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@mamtha23
Created January 2, 2026 04:06
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adb logcat -s Unity
--------- beginning of main
01-02 09:31:30.768 30762 30762 V Unity : Context Type: GameActivity
01-02 09:31:30.780 30762 30850 I Unity : UnityApplication::CreateInstance
01-02 09:31:30.780 30762 30850 I Unity : GameActivity Package Version '3.0.5'
01-02 09:31:30.806 30762 30850 I Unity : Starting Game Loop
01-02 09:31:30.806 30762 30850 I Unity : Handle cmd APP_CMD_START(11)
01-02 09:31:30.813 30762 30850 I Unity : Handle cmd APP_CMD_RESUME(12)
01-02 09:31:30.834 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:30.850 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:30.851 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:30.853 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:30.854 30762 30850 I Unity : Handle cmd APP_CMD_CONTENT_RECT_CHANGED(5)
01-02 09:31:30.860 30762 30850 I Unity : Handle cmd APP_CMD_INIT_WINDOW(1)
01-02 09:31:30.872 30762 30850 I Unity : MemoryManager: Using 'Dynamic Heap' Allocator.
01-02 09:31:30.916 30762 30850 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 5572mb
01-02 09:31:30.916 30762 30850 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf)
01-02 09:31:30.916 30762 30850 I Unity : ApplicationInfo 'eight.phase.rummy', Version '1.4', Min API Level '25', Target API Level '36'
01-02 09:31:30.916 30762 30850 I Unity : Built from '6000.3/staging' branch, Version '6000.3.0f1 (d1870ce95baf)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled'
01-02 09:31:30.916 30762 30850 I Unity : Device Model 'samsung SM-M315F', OS 'Android OS 12 (API 31)'
01-02 09:31:31.338 30762 30850 I Unity : Company Name: Yash Games Canada
01-02 09:31:31.338 30762 30850 I Unity : Product Name: Phase Rummy
01-02 09:31:31.724 30762 30850 I Unity : HasWindow = 1, HasFocus = 0
01-02 09:31:31.724 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_RESIZED(3)
01-02 09:31:31.724 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_REDRAW_NEEDED(4)
01-02 09:31:31.725 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:31.725 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:31.725 30762 30850 I Unity : Handle cmd APP_CMD_GAINED_FOCUS(7)
01-02 09:31:31.725 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:31.725 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:31.725 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:31.725 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:31.725 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:31.725 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:31.782 30762 30850 D Unity : [AP ADPF] APerformanceHintSession is not created
01-02 09:31:32.303 30762 30850 I Unity : [Adaptive Performance] Only default scaler profile available. Reset all scalers to default profile.
01-02 09:31:32.303 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:32.303 30762 30850 I Unity : UnityEngine.AdaptivePerformance.IAdaptivePerformanceSettings:LoadScalerProfile(String)
01-02 09:31:32.303 30762 30850 I Unity : UnityEngine.AdaptivePerformance.AdaptivePerformanceManager:InitializeAdaptivePerformance()
01-02 09:31:32.303 30762 30850 I Unity : UnityEngine.GameObject:Internal_AddComponentWithType(Type)
01-02 09:31:32.303 30762 30850 I Unity : UnityEngine.GameObject:AddComponent()
01-02 09:31:32.303 30762 30850 I Unity : UnityEngine.AdaptivePerformance.AdaptivePerformanceManagerSpawner:Initialize(Boolean)
01-02 09:31:32.303 30762 30850 I Unity :
01-02 09:31:32.872 30762 30850 I Unity : Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
01-02 09:31:32.872 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:32.872 30762 30850 I Unity : Sirenix.Serialization.UnitySerializationInitializer:Initialize()
01-02 09:31:32.872 30762 30850 I Unity :
01-02 09:31:32.888 30762 30850 I Unity : Odin Serializer detected non-white-listed runtime platform Android; disabling all unaligned memory read/writes.
01-02 09:31:32.888 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:32.888 30762 30850 I Unity : Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform)
01-02 09:31:32.888 30762 30850 I Unity : Sirenix.Serialization.UnitySerializationInitializer:Initialize()
01-02 09:31:32.888 30762 30850 I Unity :
01-02 09:31:32.952 30762 30850 I Unity : [LevelPlayAdManager]:: [LevelPlayAdManager] Singleton initialized, GO: LevelPlayAdManager, calling StartAdManager
01-02 09:31:32.952 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:32.952 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:32.952 30762 30850 I Unity : LevelPlayAdManager:Awake()
01-02 09:31:32.952 30762 30850 I Unity :
01-02 09:31:32.954 30762 30850 I Unity : [LevelPlayAdManager]:: StartAdManager called False
01-02 09:31:32.954 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:32.954 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:32.954 30762 30850 I Unity : LevelPlayAdManager:StartAdManager()
01-02 09:31:32.954 30762 30850 I Unity :
01-02 09:31:32.955 30762 30850 I Unity : [LevelPlayAdManager]:: StartAdManager: Scheduling PreInit
01-02 09:31:32.955 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:32.955 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:32.955 30762 30850 I Unity : LevelPlayAdManager:StartAdManager()
01-02 09:31:32.955 30762 30850 I Unity :
01-02 09:31:32.966 30762 30850 I Unity : [LevelPlayAdManager]:: StartAdManager: DOVirtual.DelayedCall scheduled
01-02 09:31:32.966 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:32.966 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:32.966 30762 30850 I Unity : LevelPlayAdManager:StartAdManager()
01-02 09:31:32.966 30762 30850 I Unity :
01-02 09:31:32.970 30762 30850 I Unity : cam.aspect : 0.4615385 aspect 0.46 width 810 height 1755 : => member name: Init : => source line number: 70
01-02 09:31:32.970 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:32.970 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:32.970 30762 30850 I Unity : UIRootScaler:Init()
01-02 09:31:32.970 30762 30850 I Unity :
01-02 09:31:33.550 30762 30850 W Unity : The referenced script (Unknown) on this Behaviour is missing!
01-02 09:31:33.550 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.550 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.550 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.550 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.550 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.550 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.550 30762 30850 W Unity :
01-02 09:31:33.550 30762 30850 W Unity : [ line -124564712]
01-02 09:31:33.550 30762 30850 W Unity :
01-02 09:31:33.552 30762 30850 W Unity : The referenced script on this Behaviour (Game Object '<null>') is missing!
01-02 09:31:33.552 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.552 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.552 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.552 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.552 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.552 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.552 30762 30850 W Unity :
01-02 09:31:33.552 30762 30850 W Unity : [ line -124564824]
01-02 09:31:33.552 30762 30850 W Unity :
01-02 09:31:33.553 30762 30850 E Unity : A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 56 bytes but expected 76 bytes)
01-02 09:31:33.553 30762 30850 E Unity : Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
01-02 09:31:33.553 30762 30850 E Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.553 30762 30850 E Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.553 30762 30850 E Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.553 30762 30850 E Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.553 30762 30850 E Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.553 30762 30850 E Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.553 30762 30850 E Unity :
01-02 09:31:33.553 30762 30850 E Unity : [ line -124564776]
01-02 09:31:33.553 30762 30850 E Unity :
01-02 09:31:33.556 30762 30850 W Unity : The referenced script (SingularityGroup.HotReload.Prompts) on this Behaviour is missing!
01-02 09:31:33.556 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.556 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.556 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.556 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.556 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.556 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.556 30762 30850 W Unity :
01-02 09:31:33.556 30762 30850 W Unity : [ line -124565928]
01-02 09:31:33.556 30762 30850 W Unity :
01-02 09:31:33.560 30762 30850 W Unity : The referenced script (SingularityGroup.HotReload.ConnectionDialog) on this Behaviour is missing!
01-02 09:31:33.560 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.560 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.560 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.560 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.560 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.560 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.560 30762 30850 W Unity :
01-02 09:31:33.560 30762 30850 W Unity : [ line -124565928]
01-02 09:31:33.560 30762 30850 W Unity :
01-02 09:31:33.562 30762 30850 W Unity : The referenced script (SingularityGroup.HotReload.RetryDialog) on this Behaviour is missing!
01-02 09:31:33.562 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.562 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.562 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.562 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.562 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.562 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.562 30762 30850 W Unity :
01-02 09:31:33.562 30762 30850 W Unity : [ line -124565928]
01-02 09:31:33.562 30762 30850 W Unity :
01-02 09:31:33.563 30762 30850 W Unity : The referenced script (SingularityGroup.HotReload.QuestionDialog) on this Behaviour is missing!
01-02 09:31:33.563 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.563 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.563 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.563 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.563 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.563 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.563 30762 30850 W Unity :
01-02 09:31:33.563 30762 30850 W Unity : [ line -124565928]
01-02 09:31:33.563 30762 30850 W Unity :
01-02 09:31:33.564 30762 30850 W Unity : The referenced script on this Behaviour (Game Object 'Prompts') is missing!
01-02 09:31:33.564 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.564 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.564 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.564 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.564 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.564 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.564 30762 30850 W Unity :
01-02 09:31:33.564 30762 30850 W Unity : [ line -124565080]
01-02 09:31:33.564 30762 30850 W Unity :
01-02 09:31:33.566 30762 30850 E Unity : A scripted object (probably SingularityGroup.HotReload.Prompts?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
01-02 09:31:33.566 30762 30850 E Unity : Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
01-02 09:31:33.566 30762 30850 E Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.566 30762 30850 E Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.566 30762 30850 E Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.566 30762 30850 E Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.566 30762 30850 E Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.566 30762 30850 E Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.566 30762 30850 E Unity :
01-02 09:31:33.566 30762 30850 E Unity : [ line -124565032]
01-02 09:31:33.566 30762 30850 E Unity :
01-02 09:31:33.570 30762 30850 W Unity : The referenced script on this Behaviour (Game Object 'ReusedQuestionDialog') is missing!
01-02 09:31:33.570 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.570 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.570 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.570 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.570 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.570 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.570 30762 30850 W Unity :
01-02 09:31:33.570 30762 30850 W Unity : [ line -124565080]
01-02 09:31:33.570 30762 30850 W Unity :
01-02 09:31:33.571 30762 30850 E Unity : A scripted object (probably SingularityGroup.HotReload.QuestionDialog?) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes)
01-02 09:31:33.571 30762 30850 E Unity : Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
01-02 09:31:33.571 30762 30850 E Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.571 30762 30850 E Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.571 30762 30850 E Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.571 30762 30850 E Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.571 30762 30850 E Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.571 30762 30850 E Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.571 30762 30850 E Unity :
01-02 09:31:33.571 30762 30850 E Unity : [ line -124565032]
01-02 09:31:33.571 30762 30850 E Unity :
01-02 09:31:33.573 30762 30850 W Unity : The referenced script on this Behaviour (Game Object 'RetryDialog') is missing!
01-02 09:31:33.573 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.573 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.573 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.573 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.573 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.573 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.573 30762 30850 W Unity :
01-02 09:31:33.573 30762 30850 W Unity : [ line -124565080]
01-02 09:31:33.573 30762 30850 W Unity :
01-02 09:31:33.574 30762 30850 E Unity : A scripted object (probably SingularityGroup.HotReload.RetryDialog?) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes)
01-02 09:31:33.574 30762 30850 E Unity : Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
01-02 09:31:33.574 30762 30850 E Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.574 30762 30850 E Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.574 30762 30850 E Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.574 30762 30850 E Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.574 30762 30850 E Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.574 30762 30850 E Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.574 30762 30850 E Unity :
01-02 09:31:33.574 30762 30850 E Unity : [ line -124565032]
01-02 09:31:33.574 30762 30850 E Unity :
01-02 09:31:33.576 30762 30850 W Unity : The referenced script on this Behaviour (Game Object 'ConnectionDialog') is missing!
01-02 09:31:33.576 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.576 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.576 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.576 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.576 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.576 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.576 30762 30850 W Unity :
01-02 09:31:33.576 30762 30850 W Unity : [ line -124565080]
01-02 09:31:33.576 30762 30850 W Unity :
01-02 09:31:33.577 30762 30850 E Unity : A scripted object (probably SingularityGroup.HotReload.ConnectionDialog?) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes)
01-02 09:31:33.577 30762 30850 E Unity : Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
01-02 09:31:33.577 30762 30850 E Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.577 30762 30850 E Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.577 30762 30850 E Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.577 30762 30850 E Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.577 30762 30850 E Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.577 30762 30850 E Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.577 30762 30850 E Unity :
01-02 09:31:33.577 30762 30850 E Unity : [ line -124565032]
01-02 09:31:33.577 30762 30850 E Unity :
01-02 09:31:33.599 30762 30850 W Unity : The referenced script (Unknown) on this Behaviour is missing!
01-02 09:31:33.599 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.599 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.599 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.599 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.599 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.599 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.599 30762 30850 W Unity :
01-02 09:31:33.599 30762 30850 W Unity : [ line -124564712]
01-02 09:31:33.599 30762 30850 W Unity :
01-02 09:31:33.600 30762 30850 W Unity : The referenced script on this Behaviour (Game Object '<null>') is missing!
01-02 09:31:33.600 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.600 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.600 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.600 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.600 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.600 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.600 30762 30850 W Unity :
01-02 09:31:33.600 30762 30850 W Unity : [ line -124564824]
01-02 09:31:33.600 30762 30850 W Unity :
01-02 09:31:33.602 30762 30850 W Unity : The referenced script (Unknown) on this Behaviour is missing!
01-02 09:31:33.602 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.602 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.602 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.602 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.602 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.602 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.602 30762 30850 W Unity :
01-02 09:31:33.602 30762 30850 W Unity : [ line -124564712]
01-02 09:31:33.602 30762 30850 W Unity :
01-02 09:31:33.603 30762 30850 W Unity : The referenced script on this Behaviour (Game Object '<null>') is missing!
01-02 09:31:33.603 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.603 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.603 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.603 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.603 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.603 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.603 30762 30850 W Unity :
01-02 09:31:33.603 30762 30850 W Unity : [ line -124564824]
01-02 09:31:33.603 30762 30850 W Unity :
01-02 09:31:33.605 30762 30850 W Unity : The referenced script (Unknown) on this Behaviour is missing!
01-02 09:31:33.605 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.605 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.605 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.605 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.605 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.605 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.605 30762 30850 W Unity :
01-02 09:31:33.605 30762 30850 W Unity : [ line -124564712]
01-02 09:31:33.605 30762 30850 W Unity :
01-02 09:31:33.606 30762 30850 W Unity : The referenced script on this Behaviour (Game Object '<null>') is missing!
01-02 09:31:33.606 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.606 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.606 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.606 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.606 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.606 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.606 30762 30850 W Unity :
01-02 09:31:33.606 30762 30850 W Unity : [ line -124564824]
01-02 09:31:33.606 30762 30850 W Unity :
01-02 09:31:33.610 30762 30850 W Unity : The referenced script (Unknown) on this Behaviour is missing!
01-02 09:31:33.610 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.610 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.610 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.610 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.610 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.610 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.610 30762 30850 W Unity :
01-02 09:31:33.610 30762 30850 W Unity : [ line -124564712]
01-02 09:31:33.610 30762 30850 W Unity :
01-02 09:31:33.612 30762 30850 W Unity : The referenced script on this Behaviour (Game Object '<null>') is missing!
01-02 09:31:33.612 30762 30850 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.612 30762 30850 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.612 30762 30850 W Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.612 30762 30850 W Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.612 30762 30850 W Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.612 30762 30850 W Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.612 30762 30850 W Unity :
01-02 09:31:33.612 30762 30850 W Unity : [ line -124564824]
01-02 09:31:33.612 30762 30850 W Unity :
01-02 09:31:33.613 30762 30850 E Unity : A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 64 bytes but expected 156 bytes)
01-02 09:31:33.613 30762 30850 E Unity : Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
01-02 09:31:33.613 30762 30850 E Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:31:33.613 30762 30850 E Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:31:33.613 30762 30850 E Unity : PTenUIF.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:31:33.613 30762 30850 E Unity : PTenUIF.GameSkinData:get_gameSkin()
01-02 09:31:33.613 30762 30850 E Unity : PTenUIF.UIImageStyle:get_currentStyle()
01-02 09:31:33.613 30762 30850 E Unity : PTenUIF.UIImage:UpdateGraphic()
01-02 09:31:33.613 30762 30850 E Unity :
01-02 09:31:33.613 30762 30850 E Unity : [ line -124564776]
01-02 09:31:33.613 30762 30850 E Unity :
01-02 09:31:33.688 30762 30850 I Unity : [OneSignal] OneSignal.Default set to platform SDK OneSignalSDK.OneSignalAndroid. Current version is 3.0.0
01-02 09:31:33.688 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:33.688 30762 30850 I Unity : OneSignalSDK.OneSignal:set_Default(OneSignal)
01-02 09:31:33.688 30762 30850 I Unity :
01-02 09:31:33.753 30762 30850 I Unity : [LevelPlayAdManager]:: StartAdManager: DOVirtual callback fired, calling PreInit
01-02 09:31:33.753 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:33.753 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:33.753 30762 30850 I Unity : LevelPlayAdManager:<StartAdManager>b__87_0()
01-02 09:31:33.753 30762 30850 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
01-02 09:31:33.753 30762 30850 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
01-02 09:31:33.753 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
01-02 09:31:33.753 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
01-02 09:31:33.753 30762 30850 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
01-02 09:31:33.753 30762 30850 I Unity :
01-02 09:31:33.754 30762 30850 I Unity : [LevelPlayAdManager]:: PreInit called
01-02 09:31:33.754 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:33.754 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:33.754 30762 30850 I Unity : LevelPlayAdManager:PreInit()
01-02 09:31:33.754 30762 30850 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
01-02 09:31:33.754 30762 30850 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
01-02 09:31:33.754 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
01-02 09:31:33.754 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
01-02 09:31:33.754 30762 30850 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
01-02 09:31:33.754 30762 30850 I Unity :
01-02 09:31:33.793 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:33.793 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:33.854 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:33.854 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:34.791 30762 30850 I Unity : [LevelPlayAdManager]:: InitializeLevelPlay _adsEnabled True
01-02 09:31:34.791 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:34.791 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:34.791 30762 30850 I Unity : LevelPlayAdManager:InitializeLevelPlay()
01-02 09:31:34.791 30762 30850 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
01-02 09:31:34.791 30762 30850 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
01-02 09:31:34.791 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
01-02 09:31:34.791 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
01-02 09:31:34.791 30762 30850 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
01-02 09:31:34.791 30762 30850 I Unity :
01-02 09:31:34.792 30762 30850 I Unity : [LevelPlayAdManager]:: Using PRIMARY ad config.
01-02 09:31:34.792 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:34.792 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:34.792 30762 30850 I Unity : LevelPlayAdManager:InitializeLevelPlay()
01-02 09:31:34.792 30762 30850 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
01-02 09:31:34.792 30762 30850 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
01-02 09:31:34.792 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
01-02 09:31:34.792 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
01-02 09:31:34.792 30762 30850 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
01-02 09:31:34.792 30762 30850 I Unity :
01-02 09:31:34.793 30762 30850 I Unity : [LevelPlayAdManager]:: Validating integration...
01-02 09:31:34.793 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:34.793 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:34.793 30762 30850 I Unity : LevelPlayAdManager:InitializeLevelPlay()
01-02 09:31:34.793 30762 30850 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
01-02 09:31:34.793 30762 30850 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
01-02 09:31:34.793 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
01-02 09:31:34.793 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
01-02 09:31:34.793 30762 30850 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
01-02 09:31:34.793 30762 30850 I Unity :
01-02 09:31:34.804 30762 30850 I Unity : [LevelPlayAdManager]:: Initializing LevelPlay SDK with AppKey: 24a11a26d
01-02 09:31:34.804 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:34.804 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:34.804 30762 30850 I Unity : LevelPlayAdManager:InitializeLevelPlay()
01-02 09:31:34.804 30762 30850 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
01-02 09:31:34.804 30762 30850 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
01-02 09:31:34.804 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
01-02 09:31:34.804 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
01-02 09:31:34.804 30762 30850 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
01-02 09:31:34.804 30762 30850 I Unity :
01-02 09:31:34.806 30762 30850 I Unity : [LevelPlayAdManager]:: Ad Unit IDs - Banner: p7t81fj7kxqofs1n, Interstitial: mjwmv0aqjis0abm7, Rewarded: 6obg9umd9ynb4i5a
01-02 09:31:34.806 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:34.806 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:34.806 30762 30850 I Unity : LevelPlayAdManager:InitializeLevelPlay()
01-02 09:31:34.806 30762 30850 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
01-02 09:31:34.806 30762 30850 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
01-02 09:31:34.806 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
01-02 09:31:34.806 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
01-02 09:31:34.806 30762 30850 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
01-02 09:31:34.806 30762 30850 I Unity :
01-02 09:31:34.808 30762 30850 I Unity : [LevelPlayAdManager]:: Bundle ID: eight.phase.rummy
01-02 09:31:34.808 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:34.808 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:34.808 30762 30850 I Unity : LevelPlayAdManager:InitializeLevelPlay()
01-02 09:31:34.808 30762 30850 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
01-02 09:31:34.808 30762 30850 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
01-02 09:31:34.808 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
01-02 09:31:34.808 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
01-02 09:31:34.808 30762 30850 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
01-02 09:31:34.808 30762 30850 I Unity :
01-02 09:31:34.809 30762 30850 I Unity : [LevelPlayAdManager]:: BannerId:'p7t81fj7kxqofs1n' len=16
01-02 09:31:34.809 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:34.809 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:34.809 30762 30850 I Unity : LevelPlayAdManager:InitializeLevelPlay()
01-02 09:31:34.809 30762 30850 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
01-02 09:31:34.809 30762 30850 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
01-02 09:31:34.809 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
01-02 09:31:34.809 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
01-02 09:31:34.809 30762 30850 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
01-02 09:31:34.809 30762 30850 I Unity :
01-02 09:31:34.810 30762 30850 I Unity : [LevelPlayAdManager]:: InterstitialId:'mjwmv0aqjis0abm7' len=16
01-02 09:31:34.810 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:34.810 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:34.810 30762 30850 I Unity : LevelPlayAdManager:InitializeLevelPlay()
01-02 09:31:34.810 30762 30850 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
01-02 09:31:34.810 30762 30850 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
01-02 09:31:34.810 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
01-02 09:31:34.810 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
01-02 09:31:34.810 30762 30850 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
01-02 09:31:34.810 30762 30850 I Unity :
01-02 09:31:34.811 30762 30850 I Unity : [LevelPlayAdManager]:: RewardedId:'6obg9umd9ynb4i5a' len=16
01-02 09:31:34.811 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:34.811 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:34.811 30762 30850 I Unity : LevelPlayAdManager:InitializeLevelPlay()
01-02 09:31:34.811 30762 30850 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
01-02 09:31:34.811 30762 30850 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
01-02 09:31:34.811 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
01-02 09:31:34.811 30762 30850 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
01-02 09:31:34.811 30762 30850 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
01-02 09:31:34.811 30762 30850 I Unity :
01-02 09:31:35.880 30762 30977 W Unity : The referenced script on this Behaviour (Game Object 'MoreGamesWindow__') is missing!
01-02 09:31:35.882 30762 30977 W Unity : The referenced script on this Behaviour (Game Object 'MoreGamesWindow__') is missing!
