10-23 14:53:59.077 30381 30416 I Unity :
10-23 14:53:59.077 30381 30416 I Unity : GameController:: REGRESSION 778: Hiding all player timers after state restoration
10-23 14:53:59.078 30381 30416 I Unity :
10-23 14:53:59.078 30381 30416 I Unity :
10-23 14:53:59.078 30381 30416 I Unity : GameController:: REGRESSION 778: All player timers hidden
10-23 14:53:59.079 30381 30416 I Unity :
10-23 14:53:59.079 30381 30416 I Unity :
10-23 14:53:59.079 30381 30416 I Unity : GameController:: REGRESSION 778: Sending heartbeat to server after state restoration
10-23 14:53:59.082 30381 30416 I Unity :
10-23 14:53:59.082 30381 30416 I Unity :
10-23 14:53:59.082 30381 30416 I Unity : GameController:: REGRESSION 777: Current turn player Qheqrol - isLocal: False, isAI: False, hand size: 2
10-23 14:53:59.083 30381 30416 I Unity :
10-23 14:53:59.083 30381 30416 I Unity :
10-23 14:53:59.083 30381 30416 I Unity : GameController:: REGRESSION 777: Calling SetTurn for player Qheqrol
10-23 14:53:59.107 30381 30416 I Unity :
10-23 14:53:59.107 30381 30416 I Unity :
10-23 14:53:59.107 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... onlineGameState Playing server gameState Playing
10-23 14:53:59.108 30381 30416 I Unity :
10-23 14:53:59.108 30381 30416 I Unity :
10-23 14:53:59.108 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... reconnected in play state. Showing the game scene ui Playing
10-23 14:53:59.108 30381 30416 I Unity :
10-23 14:53:59.108 30381 30416 I Unity :
10-23 14:53:59.108 30381 30416 I Unity : TogglePauseScreen False
10-23 14:53:59.109 30381 30416 I Unity :
10-23 14:53:59.109 30381 30416 I Unity :
10-23 14:53:59.109 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:53:59.110 30381 30416 I Unity :
10-23 14:53:59.110 30381 30416 I Unity :
10-23 14:53:59.110 30381 30416 I Unity : Show Game Scene UI
10-23 14:53:59.111 30381 30416 I Unity :
10-23 14:53:59.111 30381 30416 I Unity :
10-23 14:53:59.111 30381 30416 I Unity : TogglePauseScreen False
10-23 14:53:59.112 30381 30416 I Unity :
10-23 14:53:59.112 30381 30416 I Unity :
10-23 14:53:59.112 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:53:59.112 30381 30416 I Unity :
10-23 14:53:59.112 30381 30416 I Unity :
10-23 14:53:59.112 30381 30416 I Unity : Show Game Scene UI
10-23 14:53:59.115 30381 30416 I Unity :
10-23 14:53:59.115 30381 30416 I Unity :
10-23 14:53:59.115 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: True)
10-23 14:53:59.115 30381 30416 I Unity :
10-23 14:53:59.115 30381 30416 I Unity :
10-23 14:53:59.115 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Total reconnection completed in 3.297s
10-23 14:53:59.116 30381 30416 I Unity :
10-23 14:53:59.116 30381 30416 I Unity :
10-23 14:53:59.116 30381 30416 I Unity : GameController:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-23 14:53:59.117 30381 30416 I Unity :
10-23 14:53:59.117 30381 30416 I Unity :
10-23 14:53:59.117 30381 30416 I Unity : GameController:: REGRESSION 753 FIX: Reconnection completed at 14:53:59.116 - grace window active for 2s
10-23 14:53:59.117 30381 30416 I Unity :
10-23 14:53:59.117 30381 30416 I Unity :
10-23 14:53:59.117 30381 30416 I Unity : GameController:: STATE RESTORATION: Signaled completion of OnSendLatestGameState
10-23 14:53:59.118 30381 30416 I Unity :
10-23 14:53:59.118 30381 30416 I Unity :
10-23 14:53:59.118 30381 30416 I Unity : NkmCntrl:: CTS_AckReadyToPlayNewGame finished loading the latest state
10-23 14:53:59.119 30381 30416 I Unity :
10-23 14:53:59.119 30381 30416 I Unity :
10-23 14:53:59.119 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Completed restoration for actionIndex 33
10-23 14:53:59.120 30381 30416 I Unity :
10-23 14:53:59.120 30381 30416 I Unity :
10-23 14:53:59.120 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared _askedForTheLatestState flag after processing STC_SendLatestGameState
10-23 14:53:59.120 30381 30416 I Unity :
10-23 14:53:59.120 30381 30416 I Unity :
10-23 14:53:59.120 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Filtering 5 queued events based on snapshot actionIndex 33
10-23 14:53:59.121 30381 30416 I Unity :
10-23 14:53:59.121 30381 30416 I Unity :
10-23 14:53:59.121 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_OnDropCardOnDiscardPile (actionIndex -1 <= snapshot 33)
10-23 14:53:59.122 30381 30416 I Unity :
10-23 14:53:59.122 30381 30416 I Unity :
10-23 14:53:59.122 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_TimerReset (actionIndex -1 <= snapshot 33)
10-23 14:53:59.123 30381 30416 I Unity :
10-23 14:53:59.123 30381 30416 I Unity :
10-23 14:53:59.123 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_EndTurn (actionIndex -1 <= snapshot 33)
10-23 14:53:59.124 30381 30416 I Unity :
10-23 14:53:59.124 30381 30416 I Unity :
10-23 14:53:59.124 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_TimerTick (actionIndex -1 <= snapshot 33)
10-23 14:53:59.125 30381 30416 I Unity :
10-23 14:53:59.125 30381 30416 I Unity :
10-23 14:53:59.125 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_SetTurn (actionIndex -1 <= snapshot 33)
10-23 14:53:59.126 30381 30416 I Unity :
10-23 14:53:59.126 30381 30416 I Unity :
10-23 14:53:59.126 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Filtered queue - kept 0 events, discarded 5 stale events: [STC_OnDropCardOnDiscardPile(actionIndex:-1), STC_TimerReset(actionIndex:-1), STC_EndTurn(actionIndex:-1), STC_TimerTick(actionIndex:-1), STC_SetTurn(actionIndex:-1)]
10-23 14:53:59.126 30381 30416 I Unity :
10-23 14:53:59.126 30381 30416 I Unity :
10-23 14:53:59.126 30381 30416 I Unity : NkmCntrl:: REGRESSION 778: Canceling in-flight operations (card animations, pending moves)
10-23 14:53:59.127 30381 30416 I Unity :
10-23 14:53:59.127 30381 30416 I Unity :
10-23 14:53:59.127 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:53:59.130 30381 30416 I Unity :
10-23 14:53:59.130 30381 30416 I Unity :
10-23 14:53:59.130 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-23 14:53:59.131 30381 30416 I Unity :
10-23 14:53:59.131 30381 30416 I Unity :
10-23 14:53:59.131 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Will clear reconnecting flag after all operations complete
10-23 14:53:59.132 30381 30416 I Unity :
10-23 14:53:59.132 30381 30416 I Unity :
10-23 14:53:59.132 30381 30416 I Unity : NkmCntrl:: RECONNECTION: No post-snapshot events to process
10-23 14:53:59.134 30381 30416 I Unity :
10-23 14:53:59.134 30381 30416 I Unity :
10-23 14:53:59.134 30381 30416 I Unity : NkmCntrl:: STATE SYNC: Waiting for state restoration completion signal before hiding loading screen
10-23 14:53:59.135 30381 31773 I Unity :
10-23 14:53:59.135 30381 31773 I Unity :
10-23 14:53:59.135 30381 31773 I Unity : NkmCntrl:: STATE SYNC: State restoration completed - waiting 1 frame for UI updates
10-23 14:53:59.243 30381 30416 I Unity :
10-23 14:53:59.243 30381 30416 I Unity :
10-23 14:53:59.243 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:53:59.244 30381 30416 I Unity :
10-23 14:53:59.244 30381 30416 I Unity :
10-23 14:53:59.244 30381 30416 I Unity : NkmCntrl:: STATE SYNC: Cleared reconnecting flag after state restoration
10-23 14:53:59.247 30381 31931 I Unity :
10-23 14:53:59.247 30381 31931 I Unity :
10-23 14:53:59.247 30381 31931 I Unity : NkmCntrl:: STATE SYNC: Hiding loading screen after complete state restoration
10-23 14:53:59.275 30381 30416 I Unity :
10-23 14:53:59.275 30381 30416 I Unity :
10-23 14:53:59.275 30381 30416 I Unity : HideLoadingScreenWithoutCallback: State sync complete
10-23 14:54:00.042 30381 30416 I Unity :
10-23 14:54:00.042 30381 30416 I Unity :
10-23 14:54:00.042 30381 30416 I Unity : 0_brual:: TIMER JITTER: Detected network jitter - tick 28, time since last: 50.53s, last tick: 0
10-23 14:54:29.264 30381 30416 I Unity :
10-23 14:54:29.264 30381 30416 I Unity :
10-23 14:54:29.264 30381 30416 I Unity : NkmCntrl:: STC_TimerOut received - currentPlayerIndex: 1 player: Brual playerID: 0 isLocal: True
10-23 14:54:29.264 30381 30416 I Unity :
10-23 14:54:29.264 30381 30416 I Unity :
10-23 14:54:29.264 30381 30416 I Unity : NkmCntrl:: STC_TimerOut: Calling OnTimeOut() for player 0
10-23 14:54:29.265 30381 30416 I Unity :
10-23 14:54:29.265 30381 30416 I Unity :
10-23 14:54:29.265 30381 30416 I Unity : 0_brual:: OnTimeOut called for player 0 - isLocal: True isMyTurn: False _turnTimerTick: 0
10-23 14:54:29.266 30381 30416 I Unity :
10-23 14:54:29.266 30381 30416 I Unity :
10-23 14:54:29.266 30381 30416 I Unity : 0_brual:: OnTimeOut: Processing timeout for local player 0
10-23 14:54:29.266 30381 30416 I Unity :
10-23 14:54:29.266 30381 30416 I Unity :
10-23 14:54:29.266 30381 30416 I Unity : 0_brual:: 🎮 HAND: DisableCardCollision called - disabling 5 cards
10-23 14:54:29.267 30381 30416 I Unity :
10-23 14:54:29.267 30381 30416 I Unity :
10-23 14:54:29.267 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:54:29.268 30381 30416 I Unity :
10-23 14:54:29.268 30381 30416 I Unity :
10-23 14:54:29.268 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:54:29.268 30381 30416 I Unity :
10-23 14:54:29.268 30381 30416 I Unity :
10-23 14:54:29.268 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:54:29.269 30381 30416 I Unity :
10-23 14:54:29.269 30381 30416 I Unity :
10-23 14:54:29.269 30381 30416 I Unity : 0_brual:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-23 14:54:29.270 30381 30416 I Unity :
10-23 14:54:29.270 30381 30416 I Unity :
10-23 14:54:29.270 30381 30416 I Unity : 0_brual:: OnTimeOut: Completed timeout processing for player 0
10-23 14:54:29.271 30381 30416 I Unity :
10-23 14:54:29.271 30381 30416 I Unity :
10-23 14:54:29.271 30381 30416 I Unity : 0_brual:: OnTimeOut: Online game - server will handle turn advancement via STC_EndTurn
10-23 14:54:30.833 30381 30416 I Unity :
10-23 14:54:30.833 30381 30416 I Unity :
10-23 14:54:30.833 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Brual playerID: 0 isLocal: True
10-23 14:54:30.834 30381 30416 I Unity :
10-23 14:54:30.834 30381 30416 I Unity :
10-23 14:54:30.834 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-23 14:54:30.835 30381 30416 I Unity :
10-23 14:54:30.835 30381 30416 I Unity :
10-23 14:54:30.835 30381 30416 I Unity : 0_brual:: EndTurn called for player 0 - isMyTurn: False isOnlineGame: True
10-23 14:54:30.836 30381 30416 I Unity :
10-23 14:54:30.836 30381 30416 I Unity :
10-23 14:54:30.836 30381 30416 I Unity : 0_brual:: 🎮 HAND: DisableCardCollision called - disabling 5 cards
10-23 14:54:30.836 30381 30416 I Unity :
10-23 14:54:30.836 30381 30416 I Unity :
10-23 14:54:30.836 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:54:30.837 30381 30416 I Unity :
10-23 14:54:30.837 30381 30416 I Unity :
10-23 14:54:30.837 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:54:30.838 30381 30416 I Unity :
10-23 14:54:30.838 30381 30416 I Unity :
10-23 14:54:30.838 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:54:30.839 30381 30416 I Unity :
10-23 14:54:30.839 30381 30416 I Unity :
10-23 14:54:30.839 30381 30416 I Unity : 0_brual:: EndTurn: Deactivating timer UI for player 0
10-23 14:54:30.839 30381 30416 I Unity :
10-23 14:54:30.839 30381 30416 I Unity :
10-23 14:54:30.839 30381 30416 I Unity : 0_brual:: EndTurn: Stopping timer slider animations and resetting to default state
10-23 14:54:30.840 30381 30416 I Unity :
10-23 14:54:30.840 30381 30416 I Unity :
10-23 14:54:30.840 30381 30416 I Unity : 0_brual:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-23 14:54:30.841 30381 30416 I Unity :
10-23 14:54:30.841 30381 30416 I Unity :
10-23 14:54:30.841 30381 30416 I Unity : 0_brual:: EndTurn completed for player 0
10-23 14:54:30.842 30381 30416 I Unity :
10-23 14:54:30.842 30381 30416 I Unity :
10-23 14:54:30.842 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Mamthaa, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:54:30.843 30381 30416 I Unity :
10-23 14:54:30.843 30381 30416 I Unity :
10-23 14:54:30.843 30381 30416 I Unity : GameController:: SetTurnToPlayer 2
10-23 14:54:31.033 30381 30416 I Unity :
10-23 14:54:31.033 30381 30416 I Unity :
10-23 14:54:31.033 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Wild_Orange_154 - Scale: (1.00, 1.00, 1.00)
10-23 14:54:31.839 30381 30416 I Unity :
10-23 14:54:31.839 30381 30416 I Unity :
10-23 14:54:31.839 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:54:31.840 30381 30416 I Unity :
10-23 14:54:31.840 30381 30416 I Unity :
10-23 14:54:31.840 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 2 (Mamthaa) - isAI: False
10-23 14:54:31.841 30381 30416 I Unity :
10-23 14:54:31.841 30381 30416 I Unity :
10-23 14:54:31.841 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 2 (Mamthaa) - sending CTS_StartTimer
10-23 14:54:31.868 30381 30416 I Unity :
10-23 14:54:31.868 30381 30416 I Unity :
10-23 14:54:31.868 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 2 (Mamthaa)
10-23 14:54:51.807 30381 30416 I Unity :
10-23 14:54:51.807 30381 30416 I Unity :
10-23 14:54:51.807 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 2 cardData C: Blue R: One W: Wild ID: 2 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:54:53.310 30381 30416 I Unity :
10-23 14:54:53.310 30381 30416 I Unity :
10-23 14:54:53.310 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Mamthaa playerID: 1 isLocal: False
10-23 14:54:53.310 30381 30416 I Unity :
10-23 14:54:53.310 30381 30416 I Unity :
10-23 14:54:53.310 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-23 14:54:53.312 30381 30416 I Unity :
10-23 14:54:53.312 30381 30416 I Unity :
10-23 14:54:53.312 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 11 cards
10-23 14:54:53.313 30381 30416 I Unity :
10-23 14:54:53.313 30381 30416 I Unity :
10-23 14:54:53.313 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Pam, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:54:53.314 30381 30416 I Unity :
10-23 14:54:53.314 30381 30416 I Unity :
10-23 14:54:53.314 30381 30416 I Unity : GameController:: SetTurnToPlayer 3
10-23 14:54:54.345 30381 30416 I Unity :
10-23 14:54:54.345 30381 30416 I Unity :
10-23 14:54:54.345 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 3 (Pam) - isAI: False
10-23 14:54:54.346 30381 30416 I Unity :
10-23 14:54:54.346 30381 30416 I Unity :
10-23 14:54:54.346 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 3 (Pam) - sending CTS_StartTimer
10-23 14:54:54.378 30381 30416 I Unity :
10-23 14:54:54.378 30381 30416 I Unity :
10-23 14:54:54.378 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 3 (Pam)
10-23 14:54:55.980 30381 30416 I Unity :
10-23 14:54:55.980 30381 30416 I Unity :
10-23 14:54:55.980 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Blue R: One W: Wild ID: 9 dropCardFrom StockPile currentPlayer.playerID 2
10-23 14:54:55.980 30381 30416 I Unity :
10-23 14:54:55.980 30381 30416 I Unity :
10-23 14:54:55.980 30381 30416 I Unity : StockPile: GetCard: card == null? False cardData C: Blue R: One W: Wild ID: 9
10-23 14:54:57.010 30381 30416 I Unity :
10-23 14:54:57.010 30381 30416 I Unity :
10-23 14:54:57.010 30381 30416 I Unity : NkmCntrl:: OnReceivedMatchStateInMainThread: Unexpected exception: Object reference not set to an instance of an object.
10-23 14:54:57.010 30381 30416 I Unity : StackTrace: at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0
10-23 14:54:57.010 30381 30416 I Unity : at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0
10-23 14:54:57.010 30381 30416 I Unity : at Game.Mono.StockPile.ReArrangeCards (System.Boolean tween) [0x00000] in <00000000000000000000000000000000>:0
10-23 14:54:57.010 30381 30416 I Unity : at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0
10-23 14:54:57.010 30381 30416 I Unity : at Game.Mono.StockPile.ReArrangeCards (System.Boolean tween) [0x00000] in <00000000000000000000000000000000>:0
10-23 14:54:57.010 30381 30416 I Unity : at Game.Mono.Player.OnCenterPileCardDrop (System.Int32 centerPileIndex, Game.Enums.DropCardFrom dropCardFrom, Game.Mono.CardData cardData, System.Int32 selectedDiscardPileMeldIndex) [0x00000] in <00000000000000000000000000000000>:0
10-23 14:54:57.010 30381 30416 I Unity : at System.Threading.Execution
10-23 14:54:57.919 30381 30416 I Unity :
10-23 14:54:57.919 30381 30416 I Unity :
10-23 14:54:57.919 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Pam playerID: 2 isLocal: False
10-23 14:54:57.920 30381 30416 I Unity :
10-23 14:54:57.920 30381 30416 I Unity :
10-23 14:54:57.920 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-23 14:54:57.921 30381 30416 I Unity :
10-23 14:54:57.921 30381 30416 I Unity :
10-23 14:54:57.921 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:54:57.924 30381 30416 I Unity :
10-23 14:54:57.924 30381 30416 I Unity :
10-23 14:54:57.924 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:54:57.925 30381 30416 I Unity :
10-23 14:54:57.925 30381 30416 I Unity :
10-23 14:54:57.925 30381 30416 I Unity : GameController:: SetTurnToPlayer 0
10-23 14:55:01.724 30381 30416 I Unity :
10-23 14:55:01.724 30381 30416 I Unity :
10-23 14:55:01.724 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 0 (Qheqrol) - isAI: False
10-23 14:55:01.725 30381 30416 I Unity :
10-23 14:55:01.725 30381 30416 I Unity :
10-23 14:55:01.725 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-23 14:55:01.758 30381 30416 I Unity :
10-23 14:55:01.758 30381 30416 I Unity :
10-23 14:55:01.758 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-23 14:55:07.170 30381 30416 I Unity :
10-23 14:55:07.170 30381 30416 I Unity :
10-23 14:55:07.170 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 3 curPlayerID 0 cardData C: Blue R: One W: Wild ID: 10 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:55:21.895 30381 30416 I Unity :
10-23 14:55:21.895 30381 30416 I Unity :
10-23 14:55:21.895 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 0 cardData C: Blue R: Four W: Wild ID: 45 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:55:24.168 30381 30416 I Unity :
10-23 14:55:24.168 30381 30416 I Unity :
10-23 14:55:24.168 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 0 cardData C: Green R: Five W: Wild ID: 49 dropCardFrom DiscardPile currentPlayer.playerID 3
10-23 14:55:26.539 30381 30416 I Unity :
10-23 14:55:26.539 30381 30416 I Unity :
10-23 14:55:26.539 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 0 cardData C: Green R: Six W: Wild ID: 64 dropCardFrom Hand currentPlayer.playerID 3
10-23 14:55:28.643 30381 30416 I Unity :
10-23 14:55:28.643 30381 30416 I Unity :
10-23 14:55:28.643 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-23 14:55:28.644 30381 30416 I Unity :
10-23 14:55:28.644 30381 30416 I Unity :
10-23 14:55:28.644 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-23 14:55:28.646 30381 30416 I Unity :
10-23 14:55:28.646 30381 30416 I Unity :
10-23 14:55:28.646 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:55:28.647 30381 30416 I Unity :
10-23 14:55:28.647 30381 30416 I Unity :
10-23 14:55:28.647 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Brual, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-23 14:55:28.648 30381 30416 I Unity :
10-23 14:55:28.648 30381 30416 I Unity :
10-23 14:55:28.648 30381 30416 I Unity : GameController:: SetTurnToPlayer 1
10-23 14:55:29.676 30381 30416 I Unity :
10-23 14:55:29.676 30381 30416 I Unity :
10-23 14:55:29.676 30381 30416 I Unity : 0_brual:: AddCardsSequentially 1 current cards 4
10-23 14:55:30.178 30381 30416 I Unity :
10-23 14:55:30.178 30381 30416 I Unity :
10-23 14:55:30.178 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:55:30.180 30381 30416 I Unity :
10-23 14:55:30.180 30381 30416 I Unity :
10-23 14:55:30.180 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:55:30.245 30381 30416 I Unity :
10-23 14:55:30.245 30381 30416 I Unity :
10-23 14:55:30.245 30381 30416 I Unity : 0_brual:: SetTurn isLocal True playerID 0 skipped False
10-23 14:55:30.246 30381 30416 I Unity :
10-23 14:55:30.246 30381 30416 I Unity :
10-23 14:55:30.246 30381 30416 I Unity : 0_brual:: SetTurn: Resetting timer slider state for new turn (local player)
10-23 14:55:30.247 30381 30416 I Unity :
10-23 14:55:30.247 30381 30416 I Unity :
10-23 14:55:30.247 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-23 14:55:30.249 30381 30416 I Unity :
10-23 14:55:30.249 30381 30416 I Unity :
10-23 14:55:30.249 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-23 14:55:30.250 30381 30416 I Unity :
10-23 14:55:30.250 30381 30416 I Unity :
10-23 14:55:30.250 30381 30416 I Unity : 0_brual:: SetTurn: Timer UI activated: True for player 0
10-23 14:55:30.251 30381 30416 I Unity :
10-23 14:55:30.251 30381 30416 I Unity :
10-23 14:55:30.251 30381 30416 I Unity : 0_brual:: SetTurn: Clearing timer label for new turn (player 0)
10-23 14:55:30.280 30381 30416 I Unity :
10-23 14:55:30.280 30381 30416 I Unity :
10-23 14:55:30.280 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Brual) - isAI: False
10-23 14:55:30.281 30381 30416 I Unity :
10-23 14:55:30.281 30381 30416 I Unity :
10-23 14:55:30.281 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Brual) - sending CTS_StartTimer
10-23 14:55:30.312 30381 30416 I Unity :
10-23 14:55:30.312 30381 30416 I Unity :
10-23 14:55:30.312 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Brual)
10-23 14:55:30.513 30381 30416 I Unity :
10-23 14:55:30.513 30381 30416 I Unity :
10-23 14:55:30.513 30381 30416 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-23 14:55:30.514 30381 30416 I Unity :
10-23 14:55:30.514 30381 30416 I Unity :
10-23 14:55:30.514 30381 30416 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-23 14:55:31.012 30381 30416 I Unity :
10-23 14:55:31.012 30381 30416 I Unity :
10-23 14:55:31.012 30381 30416 I Unity : 0_brual:: 🎮 COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-23 14:55:31.013 30381 30416 I Unity :
10-23 14:55:31.013 30381 30416 I Unity :
10-23 14:55:31.013 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:55:31.014 30381 30416 I Unity :
10-23 14:55:31.014 30381 30416 I Unity :
10-23 14:55:31.014 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:55:31.014 30381 30416 I Unity :
10-23 14:55:31.014 30381 30416 I Unity :
10-23 14:55:31.014 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:55:31.015 30381 30416 I Unity :
10-23 14:55:31.015 30381 30416 I Unity :
10-23 14:55:31.015 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:55:31.016 30381 30416 I Unity :
10-23 14:55:31.016 30381 30416 I Unity :
10-23 14:55:31.016 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:55:31.017 30381 30416 I Unity :
10-23 14:55:31.017 30381 30416 I Unity :
10-23 14:55:31.017 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:55:31.018 30381 30416 I Unity :
10-23 14:55:31.018 30381 30416 I Unity :
10-23 14:55:31.018 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:55:31.146 30381 30416 I Unity :
10-23 14:55:31.146 30381 30416 I Unity :
10-23 14:55:31.146 30381 30416 I Unity : 0_brual:: 🔍 COLLISION VERIFY: Starting collision state verification for player 0
10-23 14:55:31.147 30381 30416 I Unity :
10-23 14:55:31.147 30381 30416 I Unity :
10-23 14:55:31.147 30381 30416 I Unity : 0_brual:: 🔍 HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-23 14:55:31.147 30381 30416 I Unity :
10-23 14:55:31.147 30381 30416 I Unity :
10-23 14:55:31.147 30381 30416 I Unity : 🔍 STOCKPILE VERIFY: Top card (Wild) collider enabled: True
10-23 14:55:31.148 30381 30416 I Unity :
10-23 14:55:31.148 30381 30416 I Unity :
10-23 14:55:31.148 30381 30416 I Unity : 0_brual:: 🔍 DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-23 14:55:31.149 30381 30416 I Unity :
10-23 14:55:31.149 30381 30416 I Unity :
10-23 14:55:31.149 30381 30416 I Unity : 0_brual:: ✅ COLLISION VERIFY: All collisions properly enabled for player 0
10-23 14:55:32.280 30381 30416 I Unity :
10-23 14:55:32.280 30381 30416 I Unity :
10-23 14:55:32.280 30381 30416 I Unity : Card was clicked Wild owner null? False
10-23 14:55:32.282 30381 30416 I Unity :
10-23 14:55:32.282 30381 30416 I Unity :
