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@mamtha23
Created October 24, 2025 08:46
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--------- beginning of main
10-24 13:59:33.373 25209 26707 I Unity : ShowLoadingScreen Loading Ad...
10-24 13:59:33.879 25209 26707 I Unity : HideLoadingScreenWithoutCallback: HideScreenFlow
10-24 13:59:33.881 25209 26707 I Unity : ShowDialogBox Are you sure you want to quit?
10-24 13:59:34.119 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause True at 158.602s - onlineGameState None
10-24 13:59:34.302 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus False
10-24 14:00:11.110 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus True
10-24 14:00:11.122 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 195.606s - onlineGameState None
10-24 14:00:51.150 25209 26707 I Unity : PlayPopDown
10-24 14:00:51.918 25209 26707 I Unity : ShowLoadingScreen Please wait
10-24 14:00:51.921 25209 26707 I Unity : HideLoadingScreenWithoutCallback: WatchAd
10-24 14:00:51.924 25209 26707 I Unity : ShowDialogBox View this Ad to receive 500 Coins.
10-24 14:00:51.927 25209 26707 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-24 14:00:52.519 25209 26707 I Unity : PlayPopDown
10-24 14:00:53.130 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause True at 237.613s - onlineGameState None
10-24 14:00:53.318 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus False
10-24 14:01:13.760 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus True
10-24 14:01:13.803 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 258.286s - onlineGameState None
10-24 14:01:14.165 25209 26707 I Unity : HideLoadingScreenWithoutCallback: Watch again to get more Coins
10-24 14:01:14.167 25209 26707 I Unity : AddCoinsAfterWatchingAds Caller 2
10-24 14:01:14.169 25209 26707 I Unity : NkmCntrl:: AddCoinsAfterWatchingAds
10-24 14:01:14.171 25209 26707 I Unity : UpdatePlayerCoins 0
10-24 14:01:14.174 25209 26707 I Unity : ShowDialogBox You got 500 Coins. Watch again to get more Coins.
10-24 14:01:14.466 25209 26707 I Unity : NkmCntrl:: CheckConnection _host 143.110.183.123 port 7350 result Success error
10-24 14:01:14.467 25209 26707 I Unity : NkmCntrl:: Time taken for the request: 0.2942505 seconds
10-24 14:01:14.769 25209 26707 I Unity : NkmCntrl:: addCoinsAfterWatchingAds {"success":true,"coinsAdded":500}
10-24 14:01:14.774 25209 26707 I Unity : UpdatePlayerCoins 500
10-24 14:01:14.778 25209 26707 I Unity : UpdatePlayerCoins 500
10-24 14:01:15.436 25209 26707 I Unity : PlayPopDown
10-24 14:01:18.243 25209 26707 I Unity : ShowLoadingScreen Please wait
10-24 14:01:18.246 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:01:18.250 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-24 14:01:18.252 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:01:18.255 25209 26707 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-24 14:01:18.544 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-24 14:01:18.544 25209 26707 I Unity : "canJoin": true
10-24 14:01:18.544 25209 26707 I Unity : }
10-24 14:01:18.548 25209 26707 I Unity : NkmCntrl:: You can join the game
10-24 14:01:18.552 25209 26707 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-24 14:01:18.556 25209 26707 I Unity : HideLoadingScreenWithoutCallback: ShowCreateGamePanel 1
10-24 14:01:18.559 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:01:18.741 25209 26707 I Unity : NkmCntrl:: CheckConnection _host 143.110.183.123 port 7350 result Success error
10-24 14:01:18.743 25209 26707 I Unity : NkmCntrl:: Time taken for the request: 0.1799927 seconds
10-24 14:01:18.745 25209 26707 I Unity : HideLoadingScreenWithoutCallback: ShowCreateGamePanel 2
10-24 14:01:18.747 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:01:18.749 25209 26707 I Unity : Show CreateGameScreen
10-24 14:01:18.751 25209 26707 I Unity : UpdatePlayerCoins 500
10-24 14:01:25.175 25209 26707 I Unity : JoinRoom>> 7924 False