01-02 09:31:36.002 30762 30850 I Unity : cam.aspect : 0.4615385 aspect 0.46 width 810 height 1755 : => member name: Init : => source line number: 70
01-02 09:31:36.002 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:36.002 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:36.002 30762 30850 I Unity : UIRootScaler:Init()
01-02 09:31:36.002 30762 30850 I Unity :
01-02 09:31:36.032 30762 30850 I Unity : cam.aspect : 0.4615385 aspect 0.46 width 810 height 1755 : => member name: Init : => source line number: 70
01-02 09:31:36.032 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:36.032 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:36.032 30762 30850 I Unity : UIRootScaler:Init()
01-02 09:31:36.032 30762 30850 I Unity :
01-02 09:31:36.036 30762 30850 I Unity : cam.aspect : 0.4615385 aspect 0.46 width 810 height 1755 : => member name: Init : => source line number: 70
01-02 09:31:36.036 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:36.036 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:36.036 30762 30850 I Unity : UIRootScaler:Init()
01-02 09:31:36.036 30762 30850 I Unity :
01-02 09:31:36.280 30762 30850 I Unity : IntrScene InitApp isConnectedToInternet 1 True : => member name: InitApp : => source line number: 200
01-02 09:31:36.280 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:36.280 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:36.280 30762 30850 I Unity : IntroScreenUIController:InitApp()
01-02 09:31:36.280 30762 30850 I Unity :
01-02 09:31:36.281 30762 30850 I Unity : IntrScene InitApp isConnectedToInternet 2 True : => member name: InitApp : => source line number: 201
01-02 09:31:36.281 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:36.281 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:36.281 30762 30850 I Unity : IntroScreenUIController:InitApp()
01-02 09:31:36.281 30762 30850 I Unity :
01-02 09:31:36.330 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:36.331 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:36.963 30762 30850 I Unity : CloseSplashScreen isConnectedToInternet ? True : => member name: CloseSplashScreen : => source line number: 437
01-02 09:31:36.963 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:36.963 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:36.963 30762 30850 I Unity : IntroScreenUIController:CloseSplashScreen()
01-02 09:31:36.963 30762 30850 I Unity : <ExecuteAfterTime>d__12:MoveNext()
01-02 09:31:36.963 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:36.963 30762 30850 I Unity :
01-02 09:31:36.966 30762 30850 I Unity : LoginAsGuest 7b26f6cf9327587d8dd5617606eff1f7 : => member name: LoginAsGuest : => source line number: 719
01-02 09:31:36.966 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:36.966 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:36.966 30762 30850 I Unity : PlayFabManager:LoginAsGuest()
01-02 09:31:36.966 30762 30850 I Unity : IntroScreenUIController:CloseSplashScreen()
01-02 09:31:36.966 30762 30850 I Unity : <ExecuteAfterTime>d__12:MoveNext()
01-02 09:31:36.966 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:36.966 30762 30850 I Unity :
01-02 09:31:37.731 30762 30850 I Unity : [LevelPlayAdManager] HandleInitSuccess called. Config: Unity.Services.LevelPlay.LevelPlayConfiguration
01-02 09:31:37.731 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.731 30762 30850 I Unity : LevelPlayAdManager:HandleInitSuccess(LevelPlayConfiguration)
01-02 09:31:37.731 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.731 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.731 30762 30850 I Unity :
01-02 09:31:37.732 30762 30850 I Unity : [LevelPlayAdManager] activeAdConfig null? False
01-02 09:31:37.732 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.732 30762 30850 I Unity : LevelPlayAdManager:HandleInitSuccess(LevelPlayConfiguration)
01-02 09:31:37.732 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.732 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.732 30762 30850 I Unity :
01-02 09:31:37.733 30762 30850 I Unity : [LevelPlayAdManager] BannerAdUnitId: 'p7t81fj7kxqofs1n' (null=False, empty=False)
01-02 09:31:37.733 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.733 30762 30850 I Unity : LevelPlayAdManager:HandleInitSuccess(LevelPlayConfiguration)
01-02 09:31:37.733 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.733 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.733 30762 30850 I Unity :
01-02 09:31:37.734 30762 30850 I Unity : [LevelPlayAdManager] InterstitialAdUnitId: 'mjwmv0aqjis0abm7' (null=False, empty=False)
01-02 09:31:37.734 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.734 30762 30850 I Unity : LevelPlayAdManager:HandleInitSuccess(LevelPlayConfiguration)
01-02 09:31:37.734 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.734 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.734 30762 30850 I Unity :
01-02 09:31:37.735 30762 30850 I Unity : [LevelPlayAdManager] RewardedAdUnitId: '6obg9umd9ynb4i5a' (null=False, empty=False)
01-02 09:31:37.735 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.735 30762 30850 I Unity : LevelPlayAdManager:HandleInitSuccess(LevelPlayConfiguration)
01-02 09:31:37.735 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.735 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.735 30762 30850 I Unity :
01-02 09:31:37.747 30762 30850 I Unity : [LevelPlayAdManager] After SetupAds - bannerAd null? False, interstitialAd null? False, rewardedAd null? False
01-02 09:31:37.747 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.747 30762 30850 I Unity : LevelPlayAdManager:HandleInitSuccess(LevelPlayConfiguration)
01-02 09:31:37.747 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.747 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.747 30762 30850 I Unity :
01-02 09:31:37.748 30762 30850 I Unity : [LevelPlayAdManager]:: Loading all ads...
01-02 09:31:37.748 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.748 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:37.748 30762 30850 I Unity : LevelPlayAdManager:LoadAllAds()
01-02 09:31:37.748 30762 30850 I Unity : LevelPlayAdManager:HandleInitSuccess(LevelPlayConfiguration)
01-02 09:31:37.748 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.748 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.748 30762 30850 I Unity :
01-02 09:31:37.749 30762 30850 I Unity : [LevelPlayAdManager]:: Loading banner ad...
01-02 09:31:37.749 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.749 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:37.749 30762 30850 I Unity : LevelPlayAdManager:LoadAllAds()
01-02 09:31:37.749 30762 30850 I Unity : LevelPlayAdManager:HandleInitSuccess(LevelPlayConfiguration)
01-02 09:31:37.749 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.749 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.749 30762 30850 I Unity :
01-02 09:31:37.750 30762 30850 I Unity : [LevelPlayAdManager]:: Loading interstitial ad...
01-02 09:31:37.750 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.750 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:37.750 30762 30850 I Unity : LevelPlayAdManager:LoadAllAds()
01-02 09:31:37.750 30762 30850 I Unity : LevelPlayAdManager:HandleInitSuccess(LevelPlayConfiguration)
01-02 09:31:37.750 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.750 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.750 30762 30850 I Unity :
01-02 09:31:37.751 30762 30850 I Unity : [LevelPlayAdManager]:: Loading rewarded ad...
01-02 09:31:37.751 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.751 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:37.751 30762 30850 I Unity : LevelPlayAdManager:LoadAllAds()
01-02 09:31:37.751 30762 30850 I Unity : LevelPlayAdManager:HandleInitSuccess(LevelPlayConfiguration)
01-02 09:31:37.751 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.751 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.751 30762 30850 I Unity :
01-02 09:31:37.753 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:37.753 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:37.796 30762 30850 I Unity : [LevelPlayAdManager]:: Banner load failed: LevelPlayAdError: 626, Invalid ad unit id, p7t81fj7kxqofs1n, 3d640b1e-a91d-4091-add9-80c6f9860005
01-02 09:31:37.796 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.796 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:37.796 30762 30850 I Unity : LevelPlayAdManager:HandleBannerLoadFailed(LevelPlayAdError)
01-02 09:31:37.796 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.796 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.796 30762 30850 I Unity :
01-02 09:31:37.797 30762 30850 I Unity : [LevelPlayAdManager]:: Interstitial load failed: Invalid ad unit id (Code: 626)
01-02 09:31:37.797 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.797 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:37.797 30762 30850 I Unity : LevelPlayAdManager:HandleInterstitialLoadFailed(LevelPlayAdError)
01-02 09:31:37.797 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.797 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.797 30762 30850 I Unity :
01-02 09:31:37.798 30762 30850 I Unity : [LevelPlayAdManager]:: Interstitial: Unknown error 626, retrying in 2s (attempt 1/3)
01-02 09:31:37.798 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.798 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:37.798 30762 30850 I Unity : LevelPlayAdManager:HandleInterstitialLoadFailed(LevelPlayAdError)
01-02 09:31:37.798 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.798 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.798 30762 30850 I Unity :
01-02 09:31:37.799 30762 30850 I Unity : [LevelPlayAdManager]:: Rewarded load failed: Invalid ad unit id (Code: 626)
01-02 09:31:37.799 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.799 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:37.799 30762 30850 I Unity : LevelPlayAdManager:HandleRewardedLoadFailed(LevelPlayAdError)
01-02 09:31:37.799 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.799 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.799 30762 30850 I Unity :
01-02 09:31:37.800 30762 30850 I Unity : [LevelPlayAdManager]:: Rewarded: Unknown error 626, retrying in 2s (attempt 1/3)
01-02 09:31:37.800 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:37.800 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:37.800 30762 30850 I Unity : LevelPlayAdManager:HandleRewardedLoadFailed(LevelPlayAdError)
01-02 09:31:37.800 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:37.800 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:37.800 30762 30850 I Unity :
01-02 09:31:39.428 30762 30850 I Unity : Got PlayFabID: 34C14FCAEE82238 LastLoginTime 01-01-2026 10:53:38 DisableFocusTimeCollection state True Id C58EC789C781CA94 Type title_player_account : => member name: LoginAsGuest : => source line number: 733
01-02 09:31:39.428 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.428 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.428 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.428 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.428 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.428 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.428 30762 30850 I Unity :
01-02 09:31:39.431 30762 30850 I Unity : OnLoginEvent : True LoginType Guest isNewAccount False : => member name: OnLoginEvent : => source line number: 206
01-02 09:31:39.431 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.431 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.431 30762 30850 I Unity : PlayFabManager:OnLoginEvent(Boolean, LoginType, Boolean, PlayFabError)
01-02 09:31:39.431 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.431 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.431 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.431 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.431 30762 30850 I Unity :
01-02 09:31:39.432 30762 30850 I Unity : UpdateUserTitleDisplayName Updating User Display name : Deni : => member name: UpdateUserTitleDisplayName : => source line number: 623
01-02 09:31:39.432 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.432 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.432 30762 30850 I Unity : PlayFabManager:UpdateUserTitleDisplayName(String)
01-02 09:31:39.432 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.432 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.432 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.432 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.432 30762 30850 I Unity :
01-02 09:31:39.438 30762 30850 I Unity : SHOWINTERSTITIAL:True : => member name: ProcessPlayerDataPayLoad : => source line number: 416
01-02 09:31:39.438 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.438 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.438 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.438 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.438 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.438 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.438 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.438 30762 30850 I Unity :
01-02 09:31:39.439 30762 30850 I Unity : SHOWBANNER:True : => member name: ProcessPlayerDataPayLoad : => source line number: 424
01-02 09:31:39.439 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.439 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.439 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.439 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.439 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.439 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.439 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.439 30762 30850 I Unity :
01-02 09:31:39.447 30762 30850 I Unity : Game.SHOWINTERSTITIALONLAUNCH True : => member name: ProcessPlayerDataPayLoad : => source line number: 446
01-02 09:31:39.447 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.447 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.447 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.447 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.447 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.447 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.447 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.447 30762 30850 I Unity :
01-02 09:31:39.448 30762 30850 I Unity : Game.INTERSTITIALONLAUNCHFREQUNCY 1 : => member name: ProcessPlayerDataPayLoad : => source line number: 459
01-02 09:31:39.448 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.448 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.448 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.448 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.448 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.448 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.448 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.448 30762 30850 I Unity :
01-02 09:31:39.451 30762 30850 I Unity : OneSignal Init---------------------------------------- Step 1 59763720-3c97-4b78-b0c3-52bf29af5afb : => member name: InitAsync : => source line number: 79
01-02 09:31:39.451 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.451 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.451 30762 30850 I Unity : <InitAsync>d__20:MoveNext()
01-02 09:31:39.451 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)
01-02 09:31:39.451 30762 30850 I Unity : PushNotificationManager:InitAsync()
01-02 09:31:39.451 30762 30850 I Unity : <onPlayfabSetupComplete>d__19:MoveNext()
01-02 09:31:39.451 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:31:39.451 30762 30850 I Unity : PushNotificationManager:onPlayfabSetupComplete(Boolean)
01-02 09:31:39.451 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.451 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.451 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.451 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.451 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.451 30762 30850 I Unity :
01-02 09:31:39.455 30762 30850 I Unity : OneSignal Init---------------------------------------- Step 2 59763720-3c97-4b78-b0c3-52bf29af5afb : => member name: InitAsync : => source line number: 82
01-02 09:31:39.455 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.455 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.455 30762 30850 I Unity : <InitAsync>d__20:MoveNext()
01-02 09:31:39.455 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)
01-02 09:31:39.455 30762 30850 I Unity : PushNotificationManager:InitAsync()
01-02 09:31:39.455 30762 30850 I Unity : <onPlayfabSetupComplete>d__19:MoveNext()
01-02 09:31:39.455 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:31:39.455 30762 30850 I Unity : PushNotificationManager:onPlayfabSetupComplete(Boolean)
01-02 09:31:39.455 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.455 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.455 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.455 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.455 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.455 30762 30850 I Unity :
01-02 09:31:39.475 30762 30850 I Unity : OneSignal Init---------------------------------------- Step 3 59763720-3c97-4b78-b0c3-52bf29af5afb : => member name: InitAsync : => source line number: 86
01-02 09:31:39.475 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.475 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.475 30762 30850 I Unity : <InitAsync>d__20:MoveNext()
01-02 09:31:39.475 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)
01-02 09:31:39.475 30762 30850 I Unity : PushNotificationManager:InitAsync()
01-02 09:31:39.475 30762 30850 I Unity : <onPlayfabSetupComplete>d__19:MoveNext()
01-02 09:31:39.475 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:31:39.475 30762 30850 I Unity : PushNotificationManager:onPlayfabSetupComplete(Boolean)
01-02 09:31:39.475 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.475 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.475 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.475 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.475 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.475 30762 30850 I Unity :
01-02 09:31:39.478 30762 30850 I Unity : OneSignal NotificationPermission Authorized : => member name: InitAsync : => source line number: 90
01-02 09:31:39.478 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.478 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.478 30762 30850 I Unity : <InitAsync>d__20:MoveNext()
01-02 09:31:39.478 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)
01-02 09:31:39.478 30762 30850 I Unity : PushNotificationManager:InitAsync()
01-02 09:31:39.478 30762 30850 I Unity : <onPlayfabSetupComplete>d__19:MoveNext()
01-02 09:31:39.478 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:31:39.478 30762 30850 I Unity : PushNotificationManager:onPlayfabSetupComplete(Boolean)
01-02 09:31:39.478 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.478 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.478 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.478 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.478 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.478 30762 30850 I Unity :
01-02 09:31:39.479 30762 30850 I Unity : OneSignal isPushDisabled False : => member name: InitAsync : => source line number: 105
01-02 09:31:39.479 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.479 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.479 30762 30850 I Unity : <InitAsync>d__20:MoveNext()
01-02 09:31:39.479 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)
01-02 09:31:39.479 30762 30850 I Unity : PushNotificationManager:InitAsync()
01-02 09:31:39.479 30762 30850 I Unity : <onPlayfabSetupComplete>d__19:MoveNext()
01-02 09:31:39.479 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:31:39.479 30762 30850 I Unity : PushNotificationManager:onPlayfabSetupComplete(Boolean)
01-02 09:31:39.479 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.479 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.479 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.479 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.479 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.479 30762 30850 I Unity :
01-02 09:31:39.480 30762 30850 I Unity : OneSignal isSubscribed True : => member name: InitAsync : => source line number: 106
01-02 09:31:39.480 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.480 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.480 30762 30850 I Unity : <InitAsync>d__20:MoveNext()
01-02 09:31:39.480 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)
01-02 09:31:39.480 30762 30850 I Unity : PushNotificationManager:InitAsync()
01-02 09:31:39.480 30762 30850 I Unity : <onPlayfabSetupComplete>d__19:MoveNext()
01-02 09:31:39.480 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:31:39.480 30762 30850 I Unity : PushNotificationManager:onPlayfabSetupComplete(Boolean)
01-02 09:31:39.480 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.480 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.480 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.480 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.480 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.480 30762 30850 I Unity :
01-02 09:31:39.482 30762 30850 I Unity : OneSignal localUserID.................. 64126864-40a6-47e0-9343-dc5085b88923 : => member name: InitAsync : => source line number: 112
01-02 09:31:39.482 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.482 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.482 30762 30850 I Unity : <InitAsync>d__20:MoveNext()
01-02 09:31:39.482 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)
01-02 09:31:39.482 30762 30850 I Unity : PushNotificationManager:InitAsync()
01-02 09:31:39.482 30762 30850 I Unity : <onPlayfabSetupComplete>d__19:MoveNext()
01-02 09:31:39.482 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:31:39.482 30762 30850 I Unity : PushNotificationManager:onPlayfabSetupComplete(Boolean)
01-02 09:31:39.482 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.482 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.482 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.482 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.482 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.482 30762 30850 I Unity :
01-02 09:31:39.484 30762 30850 I Unity : OnPlayfabSetupComplete. Continue to game True : => member name: OnPlayfabSetupComplete : => source line number: 513
01-02 09:31:39.484 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.484 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.484 30762 30850 I Unity : IntroScreenUIController:OnPlayfabSetupComplete(Boolean)
01-02 09:31:39.484 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.484 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.484 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.484 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.484 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.484 30762 30850 I Unity :
01-02 09:31:39.485 30762 30850 I Unity : DialogBox.cs HideLoadingScreen--------------- : => member name: HideLoadingScreen : => source line number: 184
01-02 09:31:39.485 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.485 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.485 30762 30850 I Unity : DialogBox:HideLoadingScreen()
01-02 09:31:39.485 30762 30850 I Unity : IntroScreenUIController:ContinueToMainMenu()
01-02 09:31:39.485 30762 30850 I Unity : IntroScreenUIController:OnPlayfabSetupComplete(Boolean)
01-02 09:31:39.485 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.485 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.485 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.485 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.485 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.485 30762 30850 I Unity :
01-02 09:31:39.489 30762 30850 I Unity : SetupGameSpecificStats. gamesPlayedCount 59 : => member name: SetupGameSpecificStats : => source line number: 535
01-02 09:31:39.489 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.489 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.489 30762 30850 I Unity : <>c:<SetupGameSpecificStats>b__103_0(Boolean, String)
01-02 09:31:39.489 30762 30850 I Unity : IntroScreenUIController:SetupGameSpecificStats()
01-02 09:31:39.489 30762 30850 I Unity : IntroScreenUIController:OnPlayfabSetupComplete(Boolean)
01-02 09:31:39.489 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.489 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.489 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.489 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.489 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.489 30762 30850 I Unity :
01-02 09:31:39.491 30762 30850 I Unity : SetupGameSpecificStats. winCount 1 : => member name: SetupGameSpecificStats : => source line number: 552
01-02 09:31:39.491 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.491 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.491 30762 30850 I Unity : <>c:<SetupGameSpecificStats>b__103_1(Boolean, String)
01-02 09:31:39.491 30762 30850 I Unity : IntroScreenUIController:OnPlayfabSetupComplete(Boolean)
01-02 09:31:39.491 30762 30850 I Unity : PlayFabManager:ProcessPlayerDataPayLoad(GetPlayerCombinedInfoResultPayload)
01-02 09:31:39.491 30762 30850 I Unity : PlayFabManager:<LoginAsGuest>b__60_0(LoginResult)
01-02 09:31:39.491 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.491 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.491 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.491 30762 30850 I Unity :
01-02 09:31:39.686 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:39.686 30762 30850 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:31:39.784 30762 30850 I Unity : UpdateUserTitleDisplayName UpdateUserTitleDisplayNameCallBackSuccess : Deni7 : => member name: UpdateUserTitleDisplayName : => source line number: 628
01-02 09:31:39.784 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.784 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.784 30762 30850 I Unity : <>c__DisplayClass56_0:<UpdateUserTitleDisplayName>b__0(UpdateUserTitleDisplayNameResult)
01-02 09:31:39.784 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.784 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.784 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.784 30762 30850 I Unity :
01-02 09:31:39.821 30762 30850 I Unity : OnSubscribed GetFriendsList 6 success True : => member name: GetAndUpdateFriendsData : => source line number: 1260
01-02 09:31:39.821 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.821 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.821 30762 30850 I Unity : PlayFabManager:<GetAndUpdateFriendsData>b__77_0(Boolean, List`1)
01-02 09:31:39.821 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.821 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.821 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.821 30762 30850 I Unity :
01-02 09:31:39.822 30762 30850 I Unity : GetFriendsList Count 6 : => member name: GetAndUpdateFriendsData : => source line number: 1267
01-02 09:31:39.822 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.822 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.822 30762 30850 I Unity : PlayFabManager:<GetAndUpdateFriendsData>b__77_0(Boolean, List`1)
01-02 09:31:39.822 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.822 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.822 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.822 30762 30850 I Unity :
01-02 09:31:39.823 30762 30850 I Unity : chatClient Adding 6 friends : => member name: GetAndUpdateFriendsData : => source line number: 1270
01-02 09:31:39.823 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.823 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:31:39.823 30762 30850 I Unity : PlayFabManager:<GetAndUpdateFriendsData>b__77_0(Boolean, List`1)
01-02 09:31:39.823 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:31:39.823 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:31:39.823 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:31:39.823 30762 30850 I Unity :
01-02 09:31:39.851 30762 30850 I Unity : [LevelPlayAdManager]:: Interstitial load failed: Invalid ad unit id (Code: 626)
01-02 09:31:39.851 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.851 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:39.851 30762 30850 I Unity : LevelPlayAdManager:HandleInterstitialLoadFailed(LevelPlayAdError)
01-02 09:31:39.851 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:39.851 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:39.851 30762 30850 I Unity :
01-02 09:31:39.852 30762 30850 I Unity : [LevelPlayAdManager]:: Interstitial: Unknown error 626, retrying in 2s (attempt 2/3)
01-02 09:31:39.852 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.852 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:39.852 30762 30850 I Unity : LevelPlayAdManager:HandleInterstitialLoadFailed(LevelPlayAdError)
01-02 09:31:39.852 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:39.852 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:39.852 30762 30850 I Unity :
01-02 09:31:39.853 30762 30850 I Unity : [LevelPlayAdManager]:: Rewarded load failed: Invalid ad unit id (Code: 626)
01-02 09:31:39.853 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.853 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:39.853 30762 30850 I Unity : LevelPlayAdManager:HandleRewardedLoadFailed(LevelPlayAdError)
01-02 09:31:39.853 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:39.853 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:39.853 30762 30850 I Unity :
01-02 09:31:39.854 30762 30850 I Unity : [LevelPlayAdManager]:: Rewarded: Unknown error 626, retrying in 2s (attempt 2/3)
01-02 09:31:39.854 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:39.854 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:39.854 30762 30850 I Unity : LevelPlayAdManager:HandleRewardedLoadFailed(LevelPlayAdError)
01-02 09:31:39.854 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:39.854 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:39.854 30762 30850 I Unity :
01-02 09:31:41.889 30762 30850 I Unity : [LevelPlayAdManager]:: Interstitial load failed: Invalid ad unit id (Code: 626)
01-02 09:31:41.889 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:41.889 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:41.889 30762 30850 I Unity : LevelPlayAdManager:HandleInterstitialLoadFailed(LevelPlayAdError)
01-02 09:31:41.889 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:41.889 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:41.889 30762 30850 I Unity :
01-02 09:31:41.890 30762 30850 I Unity : [LevelPlayAdManager]:: Interstitial: Max retry attempts (3) reached. Stopping ad loading.
01-02 09:31:41.890 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:41.890 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:41.890 30762 30850 I Unity : LevelPlayAdManager:HandleInterstitialLoadFailed(LevelPlayAdError)
01-02 09:31:41.890 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:41.890 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:41.890 30762 30850 I Unity :
01-02 09:31:41.922 30762 30850 I Unity : [LevelPlayAdManager]:: Rewarded load failed: Invalid ad unit id (Code: 626)
01-02 09:31:41.922 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:41.922 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:41.922 30762 30850 I Unity : LevelPlayAdManager:HandleRewardedLoadFailed(LevelPlayAdError)
01-02 09:31:41.922 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:41.922 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:41.922 30762 30850 I Unity :
01-02 09:31:41.923 30762 30850 I Unity : [LevelPlayAdManager]:: Rewarded: Max retry attempts (3) reached. Stopping ad loading.