10-23 14:55:32.282 30381 30416 I Unity : 0_brual:: OnCardClick: networkID 148 cardRank Wild cardColor Orange selected True isWildCard True isSpecialCard False isLocal True null? False
10-23 14:55:32.282 30381 30416 I Unity :
10-23 14:55:32.282 30381 30416 I Unity :
10-23 14:55:32.282 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:55:32.285 30381 30416 I Unity :
10-23 14:55:32.285 30381 30416 I Unity :
10-23 14:55:32.285 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 148 dropCardFrom Hand discardPileIndex -1
10-23 14:55:32.285 30381 30416 I Unity :
10-23 14:55:32.285 30381 30416 I Unity :
10-23 14:55:32.285 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:55:32.286 30381 30416 I Unity :
10-23 14:55:32.286 30381 30416 I Unity :
10-23 14:55:32.286 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:55:32.287 30381 30416 I Unity :
10-23 14:55:32.287 30381 30416 I Unity :
10-23 14:55:32.287 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":148,\"c\":3,\"r\":0,\"w\":0}","s":true,"h":0,"i":-1,"req":8,"ts":1761211532286}
10-23 14:55:32.315 30381 30416 I Unity :
10-23 14:55:32.315 30381 30416 I Unity :
10-23 14:55:32.315 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":148,\"c\":3,\"r\":0,\"w\":0}","s":true,"h":0,"i":-1,"req":8,"ts":1761211532286} sent
10-23 14:55:32.514 30381 30416 I Unity :
10-23 14:55:32.514 30381 30416 I Unity :
10-23 14:55:32.514 30381 30416 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=8 cID=-1
10-23 14:55:32.516 30381 30416 I Unity :
10-23 14:55:32.516 30381 30416 I Unity :
10-23 14:55:32.516 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-23 14:55:32.516 30381 30416 I Unity : "e": true,
10-23 14:55:32.516 30381 30416 I Unity : "cID": 148,
10-23 14:55:32.516 30381 30416 I Unity : "df": 0,
10-23 14:55:32.516 30381 30416 I Unity : "di": -1
10-23 14:55:32.516 30381 30416 I Unity : }
10-23 14:55:32.517 30381 30416 I Unity :
10-23 14:55:32.517 30381 30416 I Unity :
10-23 14:55:32.517 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 148 cardDropFrom 0 dropCardFrom Hand
10-23 14:55:32.517 30381 30416 I Unity :
10-23 14:55:32.517 30381 30416 I Unity :
10-23 14:55:32.517 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 148 dropCardFrom Hand discardPileIndex -1
10-23 14:55:32.518 30381 30416 I Unity :
10-23 14:55:32.518 30381 30416 I Unity :
10-23 14:55:32.518 30381 30416 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-23 14:55:32.520 30381 30416 I Unity :
10-23 14:55:32.520 30381 30416 I Unity :
10-23 14:55:32.520 30381 30416 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-23 14:55:32.520 30381 30416 I Unity :
10-23 14:55:32.520 30381 30416 I Unity :
10-23 14:55:32.520 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:55:32.521 30381 30416 I Unity :
10-23 14:55:32.521 30381 30416 I Unity :
10-23 14:55:32.521 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:55:32.521 30381 30416 I Unity :
10-23 14:55:32.521 30381 30416 I Unity :
10-23 14:55:32.521 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-23 14:55:32.614 30381 30416 I Unity :
10-23 14:55:32.614 30381 30416 I Unity :
10-23 14:55:32.614 30381 30416 I Unity : 0_brual:: OnDiscardPileMeldClicked
10-23 14:55:32.614 30381 30416 I Unity :
10-23 14:55:32.614 30381 30416 I Unity :
10-23 14:55:32.614 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:55:32.615 30381 30416 I Unity :
10-23 14:55:32.615 30381 30416 I Unity :
10-23 14:55:32.615 30381 30416 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":3,"p":1}
10-23 14:55:32.750 30381 30416 I Unity :
10-23 14:55:32.750 30381 30416 I Unity :
10-23 14:55:32.750 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Brual playerID: 0 isLocal: True
10-23 14:55:32.751 30381 30416 I Unity :
10-23 14:55:32.751 30381 30416 I Unity :
10-23 14:55:32.751 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-23 14:55:32.752 30381 30416 I Unity :
10-23 14:55:32.752 30381 30416 I Unity :
10-23 14:55:32.752 30381 30416 I Unity : 0_brual:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-23 14:55:32.753 30381 30416 I Unity :
10-23 14:55:32.753 30381 30416 I Unity :
10-23 14:55:32.753 30381 30416 I Unity : 0_brual:: 🎮 HAND: DisableCardCollision called - disabling 5 cards
10-23 14:55:32.754 30381 30416 I Unity :
10-23 14:55:32.754 30381 30416 I Unity :
10-23 14:55:32.754 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:55:32.755 30381 30416 I Unity :
10-23 14:55:32.755 30381 30416 I Unity :
10-23 14:55:32.755 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:55:32.756 30381 30416 I Unity :
10-23 14:55:32.756 30381 30416 I Unity :
10-23 14:55:32.756 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:55:32.757 30381 30416 I Unity :
10-23 14:55:32.757 30381 30416 I Unity :
10-23 14:55:32.757 30381 30416 I Unity : 0_brual:: EndTurn: Deactivating timer UI for player 0
10-23 14:55:32.758 30381 30416 I Unity :
10-23 14:55:32.758 30381 30416 I Unity :
10-23 14:55:32.758 30381 30416 I Unity : 0_brual:: EndTurn: Stopping timer slider animations and resetting to default state
10-23 14:55:32.759 30381 30416 I Unity :
10-23 14:55:32.759 30381 30416 I Unity :
10-23 14:55:32.759 30381 30416 I Unity : 0_brual:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-23 14:55:32.760 30381 30416 I Unity :
10-23 14:55:32.760 30381 30416 I Unity :
10-23 14:55:32.760 30381 30416 I Unity : 0_brual:: EndTurn completed for player 0
10-23 14:55:32.762 30381 30416 I Unity :
10-23 14:55:32.762 30381 30416 I Unity :
10-23 14:55:32.762 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Mamthaa, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:55:32.762 30381 30416 I Unity :
10-23 14:55:32.762 30381 30416 I Unity :
10-23 14:55:32.762 30381 30416 I Unity : GameController:: SetTurnToPlayer 2
10-23 14:55:32.949 30381 30416 I Unity :
10-23 14:55:32.949 30381 30416 I Unity :
10-23 14:55:32.949 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Wild_Orange_148 - Scale: (1.00, 1.00, 1.00)
10-23 14:55:33.751 30381 30416 I Unity :
10-23 14:55:33.751 30381 30416 I Unity :
10-23 14:55:33.751 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:55:35.225 30381 30416 I Unity :
10-23 14:55:35.225 30381 30416 I Unity :
10-23 14:55:35.225 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 2 (Mamthaa) - isAI: False
10-23 14:55:35.226 30381 30416 I Unity :
10-23 14:55:35.226 30381 30416 I Unity :
10-23 14:55:35.226 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 2 (Mamthaa) - sending CTS_StartTimer
10-23 14:55:35.254 30381 30416 I Unity :
10-23 14:55:35.254 30381 30416 I Unity :
10-23 14:55:35.254 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 2 (Mamthaa)
10-23 14:55:46.907 30381 30416 I Unity :
10-23 14:55:46.907 30381 30416 I Unity :
10-23 14:55:46.907 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 1 Joins 0
10-23 14:55:46.973 30381 30416 I Unity :
10-23 14:55:46.973 30381 30416 I Unity :
10-23 14:55:46.973 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD: Player 5dd87fbc-a898-487a-9078-e02046ad69e7 entered grace period - NetworkLoss (15s)
10-23 14:55:46.974 30381 30416 I Unity :
10-23 14:55:46.974 30381 30416 I Unity :
10-23 14:55:46.974 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Looking for grace period player 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:55:46.975 30381 30416 I Unity :
10-23 14:55:46.975 30381 30416 I Unity :
10-23 14:55:46.975 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 0 - Name: Brual, NakamaID: 93e97dd2-8836-4c44-9d5f-77b32f533f2e, IsLocal: True
10-23 14:55:46.976 30381 30416 I Unity :
10-23 14:55:46.976 30381 30416 I Unity :
10-23 14:55:46.976 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 1 - Name: Mamthaa, NakamaID: 5dd87fbc-a898-487a-9078-e02046ad69e7, IsLocal: False
10-23 14:55:46.977 30381 30416 I Unity :
10-23 14:55:46.977 30381 30416 I Unity :
10-23 14:55:46.977 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 2 - Name: Pam, NakamaID: b396ebff-bb16-4600-af7f-f940e647754f, IsLocal: False
10-23 14:55:46.977 30381 30416 I Unity :
10-23 14:55:46.977 30381 30416 I Unity :
10-23 14:55:46.977 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 3 - Name: Qheqrol, NakamaID: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b, IsLocal: False
10-23 14:55:46.978 30381 30416 I Unity :
10-23 14:55:46.978 30381 30416 I Unity :
10-23 14:55:46.978 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Found grace period player - Name: Mamthaa, IsLocal: False
10-23 14:55:46.980 30381 30416 I Unity :
10-23 14:55:46.980 30381 30416 I Unity :
10-23 14:55:46.980 30381 30416 I Unity : NkmCntrl:: STC_OnMatchLeave
10-23 14:55:46.982 30381 30416 I Unity :
10-23 14:55:46.982 30381 30416 I Unity :
10-23 14:55:46.982 30381 30416 I Unity : OnPlayerLeaveLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:55:46.983 30381 30416 I Unity :
10-23 14:55:46.983 30381 30416 I Unity :
10-23 14:55:46.983 30381 30416 I Unity : NkmCntrl:: STC_OnMatchLeave: Processing leave for player Mamthaa (ID: 1, isLocal: False)
10-23 14:55:47.210 30381 30416 I Unity :
10-23 14:55:47.210 30381 30416 I Unity :
10-23 14:55:47.210 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:55:47.244 30381 30416 I Unity :
10-23 14:55:47.244 30381 30416 I Unity :
10-23 14:55:47.244 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD: Player 5dd87fbc-a898-487a-9078-e02046ad69e7 restored from grace period
10-23 14:55:47.245 30381 30416 I Unity :
10-23 14:55:47.245 30381 30416 I Unity :
10-23 14:55:47.245 30381 30416 I Unity : NkmCntrl:: REGRESSION 786 FIX: Player Mamthaa was marked as AI during grace period - calling RestoreFromAI()
10-23 14:55:47.247 30381 30416 I Unity :
10-23 14:55:47.247 30381 30416 I Unity :
10-23 14:55:47.247 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:55:47.249 30381 30416 I Unity :
10-23 14:55:47.249 30381 30416 I Unity :
10-23 14:55:47.249 30381 30416 I Unity : OnPlayerJoinLobby userId: b396ebff-bb16-4600-af7f-f940e647754f
10-23 14:55:47.250 30381 30416 I Unity :
10-23 14:55:47.250 30381 30416 I Unity :
10-23 14:55:47.250 30381 30416 I Unity : OnPlayerJoinLobby: user b396ebff-bb16-4600-af7f-f940e647754f not found in friends list
10-23 14:55:47.254 30381 30416 I Unity :
10-23 14:55:47.254 30381 30416 I Unity :
10-23 14:55:47.254 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:55:47.257 30381 30416 I Unity :
10-23 14:55:47.257 30381 30416 I Unity :
10-23 14:55:47.257 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:55:47.259 30381 30416 I Unity :
10-23 14:55:47.259 30381 30416 I Unity :
10-23 14:55:47.259 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:55:47.260 30381 30416 I Unity :
10-23 14:55:47.260 30381 30416 I Unity :
10-23 14:55:47.260 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:55:47.279 30381 30416 I Unity :
10-23 14:55:47.279 30381 30416 I Unity :
10-23 14:55:47.279 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:55:47.281 30381 30416 I Unity :
10-23 14:55:47.281 30381 30416 I Unity :
10-23 14:55:47.281 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:55:47.283 30381 30416 I Unity :
10-23 14:55:47.283 30381 30416 I Unity :
10-23 14:55:47.283 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:55:47.285 30381 30416 I Unity :
10-23 14:55:47.285 30381 30416 I Unity :
10-23 14:55:47.285 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:55:47.288 30381 30416 I Unity :
10-23 14:55:47.288 30381 30416 I Unity :
10-23 14:55:47.288 30381 30416 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:55:47.289 30381 30416 I Unity :
10-23 14:55:47.289 30381 30416 I Unity :
10-23 14:55:47.289 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:55:47.291 30381 30416 I Unity :
10-23 14:55:47.291 30381 30416 I Unity :
10-23 14:55:47.291 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:56:05.106 30381 30416 I Unity :
10-23 14:56:05.106 30381 30416 I Unity :
10-23 14:56:05.106 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 2 cardData C: Green R: Seven W: Wild ID: 84 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:56:06.610 30381 30416 I Unity :
10-23 14:56:06.610 30381 30416 I Unity :
10-23 14:56:06.610 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Mamthaa playerID: 1 isLocal: False
10-23 14:56:06.611 30381 30416 I Unity :
10-23 14:56:06.611 30381 30416 I Unity :
10-23 14:56:06.611 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-23 14:56:06.612 30381 30416 I Unity :
10-23 14:56:06.612 30381 30416 I Unity :
10-23 14:56:06.612 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 11 cards
10-23 14:56:06.614 30381 30416 I Unity :
10-23 14:56:06.614 30381 30416 I Unity :
10-23 14:56:06.614 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Pam, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:56:06.615 30381 30416 I Unity :
10-23 14:56:06.615 30381 30416 I Unity :
10-23 14:56:06.615 30381 30416 I Unity : GameController:: SetTurnToPlayer 3
10-23 14:56:08.418 30381 30416 I Unity :
10-23 14:56:08.418 30381 30416 I Unity :
10-23 14:56:08.418 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 3 (Pam) - isAI: False
10-23 14:56:08.419 30381 30416 I Unity :
10-23 14:56:08.419 30381 30416 I Unity :
10-23 14:56:08.419 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 3 (Pam) - sending CTS_StartTimer
10-23 14:56:08.446 30381 30416 I Unity :
10-23 14:56:08.446 30381 30416 I Unity :
10-23 14:56:08.446 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 3 (Pam)
10-23 14:56:10.252 30381 30416 I Unity :
10-23 14:56:10.252 30381 30416 I Unity :
10-23 14:56:10.252 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 1 Joins 0
10-23 14:56:10.284 30381 30416 I Unity :
10-23 14:56:10.284 30381 30416 I Unity :
10-23 14:56:10.284 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD: Player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b entered grace period - NetworkLoss (15s)
10-23 14:56:10.285 30381 30416 I Unity :
10-23 14:56:10.285 30381 30416 I Unity :
10-23 14:56:10.285 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Looking for grace period player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:56:10.285 30381 30416 I Unity :
10-23 14:56:10.285 30381 30416 I Unity :
10-23 14:56:10.285 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 0 - Name: Brual, NakamaID: 93e97dd2-8836-4c44-9d5f-77b32f533f2e, IsLocal: True
10-23 14:56:10.286 30381 30416 I Unity :
10-23 14:56:10.286 30381 30416 I Unity :
10-23 14:56:10.286 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 1 - Name: Mamthaa, NakamaID: 5dd87fbc-a898-487a-9078-e02046ad69e7, IsLocal: False
10-23 14:56:10.287 30381 30416 I Unity :
10-23 14:56:10.287 30381 30416 I Unity :
10-23 14:56:10.287 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 2 - Name: Pam, NakamaID: b396ebff-bb16-4600-af7f-f940e647754f, IsLocal: False
10-23 14:56:10.287 30381 30416 I Unity :
10-23 14:56:10.287 30381 30416 I Unity :
10-23 14:56:10.287 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 3 - Name: Qheqrol, NakamaID: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b, IsLocal: False
10-23 14:56:10.288 30381 30416 I Unity :
10-23 14:56:10.288 30381 30416 I Unity :
10-23 14:56:10.288 30381 30416 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Found grace period player - Name: Qheqrol, IsLocal: False
10-23 14:56:10.289 30381 30416 I Unity :
10-23 14:56:10.289 30381 30416 I Unity :
10-23 14:56:10.289 30381 30416 I Unity : NkmCntrl:: STC_OnMatchLeave
10-23 14:56:10.300 30381 30416 I Unity :
10-23 14:56:10.300 30381 30416 I Unity :
10-23 14:56:10.300 30381 30416 I Unity : OnOnlineMatchOnLeave: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:56:10.302 30381 30416 I Unity :
10-23 14:56:10.302 30381 30416 I Unity :
10-23 14:56:10.302 30381 30416 I Unity : OnPlayerLeaveLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:56:10.303 30381 30416 I Unity :
10-23 14:56:10.303 30381 30416 I Unity :
10-23 14:56:10.303 30381 30416 I Unity : NkmCntrl:: STC_OnMatchLeave: Processing leave for player Qheqrol (ID: 3, isLocal: False)
10-23 14:56:10.683 30381 30416 I Unity :
10-23 14:56:10.683 30381 30416 I Unity :
10-23 14:56:10.683 30381 30416 I Unity : TogglePauseScreen True
10-23 14:56:11.418 30381 30416 I Unity :
10-23 14:56:11.418 30381 30416 I Unity :
10-23 14:56:11.418 30381 30416 I Unity : ShowDialogBox Are you sure you want to quit?
10-23 14:56:12.040 30381 30416 I Unity :
10-23 14:56:12.040 30381 30416 I Unity :
10-23 14:56:12.040 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState None
10-23 14:56:12.041 30381 30416 I Unity :
10-23 14:56:12.041 30381 30416 I Unity :
10-23 14:56:12.041 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Stopped heartbeat system
10-23 14:56:12.042 30381 30416 I Unity :
10-23 14:56:12.042 30381 30416 I Unity :
10-23 14:56:12.042 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:56:12.043 30381 30416 I Unity :
10-23 14:56:12.043 30381 30416 I Unity :
10-23 14:56:12.043 30381 30416 I Unity : NkmCntrl:: LeaveGame d2100333-187b-4831-94a9-165e61ba26ce.nakama True
10-23 14:56:12.044 30381 30416 I Unity :
10-23 14:56:12.044 30381 30416 I Unity :
10-23 14:56:12.044 30381 30416 I Unity : NkmCntrl:: LeaveChatAndMatchAsync......
10-23 14:56:12.046 30381 30416 I Unity :
10-23 14:56:12.046 30381 30416 I Unity :
10-23 14:56:12.046 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:56:12.047 30381 30416 I Unity :
10-23 14:56:12.047 30381 30416 I Unity :
10-23 14:56:12.047 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:56:12.051 30381 30416 I Unity :
10-23 14:56:12.051 30381 30416 I Unity :
10-23 14:56:12.051 30381 30416 I Unity : GameController:: ResetGame forNewGame False 110
10-23 14:56:12.052 30381 30416 I Unity :
10-23 14:56:12.052 30381 30416 I Unity :
10-23 14:56:12.052 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:56:12.061 30381 30416 I Unity :
10-23 14:56:12.061 30381 30416 I Unity :
10-23 14:56:12.061 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 187 card objects
10-23 14:56:12.063 30381 30416 I Unity :
10-23 14:56:12.063 30381 30416 I Unity :
10-23 14:56:12.063 30381 30416 I Unity : GameController:: ResetGame forNewGame 0
10-23 14:56:12.066 30381 30416 I Unity :
10-23 14:56:12.066 30381 30416 I Unity :
10-23 14:56:12.066 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:56:12.075 30381 30416 I Unity :
10-23 14:56:12.075 30381 30416 I Unity :
10-23 14:56:12.075 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 187 card objects
10-23 14:56:12.076 30381 30416 I Unity :
10-23 14:56:12.076 30381 30416 I Unity :
10-23 14:56:12.076 30381 30416 I Unity : HideLoadingScreenWithoutCallback: LeaveGame
10-23 14:56:12.077 30381 30416 I Unity :
10-23 14:56:12.077 30381 30416 I Unity :
10-23 14:56:12.077 30381 30416 I Unity : TogglePauseScreen False
10-23 14:56:12.078 30381 30416 I Unity :
10-23 14:56:12.078 30381 30416 I Unity :
10-23 14:56:12.078 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:56:12.079 30381 30416 I Unity :
10-23 14:56:12.079 30381 30416 I Unity :
10-23 14:56:12.079 30381 30416 I Unity : Hide Game Scene UI
10-23 14:56:12.080 30381 30416 I Unity :
10-23 14:56:12.080 30381 30416 I Unity :
10-23 14:56:12.080 30381 30416 I Unity : UpdatePlayerCoins 700
10-23 14:56:12.080 30381 30416 I Unity :
10-23 14:56:12.080 30381 30416 I Unity :
10-23 14:56:12.080 30381 30416 I Unity : Show MainMenu False
10-23 14:56:12.081 30381 30416 I Unity :
10-23 14:56:12.081 30381 30416 I Unity :
10-23 14:56:12.081 30381 30416 I Unity : TogglePauseScreen False
10-23 14:56:12.083 30381 30416 I Unity :
10-23 14:56:12.083 30381 30416 I Unity :
10-23 14:56:12.083 30381 30416 I Unity : Quit game - Showing Ad
10-23 14:56:12.083 30381 30416 I Unity :
10-23 14:56:12.083 30381 30416 I Unity :
10-23 14:56:12.083 30381 30416 I Unity : PlayPopDown
10-23 14:56:12.138 30381 30416 I Unity :
10-23 14:56:12.138 30381 30416 I Unity :
10-23 14:56:12.138 30381 30416 I Unity : NkmCntrl:: LeaveChatAndMatchAsync...... completed
10-23 14:56:12.139 30381 30416 I Unity :
10-23 14:56:12.139 30381 30416 I Unity :
10-23 14:56:12.139 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:56:12.169 30381 30416 I Unity :
10-23 14:56:12.169 30381 30416 I Unity :
10-23 14:56:12.169 30381 30416 I Unity : NkmCntrl:: MANUAL LEAVE: Notified server of manual leave for player 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:12.237 30381 30416 I Unity :
10-23 14:56:12.237 30381 30416 I Unity :
10-23 14:56:12.237 30381 30416 I Unity : NkmCntrl:: LeaveGame Complete
10-23 14:56:12.238 30381 30416 I Unity :
10-23 14:56:12.238 30381 30416 I Unity :
10-23 14:56:12.238 30381 30416 I Unity : NkmCntrl:: EndMultiplayer
10-23 14:56:12.270 30381 30416 I Unity :
10-23 14:56:12.270 30381 30416 I Unity :
10-23 14:56:12.270 30381 30416 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC
10-23 14:56:12.470 30381 30416 I Unity :
10-23 14:56:12.470 30381 30416 I Unity :
10-23 14:56:12.470 30381 30416 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC Loaded
10-23 14:56:12.472 30381 30416 I Unity :
10-23 14:56:12.472 30381 30416 I Unity :
10-23 14:56:12.472 30381 30416 I Unity : NkmCntrl:: Leaderboard Count: 1
10-23 14:56:12.473 30381 30416 I Unity :
10-23 14:56:12.473 30381 30416 I Unity :
10-23 14:56:12.473 30381 30416 I Unity : NkmCntrl:: Local Player's Leaderboard ID: weeklyScore
10-23 14:56:12.474 30381 30416 I Unity :
10-23 14:56:12.474 30381 30416 I Unity :
10-23 14:56:12.474 30381 30416 I Unity : NkmCntrl:: Local Player's Score: 5
10-23 14:56:12.475 30381 30416 I Unity :
10-23 14:56:12.475 30381 30416 I Unity :
10-23 14:56:12.475 30381 30416 I Unity : NkmCntrl:: Local Player's Rank: 1
10-23 14:56:13.037 30381 30416 I Unity :
10-23 14:56:13.037 30381 30416 I Unity :
10-23 14:56:13.037 30381 30416 I Unity : MainMenu animation completed
10-23 14:56:13.540 30381 30416 I Unity :
10-23 14:56:13.540 30381 30416 I Unity :
10-23 14:56:13.540 30381 30416 I Unity : Quit game - Showing Ad now after delay
10-23 14:56:13.541 30381 30416 I Unity :
10-23 14:56:13.541 30381 30416 I Unity :
10-23 14:56:13.541 30381 30416 I Unity : HideLoadingScreenWithoutCallback: QuitButton
10-23 14:56:14.041 30381 30416 I Unity :
10-23 14:56:14.041 30381 30416 I Unity :
10-23 14:56:14.041 30381 30416 I Unity : UpdatePlayerCoins 700
10-23 14:56:19.148 30381 30416 I Unity :
10-23 14:56:19.148 30381 30416 I Unity :
10-23 14:56:19.148 30381 30416 I Unity : ShowLoadingScreen Please wait
10-23 14:56:19.150 30381 30416 I Unity :
10-23 14:56:19.150 30381 30416 I Unity :
10-23 14:56:19.150 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:56:19.151 30381 30416 I Unity :
10-23 14:56:19.151 30381 30416 I Unity :
10-23 14:56:19.151 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-23 14:56:19.152 30381 30416 I Unity :
10-23 14:56:19.152 30381 30416 I Unity :
10-23 14:56:19.152 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:56:19.154 30381 30416 I Unity :
10-23 14:56:19.154 30381 30416 I Unity :
10-23 14:56:19.154 30381 30416 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-23 14:56:19.248 30381 30416 I Unity :
10-23 14:56:19.248 30381 30416 I Unity :
10-23 14:56:19.248 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-23 14:56:19.248 30381 30416 I Unity : "canJoin": true
10-23 14:56:19.248 30381 30416 I Unity : }
10-23 14:56:19.249 30381 30416 I Unity :
10-23 14:56:19.249 30381 30416 I Unity :
10-23 14:56:19.249 30381 30416 I Unity : NkmCntrl:: You can join the game
10-23 14:56:19.250 30381 30416 I Unity :
10-23 14:56:19.250 30381 30416 I Unity :
10-23 14:56:19.250 30381 30416 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-23 14:56:19.252 30381 30416 I Unity :
10-23 14:56:19.252 30381 30416 I Unity :
10-23 14:56:19.252 30381 30416 I Unity : HideLoadingScreenWithoutCallback: ContinueToPlayOnlineRandom Gate
10-23 14:56:19.253 30381 30416 I Unity :
10-23 14:56:19.253 30381 30416 I Unity :
10-23 14:56:19.253 30381 30416 I Unity : LogEvent: coins_check_pass IsInitilized True
10-23 14:56:19.255 30381 30416 I Unity :
10-23 14:56:19.255 30381 30416 I Unity :
10-23 14:56:19.255 30381 30416 I Unity : ShowDialogBox Choose your game mode.