10-24 14:01:25.522 25209 26707 I Unity : ShowLoadingScreen Please wait
10-24 14:01:25.527 25209 26707 I Unity : GameController:: SetCurrentGameRules 2
10-24 14:01:25.530 25209 26707 I Unity : ShowLoadingScreen Joining Private Game
10-24 14:01:25.534 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState Joining
10-24 14:01:25.542 25209 26707 I Unity : NkmCntrl:: ContinueToJoinPrivateRoom: short roomName: 7924
10-24 14:01:25.547 25209 26707 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-24 14:01:25.709 25209 26707 I Unity : NkmCntrl:: ContinueToJoinPrivateRoom: HttpKey: , Id: rpc_get_long_room_code, Payload: {"matchId":"f52fe0e0-72b5-49fb-aea4-b778f1bd0f2d.nakama"},
10-24 14:01:25.717 25209 26707 I Unity : NkmCntrl:: ContinueToJoinPrivateRoom: MatchId: f52fe0e0-72b5-49fb-aea4-b778f1bd0f2d.nakama
10-24 14:01:25.879 25209 26707 I Unity : NkmCntrl:: setting _currentMatchID 2 f52fe0e0-72b5-49fb-aea4-b778f1bd0f2d.nakama
10-24 14:01:25.882 25209 26707 I Unity : NkmCntrl:: CTS_AskForGameStateOnJoin
10-24 14:01:25.887 25209 26707 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-24 14:01:25.890 25209 26707 I Unity : NkmCntrl:: Joined match: f52fe0e0-72b5-49fb-aea4-b778f1bd0f2d.nakama
10-24 14:01:25.893 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState Joined
10-24 14:01:26.053 25209 26707 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-24 14:01:26.057 25209 26707 I Unity : UpdatePlayerJoinOrLeaveUI: _joinedPlayers.Count=1, totalPlayerCount=2, minPlayers=2, hasEnoughPlayers=False, isLocalPlayerHost=False
10-24 14:01:26.059 25209 26707 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:01:26.062 25209 26707 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-24 14:01:26.064 25209 26707 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:01:26.067 25209 26707 I Unity : GameController:: GetOnlinePlayerUsingNakamaID nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b is null
10-24 14:01:26.071 25209 26707 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-24 14:01:26.074 25209 26707 I Unity : UpdatePlayerJoinOrLeaveUI: _joinedPlayers.Count=2, totalPlayerCount=2, minPlayers=2, hasEnoughPlayers=True, isLocalPlayerHost=False
10-24 14:01:26.076 25209 26707 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:01:26.078 25209 26707 I Unity : OnPlayerJoinLobby: user 5dd87fbc-a898-487a-9078-e02046ad69e7 not found in friends list
10-24 14:01:26.081 25209 26707 I Unity : GameController:: GetOnlinePlayerUsingNakamaID nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 is null
10-24 14:01:26.143 25209 26707 I Unity : NkmCntrl:: STC_SendOnlineGameStateOnJoin {
10-24 14:01:26.143 25209 26707 I Unity : "s": 0
10-24 14:01:26.143 25209 26707 I Unity : }
10-24 14:01:26.146 25209 26707 I Unity : GameController:: SetReconnectingFlag False
10-24 14:01:26.148 25209 26707 I Unity : NkmCntrl:: REGRESSION 773 FIX: Reset reconnection state for fresh join (game not started) - reconnecting=False
10-24 14:01:26.150 25209 26707 I Unity : HideLoadingScreenWithoutCallback: JoinRoom 1
10-24 14:01:26.153 25209 26707 I Unity : JoinRoom>> success: 7924
10-24 14:01:26.156 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:01:26.159 25209 26707 I Unity : WaitingRoom: Init gameMode OnlinePrivate
10-24 14:01:26.162 25209 26707 I Unity : WaitingRoom: Init complete
10-24 14:01:26.164 25209 26707 I Unity : HideLoadingScreenWithoutCallback: UpdatePrivateRoomCode - Room code displayed
10-24 14:01:26.394 25209 26707 I Unity : NkmCntrl:: Start the match
10-24 14:01:26.396 25209 26707 I Unity : ForceHideDialogBoxWithoutCallback
10-24 14:01:26.399 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:01:26.403 25209 26707 I Unity : GameController:: SetReconnectingFlag False
10-24 14:01:26.406 25209 26707 I Unity : TogglePauseScreen False
10-24 14:01:26.409 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:01:26.412 25209 26707 I Unity : Show Game Scene UI