01-02 09:31:41.923 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:31:41.923 30762 30850 I Unity : Utils.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:31:41.923 30762 30850 I Unity : LevelPlayAdManager:HandleRewardedLoadFailed(LevelPlayAdError)
01-02 09:31:41.923 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:31:41.923 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:31:41.923 30762 30850 I Unity :
01-02 09:34:17.691 30762 30850 I Unity : OnSubscribed GetFriendsList 6 success True : => member name: GetAndUpdateFriendsData : => source line number: 1260
01-02 09:34:17.691 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:17.691 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:17.691 30762 30850 I Unity : PlayFabManager:<GetAndUpdateFriendsData>b__77_0(Boolean, List`1)
01-02 09:34:17.691 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:34:17.691 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:34:17.691 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:17.691 30762 30850 I Unity :
01-02 09:34:17.694 30762 30850 I Unity : GetFriendsList Count 6 : => member name: GetAndUpdateFriendsData : => source line number: 1267
01-02 09:34:17.694 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:17.694 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:17.694 30762 30850 I Unity : PlayFabManager:<GetAndUpdateFriendsData>b__77_0(Boolean, List`1)
01-02 09:34:17.694 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:34:17.694 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:34:17.694 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:17.694 30762 30850 I Unity :
01-02 09:34:17.696 30762 30850 I Unity : chatClient Adding 6 friends : => member name: GetAndUpdateFriendsData : => source line number: 1270
01-02 09:34:17.696 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:17.696 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:17.696 30762 30850 I Unity : PlayFabManager:<GetAndUpdateFriendsData>b__77_0(Boolean, List`1)
01-02 09:34:17.696 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:34:17.696 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:34:17.696 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:17.696 30762 30850 I Unity :
01-02 09:34:17.857 30762 30850 I Unity : Connect To Photon IsConnectedAndReady False inLobby False : => member name: Connect : => source line number: 177
01-02 09:34:17.857 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:17.857 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:17.857 30762 30850 I Unity : PhotonManager:Connect()
01-02 09:34:17.857 30762 30850 I Unity : IntroScreenUIController:SelectBetAndContinueToPlayOnline()
01-02 09:34:17.857 30762 30850 I Unity : UnityEngine.Events.UnityEvent:Invoke()
01-02 09:34:17.857 30762 30850 I Unity : PTenUIF.UIButton:TriggerClick()
01-02 09:34:17.857 30762 30850 I Unity :
01-02 09:34:17.869 30762 30850 I Unity : Show Dialog----------------------------------------------------------------------------- : => member name: Show : => source line number: 128
01-02 09:34:17.869 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:17.869 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:17.869 30762 30850 I Unity : DialogBox:Show(String, String, String, String, Callback, Boolean, Boolean, Boolean, Boolean)
01-02 09:34:17.869 30762 30850 I Unity : IntroScreenUIController:SelectBetAndContinueToPlayOnline()
01-02 09:34:17.869 30762 30850 I Unity : UnityEngine.Events.UnityEvent:Invoke()
01-02 09:34:17.869 30762 30850 I Unity : PTenUIF.UIButton:TriggerClick()
01-02 09:34:17.869 30762 30850 I Unity :
01-02 09:34:20.897 30762 30850 I Unity : PhotonManager : OnJoinedLobby inLobby True : => member name: OnJoinedLobby : => source line number: 441
01-02 09:34:20.897 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:20.897 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:20.897 30762 30850 I Unity : PhotonManager:OnJoinedLobby()
01-02 09:34:20.897 30762 30850 I Unity : Photon.Realtime.LobbyCallbacksContainer:OnJoinedLobby()
01-02 09:34:20.897 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnOperationResponse(OperationResponse)
01-02 09:34:20.897 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:20.897 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:20.897 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:20.897 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:20.897 30762 30850 I Unity :
01-02 09:34:27.209 30762 30850 I Unity : SelectPrivateRoomPlayersCount count 2 : => member name: SelectPrivateRoomPlayersCount : => source line number: 1463
01-02 09:34:27.209 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:27.209 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:27.209 30762 30850 I Unity : IntroScreenUIController:SelectPrivateRoomPlayersCount(Single)
01-02 09:34:27.209 30762 30850 I Unity : UnityEngine.Events.UnityEvent:Invoke()
01-02 09:34:27.209 30762 30850 I Unity : PTenUIF.UIButton:TriggerClick()
01-02 09:34:27.209 30762 30850 I Unity :
01-02 09:34:30.756 30762 30850 I Unity : PhotonManager : OnCreatedRoom CloudRegion eu/* : => member name: OnCreatedRoom : => source line number: 556
01-02 09:34:30.756 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:30.756 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:30.756 30762 30850 I Unity : PhotonManager:OnCreatedRoom()
01-02 09:34:30.756 30762 30850 I Unity : Photon.Realtime.MatchMakingCallbacksContainer:OnCreatedRoom()
01-02 09:34:30.756 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnOperationResponse(OperationResponse)
01-02 09:34:30.756 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:30.756 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:30.756 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:30.756 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:30.756 30762 30850 I Unity :
01-02 09:34:30.767 30762 30850 I Unity : OnJoinedRoom rejoinedGameAfterDisconnection False name 2842 UIState MainMenuScreen GameMode OnlinePrivate player localPlayerID 1 isMC True totalPlayers 1 : => member name: OnJoinedRoom : => source line number: 576
01-02 09:34:30.767 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:30.767 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:30.767 30762 30850 I Unity : PhotonManager:OnJoinedRoom()
01-02 09:34:30.767 30762 30850 I Unity : Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
01-02 09:34:30.767 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:34:30.767 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:30.767 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:30.767 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:30.767 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:30.767 30762 30850 I Unity :
01-02 09:34:30.793 30762 30850 I Unity : OnCreatePrivateRoom : => member name: OnCreatePrivateRoom : => source line number: 1423
01-02 09:34:30.793 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:30.793 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:30.793 30762 30850 I Unity : IntroScreenUIController:OnCreatePrivateRoom()
01-02 09:34:30.793 30762 30850 I Unity : PhotonManager:OnJoinedRoom()
01-02 09:34:30.793 30762 30850 I Unity : Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
01-02 09:34:30.793 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:34:30.793 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:30.793 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:30.793 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:30.793 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:30.793 30762 30850 I Unity :
01-02 09:34:31.171 30762 30850 I Unity : GetFriendsList 6 success True : => member name: LoadFriends : => source line number: 43
01-02 09:34:31.171 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:31.171 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:31.171 30762 30850 I Unity : UIFriendsPanel:<LoadFriends>b__7_1(Boolean, List`1)
01-02 09:34:31.171 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:34:31.171 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:34:31.171 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:31.171 30762 30850 I Unity :
01-02 09:34:31.174 30762 30850 I Unity : ProcessFriends 6 : => member name: ProcessFriends : => source line number: 70
01-02 09:34:31.174 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:31.174 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:31.174 30762 30850 I Unity : UIFriendsPanel:ProcessFriends(List`1)
01-02 09:34:31.174 30762 30850 I Unity : UIFriendsPanel:<LoadFriends>b__7_1(Boolean, List`1)
01-02 09:34:31.174 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:34:31.174 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:34:31.174 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:31.174 30762 30850 I Unity :
01-02 09:34:31.182 30762 30850 I Unity : DialogBox.cs HideLoadingScreen--------------- : => member name: HideLoadingScreen : => source line number: 184
01-02 09:34:31.182 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:31.182 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:31.182 30762 30850 I Unity : DialogBox:HideLoadingScreen()
01-02 09:34:31.182 30762 30850 I Unity : UIFriendsPanel:ProcessFriends(List`1)
01-02 09:34:31.182 30762 30850 I Unity : UIFriendsPanel:<LoadFriends>b__7_1(Boolean, List`1)
01-02 09:34:31.182 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:34:31.182 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:34:31.182 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:31.182 30762 30850 I Unity :
01-02 09:34:31.184 30762 30850 I Unity : GetFriendsList FriendItem Count 6 : => member name: ProcessFriends : => source line number: 85
01-02 09:34:31.184 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:31.184 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:31.184 30762 30850 I Unity : UIFriendsPanel:ProcessFriends(List`1)
01-02 09:34:31.184 30762 30850 I Unity : UIFriendsPanel:<LoadFriends>b__7_1(Boolean, List`1)
01-02 09:34:31.184 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:34:31.184 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:34:31.184 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:31.184 30762 30850 I Unity :
01-02 09:34:31.198 30762 30850 I Unity : UpdateItem name: Sony : => member name: UpdateItem : => source line number: 134
01-02 09:34:31.198 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:31.198 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:31.198 30762 30850 I Unity : UIFriendItem:UpdateItem()
01-02 09:34:31.198 30762 30850 I Unity : ReuseScroller.BaseController`1:UpdateCell(BaseCell`1, Int32)
01-02 09:34:31.198 30762 30850 I Unity : ReuseScroller.BaseController`1:CreateCell(Int32)
01-02 09:34:31.198 30762 30850 I Unity : ReuseScroller.BaseController`1:FillCells()
01-02 09:34:31.198 30762 30850 I Unity : ReuseScroller.BaseController`1:OnScrolled(Vector2)
01-02 09:34:31.198 30762 30850 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
01-02 09:34:31.198 30762 30850 I Unity : ReuseScroller.BaseController`1:ReloadData(Boolean)
01-02 09:34:31.198 30762 30850 I Unity : UIFriendsPanel:ProcessFriends(List`1)
01-02 09:34:31.198 30762 30850 I Unity : UIFriendsPanel:<LoadFriends>b__7_1(Boolean, List`1)
01-02 09:34:31.198 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:34:31.198 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:34:31.198 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:31.198 30762 30850 I Unity :
01-02 09:34:31.204 30762 30850 I Unity : UpdateItem name: Manish : => member name: UpdateItem : => source line number: 134
01-02 09:34:31.204 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:31.204 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:31.204 30762 30850 I Unity : UIFriendItem:UpdateItem()
01-02 09:34:31.204 30762 30850 I Unity : ReuseScroller.BaseController`1:UpdateCell(BaseCell`1, Int32)
01-02 09:34:31.204 30762 30850 I Unity : ReuseScroller.BaseController`1:CreateCell(Int32)
01-02 09:34:31.204 30762 30850 I Unity : ReuseScroller.BaseController`1:FillCells()
01-02 09:34:31.204 30762 30850 I Unity : ReuseScroller.BaseController`1:OnScrolled(Vector2)
01-02 09:34:31.204 30762 30850 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
01-02 09:34:31.204 30762 30850 I Unity : ReuseScroller.BaseController`1:ReloadData(Boolean)
01-02 09:34:31.204 30762 30850 I Unity : UIFriendsPanel:ProcessFriends(List`1)
01-02 09:34:31.204 30762 30850 I Unity : UIFriendsPanel:<LoadFriends>b__7_1(Boolean, List`1)
01-02 09:34:31.204 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:34:31.204 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:34:31.204 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:31.204 30762 30850 I Unity :
01-02 09:34:31.210 30762 30850 I Unity : UpdateItem name: Lisha0 : => member name: UpdateItem : => source line number: 134
01-02 09:34:31.210 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:31.210 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:31.210 30762 30850 I Unity : UIFriendItem:UpdateItem()
01-02 09:34:31.210 30762 30850 I Unity : ReuseScroller.BaseController`1:UpdateCell(BaseCell`1, Int32)
01-02 09:34:31.210 30762 30850 I Unity : ReuseScroller.BaseController`1:CreateCell(Int32)
01-02 09:34:31.210 30762 30850 I Unity : ReuseScroller.BaseController`1:FillCells()
01-02 09:34:31.210 30762 30850 I Unity : ReuseScroller.BaseController`1:OnScrolled(Vector2)
01-02 09:34:31.210 30762 30850 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
01-02 09:34:31.210 30762 30850 I Unity : ReuseScroller.BaseController`1:ReloadData(Boolean)
01-02 09:34:31.210 30762 30850 I Unity : UIFriendsPanel:ProcessFriends(List`1)
01-02 09:34:31.210 30762 30850 I Unity : UIFriendsPanel:<LoadFriends>b__7_1(Boolean, List`1)
01-02 09:34:31.210 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:34:31.210 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:34:31.210 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:31.210 30762 30850 I Unity :
01-02 09:34:31.216 30762 30850 I Unity : UpdateItem name: Sanath : => member name: UpdateItem : => source line number: 134
01-02 09:34:31.216 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:31.216 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:31.216 30762 30850 I Unity : UIFriendItem:UpdateItem()
01-02 09:34:31.216 30762 30850 I Unity : ReuseScroller.BaseController`1:UpdateCell(BaseCell`1, Int32)
01-02 09:34:31.216 30762 30850 I Unity : ReuseScroller.BaseController`1:CreateCell(Int32)
01-02 09:34:31.216 30762 30850 I Unity : ReuseScroller.BaseController`1:FillCells()
01-02 09:34:31.216 30762 30850 I Unity : ReuseScroller.BaseController`1:OnScrolled(Vector2)
01-02 09:34:31.216 30762 30850 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
01-02 09:34:31.216 30762 30850 I Unity : ReuseScroller.BaseController`1:ReloadData(Boolean)
01-02 09:34:31.216 30762 30850 I Unity : UIFriendsPanel:ProcessFriends(List`1)
01-02 09:34:31.216 30762 30850 I Unity : UIFriendsPanel:<LoadFriends>b__7_1(Boolean, List`1)
01-02 09:34:31.216 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:34:31.216 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:34:31.216 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:31.216 30762 30850 I Unity :
01-02 09:34:31.223 30762 30850 I Unity : UpdateItem name: Sonu3 : => member name: UpdateItem : => source line number: 134
01-02 09:34:31.223 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:31.223 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:31.223 30762 30850 I Unity : UIFriendItem:UpdateItem()
01-02 09:34:31.223 30762 30850 I Unity : ReuseScroller.BaseController`1:UpdateCell(BaseCell`1, Int32)
01-02 09:34:31.223 30762 30850 I Unity : ReuseScroller.BaseController`1:CreateCell(Int32)
01-02 09:34:31.223 30762 30850 I Unity : ReuseScroller.BaseController`1:FillCells()
01-02 09:34:31.223 30762 30850 I Unity : ReuseScroller.BaseController`1:OnScrolled(Vector2)
01-02 09:34:31.223 30762 30850 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
01-02 09:34:31.223 30762 30850 I Unity : ReuseScroller.BaseController`1:ReloadData(Boolean)
01-02 09:34:31.223 30762 30850 I Unity : UIFriendsPanel:ProcessFriends(List`1)
01-02 09:34:31.223 30762 30850 I Unity : UIFriendsPanel:<LoadFriends>b__7_1(Boolean, List`1)
01-02 09:34:31.223 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:34:31.223 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:34:31.223 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:31.223 30762 30850 I Unity :
01-02 09:34:31.229 30762 30850 I Unity : UpdateItem name: Rim : => member name: UpdateItem : => source line number: 134
01-02 09:34:31.229 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:31.229 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:31.229 30762 30850 I Unity : UIFriendItem:UpdateItem()
01-02 09:34:31.229 30762 30850 I Unity : ReuseScroller.BaseController`1:UpdateCell(BaseCell`1, Int32)
01-02 09:34:31.229 30762 30850 I Unity : ReuseScroller.BaseController`1:CreateCell(Int32)
01-02 09:34:31.229 30762 30850 I Unity : ReuseScroller.BaseController`1:FillCells()
01-02 09:34:31.229 30762 30850 I Unity : ReuseScroller.BaseController`1:OnScrolled(Vector2)
01-02 09:34:31.229 30762 30850 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
01-02 09:34:31.229 30762 30850 I Unity : ReuseScroller.BaseController`1:ReloadData(Boolean)
01-02 09:34:31.229 30762 30850 I Unity : UIFriendsPanel:ProcessFriends(List`1)
01-02 09:34:31.229 30762 30850 I Unity : UIFriendsPanel:<LoadFriends>b__7_1(Boolean, List`1)
01-02 09:34:31.229 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:34:31.229 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:34:31.229 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:31.229 30762 30850 I Unity :
01-02 09:34:41.975 30762 30850 I Unity : PhotonManager : OnPlayerEnteredRoom ActorNumber 2 totalActivePlayers 2 IsInactive False rejoinedGameAfterDisconnection False Game.totalPlayers 2 isMC True newPlayer.ActorNumber 2 : => member name: OnPlayerEnteredRoom : => source line number: 720
01-02 09:34:41.975 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:41.975 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:41.975 30762 30850 I Unity : PhotonManager:OnPlayerEnteredRoom(Player)
01-02 09:34:41.975 30762 30850 I Unity : Photon.Realtime.InRoomCallbacksContainer:OnPlayerEnteredRoom(Player)
01-02 09:34:41.975 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:34:41.975 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:41.975 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:41.975 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:41.975 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:41.975 30762 30850 I Unity :
01-02 09:34:41.978 30762 30850 I Unity : OnPlayerEnteredRoom newPlayerProfile == null? True : => member name: OnPlayerEnteredRoom : => source line number: 722
01-02 09:34:41.978 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:41.978 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:41.978 30762 30850 I Unity : PhotonManager:OnPlayerEnteredRoom(Player)
01-02 09:34:41.978 30762 30850 I Unity : Photon.Realtime.InRoomCallbacksContainer:OnPlayerEnteredRoom(Player)
01-02 09:34:41.978 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:34:41.978 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:41.978 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:41.978 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:41.978 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:41.978 30762 30850 I Unity :
01-02 09:34:41.981 30762 30850 I Unity : ShowToast 2/2 Joined the game : => member name: ShowToast : => source line number: 337
01-02 09:34:41.981 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:41.981 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:41.981 30762 30850 I Unity : Dialog:ShowToast(String, Single)
01-02 09:34:41.981 30762 30850 I Unity : PhotonManager:OnPlayerEnteredRoom(Player)
01-02 09:34:41.981 30762 30850 I Unity : Photon.Realtime.InRoomCallbacksContainer:OnPlayerEnteredRoom(Player)
01-02 09:34:41.981 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:34:41.981 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:41.981 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:41.981 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:41.981 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:41.981 30762 30850 I Unity :
01-02 09:34:42.704 30762 30977 W Unity : The referenced script on this Behaviour (Game Object 'UnityMainThreadDispatcher') is missing!
01-02 09:34:42.875 30762 30850 I Unity : cam.aspect : 0.4615385 aspect 0.46 width 810 height 1755 : => member name: Init : => source line number: 70
01-02 09:34:42.875 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:42.875 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:42.875 30762 30850 I Unity : UIRootScaler:Init()
01-02 09:34:42.875 30762 30850 I Unity :
01-02 09:34:43.340 30762 30850 W Unity : There can be only one active Event System.
01-02 09:34:43.340 30762 30850 W Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:43.340 30762 30850 W Unity : UnityEngine.UIElements.UIElementsRuntimeUtility:RegisterEventSystem(Object)
01-02 09:34:43.340 30762 30850 W Unity :
01-02 09:34:43.346 30762 30850 I Unity : cam.aspect : 0.4615385 aspect 0.46 width 810 height 1755 : => member name: Init : => source line number: 70
01-02 09:34:43.346 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:43.346 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:43.346 30762 30850 I Unity : UIRootScaler:Init()
01-02 09:34:43.346 30762 30850 I Unity :
01-02 09:34:44.233 30762 30850 I Unity : cam.aspect : 0.4615385 aspect 0.46 width 810 height 1755 : => member name: Init : => source line number: 70
01-02 09:34:44.233 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:44.233 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:44.233 30762 30850 I Unity : UIRootScaler:Init()
01-02 09:34:44.233 30762 30850 I Unity :
01-02 09:34:44.361 30762 30850 I Unity : ^*^CreateGame OnlinePrivate isNewGame True : => member name: CreateGame : => source line number: 84
01-02 09:34:44.361 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:44.361 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:44.361 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:CreateGame()
01-02 09:34:44.361 30762 30850 I Unity :
01-02 09:34:44.362 30762 30850 I Unity : SendStartPrivateGameMessage totalActivePlayers 2 : => member name: SendStartPrivateGameMessage : => source line number: 1726
01-02 09:34:44.362 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:44.362 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:44.362 30762 30850 I Unity : PhotonManager:SendStartPrivateGameMessage()
01-02 09:34:44.362 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:CreateGame()
01-02 09:34:44.362 30762 30850 I Unity :
01-02 09:34:45.056 30762 30850 I Unity : CreateOnlineGame networkPlayers 1 : => member name: CreateOnlineGame : => source line number: 781
01-02 09:34:45.056 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.056 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.056 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.056 30762 30850 I Unity :
01-02 09:34:45.058 30762 30850 I Unity : CreateOnlineGame networkPlayers 2 : => member name: CreateOnlineGame : => source line number: 781
01-02 09:34:45.058 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.058 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.058 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.058 30762 30850 I Unity :
01-02 09:34:45.062 30762 30850 I Unity : Found profile 0 actorID 1 networkPlayer?.ActorNumber 1 playerName Deni : => member name: CreateOnlineGame : => source line number: 799
01-02 09:34:45.062 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.062 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.062 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.062 30762 30850 I Unity :
01-02 09:34:45.064 30762 30850 I Unity : Found profile 1 actorID 2 networkPlayer?.ActorNumber 2 playerName Lisha : => member name: CreateOnlineGame : => source line number: 799
01-02 09:34:45.064 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.064 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.064 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.064 30762 30850 I Unity :
01-02 09:34:45.066 30762 30850 I Unity : PrepareGameUI isNextPhase False showPhaseDialog True players.Length 2 : => member name: PrepareGameUI : => source line number: 320
01-02 09:34:45.066 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.066 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.066 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:PrepareGameUI(Player[], Boolean, Boolean)
01-02 09:34:45.066 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.066 30762 30850 I Unity :
01-02 09:34:45.068 30762 30850 I Unity : ShowScreenFadeInAnimation : => member name: ShowScreenFadeInAnimation : => source line number: 127
01-02 09:34:45.068 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.068 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.068 30762 30850 I Unity : GameSceneUIController:ShowScreenFadeInAnimation()
01-02 09:34:45.068 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:PrepareGameUI(Player[], Boolean, Boolean)
01-02 09:34:45.068 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.068 30762 30850 I Unity :
01-02 09:34:45.069 30762 30850 I Unity : CancelSetNextPlayerTurn : => member name: CancelSetNextPlayerTurn : => source line number: 526
01-02 09:34:45.069 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.069 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.069 30762 30850 I Unity : PhaseTen.PhaseTenGame:CancelSetNextPlayerTurn()
01-02 09:34:45.069 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:PrepareGameUI(Player[], Boolean, Boolean)
01-02 09:34:45.069 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.069 30762 30850 I Unity :
01-02 09:34:45.072 30762 30850 I Unity : PreparePlayersUI localPlayer PlayerId 0 name Deni type LocalPlayer isAI False didTakeCard False handCardsCount 0 isMyTurn True _didTimeout False avatarID 0 didCompleteCurPhase False localPlayer NetworkID 1 : => member name: PreparePlayersUI : => source line number: 246
01-02 09:34:45.072 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.072 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.072 30762 30850 I Unity : PhaseTen.UIPhaseTenGame:PreparePlayersUI(Player[], Boolean)
01-02 09:34:45.072 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:PrepareGameUI(Player[], Boolean, Boolean)
01-02 09:34:45.072 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.072 30762 30850 I Unity :
01-02 09:34:45.078 30762 30850 I Unity : CreateDeckTopCard Card Rank Four color Red _isWild False _deckID 0 _handPileIndex -1 _cardDragSourceType Hand uniqueID 29 _topDeckCard == null? True : => member name: CreateDeckTopCard : => source line number: 291
01-02 09:34:45.078 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.078 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.078 30762 30850 I Unity : PhaseTen.UIPhaseTenGame:CreateDeckTopCard(Boolean, Boolean)
01-02 09:34:45.078 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.078 30762 30850 I Unity :
01-02 09:34:45.081 30762 30850 I Unity : MoveCardToDiscardPile 29 cardRank Four : => member name: MoveCardToDiscardPile : => source line number: 199
01-02 09:34:45.081 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.081 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.081 30762 30850 I Unity : PhaseTen.PhaseTenGame:MoveCardToDiscardPile(Card)
01-02 09:34:45.081 30762 30850 I Unity : PhaseTen.UIPhaseTenGame:MoveTopDeckCardToDiscardPile(Boolean)
01-02 09:34:45.081 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.081 30762 30850 I Unity :
01-02 09:34:45.084 30762 30850 I Unity : Player.cs AddCardsToHand cards count 10 to player 0 Deck : => member name: AddCardsToHand : => source line number: 429
01-02 09:34:45.084 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.084 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.084 30762 30850 I Unity : PhaseTen.Player:AddCardsToHand(List`1, CardDragSourceType, Boolean)
01-02 09:34:45.084 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.084 30762 30850 I Unity :
01-02 09:34:45.086 30762 30850 I Unity : TopDeckCardToggleInteractive False null? True : => member name: TopDeckCardToggleInteractive : => source line number: 633
01-02 09:34:45.086 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.086 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.086 30762 30850 I Unity : PhaseTen.UIPhaseTenGame:TopDeckCardToggleInteractive(Boolean)
01-02 09:34:45.086 30762 30850 I Unity : PhaseTen.UIPlayer:onCardsAddedToHand(List`1, CardDragSourceType)
01-02 09:34:45.086 30762 30850 I Unity : PhaseTen.Player:AddCardsToHand(List`1, CardDragSourceType, Boolean)
01-02 09:34:45.086 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.086 30762 30850 I Unity :
01-02 09:34:45.093 30762 30850 I Unity : ReArrangeLocalPlayerhand count 10 : => member name: ReArrangeLocalPlayerhand : => source line number: 1062
01-02 09:34:45.093 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.093 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.093 30762 30850 I Unity : PhaseTen.UIPlayer:ReArrangeLocalPlayerhand()
01-02 09:34:45.093 30762 30850 I Unity : PhaseTen.<ReArrangeHandCards>d__80:MoveNext()
01-02 09:34:45.093 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:45.093 30762 30850 I Unity : PhaseTen.UIPlayer:SortHandCardsByRank(Boolean)
01-02 09:34:45.093 30762 30850 I Unity : PhaseTen.UIPlayer:onCardsAddedToHand(List`1, CardDragSourceType)
01-02 09:34:45.093 30762 30850 I Unity : PhaseTen.Player:AddCardsToHand(List`1, CardDragSourceType, Boolean)
01-02 09:34:45.093 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.093 30762 30850 I Unity :
01-02 09:34:45.097 30762 30850 I Unity : Player.cs AddCardsToHand cards count 10 to player 1 Deck : => member name: AddCardsToHand : => source line number: 429
01-02 09:34:45.097 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.097 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.097 30762 30850 I Unity : PhaseTen.Player:AddCardsToHand(List`1, CardDragSourceType, Boolean)
01-02 09:34:45.097 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.097 30762 30850 I Unity :
01-02 09:34:45.099 30762 30850 I Unity : CreateDeckTopCard Card Rank Five color Yellow _isWild False _deckID 0 _handPileIndex -1 _cardDragSourceType Hand uniqueID 38 _topDeckCard == null? True : => member name: CreateDeckTopCard : => source line number: 291
01-02 09:34:45.099 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.099 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.099 30762 30850 I Unity : PhaseTen.UIPhaseTenGame:CreateDeckTopCard(Boolean, Boolean)
01-02 09:34:45.099 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.099 30762 30850 I Unity :
01-02 09:34:45.101 30762 30850 I Unity : DialogBox.cs HideLoadingScreen--------------- : => member name: HideLoadingScreen : => source line number: 184
01-02 09:34:45.101 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.101 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.101 30762 30850 I Unity : DialogBox:HideLoadingScreen()
01-02 09:34:45.101 30762 30850 I Unity : PhotonManager:SendTheGameInstanceToOtherPlayers(PhaseTenGame)
01-02 09:34:45.101 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.101 30762 30850 I Unity :
01-02 09:34:45.110 30762 30850 I Unity : Calling SetNextPlayerTurnWithDelay from GM delay:-> 10 : => member name: SetNextPlayerTurnWithDelay : => source line number: 519
01-02 09:34:45.110 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.110 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.110 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:SetNextPlayerTurnWithDelay(Single)
01-02 09:34:45.110 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.110 30762 30850 I Unity :
01-02 09:34:45.112 30762 30850 I Unity : SetNextPlayerTurnWithDelay delay:-> 10 sec isMasterClient True currentPlayerIndex -1 : => member name: SetNextPlayerTurnWithDelay : => source line number: 532
01-02 09:34:45.112 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.112 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.112 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:34:45.112 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:34:45.112 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetNextPlayerTurnWithDelay(Single)
01-02 09:34:45.112 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:SetNextPlayerTurnWithDelay(Single)
01-02 09:34:45.112 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.112 30762 30850 I Unity :
01-02 09:34:45.113 30762 30850 I Unity : CancelHandleTurnEndedCallWhenMCSwitched : => member name: CancelHandleTurnEndedCallWhenMCSwitched : => source line number: 532
01-02 09:34:45.113 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.113 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.113 30762 30850 I Unity : PhotonManager:CancelHandleTurnEndedCallWhenMCSwitched()
01-02 09:34:45.113 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:34:45.113 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:34:45.113 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetNextPlayerTurnWithDelay(Single)
01-02 09:34:45.113 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:SetNextPlayerTurnWithDelay(Single)
01-02 09:34:45.113 30762 30850 I Unity : PhaseTen.PhaseTenGame:CreateOnlineGame()
01-02 09:34:45.113 30762 30850 I Unity :
01-02 09:34:45.299 30762 30850 I Unity : ShowPhaseCompletePanel False showingDialog ? False uiScreen GameplayScreen : => member name: ShowPhaseCompletePanel : => source line number: 493
01-02 09:34:45.299 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.299 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.299 30762 30850 I Unity : GameSceneUIController:ShowPhaseCompletePanel(Boolean)
01-02 09:34:45.299 30762 30850 I Unity : <ExecuteAfterTime>d__12:MoveNext()
01-02 09:34:45.299 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:45.299 30762 30850 I Unity :
01-02 09:34:45.308 30762 30850 I Unity : isPhaseComplete OnEnable countDownTime 0 : => member name: OnEnable : => source line number: 43
01-02 09:34:45.308 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.308 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.308 30762 30850 I Unity : PhaseTen.UIPhaseCompleteTable:OnEnable()
01-02 09:34:45.308 30762 30850 I Unity : GameSceneUIController:ShowPhaseCompletePanel(Boolean)
01-02 09:34:45.308 30762 30850 I Unity : <ExecuteAfterTime>d__12:MoveNext()