10-23 14:56:23.838 30381 30416 I Unity :
10-23 14:56:23.838 30381 30416 I Unity :
10-23 14:56:23.838 30381 30416 I Unity : playClassic False
10-23 14:56:23.840 30381 30416 I Unity :
10-23 14:56:23.840 30381 30416 I Unity :
10-23 14:56:23.840 30381 30416 I Unity : LogEvent: ModeSelection IsInitilized True
10-23 14:56:23.842 30381 30416 I Unity :
10-23 14:56:23.842 30381 30416 I Unity :
10-23 14:56:23.842 30381 30416 I Unity : PlayPopDown
10-23 14:56:24.122 30381 30416 I Unity :
10-23 14:56:24.122 30381 30416 I Unity :
10-23 14:56:24.122 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:56:24.123 30381 30416 I Unity :
10-23 14:56:24.123 30381 30416 I Unity :
10-23 14:56:24.123 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-23 14:56:24.123 30381 30416 I Unity :
10-23 14:56:24.123 30381 30416 I Unity :
10-23 14:56:24.123 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:56:24.257 30381 30416 I Unity :
10-23 14:56:24.257 30381 30416 I Unity :
10-23 14:56:24.257 30381 30416 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-23 14:56:24.257 30381 30416 I Unity : "canJoin": true
10-23 14:56:24.257 30381 30416 I Unity : }
10-23 14:56:24.258 30381 30416 I Unity :
10-23 14:56:24.258 30381 30416 I Unity :
10-23 14:56:24.258 30381 30416 I Unity : NkmCntrl:: You can join the game
10-23 14:56:24.260 30381 30416 I Unity :
10-23 14:56:24.260 30381 30416 I Unity :
10-23 14:56:24.260 30381 30416 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-23 14:56:24.262 30381 30416 I Unity :
10-23 14:56:24.262 30381 30416 I Unity :
10-23 14:56:24.262 30381 30416 I Unity : HideLoadingScreenWithoutCallback: JoinRandomRoom
10-23 14:56:24.264 30381 30416 I Unity :
10-23 14:56:24.264 30381 30416 I Unity :
10-23 14:56:24.264 30381 30416 I Unity : WaitingRoom: Init gameMode OnlineRandom
10-23 14:56:24.265 30381 30416 I Unity :
10-23 14:56:24.265 30381 30416 I Unity :
10-23 14:56:24.265 30381 30416 I Unity : WaitingRoom: Init complete
10-23 14:56:24.266 30381 30416 I Unity :
10-23 14:56:24.266 30381 30416 I Unity :
10-23 14:56:24.266 30381 30416 I Unity : GameController:: Play OnlineRandom
10-23 14:56:24.268 30381 30416 I Unity :
10-23 14:56:24.268 30381 30416 I Unity :
10-23 14:56:24.268 30381 30416 I Unity : LogEvent: Play IsInitilized True
10-23 14:56:24.271 30381 30416 I Unity :
10-23 14:56:24.271 30381 30416 I Unity :
10-23 14:56:24.271 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:56:24.273 30381 30416 I Unity :
10-23 14:56:24.273 30381 30416 I Unity :
10-23 14:56:24.273 30381 30416 I Unity : GameController:: SetCurrentGameRules 2
10-23 14:56:24.274 30381 30416 I Unity :
10-23 14:56:24.274 30381 30416 I Unity :
10-23 14:56:24.274 30381 30416 I Unity : GameController:: 🎨 Attempting to update background. Manager null? False
10-23 14:56:24.275 30381 30416 I Unity :
10-23 14:56:24.275 30381 30416 I Unity :
10-23 14:56:24.275 30381 30416 I Unity : GameController:: Selected card mode: Fusion
10-23 14:56:24.276 30381 30416 I Unity :
10-23 14:56:24.276 30381 30416 I Unity :
10-23 14:56:24.276 30381 30416 I Unity : GameController:: ✅ Background Manager found, calling EnsureBackgroundLoaded()
10-23 14:56:24.277 30381 30416 I Unity :
10-23 14:56:24.277 30381 30416 I Unity :
10-23 14:56:24.277 30381 30416 I Unity : GameBackgroundManager:: 🔍 EnsureBackgroundLoaded called! Current mode: Fusion
10-23 14:56:24.280 30381 30416 I Unity :
10-23 14:56:24.280 30381 30416 I Unity :
10-23 14:56:24.280 30381 30416 I Unity : GameBackgroundManager:: Preload complete: True
10-23 14:56:24.281 30381 30416 I Unity :
10-23 14:56:24.281 30381 30416 I Unity :
10-23 14:56:24.281 30381 30416 I Unity : GameBackgroundManager:: ✅ Preload complete, setting background to Fusion
10-23 14:56:24.282 30381 30416 I Unity :
10-23 14:56:24.282 30381 30416 I Unity :
10-23 14:56:24.282 30381 30416 I Unity : GameBackgroundManager:: 🎯 SetBackgroundForMode called with mode: Fusion
10-23 14:56:24.283 30381 30416 I Unity :
10-23 14:56:24.283 30381 30416 I Unity :
10-23 14:56:24.283 30381 30416 I Unity : GameBackgroundManager:: Preload complete: True
10-23 14:56:24.284 30381 30416 I Unity :
10-23 14:56:24.284 30381 30416 I Unity :
10-23 14:56:24.284 30381 30416 I Unity : GameBackgroundManager:: Current mode: Fusion
10-23 14:56:24.285 30381 30416 I Unity :
10-23 14:56:24.285 30381 30416 I Unity :
10-23 14:56:24.285 30381 30416 I Unity : GameBackgroundManager:: Selected sprite: bg2
10-23 14:56:24.286 30381 30416 I Unity :
10-23 14:56:24.286 30381 30416 I Unity :
10-23 14:56:24.286 30381 30416 I Unity : GameBackgroundManager:: Classic sprite: bg1
10-23 14:56:24.287 30381 30416 I Unity :
10-23 14:56:24.287 30381 30416 I Unity :
10-23 14:56:24.287 30381 30416 I Unity : GameBackgroundManager:: Fusion sprite: bg2
10-23 14:56:24.288 30381 30416 I Unity :
10-23 14:56:24.288 30381 30416 I Unity :
10-23 14:56:24.288 30381 30416 I Unity : GameBackgroundManager:: ✅ Instantly switched to Fusion background (sprite: bg2)
10-23 14:56:24.289 30381 30416 I Unity :
10-23 14:56:24.289 30381 30416 I Unity :
10-23 14:56:24.289 30381 30416 I Unity : NkmCntrl:: JoinRandomRoom
10-23 14:56:24.290 30381 30416 I Unity :
10-23 14:56:24.290 30381 30416 I Unity :
10-23 14:56:24.290 30381 30416 I Unity : NkmCntrl:: InitMultiplayer _socket True _multiplayerInitialized False _loggedIn True
10-23 14:56:24.291 30381 30416 I Unity :
10-23 14:56:24.291 30381 30416 I Unity :
10-23 14:56:24.291 30381 30416 I Unity : NkmCntrl:: Creating new socket
10-23 14:56:24.473 30381 30416 I Unity :
10-23 14:56:24.473 30381 30416 I Unity :
10-23 14:56:24.473 30381 30416 I Unity : NkmCntrl:: Socket connected.
10-23 14:56:24.474 30381 30416 I Unity :
10-23 14:56:24.474 30381 30416 I Unity :
10-23 14:56:24.474 30381 30416 I Unity : NkmCntrl:: After socket connected.
10-23 14:56:24.475 30381 30416 I Unity :
10-23 14:56:24.475 30381 30416 I Unity :
10-23 14:56:24.475 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState Joining
10-23 14:56:24.575 30381 30416 I Unity :
10-23 14:56:24.575 30381 30416 I Unity :
10-23 14:56:24.575 30381 30416 I Unity : NkmCntrl:: ContinueToJoinRandomRoom: {"created":false,"matchId":"6e3e8def-921e-4a64-9986-c038ab73e540.nakama"}
10-23 14:56:24.676 30381 30416 I Unity :
10-23 14:56:24.676 30381 30416 I Unity :
10-23 14:56:24.676 30381 30416 I Unity : NkmCntrl:: setting _currentMatchID 3 6e3e8def-921e-4a64-9986-c038ab73e540.nakama
10-23 14:56:24.678 30381 30416 I Unity :
10-23 14:56:24.678 30381 30416 I Unity :
10-23 14:56:24.678 30381 30416 I Unity : NkmCntrl:: Joined Random match: 6e3e8def-921e-4a64-9986-c038ab73e540.nakama
10-23 14:56:24.679 30381 30416 I Unity :
10-23 14:56:24.679 30381 30416 I Unity :
10-23 14:56:24.679 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState Joined
10-23 14:56:24.681 30381 30416 I Unity :
10-23 14:56:24.681 30381 30416 I Unity :
10-23 14:56:24.681 30381 30416 I Unity : GameController:: JoinRandomRoom status success? True errorMessage
10-23 14:56:24.682 30381 30416 I Unity :
10-23 14:56:24.682 30381 30416 I Unity :
10-23 14:56:24.682 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:56:24.707 30381 30416 I Unity :
10-23 14:56:24.707 30381 30416 I Unity :
10-23 14:56:24.707 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:56:24.708 30381 30416 I Unity :
10-23 14:56:24.708 30381 30416 I Unity :
10-23 14:56:24.708 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:56:24.709 30381 30416 I Unity :
10-23 14:56:24.709 30381 30416 I Unity :
10-23 14:56:24.709 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:56:24.709 30381 30416 I Unity :
10-23 14:56:24.709 30381 30416 I Unity :
10-23 14:56:24.709 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:56:24.711 30381 30416 I Unity :
10-23 14:56:24.711 30381 30416 I Unity :
10-23 14:56:24.711 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:56:24.712 30381 30416 I Unity :
10-23 14:56:24.712 30381 30416 I Unity :
10-23 14:56:24.712 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:24.713 30381 30416 I Unity :
10-23 14:56:24.713 30381 30416 I Unity :
10-23 14:56:24.713 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:56:24.714 30381 30416 I Unity :
10-23 14:56:24.714 30381 30416 I Unity :
10-23 14:56:24.714 30381 30416 I Unity : NkmCntrl:: Game starts in 8
10-23 14:56:25.744 30381 30416 I Unity :
10-23 14:56:25.744 30381 30416 I Unity :
10-23 14:56:25.744 30381 30416 I Unity : NkmCntrl:: Game starts in 7
10-23 14:56:26.811 30381 30416 I Unity :
10-23 14:56:26.811 30381 30416 I Unity :
10-23 14:56:26.811 30381 30416 I Unity : NkmCntrl:: Game starts in 6
10-23 14:56:27.748 30381 30416 I Unity :
10-23 14:56:27.748 30381 30416 I Unity :
10-23 14:56:27.748 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:56:27.780 30381 30416 I Unity :
10-23 14:56:27.780 30381 30416 I Unity :
10-23 14:56:27.780 30381 30416 I Unity : NkmCntrl:: Game starts in 5
10-23 14:56:27.814 30381 30416 I Unity :
10-23 14:56:27.814 30381 30416 I Unity :
10-23 14:56:27.814 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:56:27.815 30381 30416 I Unity :
10-23 14:56:27.815 30381 30416 I Unity :
10-23 14:56:27.815 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:56:27.816 30381 30416 I Unity :
10-23 14:56:27.816 30381 30416 I Unity :
10-23 14:56:27.816 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:56:27.818 30381 30416 I Unity :
10-23 14:56:27.818 30381 30416 I Unity :
10-23 14:56:27.818 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:27.819 30381 30416 I Unity :
10-23 14:56:27.819 30381 30416 I Unity :
10-23 14:56:27.819 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:56:27.820 30381 30416 I Unity :
10-23 14:56:27.820 30381 30416 I Unity :
10-23 14:56:27.820 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:56:27.822 30381 30416 I Unity :
10-23 14:56:27.822 30381 30416 I Unity :
10-23 14:56:27.822 30381 30416 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:56:27.823 30381 30416 I Unity :
10-23 14:56:27.823 30381 30416 I Unity :
10-23 14:56:27.823 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:56:27.824 30381 30416 I Unity :
10-23 14:56:27.824 30381 30416 I Unity :
10-23 14:56:27.824 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:56:28.683 30381 30416 I Unity :
10-23 14:56:28.683 30381 30416 I Unity :
10-23 14:56:28.683 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:56:28.715 30381 30416 I Unity :
10-23 14:56:28.715 30381 30416 I Unity :
10-23 14:56:28.715 30381 30416 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:56:28.716 30381 30416 I Unity :
10-23 14:56:28.716 30381 30416 I Unity :
10-23 14:56:28.716 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Mamthaa
10-23 14:56:28.717 30381 30416 I Unity :
10-23 14:56:28.717 30381 30416 I Unity :
10-23 14:56:28.717 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 5dd87fbc-a898-487a-9078-e02046ad69e7
10-23 14:56:28.719 30381 30416 I Unity :
10-23 14:56:28.719 30381 30416 I Unity :
10-23 14:56:28.719 30381 30416 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-23 14:56:28.721 30381 30416 I Unity :
10-23 14:56:28.721 30381 30416 I Unity :
10-23 14:56:28.721 30381 30416 I Unity : OnPlayerJoinLobby userId: b396ebff-bb16-4600-af7f-f940e647754f
10-23 14:56:28.722 30381 30416 I Unity :
10-23 14:56:28.722 30381 30416 I Unity :
10-23 14:56:28.722 30381 30416 I Unity : OnPlayerJoinLobby: user b396ebff-bb16-4600-af7f-f940e647754f not found in friends list
10-23 14:56:28.755 30381 30416 I Unity :
10-23 14:56:28.755 30381 30416 I Unity :
10-23 14:56:28.755 30381 30416 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:56:28.756 30381 30416 I Unity :
10-23 14:56:28.756 30381 30416 I Unity :
10-23 14:56:28.756 30381 30416 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-23 14:56:28.756 30381 30416 I Unity :
10-23 14:56:28.756 30381 30416 I Unity :
10-23 14:56:28.756 30381 30416 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-23 14:56:28.758 30381 30416 I Unity :
10-23 14:56:28.758 30381 30416 I Unity :
10-23 14:56:28.758 30381 30416 I Unity : OnPlayerJoinLobby userId: 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:28.758 30381 30416 I Unity :
10-23 14:56:28.758 30381 30416 I Unity :
10-23 14:56:28.758 30381 30416 I Unity : OnPlayerJoinLobby: user 93e97dd2-8836-4c44-9d5f-77b32f533f2e not found in friends list
10-23 14:56:28.759 30381 30416 I Unity :
10-23 14:56:28.759 30381 30416 I Unity :
10-23 14:56:28.759 30381 30416 I Unity : NkmCntrl:: Start the match
10-23 14:56:28.760 30381 30416 I Unity :
10-23 14:56:28.760 30381 30416 I Unity :
10-23 14:56:28.760 30381 30416 I Unity : ForceHideDialogBoxWithoutCallback
10-23 14:56:28.761 30381 30416 I Unity :
10-23 14:56:28.761 30381 30416 I Unity :
10-23 14:56:28.761 30381 30416 I Unity : ShowLoadingScreen Please wait...
10-23 14:56:28.763 30381 30416 I Unity :
10-23 14:56:28.763 30381 30416 I Unity :
10-23 14:56:28.763 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:56:28.764 30381 30416 I Unity :
10-23 14:56:28.764 30381 30416 I Unity :
10-23 14:56:28.764 30381 30416 I Unity : TogglePauseScreen False
10-23 14:56:28.766 30381 30416 I Unity :
10-23 14:56:28.766 30381 30416 I Unity :
10-23 14:56:28.766 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:56:28.766 30381 30416 I Unity :
10-23 14:56:28.766 30381 30416 I Unity :
10-23 14:56:28.766 30381 30416 I Unity : Show Game Scene UI
10-23 14:56:28.767 30381 30416 I Unity :
10-23 14:56:28.767 30381 30416 I Unity :
10-23 14:56:28.767 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Skipping heartbeat start at STC_MatchStart - will start at STC_InitGame when game begins
10-23 14:56:28.768 30381 30416 I Unity :
10-23 14:56:28.768 30381 30416 I Unity :
10-23 14:56:28.768 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Received game state updates after 154.0s - hiding loading screen (fallback)
10-23 14:56:28.769 30381 30416 I Unity :
10-23 14:56:28.769 30381 30416 I Unity :
10-23 14:56:28.769 30381 30416 I Unity : HideLoadingScreenWithoutCallback: Game state updates received
10-23 14:56:28.770 30381 30416 I Unity :
10-23 14:56:28.770 30381 30416 I Unity :
10-23 14:56:28.770 30381 30416 I Unity : NkmCntrl:: STC_CoinsUpdated previousCoins 700 updatedCoins 600
10-23 14:56:28.799 30381 30416 I Unity :
10-23 14:56:28.799 30381 30416 I Unity :
10-23 14:56:28.799 30381 30416 I Unity : NkmCntrl:: STC_InitGame False _askedForTheLatestState False
10-23 14:56:28.800 30381 30416 I Unity :
10-23 14:56:28.800 30381 30416 I Unity :
10-23 14:56:28.800 30381 30416 I Unity : NkmCntrl:: REGRESSION 784: STC_InitGame - Starting heartbeat system (game is beginning)
10-23 14:56:28.800 30381 30416 I Unity :
10-23 14:56:28.800 30381 30416 I Unity :
10-23 14:56:28.800 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Heartbeat system status - Active: False, MatchID: True
10-23 14:56:28.801 30381 30416 I Unity :
10-23 14:56:28.801 30381 30416 I Unity :
10-23 14:56:28.801 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Starting heartbeat system for gameplay
10-23 14:56:28.801 30381 30416 I Unity :
10-23 14:56:28.801 30381 30416 I Unity :
10-23 14:56:28.801 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Started heartbeat system
10-23 14:56:28.803 30381 30416 I Unity :
10-23 14:56:28.803 30381 30416 I Unity :
10-23 14:56:28.803 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame received - matchCount: 1, localPlayer wasAI: False, current hand size: 0
10-23 14:56:28.803 30381 30416 I Unity :
10-23 14:56:28.803 30381 30416 I Unity :
10-23 14:56:28.803 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame - reconnecting: False, fastSyncMode: False
10-23 14:56:28.804 30381 30416 I Unity :
10-23 14:56:28.804 30381 30416 I Unity :
10-23 14:56:28.804 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: Using normal InitialiseOnlineGame (timeSinceResume: 158.3s)
10-23 14:56:28.804 30381 30416 I Unity :
10-23 14:56:28.804 30381 30416 I Unity :
10-23 14:56:28.804 30381 30416 I Unity : GameController:: InitialiseOnlineGame - reconnecting=False
10-23 14:56:28.805 30381 30416 I Unity :
10-23 14:56:28.805 30381 30416 I Unity :
10-23 14:56:28.805 30381 30416 I Unity : ShowLoadingScreen Preparing the game.
10-23 14:56:28.806 30381 30416 I Unity :
10-23 14:56:28.806 30381 30416 I Unity :
10-23 14:56:28.806 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b id 0
10-23 14:56:28.807 30381 30416 I Unity :
10-23 14:56:28.807 30381 30416 I Unity :
10-23 14:56:28.807 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e id 1
10-23 14:56:28.808 30381 30416 I Unity :
10-23 14:56:28.808 30381 30416 I Unity :
10-23 14:56:28.808 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 id 2
10-23 14:56:28.808 30381 30416 I Unity :
10-23 14:56:28.808 30381 30416 I Unity :
10-23 14:56:28.808 30381 30416 I Unity : GameController:: nakamaController.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e nakamaID b396ebff-bb16-4600-af7f-f940e647754f id 3
10-23 14:56:28.809 30381 30416 I Unity :
10-23 14:56:28.809 30381 30416 I Unity :
10-23 14:56:28.809 30381 30416 I Unity : GameController:: playersData.Count 4 playersJObject count 4
10-23 14:56:28.810 30381 30416 I Unity :
10-23 14:56:28.810 30381 30416 I Unity :
10-23 14:56:28.810 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4
10-23 14:56:28.811 30381 30416 I Unity :
10-23 14:56:28.811 30381 30416 I Unity :
10-23 14:56:28.811 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:28.811 30381 30416 I Unity :
10-23 14:56:28.811 30381 30416 I Unity :
10-23 14:56:28.811 30381 30416 I Unity : 0_brual:: Created player
10-23 14:56:28.812 30381 30416 I Unity :
10-23 14:56:28.812 30381 30416 I Unity :
10-23 14:56:28.812 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:56:28.812 30381 30416 I Unity :
10-23 14:56:28.812 30381 30416 I Unity :
10-23 14:56:28.812 30381 30416 I Unity : InitChatButton True
10-23 14:56:28.813 30381 30416 I Unity :
10-23 14:56:28.813 30381 30416 I Unity :
10-23 14:56:28.813 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:56:28.814 30381 30416 I Unity :
10-23 14:56:28.814 30381 30416 I Unity :
10-23 14:56:28.814 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:56:28.815 30381 30416 I Unity :
10-23 14:56:28.815 30381 30416 I Unity :
10-23 14:56:28.815 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:56:28.817 30381 30416 I Unity :
10-23 14:56:28.817 30381 30416 I Unity :
10-23 14:56:28.817 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:56:28.817 30381 30416 I Unity :
10-23 14:56:28.817 30381 30416 I Unity :
10-23 14:56:28.817 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 1 0
10-23 14:56:28.818 30381 30416 I Unity :
10-23 14:56:28.818 30381 30416 I Unity :
10-23 14:56:28.818 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 2 1
10-23 14:56:28.818 30381 30416 I Unity :
10-23 14:56:28.818 30381 30416 I Unity :
10-23 14:56:28.818 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 3 2
10-23 14:56:28.819 30381 30416 I Unity :
10-23 14:56:28.819 30381 30416 I Unity :
10-23 14:56:28.819 30381 30416 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 0 3
10-23 14:56:28.928 30381 30416 I Unity :
10-23 14:56:28.928 30381 30416 I Unity :
10-23 14:56:28.928 30381 30416 I Unity : GameController:: REGRESSION 773 DEBUG: About to call DistributeCardsStaggered - reconnecting=False
10-23 14:56:28.929 30381 30416 I Unity :
10-23 14:56:28.929 30381 30416 I Unity :
10-23 14:56:28.929 30381 30416 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered starting - reconnecting=False
10-23 14:56:28.930 30381 30416 I Unity :
10-23 14:56:28.930 30381 30416 I Unity :
10-23 14:56:28.930 30381 30416 I Unity : HideLoadingScreenWithoutCallback: InitialiseOnlineGame - Card distribution starting
10-23 14:56:28.931 30381 30416 I Unity :
10-23 14:56:28.931 30381 30416 I Unity :
10-23 14:56:28.931 30381 30416 I Unity : GameController:: InitialiseOnlineGame: Loading screen hidden, card distribution animations beginning
10-23 14:56:29.030 30381 30416 I Unity :
10-23 14:56:29.030 30381 30416 I Unity :
10-23 14:56:29.030 30381 30416 I Unity : NkmCntrl:: SetOnlineGameState Playing
10-23 14:56:29.833 30381 30416 I Unity :
10-23 14:56:29.833 30381 30416 I Unity :
10-23 14:56:29.833 30381 30416 I Unity : NkmCntrl:: CTS_AskSeverToSetTheGameStateToPlay
10-23 14:56:30.835 30381 30416 I Unity :
10-23 14:56:30.835 30381 30416 I Unity :
10-23 14:56:30.835 30381 30416 I Unity : NkmCntrl:: STC_InitGame: Delayed heartbeat check - system active, sending confirmation heartbeat
10-23 14:56:32.806 30381 30416 I Unity :
10-23 14:56:32.806 30381 30416 I Unity :
10-23 14:56:32.806 30381 30416 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered completed
10-23 14:56:36.947 30381 30416 I Unity :
10-23 14:56:36.947 30381 30416 I Unity :
10-23 14:56:36.947 30381 30416 I Unity : GameController:: SetTurn to 0 delay 1 False Qheqrol
10-23 14:56:36.947 30381 30416 I Unity :
10-23 14:56:36.947 30381 30416 I Unity :
10-23 14:56:36.947 30381 30416 I Unity : GameController:: SetTurnToPlayer 0
10-23 14:56:36.980 30381 30416 I Unity :
10-23 14:56:36.980 30381 30416 I Unity :
10-23 14:56:36.980 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-23 14:56:37.013 30381 30416 I Unity :
10-23 14:56:37.013 30381 30416 I Unity :
10-23 14:56:37.013 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-23 14:56:37.015 30381 30416 I Unity :
10-23 14:56:37.015 30381 30416 I Unity :
10-23 14:56:37.015 30381 30416 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame complete - hand size after: 5
10-23 14:56:37.016 30381 30416 I Unity :
10-23 14:56:37.016 30381 30416 I Unity :
10-23 14:56:37.016 30381 30416 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:56:37.117 30381 30416 I Unity :
10-23 14:56:37.117 30381 30416 I Unity :
10-23 14:56:37.117 30381 30416 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:56:41.483 30381 30416 I Unity :
10-23 14:56:41.483 30381 30416 I Unity :
10-23 14:56:41.483 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause True at 1674.944s - onlineGameState Playing
10-23 14:56:41.484 30381 30416 I Unity :
10-23 14:56:41.484 30381 30416 I Unity :
10-23 14:56:41.484 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: App paused - queue count: 0
10-23 14:56:41.502 30381 30416 I Unity :
10-23 14:56:41.502 30381 30416 I Unity :
10-23 14:56:41.502 30381 30416 I Unity : NkmCntrl:: OnApplicationFocus False
10-23 14:56:46.328 30381 30416 I Unity :
10-23 14:56:46.328 30381 30416 I Unity :
10-23 14:56:46.328 30381 30416 I Unity : NkmCntrl:: OnApplicationFocus True
10-23 14:56:46.372 30381 30416 I Unity :
10-23 14:56:46.372 30381 30416 I Unity :
10-23 14:56:46.372 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 1679.833s - onlineGameState Playing
10-23 14:56:46.373 30381 30416 I Unity :
10-23 14:56:46.373 30381 30416 I Unity :
10-23 14:56:46.373 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: App resumed after 4.9s - currentMatchID: exists
10-23 14:56:46.373 30381 30416 I Unity :
10-23 14:56:46.373 30381 30416 I Unity :
10-23 14:56:46.373 30381 30416 I Unity : NkmCntrl:: APP RESUME: Socket state check - socket exists: True, connected: False
10-23 14:56:46.373 30381 30416 I Unity :
10-23 14:56:46.373 30381 30416 I Unity :
10-23 14:56:46.373 30381 30416 I Unity : NkmCntrl:: APP RESUME: Socket disconnected during pause (elapsed: 4.9s) - triggering immediate reconnection
10-23 14:56:46.374 30381 30416 I Unity :
10-23 14:56:46.374 30381 30416 I Unity :
10-23 14:56:46.374 30381 30416 I Unity : NkmCntrl:: APP RESUME: Skipping resume window logic - socket needs reconnection
10-23 14:56:46.376 30381 30416 I Unity :
10-23 14:56:46.376 30381 30416 I Unity :
10-23 14:56:46.376 30381 30416 I Unity : NkmCntrl:: RECONNECTION TIMER: StartReconnection caller App resume - socket disconnected during pause at 1679.835s - False
10-23 14:56:46.378 30381 30416 I Unity :
10-23 14:56:46.378 30381 30416 I Unity :
10-23 14:56:46.378 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:56:46.378 30381 30416 I Unity :
10-23 14:56:46.378 30381 30416 I Unity :
10-23 14:56:46.378 30381 30416 I Unity : ShowLoadingScreen Reconnecting...