10-24 14:01:26.414 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:01:26.417 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping heartbeat start at STC_MatchStart - will start at STC_InitGame when game begins
10-24 14:01:26.419 25209 26707 I Unity : NkmCntrl:: STC_CoinsUpdated previousCoins 500 updatedCoins 400
10-24 14:01:26.660 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState Playing
10-24 14:01:26.930 25209 26707 I Unity : NkmCntrl:: STC_InitGame False _askedForTheLatestState False
10-24 14:01:26.932 25209 26707 I Unity : NkmCntrl:: REGRESSION 784: STC_InitGame - Starting heartbeat system (game is beginning)
10-24 14:01:26.934 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Heartbeat system status - Active: False, MatchID: True
10-24 14:01:26.937 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Starting heartbeat system for gameplay
10-24 14:01:26.939 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Started heartbeat system
10-24 14:01:26.968 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame received - matchCount: 1, localPlayer wasAI: False, current hand size: 0
10-24 14:01:26.970 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame - reconnecting: False, fastSyncMode: False
10-24 14:01:26.972 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: Using normal InitialiseOnlineGame (timeSinceResume: 63896911287.0s)
10-24 14:01:26.981 25209 26707 I Unity : GameController:: InitialiseOnlineGame - reconnecting=False
10-24 14:01:26.983 25209 26707 I Unity : ShowLoadingScreen Preparing the game.
10-24 14:01:26.987 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b id 0
10-24 14:01:26.989 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 id 1
10-24 14:01:26.991 25209 26707 I Unity : GameController:: playersData.Count 2 playersJObject count 2
10-24 14:01:26.993 25209 26707 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 2
10-24 14:01:26.995 25209 26707 I Unity : 0_Mamthaa:: Player Init Mamthaa id 0 isAI False nakamaUserID 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:01:26.997 25209 26707 I Unity : 0_Mamthaa:: Created player
10-24 14:01:26.999 25209 26707 I Unity : 0_Mamthaa:: ToggleShowVoiceChatButton: False
10-24 14:01:27.001 25209 26707 I Unity : InitChatButton True
10-24 14:01:27.003 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:01:27.006 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-24 14:01:27.007 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 1 0
10-24 14:01:27.009 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 0 1
10-24 14:01:27.117 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: About to call DistributeCardsStaggered - reconnecting=False
10-24 14:01:27.119 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered starting - reconnecting=False
10-24 14:01:27.121 25209 26707 I Unity : HideLoadingScreenWithoutCallback: InitialiseOnlineGame - Card distribution starting
10-24 14:01:27.122 25209 26707 I Unity : GameController:: InitialiseOnlineGame: Loading screen hidden, card distribution animations beginning
10-24 14:01:28.030 25209 26707 I Unity : NkmCntrl:: CTS_AskSeverToSetTheGameStateToPlay
10-24 14:01:28.933 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered completed
10-24 14:01:29.032 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Delayed heartbeat check - system active, sending confirmation heartbeat
10-24 14:01:31.070 25209 26707 I Unity : GameController:: SetTurn to 0 delay 1 False Qheqrol
10-24 14:01:31.073 25209 26707 I Unity : GameController:: SetTurnToPlayer 0
10-24 14:01:31.105 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-24 14:01:31.138 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-24 14:01:31.142 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame complete - hand size after: 5
10-24 14:01:31.147 25209 26707 I Unity : NkmCntrl:: JoinChatChannel...
10-24 14:01:31.340 25209 26707 I Unity : NkmCntrl:: JoinChatChannel... completed
10-24 14:01:34.378 25209 26707 I Unity : TogglePauseScreen True
10-24 14:01:35.782 25209 26707 I Unity : ShowDialogBox Are you sure you want to quit?