01-02 09:34:45.308 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:45.308 30762 30850 I Unity :
01-02 09:34:45.314 30762 30850 I Unity : Init isPhaseComplete False currentPlayer : => member name: Init : => source line number: 99
01-02 09:34:45.314 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.314 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.314 30762 30850 I Unity : PhaseTen.UIPhaseCompleteTable:Init(Player[], Boolean)
01-02 09:34:45.314 30762 30850 I Unity : GameSceneUIController:ShowPhaseCompletePanel(Boolean)
01-02 09:34:45.314 30762 30850 I Unity : <ExecuteAfterTime>d__12:MoveNext()
01-02 09:34:45.314 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:45.314 30762 30850 I Unity :
01-02 09:34:45.432 30762 30850 I Unity : Coins Updated. Balance : 15975 : => member name: SubtractCoinsSuccess : => source line number: 86
01-02 09:34:45.432 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:45.432 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:45.432 30762 30850 I Unity : Currency:SubtractCoinsSuccess(ModifyUserVirtualCurrencyResult)
01-02 09:34:45.432 30762 30850 I Unity : PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
01-02 09:34:45.432 30762 30850 I Unity : PlayFab.Internal.<Post>d__12:MoveNext()
01-02 09:34:45.432 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:45.432 30762 30850 I Unity :
01-02 09:34:46.025 30762 30850 I Unity : HideScreenFadeInAnimation : => member name: HideScreenFadeInAnimation : => source line number: 135
01-02 09:34:46.025 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:46.025 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:46.025 30762 30850 I Unity : GameSceneUIController:HideScreenFadeInAnimation()
01-02 09:34:46.025 30762 30850 I Unity : <ExecuteAfterTime>d__12:MoveNext()
01-02 09:34:46.025 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:46.025 30762 30850 I Unity :
01-02 09:34:47.004 30762 30850 I Unity : ShowToast SET OF 3, SET OF 3 : => member name: ShowToast : => source line number: 337
01-02 09:34:47.004 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:47.004 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:47.004 30762 30850 I Unity : Dialog:ShowToast(String, Single)
01-02 09:34:47.004 30762 30850 I Unity : PhaseTen.UIPlayer:ShowCurrentPhaseToast()
01-02 09:34:47.004 30762 30850 I Unity : <ExecuteAfterTime>d__12:MoveNext()
01-02 09:34:47.004 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:47.004 30762 30850 I Unity :
01-02 09:34:55.157 30762 30850 I Unity : SetNextPlayerTurnWithDelay after delay _currentPlayerIndex -1 currentPlayer== null playerTurnStarted : => member name: SetNextPlayerTurnWithDelay : => source line number: 539
01-02 09:34:55.157 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.157 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.157 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:34:55.157 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:34:55.157 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:34:55.157 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:34:55.157 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:34:55.157 30762 30850 I Unity :
01-02 09:34:55.159 30762 30850 I Unity : SetNextPlayerTurnWithDelay step 1 : => member name: SetNextPlayerTurnWithDelay : => source line number: 544
01-02 09:34:55.159 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.159 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.159 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:34:55.159 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:34:55.159 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:34:55.159 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:34:55.159 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:34:55.159 30762 30850 I Unity :
01-02 09:34:55.162 30762 30850 I Unity : SetNextPlayerTurnWithDelay step 2 : => member name: SetNextPlayerTurnWithDelay : => source line number: 547
01-02 09:34:55.162 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.162 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.162 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:34:55.162 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:34:55.162 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:34:55.162 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:34:55.162 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:34:55.162 30762 30850 I Unity :
01-02 09:34:55.164 30762 30850 I Unity : SetOnlineGameNextPlayerTurn _currentPlayerIndex 0 : => member name: SetOnlineGameNextPlayerTurn : => source line number: 1043
01-02 09:34:55.164 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.164 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.164 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetOnlineGameNextPlayerTurn()
01-02 09:34:55.164 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:34:55.164 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:34:55.164 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:34:55.164 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:34:55.164 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:34:55.164 30762 30850 I Unity :
01-02 09:34:55.166 30762 30850 I Unity : PUN SetTurn 0 : => member name: SetTurn : => source line number: 1840
01-02 09:34:55.166 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.166 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.166 30762 30850 I Unity : PhotonManager:SetTurn(Int32)
01-02 09:34:55.166 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetOnlineGameNextPlayerTurn()
01-02 09:34:55.166 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:34:55.166 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:34:55.166 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:34:55.166 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:34:55.166 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:34:55.166 30762 30850 I Unity :
01-02 09:34:55.322 30762 30850 I Unity : Continue to next phase True : => member name: WaitAndContinueToNextPhase : => source line number: 187
01-02 09:34:55.322 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.322 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.322 30762 30850 I Unity : PhaseTen.<WaitAndContinueToNextPhase>d__21:MoveNext()
01-02 09:34:55.322 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:55.322 30762 30850 I Unity :
01-02 09:34:55.325 30762 30850 I Unity : ReArrangeLocalPlayerhand count 10 : => member name: ReArrangeLocalPlayerhand : => source line number: 1062
01-02 09:34:55.325 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.325 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.325 30762 30850 I Unity : PhaseTen.UIPlayer:ReArrangeLocalPlayerhand()
01-02 09:34:55.325 30762 30850 I Unity : PhaseTen.<WaitAndContinueToNextPhase>d__21:MoveNext()
01-02 09:34:55.325 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:55.325 30762 30850 I Unity :
01-02 09:34:55.327 30762 30850 I Unity : HidePhaseCompletePanel time 11.64495 : => member name: HidePhaseCompletePanel : => source line number: 504
01-02 09:34:55.327 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.327 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.327 30762 30850 I Unity : GameSceneUIController:HidePhaseCompletePanel()
01-02 09:34:55.327 30762 30850 I Unity : PhaseTen.UIPhaseCompleteTable:ClosePanelAndContinue()
01-02 09:34:55.327 30762 30850 I Unity : PhaseTen.<WaitAndContinueToNextPhase>d__21:MoveNext()
01-02 09:34:55.327 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:55.327 30762 30850 I Unity :
01-02 09:34:55.460 30762 30850 I Unity : NetworkGameOnSetNextPlayer playerIndex 0 : => member name: NetworkGameOnSetNextPlayer : => source line number: 1055
01-02 09:34:55.460 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.460 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.460 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:34:55.460 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:34:55.460 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:55.460 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:55.460 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:55.460 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:55.460 30762 30850 I Unity :
01-02 09:34:55.462 30762 30850 I Unity : NetworkGameOnSetNextPlayer _currentPlayerIndex 0 is AI False : => member name: NetworkGameOnSetNextPlayer : => source line number: 1058
01-02 09:34:55.462 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.462 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.462 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:34:55.462 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:34:55.462 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:55.462 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:55.462 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:55.462 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:55.462 30762 30850 I Unity :
01-02 09:34:55.465 30762 30850 I Unity : SetTurn 0 _hitWithSkipCard False : => member name: SetTurn : => source line number: 1287
01-02 09:34:55.465 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.465 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.465 30762 30850 I Unity : PhaseTen.Player:SetTurn()
01-02 09:34:55.465 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:34:55.465 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:34:55.465 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:55.465 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:55.465 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:55.465 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:55.465 30762 30850 I Unity :
01-02 09:34:55.467 30762 30850 I Unity : SetTurn____________________0 : => member name: SetTurn : => source line number: 1318
01-02 09:34:55.467 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.467 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.467 30762 30850 I Unity : PhaseTen.Player:SetTurn()
01-02 09:34:55.467 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:34:55.467 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:34:55.467 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:55.467 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:55.467 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:55.467 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:55.467 30762 30850 I Unity :
01-02 09:34:55.470 30762 30850 I Unity : TopDeckCardToggleInteractive True null? False : => member name: TopDeckCardToggleInteractive : => source line number: 633
01-02 09:34:55.470 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.470 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.470 30762 30850 I Unity : PhaseTen.UIPhaseTenGame:TopDeckCardToggleInteractive(Boolean)
01-02 09:34:55.470 30762 30850 I Unity : PhaseTen.<SetTurn>d__145:MoveNext()
01-02 09:34:55.470 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:34:55.470 30762 30850 I Unity : PhaseTen.Player:SetTurn(CancellationToken)
01-02 09:34:55.470 30762 30850 I Unity : PhaseTen.Player:SetTurn()
01-02 09:34:55.470 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:34:55.470 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:34:55.470 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:55.470 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:55.470 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:55.470 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:55.470 30762 30850 I Unity :
01-02 09:34:55.474 30762 30850 I Unity : SetTurn _playerTurnStarted True _id 0 : => member name: SetTurn : => source line number: 1366
01-02 09:34:55.474 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.474 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.474 30762 30850 I Unity : PhaseTen.<SetTurn>d__145:MoveNext()
01-02 09:34:55.474 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:34:55.474 30762 30850 I Unity : PhaseTen.Player:SetTurn(CancellationToken)
01-02 09:34:55.474 30762 30850 I Unity : PhaseTen.Player:SetTurn()
01-02 09:34:55.474 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:34:55.474 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:34:55.474 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:55.474 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:55.474 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:55.474 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:55.474 30762 30850 I Unity :
01-02 09:34:55.791 30762 30850 I Unity : *****OnNetworkPlayerTurnBegin() Turn Begin 0***** currentPlayer 0 : => member name: OnNetworkPlayerTurnBegin : => source line number: 1071
01-02 09:34:55.791 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.791 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.791 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnBegin(Int32)
01-02 09:34:55.791 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:34:55.791 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:55.791 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:55.791 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:55.791 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:55.791 30762 30850 I Unity :
01-02 09:34:55.794 30762 30850 I Unity : ^onMyTurnBegin****************************** ID : PlayerId 0 name Deni type LocalPlayer isAI False didTakeCard False handCardsCount 10 isMyTurn True _didTimeout False avatarID 0 didCompleteCurPhase False isMyTurn True playerType LocalPlayer Game.tutorialStep 0 : => member name: onMyTurnBegin : => source line number: 1194
01-02 09:34:55.794 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.794 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.794 30762 30850 I Unity : PhaseTen.UIPlayer:onMyTurnBegin(Boolean)
01-02 09:34:55.794 30762 30850 I Unity : PhaseTen.Player:InvokeOnTurnBegin()
01-02 09:34:55.794 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnBegin(Int32)
01-02 09:34:55.794 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:34:55.794 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:55.794 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:55.794 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:55.794 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:55.794 30762 30850 I Unity :
01-02 09:34:55.798 30762 30850 I Unity : InvokeOnTurnBegin Setting timer useMultiplayerTimer True rejoinedGameAfterDisconnection False : => member name: InvokeOnTurnBegin : => source line number: 1603
01-02 09:34:55.798 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:55.798 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:55.798 30762 30850 I Unity : PhaseTen.Player:InvokeOnTurnBegin()
01-02 09:34:55.798 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnBegin(Int32)
01-02 09:34:55.798 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:34:55.798 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:34:55.798 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:34:55.798 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:34:55.798 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:34:55.798 30762 30850 I Unity :
01-02 09:34:57.692 30762 30850 I Unity : OnCardTap Deck didTakeCardInMyTurn False rank Five hitWithSkipCard False : => member name: OnCardTap : => source line number: 536
01-02 09:34:57.692 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:57.692 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:57.692 30762 30850 I Unity : PhaseTen.UICard:OnCardTap()
01-02 09:34:57.692 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:34:57.692 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
01-02 09:34:57.692 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
01-02 09:34:57.692 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
01-02 09:34:57.692 30762 30850 I Unity :
01-02 09:34:57.695 30762 30850 I Unity : UICard.cs OnDeckTap uniqueID 38 cardRank Five : => member name: OnCardTap : => source line number: 559
01-02 09:34:57.695 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:57.695 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:57.695 30762 30850 I Unity : PhaseTen.UICard:OnCardTap()
01-02 09:34:57.695 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:34:57.695 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
01-02 09:34:57.695 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
01-02 09:34:57.695 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
01-02 09:34:57.695 30762 30850 I Unity :
01-02 09:34:57.698 30762 30850 I Unity : Player.cs AddCardsToHand cards count 1 to player 0 Deck : => member name: AddCardsToHand : => source line number: 429
01-02 09:34:57.698 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:57.698 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:57.698 30762 30850 I Unity : PhaseTen.Player:AddCardsToHand(List`1, CardDragSourceType, Boolean)
01-02 09:34:57.698 30762 30850 I Unity : PhaseTen.Player:OnDeckTap(Card)
01-02 09:34:57.698 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnDeckTap(Card)
01-02 09:34:57.698 30762 30850 I Unity : PhaseTen.UICard:OnCardTap()
01-02 09:34:57.698 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:34:57.698 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
01-02 09:34:57.698 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
01-02 09:34:57.698 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
01-02 09:34:57.698 30762 30850 I Unity :
01-02 09:34:57.701 30762 30850 I Unity : TopDeckCardToggleInteractive False null? False : => member name: TopDeckCardToggleInteractive : => source line number: 633
01-02 09:34:57.701 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:57.701 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:57.701 30762 30850 I Unity : PhaseTen.UIPhaseTenGame:TopDeckCardToggleInteractive(Boolean)
01-02 09:34:57.701 30762 30850 I Unity : PhaseTen.UIPlayer:onCardsAddedToHand(List`1, CardDragSourceType)
01-02 09:34:57.701 30762 30850 I Unity : PhaseTen.Player:AddCardsToHand(List`1, CardDragSourceType, Boolean)
01-02 09:34:57.701 30762 30850 I Unity : PhaseTen.Player:OnDeckTap(Card)
01-02 09:34:57.701 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnDeckTap(Card)
01-02 09:34:57.701 30762 30850 I Unity : PhaseTen.UICard:OnCardTap()
01-02 09:34:57.701 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:34:57.701 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
01-02 09:34:57.701 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
01-02 09:34:57.701 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
01-02 09:34:57.701 30762 30850 I Unity :
01-02 09:34:57.706 30762 30850 I Unity : ReArrangeLocalPlayerhand count 11 : => member name: ReArrangeLocalPlayerhand : => source line number: 1062
01-02 09:34:57.706 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:57.706 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:57.706 30762 30850 I Unity : PhaseTen.UIPlayer:ReArrangeLocalPlayerhand()
01-02 09:34:57.706 30762 30850 I Unity : PhaseTen.<ReArrangeHandCards>d__80:MoveNext()
01-02 09:34:57.706 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:34:57.706 30762 30850 I Unity : PhaseTen.UIPlayer:SortHandCardsByRank(Boolean)
01-02 09:34:57.706 30762 30850 I Unity : PhaseTen.UIPlayer:onCardsAddedToHand(List`1, CardDragSourceType)
01-02 09:34:57.706 30762 30850 I Unity : PhaseTen.Player:AddCardsToHand(List`1, CardDragSourceType, Boolean)
01-02 09:34:57.706 30762 30850 I Unity : PhaseTen.Player:OnDeckTap(Card)
01-02 09:34:57.706 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnDeckTap(Card)
01-02 09:34:57.706 30762 30850 I Unity : PhaseTen.UICard:OnCardTap()
01-02 09:34:57.706 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:34:57.706 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
01-02 09:34:57.706 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
01-02 09:34:57.706 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
01-02 09:34:57.706 30762 30850 I Unity :
01-02 09:34:57.722 30762 30850 I Unity : CreateDeckTopCard Card Rank Twleve color Red _isWild False _deckID 0 _handPileIndex -1 _cardDragSourceType Hand uniqueID 93 _topDeckCard == null? False : => member name: CreateDeckTopCard : => source line number: 291
01-02 09:34:57.722 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:34:57.722 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:34:57.722 30762 30850 I Unity : PhaseTen.UIPhaseTenGame:CreateDeckTopCard(Boolean, Boolean)
01-02 09:34:57.722 30762 30850 I Unity : PhaseTen.UICard:OnCardTap()
01-02 09:34:57.722 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:34:57.722 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
01-02 09:34:57.722 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
01-02 09:34:57.722 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
01-02 09:34:57.722 30762 30850 I Unity :
01-02 09:35:00.567 30762 30850 I Unity : UICard: ShowPossibleDropsOnBeginDrag didProcessPossibleDrop False cardRank Twleve : => member name: ShowPossibleDropsOnBeginDrag : => source line number: 436
01-02 09:35:00.567 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:00.567 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:00.567 30762 30850 I Unity : PhaseTen.UICard:ShowPossibleDropsOnBeginDrag()
01-02 09:35:00.567 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.567 30762 30850 I Unity : UnityEngine.EventSystems.PointerInputModule:ProcessDrag(PointerEventData)
01-02 09:35:00.567 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
01-02 09:35:00.567 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
01-02 09:35:00.567 30762 30850 I Unity :
01-02 09:35:00.768 30762 30850 I Unity : OnDrop***************** : => member name: OnDrop : => source line number: 40
01-02 09:35:00.768 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:00.768 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:00.768 30762 30850 I Unity : PhaseTen.UIDropCell:OnDrop(PointerEventData)
01-02 09:35:00.768 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.768 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.768 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
01-02 09:35:00.768 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
01-02 09:35:00.768 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
01-02 09:35:00.768 30762 30850 I Unity :
01-02 09:35:00.771 30762 30850 I Unity : ValidateDrop isMyTurn True isLocalPlayer True currentPlayer.id 0 card null? False _cellType DiscardPile id 0 player.playerType LocalPlayer didCompleteCurPhase False canBeHitWithSkipCard True : => member name: ValidateDrop : => source line number: 59
01-02 09:35:00.771 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:00.771 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:00.771 30762 30850 I Unity : PhaseTen.UIDropCell:ValidateDrop(PointerEventData)
01-02 09:35:00.771 30762 30850 I Unity : PhaseTen.UIDropCell:OnDrop(PointerEventData)
01-02 09:35:00.771 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.771 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.771 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
01-02 09:35:00.771 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
01-02 09:35:00.771 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
01-02 09:35:00.771 30762 30850 I Unity :
01-02 09:35:00.776 30762 30850 I Unity : Player.cs onValidDrop playerType LocalPlayer dropCellType DiscardPile : => member name: OnPlayerValidDrop : => source line number: 500
01-02 09:35:00.776 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:00.776 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:00.776 30762 30850 I Unity : PhaseTen.Player:OnPlayerValidDrop(CellType, Int32, Card, CardDragSourceType, DropCellSides, PlayerType, Boolean)
01-02 09:35:00.776 30762 30850 I Unity : PhaseTen.UIPhasesDropZone:OnValidDrop(CellType, Int32, UICard, CardDragSourceType, DropCellSides, PlayerType, Boolean)
01-02 09:35:00.776 30762 30850 I Unity : PhaseTen.UIDropCell:ValidateDrop(PointerEventData)
01-02 09:35:00.776 30762 30850 I Unity : PhaseTen.UIDropCell:OnDrop(PointerEventData)
01-02 09:35:00.776 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.776 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.776 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
01-02 09:35:00.776 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
01-02 09:35:00.776 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process(
01-02 09:35:00.781 30762 30850 I Unity : MoveCardToDiscardPile Card Rank Twleve color Yellow _isWild False _deckID 0 _handPileIndex -1 _cardDragSourceType Hand uniqueID 94 GetHashCode -2087837856 : => member name: MoveCardToDiscardPile : => source line number: 467
01-02 09:35:00.781 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:00.781 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:00.781 30762 30850 I Unity : PhaseTen.Player:MoveCardToDiscardPile(Card)
01-02 09:35:00.781 30762 30850 I Unity : PhaseTen.Player:OnPlayerValidDrop(CellType, Int32, Card, CardDragSourceType, DropCellSides, PlayerType, Boolean)
01-02 09:35:00.781 30762 30850 I Unity : PhaseTen.UIPhasesDropZone:OnValidDrop(CellType, Int32, UICard, CardDragSourceType, DropCellSides, PlayerType, Boolean)
01-02 09:35:00.781 30762 30850 I Unity : PhaseTen.UIDropCell:ValidateDrop(PointerEventData)
01-02 09:35:00.781 30762 30850 I Unity : PhaseTen.UIDropCell:OnDrop(PointerEventData)
01-02 09:35:00.781 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.781 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.781 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean,
01-02 09:35:00.784 30762 30850 I Unity : MoveCardToDiscardPile 94 cardRank Twleve : => member name: MoveCardToDiscardPile : => source line number: 199
01-02 09:35:00.784 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:00.784 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:00.784 30762 30850 I Unity : PhaseTen.PhaseTenGame:MoveCardToDiscardPile(Card)
01-02 09:35:00.784 30762 30850 I Unity : PhaseTen.Player:MoveCardToDiscardPile(Card)
01-02 09:35:00.784 30762 30850 I Unity : PhaseTen.Player:OnPlayerValidDrop(CellType, Int32, Card, CardDragSourceType, DropCellSides, PlayerType, Boolean)
01-02 09:35:00.784 30762 30850 I Unity : PhaseTen.UIPhasesDropZone:OnValidDrop(CellType, Int32, UICard, CardDragSourceType, DropCellSides, PlayerType, Boolean)
01-02 09:35:00.784 30762 30850 I Unity : PhaseTen.UIDropCell:ValidateDrop(PointerEventData)
01-02 09:35:00.784 30762 30850 I Unity : PhaseTen.UIDropCell:OnDrop(PointerEventData)
01-02 09:35:00.784 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.784 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.784 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
01-02 09:35:00.784 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessT
01-02 09:35:00.788 30762 30850 I Unity : CancelTurnTimer.... : => member name: CancelTurnTimer : => source line number: 4036
01-02 09:35:00.788 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:00.788 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:00.788 30762 30850 I Unity : PhaseTen.Player:CancelTurnTimer()
01-02 09:35:00.788 30762 30850 I Unity : PhaseTen.Player:OnPlayerValidDrop(CellType, Int32, Card, CardDragSourceType, DropCellSides, PlayerType, Boolean)
01-02 09:35:00.788 30762 30850 I Unity : PhaseTen.UIPhasesDropZone:OnValidDrop(CellType, Int32, UICard, CardDragSourceType, DropCellSides, PlayerType, Boolean)
01-02 09:35:00.788 30762 30850 I Unity : PhaseTen.UIDropCell:ValidateDrop(PointerEventData)
01-02 09:35:00.788 30762 30850 I Unity : PhaseTen.UIDropCell:OnDrop(PointerEventData)
01-02 09:35:00.788 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.788 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.788 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
01-02 09:35:00.788 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
01-02 09:35:00.788 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
01-02 09:35:00.788 30762 30850 I Unity :
01-02 09:35:00.799 30762 30850 I Unity : End turn 0 is AI ? False player count 10 delay 0.2 ------------------ : => member name: EndTurnWithDelay : => source line number: 1256
01-02 09:35:00.799 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:00.799 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:00.799 30762 30850 I Unity : PhaseTen.<EndTurnWithDelay>d__143:MoveNext()
01-02 09:35:00.799 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:35:00.799 30762 30850 I Unity : PhaseTen.Player:EndTurnWithDelay(Single, CancellationToken)
01-02 09:35:00.799 30762 30850 I Unity : PhaseTen.Player:OnPlayerValidDrop(CellType, Int32, Card, CardDragSourceType, DropCellSides, PlayerType, Boolean)
01-02 09:35:00.799 30762 30850 I Unity : PhaseTen.UIPhasesDropZone:OnValidDrop(CellType, Int32, UICard, CardDragSourceType, DropCellSides, PlayerType, Boolean)
01-02 09:35:00.799 30762 30850 I Unity : PhaseTen.UIDropCell:ValidateDrop(PointerEventData)
01-02 09:35:00.799 30762 30850 I Unity : PhaseTen.UIDropCell:OnDrop(PointerEventData)
01-02 09:35:00.799 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.799 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.799 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputMod
01-02 09:35:00.802 30762 30850 I Unity : UIPlayer.cs onValidDrop dropCellID 0 card Card Rank Twleve color Yellow _isWild False _deckID 0 _handPileIndex -1 _cardDragSourceType Hand uniqueID 94 cardDragSourceType Hand cellType DiscardPile id 0 : => member name: OnPlayerValidDrop : => source line number: 450
01-02 09:35:00.802 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:00.802 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:00.802 30762 30850 I Unity : PhaseTen.UIPlayer:OnPlayerValidDrop(CellType, Int32, UICard, CardDragSourceType, RectTransform, DropCellSides, PlayerType)
01-02 09:35:00.802 30762 30850 I Unity : PhaseTen.UIPhasesDropZone:OnValidDrop(CellType, Int32, UICard, CardDragSourceType, DropCellSides, PlayerType, Boolean)
01-02 09:35:00.802 30762 30850 I Unity : PhaseTen.UIDropCell:ValidateDrop(PointerEventData)
01-02 09:35:00.802 30762 30850 I Unity : PhaseTen.UIDropCell:OnDrop(PointerEventData)
01-02 09:35:00.802 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.802 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.802 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData,
01-02 09:35:00.807 30762 30850 I Unity : TopDeckCardToggleInteractive False null? False : => member name: TopDeckCardToggleInteractive : => source line number: 633
01-02 09:35:00.807 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:00.807 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:00.807 30762 30850 I Unity : PhaseTen.UIPhaseTenGame:TopDeckCardToggleInteractive(Boolean)
01-02 09:35:00.807 30762 30850 I Unity : PhaseTen.UIPlayer:OnPlayerValidDrop(CellType, Int32, UICard, CardDragSourceType, RectTransform, DropCellSides, PlayerType)
01-02 09:35:00.807 30762 30850 I Unity : PhaseTen.UIPhasesDropZone:OnValidDrop(CellType, Int32, UICard, CardDragSourceType, DropCellSides, PlayerType, Boolean)
01-02 09:35:00.807 30762 30850 I Unity : PhaseTen.UIDropCell:ValidateDrop(PointerEventData)
01-02 09:35:00.807 30762 30850 I Unity : PhaseTen.UIDropCell:OnDrop(PointerEventData)
01-02 09:35:00.807 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.807 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.807 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
01-02 09:35:00.807 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvent
01-02 09:35:00.811 30762 30850 I Unity : ReArrangeLocalPlayerhand count 10 : => member name: ReArrangeLocalPlayerhand : => source line number: 1062
01-02 09:35:00.811 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:00.811 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:00.811 30762 30850 I Unity : PhaseTen.UIPlayer:ReArrangeLocalPlayerhand()
01-02 09:35:00.811 30762 30850 I Unity : PhaseTen.<ReArrangeHandCards>d__80:MoveNext()
01-02 09:35:00.811 30762 30850 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
01-02 09:35:00.811 30762 30850 I Unity : PhaseTen.UIPlayer:OnPlayerValidDrop(CellType, Int32, UICard, CardDragSourceType, RectTransform, DropCellSides, PlayerType)
01-02 09:35:00.811 30762 30850 I Unity : PhaseTen.UIPhasesDropZone:OnValidDrop(CellType, Int32, UICard, CardDragSourceType, DropCellSides, PlayerType, Boolean)
01-02 09:35:00.811 30762 30850 I Unity : PhaseTen.UIDropCell:ValidateDrop(PointerEventData)
01-02 09:35:00.811 30762 30850 I Unity : PhaseTen.UIDropCell:OnDrop(PointerEventData)
01-02 09:35:00.811 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.811 30762 30850 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
01-02 09:35:00.811 30762 30850 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolea
01-02 09:35:01.017 30762 30850 I Unity : EndTurnWithDelay _playerTurnStarted False _id 0 : => member name: EndTurnWithDelay : => source line number: 1268
01-02 09:35:01.017 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:01.017 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:01.017 30762 30850 I Unity : PhaseTen.<EndTurnWithDelay>d__143:MoveNext()
01-02 09:35:01.017 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:01.017 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:01.017 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:01.017 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:01.017 30762 30850 I Unity :
01-02 09:35:01.020 30762 30850 I Unity : PhotonManager.cs OnMyTurnEnd 0 ViewID 1 : => member name: OnMyTurnEnd : => source line number: 1860
01-02 09:35:01.020 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:01.020 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:01.020 30762 30850 I Unity : PhotonManager:OnMyTurnEnd(Int32)
01-02 09:35:01.020 30762 30850 I Unity : PhaseTen.<EndTurnWithDelay>d__143:MoveNext()
01-02 09:35:01.020 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:01.020 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:01.020 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:01.020 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:01.020 30762 30850 I Unity :
01-02 09:35:01.286 30762 30850 I Unity : ON_MY_TURN_END.curPlayerID 0 ViewID 1 am i MC? True : => member name: OnEvent : => source line number: 1167
01-02 09:35:01.286 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:01.286 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:01.286 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:01.286 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:01.286 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:01.286 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:01.286 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:01.286 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:01.286 30762 30850 I Unity :