10-23 14:56:46.379 30381 30416 I Unity :
10-23 14:56:46.379 30381 30416 I Unity :
10-23 14:56:46.379 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:56:46.380 30381 30416 I Unity :
10-23 14:56:46.380 30381 30416 I Unity :
10-23 14:56:46.380 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared pre-reconnect state at 1679.841s
10-23 14:56:46.380 30381 30416 I Unity :
10-23 14:56:46.380 30381 30416 I Unity :
10-23 14:56:46.380 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Starting reconnection attempt - MAX_RETRIES: 30, RETRY_DELAY: 1s
10-23 14:56:46.381 30381 30416 I Unity :
10-23 14:56:46.381 30381 30416 I Unity :
10-23 14:56:46.381 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 - calling ReconnectSocket()
10-23 14:56:46.382 30381 30416 I Unity :
10-23 14:56:46.382 30381 30416 I Unity :
10-23 14:56:46.382 30381 30416 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-23 14:56:46.384 30381 30416 I Unity :
10-23 14:56:46.384 30381 30416 I Unity :
10-23 14:56:46.384 30381 30416 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-23 14:56:46.506 30381 30416 I Unity :
10-23 14:56:46.506 30381 30416 I Unity :
10-23 14:56:46.506 30381 30416 I Unity : NkmCntrl:: Socket closed. isPaused? False _manualDisconnection False _disconnectionWhenPaused False
10-23 14:56:46.507 30381 30416 I Unity :
10-23 14:56:46.507 30381 30416 I Unity :
10-23 14:56:46.507 30381 30416 I Unity : NkmCntrl:: Socket closed due to network issue - keeping _isInMatch = true for reconnection
10-23 14:56:46.507 30381 30416 I Unity :
10-23 14:56:46.507 30381 30416 I Unity :
10-23 14:56:46.507 30381 30416 I Unity : GameController:: REGRESSION 786 DEBUG: Real player count - [Brual: isAI=False, isReal=True] [Mamthaa: isAI=False, isReal=True] [Pam: isAI=False, isReal=True] [Qheqrol: isAI=False, isReal=True] Total real players: 4
10-23 14:56:46.508 30381 30416 I Unity :
10-23 14:56:46.508 30381 30416 I Unity :
10-23 14:56:46.508 30381 30416 I Unity : GameController:: REGRESSION 786 DEBUG: AI player count - [Brual: isAI=False] [Mamthaa: isAI=False] [Pam: isAI=False] [Qheqrol: isAI=False] Total AI players: 0
10-23 14:56:46.509 30381 30416 I Unity :
10-23 14:56:46.509 30381 30416 I Unity :
10-23 14:56:46.509 30381 30416 I Unity : NkmCntrl:: REGRESSION 786: Disconnection detected - real players: 4, AI players: 0, game state: Playing
10-23 14:56:46.511 30381 30416 I Unity :
10-23 14:56:46.511 30381 30416 I Unity :
10-23 14:56:46.511 30381 30416 I Unity : NkmCntrl:: RECONNECTION TIMER: StartReconnection caller OnSocketClosed at 1679.970s - True
10-23 14:56:46.513 30381 30416 I Unity :
10-23 14:56:46.513 30381 30416 I Unity :
10-23 14:56:46.513 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:56:46.515 30381 30416 I Unity :
10-23 14:56:46.515 30381 30416 I Unity :
10-23 14:56:46.515 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Already attempting reconnection from OnSocketClosed - awaiting current attempt
10-23 14:56:46.516 30381 30416 I Unity :
10-23 14:56:46.516 30381 30416 I Unity :
10-23 14:56:46.516 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Current task state - completed: False, faulted: False, canceled: False
10-23 14:56:46.628 30381 30416 I Unity :
10-23 14:56:46.628 30381 30416 I Unity :
10-23 14:56:46.628 30381 30416 I Unity : NkmCntrl:: Socket connected.
10-23 14:56:46.630 30381 30416 I Unity :
10-23 14:56:46.630 30381 30416 I Unity :
10-23 14:56:46.630 30381 30416 I Unity : NkmCntrl:: _session.IsConnected? True _currentMatchID 6e3e8def-921e-4a64-9986-c038ab73e540.nakama UserId 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:46.630 30381 30416 I Unity :
10-23 14:56:46.630 30381 30416 I Unity :
10-23 14:56:46.630 30381 30416 I Unity : NkmCntrl:: After socket reconnected Trying to join the same match _isInMatch? True
10-23 14:56:47.165 30381 30416 I Unity :
10-23 14:56:47.165 30381 30416 I Unity :
10-23 14:56:47.165 30381 30416 I Unity : NkmCntrl:: Waited 500ms for server to process disconnection
10-23 14:56:47.165 30381 30416 I Unity :
10-23 14:56:47.165 30381 30416 I Unity :
10-23 14:56:47.165 30381 30416 I Unity : NkmCntrl:: Attempting to rejoin match: 6e3e8def-921e-4a64-9986-c038ab73e540.nakama
10-23 14:56:47.266 30381 30416 I Unity :
10-23 14:56:47.266 30381 30416 I Unity :
10-23 14:56:47.266 30381 30416 I Unity : NkmCntrl:: Successfully rejoined match
10-23 14:56:47.269 30381 30416 I Unity :
10-23 14:56:47.269 30381 30416 I Unity :
10-23 14:56:47.269 30381 30416 I Unity : NkmCntrl:: Sent immediate heartbeat after successful reconnection
10-23 14:56:47.271 30381 30416 I Unity :
10-23 14:56:47.271 30381 30416 I Unity :
10-23 14:56:47.271 30381 30416 I Unity : NkmCntrl:: Reconnection successful onlineGameState: Playing _loggedIn? True _socket.IsConnected? True _askedForTheLatestState False
10-23 14:56:47.273 30381 30416 I Unity :
10-23 14:56:47.273 30381 30416 I Unity :
10-23 14:56:47.273 30381 30416 I Unity : NkmCntrl:: Reconnect _askedForTheLatestState true
10-23 14:56:47.274 30381 30416 I Unity :
10-23 14:56:47.274 30381 30416 I Unity :
10-23 14:56:47.274 30381 30416 I Unity : NkmCntrl:: OnReconnect.......
10-23 14:56:47.276 30381 30416 I Unity :
10-23 14:56:47.276 30381 30416 I Unity :
10-23 14:56:47.276 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:56:47.277 30381 30416 I Unity :
10-23 14:56:47.277 30381 30416 I Unity :
10-23 14:56:47.277 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Set reconnecting flag to true for proper state processing
10-23 14:56:47.279 30381 30416 I Unity :
10-23 14:56:47.279 30381 30416 I Unity :
10-23 14:56:47.279 30381 30416 I Unity : ShowLoadingScreen Fetching the latest state...
10-23 14:56:47.280 30381 30416 I Unity :
10-23 14:56:47.280 30381 30416 I Unity :
10-23 14:56:47.280 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 1/3 - sending CTS_AskForLatestGameState
10-23 14:56:47.283 30381 30416 I Unity :
10-23 14:56:47.283 30381 30416 I Unity :
10-23 14:56:47.283 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:56:47.284 30381 30416 I Unity :
10-23 14:56:47.284 30381 30416 I Unity :
10-23 14:56:47.284 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_PlayerGracePeriodRestored arrived during reconnection, queue size: 1
10-23 14:56:47.285 30381 30416 I Unity :
10-23 14:56:47.285 30381 30416 I Unity :
10-23 14:56:47.285 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:56:47.286 30381 30416 I Unity :
10-23 14:56:47.286 30381 30416 I Unity :
10-23 14:56:47.286 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:56:47.287 30381 30416 I Unity :
10-23 14:56:47.287 30381 30416 I Unity :
10-23 14:56:47.287 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 2
10-23 14:56:47.288 30381 30416 I Unity :
10-23 14:56:47.288 30381 30416 I Unity :
10-23 14:56:47.288 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:56:47.288 30381 30416 I Unity :
10-23 14:56:47.288 30381 30416 I Unity :
10-23 14:56:47.288 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:56:47.289 30381 30416 I Unity :
10-23 14:56:47.289 30381 30416 I Unity :
10-23 14:56:47.289 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 3
10-23 14:56:47.290 30381 30416 I Unity :
10-23 14:56:47.290 30381 30416 I Unity :
10-23 14:56:47.290 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 3 >= threshold 3 but conditions not met - using normal processing
10-23 14:56:47.291 30381 30416 I Unity :
10-23 14:56:47.291 30381 30416 I Unity :
10-23 14:56:47.291 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:56:47.291 30381 30416 I Unity :
10-23 14:56:47.291 30381 30416 I Unity :
10-23 14:56:47.291 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:56:47.292 30381 30416 I Unity :
10-23 14:56:47.292 30381 30416 I Unity :
10-23 14:56:47.292 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 4
10-23 14:56:47.292 30381 30416 I Unity :
10-23 14:56:47.292 30381 30416 I Unity :
10-23 14:56:47.292 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 4 >= threshold 3 but conditions not met - using normal processing
10-23 14:56:47.293 30381 30416 I Unity :
10-23 14:56:47.293 30381 30416 I Unity :
10-23 14:56:47.293 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:56:47.293 30381 30416 I Unity :
10-23 14:56:47.293 30381 30416 I Unity :
10-23 14:56:47.293 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:56:47.294 30381 30416 I Unity :
10-23 14:56:47.294 30381 30416 I Unity :
10-23 14:56:47.294 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 5
10-23 14:56:47.294 30381 30416 I Unity :
10-23 14:56:47.294 30381 30416 I Unity :
10-23 14:56:47.294 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 5 >= threshold 3 but conditions not met - using normal processing
10-23 14:56:47.295 30381 30416 I Unity :
10-23 14:56:47.295 30381 30416 I Unity :
10-23 14:56:47.295 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:56:47.295 30381 30416 I Unity :
10-23 14:56:47.295 30381 30416 I Unity :
10-23 14:56:47.295 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:56:47.431 30381 30416 I Unity :
10-23 14:56:47.431 30381 30416 I Unity :
10-23 14:56:47.431 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:56:47.504 30381 30416 I Unity :
10-23 14:56:47.504 30381 30416 I Unity :
10-23 14:56:47.504 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 6
10-23 14:56:47.505 30381 30416 I Unity :
10-23 14:56:47.505 30381 30416 I Unity :
10-23 14:56:47.505 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 6 >= threshold 3 but conditions not met - using normal processing
10-23 14:56:47.507 30381 30416 I Unity :
10-23 14:56:47.507 30381 30416 I Unity :
10-23 14:56:47.507 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:56:47.508 30381 30416 I Unity :
10-23 14:56:47.508 30381 30416 I Unity :
10-23 14:56:47.508 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:56:47.698 30381 30416 I Unity :
10-23 14:56:47.698 30381 30416 I Unity :
10-23 14:56:47.698 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 7
10-23 14:56:47.699 30381 30416 I Unity :
10-23 14:56:47.699 30381 30416 I Unity :
10-23 14:56:47.699 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 7 >= threshold 3 but conditions not met - using normal processing
10-23 14:56:47.700 30381 30416 I Unity :
10-23 14:56:47.700 30381 30416 I Unity :
10-23 14:56:47.700 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:56:47.701 30381 30416 I Unity :
10-23 14:56:47.701 30381 30416 I Unity :
10-23 14:56:47.701 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:56:47.702 30381 30416 I Unity :
10-23 14:56:47.702 30381 30416 I Unity :
10-23 14:56:47.702 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 8
10-23 14:56:47.703 30381 30416 I Unity :
10-23 14:56:47.703 30381 30416 I Unity :
10-23 14:56:47.703 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 8 >= threshold 3 but conditions not met - using normal processing
10-23 14:56:47.704 30381 30416 I Unity :
10-23 14:56:47.704 30381 30416 I Unity :
10-23 14:56:47.704 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:56:47.705 30381 30416 I Unity :
10-23 14:56:47.705 30381 30416 I Unity :
10-23 14:56:47.705 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:56:48.902 30381 30416 I Unity :
10-23 14:56:48.902 30381 30416 I Unity :
10-23 14:56:48.902 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: True)
10-23 14:56:48.934 30381 30416 I Unity :
10-23 14:56:48.934 30381 30416 I Unity :
10-23 14:56:48.934 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 9
10-23 14:56:48.935 30381 30416 I Unity :
10-23 14:56:48.935 30381 30416 I Unity :
10-23 14:56:48.935 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 9 >= threshold 3 but conditions not met - using normal processing
10-23 14:56:48.936 30381 30416 I Unity :
10-23 14:56:48.936 30381 30416 I Unity :
10-23 14:56:48.936 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:56:48.937 30381 30416 I Unity :
10-23 14:56:48.937 30381 30416 I Unity :
10-23 14:56:48.937 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:56:48.938 30381 30416 I Unity :
10-23 14:56:48.938 30381 30416 I Unity :
10-23 14:56:48.938 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 10
10-23 14:56:48.939 30381 30416 I Unity :
10-23 14:56:48.939 30381 30416 I Unity :
10-23 14:56:48.939 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 10 >= threshold 3 but conditions not met - using normal processing
10-23 14:56:48.940 30381 30416 I Unity :
10-23 14:56:48.940 30381 30416 I Unity :
10-23 14:56:48.940 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:56:48.941 30381 30416 I Unity :
10-23 14:56:48.941 30381 30416 I Unity :
10-23 14:56:48.941 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:56:48.942 30381 30416 I Unity :
10-23 14:56:48.942 30381 30416 I Unity :
10-23 14:56:48.942 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 11
10-23 14:56:48.943 30381 30416 I Unity :
10-23 14:56:48.943 30381 30416 I Unity :
10-23 14:56:48.943 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 11 >= threshold 3 but conditions not met - using normal processing
10-23 14:56:48.946 30381 30416 I Unity :
10-23 14:56:48.946 30381 30416 I Unity :
10-23 14:56:48.946 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Processing requested STC_SendLatestGameState with actionIndex 19 during reconnection
10-23 14:56:48.970 30381 30416 I Unity :
10-23 14:56:48.970 30381 30416 I Unity :
10-23 14:56:48.970 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState Playing
10-23 14:56:48.972 30381 30416 I Unity :
10-23 14:56:48.972 30381 30416 I Unity :
10-23 14:56:48.972 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Received snapshot with actionIndex 19
10-23 14:56:48.973 30381 30416 I Unity :
10-23 14:56:48.973 30381 30416 I Unity :
10-23 14:56:48.973 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState fetchedMatchCount 1 matchCount 1 gameState Playing
10-23 14:56:48.974 30381 30416 I Unity :
10-23 14:56:48.974 30381 30416 I Unity :
10-23 14:56:48.974 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent when fetched the latest state
10-23 14:56:48.974 30381 30416 I Unity :
10-23 14:56:48.974 30381 30416 I Unity :
10-23 14:56:48.974 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent in game over
10-23 14:56:49.003 30381 30416 I Unity :
10-23 14:56:49.003 30381 30416 I Unity :
10-23 14:56:49.003 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Captured wasReconnecting=True, current queue count=10
10-23 14:56:49.003 30381 30416 I Unity :
10-23 14:56:49.003 30381 30416 I Unity :
10-23 14:56:49.003 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Snapshot actionIndex is 19
10-23 14:56:49.004 30381 30416 I Unity :
10-23 14:56:49.004 30381 30416 I Unity :
10-23 14:56:49.004 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Started restoration for actionIndex 19
10-23 14:56:49.006 30381 30416 I Unity :
10-23 14:56:49.006 30381 30416 I Unity :
10-23 14:56:49.006 30381 30416 I Unity : GameController:: OnSendLatestGameState..................................... 4 gameState Playing
10-23 14:56:49.007 30381 30416 I Unity :
10-23 14:56:49.007 30381 30416 I Unity :
10-23 14:56:49.007 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:56:49.008 30381 30416 I Unity :
10-23 14:56:49.008 30381 30416 I Unity :
10-23 14:56:49.008 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:56:49.015 30381 30416 I Unity :
10-23 14:56:49.015 30381 30416 I Unity :
10-23 14:56:49.015 30381 30416 I Unity : GameController:: ResetGame forNewGame False 118
10-23 14:56:49.016 30381 30416 I Unity :
10-23 14:56:49.016 30381 30416 I Unity :
10-23 14:56:49.016 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:56:49.024 30381 30416 I Unity :
10-23 14:56:49.024 30381 30416 I Unity :
10-23 14:56:49.024 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:56:49.026 30381 30416 I Unity :
10-23 14:56:49.026 30381 30416 I Unity :
10-23 14:56:49.026 30381 30416 I Unity : GameController:: ResetGame forNewGame 0
10-23 14:56:49.028 30381 30416 I Unity :
10-23 14:56:49.028 30381 30416 I Unity :
10-23 14:56:49.028 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:56:49.031 30381 30416 I Unity :
10-23 14:56:49.031 30381 30416 I Unity :
10-23 14:56:49.031 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:56:49.031 30381 30416 I Unity :
10-23 14:56:49.031 30381 30416 I Unity :
10-23 14:56:49.031 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting reconnection at 1682.466s
10-23 14:56:49.032 30381 30416 I Unity :
10-23 14:56:49.032 30381 30416 I Unity :
10-23 14:56:49.032 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:56:49.033 30381 30416 I Unity :
10-23 14:56:49.033 30381 30416 I Unity :
10-23 14:56:49.033 30381 30416 I Unity : GameController:: RECONNECTION: Set reconnecting flag to true for state restoration
10-23 14:56:49.037 30381 30416 I Unity :
10-23 14:56:49.037 30381 30416 I Unity :
10-23 14:56:49.037 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b i 0 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:49.039 30381 30416 I Unity :
10-23 14:56:49.039 30381 30416 I Unity :
10-23 14:56:49.039 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e i 1 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:49.039 30381 30416 I Unity :
10-23 14:56:49.039 30381 30416 I Unity :
10-23 14:56:49.039 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 i 2 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:49.040 30381 30416 I Unity :
10-23 14:56:49.040 30381 30416 I Unity :
10-23 14:56:49.040 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID b396ebff-bb16-4600-af7f-f940e647754f i 3 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:49.041 30381 30416 I Unity :
10-23 14:56:49.041 30381 30416 I Unity :
10-23 14:56:49.041 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... playersData 4
10-23 14:56:49.042 30381 30416 I Unity :
10-23 14:56:49.042 30381 30416 I Unity :
10-23 14:56:49.042 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4 Playing
10-23 14:56:49.044 30381 30416 I Unity :
10-23 14:56:49.044 30381 30416 I Unity :
10-23 14:56:49.044 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:49.045 30381 30416 I Unity :
10-23 14:56:49.045 30381 30416 I Unity :
10-23 14:56:49.045 30381 30416 I Unity : 0_brual:: Created player
10-23 14:56:49.045 30381 30416 I Unity :
10-23 14:56:49.045 30381 30416 I Unity :
10-23 14:56:49.045 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:56:49.046 30381 30416 I Unity :
10-23 14:56:49.046 30381 30416 I Unity :
10-23 14:56:49.046 30381 30416 I Unity : InitChatButton True
10-23 14:56:49.047 30381 30416 I Unity :
10-23 14:56:49.047 30381 30416 I Unity :
10-23 14:56:49.047 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:56:49.049 30381 30416 I Unity :
10-23 14:56:49.049 30381 30416 I Unity :
10-23 14:56:49.049 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:56:49.051 30381 30416 I Unity :
10-23 14:56:49.051 30381 30416 I Unity :
10-23 14:56:49.051 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:56:49.054 30381 30416 I Unity :
10-23 14:56:49.054 30381 30416 I Unity :
10-23 14:56:49.054 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:56:49.141 30381 30416 I Unity :
10-23 14:56:49.141 30381 30416 I Unity :
10-23 14:56:49.141 30381 30416 I Unity : CreateDiscardedDeckForOnlineGameOnGetLatestState 0
10-23 14:56:49.166 30381 30416 I Unity :
10-23 14:56:49.166 30381 30416 I Unity :
10-23 14:56:49.166 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:56:49.166 30381 30416 I Unity :
10-23 14:56:49.166 30381 30416 I Unity :
10-23 14:56:49.166 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: snapshot signal received within timeout
10-23 14:56:49.167 30381 31939 I Unity :
10-23 14:56:49.167 30381 31939 I Unity :
10-23 14:56:49.167 30381 31939 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove
10-23 14:56:49.169 30381 30416 I Unity :
10-23 14:56:49.169 30381 30416 I Unity :
10-23 14:56:49.169 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Successfully completed reconnection process
10-23 14:56:49.169 30381 30416 I Unity :
10-23 14:56:49.169 30381 30416 I Unity :
10-23 14:56:49.169 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Reconnect method completed - _tryingToReconnect will be set to false
10-23 14:56:49.170 30381 30416 I Unity :
10-23 14:56:49.170 30381 30416 I Unity :
10-23 14:56:49.170 30381 30416 I Unity : NkmCntrl:: RECONNECTION: In-flight attempt timed out after 30000ms - resetting state and starting new attempt
10-23 14:56:49.171 30381 31929 I Unity :
10-23 14:56:49.171 30381 31929 I Unity :
10-23 14:56:49.171 30381 31929 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:56:49.171 30381 30416 I Unity :
10-23 14:56:49.171 30381 30416 I Unity :
10-23 14:56:49.171 30381 30416 I Unity : ShowLoadingScreen Reconnecting...
10-23 14:56:49.172 30381 30416 I Unity :
10-23 14:56:49.172 30381 30416 I Unity :
10-23 14:56:49.172 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:56:49.173 30381 30416 I Unity :
10-23 14:56:49.173 30381 30416 I Unity :
10-23 14:56:49.173 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared pre-reconnect state at 1682.634s
10-23 14:56:49.174 30381 30416 I Unity :
10-23 14:56:49.174 30381 30416 I Unity :
10-23 14:56:49.174 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Starting reconnection attempt - MAX_RETRIES: 30, RETRY_DELAY: 1s
10-23 14:56:49.175 30381 30416 I Unity :
10-23 14:56:49.175 30381 30416 I Unity :
10-23 14:56:49.175 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 - calling ReconnectSocket()
10-23 14:56:49.176 30381 30416 I Unity :
10-23 14:56:49.176 30381 30416 I Unity :
10-23 14:56:49.176 30381 30416 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-23 14:56:49.177 30381 30416 I Unity :
10-23 14:56:49.177 30381 30416 I Unity :
10-23 14:56:49.177 30381 30416 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-23 14:56:49.178 30381 30416 I Unity :
10-23 14:56:49.178 30381 30416 I Unity :
10-23 14:56:49.178 30381 30416 I Unity : NkmCntrl:: _session.IsConnected? True _currentMatchID 6e3e8def-921e-4a64-9986-c038ab73e540.nakama UserId 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:49.179 30381 30416 I Unity :
10-23 14:56:49.179 30381 30416 I Unity :
10-23 14:56:49.179 30381 30416 I Unity : NkmCntrl:: After socket reconnected Trying to join the same match _isInMatch? True
10-23 14:56:49.182 30381 30416 I Unity :
10-23 14:56:49.182 30381 30416 I Unity :
10-23 14:56:49.182 30381 30416 I Unity : GameController:: OnSendLatestGameState..........: currentPlayerIndex 0
10-23 14:56:49.185 30381 30416 I Unity :
10-23 14:56:49.185 30381 30416 I Unity :
10-23 14:56:49.185 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:56:49.186 30381 30416 I Unity :
10-23 14:56:49.186 30381 30416 I Unity :
10-23 14:56:49.186 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:56:49.188 30381 30416 I Unity :
10-23 14:56:49.188 30381 30416 I Unity :
10-23 14:56:49.188 30381 30416 I Unity : 0_brual:: OnSendLatestGameState: Restoring timer value '0' for player 0
10-23 14:56:49.190 30381 30416 I Unity :
10-23 14:56:49.190 30381 30416 I Unity :
10-23 14:56:49.190 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:56:49.191 30381 30416 I Unity :
10-23 14:56:49.191 30381 30416 I Unity :
10-23 14:56:49.191 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:56:49.192 30381 30416 I Unity :
10-23 14:56:49.192 30381 30416 I Unity :
10-23 14:56:49.192 30381 30416 I Unity : 0_brual:: DiscardPile OnSendLatestGameState 4
10-23 14:56:49.194 30381 30416 I Unity :
10-23 14:56:49.194 30381 30416 I Unity :
10-23 14:56:49.194 30381 30416 I Unity : 0_brual:: REGRESSION 777: Hand OnSendLatestGameState - incoming cards: 5, current hand size: 0
10-23 14:56:49.196 30381 30416 I Unity :
10-23 14:56:49.196 30381 30416 I Unity :
10-23 14:56:49.196 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:56:49.197 30381 30416 I Unity :
10-23 14:56:49.197 30381 30416 I Unity :
10-23 14:56:49.197 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:56:49.201 30381 30416 I Unity :
10-23 14:56:49.201 30381 30416 I Unity :
10-23 14:56:49.201 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:56:49.202 30381 30416 I Unity :
10-23 14:56:49.202 30381 30416 I Unity :
10-23 14:56:49.202 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:56:49.206 30381 30416 I Unity :
10-23 14:56:49.206 30381 30416 I Unity :
10-23 14:56:49.206 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:56:49.207 30381 30416 I Unity :
10-23 14:56:49.207 30381 30416 I Unity :
10-23 14:56:49.207 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:56:49.209 30381 30416 I Unity :
10-23 14:56:49.209 30381 30416 I Unity :
10-23 14:56:49.209 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting player restoration at 1682.670s
10-23 14:56:49.251 30381 31929 I Unity :
10-23 14:56:49.251 30381 31929 I Unity :
10-23 14:56:49.251 30381 31929 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:56:49.305 30381 31777 I Unity :
10-23 14:56:49.305 30381 31777 I Unity :
10-23 14:56:49.305 30381 31777 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove... completed
10-23 14:56:49.586 30381 30416 I Unity :
10-23 14:56:49.586 30381 30416 I Unity :
10-23 14:56:49.586 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:56:49.652 30381 30416 I Unity :
10-23 14:56:49.652 30381 30416 I Unity :
10-23 14:56:49.652 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:56:49.687 30381 30416 I Unity :
10-23 14:56:49.687 30381 30416 I Unity :
10-23 14:56:49.687 30381 30416 I Unity : NkmCntrl:: Waited 500ms for server to process disconnection
10-23 14:56:49.687 30381 30416 I Unity :
10-23 14:56:49.687 30381 30416 I Unity :
10-23 14:56:49.687 30381 30416 I Unity : NkmCntrl:: Attempting to rejoin match: 6e3e8def-921e-4a64-9986-c038ab73e540.nakama
10-23 14:56:49.719 30381 30416 I Unity :
10-23 14:56:49.719 30381 30416 I Unity :
10-23 14:56:49.719 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand arranging 5 cards instantly after placement
10-23 14:56:49.787 30381 30416 I Unity :
10-23 14:56:49.787 30381 30416 I Unity :
10-23 14:56:49.787 30381 30416 I Unity : NkmCntrl:: Successfully rejoined match
10-23 14:56:49.790 30381 30416 I Unity :
10-23 14:56:49.790 30381 30416 I Unity :
10-23 14:56:49.790 30381 30416 I Unity : NkmCntrl:: Sent immediate heartbeat after successful reconnection
10-23 14:56:49.791 30381 30416 I Unity :
10-23 14:56:49.791 30381 30416 I Unity :
10-23 14:56:49.791 30381 30416 I Unity : NkmCntrl:: Reconnection successful onlineGameState: Playing _loggedIn? True _socket.IsConnected? True _askedForTheLatestState False
10-23 14:56:49.793 30381 30416 I Unity :
10-23 14:56:49.793 30381 30416 I Unity :
10-23 14:56:49.793 30381 30416 I Unity : NkmCntrl:: Reconnect _askedForTheLatestState true
10-23 14:56:49.795 30381 30416 I Unity :
10-23 14:56:49.795 30381 30416 I Unity :
10-23 14:56:49.795 30381 30416 I Unity : NkmCntrl:: OnReconnect.......