10-24 14:01:36.650 25209 26707 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 1 Joins 0
10-24 14:01:36.684 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD: Player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b entered grace period - NetworkLoss (15s)
10-24 14:01:36.686 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Looking for grace period player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:01:36.688 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 0 - Name: Mamthaa, NakamaID: 5dd87fbc-a898-487a-9078-e02046ad69e7, IsLocal: True
10-24 14:01:36.690 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 1 - Name: Qheqrol, NakamaID: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b, IsLocal: False
10-24 14:01:36.692 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 2 - Name: Hadar, NakamaID: , IsLocal: False
10-24 14:01:36.694 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 3 - Name: Baban, NakamaID: , IsLocal: False
10-24 14:01:36.697 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Found grace period player - Name: Qheqrol, IsLocal: False
10-24 14:01:36.852 25209 26707 I Unity : NkmCntrl:: STC_OnMatchLeave
10-24 14:01:36.855 25209 26707 I Unity : OnPlayerLeaveLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:01:36.857 25209 26707 I Unity : NkmCntrl:: STC_OnMatchLeave: Processing leave for player Qheqrol (ID: 1, isLocal: False)
10-24 14:01:36.917 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState None
10-24 14:01:36.920 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Stopped heartbeat system
10-24 14:01:36.922 25209 26707 I Unity : GameController:: SetReconnectingFlag False
10-24 14:01:36.925 25209 26707 I Unity : NkmCntrl:: LeaveGame f52fe0e0-72b5-49fb-aea4-b778f1bd0f2d.nakama True
10-24 14:01:36.932 25209 26707 I Unity : NkmCntrl:: LeaveChatAndMatchAsync......
10-24 14:01:36.935 25209 26707 I Unity : GameController:: HideAllTutorialStep 26
10-24 14:01:36.938 25209 26707 I Unity : GameController:: CancelAllTasksOnReconnect
10-24 14:01:36.942 25209 26707 I Unity : GameController:: ResetGame forNewGame False 148
10-24 14:01:36.945 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Starting comprehensive card cleanup
10-24 14:01:36.953 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Destroyed 178 card objects
10-24 14:01:36.956 25209 26707 I Unity : GameController:: ResetGame forNewGame 0
10-24 14:01:36.959 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Starting comprehensive card cleanup
10-24 14:01:36.964 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Destroyed 178 card objects
10-24 14:01:36.966 25209 26707 I Unity : HideLoadingScreenWithoutCallback: LeaveGame
10-24 14:01:36.967 25209 26707 I Unity : TogglePauseScreen False
10-24 14:01:36.970 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:01:36.972 25209 26707 I Unity : Hide Game Scene UI
10-24 14:01:36.974 25209 26707 I Unity : UpdatePlayerCoins 400
10-24 14:01:36.977 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:01:36.979 25209 26707 I Unity : Show MainMenu False
10-24 14:01:36.980 25209 26707 I Unity : ShowLoadingScreen Loading Ad...
10-24 14:01:36.982 25209 26707 I Unity : TogglePauseScreen False
10-24 14:01:36.983 25209 26707 I Unity : Quit game - Showing Ad
10-24 14:01:36.984 25209 26707 I Unity : PlayPopDown
10-24 14:01:37.100 25209 26707 I Unity : NkmCntrl:: LeaveChatAndMatchAsync...... completed
10-24 14:01:37.103 25209 26707 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-24 14:01:37.135 25209 26707 I Unity : NkmCntrl:: MANUAL LEAVE: Notified server of manual leave for player 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:01:37.167 25209 26707 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC
10-24 14:01:37.302 25209 26707 I Unity : NkmCntrl:: LeaveGame Complete
10-24 14:01:37.305 25209 26707 I Unity : NkmCntrl:: EndMultiplayer
10-24 14:01:37.309 25209 26707 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC Loaded
10-24 14:01:37.313 25209 26707 I Unity : NkmCntrl:: Leaderboard Count: 1
10-24 14:01:37.317 25209 26707 I Unity : NkmCntrl:: Local player's record not found in the leaderboard.