01-02 09:35:01.289 30762 30850 I Unity : *****OnNetworkPlayerTurnEnd() Turn End 0***** currentPlayer 0 : => member name: OnNetworkPlayerTurnEnd : => source line number: 1079
01-02 09:35:01.289 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:01.289 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:01.289 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnEnd(Int32)
01-02 09:35:01.289 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:01.289 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:01.289 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:01.289 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:01.289 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:01.289 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:01.289 30762 30850 I Unity :
01-02 09:35:01.292 30762 30850 I Unity : SetDidDropCardOnDiscardPileInMyTurn _id 0 dropped False : => member name: SetDidDropCardOnDiscardPileInMyTurn : => source line number: 1581
01-02 09:35:01.292 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:01.292 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:01.292 30762 30850 I Unity : PhaseTen.Player:SetDidDropCardOnDiscardPileInMyTurn(Boolean)
01-02 09:35:01.292 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnEnd(Int32)
01-02 09:35:01.292 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:01.292 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:01.292 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:01.292 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:01.292 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:01.292 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:01.292 30762 30850 I Unity :
01-02 09:35:01.295 30762 30850 I Unity : ^onMyTurnEnd******************************************* ID : 0 go name Player1 : => member name: onMyTurnEnd : => source line number: 1251
01-02 09:35:01.295 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:01.295 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:01.295 30762 30850 I Unity : PhaseTen.UIPlayer:onMyTurnEnd(Boolean)
01-02 09:35:01.295 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnEnd(Int32)
01-02 09:35:01.295 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:01.295 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:01.295 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:01.295 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:01.295 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:01.295 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:01.295 30762 30850 I Unity :
01-02 09:35:01.298 30762 30850 I Unity : Calling SetNextPlayerTurnWithDelay from GM delay:-> 1 : => member name: SetNextPlayerTurnWithDelay : => source line number: 519
01-02 09:35:01.298 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:01.298 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:01.298 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:01.298 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:01.298 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:01.298 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:01.298 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:01.298 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:01.298 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:01.298 30762 30850 I Unity :
01-02 09:35:01.301 30762 30850 I Unity : SetNextPlayerTurnWithDelay delay:-> 1 sec isMasterClient True currentPlayerIndex 0 : => member name: SetNextPlayerTurnWithDelay : => source line number: 532
01-02 09:35:01.301 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:01.301 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:01.301 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:01.301 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:35:01.301 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:01.301 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:01.301 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:01.301 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:01.301 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:01.301 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:01.301 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:01.301 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:01.301 30762 30850 I Unity :
01-02 09:35:01.303 30762 30850 I Unity : CancelHandleTurnEndedCallWhenMCSwitched : => member name: CancelHandleTurnEndedCallWhenMCSwitched : => source line number: 532
01-02 09:35:01.303 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:01.303 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:01.303 30762 30850 I Unity : PhotonManager:CancelHandleTurnEndedCallWhenMCSwitched()
01-02 09:35:01.303 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:01.303 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:35:01.303 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:01.303 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:01.303 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:01.303 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:01.303 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:01.303 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:01.303 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:01.303 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:01.303 30762 30850 I Unity :
01-02 09:35:02.321 30762 30850 I Unity : SetNextPlayerTurnWithDelay after delay _currentPlayerIndex 0 currentPlayer== null PlayerId 0 name Deni type LocalPlayer isAI False didTakeCard False handCardsCount 10 isMyTurn True _didTimeout False avatarID 0 didCompleteCurPhase False playerTurnStarted False : => member name: SetNextPlayerTurnWithDelay : => source line number: 539
01-02 09:35:02.321 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:02.321 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:02.321 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:02.321 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:02.321 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:02.321 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:02.321 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:02.321 30762 30850 I Unity :
01-02 09:35:02.323 30762 30850 I Unity : SetNextPlayerTurnWithDelay step 1 : => member name: SetNextPlayerTurnWithDelay : => source line number: 544
01-02 09:35:02.323 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:02.323 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:02.323 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:02.323 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:02.323 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:02.323 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:02.323 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:02.323 30762 30850 I Unity :
01-02 09:35:02.325 30762 30850 I Unity : SetNextPlayerTurnWithDelay step 2 : => member name: SetNextPlayerTurnWithDelay : => source line number: 547
01-02 09:35:02.325 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:02.325 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:02.325 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:02.325 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:02.325 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:02.325 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:02.325 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:02.325 30762 30850 I Unity :
01-02 09:35:02.327 30762 30850 I Unity : SetOnlineGameNextPlayerTurn _currentPlayerIndex 1 : => member name: SetOnlineGameNextPlayerTurn : => source line number: 1043
01-02 09:35:02.327 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:02.327 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:02.327 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetOnlineGameNextPlayerTurn()
01-02 09:35:02.327 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:02.327 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:02.327 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:02.327 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:02.327 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:02.327 30762 30850 I Unity :
01-02 09:35:02.330 30762 30850 I Unity : PUN SetTurn 1 : => member name: SetTurn : => source line number: 1840
01-02 09:35:02.330 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:02.330 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:02.330 30762 30850 I Unity : PhotonManager:SetTurn(Int32)
01-02 09:35:02.330 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetOnlineGameNextPlayerTurn()
01-02 09:35:02.330 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:02.330 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:02.330 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:02.330 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:02.330 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:02.330 30762 30850 I Unity :
01-02 09:35:02.588 30762 30850 I Unity : NetworkGameOnSetNextPlayer playerIndex 1 : => member name: NetworkGameOnSetNextPlayer : => source line number: 1055
01-02 09:35:02.588 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:02.588 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:02.588 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:02.588 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:02.588 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:02.588 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:02.588 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:02.588 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:02.588 30762 30850 I Unity :
01-02 09:35:02.591 30762 30850 I Unity : NetworkGameOnSetNextPlayer _currentPlayerIndex 1 is AI False : => member name: NetworkGameOnSetNextPlayer : => source line number: 1058
01-02 09:35:02.591 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:02.591 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:02.591 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:02.591 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:02.591 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:02.591 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:02.591 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:02.591 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:02.591 30762 30850 I Unity :
01-02 09:35:02.593 30762 30850 I Unity : SetTurn 1 _hitWithSkipCard False : => member name: SetTurn : => source line number: 1287
01-02 09:35:02.593 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:02.593 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:02.593 30762 30850 I Unity : PhaseTen.Player:SetTurn()
01-02 09:35:02.593 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:02.593 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:02.593 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:02.593 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:02.593 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:02.593 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:02.593 30762 30850 I Unity :
01-02 09:35:02.596 30762 30850 I Unity : SetTurn____________________1 : => member name: SetTurn : => source line number: 1318
01-02 09:35:02.596 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:02.596 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:02.596 30762 30850 I Unity : PhaseTen.Player:SetTurn()
01-02 09:35:02.596 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:02.596 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:02.596 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:02.596 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:02.596 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:02.596 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:02.596 30762 30850 I Unity :
01-02 09:35:02.599 30762 30850 I Unity : SetTurn _playerTurnStarted False _id 1 : => member name: SetTurn : => source line number: 1366
01-02 09:35:02.599 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:02.599 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:02.599 30762 30850 I Unity : PhaseTen.<SetTurn>d__145:MoveNext()
01-02 09:35:02.599 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:35:02.599 30762 30850 I Unity : PhaseTen.Player:SetTurn(CancellationToken)
01-02 09:35:02.599 30762 30850 I Unity : PhaseTen.Player:SetTurn()
01-02 09:35:02.599 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:02.599 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:02.599 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:02.599 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:02.599 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:02.599 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:02.599 30762 30850 I Unity :
01-02 09:35:02.889 30762 30850 I Unity : *****OnNetworkPlayerTurnBegin() Turn Begin 1***** currentPlayer 1 : => member name: OnNetworkPlayerTurnBegin : => source line number: 1071
01-02 09:35:02.889 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:02.889 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:02.889 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnBegin(Int32)
01-02 09:35:02.889 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:02.889 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:02.889 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:02.889 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:02.889 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:02.889 30762 30850 I Unity :
01-02 09:35:02.892 30762 30850 I Unity : ^onMyTurnBegin****************************** ID : PlayerId 1 name Lisha type Opponent isAI False didTakeCard False handCardsCount 10 isMyTurn True _didTimeout False avatarID 0 didCompleteCurPhase False isMyTurn True playerType Opponent Game.tutorialStep 0 : => member name: onMyTurnBegin : => source line number: 1194
01-02 09:35:02.892 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:02.892 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:02.892 30762 30850 I Unity : PhaseTen.UIPlayer:onMyTurnBegin(Boolean)
01-02 09:35:02.892 30762 30850 I Unity : PhaseTen.Player:InvokeOnTurnBegin()
01-02 09:35:02.892 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnBegin(Int32)
01-02 09:35:02.892 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:02.892 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:02.892 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:02.892 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:02.892 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:02.892 30762 30850 I Unity :
01-02 09:35:11.977 30762 30850 I Unity : OnAddCardsToHand 1 : => member name: OnAddCardsToHandToOpponent : => source line number: 1181
01-02 09:35:11.977 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:11.977 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:11.977 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnAddCardsToHandToOpponent(Int32, CardDragSourceType)
01-02 09:35:11.977 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:11.977 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:11.977 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:11.977 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:11.977 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:11.977 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:11.977 30762 30850 I Unity :
01-02 09:35:11.980 30762 30850 I Unity : Player.cs AddCardsToHand cards count 1 to player 1 Deck : => member name: AddCardsToHand : => source line number: 429
01-02 09:35:11.980 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:11.980 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:11.980 30762 30850 I Unity : PhaseTen.Player:AddCardsToHand(List`1, CardDragSourceType, Boolean)
01-02 09:35:11.980 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnAddCardsToHandToOpponent(Int32, CardDragSourceType)
01-02 09:35:11.980 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:11.980 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:11.980 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:11.980 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:11.980 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:11.980 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:11.980 30762 30850 I Unity :
01-02 09:35:11.984 30762 30850 I Unity : UIPhaseTenGame.cs OnAddCardsToHandToOpponent 1 cardDragSourceType Deck : => member name: OnAddCardsToHandToOpponent : => source line number: 550
01-02 09:35:11.984 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:11.984 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:11.984 30762 30850 I Unity : PhaseTen.UIPhaseTenGame:OnAddCardsToHandToOpponent(Int32, CardDragSourceType)
01-02 09:35:11.984 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:11.984 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:11.984 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:11.984 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:11.984 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:11.984 30762 30850 I Unity :
01-02 09:35:11.987 30762 30850 I Unity : OnOpponentDeckTap. Update his _didTakeCardInMyTurn when he tap on deck : => member name: OnOpponentDeckTap : => source line number: 1469
01-02 09:35:11.987 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:11.987 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:11.987 30762 30850 I Unity : PhaseTen.Player:OnOpponentDeckTap()
01-02 09:35:11.987 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:11.987 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:11.987 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:11.987 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:11.987 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:11.987 30762 30850 I Unity :
01-02 09:35:11.992 30762 30850 I Unity : OnSyncDeck deck count before adding 86 topDeckCard Card Rank Twleve color Red _isWild False _deckID 0 _handPileIndex -1 _cardDragSourceType Deck uniqueID 93 : => member name: OnSyncDeck : => source line number: 1167
01-02 09:35:11.992 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:11.992 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:11.992 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnSyncDeck(Deck)
01-02 09:35:11.992 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:11.992 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:11.992 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:11.992 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:11.992 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:11.992 30762 30850 I Unity :
01-02 09:35:11.994 30762 30850 I Unity : OnSyncDeck deck count after adding 85 topDeckCard Card Rank Two color Blue _isWild False _deckID 0 _handPileIndex -1 _cardDragSourceType Hand uniqueID 9 : => member name: OnSyncDeck : => source line number: 1169
01-02 09:35:11.994 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:11.994 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:11.994 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnSyncDeck(Deck)
01-02 09:35:11.994 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:11.994 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:11.994 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:11.994 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:11.994 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:11.994 30762 30850 I Unity :
01-02 09:35:11.997 30762 30850 I Unity : CreateDeckTopCard Card Rank Two color Blue _isWild False _deckID 0 _handPileIndex -1 _cardDragSourceType Hand uniqueID 9 _topDeckCard == null? False : => member name: CreateDeckTopCard : => source line number: 291
01-02 09:35:11.997 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:11.997 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:11.997 30762 30850 I Unity : PhaseTen.UIPhaseTenGame:CreateDeckTopCard(Boolean, Boolean)
01-02 09:35:11.997 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnSyncDeck(Deck)
01-02 09:35:11.997 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:11.997 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:11.997 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:11.997 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:11.997 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:11.997 30762 30850 I Unity :
01-02 09:35:13.251 30762 30850 I Unity : ON_HIT_WITH_SKIP. showing for opponents........Sender 2 ActorNumber 1 playerWhoGotHit 0 playerWhoHit 1 : => member name: OnEvent : => source line number: 1336
01-02 09:35:13.251 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.251 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.251 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.251 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.251 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.251 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.251 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.251 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.251 30762 30850 I Unity :
01-02 09:35:13.254 30762 30850 I Unity : OnHitPlayerWithSkipCard Card Rank Skip color Black _isWild False _deckID 0 _handPileIndex -1 _cardDragSourceType Hand uniqueID 104 : => member name: OnHitPlayerWithSkipCard : => source line number: 601
01-02 09:35:13.254 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.254 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.254 30762 30850 I Unity : PhaseTen.UIPlayer:OnHitPlayerWithSkipCard(PUNOnHitWithSkipCard)
01-02 09:35:13.254 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.254 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.254 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.254 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.254 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.254 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.254 30762 30850 I Unity :
01-02 09:35:13.258 30762 30850 I Unity : HitPlayerWithSkipCard of 0 : => member name: HitPlayerWithSkipCard : => source line number: 981
01-02 09:35:13.258 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.258 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.258 30762 30850 I Unity : PhaseTen.Player:HitPlayerWithSkipCard()
01-02 09:35:13.258 30762 30850 I Unity : PhaseTen.UIPlayer:OnHitPlayerWithSkipCard(PUNOnHitWithSkipCard)
01-02 09:35:13.258 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.258 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.258 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.258 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.258 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.258 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.258 30762 30850 I Unity :
01-02 09:35:13.348 30762 30850 I Unity : PhotonManager.cs ON_VALID_DROP event PUNMoveMessage Player id 1 cardDropCellType SkipPlayer dropCellID 0 cardDragSourceType Hand
01-02 09:35:13.348 30762 30850 I Unity : card Card Rank Skip color Black _isWild False _deckID 0 _handPileIndex 10 _cardDragSourceType DiscardPile uniqueID 104 completedPhase? False : => member name: OnEvent : => source line number: 1174
01-02 09:35:13.348 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.348 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.348 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.348 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.348 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.348 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.348 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.348 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.348 30762 30850 I Unity :
01-02 09:35:13.351 30762 30850 I Unity : *****OnSyncPlayer GetLocalPlayer.id 0 sync 1 with 1 currentPlayer 1 player.GetHashCode 1741768416 _player.GetHashCode -1130436288 : => member name: SyncPlayer : => source line number: 1096
01-02 09:35:13.351 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.351 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.351 30762 30850 I Unity : PhaseTen.PhaseTenGame:SyncPlayer(Player)
01-02 09:35:13.351 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnOpponentPlayerValidDrop(PUNMoveMessage)
01-02 09:35:13.351 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.351 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.351 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.351 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.351 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.351 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.351 30762 30850 I Unity :
01-02 09:35:13.354 30762 30850 I Unity : OnSyncPlayerEntity found player 1 playerName Lisha goName Player2 : => member name: SyncUIPlayer : => source line number: 532
01-02 09:35:13.354 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.354 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.354 30762 30850 I Unity : PhaseTen.UIPhaseTenGame:SyncUIPlayer(Player)
01-02 09:35:13.354 30762 30850 I Unity : PhaseTen.PhaseTenGame:SyncPlayer(Player)
01-02 09:35:13.354 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnOpponentPlayerValidDrop(PUNMoveMessage)
01-02 09:35:13.354 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.354 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.354 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.354 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.354 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.354 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.354 30762 30850 I Unity :
01-02 09:35:13.357 30762 30850 I Unity : onCardsAddedToHandEvent subscribers 1 : => member name: CancelAsyncTasks : => source line number: 4083
01-02 09:35:13.357 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.357 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.357 30762 30850 I Unity : PhaseTen.Player:CancelAsyncTasks()
01-02 09:35:13.357 30762 30850 I Unity : PhaseTen.UIPlayer:PreparePlayer(Player, Int32, Boolean, Boolean)
01-02 09:35:13.357 30762 30850 I Unity : PhaseTen.UIPhaseTenGame:SyncUIPlayer(Player)
01-02 09:35:13.357 30762 30850 I Unity : PhaseTen.PhaseTenGame:SyncPlayer(Player)
01-02 09:35:13.357 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnOpponentPlayerValidDrop(PUNMoveMessage)
01-02 09:35:13.357 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.357 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.357 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.357 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.357 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.357 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.357 30762 30850 I Unity :
01-02 09:35:13.362 30762 30850 I Unity : OnOpponentPlayerValidDrop playedCurrentTurn True playerTurnStarted False : => member name: OnOpponentPlayerValidDrop : => source line number: 1206
01-02 09:35:13.362 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.362 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.362 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnOpponentPlayerValidDrop(PUNMoveMessage)
01-02 09:35:13.362 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.362 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.362 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.362 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.362 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.362 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.362 30762 30850 I Unity :
01-02 09:35:13.364 30762 30850 I Unity : OnOpponentPlayerValidDrop Card Rank Skip color Black _isWild False _deckID 0 _handPileIndex 10 _cardDragSourceType DiscardPile uniqueID 104 move.player.GetHashCode 1741768416 found player Hash 1741768416 : => member name: OnOpponentPlayerValidDrop : => source line number: 1207
01-02 09:35:13.364 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.364 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.364 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnOpponentPlayerValidDrop(PUNMoveMessage)
01-02 09:35:13.364 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.364 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.364 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.364 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.364 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.364 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.364 30762 30850 I Unity :
01-02 09:35:13.367 30762 30850 I Unity : OnOpponentValidDrop PUNMoveMessage Player id 1 cardDropCellType SkipPlayer dropCellID 0 cardDragSourceType Hand
01-02 09:35:13.367 30762 30850 I Unity : card Card Rank Skip color Black _isWild False _deckID 0 _handPileIndex 10 _cardDragSourceType DiscardPile uniqueID 104 : => member name: OnOpponentValidDrop : => source line number: 1551
01-02 09:35:13.367 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.367 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.367 30762 30850 I Unity : PhaseTen.Player:OnOpponentValidDrop(PUNMoveMessage)
01-02 09:35:13.367 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnOpponentPlayerValidDrop(PUNMoveMessage)
01-02 09:35:13.367 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.367 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.367 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.367 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.367 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.367 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.367 30762 30850 I Unity :
01-02 09:35:13.371 30762 30850 I Unity : onValidAIDiscardPileDrop Card Rank Skip color Black _isWild False _deckID 0 _handPileIndex 10 _cardDragSourceType DiscardPile uniqueID 104 dropCellID 0 cardDragSourceType Hand cardDropCellType SkipPlayer : => member name: onValidOpponentDiscardPileDrop : => source line number: 365
01-02 09:35:13.371 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.371 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.371 30762 30850 I Unity : PhaseTen.UIPlayer:onValidOpponentDiscardPileDrop(Card, Int32, CardDragSourceType, RectTransform, CellType, DropCellSides)
01-02 09:35:13.371 30762 30850 I Unity : PhaseTen.Player:OnOpponentValidDrop(PUNMoveMessage)
01-02 09:35:13.371 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnOpponentPlayerValidDrop(PUNMoveMessage)
01-02 09:35:13.371 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.371 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.371 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.371 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.371 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.371 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.371 30762 30850 I Unity :
01-02 09:35:13.376 30762 30850 I Unity : MoveCardToDiscardPile 104 cardRank Skip : => member name: MoveCardToDiscardPile : => source line number: 199
01-02 09:35:13.376 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.376 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.376 30762 30850 I Unity : PhaseTen.PhaseTenGame:MoveCardToDiscardPile(Card)
01-02 09:35:13.376 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnOpponentPlayerValidDrop(PUNMoveMessage)
01-02 09:35:13.376 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.376 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.376 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.376 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.376 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.376 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.376 30762 30850 I Unity :
01-02 09:35:13.451 30762 30850 I Unity : ON_MY_TURN_END.curPlayerID 1 ViewID 1 am i MC? True : => member name: OnEvent : => source line number: 1167
01-02 09:35:13.451 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.451 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.451 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.451 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.451 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.451 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.451 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.451 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.451 30762 30850 I Unity :
01-02 09:35:13.454 30762 30850 I Unity : *****OnNetworkPlayerTurnEnd() Turn End 1***** currentPlayer 1 : => member name: OnNetworkPlayerTurnEnd : => source line number: 1079
01-02 09:35:13.454 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.454 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.454 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnEnd(Int32)
01-02 09:35:13.454 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.454 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.454 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.454 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.454 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.454 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.454 30762 30850 I Unity :
01-02 09:35:13.456 30762 30850 I Unity : SetDidDropCardOnDiscardPileInMyTurn _id 1 dropped False : => member name: SetDidDropCardOnDiscardPileInMyTurn : => source line number: 1581
01-02 09:35:13.456 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.456 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.456 30762 30850 I Unity : PhaseTen.Player:SetDidDropCardOnDiscardPileInMyTurn(Boolean)
01-02 09:35:13.456 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnEnd(Int32)
01-02 09:35:13.456 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.456 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.456 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.456 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.456 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.456 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.456 30762 30850 I Unity :
01-02 09:35:13.459 30762 30850 I Unity : ^onMyTurnEnd******************************************* ID : 1 go name Player2 : => member name: onMyTurnEnd : => source line number: 1251
01-02 09:35:13.459 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.459 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.459 30762 30850 I Unity : PhaseTen.UIPlayer:onMyTurnEnd(Boolean)
01-02 09:35:13.459 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnEnd(Int32)
01-02 09:35:13.459 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.459 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.459 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.459 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.459 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.459 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.459 30762 30850 I Unity :
01-02 09:35:13.464 30762 30850 I Unity : Calling SetNextPlayerTurnWithDelay from GM delay:-> 1 : => member name: SetNextPlayerTurnWithDelay : => source line number: 519