10-23 14:56:49.797 30381 30416 I Unity :
10-23 14:56:49.797 30381 30416 I Unity :
10-23 14:56:49.797 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:56:49.799 30381 30416 I Unity :
10-23 14:56:49.799 30381 30416 I Unity :
10-23 14:56:49.799 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Set reconnecting flag to true for proper state processing
10-23 14:56:49.800 30381 30416 I Unity :
10-23 14:56:49.800 30381 30416 I Unity :
10-23 14:56:49.800 30381 30416 I Unity : ShowLoadingScreen Fetching the latest state...
10-23 14:56:49.803 30381 30416 I Unity :
10-23 14:56:49.803 30381 30416 I Unity :
10-23 14:56:49.803 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 1/3 - sending CTS_AskForLatestGameState
10-23 14:56:49.852 30381 30416 I Unity :
10-23 14:56:49.852 30381 30416 I Unity :
10-23 14:56:49.852 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:56:49.919 30381 30416 I Unity :
10-23 14:56:49.919 30381 30416 I Unity :
10-23 14:56:49.919 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:56:49.990 30381 30416 I Unity :
10-23 14:56:49.990 30381 30416 I Unity :
10-23 14:56:49.990 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:56:50.027 30381 30416 I Unity :
10-23 14:56:50.027 30381 30416 I Unity :
10-23 14:56:50.027 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 1
10-23 14:56:50.030 30381 30416 I Unity :
10-23 14:56:50.030 30381 30416 I Unity :
10-23 14:56:50.030 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Processing requested STC_SendLatestGameState with actionIndex 25 during reconnection
10-23 14:56:50.054 30381 30416 I Unity :
10-23 14:56:50.054 30381 30416 I Unity :
10-23 14:56:50.054 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState Playing
10-23 14:56:50.056 30381 30416 I Unity :
10-23 14:56:50.056 30381 30416 I Unity :
10-23 14:56:50.056 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Received snapshot with actionIndex 25
10-23 14:56:50.056 30381 30416 I Unity :
10-23 14:56:50.056 30381 30416 I Unity :
10-23 14:56:50.056 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState fetchedMatchCount 1 matchCount 1 gameState Playing
10-23 14:56:50.057 30381 30416 I Unity :
10-23 14:56:50.057 30381 30416 I Unity :
10-23 14:56:50.057 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent when fetched the latest state
10-23 14:56:50.057 30381 30416 I Unity :
10-23 14:56:50.057 30381 30416 I Unity :
10-23 14:56:50.057 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent in game over
10-23 14:56:50.086 30381 30416 I Unity :
10-23 14:56:50.086 30381 30416 I Unity :
10-23 14:56:50.086 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Captured wasReconnecting=True, current queue count=0
10-23 14:56:50.087 30381 30416 I Unity :
10-23 14:56:50.087 30381 30416 I Unity :
10-23 14:56:50.087 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Snapshot actionIndex is 25
10-23 14:56:50.088 30381 30416 I Unity :
10-23 14:56:50.088 30381 30416 I Unity :
10-23 14:56:50.088 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Detected new snapshot (actionIndex 25) while previous restoration (actionIndex 19) is in progress
10-23 14:56:50.088 30381 30416 I Unity :
10-23 14:56:50.088 30381 30416 I Unity :
10-23 14:56:50.088 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Cancelling previous restoration for actionIndex 19
10-23 14:56:50.153 30381 30416 I Unity :
10-23 14:56:50.153 30381 30416 I Unity :
10-23 14:56:50.153 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Previous restoration cancelled, starting new restoration for actionIndex 25
10-23 14:56:50.154 30381 30416 I Unity :
10-23 14:56:50.154 30381 30416 I Unity :
10-23 14:56:50.154 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Started restoration for actionIndex 25
10-23 14:56:50.154 30381 30416 I Unity :
10-23 14:56:50.154 30381 30416 I Unity :
10-23 14:56:50.154 30381 30416 I Unity : GameController:: OnSendLatestGameState..................................... 4 gameState Playing
10-23 14:56:50.155 30381 30416 I Unity :
10-23 14:56:50.155 30381 30416 I Unity :
10-23 14:56:50.155 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:56:50.156 30381 30416 I Unity :
10-23 14:56:50.156 30381 30416 I Unity :
10-23 14:56:50.156 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:56:50.161 30381 30416 I Unity :
10-23 14:56:50.161 30381 30416 I Unity :
10-23 14:56:50.161 30381 30416 I Unity : GameController:: ResetGame forNewGame False 118
10-23 14:56:50.162 30381 30416 I Unity :
10-23 14:56:50.162 30381 30416 I Unity :
10-23 14:56:50.162 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:56:50.170 30381 30416 I Unity :
10-23 14:56:50.170 30381 30416 I Unity :
10-23 14:56:50.170 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 166 card objects
10-23 14:56:50.172 30381 30416 I Unity :
10-23 14:56:50.172 30381 30416 I Unity :
10-23 14:56:50.172 30381 30416 I Unity : GameController:: ResetGame forNewGame 0
10-23 14:56:50.174 30381 30416 I Unity :
10-23 14:56:50.174 30381 30416 I Unity :
10-23 14:56:50.174 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:56:50.178 30381 30416 I Unity :
10-23 14:56:50.178 30381 30416 I Unity :
10-23 14:56:50.178 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 166 card objects
10-23 14:56:50.179 30381 30416 I Unity :
10-23 14:56:50.179 30381 30416 I Unity :
10-23 14:56:50.179 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting reconnection at 1683.615s
10-23 14:56:50.179 30381 30416 I Unity :
10-23 14:56:50.179 30381 30416 I Unity :
10-23 14:56:50.179 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:56:50.180 30381 30416 I Unity :
10-23 14:56:50.180 30381 30416 I Unity :
10-23 14:56:50.180 30381 30416 I Unity : GameController:: RECONNECTION: Set reconnecting flag to true for state restoration
10-23 14:56:50.183 30381 30416 I Unity :
10-23 14:56:50.183 30381 30416 I Unity :
10-23 14:56:50.183 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b i 0 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:50.184 30381 30416 I Unity :
10-23 14:56:50.184 30381 30416 I Unity :
10-23 14:56:50.184 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e i 1 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:50.185 30381 30416 I Unity :
10-23 14:56:50.185 30381 30416 I Unity :
10-23 14:56:50.185 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 i 2 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:50.186 30381 30416 I Unity :
10-23 14:56:50.186 30381 30416 I Unity :
10-23 14:56:50.186 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID b396ebff-bb16-4600-af7f-f940e647754f i 3 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:50.187 30381 30416 I Unity :
10-23 14:56:50.187 30381 30416 I Unity :
10-23 14:56:50.187 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... playersData 4
10-23 14:56:50.187 30381 30416 I Unity :
10-23 14:56:50.187 30381 30416 I Unity :
10-23 14:56:50.187 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4 Playing
10-23 14:56:50.190 30381 30416 I Unity :
10-23 14:56:50.190 30381 30416 I Unity :
10-23 14:56:50.190 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:56:50.190 30381 30416 I Unity :
10-23 14:56:50.190 30381 30416 I Unity :
10-23 14:56:50.190 30381 30416 I Unity : 0_brual:: Created player
10-23 14:56:50.191 30381 30416 I Unity :
10-23 14:56:50.191 30381 30416 I Unity :
10-23 14:56:50.191 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:56:50.191 30381 30416 I Unity :
10-23 14:56:50.191 30381 30416 I Unity :
10-23 14:56:50.191 30381 30416 I Unity : InitChatButton True
10-23 14:56:50.192 30381 30416 I Unity :
10-23 14:56:50.192 30381 30416 I Unity :
10-23 14:56:50.192 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:56:50.194 30381 30416 I Unity :
10-23 14:56:50.194 30381 30416 I Unity :
10-23 14:56:50.194 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:56:50.195 30381 30416 I Unity :
10-23 14:56:50.195 30381 30416 I Unity :
10-23 14:56:50.195 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:56:50.197 30381 30416 I Unity :
10-23 14:56:50.197 30381 30416 I Unity :
10-23 14:56:50.197 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:56:50.269 30381 30416 I Unity :
10-23 14:56:50.269 30381 30416 I Unity :
10-23 14:56:50.269 30381 30416 I Unity : CreateDiscardedDeckForOnlineGameOnGetLatestState 0
10-23 14:56:50.270 30381 30416 I Unity :
10-23 14:56:50.270 30381 30416 I Unity :
10-23 14:56:50.270 30381 30416 I Unity : GameController:: CenterPile Meld 0: Restoring 1 cards in sorted order: [0]
10-23 14:56:50.302 30381 30416 I Unity :
10-23 14:56:50.302 30381 30416 I Unity :
10-23 14:56:50.302 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerReset arrived during reconnection, queue size: 1
10-23 14:56:50.304 30381 30416 I Unity :
10-23 14:56:50.304 30381 30416 I Unity :
10-23 14:56:50.304 30381 30416 I Unity : Hand.AddCard Exception: Object reference not set to an instance of an object.
10-23 14:56:50.308 30381 30416 I Unity :
10-23 14:56:50.308 30381 30416 I Unity :
10-23 14:56:50.308 30381 30416 I Unity : Hand.AddCard Exception: Object reference not set to an instance of an object.
10-23 14:56:50.310 30381 30416 I Unity :
10-23 14:56:50.310 30381 30416 I Unity :
10-23 14:56:50.310 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: snapshot signal received within timeout
10-23 14:56:50.312 30381 31930 I Unity :
10-23 14:56:50.312 30381 31930 I Unity :
10-23 14:56:50.312 30381 31930 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:56:50.313 30381 30416 I Unity :
10-23 14:56:50.313 30381 30416 I Unity :
10-23 14:56:50.313 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Successfully completed reconnection process
10-23 14:56:50.314 30381 31777 I Unity :
10-23 14:56:50.314 30381 31777 I Unity :
10-23 14:56:50.314 30381 31777 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove
10-23 14:56:50.314 30381 30416 I Unity :
10-23 14:56:50.314 30381 30416 I Unity :
10-23 14:56:50.314 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Reconnect method completed - _tryingToReconnect will be set to false
10-23 14:56:50.315 30381 30416 I Unity :
10-23 14:56:50.315 30381 30416 I Unity :
10-23 14:56:50.315 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:56:50.316 30381 30416 I Unity :
10-23 14:56:50.316 30381 30416 I Unity :
10-23 14:56:50.316 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:56:50.408 30381 31777 I Unity :
10-23 14:56:50.408 30381 31777 I Unity :
10-23 14:56:50.408 30381 31777 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove... completed
10-23 14:56:50.423 30381 31931 I Unity :
10-23 14:56:50.423 30381 31931 I Unity :
10-23 14:56:50.423 30381 31931 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:56:50.487 30381 30416 I Unity :
10-23 14:56:50.487 30381 30416 I Unity :
10-23 14:56:50.487 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:56:50.488 30381 30416 I Unity :
10-23 14:56:50.488 30381 30416 I Unity :
10-23 14:56:50.488 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:56:50.761 30381 30416 I Unity :
10-23 14:56:50.761 30381 30416 I Unity :
10-23 14:56:50.761 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Player restoration completed in 1.551s
10-23 14:56:50.764 30381 30416 I Unity :
10-23 14:56:50.764 30381 30416 I Unity :
10-23 14:56:50.764 30381 30416 I Unity : GameController:: OnSendLatestGameState was cancelled - new snapshot arrived
10-23 14:56:50.768 30381 30416 I Unity :
10-23 14:56:50.768 30381 30416 I Unity :
10-23 14:56:50.768 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Restoration for actionIndex 19 was cancelled
10-23 14:56:50.770 30381 30416 I Unity :
10-23 14:56:50.770 30381 30416 I Unity :
10-23 14:56:50.770 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerReset with actionIndex -1 during reconnection
10-23 14:56:50.772 30381 30416 I Unity :
10-23 14:56:50.772 30381 30416 I Unity :
10-23 14:56:50.772 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 58 for post-reconnection processing.
10-23 14:56:50.775 30381 30416 I Unity :
10-23 14:56:50.775 30381 30416 I Unity :
10-23 14:56:50.775 30381 30416 I Unity : GameController:: OnSendLatestGameState..........: currentPlayerIndex 1
10-23 14:56:50.781 30381 30416 I Unity :
10-23 14:56:50.781 30381 30416 I Unity :
10-23 14:56:50.781 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:56:50.783 30381 30416 I Unity :
10-23 14:56:50.783 30381 30416 I Unity :
10-23 14:56:50.783 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:56:50.786 30381 30416 I Unity :
10-23 14:56:50.786 30381 30416 I Unity :
10-23 14:56:50.786 30381 30416 I Unity : 0_brual:: OnSendLatestGameState: Restoring timer value '30' for player 0
10-23 14:56:50.787 30381 30416 I Unity :
10-23 14:56:50.787 30381 30416 I Unity :
10-23 14:56:50.787 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:56:50.789 30381 30416 I Unity :
10-23 14:56:50.789 30381 30416 I Unity :
10-23 14:56:50.789 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:56:50.790 30381 30416 I Unity :
10-23 14:56:50.790 30381 30416 I Unity :
10-23 14:56:50.790 30381 30416 I Unity : 0_brual:: DiscardPile OnSendLatestGameState 4
10-23 14:56:50.791 30381 30416 I Unity :
10-23 14:56:50.791 30381 30416 I Unity :
10-23 14:56:50.791 30381 30416 I Unity : 0_brual:: REGRESSION 777: Hand OnSendLatestGameState - incoming cards: 5, current hand size: 0
10-23 14:56:50.794 30381 30416 I Unity :
10-23 14:56:50.794 30381 30416 I Unity :
10-23 14:56:50.794 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:56:50.795 30381 30416 I Unity :
10-23 14:56:50.795 30381 30416 I Unity :
10-23 14:56:50.795 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:56:50.799 30381 30416 I Unity :
10-23 14:56:50.799 30381 30416 I Unity :
10-23 14:56:50.799 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:56:50.800 30381 30416 I Unity :
10-23 14:56:50.800 30381 30416 I Unity :
10-23 14:56:50.800 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:56:50.804 30381 30416 I Unity :
10-23 14:56:50.804 30381 30416 I Unity :
10-23 14:56:50.804 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:56:50.805 30381 30416 I Unity :
10-23 14:56:50.805 30381 30416 I Unity :
10-23 14:56:50.805 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:56:50.807 30381 30416 I Unity :
10-23 14:56:50.807 30381 30416 I Unity :
10-23 14:56:50.807 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting player restoration at 1684.267s
10-23 14:56:51.178 30381 30416 I Unity :
10-23 14:56:51.178 30381 30416 I Unity :
10-23 14:56:51.178 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:56:51.238 30381 30416 I Unity :
10-23 14:56:51.238 30381 30416 I Unity :
10-23 14:56:51.238 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:56:51.240 30381 30416 I Unity :
10-23 14:56:51.240 30381 30416 I Unity :
10-23 14:56:51.240 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand arranging 5 cards instantly after placement
10-23 14:56:51.340 30381 30416 I Unity :
10-23 14:56:51.340 30381 30416 I Unity :
10-23 14:56:51.340 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:56:51.406 30381 30416 I Unity :
10-23 14:56:51.406 30381 30416 I Unity :
10-23 14:56:51.406 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:56:51.572 30381 30416 I Unity :
10-23 14:56:51.572 30381 30416 I Unity :
10-23 14:56:51.572 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 2
10-23 14:56:51.573 30381 30416 I Unity :
10-23 14:56:51.573 30381 30416 I Unity :
10-23 14:56:51.573 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerReset with actionIndex -1 during reconnection
10-23 14:56:51.574 30381 30416 I Unity :
10-23 14:56:51.574 30381 30416 I Unity :
10-23 14:56:51.574 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 58 for post-reconnection processing.
10-23 14:56:51.740 30381 30416 I Unity :
10-23 14:56:51.740 30381 30416 I Unity :
10-23 14:56:51.740 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:56:51.807 30381 30416 I Unity :
10-23 14:56:51.807 30381 30416 I Unity :
10-23 14:56:51.807 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:56:51.810 30381 30416 I Unity :
10-23 14:56:51.810 30381 30416 I Unity :
10-23 14:56:51.810 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:56:51.811 30381 30416 I Unity :
10-23 14:56:51.811 30381 30416 I Unity :
10-23 14:56:51.811 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:56:51.975 30381 30416 I Unity :
10-23 14:56:51.975 30381 30416 I Unity :
10-23 14:56:51.975 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:56:51.976 30381 30416 I Unity :
10-23 14:56:51.976 30381 30416 I Unity :
10-23 14:56:51.976 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:56:52.310 30381 30416 I Unity :
10-23 14:56:52.310 30381 30416 I Unity :
10-23 14:56:52.310 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:56:52.373 30381 30416 I Unity :
10-23 14:56:52.373 30381 30416 I Unity :
10-23 14:56:52.373 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:56:52.375 30381 30416 I Unity :
10-23 14:56:52.375 30381 30416 I Unity :
10-23 14:56:52.375 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:56:52.376 30381 30416 I Unity :
10-23 14:56:52.376 30381 30416 I Unity :
10-23 14:56:52.376 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:56:52.775 30381 30416 I Unity :
10-23 14:56:52.775 30381 30416 I Unity :
10-23 14:56:52.775 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:56:52.776 30381 30416 I Unity :
10-23 14:56:52.776 30381 30416 I Unity :
10-23 14:56:52.776 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:56:52.777 30381 30416 I Unity :
10-23 14:56:52.777 30381 30416 I Unity :
10-23 14:56:52.777 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 2
10-23 14:56:52.778 30381 30416 I Unity :
10-23 14:56:52.778 30381 30416 I Unity :
10-23 14:56:52.778 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerReset with actionIndex -1 during reconnection
10-23 14:56:52.779 30381 30416 I Unity :
10-23 14:56:52.779 30381 30416 I Unity :
10-23 14:56:52.779 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 58 for post-reconnection processing.