10-24 14:01:37.935 25209 26707 I Unity : MainMenu animation completed
10-24 14:01:38.403 25209 26707 I Unity : Quit game - Showing Ad now after delay
10-24 14:01:38.408 25209 26707 I Unity : HideLoadingScreenWithoutCallback: QuitButton
10-24 14:01:38.508 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause True at 282.992s - onlineGameState None
10-24 14:01:38.509 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: App paused - queue count: 0
10-24 14:01:38.605 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus False
10-24 14:01:58.890 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus True
10-24 14:01:58.894 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 303.378s - onlineGameState None
10-24 14:01:58.895 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: App resumed after 20.4s - currentMatchID: null
10-24 14:01:58.895 25209 26707 I Unity : NkmCntrl:: APP RESUME: Suppressing loading screen (not in match: onlineGameState None, matchID )
10-24 14:01:58.896 25209 26707 I Unity : NkmCntrl:: APP RESUME: Not opening resume fast-sync window (gated)
10-24 14:01:59.301 25209 26707 I Unity : UpdatePlayerCoins 400
10-24 14:02:19.512 25209 26707 I Unity : ShowLoadingScreen Please wait
10-24 14:02:19.516 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:02:19.519 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-24 14:02:19.521 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:02:19.524 25209 26707 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-24 14:02:19.716 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-24 14:02:19.716 25209 26707 I Unity : "canJoin": true
10-24 14:02:19.716 25209 26707 I Unity : }
10-24 14:02:19.719 25209 26707 I Unity : NkmCntrl:: You can join the game
10-24 14:02:19.723 25209 26707 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-24 14:02:19.727 25209 26707 I Unity : HideLoadingScreenWithoutCallback: ContinueToPlayOnlineRandom Gate
10-24 14:02:19.731 25209 26707 I Unity : LogEvent: coins_check_pass IsInitilized True
10-24 14:02:19.735 25209 26707 I Unity : ShowDialogBox Choose your game mode.
10-24 14:02:22.920 25209 26707 I Unity : playClassic False
10-24 14:02:22.923 25209 26707 I Unity : LogEvent: ModeSelection IsInitilized True
10-24 14:02:22.926 25209 26707 I Unity : PlayPopDown
10-24 14:02:23.220 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:02:23.221 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-24 14:02:23.223 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:02:23.456 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-24 14:02:23.456 25209 26707 I Unity : "canJoin": true
10-24 14:02:23.456 25209 26707 I Unity : }
10-24 14:02:23.459 25209 26707 I Unity : NkmCntrl:: You can join the game
10-24 14:02:23.463 25209 26707 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-24 14:02:23.467 25209 26707 I Unity : HideLoadingScreenWithoutCallback: JoinRandomRoom
10-24 14:02:23.471 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:02:23.478 25209 26707 I Unity : WaitingRoom: Init gameMode OnlineRandom
10-24 14:02:23.482 25209 26707 I Unity : WaitingRoom: Init complete
10-24 14:02:23.486 25209 26707 I Unity : GameController:: Play OnlineRandom
10-24 14:02:23.490 25209 26707 I Unity : LogEvent: Play IsInitilized True
10-24 14:02:23.495 25209 26707 I Unity : GameController:: HideAllTutorialStep 26
10-24 14:02:23.501 25209 26707 I Unity : GameController:: SetCurrentGameRules 2
10-24 14:02:23.504 25209 26707 I Unity : GameController:: ๐ŸŽจ Attempting to update background. Manager null? False
10-24 14:02:23.507 25209 26707 I Unity : GameController:: Selected card mode: Fusion
10-24 14:02:23.510 25209 26707 I Unity : GameController:: โœ… Background Manager found, calling EnsureBackgroundLoaded()
10-24 14:02:23.513 25209 26707 I Unity : GameBackgroundManager:: ๐Ÿ” EnsureBackgroundLoaded called! Current mode: Fusion
10-24 14:02:23.518 25209 26707 I Unity : GameBackgroundManager:: Preload complete: True
10-24 14:02:23.523 25209 26707 I Unity : GameBackgroundManager:: โœ… Preload complete, setting background to Fusion
10-24 14:02:23.526 25209 26707 I Unity : GameBackgroundManager:: ๐ŸŽฏ SetBackgroundForMode called with mode: Fusion
10-24 14:02:23.529 25209 26707 I Unity : GameBackgroundManager:: Preload complete: True
10-24 14:02:23.532 25209 26707 I Unity : GameBackgroundManager:: Current mode: Fusion
10-24 14:02:23.535 25209 26707 I Unity : GameBackgroundManager:: Selected sprite: bg2
10-24 14:02:23.538 25209 26707 I Unity : GameBackgroundManager:: Classic sprite: bg1
10-24 14:02:23.540 25209 26707 I Unity : GameBackgroundManager:: Fusion sprite: bg2
10-24 14:02:23.543 25209 26707 I Unity : GameBackgroundManager:: โœ… Instantly switched to Fusion background (sprite: bg2)
10-24 14:02:23.546 25209 26707 I Unity : NkmCntrl:: JoinRandomRoom
10-24 14:02:23.548 25209 26707 I Unity : NkmCntrl:: InitMultiplayer _socket True _multiplayerInitialized False _loggedIn True
10-24 14:02:23.552 25209 26707 I Unity : NkmCntrl:: Creating new socket
10-24 14:02:23.955 25209 26707 I Unity : NkmCntrl:: Socket connected.