01-02 09:35:13.464 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.464 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.464 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:13.464 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.464 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.464 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.464 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.464 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.464 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.464 30762 30850 I Unity :
01-02 09:35:13.467 30762 30850 I Unity : SetNextPlayerTurnWithDelay delay:-> 1 sec isMasterClient True currentPlayerIndex 1 : => member name: SetNextPlayerTurnWithDelay : => source line number: 532
01-02 09:35:13.467 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.467 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.467 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:13.467 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:35:13.467 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:13.467 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:13.467 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.467 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.467 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.467 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.467 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.467 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.467 30762 30850 I Unity :
01-02 09:35:13.470 30762 30850 I Unity : CancelHandleTurnEndedCallWhenMCSwitched : => member name: CancelHandleTurnEndedCallWhenMCSwitched : => source line number: 532
01-02 09:35:13.470 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:13.470 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:13.470 30762 30850 I Unity : PhotonManager:CancelHandleTurnEndedCallWhenMCSwitched()
01-02 09:35:13.470 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:13.470 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:35:13.470 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:13.470 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:13.470 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:13.470 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:13.470 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:13.470 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:13.470 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:13.470 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:13.470 30762 30850 I Unity :
01-02 09:35:14.485 30762 30850 I Unity : SetNextPlayerTurnWithDelay after delay _currentPlayerIndex 1 currentPlayer== null PlayerId 1 name Lisha type Opponent isAI False didTakeCard False handCardsCount 10 isMyTurn True _didTimeout False avatarID 0 didCompleteCurPhase False playerTurnStarted False : => member name: SetNextPlayerTurnWithDelay : => source line number: 539
01-02 09:35:14.485 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:14.485 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:14.485 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:14.485 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:14.485 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:14.485 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:14.485 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:14.485 30762 30850 I Unity :
01-02 09:35:14.487 30762 30850 I Unity : SetNextPlayerTurnWithDelay step 1 : => member name: SetNextPlayerTurnWithDelay : => source line number: 544
01-02 09:35:14.487 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:14.487 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:14.487 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:14.487 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:14.487 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:14.487 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:14.487 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:14.487 30762 30850 I Unity :
01-02 09:35:14.491 30762 30850 I Unity : SetNextPlayerTurnWithDelay step 2 : => member name: SetNextPlayerTurnWithDelay : => source line number: 547
01-02 09:35:14.491 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:14.491 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:14.491 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:14.491 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:14.491 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:14.491 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:14.491 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:14.491 30762 30850 I Unity :
01-02 09:35:14.493 30762 30850 I Unity : *****SetOnlineGameNextPlayerTurn() Round complete***** : => member name: SetOnlineGameNextPlayerTurn : => source line number: 1039
01-02 09:35:14.493 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:14.493 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:14.493 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetOnlineGameNextPlayerTurn()
01-02 09:35:14.493 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:14.493 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:14.493 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:14.493 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:14.493 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:14.493 30762 30850 I Unity :
01-02 09:35:14.496 30762 30850 I Unity : SetOnlineGameNextPlayerTurn _currentPlayerIndex 0 : => member name: SetOnlineGameNextPlayerTurn : => source line number: 1043
01-02 09:35:14.496 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:14.496 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:14.496 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetOnlineGameNextPlayerTurn()
01-02 09:35:14.496 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:14.496 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:14.496 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:14.496 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:14.496 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:14.496 30762 30850 I Unity :
01-02 09:35:14.498 30762 30850 I Unity : PUN SetTurn 0 : => member name: SetTurn : => source line number: 1840
01-02 09:35:14.498 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:14.498 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:14.498 30762 30850 I Unity : PhotonManager:SetTurn(Int32)
01-02 09:35:14.498 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetOnlineGameNextPlayerTurn()
01-02 09:35:14.498 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:14.498 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:14.498 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:14.498 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:14.498 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:14.498 30762 30850 I Unity :
01-02 09:35:14.750 30762 30850 I Unity : NetworkGameOnSetNextPlayer playerIndex 0 : => member name: NetworkGameOnSetNextPlayer : => source line number: 1055
01-02 09:35:14.750 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:14.750 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:14.750 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:14.750 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:14.750 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:14.750 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:14.750 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:14.750 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:14.750 30762 30850 I Unity :
01-02 09:35:14.752 30762 30850 I Unity : NetworkGameOnSetNextPlayer _currentPlayerIndex 0 is AI False : => member name: NetworkGameOnSetNextPlayer : => source line number: 1058
01-02 09:35:14.752 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:14.752 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:14.752 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:14.752 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:14.752 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:14.752 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:14.752 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:14.752 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:14.752 30762 30850 I Unity :
01-02 09:35:14.755 30762 30850 I Unity : SetTurn 0 _hitWithSkipCard True : => member name: SetTurn : => source line number: 1287
01-02 09:35:14.755 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:14.755 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:14.755 30762 30850 I Unity : PhaseTen.Player:SetTurn()
01-02 09:35:14.755 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:14.755 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:14.755 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:14.755 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:14.755 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:14.755 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:14.755 30762 30850 I Unity :
01-02 09:35:14.759 30762 30850 I Unity : PhotonManager.cs TurnSetToSkippedPlayer 0 : => member name: TurnSetToSkippedPlayer : => source line number: 1997
01-02 09:35:14.759 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:14.759 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:14.759 30762 30850 I Unity : PhotonManager:TurnSetToSkippedPlayer(Int32)
01-02 09:35:14.759 30762 30850 I Unity : PhaseTen.Player:SetTurn()
01-02 09:35:14.759 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:14.759 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:14.759 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:14.759 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:14.759 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:14.759 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:14.759 30762 30850 I Unity :
01-02 09:35:14.763 30762 30850 I Unity : End turn 0 is AI ? False player count 10 delay 0.1 ------------------ : => member name: EndTurnWithDelay : => source line number: 1256
01-02 09:35:14.763 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:14.763 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:14.763 30762 30850 I Unity : PhaseTen.<EndTurnWithDelay>d__143:MoveNext()
01-02 09:35:14.763 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:35:14.763 30762 30850 I Unity : PhaseTen.Player:EndTurnWithDelay(Single, CancellationToken)
01-02 09:35:14.763 30762 30850 I Unity : PhaseTen.Player:SetTurn()
01-02 09:35:14.763 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:14.763 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:14.763 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:14.763 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:14.763 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:14.763 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:14.763 30762 30850 I Unity :
01-02 09:35:14.883 30762 30850 I Unity : EndTurnWithDelay _playerTurnStarted False _id 0 : => member name: EndTurnWithDelay : => source line number: 1268
01-02 09:35:14.883 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:14.883 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:14.883 30762 30850 I Unity : PhaseTen.<EndTurnWithDelay>d__143:MoveNext()
01-02 09:35:14.883 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:14.883 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:14.883 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:14.883 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:14.883 30762 30850 I Unity :
01-02 09:35:14.885 30762 30850 I Unity : PhotonManager.cs OnMyTurnEnd 0 ViewID 1 : => member name: OnMyTurnEnd : => source line number: 1860
01-02 09:35:14.885 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:14.885 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:14.885 30762 30850 I Unity : PhotonManager:OnMyTurnEnd(Int32)
01-02 09:35:14.885 30762 30850 I Unity : PhaseTen.<EndTurnWithDelay>d__143:MoveNext()
01-02 09:35:14.885 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:14.885 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:14.885 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:14.885 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:14.885 30762 30850 I Unity :
01-02 09:35:15.051 30762 30850 I Unity : OnTurnSetToSkippedPlayer 0 : => member name: OnTurnSetToSkippedPlayer : => source line number: 1007
01-02 09:35:15.051 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:15.051 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:15.051 30762 30850 I Unity : PhaseTen.Player:OnTurnSetToSkippedPlayer()
01-02 09:35:15.051 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:15.051 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:15.051 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:15.051 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:15.051 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:15.051 30762 30850 I Unity :
01-02 09:35:15.118 30762 30850 I Unity : ON_MY_TURN_END.curPlayerID 0 ViewID 1 am i MC? True : => member name: OnEvent : => source line number: 1167
01-02 09:35:15.118 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:15.118 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:15.118 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:15.118 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:15.118 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:15.118 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:15.118 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:15.118 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:15.118 30762 30850 I Unity :
01-02 09:35:15.120 30762 30850 I Unity : *****OnNetworkPlayerTurnEnd() Turn End 0***** currentPlayer 0 : => member name: OnNetworkPlayerTurnEnd : => source line number: 1079
01-02 09:35:15.120 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:15.120 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:15.120 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnEnd(Int32)
01-02 09:35:15.120 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:15.120 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:15.120 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:15.120 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:15.120 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:15.120 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:15.120 30762 30850 I Unity :
01-02 09:35:15.123 30762 30850 I Unity : SetDidDropCardOnDiscardPileInMyTurn _id 0 dropped False : => member name: SetDidDropCardOnDiscardPileInMyTurn : => source line number: 1581
01-02 09:35:15.123 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:15.123 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:15.123 30762 30850 I Unity : PhaseTen.Player:SetDidDropCardOnDiscardPileInMyTurn(Boolean)
01-02 09:35:15.123 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnEnd(Int32)
01-02 09:35:15.123 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:15.123 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:15.123 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:15.123 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:15.123 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:15.123 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:15.123 30762 30850 I Unity :
01-02 09:35:15.125 30762 30850 I Unity : ^onMyTurnEnd******************************************* ID : 0 go name Player1 : => member name: onMyTurnEnd : => source line number: 1251
01-02 09:35:15.125 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:15.125 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:15.125 30762 30850 I Unity : PhaseTen.UIPlayer:onMyTurnEnd(Boolean)
01-02 09:35:15.125 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnEnd(Int32)
01-02 09:35:15.125 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:15.125 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:15.125 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:15.125 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:15.125 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:15.125 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:15.125 30762 30850 I Unity :
01-02 09:35:15.128 30762 30850 I Unity : Calling SetNextPlayerTurnWithDelay from GM delay:-> 1 : => member name: SetNextPlayerTurnWithDelay : => source line number: 519
01-02 09:35:15.128 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:15.128 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:15.128 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:15.128 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:15.128 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:15.128 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:15.128 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:15.128 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:15.128 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:15.128 30762 30850 I Unity :
01-02 09:35:15.131 30762 30850 I Unity : SetNextPlayerTurnWithDelay delay:-> 1 sec isMasterClient True currentPlayerIndex 0 : => member name: SetNextPlayerTurnWithDelay : => source line number: 532
01-02 09:35:15.131 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:15.131 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:15.131 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:15.131 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:35:15.131 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:15.131 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:15.131 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:15.131 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:15.131 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:15.131 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:15.131 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:15.131 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:15.131 30762 30850 I Unity :
01-02 09:35:15.134 30762 30850 I Unity : CancelHandleTurnEndedCallWhenMCSwitched : => member name: CancelHandleTurnEndedCallWhenMCSwitched : => source line number: 532
01-02 09:35:15.134 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:15.134 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:15.134 30762 30850 I Unity : PhotonManager:CancelHandleTurnEndedCallWhenMCSwitched()
01-02 09:35:15.134 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:15.134 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:35:15.134 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:15.134 30762 30850 I Unity : PhaseTen.PhaseTenGameManager:SetNextPlayerTurnWithDelay(Single)
01-02 09:35:15.134 30762 30850 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventData)
01-02 09:35:15.134 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:15.134 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:15.134 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:15.134 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:15.134 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:15.134 30762 30850 I Unity :
01-02 09:35:16.151 30762 30850 I Unity : SetNextPlayerTurnWithDelay after delay _currentPlayerIndex 0 currentPlayer== null PlayerId 0 name Deni type LocalPlayer isAI False didTakeCard False handCardsCount 10 isMyTurn True _didTimeout False avatarID 0 didCompleteCurPhase False playerTurnStarted False : => member name: SetNextPlayerTurnWithDelay : => source line number: 539
01-02 09:35:16.151 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:16.151 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:16.151 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:16.151 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:16.151 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:16.151 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:16.151 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:16.151 30762 30850 I Unity :
01-02 09:35:16.153 30762 30850 I Unity : SetNextPlayerTurnWithDelay step 1 : => member name: SetNextPlayerTurnWithDelay : => source line number: 544
01-02 09:35:16.153 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:16.153 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:16.153 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:16.153 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:16.153 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:16.153 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:16.153 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:16.153 30762 30850 I Unity :
01-02 09:35:16.155 30762 30850 I Unity : SetNextPlayerTurnWithDelay step 2 : => member name: SetNextPlayerTurnWithDelay : => source line number: 547
01-02 09:35:16.155 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:16.155 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:16.155 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:16.155 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:16.155 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:16.155 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:16.155 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:16.155 30762 30850 I Unity :
01-02 09:35:16.157 30762 30850 I Unity : SetOnlineGameNextPlayerTurn _currentPlayerIndex 1 : => member name: SetOnlineGameNextPlayerTurn : => source line number: 1043
01-02 09:35:16.157 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:16.157 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:16.157 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetOnlineGameNextPlayerTurn()
01-02 09:35:16.157 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:16.157 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:16.157 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:16.157 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:16.157 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:16.157 30762 30850 I Unity :
01-02 09:35:16.160 30762 30850 I Unity : PUN SetTurn 1 : => member name: SetTurn : => source line number: 1840
01-02 09:35:16.160 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:16.160 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:16.160 30762 30850 I Unity : PhotonManager:SetTurn(Int32)
01-02 09:35:16.160 30762 30850 I Unity : PhaseTen.PhaseTenGame:SetOnlineGameNextPlayerTurn()
01-02 09:35:16.160 30762 30850 I Unity : PhaseTen.<SetNextPlayerTurnWithDelay>d__62:MoveNext()
01-02 09:35:16.160 30762 30850 I Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:35:16.160 30762 30850 I Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:35:16.160 30762 30850 I Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:35:16.160 30762 30850 I Unity : UnityEngine.UnitySynchronizationContext:Exec()
01-02 09:35:16.160 30762 30850 I Unity :
01-02 09:35:16.419 30762 30850 I Unity : NetworkGameOnSetNextPlayer playerIndex 1 : => member name: NetworkGameOnSetNextPlayer : => source line number: 1055
01-02 09:35:16.419 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:16.419 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:16.419 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:16.419 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:16.419 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:16.419 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:16.419 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:16.419 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:16.419 30762 30850 I Unity :
01-02 09:35:16.421 30762 30850 I Unity : NetworkGameOnSetNextPlayer _currentPlayerIndex 1 is AI False : => member name: NetworkGameOnSetNextPlayer : => source line number: 1058
01-02 09:35:16.421 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:16.421 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:16.421 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:16.421 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:16.421 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:16.421 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:16.421 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:16.421 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:16.421 30762 30850 I Unity :
01-02 09:35:16.424 30762 30850 I Unity : SetTurn 1 _hitWithSkipCard False : => member name: SetTurn : => source line number: 1287
01-02 09:35:16.424 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:16.424 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:16.424 30762 30850 I Unity : PhaseTen.Player:SetTurn()
01-02 09:35:16.424 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:16.424 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:16.424 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:16.424 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:16.424 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:16.424 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:16.424 30762 30850 I Unity :
01-02 09:35:16.427 30762 30850 I Unity : SetTurn____________________1 : => member name: SetTurn : => source line number: 1318
01-02 09:35:16.427 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:16.427 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:16.427 30762 30850 I Unity : PhaseTen.Player:SetTurn()
01-02 09:35:16.427 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:16.427 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:16.427 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:16.427 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:16.427 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:16.427 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:16.427 30762 30850 I Unity :
01-02 09:35:16.429 30762 30850 I Unity : SetTurn _playerTurnStarted False _id 1 : => member name: SetTurn : => source line number: 1366
01-02 09:35:16.429 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:16.429 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:16.429 30762 30850 I Unity : PhaseTen.<SetTurn>d__145:MoveNext()
01-02 09:35:16.429 30762 30850 I Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:35:16.429 30762 30850 I Unity : PhaseTen.Player:SetTurn(CancellationToken)
01-02 09:35:16.429 30762 30850 I Unity : PhaseTen.Player:SetTurn()
01-02 09:35:16.429 30762 30850 I Unity : PhaseTen.PhaseTenGame:NetworkGameOnSetNextPlayer(Int32)
01-02 09:35:16.429 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:16.429 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:16.429 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:16.429 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:16.429 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:16.429 30762 30850 I Unity :
01-02 09:35:16.720 30762 30850 I Unity : *****OnNetworkPlayerTurnBegin() Turn Begin 1***** currentPlayer 1 : => member name: OnNetworkPlayerTurnBegin : => source line number: 1071
01-02 09:35:16.720 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:16.720 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:16.720 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnBegin(Int32)
01-02 09:35:16.720 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:16.720 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:16.720 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:16.720 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:16.720 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:16.720 30762 30850 I Unity :
01-02 09:35:16.723 30762 30850 I Unity : ^onMyTurnBegin****************************** ID : PlayerId 1 name Lisha type Opponent isAI False didTakeCard False handCardsCount 10 isMyTurn True _didTimeout False avatarID 0 didCompleteCurPhase False isMyTurn True playerType Opponent Game.tutorialStep 0 : => member name: onMyTurnBegin : => source line number: 1194
01-02 09:35:16.723 30762 30850 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:16.723 30762 30850 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
01-02 09:35:16.723 30762 30850 I Unity : PhaseTen.UIPlayer:onMyTurnBegin(Boolean)
01-02 09:35:16.723 30762 30850 I Unity : PhaseTen.Player:InvokeOnTurnBegin()
01-02 09:35:16.723 30762 30850 I Unity : PhaseTen.PhaseTenGame:OnNetworkPlayerTurnBegin(Int32)
01-02 09:35:16.723 30762 30850 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
01-02 09:35:16.723 30762 30850 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
01-02 09:35:16.723 30762 30850 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
01-02 09:35:16.723 30762 30850 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
01-02 09:35:16.723 30762 30850 I Unity : Photon.Pun.PhotonHandler:Dispatch()
01-02 09:35:16.723 30762 30850 I Unity :
01-02 09:35:43.293 30762 30850 I Unity : Handle cmd APP_CMD_PAUSE(14)
01-02 09:35:43.340 30762 30850 I Unity : Handle cmd APP_CMD_LOST_FOCUS(8)
01-02 09:35:43.688 30762 30850 I Unity : Handle cmd APP_CMD_TERM_WINDOW(2)
01-02 09:35:43.877 30762 30850 I Unity : Handle cmd APP_CMD_LOW_MEMORY(10)
01-02 09:35:43.883 30762 30850 I Unity : Handle cmd APP_CMD_STOP(15)
01-02 09:35:43.884 30762 30850 I Unity : Handle cmd APP_CMD_SAVE_STATE(13)
01-02 09:35:44.887 30762 30850 I Unity : Handle cmd APP_CMD_DESTROY(16)
01-02 09:35:44.887 30762 30850 I Unity : UnityApplication::DestroyInstance
01-02 09:35:56.229 1264 1264 V Unity : Enabled boost mode on launch
01-02 09:35:56.426 1264 1264 V Unity : Context Type: ActivityOrService
01-02 09:35:56.524 1264 1324 I Unity : MemoryManager: Using 'Dynamic Heap' Allocator.
01-02 09:35:56.628 1264 1324 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 5572mb
01-02 09:35:56.628 1264 1324 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf)
01-02 09:35:56.629 1264 1324 I Unity : ApplicationInfo 'skytrick.world.tour', Version '6.3', Min API Level '25', Target API Level '36'
01-02 09:35:56.629 1264 1324 I Unity : Built from '6000.3/staging' branch, Version '6000.3.0f1 (d1870ce95baf)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled'
01-02 09:35:56.629 1264 1324 I Unity : Device Model 'samsung SM-M315F', OS 'Android OS 12 (API 31)'
01-02 09:35:57.016 1264 1324 I Unity : Company Name: Capture Raptor Gaming
01-02 09:35:57.016 1264 1324 I Unity : Product Name: Skybo: World Tour
01-02 09:35:57.927 1264 1324 I Unity : [Adaptive Performance] Initialization of Provider was not successful. Are there errors present? Make sure to select your loader in the Adaptive Performance Settings for this platform.
01-02 09:35:57.927 1264 1324 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:57.927 1264 1324 I Unity : UnityEngine.GameObject:Internal_AddComponentWithType(Type)
01-02 09:35:57.927 1264 1324 I Unity : UnityEngine.GameObject:AddComponent()
01-02 09:35:57.927 1264 1324 I Unity : UnityEngine.AdaptivePerformance.AdaptivePerformanceManagerSpawner:Initialize(Boolean)
01-02 09:35:57.927 1264 1324 I Unity :
01-02 09:35:57.979 1264 1324 I Unity : Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
01-02 09:35:57.979 1264 1324 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:57.979 1264 1324 I Unity : Sirenix.Serialization.UnitySerializationInitializer:Initialize()
01-02 09:35:57.979 1264 1324 I Unity :
01-02 09:35:57.986 1264 1324 I Unity : Odin Serializer detected non-white-listed runtime platform Android; disabling all unaligned memory read/writes.
01-02 09:35:57.986 1264 1324 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:35:57.986 1264 1324 I Unity : Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform)
01-02 09:35:57.986 1264 1324 I Unity : Sirenix.Serialization.UnitySerializationInitializer:Initialize()
01-02 09:35:57.986 1264 1324 I Unity :
01-02 09:35:58.337 1264 1324 W Unity : The referenced script (Unknown) on this Behaviour is missing!
01-02 09:35:58.337 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.337 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.337 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.337 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.337 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.337 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.337 1264 1324 W Unity :
01-02 09:35:58.337 1264 1324 W Unity : [ line 2079016808]
01-02 09:35:58.337 1264 1324 W Unity :
01-02 09:35:58.338 1264 1324 W Unity : The referenced script on this Behaviour (Game Object '<null>') is missing!
01-02 09:35:58.338 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.338 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.338 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.338 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.338 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.338 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.338 1264 1324 W Unity :
01-02 09:35:58.338 1264 1324 W Unity : [ line 2079016696]
01-02 09:35:58.338 1264 1324 W Unity :
01-02 09:35:58.339 1264 1324 E Unity : A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 56 bytes but expected 76 bytes)
01-02 09:35:58.339 1264 1324 E Unity : Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
01-02 09:35:58.339 1264 1324 E Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.339 1264 1324 E Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.339 1264 1324 E Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.339 1264 1324 E Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.339 1264 1324 E Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.339 1264 1324 E Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.339 1264 1324 E Unity :
01-02 09:35:58.339 1264 1324 E Unity : [ line 2079016744]
01-02 09:35:58.339 1264 1324 E Unity :
01-02 09:35:58.342 1264 1324 W Unity : The referenced script (SingularityGroup.HotReload.Prompts) on this Behaviour is missing!
01-02 09:35:58.342 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.342 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.342 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.342 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.342 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.342 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.342 1264 1324 W Unity :
01-02 09:35:58.342 1264 1324 W Unity : [ line 2079015592]
01-02 09:35:58.342 1264 1324 W Unity :
01-02 09:35:58.347 1264 1324 W Unity : The referenced script (SingularityGroup.HotReload.ConnectionDialog) on this Behaviour is missing!
01-02 09:35:58.347 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.347 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.347 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.347 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.347 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.347 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.347 1264 1324 W Unity :
01-02 09:35:58.347 1264 1324 W Unity : [ line 2079015592]
01-02 09:35:58.347 1264 1324 W Unity :
01-02 09:35:58.349 1264 1324 W Unity : The referenced script (SingularityGroup.HotReload.RetryDialog) on this Behaviour is missing!