10-23 14:56:52.940 30381 30416 I Unity :
10-23 14:56:52.940 30381 30416 I Unity :
10-23 14:56:52.940 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:56:52.941 30381 30416 I Unity :
10-23 14:56:52.941 30381 30416 I Unity :
10-23 14:56:52.941 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:56:52.942 30381 30416 I Unity :
10-23 14:56:52.942 30381 30416 I Unity :
10-23 14:56:52.942 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Player restoration completed in 2.135s
10-23 14:56:52.943 30381 30416 I Unity :
10-23 14:56:52.943 30381 30416 I Unity :
10-23 14:56:52.943 30381 30416 I Unity : GameController:: REGRESSION 778: Hiding all player timers after state restoration
10-23 14:56:52.944 30381 30416 I Unity :
10-23 14:56:52.944 30381 30416 I Unity :
10-23 14:56:52.944 30381 30416 I Unity : GameController:: REGRESSION 778: All player timers hidden
10-23 14:56:52.945 30381 30416 I Unity :
10-23 14:56:52.945 30381 30416 I Unity :
10-23 14:56:52.945 30381 30416 I Unity : GameController:: REGRESSION 778: Sending heartbeat to server after state restoration
10-23 14:56:52.947 30381 30416 I Unity :
10-23 14:56:52.947 30381 30416 I Unity :
10-23 14:56:52.947 30381 30416 I Unity : GameController:: REGRESSION 777: Current turn player Brual - isLocal: True, isAI: False, hand size: 5
10-23 14:56:52.948 30381 30416 I Unity :
10-23 14:56:52.948 30381 30416 I Unity :
10-23 14:56:52.948 30381 30416 I Unity : GameController:: REGRESSION 777: Calling SetTurn for player Brual
10-23 14:56:52.950 30381 30416 I Unity :
10-23 14:56:52.950 30381 30416 I Unity :
10-23 14:56:52.950 30381 30416 I Unity : 0_brual:: SetTurn isLocal True playerID 0 skipped False
10-23 14:56:52.951 30381 30416 I Unity :
10-23 14:56:52.951 30381 30416 I Unity :
10-23 14:56:52.951 30381 30416 I Unity : 0_brual:: SetTurn: Resetting timer slider state for new turn (local player)
10-23 14:56:52.952 30381 30416 I Unity :
10-23 14:56:52.952 30381 30416 I Unity :
10-23 14:56:52.952 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-23 14:56:52.953 30381 30416 I Unity :
10-23 14:56:52.953 30381 30416 I Unity :
10-23 14:56:52.953 30381 30416 I Unity : 0_brual:: ShowTimerWithFailsafe: Reconnection detected (reconnecting: True, recentlyReconnected: False) - activating timer slider immediately for local player
10-23 14:56:52.955 30381 30416 I Unity :
10-23 14:56:52.955 30381 30416 I Unity :
10-23 14:56:52.955 30381 30416 I Unity : 0_brual:: SetTurn: Timer UI activated: True for player 0
10-23 14:56:52.956 30381 30416 I Unity :
10-23 14:56:52.956 30381 30416 I Unity :
10-23 14:56:52.956 30381 30416 I Unity : 0_brual:: SetTurn: Preserving timer label during reconnection (player 0, current value: '')
10-23 14:56:52.958 30381 30416 I Unity :
10-23 14:56:52.958 30381 30416 I Unity :
10-23 14:56:52.958 30381 30416 I Unity : GameController:: OnSendLatestGameState: RECONNECTION - Force starting timer for local current player 1 (canStartTurnTimer: False, turnTimer: '30')
10-23 14:56:52.959 30381 30416 I Unity :
10-23 14:56:52.959 30381 30416 I Unity :
10-23 14:56:52.959 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Brual) - sending CTS_StartTimer
10-23 14:56:52.973 30381 30416 I Unity :
10-23 14:56:52.973 30381 30416 I Unity :
10-23 14:56:52.973 30381 30416 I Unity : 0_brual:: 🎮 COLLISION ENABLE: Enabling collisions for local player 0 after 0.01s delay
10-23 14:56:52.973 30381 30416 I Unity :
10-23 14:56:52.973 30381 30416 I Unity :
10-23 14:56:52.973 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:56:52.974 30381 30416 I Unity :
10-23 14:56:52.974 30381 30416 I Unity :
10-23 14:56:52.974 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:56:52.974 30381 30416 I Unity :
10-23 14:56:52.974 30381 30416 I Unity :
10-23 14:56:52.974 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:56:52.974 30381 30416 I Unity :
10-23 14:56:52.974 30381 30416 I Unity :
10-23 14:56:52.974 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:56:52.975 30381 30416 I Unity :
10-23 14:56:52.975 30381 30416 I Unity :
10-23 14:56:52.975 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:56:52.975 30381 30416 I Unity :
10-23 14:56:52.975 30381 30416 I Unity :
10-23 14:56:52.975 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:56:52.976 30381 30416 I Unity :
10-23 14:56:52.976 30381 30416 I Unity :
10-23 14:56:52.976 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:56:52.976 30381 30416 I Unity :
10-23 14:56:52.976 30381 30416 I Unity :
10-23 14:56:52.976 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... onlineGameState Playing server gameState Playing
10-23 14:56:52.977 30381 30416 I Unity :
10-23 14:56:52.977 30381 30416 I Unity :
10-23 14:56:52.977 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... reconnected in play state. Showing the game scene ui Playing
10-23 14:56:52.977 30381 30416 I Unity :
10-23 14:56:52.977 30381 30416 I Unity :
10-23 14:56:52.977 30381 30416 I Unity : TogglePauseScreen False
10-23 14:56:52.978 30381 30416 I Unity :
10-23 14:56:52.978 30381 30416 I Unity :
10-23 14:56:52.978 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:56:52.978 30381 30416 I Unity :
10-23 14:56:52.978 30381 30416 I Unity :
10-23 14:56:52.978 30381 30416 I Unity : Show Game Scene UI
10-23 14:56:52.979 30381 30416 I Unity :
10-23 14:56:52.979 30381 30416 I Unity :
10-23 14:56:52.979 30381 30416 I Unity : TogglePauseScreen False
10-23 14:56:52.979 30381 30416 I Unity :
10-23 14:56:52.979 30381 30416 I Unity :
10-23 14:56:52.979 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:56:52.980 30381 30416 I Unity :
10-23 14:56:52.980 30381 30416 I Unity :
10-23 14:56:52.980 30381 30416 I Unity : Show Game Scene UI
10-23 14:56:52.980 30381 30416 I Unity :
10-23 14:56:52.980 30381 30416 I Unity :
10-23 14:56:52.980 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Total reconnection completed in 2.826s
10-23 14:56:52.981 30381 30416 I Unity :
10-23 14:56:52.981 30381 30416 I Unity :
10-23 14:56:52.981 30381 30416 I Unity : GameController:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-23 14:56:52.982 30381 30416 I Unity :
10-23 14:56:52.982 30381 30416 I Unity :
10-23 14:56:52.982 30381 30416 I Unity : GameController:: REGRESSION 753 FIX: Reconnection completed at 14:56:52.981 - grace window active for 2s
10-23 14:56:52.982 30381 30416 I Unity :
10-23 14:56:52.982 30381 30416 I Unity :
10-23 14:56:52.982 30381 30416 I Unity : GameController:: STATE RESTORATION: Signaled completion of OnSendLatestGameState
10-23 14:56:52.983 30381 30416 I Unity :
10-23 14:56:52.983 30381 30416 I Unity :
10-23 14:56:52.983 30381 30416 I Unity : NkmCntrl:: CTS_AckReadyToPlayNewGame finished loading the latest state
10-23 14:56:52.983 30381 30416 I Unity :
10-23 14:56:52.983 30381 30416 I Unity :
10-23 14:56:52.983 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Completed restoration for actionIndex 25
10-23 14:56:52.984 30381 30416 I Unity :
10-23 14:56:52.984 30381 30416 I Unity :
10-23 14:56:52.984 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared _askedForTheLatestState flag after processing STC_SendLatestGameState
10-23 14:56:52.984 30381 30416 I Unity :
10-23 14:56:52.984 30381 30416 I Unity :
10-23 14:56:52.984 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Filtering 2 queued events based on snapshot actionIndex 25
10-23 14:56:52.985 30381 30416 I Unity :
10-23 14:56:52.985 30381 30416 I Unity :
10-23 14:56:52.985 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_TimerTick (actionIndex -1 <= snapshot 25)
10-23 14:56:52.986 30381 30416 I Unity :
10-23 14:56:52.986 30381 30416 I Unity :
10-23 14:56:52.986 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_TimerReset (actionIndex -1 <= snapshot 25)
10-23 14:56:52.986 30381 30416 I Unity :
10-23 14:56:52.986 30381 30416 I Unity :
10-23 14:56:52.986 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Filtered queue - kept 0 events, discarded 2 stale events: [STC_TimerTick(actionIndex:-1), STC_TimerReset(actionIndex:-1)]
10-23 14:56:52.987 30381 30416 I Unity :
10-23 14:56:52.987 30381 30416 I Unity :
10-23 14:56:52.987 30381 30416 I Unity : NkmCntrl:: REGRESSION 778: Canceling in-flight operations (card animations, pending moves)
10-23 14:56:52.987 30381 30416 I Unity :
10-23 14:56:52.987 30381 30416 I Unity :
10-23 14:56:52.987 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:56:52.989 30381 30416 I Unity :
10-23 14:56:52.989 30381 30416 I Unity :
10-23 14:56:52.989 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-23 14:56:52.990 30381 30416 I Unity :
10-23 14:56:52.990 30381 30416 I Unity :
10-23 14:56:52.990 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Will clear reconnecting flag after all operations complete
10-23 14:56:52.991 30381 30416 I Unity :
10-23 14:56:52.991 30381 30416 I Unity :
10-23 14:56:52.991 30381 30416 I Unity : NkmCntrl:: RECONNECTION: No post-snapshot events to process
10-23 14:56:52.992 30381 30416 I Unity :
10-23 14:56:52.992 30381 30416 I Unity :
10-23 14:56:52.992 30381 30416 I Unity : NkmCntrl:: STATE SYNC: Waiting for state restoration completion signal before hiding loading screen
10-23 14:56:52.994 30381 30416 I Unity :
10-23 14:56:52.994 30381 30416 I Unity :
10-23 14:56:52.994 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Brual)
10-23 14:56:52.995 30381 31930 I Unity :
10-23 14:56:52.995 30381 31930 I Unity :
10-23 14:56:52.995 30381 31930 I Unity : NkmCntrl:: STATE SYNC: State restoration completed - waiting 1 frame for UI updates
10-23 14:56:53.074 30381 30416 I Unity :
10-23 14:56:53.074 30381 30416 I Unity :
10-23 14:56:53.074 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:56:53.107 30381 30416 I Unity :
10-23 14:56:53.107 30381 30416 I Unity :
10-23 14:56:53.107 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:56:53.108 30381 30416 I Unity :
10-23 14:56:53.108 30381 30416 I Unity :
10-23 14:56:53.108 30381 30416 I Unity : GameController:: REGRESSION 782 FIX: Reconnection completed - ensuring local player's cards are enabled
10-23 14:56:53.109 30381 30416 I Unity :
10-23 14:56:53.109 30381 30416 I Unity :
10-23 14:56:53.109 30381 30416 I Unity : NkmCntrl:: STATE SYNC: Cleared reconnecting flag after state restoration
10-23 14:56:53.111 30381 31929 I Unity :
10-23 14:56:53.111 30381 31929 I Unity :
10-23 14:56:53.111 30381 31929 I Unity : NkmCntrl:: STATE SYNC: Hiding loading screen after complete state restoration
10-23 14:56:53.139 30381 30416 I Unity :
10-23 14:56:53.139 30381 30416 I Unity :
10-23 14:56:53.139 30381 30416 I Unity : HideLoadingScreenWithoutCallback: State sync complete
10-23 14:56:53.173 30381 30416 I Unity :
10-23 14:56:53.173 30381 30416 I Unity :
10-23 14:56:53.173 30381 30416 I Unity : GameController:: REGRESSION 782 FIX: Re-enabling hand collision for local player after reconnection
10-23 14:56:53.173 30381 30416 I Unity :
10-23 14:56:53.173 30381 30416 I Unity :
10-23 14:56:53.173 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 5 cards
10-23 14:56:53.174 30381 30416 I Unity :
10-23 14:56:53.174 30381 30416 I Unity :
10-23 14:56:53.174 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-23 14:56:53.174 30381 30416 I Unity :
10-23 14:56:53.174 30381 30416 I Unity :
10-23 14:56:53.174 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:56:53.175 30381 30416 I Unity :
10-23 14:56:53.175 30381 30416 I Unity :
10-23 14:56:53.175 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:56:53.175 30381 30416 I Unity :
10-23 14:56:53.175 30381 30416 I Unity :
10-23 14:56:53.175 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:56:53.176 30381 30416 I Unity :
10-23 14:56:53.176 30381 30416 I Unity :
10-23 14:56:53.176 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:56:56.984 30381 30416 I Unity :
10-23 14:56:56.984 30381 30416 I Unity :
10-23 14:56:56.984 30381 30416 I Unity : Card was clicked One owner null? False
10-23 14:56:56.985 30381 30416 I Unity :
10-23 14:56:56.985 30381 30416 I Unity :
10-23 14:56:56.985 30381 30416 I Unity : 0_brual:: OnCardClick: networkID 7 cardRank One cardColor Blue selected True isWildCard False isSpecialCard False isLocal True null? False
10-23 14:56:56.986 30381 30416 I Unity :
10-23 14:56:56.986 30381 30416 I Unity :
10-23 14:56:56.986 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:56:56.988 30381 30416 I Unity :
10-23 14:56:56.988 30381 30416 I Unity :
10-23 14:56:56.988 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 7 dropCardFrom Hand discardPileIndex -1
10-23 14:56:56.989 30381 30416 I Unity :
10-23 14:56:56.989 30381 30416 I Unity :
10-23 14:56:56.989 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:56:56.990 30381 30416 I Unity :
10-23 14:56:56.990 30381 30416 I Unity :
10-23 14:56:56.990 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:56:56.991 30381 30416 I Unity :
10-23 14:56:56.991 30381 30416 I Unity :
10-23 14:56:56.991 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":7,\"c\":0,\"r\":1,\"w\":0}","s":true,"h":0,"i":-1,"req":9,"ts":1761211616990}
10-23 14:56:57.014 30381 30416 I Unity :
10-23 14:56:57.014 30381 30416 I Unity :
10-23 14:56:57.014 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":7,\"c\":0,\"r\":1,\"w\":0}","s":true,"h":0,"i":-1,"req":9,"ts":1761211616990} sent
10-23 14:56:57.215 30381 30416 I Unity :
10-23 14:56:57.215 30381 30416 I Unity :
10-23 14:56:57.215 30381 30416 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=9 cID=-1
10-23 14:56:57.216 30381 30416 I Unity :
10-23 14:56:57.216 30381 30416 I Unity :
10-23 14:56:57.216 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-23 14:56:57.216 30381 30416 I Unity : "e": true,
10-23 14:56:57.216 30381 30416 I Unity : "cID": 7,
10-23 14:56:57.216 30381 30416 I Unity : "df": 0,
10-23 14:56:57.216 30381 30416 I Unity : "di": -1
10-23 14:56:57.216 30381 30416 I Unity : }
10-23 14:56:57.217 30381 30416 I Unity :
10-23 14:56:57.217 30381 30416 I Unity :
10-23 14:56:57.217 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 7 cardDropFrom 0 dropCardFrom Hand
10-23 14:56:57.217 30381 30416 I Unity :
10-23 14:56:57.217 30381 30416 I Unity :
10-23 14:56:57.217 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 7 dropCardFrom Hand discardPileIndex -1
10-23 14:56:57.218 30381 30416 I Unity :
10-23 14:56:57.218 30381 30416 I Unity :
10-23 14:56:57.218 30381 30416 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-23 14:56:57.220 30381 30416 I Unity :
10-23 14:56:57.220 30381 30416 I Unity :
10-23 14:56:57.220 30381 30416 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-23 14:56:57.220 30381 30416 I Unity :
10-23 14:56:57.220 30381 30416 I Unity :
10-23 14:56:57.220 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:56:57.221 30381 30416 I Unity :
10-23 14:56:57.221 30381 30416 I Unity :
10-23 14:56:57.221 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:56:57.222 30381 30416 I Unity :
10-23 14:56:57.222 30381 30416 I Unity :
10-23 14:56:57.222 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-23 14:56:57.783 30381 30416 I Unity :
10-23 14:56:57.783 30381 30416 I Unity :
10-23 14:56:57.783 30381 30416 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-23 14:56:57.783 30381 30416 I Unity :
10-23 14:56:57.783 30381 30416 I Unity :
10-23 14:56:57.783 30381 30416 I Unity : 0_brual:: OnCenterPileMeldClicked
10-23 14:56:57.784 30381 30416 I Unity :
10-23 14:56:57.784 30381 30416 I Unity :
10-23 14:56:57.784 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:56:57.787 30381 30416 I Unity :
10-23 14:56:57.787 30381 30416 I Unity :
10-23 14:56:57.787 30381 30416 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":1}
10-23 14:56:57.790 30381 30416 I Unity :
10-23 14:56:57.790 30381 30416 I Unity :
10-23 14:56:57.790 30381 30416 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":1} sent
10-23 14:56:58.218 30381 30416 I Unity :
10-23 14:56:58.218 30381 30416 I Unity :
10-23 14:56:58.218 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 1 cardData C: Blue R: One W: Wild ID: 7 dropCardFrom Hand currentPlayer.playerID 0
10-23 14:56:58.219 30381 30416 I Unity :
10-23 14:56:58.219 30381 30416 I Unity :
10-23 14:56:58.219 30381 30416 I Unity : 0_brual:: OnCenterPileCardDrop: 1 dropCardFrom Hand C: Blue R: One W: Wild ID: 7 -1
10-23 14:56:59.020 30381 30416 I Unity :
10-23 14:56:59.020 30381 30416 I Unity :
10-23 14:56:59.020 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:56:59.021 30381 30416 I Unity :
10-23 14:56:59.021 30381 30416 I Unity :
10-23 14:56:59.021 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision called - enabling 4 cards
10-23 14:56:59.022 30381 30416 I Unity :
10-23 14:56:59.022 30381 30416 I Unity :
10-23 14:56:59.022 30381 30416 I Unity : 0_brual:: 🎮 HAND: EnableCardCollision complete - 4/4 cards have enabled colliders
10-23 14:56:59.023 30381 30416 I Unity :
10-23 14:56:59.023 30381 30416 I Unity :
10-23 14:56:59.023 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision called - totalCards: 10
10-23 14:56:59.024 30381 30416 I Unity :
10-23 14:56:59.024 30381 30416 I Unity :
10-23 14:56:59.024 30381 30416 I Unity : 🎮 STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-23 14:56:59.025 30381 30416 I Unity :
10-23 14:56:59.025 30381 30416 I Unity :
10-23 14:56:59.025 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:56:59.026 30381 30416 I Unity :
10-23 14:56:59.026 30381 30416 I Unity :
10-23 14:56:59.026 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:56:59.386 30381 30416 I Unity :
10-23 14:56:59.386 30381 30416 I Unity :
10-23 14:56:59.386 30381 30416 I Unity : Card was clicked Steal owner null? False
10-23 14:56:59.387 30381 30416 I Unity :
10-23 14:56:59.387 30381 30416 I Unity :
10-23 14:56:59.387 30381 30416 I Unity : 0_brual:: OnCardClick: networkID 171 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-23 14:56:59.388 30381 30416 I Unity :
10-23 14:56:59.388 30381 30416 I Unity :
10-23 14:56:59.388 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:56:59.390 30381 30416 I Unity :
10-23 14:56:59.390 30381 30416 I Unity :
10-23 14:56:59.390 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 171 dropCardFrom Hand discardPileIndex -1
10-23 14:56:59.391 30381 30416 I Unity :
10-23 14:56:59.391 30381 30416 I Unity :
10-23 14:56:59.391 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:56:59.391 30381 30416 I Unity :
10-23 14:56:59.391 30381 30416 I Unity :
10-23 14:56:59.391 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:56:59.392 30381 30416 I Unity :
10-23 14:56:59.392 30381 30416 I Unity :
10-23 14:56:59.392 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":171,\"c\":5,\"r\":13,\"w\":0}","s":true,"h":0,"i":-1,"req":10,"ts":1761211619391}
10-23 14:56:59.419 30381 30416 I Unity :
10-23 14:56:59.419 30381 30416 I Unity :
10-23 14:56:59.419 30381 30416 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":171,\"c\":5,\"r\":13,\"w\":0}","s":true,"h":0,"i":-1,"req":10,"ts":1761211619391} sent
10-23 14:56:59.620 30381 30416 I Unity :
10-23 14:56:59.620 30381 30416 I Unity :
10-23 14:56:59.620 30381 30416 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=10 cID=-1
10-23 14:56:59.621 30381 30416 I Unity :
10-23 14:56:59.621 30381 30416 I Unity :
10-23 14:56:59.621 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-23 14:56:59.621 30381 30416 I Unity : "e": true,
10-23 14:56:59.621 30381 30416 I Unity : "cID": 171,
10-23 14:56:59.621 30381 30416 I Unity : "df": 0,
10-23 14:56:59.621 30381 30416 I Unity : "di": -1
10-23 14:56:59.621 30381 30416 I Unity : }
10-23 14:56:59.622 30381 30416 I Unity :
10-23 14:56:59.622 30381 30416 I Unity :
10-23 14:56:59.622 30381 30416 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 171 cardDropFrom 0 dropCardFrom Hand
10-23 14:56:59.623 30381 30416 I Unity :
10-23 14:56:59.623 30381 30416 I Unity :
10-23 14:56:59.623 30381 30416 I Unity : 0_brual:: ToggleSelectedCardHighlight enable True selectedCardID 171 dropCardFrom Hand discardPileIndex -1
10-23 14:56:59.624 30381 30416 I Unity :
10-23 14:56:59.624 30381 30416 I Unity :
10-23 14:56:59.624 30381 30416 I Unity : NkmCntrl:: OperationCode STC_HighLightPlayer otherPlayers length 1
10-23 14:56:59.627 30381 30416 I Unity :
10-23 14:56:59.627 30381 30416 I Unity :
10-23 14:56:59.627 30381 30416 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-23 14:56:59.627 30381 30416 I Unity :
10-23 14:56:59.627 30381 30416 I Unity :
10-23 14:56:59.627 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-23 14:56:59.628 30381 30416 I Unity :
10-23 14:56:59.628 30381 30416 I Unity :
10-23 14:56:59.628 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-23 14:56:59.629 30381 30416 I Unity :
10-23 14:56:59.629 30381 30416 I Unity :
10-23 14:56:59.629 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-23 14:56:59.653 30381 30416 I Unity :
10-23 14:56:59.653 30381 30416 I Unity :
10-23 14:56:59.653 30381 30416 I Unity : 0_brual:: OnDiscardPileMeldClicked
10-23 14:56:59.653 30381 30416 I Unity :
10-23 14:56:59.653 30381 30416 I Unity :
10-23 14:56:59.653 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:56:59.654 30381 30416 I Unity :
10-23 14:56:59.654 30381 30416 I Unity :
10-23 14:56:59.654 30381 30416 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":2,"p":1}
10-23 14:56:59.889 30381 30416 I Unity :
10-23 14:56:59.889 30381 30416 I Unity :
10-23 14:56:59.889 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Brual playerID: 0 isLocal: True
10-23 14:56:59.890 30381 30416 I Unity :
10-23 14:56:59.890 30381 30416 I Unity :
10-23 14:56:59.890 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-23 14:56:59.890 30381 30416 I Unity :
10-23 14:56:59.890 30381 30416 I Unity :
10-23 14:56:59.890 30381 30416 I Unity : 0_brual:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-23 14:56:59.891 30381 30416 I Unity :
10-23 14:56:59.891 30381 30416 I Unity :
10-23 14:56:59.891 30381 30416 I Unity : 0_brual:: 🎮 HAND: DisableCardCollision called - disabling 4 cards
10-23 14:56:59.892 30381 30416 I Unity :
10-23 14:56:59.892 30381 30416 I Unity :
10-23 14:56:59.892 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-23 14:56:59.893 30381 30416 I Unity :
10-23 14:56:59.893 30381 30416 I Unity :
10-23 14:56:59.893 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:56:59.894 30381 30416 I Unity :
10-23 14:56:59.894 30381 30416 I Unity :
10-23 14:56:59.894 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:56:59.895 30381 30416 I Unity :
10-23 14:56:59.895 30381 30416 I Unity :
10-23 14:56:59.895 30381 30416 I Unity : 0_brual:: EndTurn: Deactivating timer UI for player 0
10-23 14:56:59.896 30381 30416 I Unity :
10-23 14:56:59.896 30381 30416 I Unity :
10-23 14:56:59.896 30381 30416 I Unity : 0_brual:: EndTurn: Stopping timer slider animations and resetting to default state
10-23 14:56:59.897 30381 30416 I Unity :
10-23 14:56:59.897 30381 30416 I Unity :
10-23 14:56:59.897 30381 30416 I Unity : 0_brual:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-23 14:56:59.898 30381 30416 I Unity :
10-23 14:56:59.898 30381 30416 I Unity :
10-23 14:56:59.898 30381 30416 I Unity : 0_brual:: EndTurn completed for player 0
10-23 14:56:59.899 30381 30416 I Unity :
10-23 14:56:59.899 30381 30416 I Unity :
10-23 14:56:59.899 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Mamthaa, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:56:59.900 30381 30416 I Unity :
10-23 14:56:59.900 30381 30416 I Unity :
10-23 14:56:59.900 30381 30416 I Unity : GameController:: SetTurnToPlayer 2
10-23 14:57:00.087 30381 30416 I Unity :
10-23 14:57:00.087 30381 30416 I Unity :
10-23 14:57:00.087 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Steal_Brown_171 - Scale: (1.00, 1.00, 1.00)
10-23 14:57:00.891 30381 30416 I Unity :
10-23 14:57:00.891 30381 30416 I Unity :
10-23 14:57:00.891 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:57:00.892 30381 30416 I Unity :
10-23 14:57:00.892 30381 30416 I Unity :
10-23 14:57:00.892 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 2 (Mamthaa) - isAI: False
10-23 14:57:00.893 30381 30416 I Unity :
10-23 14:57:00.893 30381 30416 I Unity :
10-23 14:57:00.893 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 2 (Mamthaa) - sending CTS_StartTimer
10-23 14:57:00.923 30381 30416 I Unity :
10-23 14:57:00.923 30381 30416 I Unity :
10-23 14:57:00.923 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 2 (Mamthaa)
10-23 14:57:03.295 30381 30416 I Unity :
10-23 14:57:03.295 30381 30416 I Unity :
10-23 14:57:03.295 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 2 cardData C: Orange R: Wild W: Two ID: 147 dropCardFrom Hand currentPlayer.playerID 1
10-23 14:57:04.800 30381 30416 I Unity :
10-23 14:57:04.800 30381 30416 I Unity :
10-23 14:57:04.800 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Mamthaa playerID: 1 isLocal: False
10-23 14:57:04.801 30381 30416 I Unity :
10-23 14:57:04.801 30381 30416 I Unity :
10-23 14:57:04.801 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-23 14:57:04.802 30381 30416 I Unity :
10-23 14:57:04.802 30381 30416 I Unity :
10-23 14:57:04.802 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 11 cards
10-23 14:57:04.804 30381 30416 I Unity :
10-23 14:57:04.804 30381 30416 I Unity :
10-23 14:57:04.804 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Pam, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:57:04.805 30381 30416 I Unity :
10-23 14:57:04.805 30381 30416 I Unity :
10-23 14:57:04.805 30381 30416 I Unity : GameController:: SetTurnToPlayer 3
10-23 14:57:05.834 30381 30416 I Unity :
10-23 14:57:05.834 30381 30416 I Unity :
10-23 14:57:05.834 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 3 (Pam) - isAI: False
10-23 14:57:05.835 30381 30416 I Unity :
10-23 14:57:05.835 30381 30416 I Unity :
10-23 14:57:05.835 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 3 (Pam) - sending CTS_StartTimer
10-23 14:57:05.866 30381 30416 I Unity :
10-23 14:57:05.866 30381 30416 I Unity :
10-23 14:57:05.866 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 3 (Pam)
10-23 14:57:07.770 30381 30416 I Unity :
10-23 14:57:07.770 30381 30416 I Unity :
10-23 14:57:07.770 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 3 cardData C: Orange R: Wild W: Three ID: 148 dropCardFrom Hand currentPlayer.playerID 2
10-23 14:57:09.272 30381 30416 I Unity :
10-23 14:57:09.272 30381 30416 I Unity :
10-23 14:57:09.272 30381 30416 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 3 cardData C: Blue R: Four W: Wild ID: 41 dropCardFrom Hand currentPlayer.playerID 2
10-23 14:57:12.279 30381 30416 I Unity :
10-23 14:57:12.279 30381 30416 I Unity :
10-23 14:57:12.279 30381 30416 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Pam playerID: 2 isLocal: False
10-23 14:57:12.280 30381 30416 I Unity :
10-23 14:57:12.280 30381 30416 I Unity :
10-23 14:57:12.280 30381 30416 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-23 14:57:12.281 30381 30416 I Unity :
10-23 14:57:12.281 30381 30416 I Unity :
10-23 14:57:12.281 30381 30416 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 11 cards
10-23 14:57:12.283 30381 30416 I Unity :
10-23 14:57:12.283 30381 30416 I Unity :
10-23 14:57:12.283 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-23 14:57:12.284 30381 30416 I Unity :
10-23 14:57:12.284 30381 30416 I Unity :
10-23 14:57:12.284 30381 30416 I Unity : GameController:: SetTurnToPlayer 0
10-23 14:57:14.749 30381 30416 I Unity :
10-23 14:57:14.749 30381 30416 I Unity :
10-23 14:57:14.749 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 0 (Qheqrol) - isAI: False
10-23 14:57:14.750 30381 30416 I Unity :
10-23 14:57:14.750 30381 30416 I Unity :
10-23 14:57:14.750 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-23 14:57:14.785 30381 30416 I Unity :
10-23 14:57:14.785 30381 30416 I Unity :
10-23 14:57:14.785 30381 30416 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-23 14:57:14.954 30381 30416 I Unity :
10-23 14:57:14.954 30381 30416 I Unity :
10-23 14:57:14.954 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause True at 1708.414s - onlineGameState Playing
10-23 14:57:14.954 30381 30416 I Unity :
10-23 14:57:14.954 30381 30416 I Unity :
10-23 14:57:14.954 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: App paused - queue count: 0
10-23 14:57:14.979 30381 30416 I Unity :
10-23 14:57:14.979 30381 30416 I Unity :
10-23 14:57:14.979 30381 30416 I Unity : NkmCntrl:: OnApplicationFocus False
10-23 14:57:22.906 30381 30416 I Unity :
10-23 14:57:22.906 30381 30416 I Unity :
10-23 14:57:22.906 30381 30416 I Unity : NkmCntrl:: OnApplicationFocus True
10-23 14:57:22.940 30381 30416 I Unity :
10-23 14:57:22.940 30381 30416 I Unity :
10-23 14:57:22.940 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 1716.401s - onlineGameState Playing
10-23 14:57:22.941 30381 30416 I Unity :
10-23 14:57:22.941 30381 30416 I Unity :
10-23 14:57:22.941 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: App resumed after 8.0s - currentMatchID: exists
10-23 14:57:22.941 30381 30416 I Unity :
10-23 14:57:22.941 30381 30416 I Unity :
10-23 14:57:22.941 30381 30416 I Unity : NkmCntrl:: APP RESUME: Socket state check - socket exists: True, connected: False
10-23 14:57:22.942 30381 30416 I Unity :
10-23 14:57:22.942 30381 30416 I Unity :
10-23 14:57:22.942 30381 30416 I Unity : NkmCntrl:: APP RESUME: Socket disconnected during pause (elapsed: 8.0s) - triggering immediate reconnection
10-23 14:57:22.942 30381 30416 I Unity :
10-23 14:57:22.942 30381 30416 I Unity :
10-23 14:57:22.942 30381 30416 I Unity : NkmCntrl:: APP RESUME: Skipping resume window logic - socket needs reconnection
10-23 14:57:22.943 30381 30416 I Unity :
10-23 14:57:22.943 30381 30416 I Unity :
10-23 14:57:22.943 30381 30416 I Unity : NkmCntrl:: RECONNECTION TIMER: StartReconnection caller App resume - socket disconnected during pause at 1716.404s - False
10-23 14:57:22.943 30381 30416 I Unity :
10-23 14:57:22.943 30381 30416 I Unity :
10-23 14:57:22.943 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:57:22.943 30381 30416 I Unity :
10-23 14:57:22.943 30381 30416 I Unity :
10-23 14:57:22.943 30381 30416 I Unity : ShowLoadingScreen Reconnecting...