10-24 14:02:23.957 25209 26707 I Unity : NkmCntrl:: After socket connected.
10-24 14:02:23.959 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState Joining
10-24 14:02:24.759 25209 26707 I Unity : NkmCntrl:: ContinueToJoinRandomRoom: {"created":false,"matchId":"83fd02b0-afef-4abb-abcd-419fe339ae77.nakama"}
10-24 14:02:24.959 25209 26707 I Unity : NkmCntrl:: setting _currentMatchID 3 83fd02b0-afef-4abb-abcd-419fe339ae77.nakama
10-24 14:02:24.963 25209 26707 I Unity : NkmCntrl:: Joined Random match: 83fd02b0-afef-4abb-abcd-419fe339ae77.nakama
10-24 14:02:24.966 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState Joined
10-24 14:02:24.970 25209 26707 I Unity : GameController:: JoinRandomRoom status success? True errorMessage
10-24 14:02:24.973 25209 26707 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-24 14:02:24.991 25209 26707 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-24 14:02:24.994 25209 26707 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:02:24.996 25209 26707 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-24 14:02:24.998 25209 26707 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:02:25.001 25209 26707 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-24 14:02:25.004 25209 26707 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:02:25.007 25209 26707 I Unity : OnPlayerJoinLobby: user 5dd87fbc-a898-487a-9078-e02046ad69e7 not found in friends list
10-24 14:02:26.995 25209 26707 I Unity : NkmCntrl:: Game starts in 7
10-24 14:02:26.997 25209 26707 I Unity : NkmCntrl:: Game starts in 6
10-24 14:02:27.830 25209 26707 I Unity : NkmCntrl:: Game starts in 5
10-24 14:02:28.866 25209 26707 I Unity : NkmCntrl:: Game starts in 4
10-24 14:02:29.836 25209 26707 I Unity : NkmCntrl:: Game starts in 3
10-24 14:02:30.803 25209 26707 I Unity : NkmCntrl:: Game starts in 2
10-24 14:02:32.040 25209 26707 I Unity : NkmCntrl:: Game starts in 1
10-24 14:02:32.043 25209 26707 I Unity : ShowLoadingScreen Starting game...
10-24 14:02:32.046 25209 26707 I Unity : NkmCntrl:: STC_MatchStartsIn: Loading screen shown for automatic game start
10-24 14:02:33.209 25209 26707 I Unity : NkmCntrl:: Game starts in 0
10-24 14:02:33.211 25209 26707 I Unity : ShowLoadingScreen Starting game...
10-24 14:02:33.214 25209 26707 I Unity : NkmCntrl:: STC_MatchStartsIn: Loading screen shown for automatic game start
10-24 14:02:33.216 25209 26707 I Unity : NkmCntrl:: Start the match
10-24 14:02:33.218 25209 26707 I Unity : ForceHideDialogBoxWithoutCallback
10-24 14:02:33.221 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:02:33.224 25209 26707 I Unity : GameController:: SetReconnectingFlag False
10-24 14:02:33.227 25209 26707 I Unity : TogglePauseScreen False
10-24 14:02:33.230 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:02:33.233 25209 26707 I Unity : Show Game Scene UI
10-24 14:02:33.235 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:02:33.238 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping heartbeat start at STC_MatchStart - will start at STC_InitGame when game begins
10-24 14:02:33.240 25209 26707 I Unity : NkmCntrl:: STC_CoinsUpdated previousCoins 400 updatedCoins 300
10-24 14:02:33.459 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState Playing
10-24 14:02:34.564 25209 26707 I Unity : NkmCntrl:: STC_InitGame False _askedForTheLatestState False
10-24 14:02:34.566 25209 26707 I Unity : NkmCntrl:: REGRESSION 784: STC_InitGame - Starting heartbeat system (game is beginning)
10-24 14:02:34.569 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Heartbeat system status - Active: False, MatchID: True
10-24 14:02:34.571 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Starting heartbeat system for gameplay
10-24 14:02:34.573 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Started heartbeat system
10-24 14:02:34.577 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame received - matchCount: 1, localPlayer wasAI: False, current hand size: 0
10-24 14:02:34.579 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame - reconnecting: False, fastSyncMode: False
10-24 14:02:34.581 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: Using normal InitialiseOnlineGame (timeSinceResume: 35.7s)
10-24 14:02:34.584 25209 26707 I Unity : GameController:: InitialiseOnlineGame - reconnecting=False
10-24 14:02:34.586 25209 26707 I Unity : ShowLoadingScreen Preparing the game.