01-02 09:35:58.349 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.349 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.349 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.349 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.349 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.349 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.349 1264 1324 W Unity :
01-02 09:35:58.349 1264 1324 W Unity : [ line 2079015592]
01-02 09:35:58.349 1264 1324 W Unity :
01-02 09:35:58.350 1264 1324 W Unity : The referenced script (SingularityGroup.HotReload.QuestionDialog) on this Behaviour is missing!
01-02 09:35:58.350 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.350 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.350 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.350 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.350 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.350 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.350 1264 1324 W Unity :
01-02 09:35:58.350 1264 1324 W Unity : [ line 2079015592]
01-02 09:35:58.350 1264 1324 W Unity :
01-02 09:35:58.352 1264 1324 W Unity : The referenced script on this Behaviour (Game Object 'Prompts') is missing!
01-02 09:35:58.352 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.352 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.352 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.352 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.352 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.352 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.352 1264 1324 W Unity :
01-02 09:35:58.352 1264 1324 W Unity : [ line 2079016440]
01-02 09:35:58.352 1264 1324 W Unity :
01-02 09:35:58.353 1264 1324 E Unity : A scripted object (probably SingularityGroup.HotReload.Prompts?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
01-02 09:35:58.353 1264 1324 E Unity : Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
01-02 09:35:58.353 1264 1324 E Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.353 1264 1324 E Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.353 1264 1324 E Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.353 1264 1324 E Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.353 1264 1324 E Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.353 1264 1324 E Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.353 1264 1324 E Unity :
01-02 09:35:58.353 1264 1324 E Unity : [ line 2079016488]
01-02 09:35:58.353 1264 1324 E Unity :
01-02 09:35:58.356 1264 1324 W Unity : The referenced script on this Behaviour (Game Object 'ReusedQuestionDialog') is missing!
01-02 09:35:58.356 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.356 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.356 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.356 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.356 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.356 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.356 1264 1324 W Unity :
01-02 09:35:58.356 1264 1324 W Unity : [ line 2079016440]
01-02 09:35:58.356 1264 1324 W Unity :
01-02 09:35:58.357 1264 1324 E Unity : A scripted object (probably SingularityGroup.HotReload.QuestionDialog?) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes)
01-02 09:35:58.357 1264 1324 E Unity : Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
01-02 09:35:58.357 1264 1324 E Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.357 1264 1324 E Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.357 1264 1324 E Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.357 1264 1324 E Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.357 1264 1324 E Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.357 1264 1324 E Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.357 1264 1324 E Unity :
01-02 09:35:58.357 1264 1324 E Unity : [ line 2079016488]
01-02 09:35:58.357 1264 1324 E Unity :
01-02 09:35:58.358 1264 1324 W Unity : The referenced script on this Behaviour (Game Object 'RetryDialog') is missing!
01-02 09:35:58.358 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.358 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.358 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.358 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.358 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.358 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.358 1264 1324 W Unity :
01-02 09:35:58.358 1264 1324 W Unity : [ line 2079016440]
01-02 09:35:58.358 1264 1324 W Unity :
01-02 09:35:58.359 1264 1324 E Unity : A scripted object (probably SingularityGroup.HotReload.RetryDialog?) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes)
01-02 09:35:58.359 1264 1324 E Unity : Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
01-02 09:35:58.359 1264 1324 E Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.359 1264 1324 E Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.359 1264 1324 E Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.359 1264 1324 E Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.359 1264 1324 E Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.359 1264 1324 E Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.359 1264 1324 E Unity :
01-02 09:35:58.359 1264 1324 E Unity : [ line 2079016488]
01-02 09:35:58.359 1264 1324 E Unity :
01-02 09:35:58.361 1264 1324 W Unity : The referenced script on this Behaviour (Game Object 'ConnectionDialog') is missing!
01-02 09:35:58.361 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.361 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.361 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.361 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.361 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.361 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.361 1264 1324 W Unity :
01-02 09:35:58.361 1264 1324 W Unity : [ line 2079016440]
01-02 09:35:58.361 1264 1324 W Unity :
01-02 09:35:58.362 1264 1324 E Unity : A scripted object (probably SingularityGroup.HotReload.ConnectionDialog?) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes)
01-02 09:35:58.362 1264 1324 E Unity : Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
01-02 09:35:58.362 1264 1324 E Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.362 1264 1324 E Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.362 1264 1324 E Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.362 1264 1324 E Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.362 1264 1324 E Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.362 1264 1324 E Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.362 1264 1324 E Unity :
01-02 09:35:58.362 1264 1324 E Unity : [ line 2079016488]
01-02 09:35:58.362 1264 1324 E Unity :
01-02 09:35:58.383 1264 1324 W Unity : The referenced script (Unknown) on this Behaviour is missing!
01-02 09:35:58.383 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.383 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.383 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.383 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.383 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.383 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.383 1264 1324 W Unity :
01-02 09:35:58.383 1264 1324 W Unity : [ line 2079016808]
01-02 09:35:58.383 1264 1324 W Unity :
01-02 09:35:58.384 1264 1324 W Unity : The referenced script on this Behaviour (Game Object '<null>') is missing!
01-02 09:35:58.384 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.384 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.384 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.384 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.384 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.384 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.384 1264 1324 W Unity :
01-02 09:35:58.384 1264 1324 W Unity : [ line 2079016696]
01-02 09:35:58.384 1264 1324 W Unity :
01-02 09:35:58.385 1264 1324 W Unity : The referenced script (Unknown) on this Behaviour is missing!
01-02 09:35:58.385 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.385 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.385 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.385 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.385 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.385 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.385 1264 1324 W Unity :
01-02 09:35:58.385 1264 1324 W Unity : [ line 2079016808]
01-02 09:35:58.385 1264 1324 W Unity :
01-02 09:35:58.386 1264 1324 W Unity : The referenced script on this Behaviour (Game Object '<null>') is missing!
01-02 09:35:58.386 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.386 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.386 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.386 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.386 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.386 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.386 1264 1324 W Unity :
01-02 09:35:58.386 1264 1324 W Unity : [ line 2079016696]
01-02 09:35:58.386 1264 1324 W Unity :
01-02 09:35:58.388 1264 1324 W Unity : The referenced script (Unknown) on this Behaviour is missing!
01-02 09:35:58.388 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.388 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.388 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.388 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.388 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.388 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.388 1264 1324 W Unity :
01-02 09:35:58.388 1264 1324 W Unity : [ line 2079016808]
01-02 09:35:58.388 1264 1324 W Unity :
01-02 09:35:58.389 1264 1324 W Unity : The referenced script on this Behaviour (Game Object '<null>') is missing!
01-02 09:35:58.389 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.389 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.389 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.389 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.389 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.389 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.389 1264 1324 W Unity :
01-02 09:35:58.389 1264 1324 W Unity : [ line 2079016696]
01-02 09:35:58.389 1264 1324 W Unity :
01-02 09:35:58.390 1264 1324 W Unity : The referenced script on this Behaviour (Game Object '<null>') is missing!
01-02 09:35:58.390 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.390 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.390 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.390 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.390 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.390 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.390 1264 1324 W Unity :
01-02 09:35:58.390 1264 1324 W Unity : [ line 2079016696]
01-02 09:35:58.390 1264 1324 W Unity :
01-02 09:35:58.410 1264 1324 W Unity : The referenced script (Unknown) on this Behaviour is missing!
01-02 09:35:58.410 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.410 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.410 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.410 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.410 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.410 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.410 1264 1324 W Unity :
01-02 09:35:58.410 1264 1324 W Unity : [ line 2079016808]
01-02 09:35:58.410 1264 1324 W Unity :
01-02 09:35:58.411 1264 1324 W Unity : The referenced script on this Behaviour (Game Object '<null>') is missing!
01-02 09:35:58.411 1264 1324 W Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.411 1264 1324 W Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.411 1264 1324 W Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.411 1264 1324 W Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.411 1264 1324 W Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.411 1264 1324 W Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.411 1264 1324 W Unity :
01-02 09:35:58.411 1264 1324 W Unity : [ line 2079016696]
01-02 09:35:58.411 1264 1324 W Unity :
01-02 09:35:58.412 1264 1324 E Unity : A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 64 bytes but expected 76 bytes)
01-02 09:35:58.412 1264 1324 E Unity : Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
01-02 09:35:58.412 1264 1324 E Unity : UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
01-02 09:35:58.412 1264 1324 E Unity : UnityEngine.Resources:LoadAll(String)
01-02 09:35:58.412 1264 1324 E Unity : IjsUiFramework.GameSkinData:GetSharedSettingsObjectPrivate()
01-02 09:35:58.412 1264 1324 E Unity : IjsUiFramework.GameSkinData:get_gameSkin()
01-02 09:35:58.412 1264 1324 E Unity : IjsUiFramework.UIImageStyle:get_currentStyle()
01-02 09:35:58.412 1264 1324 E Unity : IjsUiFramework.UIImage:UpdateGraphic()
01-02 09:35:58.412 1264 1324 E Unity :
01-02 09:35:58.412 1264 1324 E Unity : [ line 2079016744]
01-02 09:35:58.412 1264 1324 E Unity :
01-02 09:36:04.412 1693 1693 V Unity : Context Type: GameActivity
01-02 09:36:04.419 1693 1738 I Unity : UnityApplication::CreateInstance
01-02 09:36:04.419 1693 1738 I Unity : GameActivity Package Version '3.0.5'
01-02 09:36:04.421 1693 1738 I Unity : Starting Game Loop
01-02 09:36:04.423 1693 1738 I Unity : Handle cmd APP_CMD_START(11)
01-02 09:36:04.430 1693 1738 I Unity : Handle cmd APP_CMD_RESUME(12)
01-02 09:36:04.448 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:04.461 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:04.461 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:04.461 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:04.461 1693 1738 I Unity : Handle cmd APP_CMD_CONTENT_RECT_CHANGED(5)
01-02 09:36:04.468 1693 1738 I Unity : Handle cmd APP_CMD_INIT_WINDOW(1)
01-02 09:36:04.486 1693 1738 I Unity : MemoryManager: Using 'Dynamic Heap' Allocator.
01-02 09:36:04.520 1693 1738 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 5572mb
01-02 09:36:04.520 1693 1738 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf)
01-02 09:36:04.520 1693 1738 I Unity : ApplicationInfo 'com.lucky.numbers', Version '1.0', Min API Level '25', Target API Level '36'
01-02 09:36:04.520 1693 1738 I Unity : Built from '6000.3/staging' branch, Version '6000.3.0f1 (d1870ce95baf)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled'
01-02 09:36:04.520 1693 1738 I Unity : Device Model 'samsung SM-M315F', OS 'Android OS 12 (API 31)'
01-02 09:36:04.850 1693 1738 I Unity : Company Name: DefaultCompany
01-02 09:36:04.850 1693 1738 I Unity : Product Name: LuckyNumbers
01-02 09:36:05.167 1693 1738 I Unity : HasWindow = 1, HasFocus = 0
01-02 09:36:05.168 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_RESIZED(3)
01-02 09:36:05.168 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_REDRAW_NEEDED(4)
01-02 09:36:05.168 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:05.168 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:05.168 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:05.169 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:05.169 1693 1738 I Unity : Handle cmd APP_CMD_GAINED_FOCUS(7)
01-02 09:36:05.169 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:05.169 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:05.169 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:05.169 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:05.644 1693 1738 I Unity : Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
01-02 09:36:05.644 1693 1738 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:36:05.644 1693 1738 I Unity : Sirenix.Serialization.UnitySerializationInitializer:Initialize()
01-02 09:36:05.644 1693 1738 I Unity :
01-02 09:36:05.645 1693 1738 I Unity : Odin Serializer detected non-white-listed runtime platform Android; disabling all unaligned memory read/writes.
01-02 09:36:05.645 1693 1738 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:36:05.645 1693 1738 I Unity : Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform)
01-02 09:36:05.645 1693 1738 I Unity : Sirenix.Serialization.UnitySerializationInitializer:Initialize()
01-02 09:36:05.645 1693 1738 I Unity :
01-02 09:36:05.934 1693 1738 I Unity : CoinManager:: [CoinManager] Loaded local state. Balance: 99969, PendingDelta: 0
01-02 09:36:05.934 1693 1738 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:36:05.934 1693 1738 I Unity : com.ijs.logger.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:36:05.934 1693 1738 I Unity : LuckyNumbers.Economy.CoinManager:LoadLocalState()
01-02 09:36:05.934 1693 1738 I Unity : LuckyNumbers.Economy.CoinManager:Awake()
01-02 09:36:05.934 1693 1738 I Unity :
01-02 09:36:05.940 1693 1738 I Unity : AchievementManager:: Initializing achievement system...
01-02 09:36:05.940 1693 1738 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:36:05.940 1693 1738 I Unity : com.ijs.logger.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:36:05.940 1693 1738 I Unity : LuckyNumbers.Achievements.AchievementManager:Initialize()
01-02 09:36:05.940 1693 1738 I Unity : LuckyNumbers.Achievements.AchievementManager:Awake()
01-02 09:36:05.940 1693 1738 I Unity :
01-02 09:36:05.942 1693 1738 I Unity : AchievementManager:: Loaded 2 achievement progress entries
01-02 09:36:05.942 1693 1738 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:36:05.942 1693 1738 I Unity : com.ijs.logger.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:36:05.942 1693 1738 I Unity : LuckyNumbers.Achievements.AchievementManager:LoadLocalProgress()
01-02 09:36:05.942 1693 1738 I Unity : LuckyNumbers.Achievements.AchievementManager:Initialize()
01-02 09:36:05.942 1693 1738 I Unity : LuckyNumbers.Achievements.AchievementManager:Awake()
01-02 09:36:05.942 1693 1738 I Unity :
01-02 09:36:05.944 1693 1738 I Unity : AchievementManager:: Initialized with 34 achievements
01-02 09:36:05.944 1693 1738 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:36:05.944 1693 1738 I Unity : com.ijs.logger.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:36:05.944 1693 1738 I Unity : LuckyNumbers.Achievements.AchievementManager:Initialize()
01-02 09:36:05.944 1693 1738 I Unity : LuckyNumbers.Achievements.AchievementManager:Awake()
01-02 09:36:05.944 1693 1738 I Unity :
01-02 09:36:05.946 1693 1738 I Unity : DailyAchievementManager:: Initializing daily achievement system...
01-02 09:36:05.946 1693 1738 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:36:05.946 1693 1738 I Unity : com.ijs.logger.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:36:05.946 1693 1738 I Unity : LuckyNumbers.Achievements.Daily.DailyAchievementManager:Initialize()
01-02 09:36:05.946 1693 1738 I Unity :
01-02 09:36:06.155 1693 1738 I Unity : DailyAchievementManager:: Loaded existing dailies for day 366
01-02 09:36:06.155 1693 1738 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:36:06.155 1693 1738 I Unity : com.ijs.logger.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:36:06.155 1693 1738 I Unity : LuckyNumbers.Achievements.Daily.DailyAchievementManager:LoadOrGenerateDailies()
01-02 09:36:06.155 1693 1738 I Unity : LuckyNumbers.Achievements.Daily.DailyAchievementManager:Initialize()
01-02 09:36:06.155 1693 1738 I Unity :
01-02 09:36:06.156 1693 1738 I Unity : DailyAchievementManager:: Initialized with 19 templates. Day index: 366
01-02 09:36:06.156 1693 1738 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:36:06.156 1693 1738 I Unity : com.ijs.logger.IJSLogger:PrintLog(String, LogType, GameObject)
01-02 09:36:06.156 1693 1738 I Unity : LuckyNumbers.Achievements.Daily.DailyAchievementManager:Initialize()
01-02 09:36:06.156 1693 1738 I Unity :
01-02 09:36:06.157 1693 1738 I Unity : UIDiscardDeck:: UIDiscardDeck: Collider found - BoxCollider2D, enabled = True
01-02 09:36:06.157 1693 1738 I Unity : [LevelPlayAdManager]:: [LevelPlayAdManager] Singleton initialized, GO: LevelPlayAdManager, calling StartAdManager
01-02 09:36:06.157 1693 1738 I Unity : [LevelPlayAdManager]:: StartAdManager called False
01-02 09:36:06.157 1693 1738 I Unity : [LevelPlayAdManager]:: StartAdManager: Scheduling PreInit
01-02 09:36:06.157 1693 1738 I Unity : [LevelPlayAdManager]:: StartAdManager: DOVirtual.DelayedCall scheduled
01-02 09:36:06.177 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:06.177 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:06.205 1693 1738 I Unity : DailyLoginManager:: Loaded local cache: Day 1
01-02 09:36:06.206 1693 1738 I Unity : DailyLoginManager:: Already logged in today. Day 1
01-02 09:36:06.233 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Registered for ClientConnections events
01-02 09:36:06.245 1693 1738 I Unity : [LevelPlayAdManager]:: StartAdManager: DOVirtual callback fired, calling PreInit
01-02 09:36:06.245 1693 1738 I Unity : [LevelPlayAdManager]:: PreInit called
01-02 09:36:06.246 1693 1738 I Unity : [LevelPlayAdManager]:: InitializeLevelPlay _adsEnabled True
01-02 09:36:06.246 1693 1738 I Unity : [LevelPlayAdManager]:: Validating integration...
01-02 09:36:06.266 1693 1738 I Unity : [LevelPlayAdManager]:: Initializing LevelPlay SDK with AppKey: 24930010d
01-02 09:36:06.266 1693 1738 I Unity : [LevelPlayAdManager]:: Ad Unit IDs - Banner: s02vquhuyblw9any, Interstitial: hhpyy7edj43emavu, Rewarded: czunyjb70r8d7a27
01-02 09:36:06.266 1693 1738 I Unity : [LevelPlayAdManager]:: Bundle ID: com.lucky.numbers
01-02 09:36:06.266 1693 1738 I Unity : [LevelPlayAdManager]:: BannerId:'s02vquhuyblw9any' len=16
01-02 09:36:06.266 1693 1738 I Unity : [LevelPlayAdManager]:: InterstitialId:'hhpyy7edj43emavu' len=16
01-02 09:36:06.266 1693 1738 I Unity : [LevelPlayAdManager]:: RewardedId:'czunyjb70r8d7a27' len=16
01-02 09:36:06.358 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:06.358 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:06.517 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:06.518 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:07.507 1693 1738 I Unity : UIMainMenu:: PlayFab login successful, populating player info
01-02 09:36:07.507 1693 1738 I Unity : UIMainMenu:: Populating player info from PlayerPreference, avatarId: 0 name: mamtha
01-02 09:36:07.507 1693 1738 I Unity : UIMainMenu:: Set author sprite for avatarId: 0
01-02 09:36:07.515 1693 1738 I Unity : DailyLoginManager:: PlayFab login success. IsNewPlayer: False
01-02 09:36:07.515 1693 1738 I Unity : DailyLoginManager:: Fetching login streak from server...
01-02 09:36:07.818 1693 1738 I Unity : DailyLoginManager:: No server login data found
01-02 09:36:09.220 1693 1738 I Unity : [LevelPlayAdManager] HandleInitSuccess called. Config: Unity.Services.LevelPlay.LevelPlayConfiguration
01-02 09:36:09.220 1693 1738 I Unity : [LevelPlayAdManager] activeAdConfig null? False
01-02 09:36:09.220 1693 1738 I Unity : [LevelPlayAdManager] BannerAdUnitId: 's02vquhuyblw9any' (null=False, empty=False)
01-02 09:36:09.220 1693 1738 I Unity : [LevelPlayAdManager] InterstitialAdUnitId: 'hhpyy7edj43emavu' (null=False, empty=False)
01-02 09:36:09.220 1693 1738 I Unity : [LevelPlayAdManager] RewardedAdUnitId: 'czunyjb70r8d7a27' (null=False, empty=False)
01-02 09:36:09.238 1693 1738 I Unity : [LevelPlayAdManager] After SetupAds - bannerAd null? False, interstitialAd null? False, rewardedAd null? False
01-02 09:36:09.238 1693 1738 I Unity : [LevelPlayAdManager]:: Loading all ads...
01-02 09:36:09.238 1693 1738 I Unity : [LevelPlayAdManager]:: Loading banner ad...
01-02 09:36:09.238 1693 1738 I Unity : [LevelPlayAdManager]:: Loading interstitial ad...
01-02 09:36:09.239 1693 1738 I Unity : [LevelPlayAdManager]:: Loading rewarded ad...
01-02 09:36:09.243 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:09.243 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:09.286 1693 1738 I Unity : [LevelPlayAdManager]:: Banner load failed: LevelPlayAdError: 626, Invalid ad unit id, s02vquhuyblw9any, 346121c2-c0dd-423e-abdd-747747bbe047
01-02 09:36:09.286 1693 1738 I Unity : [LevelPlayAdManager]:: Interstitial load failed: Invalid ad unit id (Code: 626)
01-02 09:36:09.286 1693 1738 I Unity : [LevelPlayAdManager]:: Interstitial: Unknown error 626, retrying in 2s (attempt 1/3)
01-02 09:36:09.320 1693 1738 I Unity : [LevelPlayAdManager]:: Rewarded load failed: Invalid ad unit id (Code: 626)
01-02 09:36:09.320 1693 1738 I Unity : [LevelPlayAdManager]:: Rewarded: Unknown error 626, retrying in 2s (attempt 1/3)
01-02 09:36:09.691 1693 1738 I Unity : UIMainMenu:: Play With Friends pressed
01-02 09:36:09.701 1693 1738 I Unity : UICreateGame:: Configured for Play with Friends mode
01-02 09:36:11.358 1693 1738 I Unity : [LevelPlayAdManager]:: Interstitial load failed: Invalid ad unit id (Code: 626)
01-02 09:36:11.358 1693 1738 I Unity : [LevelPlayAdManager]:: Interstitial: Unknown error 626, retrying in 2s (attempt 2/3)
01-02 09:36:11.391 1693 1738 I Unity : [LevelPlayAdManager]:: Rewarded load failed: Invalid ad unit id (Code: 626)
01-02 09:36:11.391 1693 1738 I Unity : [LevelPlayAdManager]:: Rewarded: Unknown error 626, retrying in 2s (attempt 2/3)
01-02 09:36:13.428 1693 1738 I Unity : [LevelPlayAdManager]:: Interstitial load failed: Invalid ad unit id (Code: 626)
01-02 09:36:13.428 1693 1738 I Unity : [LevelPlayAdManager]:: Interstitial: Max retry attempts (3) reached. Stopping ad loading.
01-02 09:36:13.463 1693 1738 I Unity : [LevelPlayAdManager]:: Rewarded load failed: Invalid ad unit id (Code: 626)
01-02 09:36:13.463 1693 1738 I Unity : [LevelPlayAdManager]:: Rewarded: Max retry attempts (3) reached. Stopping ad loading.
01-02 09:36:13.566 1693 1738 I Unity : UICreateGame:: Player count selected: 2P
01-02 09:36:14.199 1693 1738 I Unity : UICreateGame:: Play button pressed. Mode: PlayWithFriends, PlayerCount: 2, BetAmount: 100
01-02 09:36:14.209 1693 1738 I Unity : UICreateGame:: Creating private room with playerCount: 2, bet: 100
01-02 09:36:14.209 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Creating private room with maxPlayers: 2, bet: 100
01-02 09:36:14.210 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] State: Disconnected → Connecting
01-02 09:36:14.210 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Waiting for CloudService login...
01-02 09:36:14.210 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] CloudService logged in successfully
01-02 09:36:14.210 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Fetching regions...