10-23 14:57:22.944 30381 30416 I Unity :
10-23 14:57:22.944 30381 30416 I Unity :
10-23 14:57:22.944 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:57:22.945 30381 30416 I Unity :
10-23 14:57:22.945 30381 30416 I Unity :
10-23 14:57:22.945 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared pre-reconnect state at 1716.406s
10-23 14:57:22.945 30381 30416 I Unity :
10-23 14:57:22.945 30381 30416 I Unity :
10-23 14:57:22.945 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Starting reconnection attempt - MAX_RETRIES: 30, RETRY_DELAY: 1s
10-23 14:57:22.945 30381 30416 I Unity :
10-23 14:57:22.945 30381 30416 I Unity :
10-23 14:57:22.945 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 - calling ReconnectSocket()
10-23 14:57:22.946 30381 30416 I Unity :
10-23 14:57:22.946 30381 30416 I Unity :
10-23 14:57:22.946 30381 30416 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-23 14:57:22.947 30381 30416 I Unity :
10-23 14:57:22.947 30381 30416 I Unity :
10-23 14:57:22.947 30381 30416 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-23 14:57:23.074 30381 30416 I Unity :
10-23 14:57:23.074 30381 30416 I Unity :
10-23 14:57:23.074 30381 30416 I Unity : NkmCntrl:: Socket closed. isPaused? False _manualDisconnection False _disconnectionWhenPaused False
10-23 14:57:23.075 30381 30416 I Unity :
10-23 14:57:23.075 30381 30416 I Unity :
10-23 14:57:23.075 30381 30416 I Unity : NkmCntrl:: Socket closed due to network issue - keeping _isInMatch = true for reconnection
10-23 14:57:23.075 30381 30416 I Unity :
10-23 14:57:23.075 30381 30416 I Unity :
10-23 14:57:23.075 30381 30416 I Unity : GameController:: REGRESSION 786 DEBUG: Real player count - [Brual: isAI=False, isReal=True] [Mamthaa: isAI=False, isReal=True] [Pam: isAI=False, isReal=True] [Qheqrol: isAI=False, isReal=True] Total real players: 4
10-23 14:57:23.076 30381 30416 I Unity :
10-23 14:57:23.076 30381 30416 I Unity :
10-23 14:57:23.076 30381 30416 I Unity : GameController:: REGRESSION 786 DEBUG: AI player count - [Brual: isAI=False] [Mamthaa: isAI=False] [Pam: isAI=False] [Qheqrol: isAI=False] Total AI players: 0
10-23 14:57:23.076 30381 30416 I Unity :
10-23 14:57:23.076 30381 30416 I Unity :
10-23 14:57:23.076 30381 30416 I Unity : NkmCntrl:: REGRESSION 786: Disconnection detected - real players: 4, AI players: 0, game state: Playing
10-23 14:57:23.077 30381 30416 I Unity :
10-23 14:57:23.077 30381 30416 I Unity :
10-23 14:57:23.077 30381 30416 I Unity : NkmCntrl:: RECONNECTION TIMER: StartReconnection caller OnSocketClosed at 1716.538s - True
10-23 14:57:23.077 30381 30416 I Unity :
10-23 14:57:23.077 30381 30416 I Unity :
10-23 14:57:23.077 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:57:23.078 30381 30416 I Unity :
10-23 14:57:23.078 30381 30416 I Unity :
10-23 14:57:23.078 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Already attempting reconnection from OnSocketClosed - awaiting current attempt
10-23 14:57:23.078 30381 30416 I Unity :
10-23 14:57:23.078 30381 30416 I Unity :
10-23 14:57:23.078 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Current task state - completed: False, faulted: False, canceled: False
10-23 14:57:23.498 30381 30416 I Unity :
10-23 14:57:23.498 30381 30416 I Unity :
10-23 14:57:23.498 30381 30416 I Unity : NkmCntrl:: Socket connected.
10-23 14:57:23.499 30381 30416 I Unity :
10-23 14:57:23.499 30381 30416 I Unity :
10-23 14:57:23.499 30381 30416 I Unity : NkmCntrl:: _session.IsConnected? True _currentMatchID 6e3e8def-921e-4a64-9986-c038ab73e540.nakama UserId 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:57:23.500 30381 30416 I Unity :
10-23 14:57:23.500 30381 30416 I Unity :
10-23 14:57:23.500 30381 30416 I Unity : NkmCntrl:: After socket reconnected Trying to join the same match _isInMatch? True
10-23 14:57:24.033 30381 30416 I Unity :
10-23 14:57:24.033 30381 30416 I Unity :
10-23 14:57:24.033 30381 30416 I Unity : NkmCntrl:: Waited 500ms for server to process disconnection
10-23 14:57:24.034 30381 30416 I Unity :
10-23 14:57:24.034 30381 30416 I Unity :
10-23 14:57:24.034 30381 30416 I Unity : NkmCntrl:: Attempting to rejoin match: 6e3e8def-921e-4a64-9986-c038ab73e540.nakama
10-23 14:57:24.169 30381 30416 I Unity :
10-23 14:57:24.169 30381 30416 I Unity :
10-23 14:57:24.169 30381 30416 I Unity : NkmCntrl:: Successfully rejoined match
10-23 14:57:24.172 30381 30416 I Unity :
10-23 14:57:24.172 30381 30416 I Unity :
10-23 14:57:24.172 30381 30416 I Unity : NkmCntrl:: Sent immediate heartbeat after successful reconnection
10-23 14:57:24.174 30381 30416 I Unity :
10-23 14:57:24.174 30381 30416 I Unity :
10-23 14:57:24.174 30381 30416 I Unity : NkmCntrl:: Reconnection successful onlineGameState: Playing _loggedIn? True _socket.IsConnected? True _askedForTheLatestState False
10-23 14:57:24.176 30381 30416 I Unity :
10-23 14:57:24.176 30381 30416 I Unity :
10-23 14:57:24.176 30381 30416 I Unity : NkmCntrl:: Reconnect _askedForTheLatestState true
10-23 14:57:24.178 30381 30416 I Unity :
10-23 14:57:24.178 30381 30416 I Unity :
10-23 14:57:24.178 30381 30416 I Unity : NkmCntrl:: OnReconnect.......
10-23 14:57:24.179 30381 30416 I Unity :
10-23 14:57:24.179 30381 30416 I Unity :
10-23 14:57:24.179 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:57:24.181 30381 30416 I Unity :
10-23 14:57:24.181 30381 30416 I Unity :
10-23 14:57:24.181 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Set reconnecting flag to true for proper state processing
10-23 14:57:24.183 30381 30416 I Unity :
10-23 14:57:24.183 30381 30416 I Unity :
10-23 14:57:24.183 30381 30416 I Unity : ShowLoadingScreen Fetching the latest state...
10-23 14:57:24.185 30381 30416 I Unity :
10-23 14:57:24.185 30381 30416 I Unity :
10-23 14:57:24.185 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 1/3 - sending CTS_AskForLatestGameState
10-23 14:57:24.188 30381 30416 I Unity :
10-23 14:57:24.188 30381 30416 I Unity :
10-23 14:57:24.188 30381 30416 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-23 14:57:24.189 30381 30416 I Unity :
10-23 14:57:24.189 30381 30416 I Unity :
10-23 14:57:24.189 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_PlayerGracePeriodRestored arrived during reconnection, queue size: 1
10-23 14:57:24.190 30381 30416 I Unity :
10-23 14:57:24.190 30381 30416 I Unity :
10-23 14:57:24.190 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:57:24.191 30381 30416 I Unity :
10-23 14:57:24.191 30381 30416 I Unity :
10-23 14:57:24.191 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:57:24.191 30381 30416 I Unity :
10-23 14:57:24.191 30381 30416 I Unity :
10-23 14:57:24.191 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 2
10-23 14:57:24.192 30381 30416 I Unity :
10-23 14:57:24.192 30381 30416 I Unity :
10-23 14:57:24.192 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:57:24.193 30381 30416 I Unity :
10-23 14:57:24.193 30381 30416 I Unity :
10-23 14:57:24.193 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:57:24.194 30381 30416 I Unity :
10-23 14:57:24.194 30381 30416 I Unity :
10-23 14:57:24.194 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 3
10-23 14:57:24.195 30381 30416 I Unity :
10-23 14:57:24.195 30381 30416 I Unity :
10-23 14:57:24.195 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 3 >= threshold 3 but conditions not met - using normal processing
10-23 14:57:24.195 30381 30416 I Unity :
10-23 14:57:24.195 30381 30416 I Unity :
10-23 14:57:24.195 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:57:24.196 30381 30416 I Unity :
10-23 14:57:24.196 30381 30416 I Unity :
10-23 14:57:24.196 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:57:24.197 30381 30416 I Unity :
10-23 14:57:24.197 30381 30416 I Unity :
10-23 14:57:24.197 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 4
10-23 14:57:24.197 30381 30416 I Unity :
10-23 14:57:24.197 30381 30416 I Unity :
10-23 14:57:24.197 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 4 >= threshold 3 but conditions not met - using normal processing
10-23 14:57:24.198 30381 30416 I Unity :
10-23 14:57:24.198 30381 30416 I Unity :
10-23 14:57:24.198 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:57:24.199 30381 30416 I Unity :
10-23 14:57:24.199 30381 30416 I Unity :
10-23 14:57:24.199 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:57:24.200 30381 30416 I Unity :
10-23 14:57:24.200 30381 30416 I Unity :
10-23 14:57:24.200 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 5
10-23 14:57:24.200 30381 30416 I Unity :
10-23 14:57:24.200 30381 30416 I Unity :
10-23 14:57:24.200 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 5 >= threshold 3 but conditions not met - using normal processing
10-23 14:57:24.201 30381 30416 I Unity :
10-23 14:57:24.201 30381 30416 I Unity :
10-23 14:57:24.201 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:57:24.202 30381 30416 I Unity :
10-23 14:57:24.202 30381 30416 I Unity :
10-23 14:57:24.202 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:57:24.702 30381 30416 I Unity :
10-23 14:57:24.702 30381 30416 I Unity :
10-23 14:57:24.702 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:57:24.843 30381 30416 I Unity :
10-23 14:57:24.843 30381 30416 I Unity :
10-23 14:57:24.843 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 6
10-23 14:57:24.844 30381 30416 I Unity :
10-23 14:57:24.844 30381 30416 I Unity :
10-23 14:57:24.844 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 6 >= threshold 3 but conditions not met - using normal processing
10-23 14:57:24.845 30381 30416 I Unity :
10-23 14:57:24.845 30381 30416 I Unity :
10-23 14:57:24.845 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:57:24.846 30381 30416 I Unity :
10-23 14:57:24.846 30381 30416 I Unity :
10-23 14:57:24.846 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:57:25.069 30381 30416 I Unity :
10-23 14:57:25.069 30381 30416 I Unity :
10-23 14:57:25.069 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 7
10-23 14:57:25.070 30381 30416 I Unity :
10-23 14:57:25.070 30381 30416 I Unity :
10-23 14:57:25.070 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 7 >= threshold 3 but conditions not met - using normal processing
10-23 14:57:25.071 30381 30416 I Unity :
10-23 14:57:25.071 30381 30416 I Unity :
10-23 14:57:25.071 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:57:25.072 30381 30416 I Unity :
10-23 14:57:25.072 30381 30416 I Unity :
10-23 14:57:25.072 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:57:25.073 30381 30416 I Unity :
10-23 14:57:25.073 30381 30416 I Unity :
10-23 14:57:25.073 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 8
10-23 14:57:25.073 30381 30416 I Unity :
10-23 14:57:25.073 30381 30416 I Unity :
10-23 14:57:25.073 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 8 >= threshold 3 but conditions not met - using normal processing
10-23 14:57:25.074 30381 30416 I Unity :
10-23 14:57:25.074 30381 30416 I Unity :
10-23 14:57:25.074 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection
10-23 14:57:25.075 30381 30416 I Unity :
10-23 14:57:25.075 30381 30416 I Unity :
10-23 14:57:25.075 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-23 14:57:25.076 30381 30416 I Unity :
10-23 14:57:25.076 30381 30416 I Unity :
10-23 14:57:25.076 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 9
10-23 14:57:25.077 30381 30416 I Unity :
10-23 14:57:25.077 30381 30416 I Unity :
10-23 14:57:25.077 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 9 >= threshold 3 but conditions not met - using normal processing
10-23 14:57:25.078 30381 30416 I Unity :
10-23 14:57:25.078 30381 30416 I Unity :
10-23 14:57:25.078 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:57:25.079 30381 30416 I Unity :
10-23 14:57:25.079 30381 30416 I Unity :
10-23 14:57:25.079 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:57:27.118 30381 30416 I Unity :
10-23 14:57:27.118 30381 30416 I Unity :
10-23 14:57:27.118 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: True)
10-23 14:57:27.380 30381 30416 I Unity :
10-23 14:57:27.380 30381 30416 I Unity :
10-23 14:57:27.380 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:57:27.874 30381 30416 I Unity :
10-23 14:57:27.874 30381 30416 I Unity :
10-23 14:57:27.874 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerReset arrived during reconnection, queue size: 10
10-23 14:57:27.875 30381 30416 I Unity :
10-23 14:57:27.875 30381 30416 I Unity :
10-23 14:57:27.875 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 10 >= threshold 3 but conditions not met - using normal processing
10-23 14:57:27.876 30381 30416 I Unity :
10-23 14:57:27.876 30381 30416 I Unity :
10-23 14:57:27.876 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection
10-23 14:57:27.877 30381 30416 I Unity :
10-23 14:57:27.877 30381 30416 I Unity :
10-23 14:57:27.877 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-23 14:57:29.143 30381 30416 I Unity :
10-23 14:57:29.143 30381 30416 I Unity :
10-23 14:57:29.143 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 11
10-23 14:57:29.144 30381 30416 I Unity :
10-23 14:57:29.144 30381 30416 I Unity :
10-23 14:57:29.144 30381 30416 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 11 >= threshold 3 but conditions not met - using normal processing
10-23 14:57:29.147 30381 30416 I Unity :
10-23 14:57:29.147 30381 30416 I Unity :
10-23 14:57:29.147 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Processing requested STC_SendLatestGameState with actionIndex 102 during reconnection
10-23 14:57:29.180 30381 30416 I Unity :
10-23 14:57:29.180 30381 30416 I Unity :
10-23 14:57:29.180 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState Playing
10-23 14:57:29.181 30381 30416 I Unity :
10-23 14:57:29.181 30381 30416 I Unity :
10-23 14:57:29.181 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Received snapshot with actionIndex 102
10-23 14:57:29.182 30381 30416 I Unity :
10-23 14:57:29.182 30381 30416 I Unity :
10-23 14:57:29.182 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState fetchedMatchCount 1 matchCount 1 gameState Playing
10-23 14:57:29.183 30381 30416 I Unity :
10-23 14:57:29.183 30381 30416 I Unity :
10-23 14:57:29.183 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent when fetched the latest state
10-23 14:57:29.183 30381 30416 I Unity :
10-23 14:57:29.183 30381 30416 I Unity :
10-23 14:57:29.183 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent in game over
10-23 14:57:29.210 30381 30416 I Unity :
10-23 14:57:29.210 30381 30416 I Unity :
10-23 14:57:29.210 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Captured wasReconnecting=True, current queue count=10
10-23 14:57:29.211 30381 30416 I Unity :
10-23 14:57:29.211 30381 30416 I Unity :
10-23 14:57:29.211 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Snapshot actionIndex is 102
10-23 14:57:29.212 30381 30416 I Unity :
10-23 14:57:29.212 30381 30416 I Unity :
10-23 14:57:29.212 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Started restoration for actionIndex 102
10-23 14:57:29.213 30381 30416 I Unity :
10-23 14:57:29.213 30381 30416 I Unity :
10-23 14:57:29.213 30381 30416 I Unity : GameController:: OnSendLatestGameState..................................... 4 gameState Playing
10-23 14:57:29.214 30381 30416 I Unity :
10-23 14:57:29.214 30381 30416 I Unity :
10-23 14:57:29.214 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:57:29.214 30381 30416 I Unity :
10-23 14:57:29.214 30381 30416 I Unity :
10-23 14:57:29.214 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:57:29.217 30381 30416 I Unity :
10-23 14:57:29.217 30381 30416 I Unity :
10-23 14:57:29.217 30381 30416 I Unity : GameController:: ResetGame forNewGame False 116
10-23 14:57:29.218 30381 30416 I Unity :
10-23 14:57:29.218 30381 30416 I Unity :
10-23 14:57:29.218 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:57:29.224 30381 30416 I Unity :
10-23 14:57:29.224 30381 30416 I Unity :
10-23 14:57:29.224 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 187 card objects
10-23 14:57:29.226 30381 30416 I Unity :
10-23 14:57:29.226 30381 30416 I Unity :
10-23 14:57:29.226 30381 30416 I Unity : GameController:: ResetGame forNewGame 0
10-23 14:57:29.228 30381 30416 I Unity :
10-23 14:57:29.228 30381 30416 I Unity :
10-23 14:57:29.228 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:57:29.232 30381 30416 I Unity :
10-23 14:57:29.232 30381 30416 I Unity :
10-23 14:57:29.232 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 187 card objects
10-23 14:57:29.233 30381 30416 I Unity :
10-23 14:57:29.233 30381 30416 I Unity :
10-23 14:57:29.233 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting reconnection at 1722.673s
10-23 14:57:29.233 30381 30416 I Unity :
10-23 14:57:29.233 30381 30416 I Unity :
10-23 14:57:29.233 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:57:29.234 30381 30416 I Unity :
10-23 14:57:29.234 30381 30416 I Unity :
10-23 14:57:29.234 30381 30416 I Unity : GameController:: RECONNECTION: Set reconnecting flag to true for state restoration
10-23 14:57:29.239 30381 30416 I Unity :
10-23 14:57:29.239 30381 30416 I Unity :
10-23 14:57:29.239 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b i 0 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:57:29.240 30381 30416 I Unity :
10-23 14:57:29.240 30381 30416 I Unity :
10-23 14:57:29.240 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e i 1 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:57:29.241 30381 30416 I Unity :
10-23 14:57:29.241 30381 30416 I Unity :
10-23 14:57:29.241 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 i 2 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:57:29.242 30381 30416 I Unity :
10-23 14:57:29.242 30381 30416 I Unity :
10-23 14:57:29.242 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID b396ebff-bb16-4600-af7f-f940e647754f i 3 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:57:29.242 30381 30416 I Unity :
10-23 14:57:29.242 30381 30416 I Unity :
10-23 14:57:29.242 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... playersData 4
10-23 14:57:29.243 30381 30416 I Unity :
10-23 14:57:29.243 30381 30416 I Unity :
10-23 14:57:29.243 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4 Playing
10-23 14:57:29.245 30381 30416 I Unity :
10-23 14:57:29.245 30381 30416 I Unity :
10-23 14:57:29.245 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:57:29.245 30381 30416 I Unity :
10-23 14:57:29.245 30381 30416 I Unity :
10-23 14:57:29.245 30381 30416 I Unity : 0_brual:: Created player
10-23 14:57:29.246 30381 30416 I Unity :
10-23 14:57:29.246 30381 30416 I Unity :
10-23 14:57:29.246 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:57:29.246 30381 30416 I Unity :
10-23 14:57:29.246 30381 30416 I Unity :
10-23 14:57:29.246 30381 30416 I Unity : InitChatButton True
10-23 14:57:29.247 30381 30416 I Unity :
10-23 14:57:29.247 30381 30416 I Unity :
10-23 14:57:29.247 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:57:29.249 30381 30416 I Unity :
10-23 14:57:29.249 30381 30416 I Unity :
10-23 14:57:29.249 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:57:29.251 30381 30416 I Unity :
10-23 14:57:29.251 30381 30416 I Unity :
10-23 14:57:29.251 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:57:29.254 30381 30416 I Unity :
10-23 14:57:29.254 30381 30416 I Unity :
10-23 14:57:29.254 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:57:29.320 30381 30416 I Unity :
10-23 14:57:29.320 30381 30416 I Unity :
10-23 14:57:29.320 30381 30416 I Unity : CreateDiscardedDeckForOnlineGameOnGetLatestState 0
10-23 14:57:29.321 30381 30416 I Unity :
10-23 14:57:29.321 30381 30416 I Unity :
10-23 14:57:29.321 30381 30416 I Unity : GameController:: CenterPile Meld 0: Restoring 5 cards in sorted order: [0, 1, 2, 3, 4]
10-23 14:57:29.326 30381 30416 I Unity :
10-23 14:57:29.326 30381 30416 I Unity :
10-23 14:57:29.326 30381 30416 I Unity : GameController:: CenterPile Meld 1: Restoring 1 cards in sorted order: [0]
10-23 14:57:29.328 30381 30416 I Unity :
10-23 14:57:29.328 30381 30416 I Unity :
10-23 14:57:29.328 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: no snapshot within 5000ms, will retry
10-23 14:57:29.328 30381 30416 I Unity :
10-23 14:57:29.328 30381 30416 I Unity :
10-23 14:57:29.328 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 2/3 - sending CTS_AskForLatestGameState
10-23 14:57:29.356 30381 30416 I Unity :
10-23 14:57:29.356 30381 30416 I Unity :
10-23 14:57:29.356 30381 30416 I Unity : GameController:: OnSendLatestGameState..........: currentPlayerIndex 0
10-23 14:57:29.361 30381 30416 I Unity :
10-23 14:57:29.361 30381 30416 I Unity :
10-23 14:57:29.361 30381 30416 I Unity : StockPile OnSendLatestGameState 9
10-23 14:57:29.361 30381 30416 I Unity :
10-23 14:57:29.361 30381 30416 I Unity :
10-23 14:57:29.361 30381 30416 I Unity : FAST SYNC: Placing 9 stock pile cards instantly and simultaneously
10-23 14:57:29.364 30381 30416 I Unity :
10-23 14:57:29.364 30381 30416 I Unity :
10-23 14:57:29.364 30381 30416 I Unity : 0_brual:: OnSendLatestGameState: Restoring timer value '25' for player 0
10-23 14:57:29.365 30381 30416 I Unity :
10-23 14:57:29.365 30381 30416 I Unity :
10-23 14:57:29.365 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:57:29.366 30381 30416 I Unity :
10-23 14:57:29.366 30381 30416 I Unity :
10-23 14:57:29.366 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:57:29.368 30381 30416 I Unity :
10-23 14:57:29.368 30381 30416 I Unity :
10-23 14:57:29.368 30381 30416 I Unity : 0_brual:: DiscardPile OnSendLatestGameState 4
10-23 14:57:29.370 30381 30416 I Unity :
10-23 14:57:29.370 30381 30416 I Unity :
10-23 14:57:29.370 30381 30416 I Unity : 0_brual:: REGRESSION 777: Hand OnSendLatestGameState - incoming cards: 3, current hand size: 0
10-23 14:57:29.372 30381 30416 I Unity :
10-23 14:57:29.372 30381 30416 I Unity :
10-23 14:57:29.372 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:57:29.373 30381 30416 I Unity :
10-23 14:57:29.373 30381 30416 I Unity :
10-23 14:57:29.373 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:57:29.377 30381 30416 I Unity :
10-23 14:57:29.377 30381 30416 I Unity :
10-23 14:57:29.377 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:57:29.378 30381 30416 I Unity :
10-23 14:57:29.378 30381 30416 I Unity :
10-23 14:57:29.378 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:57:29.383 30381 30416 I Unity :
10-23 14:57:29.383 30381 30416 I Unity :
10-23 14:57:29.383 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:57:29.384 30381 30416 I Unity :
10-23 14:57:29.384 30381 30416 I Unity :
10-23 14:57:29.384 30381 30416 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-23 14:57:29.386 30381 30416 I Unity :
10-23 14:57:29.386 30381 30416 I Unity :
10-23 14:57:29.386 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting player restoration at 1722.846s
10-23 14:57:29.387 30381 30416 I Unity :
10-23 14:57:29.387 30381 30416 I Unity :
10-23 14:57:29.387 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: snapshot signal received within timeout
10-23 14:57:29.387 30381 30416 I Unity :
10-23 14:57:29.387 30381 30416 I Unity :
10-23 14:57:29.387 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Successfully completed reconnection process
10-23 14:57:29.389 30381 31939 I Unity :
10-23 14:57:29.389 30381 31939 I Unity :
10-23 14:57:29.389 30381 31939 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:57:29.389 30381 30416 I Unity :
10-23 14:57:29.389 30381 30416 I Unity :
10-23 14:57:29.389 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Reconnect method completed - _tryingToReconnect will be set to false
10-23 14:57:29.390 30381 31931 I Unity :
10-23 14:57:29.390 30381 31931 I Unity :
10-23 14:57:29.390 30381 31931 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove
10-23 14:57:29.390 30381 30416 I Unity :
10-23 14:57:29.390 30381 30416 I Unity :
10-23 14:57:29.390 30381 30416 I Unity : NkmCntrl:: RECONNECTION: In-flight attempt timed out after 30000ms - resetting state and starting new attempt
10-23 14:57:29.392 30381 30416 I Unity :
10-23 14:57:29.392 30381 30416 I Unity :
10-23 14:57:29.392 30381 30416 I Unity : ShowLoadingScreen Reconnecting...
10-23 14:57:29.393 30381 30416 I Unity :
10-23 14:57:29.393 30381 30416 I Unity :
10-23 14:57:29.393 30381 30416 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-23 14:57:29.394 30381 30416 I Unity :
10-23 14:57:29.394 30381 30416 I Unity :
10-23 14:57:29.394 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared pre-reconnect state at 1722.854s
10-23 14:57:29.395 30381 30416 I Unity :
10-23 14:57:29.395 30381 30416 I Unity :
10-23 14:57:29.395 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Starting reconnection attempt - MAX_RETRIES: 30, RETRY_DELAY: 1s
10-23 14:57:29.396 30381 30416 I Unity :
10-23 14:57:29.396 30381 30416 I Unity :
10-23 14:57:29.396 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 - calling ReconnectSocket()
10-23 14:57:29.397 30381 30416 I Unity :
10-23 14:57:29.397 30381 30416 I Unity :
10-23 14:57:29.397 30381 30416 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-23 14:57:29.398 30381 30416 I Unity :
10-23 14:57:29.398 30381 30416 I Unity :
10-23 14:57:29.398 30381 30416 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-23 14:57:29.399 30381 30416 I Unity :
10-23 14:57:29.399 30381 30416 I Unity :
10-23 14:57:29.399 30381 30416 I Unity : NkmCntrl:: _session.IsConnected? True _currentMatchID 6e3e8def-921e-4a64-9986-c038ab73e540.nakama UserId 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:57:29.400 30381 30416 I Unity :
10-23 14:57:29.400 30381 30416 I Unity :
10-23 14:57:29.400 30381 30416 I Unity : NkmCntrl:: After socket reconnected Trying to join the same match _isInMatch? True
10-23 14:57:29.552 30381 30416 I Unity :
10-23 14:57:29.552 30381 30416 I Unity :
10-23 14:57:29.552 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 1
10-23 14:57:29.557 30381 30416 I Unity :
10-23 14:57:29.557 30381 30416 I Unity :
10-23 14:57:29.557 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Skipping unsolicited STC_SendLatestGameState with actionIndex 113 (reconnecting but not expecting snapshot)
10-23 14:57:29.560 30381 31929 I Unity :
10-23 14:57:29.560 30381 31929 I Unity :
10-23 14:57:29.560 30381 31929 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:57:29.579 30381 31931 I Unity :
10-23 14:57:29.579 30381 31931 I Unity :
10-23 14:57:29.579 30381 31931 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove... completed
10-23 14:57:29.584 30381 30416 I Unity :
10-23 14:57:29.584 30381 30416 I Unity :
10-23 14:57:29.584 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Steal_Brown_171 - Scale: (1.00, 1.00, 1.00)
10-23 14:57:29.780 30381 30416 I Unity :
10-23 14:57:29.780 30381 30416 I Unity :
10-23 14:57:29.780 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:57:29.812 30381 30416 I Unity :
10-23 14:57:29.812 30381 30416 I Unity :
10-23 14:57:29.812 30381 30416 I Unity : 0_brual:: FAST SYNC: Hand arranging 3 cards instantly after placement
10-23 14:57:29.844 30381 30416 I Unity :
10-23 14:57:29.844 30381 30416 I Unity :
10-23 14:57:29.844 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:57:29.914 30381 30416 I Unity :
10-23 14:57:29.914 30381 30416 I Unity :
10-23 14:57:29.914 30381 30416 I Unity : NkmCntrl:: Waited 500ms for server to process disconnection
10-23 14:57:29.915 30381 30416 I Unity :
10-23 14:57:29.915 30381 30416 I Unity :
10-23 14:57:29.915 30381 30416 I Unity : NkmCntrl:: Attempting to rejoin match: 6e3e8def-921e-4a64-9986-c038ab73e540.nakama
10-23 14:57:29.980 30381 30416 I Unity :
10-23 14:57:29.980 30381 30416 I Unity :
10-23 14:57:29.980 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:57:30.046 30381 30416 I Unity :
10-23 14:57:30.046 30381 30416 I Unity :
10-23 14:57:30.046 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:57:30.049 30381 30416 I Unity :
10-23 14:57:30.049 30381 30416 I Unity :
10-23 14:57:30.049 30381 30416 I Unity : NkmCntrl:: Successfully rejoined match
10-23 14:57:30.052 30381 30416 I Unity :
10-23 14:57:30.052 30381 30416 I Unity :
10-23 14:57:30.052 30381 30416 I Unity : NkmCntrl:: Sent immediate heartbeat after successful reconnection
10-23 14:57:30.054 30381 30416 I Unity :
10-23 14:57:30.054 30381 30416 I Unity :
10-23 14:57:30.054 30381 30416 I Unity : NkmCntrl:: Reconnection successful onlineGameState: Playing _loggedIn? True _socket.IsConnected? True _askedForTheLatestState False
10-23 14:57:30.055 30381 30416 I Unity :
10-23 14:57:30.055 30381 30416 I Unity :
10-23 14:57:30.055 30381 30416 I Unity : NkmCntrl:: Reconnect _askedForTheLatestState true
10-23 14:57:30.057 30381 30416 I Unity :
10-23 14:57:30.057 30381 30416 I Unity :
10-23 14:57:30.057 30381 30416 I Unity : NkmCntrl:: OnReconnect.......