10-24 14:02:34.589 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b id 0
10-24 14:02:34.592 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 id 1
10-24 14:02:34.595 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID -1 id 2
10-24 14:02:34.597 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID -1 id 3
10-24 14:02:34.599 25209 26707 I Unity : GameController:: playersData.Count 4 playersJObject count 4
10-24 14:02:34.601 25209 26707 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4
10-24 14:02:34.604 25209 26707 I Unity : 0_Mamthaa:: Player Init Mamthaa id 0 isAI False nakamaUserID 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:02:34.606 25209 26707 I Unity : 0_Mamthaa:: Created player
10-24 14:02:34.608 25209 26707 I Unity : 0_Mamthaa:: ToggleShowVoiceChatButton: False
10-24 14:02:34.610 25209 26707 I Unity : InitChatButton True
10-24 14:02:34.612 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:02:34.615 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-24 14:02:34.617 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-24 14:02:34.620 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-24 14:02:34.621 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 1 0
10-24 14:02:34.623 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 2 1
10-24 14:02:34.625 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 3 2
10-24 14:02:34.626 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 0 3
10-24 14:02:34.693 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: About to call DistributeCardsStaggered - reconnecting=False
10-24 14:02:34.695 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered starting - reconnecting=False
10-24 14:02:34.696 25209 26707 I Unity : HideLoadingScreenWithoutCallback: InitialiseOnlineGame - Card distribution starting
10-24 14:02:34.697 25209 26707 I Unity : GameController:: InitialiseOnlineGame: Loading screen hidden, card distribution animations beginning
10-24 14:02:35.580 25209 26707 I Unity : NkmCntrl:: CTS_AskSeverToSetTheGameStateToPlay
10-24 14:02:36.582 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Delayed heartbeat check - system active, sending confirmation heartbeat
10-24 14:02:38.588 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered completed
10-24 14:02:42.733 25209 26707 I Unity : GameController:: SetTurn to 0 delay 1 False Qheqrol
10-24 14:02:42.734 25209 26707 I Unity : GameController:: SetTurnToPlayer 0
10-24 14:02:42.766 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-24 14:02:42.800 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-24 14:02:42.804 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame complete - hand size after: 5
10-24 14:02:42.808 25209 26707 I Unity : NkmCntrl:: JoinChatChannel...