01-02 09:36:14.221 1693 1738 I Unity : UIWaitingRoom:: Configured player slots visibility for maxPlayers: 2
01-02 09:36:14.222 1693 1738 I Unity : UIWaitingRoom:: Players updated: 0 players connected (maxPlayers: 2)
01-02 09:36:14.222 1693 1738 I Unity : UIWaitingRoom:: Initialized for mode: PlayWithFriends
01-02 09:36:14.520 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Using region: us
01-02 09:36:14.525 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Rooms service is ready
01-02 09:36:14.526 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] State: Connecting → SearchingForRoom
01-02 09:36:14.526 1693 1738 I Unity : UIWaitingRoom:: State changed to: SearchingForRoom
01-02 09:36:14.526 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Generated room code: 2635
01-02 09:36:14.526 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Creating private room with maxPlayers: 2, tags: private, code-2635, max-2, bet-100
01-02 09:36:15.381 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Private room created with code: 2635
01-02 09:36:15.381 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] State: SearchingForRoom → InWaitingRoom
01-02 09:36:15.381 1693 1738 I Unity : UIWaitingRoom:: State changed to: InWaitingRoom
01-02 09:36:15.676 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Connected to Coherence room
01-02 09:36:15.971 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Client connected: ClientID=26578, IsMine=True
01-02 09:36:15.973 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Local player is HOST
01-02 09:36:15.973 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Seat 0: ClientID=26578, IsMine=True, IsHost=True
01-02 09:36:15.973 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Total players in room: 1, LocalSeat: 0, IsHost: True
01-02 09:36:15.974 1693 1738 I Unity : UIWaitingRoom:: Players updated: 1 players connected (maxPlayers: 2)
01-02 09:36:16.270 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] ClientConnections synced, total clients: 1
01-02 09:36:16.270 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Local player is HOST
01-02 09:36:16.270 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Seat 0: ClientID=26578, IsMine=True, IsHost=True
01-02 09:36:16.270 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Total players in room: 1, LocalSeat: 0, IsHost: True
01-02 09:36:16.270 1693 1738 I Unity : UIWaitingRoom:: Players updated: 1 players connected (maxPlayers: 2)
01-02 09:36:16.370 1693 1738 I Unity : UIWaitingRoom:: Private room created with code: 2635
01-02 09:36:16.371 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Private room ready - waiting for host to start game
01-02 09:36:16.470 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Broadcasting player profile (attempt 1/3): Seat=0, Name=mamtha, Avatar=0
01-02 09:36:16.499 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] CmdPlayerProfile RECEIVED: Seat=0, Name=mamtha, Avatar=0, LocalSeat=0, IsHost=True
01-02 09:36:16.499 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Profile updated for seat 0: 'mamtha' (avatar 0) -> 'mamtha' (avatar 0)
01-02 09:36:16.499 1693 1738 I Unity : UIWaitingRoom:: Players updated: 1 players connected (maxPlayers: 2)
01-02 09:36:16.500 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Profile broadcast successful on attempt 1
01-02 09:36:16.771 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Broadcasting player profile (attempt 1/3): Seat=0, Name=mamtha, Avatar=0
01-02 09:36:16.771 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] CmdPlayerProfile RECEIVED: Seat=0, Name=mamtha, Avatar=0, LocalSeat=0, IsHost=True
01-02 09:36:16.771 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Profile updated for seat 0: 'mamtha' (avatar 0) -> 'mamtha' (avatar 0)
01-02 09:36:16.771 1693 1738 I Unity : UIWaitingRoom:: Players updated: 1 players connected (maxPlayers: 2)
01-02 09:36:16.771 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Profile broadcast successful on attempt 1
01-02 09:36:20.979 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Client connected: ClientID=25487, IsMine=False
01-02 09:36:20.979 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Local player is HOST
01-02 09:36:20.979 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Seat 0: ClientID=26578, IsMine=True, IsHost=True
01-02 09:36:20.979 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Seat 1: ClientID=25487, IsMine=False, IsHost=False
01-02 09:36:20.979 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Total players in room: 2, LocalSeat: 0, IsHost: True
01-02 09:36:20.980 1693 1738 I Unity : UIWaitingRoom:: Players updated: 2 players connected (maxPlayers: 2)
01-02 09:36:20.980 1693 1738 I Unity : UIWaitingRoom:: All 2 players joined - auto-starting game
01-02 09:36:20.980 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Starting game with bots for empty seats
01-02 09:36:20.980 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Game starting with 2 humans and 0 bots
01-02 09:36:20.986 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Host pre-generated tile list: 40 tiles
01-02 09:36:20.986 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] State: InWaitingRoom → StartingGame
01-02 09:36:20.986 1693 1738 I Unity : UIWaitingRoom:: State changed to: StartingGame
01-02 09:36:20.986 1693 1738 I Unity : UIWaitingRoom:: Players updated: 2 players connected (maxPlayers: 2)
01-02 09:36:20.987 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Waiting 1.5s for client sync before broadcasting game start
01-02 09:36:21.479 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Broadcasting player profile (attempt 1/3): Seat=0, Name=mamtha, Avatar=0
01-02 09:36:21.480 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] CmdPlayerProfile RECEIVED: Seat=0, Name=mamtha, Avatar=0, LocalSeat=0, IsHost=True
01-02 09:36:21.480 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Profile updated for seat 0: 'mamtha' (avatar 0) -> 'mamtha' (avatar 0)
01-02 09:36:21.480 1693 1738 I Unity : UIWaitingRoom:: Players updated: 2 players connected (maxPlayers: 2)
01-02 09:36:21.480 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Profile broadcast successful on attempt 1
01-02 09:36:22.084 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] CmdPlayerProfile RECEIVED: Seat=1, Name=Player9971, Avatar=10, LocalSeat=0, IsHost=True
01-02 09:36:22.084 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Profile updated for seat 1: 'Connecting...' (avatar 0) -> 'Player9971' (avatar 10)
01-02 09:36:22.084 1693 1738 I Unity : UIWaitingRoom:: Players updated: 2 players connected (maxPlayers: 2)
01-02 09:36:22.414 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] CmdPlayerProfile RECEIVED: Seat=1, Name=Player9971, Avatar=10, LocalSeat=0, IsHost=True
01-02 09:36:22.414 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Profile updated for seat 1: 'Player9971' (avatar 10) -> 'Player9971' (avatar 10)
01-02 09:36:22.414 1693 1738 I Unity : UIWaitingRoom:: Players updated: 2 players connected (maxPlayers: 2)
01-02 09:36:22.481 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Broadcasting game start with 2 players, tiles: 40, payload: 181 bytes (limit: 511)
01-02 09:36:22.481 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] CoherenceSync state - HasStateAuthority: True, HasInputAuthority: True
01-02 09:36:22.485 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] CmdGameStart received: 2 players, tileList length: 181
01-02 09:36:22.485 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] CmdGameStart: Deserialized 40 tiles from host
01-02 09:36:22.486 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] SendOrderedCommand CmdGameStart sent: True
01-02 09:36:22.486 1693 1738 I Unity : UIWaitingRoom:: Game started with 2 players, transitioning to gameplay
01-02 09:36:22.486 1693 1738 I Unity : UIWaitingRoom:: TransitionToGameplay: 2 players, bet: 100
01-02 09:36:22.488 1693 1738 I Unity : UIWaitingRoom:: Starting online game via GameController - Players: 2, Bet: 100
01-02 09:36:22.489 1693 1738 I Unity : UIDiscardDeck:: UpdateDiscardCount called with: 0
01-02 09:36:22.489 1693 1738 I Unity : UIDiscardDeck:: Set discard count text to: 0
01-02 09:36:22.493 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Subscribed to GameManager.OnPlayerTurnChanged
01-02 09:36:22.501 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] HandleLocalTurnChanged: Player 0, IsHost: True
01-02 09:36:22.504 1693 1738 I Unity : DeckCardManager:: DeckCardManager.Initialize called - GameManager: True, TileManager: True, UIDeck: True
01-02 09:36:22.504 1693 1738 I Unity : DeckCardManager:: TileManager initialized with 40 tiles remaining
01-02 09:36:22.505 1693 1738 I Unity : DeckCardManager:: DeckCardManager initialized
01-02 09:36:22.505 1693 1738 I Unity : UIDiscardDeck:: UIDiscardDeck initialized
01-02 09:36:22.505 1693 1738 I Unity : UIDiscardDeck:: UpdateDiscardCount called with: 0
01-02 09:36:22.505 1693 1738 I Unity : UIDiscardDeck:: Set discard count text to: 0
01-02 09:36:22.505 1693 1738 I Unity : DeckCardManager:: DeckCardManager: TestModeAllAI set to False
01-02 09:36:22.517 1693 1738 I Unity : UIDiscardDeck:: [UIDiscardDeck] Collider enabled set to: False, Collider type: BoxCollider2D
01-02 09:36:22.517 1693 1738 I Unity : UIDiscardDeck:: [UIDiscardDeck] Interactability set to: False, HasDiscardedTiles: False, DiscardedTileCount: 0
01-02 09:36:22.525 1693 1738 I Unity : AchievementTracker:: Game tracking started. Mode: PlayWithFriends, Variant: Casual, Players: 2, LocalPlayerNetworkId: 0
01-02 09:36:22.525 1693 1738 I Unity : DailyAchievementTracker:: Daily tracking started. Mode: PlayWithFriends, Variant: Casual
01-02 09:36:22.527 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] State: StartingGame → InGame
01-02 09:36:22.527 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Starting turn timer for Player 0 (30s)
01-02 09:36:25.240 1693 1738 I Unity : UIDiscardDeck:: [UIDiscardDeck] Collider enabled set to: True, Collider type: BoxCollider2D
01-02 09:36:25.240 1693 1738 I Unity : UIDiscardDeck:: [UIDiscardDeck] Interactability set to: True, HasDiscardedTiles: False, DiscardedTileCount: 0
01-02 09:36:26.612 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:26.612 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:26.612 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:26.612 1693 1738 I Unity : Handle cmd APP_CMD_LOST_FOCUS(8)
01-02 09:36:27.478 1693 1738 W Unity : (coherence) Connection closed prematurely
01-02 09:36:27.478 1693 1738 W Unity : exception=The remote party closed the WebSocket connection without completing the close handshake. logId=RuntimeWebsocketClosedPrematurely
01-02 09:36:27.480 1693 1738 E Unity : (coherence) The remote party closed the WebSocket connection without completing the close handshake.
01-02 09:36:27.480 1693 1738 E Unity : logId=RuntimeWebsocketReceiveException
01-02 09:36:27.480 1693 1738 E Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:36:27.480 1693 1738 E Unity : Coherence.Log.Targets.UnityConsoleTarget:Log(LogLevel, String, ValueTuple`2[], Logger)
01-02 09:36:27.480 1693 1738 E Unity : Coherence.Log.Logger:LogToTargets(IEnumerable`1, LogLevel, String, ValueTuple`2[])
01-02 09:36:27.480 1693 1738 E Unity : Coherence.Log.Logger:BuildAndPrintLog(LogLevel, String, ValueTuple`2[])
01-02 09:36:27.480 1693 1738 E Unity : Coherence.Log.Logger:LogImpl(LogLevel, String, ValueTuple`2[])
01-02 09:36:27.480 1693 1738 E Unity : Coherence.Log.Logger:Error(Error, String, ValueTuple`2[])
01-02 09:36:27.480 1693 1738 E Unity : Coherence.Log.UnityLogger:Error(Error, String, ValueTuple`2[])
01-02 09:36:27.480 1693 1738 E Unity : Coherence.Runtime.<OnWebSocketError>d__72:MoveNext()
01-02 09:36:27.480 1693 1738 E Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:36:27.480 1693 1738 E Unity : Coherence.Runtime.WebSocketManager:OnWebSocketError(Error, String)
01-02 09:36:27.480 1693 1738 E Unity : Coherence.Runtime.<RunReceive>d__30:MoveNext()
01-02 09:36:27.480 1693 1738 E Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:36:27.480 1693 1738 E Unity : System.Runtime.CompilerServices.MoveNe
01-02 09:36:27.492 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.492 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.492 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.492 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.492 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.492 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.492 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.513 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.513 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.513 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.513 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.513 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.513 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.513 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.545 1693 1738 E Unity : (coherence) Unable to connect to the remote server
01-02 09:36:27.545 1693 1738 E Unity : logId=RuntimeWebsocketCloudFailed
01-02 09:36:27.545 1693 1738 E Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
01-02 09:36:27.545 1693 1738 E Unity : Coherence.Log.Targets.UnityConsoleTarget:Log(LogLevel, String, ValueTuple`2[], Logger)
01-02 09:36:27.545 1693 1738 E Unity : Coherence.Log.Logger:LogToTargets(IEnumerable`1, LogLevel, String, ValueTuple`2[])
01-02 09:36:27.545 1693 1738 E Unity : Coherence.Log.Logger:BuildAndPrintLog(LogLevel, String, ValueTuple`2[])
01-02 09:36:27.545 1693 1738 E Unity : Coherence.Log.Logger:LogImpl(LogLevel, String, ValueTuple`2[])
01-02 09:36:27.545 1693 1738 E Unity : Coherence.Log.Logger:Error(Error, String, ValueTuple`2[])
01-02 09:36:27.545 1693 1738 E Unity : Coherence.Log.UnityLogger:Error(Error, String, ValueTuple`2[])
01-02 09:36:27.545 1693 1738 E Unity : Coherence.Runtime.<OnWebSocketError>d__72:MoveNext()
01-02 09:36:27.545 1693 1738 E Unity : System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
01-02 09:36:27.545 1693 1738 E Unity : Coherence.Runtime.WebSocketManager:OnWebSocketError(Error, String)
01-02 09:36:27.545 1693 1738 E Unity : Coherence.Runtime.<OpenSocketAsync>d__29:MoveNext()
01-02 09:36:27.545 1693 1738 E Unity : System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
01-02 09:36:27.545 1693 1738 E Unity : System.Runtime.CompilerServices.MoveNextRunner:Run()
01-02 09:36:27.545 1693 1738 E Unity : UnityEngine.WorkRequest:Invoke()
01-02 09:36:27.545 1693 1738 E Unity : Un
01-02 09:36:27.551 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.551 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.551 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.551 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.551 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.551 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.551 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.578 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.578 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.578 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.578 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.578 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.578 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.578 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.618 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.618 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.618 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.618 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.618 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.618 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.618 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.645 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.645 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.645 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.645 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.645 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.645 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.645 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.680 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.680 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.680 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.680 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.680 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.680 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.680 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.719 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.719 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.719 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.719 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.719 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.719 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.719 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.745 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.745 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.745 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.745 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.745 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.745 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.745 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.779 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.779 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.779 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.779 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.779 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.779 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.779 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.817 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.817 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.817 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.817 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.817 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.817 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.817 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.850 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.850 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.850 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.850 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.850 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.850 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.850 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.883 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.883 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.883 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.883 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.883 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.883 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.883 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.918 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.918 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.918 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.918 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.918 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.918 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.918 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.949 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.949 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.949 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.949 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.949 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.949 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.949 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:27.984 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:27.984 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.984 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.984 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.984 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.984 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:27.984 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:28.017 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.017 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.017 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.017 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.017 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.017 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.017 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:28.051 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.051 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.051 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.051 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.051 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.051 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.051 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:28.084 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.084 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.084 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.084 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.084 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.084 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.084 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:28.118 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.118 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.118 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.118 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.118 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.118 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.118 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:28.151 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.151 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.151 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.151 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.151 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.151 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.151 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:28.184 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.184 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.184 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.184 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.184 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.184 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.184 1693 1738 E Unity : at Coherence.Brisk.Brisk.SendOOBMessage (Coherence.Brisk.Models.IOobMessage oobMessage, System.Boo
01-02 09:36:28.218 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.218 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.218 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.218 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.218 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.218 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.218 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.250 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.250 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.250 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.250 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.250 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.250 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.250 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.284 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.284 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.284 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.284 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.284 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.284 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.284 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.317 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.317 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.317 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.317 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.317 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.317 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.317 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.348 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.348 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.348 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.348 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.348 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.348 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.348 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.384 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.384 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.384 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.384 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.384 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.384 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.384 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.421 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.421 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.421 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.421 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.421 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.421 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.421 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.452 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.452 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.452 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.452 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.452 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.452 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.452 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.488 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.488 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.488 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.488 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.488 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.488 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.488 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.520 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.520 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.520 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.520 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.520 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.520 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.520 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.555 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.555 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.555 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.555 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.555 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.555 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.555 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.586 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.586 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.586 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.586 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.586 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.586 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.586 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.624 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.624 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.624 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.624 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.624 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.624 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.624 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.653 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.653 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.653 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.653 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.653 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.653 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.653 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.720 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.720 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.720 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.720 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.720 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.720 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.720 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.756 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.756 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.756 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.756 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.756 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.756 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.756 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.787 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.787 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.787 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.787 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.787 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.787 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.787 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.823 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.823 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.823 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.823 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.823 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.823 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.823 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.856 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.856 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.856 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.856 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.856 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.856 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.856 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.888 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.888 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.888 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.888 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.888 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.888 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.888 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.921 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.921 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.921 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.921 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.921 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.921 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.921 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.954 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.954 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.954 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.954 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.954 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.954 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.954 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:28.988 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:28.988 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.988 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.988 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.988 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.988 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:28.988 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.021 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.021 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.021 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.021 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.021 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.021 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.021 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.054 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.054 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.054 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.054 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.054 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.054 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.054 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.087 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.087 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.087 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.087 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.087 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.087 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.087 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.121 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.121 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.121 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.121 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.121 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.121 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.121 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.155 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.155 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.155 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.155 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.155 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.155 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.155 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.188 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.188 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.188 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.188 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.188 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.188 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.188 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.221 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.221 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.221 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.221 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.221 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.221 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.221 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.255 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.255 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.255 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.255 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.255 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.255 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.255 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.291 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.291 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.291 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.291 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.291 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.291 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.291 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.322 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.322 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.322 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.322 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.322 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.322 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.322 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.355 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.355 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.355 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.355 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.355 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.355 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.355 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.388 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.388 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.388 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.388 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.388 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.388 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.388 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.424 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.424 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.424 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.424 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.424 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.424 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.424 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.455 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.455 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.455 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.455 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.455 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.455 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.455 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.488 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.488 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.488 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.488 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.488 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.488 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.488 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.522 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.522 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.522 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.522 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.522 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.522 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.522 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.559 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.559 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.559 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.559 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.559 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.559 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.559 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.589 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.589 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.589 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.589 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.589 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.589 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.589 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.622 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.622 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.622 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.622 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.622 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.622 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.622 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.659 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.659 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.659 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.659 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.659 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.659 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.659 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.722 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.722 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.722 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.722 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.722 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.722 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.722 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.755 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.755 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.755 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.755 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.755 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.755 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.755 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.784 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.784 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.784 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.784 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.784 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.784 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.784 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.817 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.817 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.817 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.817 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.817 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.817 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.817 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.851 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.851 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.851 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.851 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.851 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.851 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.851 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.886 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.886 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.886 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.886 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.886 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.886 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.886 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.919 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.919 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.919 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.919 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.919 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.919 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.919 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.954 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.954 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.954 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.954 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.954 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.954 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.954 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:29.988 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:29.988 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.988 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.988 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.988 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.988 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:29.988 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.020 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.020 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.020 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.020 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.020 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.020 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.020 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.053 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.053 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.053 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.053 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.053 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.053 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.053 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.087 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.087 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.087 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.087 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.087 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.087 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.087 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.118 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.118 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.118 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.118 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.118 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.118 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.118 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.153 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.153 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.153 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.153 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.153 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.153 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.153 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.184 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.184 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.184 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.184 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.184 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.184 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.184 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.226 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.226 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.226 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.226 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.226 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.226 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.226 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.256 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.256 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.256 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.256 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.256 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.256 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.256 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.287 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.287 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.287 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.287 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.287 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.287 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.287 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.320 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.320 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.320 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.320 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.320 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.320 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.320 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.354 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.354 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.354 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.354 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.354 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.354 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.354 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.392 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.392 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.392 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.392 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.392 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.392 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.392 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.425 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.425 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.425 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.425 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.425 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.425 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.425 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.457 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.457 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.457 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.457 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.457 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.457 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.457 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.490 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.490 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.490 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.490 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.490 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.490 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.490 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.520 1693 1738 E Unity : (coherence) System.Net.Sockets.SocketException (0x80004005): Network is unreachable
01-02 09:36:30.520 1693 1738 E Unity : at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.520 1693 1738 E Unity : at Coherence.Flux.Flux.SendPacketTo (System.ArraySegment`1[T] packet, System.Net.IPEndPoint endpoint) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.520 1693 1738 E Unity : at Coherence.Transport.UdpTransport.Send (Coherence.Brook.IOutOctetStream stream) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.520 1693 1738 E Unity : at Coherence.Transport.TransportConditioner.Send (Coherence.Brook.IOutOctetStream data) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.520 1693 1738 E Unity : at Coherence.Brisk.Brisk.TransportSend (Coherence.Tend.OutPacket packet, System.Boolean isReliable, System.Boolean isMainThread) [0x00000] in <00000000000000000000000000000000>:0
01-02 09:36:30.520 1693 1738 E Unity : at Coherence.Toolkit.CoherenceBridge.SyncAndSend () [0x00000] in <00000000000000000000000000000000
01-02 09:36:30.725 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:30.726 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:30.727 1693 1738 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17)
01-02 09:36:30.727 1693 1738 I Unity : Handle cmd APP_CMD_GAINED_FOCUS(7)
01-02 09:36:31.918 1693 1738 I Unity : DeckCardManager:: SpawnAndSelectDeckCard called
01-02 09:36:31.918 1693 1738 I Unity : DeckCardManager:: SpawnInitialDeckCard called
01-02 09:36:31.918 1693 1738 I Unity : DeckCardManager:: TileManager has 32 tiles remaining, HasTilesRemaining: True
01-02 09:36:31.918 1693 1738 I Unity : DeckCardManager:: All checks passed, calling SpawnDeckCard
01-02 09:36:31.918 1693 1738 I Unity : DeckCardManager:: SpawnDeckCard method called
01-02 09:36:31.918 1693 1738 I Unity : DeckCardManager:: All checks passed, attempting to draw tile through GameManager
01-02 09:36:31.918 1693 1738 I Unity : DeckCardManager:: Drew tile for deck card: Yellow 3
01-02 09:36:31.919 1693 1738 I Unity : DeckCardManager:: Spawned deck card: Yellow 3
01-02 09:36:31.919 1693 1738 I Unity : DeckCardManager:: Deck card spawned, now selecting it
01-02 09:36:31.920 1693 1738 I Unity : DeckCardManager:: SelectDeckCard called. HasUnplacedTile: False, CurrentPlayerTile:
01-02 09:36:31.920 1693 1738 I Unity : DeckCardManager:: About to set current player tile. Current HasUnplacedTile: False
01-02 09:36:31.921 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Broadcasting tile action: Player 0 draw from deck tile 3 (color: 0, netId: 31)
01-02 09:36:31.922 1693 1738 I Unity : UIDiscardDeck:: UpdateDiscardCount called with: 0
01-02 09:36:31.922 1693 1738 I Unity : UIDiscardDeck:: Set discard count text to: 0
01-02 09:36:31.922 1693 1738 I Unity : UIDiscardDeck:: [UIDiscardDeck] Collider enabled set to: True, Collider type: BoxCollider2D
01-02 09:36:31.922 1693 1738 I Unity : UIDiscardDeck:: [UIDiscardDeck] Interactability set to: True, HasDiscardedTiles: False, DiscardedTileCount: 0
01-02 09:36:31.923 1693 1738 I Unity : DeckCardManager:: After setting current player tile. HasUnplacedTile: True
01-02 09:36:31.923 1693 1738 I Unity : DeckCardManager:: Deck card selected: Yellow 3
01-02 09:36:32.390 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Coherence connection error: Connection timeout: no valid message received in time, Timeout: 0:00:05
01-02 09:36:32.391 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] State: InGame → Disconnected
01-02 09:36:32.398 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Client disconnected: ClientID=26578, IsMine=True, CurrentState=Disconnected, LocalSeatIndex=0, IsHost=True
01-02 09:36:32.398 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Detected host disconnect. Evaluating host migration...
01-02 09:36:32.403 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Disconnected from Coherence: Timeout
01-02 09:36:32.403 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Handling disconnection, current state: Disconnected
01-02 09:36:32.403 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Turn timer stopped (remaining: 20.3s)
01-02 09:36:32.404 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Intentional disconnect detected - not reconnecting
01-02 09:36:33.390 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Broadcasting tile action: Player 0 discard tile 9 (color: 0, netId: -1)
01-02 09:36:33.390 1693 1738 W Unity : (coherence) Unable to send command LuckyNumbers.Network.OnlineMultiplayerManager.CmdTileAction to other nodes when CoherenceBridge is disconnected
01-02 09:36:33.390 1693 1738 W Unity : logId=ToolkitCommandBridgeDisconnected
01-02 09:36:33.391 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Failed to send CmdTileAction. Command may not be baked. Run coherence > Bake.
01-02 09:36:33.391 1693 1738 I Unity : AchievementTracker:: Local player discarded tile. Total: 1
01-02 09:36:33.391 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Broadcasting tile placement: Player 0 -> (0, 0), Tile 3 (color: 0, netId: 31), Replacement: True, Source: deck
01-02 09:36:33.392 1693 1738 W Unity : (coherence) Unable to send command LuckyNumbers.Network.OnlineMultiplayerManager.CmdTilePlacement to other nodes when CoherenceBridge is disconnected
01-02 09:36:33.392 1693 1738 W Unity : logId=ToolkitCommandBridgeDisconnected
01-02 09:36:33.392 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] Failed to send CmdTilePlacement. Command may not be baked. Run coherence > Bake.
01-02 09:36:33.393 1693 1738 I Unity : UIDiscardDeck:: [UIDiscardDeck] Collider enabled set to: True, Collider type: BoxCollider2D
01-02 09:36:33.393 1693 1738 I Unity : UIDiscardDeck:: [UIDiscardDeck] Interactability set to: True, HasDiscardedTiles: False, DiscardedTileCount: 0
01-02 09:36:33.393 1693 1738 I Unity : DeckCardManager:: Deck card Yellow 3 was placed, ready for next card
01-02 09:36:33.394 1693 1738 I Unity : OnlineMultiplayerManager:: [OnlineMultiplayer] HandleLocalTurnChanged: Player 1, IsHost: True
01-02 09:36:33.395 1693 1738 I Unity : UIDiscardDeck:: [UIDiscardDeck] Collider enabled set to: False, Collider type: BoxCollider2D
01-02 09:36:33.395 1693 1738 I Unity : UIDiscardDeck:: [UIDiscardDeck] Interactability set to: False, HasDiscardedTiles: False, DiscardedTileCount: 0
01-02 09:36:33.656 1693 1738 I Unity : UIDiscardDeck:: [UIDiscardDeck] Destroyed collider for discard pile tile 9
01-02 09:36:33.656 1693 1738 I Unity : UIDiscardDeck:: Discard Pile: Tile 9 (index 0) - Position: (0.00, 0.00, 0.00), Parent Order: 2, Sprite Order: 3, Text Order: 4
01-02 09:36:33.656 1693 1738 I Unity : UIDiscardDeck:: UpdateDiscardCount called with: 1
01-02 09:36:33.656 1693 1738 I Unity : UIDiscardDeck:: Set discard count text to: 1
01-02 09:36:33.656 1693 1738 I Unity : UIDiscardDeck:: [UIDiscardDeck] Added tile 9 to discard deck (1 total)
01-02 09:36:33.657 1693 1738 I Unity : UIDiscardDeck:: UpdateDiscardCount called with: 1
01-02 09:36:33.657 1693 1738 I Unity : UIDiscardDeck:: Set discard count text to: 1
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