10-23 14:57:30.059 30381 30416 I Unity :
10-23 14:57:30.059 30381 30416 I Unity :
10-23 14:57:30.059 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:57:30.061 30381 30416 I Unity :
10-23 14:57:30.061 30381 30416 I Unity :
10-23 14:57:30.061 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Set reconnecting flag to true for proper state processing
10-23 14:57:30.062 30381 30416 I Unity :
10-23 14:57:30.062 30381 30416 I Unity :
10-23 14:57:30.062 30381 30416 I Unity : ShowLoadingScreen Fetching the latest state...
10-23 14:57:30.065 30381 30416 I Unity :
10-23 14:57:30.065 30381 30416 I Unity :
10-23 14:57:30.065 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState attempt 1/3 - sending CTS_AskForLatestGameState
10-23 14:57:30.068 30381 30416 I Unity :
10-23 14:57:30.068 30381 30416 I Unity :
10-23 14:57:30.068 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-23 14:57:30.069 30381 30416 I Unity :
10-23 14:57:30.069 30381 30416 I Unity :
10-23 14:57:30.069 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:57:30.070 30381 30416 I Unity :
10-23 14:57:30.070 30381 30416 I Unity :
10-23 14:57:30.070 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:57:30.212 30381 30416 I Unity :
10-23 14:57:30.212 30381 30416 I Unity :
10-23 14:57:30.212 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:57:30.219 30381 30416 I Unity :
10-23 14:57:30.219 30381 30416 I Unity :
10-23 14:57:30.219 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 2
10-23 14:57:30.221 30381 30416 I Unity :
10-23 14:57:30.221 30381 30416 I Unity :
10-23 14:57:30.221 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerTick with actionIndex -1 during reconnection
10-23 14:57:30.222 30381 30416 I Unity :
10-23 14:57:30.222 30381 30416 I Unity :
10-23 14:57:30.222 30381 30416 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 30 for post-reconnection processing.
10-23 14:57:30.279 30381 30416 I Unity :
10-23 14:57:30.279 30381 30416 I Unity :
10-23 14:57:30.279 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:57:30.348 30381 30416 I Unity :
10-23 14:57:30.348 30381 30416 I Unity :
10-23 14:57:30.348 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:57:30.412 30381 30416 I Unity :
10-23 14:57:30.412 30381 30416 I Unity :
10-23 14:57:30.412 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:57:30.413 30381 30416 I Unity :
10-23 14:57:30.413 30381 30416 I Unity :
10-23 14:57:30.413 30381 30416 I Unity : FAST SYNC: Completed instant placement of 9 stock pile cards with topmost card face-up
10-23 14:57:30.580 30381 30416 I Unity :
10-23 14:57:30.580 30381 30416 I Unity :
10-23 14:57:30.580 30381 30416 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-23 14:57:30.612 30381 30416 I Unity :
10-23 14:57:30.612 30381 30416 I Unity :
10-23 14:57:30.612 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:57:30.613 30381 30416 I Unity :
10-23 14:57:30.613 30381 30416 I Unity :
10-23 14:57:30.613 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:57:30.647 30381 30416 I Unity :
10-23 14:57:30.647 30381 30416 I Unity :
10-23 14:57:30.647 30381 30416 I Unity : 🔄 ENHANCED: Flipping stock pile top card to face-up with async timing
10-23 14:57:30.914 30381 30416 I Unity :
10-23 14:57:30.914 30381 30416 I Unity :
10-23 14:57:30.914 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:57:30.914 30381 30416 I Unity :
10-23 14:57:30.914 30381 30416 I Unity :
10-23 14:57:30.914 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:57:31.180 30381 30416 I Unity :
10-23 14:57:31.180 30381 30416 I Unity :
10-23 14:57:31.180 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-23 14:57:31.181 30381 30416 I Unity :
10-23 14:57:31.181 30381 30416 I Unity :
10-23 14:57:31.181 30381 30416 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-23 14:57:31.182 30381 30416 I Unity :
10-23 14:57:31.182 30381 30416 I Unity :
10-23 14:57:31.182 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 2
10-23 14:57:31.185 30381 30416 I Unity :
10-23 14:57:31.185 30381 30416 I Unity :
10-23 14:57:31.185 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Processing requested STC_SendLatestGameState with actionIndex 114 during reconnection
10-23 14:57:31.219 30381 30416 I Unity :
10-23 14:57:31.219 30381 30416 I Unity :
10-23 14:57:31.219 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState Playing
10-23 14:57:31.222 30381 30416 I Unity :
10-23 14:57:31.222 30381 30416 I Unity :
10-23 14:57:31.222 30381 30416 I Unity : NkmCntrl:: DIAGNOSTIC: Received snapshot with actionIndex 114
10-23 14:57:31.223 30381 30416 I Unity :
10-23 14:57:31.223 30381 30416 I Unity :
10-23 14:57:31.223 30381 30416 I Unity : NkmCntrl:: STC_SendLatestGameState fetchedMatchCount 1 matchCount 1 gameState Playing
10-23 14:57:31.224 30381 30416 I Unity :
10-23 14:57:31.224 30381 30416 I Unity :
10-23 14:57:31.224 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent when fetched the latest state
10-23 14:57:31.225 30381 30416 I Unity :
10-23 14:57:31.225 30381 30416 I Unity :
10-23 14:57:31.225 30381 30416 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent in game over
10-23 14:57:31.228 30381 30416 I Unity :
10-23 14:57:31.228 30381 30416 I Unity :
10-23 14:57:31.228 30381 30416 I Unity : FAST SYNC: Flipped topmost card to face-up (async with frame delay)
10-23 14:57:31.229 30381 30416 I Unity :
10-23 14:57:31.229 30381 30416 I Unity :
10-23 14:57:31.229 30381 30416 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-23 14:57:31.230 30381 30416 I Unity :
10-23 14:57:31.230 30381 30416 I Unity :
10-23 14:57:31.230 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Player restoration completed in 1.844s
10-23 14:57:31.231 30381 30416 I Unity :
10-23 14:57:31.231 30381 30416 I Unity :
10-23 14:57:31.231 30381 30416 I Unity : GameController:: REGRESSION 778: Hiding all player timers after state restoration
10-23 14:57:31.233 30381 30416 I Unity :
10-23 14:57:31.233 30381 30416 I Unity :
10-23 14:57:31.233 30381 30416 I Unity : GameController:: REGRESSION 778: All player timers hidden
10-23 14:57:31.234 30381 30416 I Unity :
10-23 14:57:31.234 30381 30416 I Unity :
10-23 14:57:31.234 30381 30416 I Unity : GameController:: REGRESSION 778: Sending heartbeat to server after state restoration
10-23 14:57:31.237 30381 30416 I Unity :
10-23 14:57:31.237 30381 30416 I Unity :
10-23 14:57:31.237 30381 30416 I Unity : GameController:: REGRESSION 777: Current turn player Qheqrol - isLocal: False, isAI: False, hand size: 5
10-23 14:57:31.238 30381 30416 I Unity :
10-23 14:57:31.238 30381 30416 I Unity :
10-23 14:57:31.238 30381 30416 I Unity : GameController:: REGRESSION 777: Calling SetTurn for player Qheqrol
10-23 14:57:31.254 30381 30416 I Unity :
10-23 14:57:31.254 30381 30416 I Unity :
10-23 14:57:31.254 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... onlineGameState Playing server gameState Playing
10-23 14:57:31.255 30381 30416 I Unity :
10-23 14:57:31.255 30381 30416 I Unity :
10-23 14:57:31.255 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... reconnected in play state. Showing the game scene ui Playing
10-23 14:57:31.255 30381 30416 I Unity :
10-23 14:57:31.255 30381 30416 I Unity :
10-23 14:57:31.255 30381 30416 I Unity : TogglePauseScreen False
10-23 14:57:31.256 30381 30416 I Unity :
10-23 14:57:31.256 30381 30416 I Unity :
10-23 14:57:31.256 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:57:31.257 30381 30416 I Unity :
10-23 14:57:31.257 30381 30416 I Unity :
10-23 14:57:31.257 30381 30416 I Unity : Show Game Scene UI
10-23 14:57:31.258 30381 30416 I Unity :
10-23 14:57:31.258 30381 30416 I Unity :
10-23 14:57:31.258 30381 30416 I Unity : TogglePauseScreen False
10-23 14:57:31.259 30381 30416 I Unity :
10-23 14:57:31.259 30381 30416 I Unity :
10-23 14:57:31.259 30381 30416 I Unity : GameScene CloseChatScreen
10-23 14:57:31.260 30381 30416 I Unity :
10-23 14:57:31.260 30381 30416 I Unity :
10-23 14:57:31.260 30381 30416 I Unity : Show Game Scene UI
10-23 14:57:31.261 30381 30416 I Unity :
10-23 14:57:31.261 30381 30416 I Unity :
10-23 14:57:31.261 30381 30416 I Unity : NkmCntrl:: FAST SYNC DEBUG: Captured wasReconnecting=True, current queue count=1
10-23 14:57:31.262 30381 30416 I Unity :
10-23 14:57:31.262 30381 30416 I Unity :
10-23 14:57:31.262 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Snapshot actionIndex is 114
10-23 14:57:31.262 30381 30416 I Unity :
10-23 14:57:31.262 30381 30416 I Unity :
10-23 14:57:31.262 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Detected new snapshot (actionIndex 114) while previous restoration (actionIndex 102) is in progress
10-23 14:57:31.263 30381 30416 I Unity :
10-23 14:57:31.263 30381 30416 I Unity :
10-23 14:57:31.263 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Cancelling previous restoration for actionIndex 102
10-23 14:57:31.264 30381 30416 I Unity :
10-23 14:57:31.264 30381 30416 I Unity :
10-23 14:57:31.264 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Total reconnection completed in 2.051s
10-23 14:57:31.265 30381 30416 I Unity :
10-23 14:57:31.265 30381 30416 I Unity :
10-23 14:57:31.265 30381 30416 I Unity : GameController:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-23 14:57:31.266 30381 30416 I Unity :
10-23 14:57:31.266 30381 30416 I Unity :
10-23 14:57:31.266 30381 30416 I Unity : GameController:: REGRESSION 753 FIX: Reconnection completed at 14:57:31.265 - grace window active for 2s
10-23 14:57:31.266 30381 30416 I Unity :
10-23 14:57:31.266 30381 30416 I Unity :
10-23 14:57:31.266 30381 30416 I Unity : GameController:: STATE RESTORATION: Signaled completion of OnSendLatestGameState
10-23 14:57:31.267 30381 30416 I Unity :
10-23 14:57:31.267 30381 30416 I Unity :
10-23 14:57:31.267 30381 30416 I Unity : NkmCntrl:: CTS_AckReadyToPlayNewGame finished loading the latest state
10-23 14:57:31.268 30381 30416 I Unity :
10-23 14:57:31.268 30381 30416 I Unity :
10-23 14:57:31.268 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Completed restoration for actionIndex 102
10-23 14:57:31.268 30381 30416 I Unity :
10-23 14:57:31.268 30381 30416 I Unity :
10-23 14:57:31.268 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Cleared _askedForTheLatestState flag after processing STC_SendLatestGameState
10-23 14:57:31.269 30381 30416 I Unity :
10-23 14:57:31.269 30381 30416 I Unity :
10-23 14:57:31.269 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Filtering 1 queued events based on snapshot actionIndex 102
10-23 14:57:31.270 30381 30416 I Unity :
10-23 14:57:31.270 30381 30416 I Unity :
10-23 14:57:31.270 30381 30416 I Unity : NkmCntrl:: RECONNECTION: DISCARDING stale event STC_TimerTick (actionIndex -1 <= snapshot 102)
10-23 14:57:31.270 30381 30416 I Unity :
10-23 14:57:31.270 30381 30416 I Unity :
10-23 14:57:31.270 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Filtered queue - kept 0 events, discarded 1 stale events: [STC_TimerTick(actionIndex:-1)]
10-23 14:57:31.271 30381 30416 I Unity :
10-23 14:57:31.271 30381 30416 I Unity :
10-23 14:57:31.271 30381 30416 I Unity : NkmCntrl:: REGRESSION 778: Canceling in-flight operations (card animations, pending moves)
10-23 14:57:31.271 30381 30416 I Unity :
10-23 14:57:31.271 30381 30416 I Unity :
10-23 14:57:31.271 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:57:31.274 30381 30416 I Unity :
10-23 14:57:31.274 30381 30416 I Unity :
10-23 14:57:31.274 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-23 14:57:31.274 30381 30416 I Unity :
10-23 14:57:31.274 30381 30416 I Unity :
10-23 14:57:31.274 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Will clear reconnecting flag after all operations complete
10-23 14:57:31.275 30381 30416 I Unity :
10-23 14:57:31.275 30381 30416 I Unity :
10-23 14:57:31.275 30381 30416 I Unity : NkmCntrl:: RECONNECTION: No post-snapshot events to process
10-23 14:57:31.276 30381 30416 I Unity :
10-23 14:57:31.276 30381 30416 I Unity :
10-23 14:57:31.276 30381 30416 I Unity : NkmCntrl:: STATE SYNC: Waiting for state restoration completion signal before hiding loading screen
10-23 14:57:31.278 30381 31777 I Unity :
10-23 14:57:31.278 30381 31777 I Unity :
10-23 14:57:31.278 30381 31777 I Unity : NkmCntrl:: STATE SYNC: State restoration completed - waiting 1 frame for UI updates
10-23 14:57:31.347 30381 30416 I Unity :
10-23 14:57:31.347 30381 30416 I Unity :
10-23 14:57:31.347 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Previous restoration cancelled, starting new restoration for actionIndex 114
10-23 14:57:31.348 30381 30416 I Unity :
10-23 14:57:31.348 30381 30416 I Unity :
10-23 14:57:31.348 30381 30416 I Unity : NkmCntrl:: STATE RESTORATION: Started restoration for actionIndex 114
10-23 14:57:31.349 30381 30416 I Unity :
10-23 14:57:31.349 30381 30416 I Unity :
10-23 14:57:31.349 30381 30416 I Unity : GameController:: OnSendLatestGameState..................................... 4 gameState Playing
10-23 14:57:31.349 30381 30416 I Unity :
10-23 14:57:31.349 30381 30416 I Unity :
10-23 14:57:31.349 30381 30416 I Unity : GameController:: HideAllTutorialStep 26
10-23 14:57:31.350 30381 30416 I Unity :
10-23 14:57:31.350 30381 30416 I Unity :
10-23 14:57:31.350 30381 30416 I Unity : GameController:: CancelAllTasksOnReconnect
10-23 14:57:31.352 30381 30416 I Unity :
10-23 14:57:31.352 30381 30416 I Unity :
10-23 14:57:31.352 30381 30416 I Unity : GameController:: ResetGame forNewGame False 116
10-23 14:57:31.353 30381 30416 I Unity :
10-23 14:57:31.353 30381 30416 I Unity :
10-23 14:57:31.353 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:57:31.359 30381 30416 I Unity :
10-23 14:57:31.359 30381 30416 I Unity :
10-23 14:57:31.359 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:57:31.363 30381 30416 I Unity :
10-23 14:57:31.363 30381 30416 I Unity :
10-23 14:57:31.363 30381 30416 I Unity : GameController:: ResetGame forNewGame 0
10-23 14:57:31.366 30381 30416 I Unity :
10-23 14:57:31.366 30381 30416 I Unity :
10-23 14:57:31.366 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Starting comprehensive card cleanup
10-23 14:57:31.369 30381 30416 I Unity :
10-23 14:57:31.369 30381 30416 I Unity :
10-23 14:57:31.369 30381 30416 I Unity : GameController:: 🧹 DestroyAllDanglingCards: Destroyed 178 card objects
10-23 14:57:31.370 30381 30416 I Unity :
10-23 14:57:31.370 30381 30416 I Unity :
10-23 14:57:31.370 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting reconnection at 1724.810s
10-23 14:57:31.370 30381 30416 I Unity :
10-23 14:57:31.370 30381 30416 I Unity :
10-23 14:57:31.370 30381 30416 I Unity : GameController:: SetReconnectingFlag True
10-23 14:57:31.371 30381 30416 I Unity :
10-23 14:57:31.371 30381 30416 I Unity :
10-23 14:57:31.371 30381 30416 I Unity : GameController:: RECONNECTION: Set reconnecting flag to true for state restoration
10-23 14:57:31.374 30381 30416 I Unity :
10-23 14:57:31.374 30381 30416 I Unity :
10-23 14:57:31.374 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b i 0 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:57:31.375 30381 30416 I Unity :
10-23 14:57:31.375 30381 30416 I Unity :
10-23 14:57:31.375 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 93e97dd2-8836-4c44-9d5f-77b32f533f2e i 1 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:57:31.375 30381 30416 I Unity :
10-23 14:57:31.375 30381 30416 I Unity :
10-23 14:57:31.375 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 i 2 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:57:31.376 30381 30416 I Unity :
10-23 14:57:31.376 30381 30416 I Unity :
10-23 14:57:31.376 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID b396ebff-bb16-4600-af7f-f940e647754f i 3 local nakama id 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:57:31.376 30381 30416 I Unity :
10-23 14:57:31.376 30381 30416 I Unity :
10-23 14:57:31.376 30381 30416 I Unity : GameController:: OnSendLatestGameState.......... playersData 4
10-23 14:57:31.377 30381 30416 I Unity :
10-23 14:57:31.377 30381 30416 I Unity :
10-23 14:57:31.377 30381 30416 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4 Playing
10-23 14:57:31.378 30381 30416 I Unity :
10-23 14:57:31.378 30381 30416 I Unity :
10-23 14:57:31.378 30381 30416 I Unity : 0_brual:: Player Init brual id 0 isAI False nakamaUserID 93e97dd2-8836-4c44-9d5f-77b32f533f2e
10-23 14:57:31.379 30381 30416 I Unity :
10-23 14:57:31.379 30381 30416 I Unity :
10-23 14:57:31.379 30381 30416 I Unity : 0_brual:: Created player
10-23 14:57:31.379 30381 30416 I Unity :
10-23 14:57:31.379 30381 30416 I Unity :
10-23 14:57:31.379 30381 30416 I Unity : 0_brual:: ToggleShowVoiceChatButton: False
10-23 14:57:31.380 30381 30416 I Unity :
10-23 14:57:31.380 30381 30416 I Unity :
10-23 14:57:31.380 30381 30416 I Unity : InitChatButton True
10-23 14:57:31.380 30381 30416 I Unity :
10-23 14:57:31.380 30381 30416 I Unity :
10-23 14:57:31.380 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-23 14:57:31.383 30381 30416 I Unity :
10-23 14:57:31.383 30381 30416 I Unity :
10-23 14:57:31.383 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-23 14:57:31.384 30381 30416 I Unity :
10-23 14:57:31.384 30381 30416 I Unity :
10-23 14:57:31.384 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-23 14:57:31.386 30381 30416 I Unity :
10-23 14:57:31.386 30381 30416 I Unity :
10-23 14:57:31.386 30381 30416 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-23 14:57:31.447 30381 30416 I Unity :
10-23 14:57:31.447 30381 30416 I Unity :
10-23 14:57:31.447 30381 30416 I Unity : CreateDiscardedDeckForOnlineGameOnGetLatestState 0
10-23 14:57:31.448 30381 30416 I Unity :
10-23 14:57:31.448 30381 30416 I Unity :
10-23 14:57:31.448 30381 30416 I Unity : GameController:: CenterPile Meld 0: Restoring 5 cards in sorted order: [0, 1, 2, 3, 4]
10-23 14:57:31.453 30381 30416 I Unity :
10-23 14:57:31.453 30381 30416 I Unity :
10-23 14:57:31.453 30381 30416 I Unity : GameController:: CenterPile Meld 1: Restoring 1 cards in sorted order: [0]
10-23 14:57:31.478 30381 30416 I Unity :
10-23 14:57:31.478 30381 30416 I Unity :
10-23 14:57:31.478 30381 30416 I Unity : GameController:: SetReconnectingFlag False
10-23 14:57:31.479 30381 30416 I Unity :
10-23 14:57:31.479 30381 30416 I Unity :
10-23 14:57:31.479 30381 30416 I Unity : NkmCntrl:: STATE SYNC: Cleared reconnecting flag after state restoration
10-23 14:57:31.479 30381 30416 I Unity :
10-23 14:57:31.479 30381 30416 I Unity :
10-23 14:57:31.479 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:57:31.481 30381 30416 I Unity :
10-23 14:57:31.481 30381 30416 I Unity :
10-23 14:57:31.481 30381 30416 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-23 14:57:31.481 30381 31773 I Unity :
10-23 14:57:31.481 30381 31773 I Unity :
10-23 14:57:31.481 30381 31773 I Unity : NkmCntrl:: STATE SYNC: Hiding loading screen after complete state restoration
10-23 14:57:31.481 30381 30416 I Unity :
10-23 14:57:31.481 30381 30416 I Unity :
10-23 14:57:31.481 30381 30416 I Unity : NkmCntrl:: AskForLatestGameState: snapshot signal received within timeout
10-23 14:57:31.482 30381 30416 I Unity :
10-23 14:57:31.482 30381 30416 I Unity :
10-23 14:57:31.482 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Successfully completed reconnection process
10-23 14:57:31.482 30381 30416 I Unity :
10-23 14:57:31.482 30381 30416 I Unity :
10-23 14:57:31.482 30381 30416 I Unity : NkmCntrl:: RECONNECTION: Reconnect method completed - _tryingToReconnect will be set to false
10-23 14:57:31.488 30381 31930 I Unity :
10-23 14:57:31.488 30381 31930 I Unity :
10-23 14:57:31.488 30381 31930 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove
10-23 14:57:31.488 30381 31929 I Unity :
10-23 14:57:31.488 30381 31929 I Unity :
10-23 14:57:31.488 30381 31929 I Unity : NkmCntrl:: JoinChatChannel...
10-23 14:57:31.497 30381 30416 I Unity :
10-23 14:57:31.497 30381 30416 I Unity :
10-23 14:57:31.497 30381 30416 I Unity : HideLoadingScreenWithoutCallback: State sync complete
10-23 14:57:31.588 30381 31929 I Unity :
10-23 14:57:31.588 30381 31929 I Unity :
10-23 14:57:31.588 30381 31929 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove... completed
10-23 14:57:31.601 30381 31939 I Unity :
10-23 14:57:31.601 30381 31939 I Unity :
10-23 14:57:31.601 30381 31939 I Unity : NkmCntrl:: JoinChatChannel... completed
10-23 14:57:31.665 30381 30416 I Unity :
10-23 14:57:31.665 30381 30416 I Unity :
10-23 14:57:31.665 30381 30416 I Unity : GameController:: OnSendLatestGameState..........: currentPlayerIndex 1
10-23 14:57:31.674 30381 30416 I Unity :
10-23 14:57:31.674 30381 30416 I Unity :
10-23 14:57:31.674 30381 30416 I Unity : StockPile OnSendLatestGameState 9
10-23 14:57:31.677 30381 30416 I Unity :
10-23 14:57:31.677 30381 30416 I Unity :
10-23 14:57:31.677 30381 30416 I Unity : 0_brual:: OnSendLatestGameState: Restoring timer value '28' for player 0
10-23 14:57:31.679 30381 30416 I Unity :
10-23 14:57:31.679 30381 30416 I Unity :
10-23 14:57:31.679 30381 30416 I Unity : 0_brual:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-23 14:57:31.680 30381 30416 I Unity :
10-23 14:57:31.680 30381 30416 I Unity :
10-23 14:57:31.680 30381 30416 I Unity : 0_brual:: 🎮 DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-23 14:57:31.682 30381 30416 I Unity :
10-23 14:57:31.682 30381 30416 I Unity :
10-23 14:57:31.682 30381 30416 I Unity : 0_brual:: DiscardPile OnSendLatestGameState 4
10-23 14:57:31.685 30381 30416 I Unity :
10-23 14:57:31.685 30381 30416 I Unity :
10-23 14:57:31.685 30381 30416 I Unity : 0_brual:: REGRESSION 777: Hand OnSendLatestGameState - incoming cards: 5, current hand size: 0
10-23 14:57:31.688 30381 30416 I Unity :
10-23 14:57:31.688 30381 30416 I Unity :
10-23 14:57:31.688 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:57:31.700 30381 30416 I Unity :
10-23 14:57:31.700 30381 30416 I Unity :
10-23 14:57:31.700 30381 30416 I Unity : StockPile OnSendLatestGameState 10
10-23 14:57:31.702 30381 30416 I Unity :
10-23 14:57:31.702 30381 30416 I Unity :
10-23 14:57:31.702 30381 30416 I Unity : GameController:: RECONNECTION TIMER: Starting player restoration at 1725.163s
10-23 14:57:31.904 30381 30416 I Unity :
10-23 14:57:31.904 30381 30416 I Unity :
10-23 14:57:31.904 30381 30416 I Unity : 0_brual:: 🎯 Enhanced animation completed for: Steal_Brown_171 - Scale: (1.00, 1.00, 1.00)
10-23 14:57:32.367 30381 30416 I Unity :
10-23 14:57:32.367 30381 30416 I Unity :
10-23 14:57:32.367
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