10-24 14:02:43.001 25209 26707 I Unity : NkmCntrl:: JoinChatChannel... completed
10-24 14:02:45.439 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Orange R: Wild W: One ID: 152 dropCardFrom StockPile currentPlayer.playerID 3
10-24 14:02:45.443 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Orange R: Wild W: One ID: 152
10-24 14:02:47.415 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-24 14:02:47.417 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:02:47.420 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-24 14:02:47.424 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 9 cards
10-24 14:02:47.429 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Mamthaa, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-24 14:02:47.431 25209 26707 I Unity : GameController:: SetTurnToPlayer 1
10-24 14:02:48.445 25209 26707 I Unity : 0_Mamthaa:: SetTurn isLocal True playerID 0 skipped False
10-24 14:02:48.447 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Resetting timer slider state for new turn (local player)
10-24 14:02:48.450 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-24 14:02:48.452 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-24 14:02:48.454 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Timer UI activated: True for player 0
10-24 14:02:48.456 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Clearing timer label for new turn (player 0)
10-24 14:02:48.459 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Mamthaa) - isAI: False
10-24 14:02:48.462 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Mamthaa) - sending CTS_StartTimer
10-24 14:02:48.484 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Mamthaa)
10-24 14:02:48.679 25209 26707 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-24 14:02:48.681 25209 26707 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-24 14:02:49.215 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-24 14:02:49.217 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:02:49.219 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:02:49.220 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:02:49.222 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:02:49.223 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:02:49.225 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:02:49.227 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:02:49.344 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” COLLISION VERIFY: Starting collision state verification for player 0
10-24 14:02:49.346 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-24 14:02:49.347 25209 26707 I Unity : ๐Ÿ” STOCKPILE VERIFY: Top card (Seven) collider enabled: True
10-24 14:02:49.349 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-24 14:02:49.351 25209 26707 I Unity : 0_Mamthaa:: โœ… COLLISION VERIFY: All collisions properly enabled for player 0
10-24 14:02:49.712 25209 26707 I Unity : Card was clicked Eleven owner null? False
10-24 14:02:49.715 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 129 cardRank Eleven cardColor Red selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:02:49.717 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:02:49.722 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 129 dropCardFrom Hand discardPileIndex -1
10-24 14:02:49.724 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:02:49.727 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:02:49.742 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":129,\"c\":2,\"r\":11,\"w\":0}","s":true,"h":0,"i":-1,"req":1,"ts":1761294769734}
10-24 14:02:49.757 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":129,\"c\":2,\"r\":11,\"w\":0}","s":true,"h":0,"i":-1,"req":1,"ts":1761294769734} sent
10-24 14:02:50.047 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=1 cID=-1
10-24 14:02:50.080 25209 26707 I Unity : 0_Mamthaa:: OnDiscardPileMeldClicked
10-24 14:02:50.082 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:02:50.088 25209 26707 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":1,"p":1}
10-24 14:02:50.094 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:02:50.094 25209 26707 I Unity : "e": true,
10-24 14:02:50.094 25209 26707 I Unity : "cID": 129,
10-24 14:02:50.094 25209 26707 I Unity : "df": 0,
10-24 14:02:50.094 25209 26707 I Unity : "di": -1
10-24 14:02:50.094 25209 26707 I Unity : }
10-24 14:02:50.096 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 129 cardDropFrom 0 dropCardFrom Hand
10-24 14:02:50.099 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 129 dropCardFrom Hand discardPileIndex -1
10-24 14:02:50.107 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:02:50.111 25209 26707 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-24 14:02:50.113 25209 26707 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-24 14:02:50.116 25209 26707 I Unity : 0_Mamthaa:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-24 14:02:50.120 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:02:50.122 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:02:50.125 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:02:50.127 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:02:50.470 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:02:50.473 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-24 14:02:50.475 25209 26707 I Unity : 0_Mamthaa:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-24 14:02:50.479 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 5 cards
10-24 14:02:50.482 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:02:50.484 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:02:50.487 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:02:50.489 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Deactivating timer UI for player 0
10-24 14:02:50.492 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Stopping timer slider animations and resetting to default state
10-24 14:02:50.495 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-24 14:02:50.497 25209 26707 I Unity : 0_Mamthaa:: EndTurn completed for player 0
10-24 14:02:50.499 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Staax, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:02:50.502 25209 26707 I Unity : GameController:: SetTurnToPlayer 2
10-24 14:02:50.686 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฏ Enhanced animation completed for: Eleven_Red_129 - Scale: (1.00, 1.00, 1.00)
10-24 14:02:51.487 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:02:51.490 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 2 (Staax) - isAI: True
10-24 14:02:51.493 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:02:53.055 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 2 cardData C: Orange R: Wild W: One ID: 155 dropCardFrom Hand currentPlayer.playerID 1
10-24 14:02:53.134 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus False
10-24 14:02:54.257 25209 26707 I Unity : NkmCntrl:: Socket closed. isPaused? False _manualDisconnection False _disconnectionWhenPaused False
10-24 14:02:54.258 25209 26707 I Unity : NkmCntrl:: Socket closed due to network issue - keeping _isInMatch = true for reconnection
10-24 14:02:54.260 25209 26707 I Unity : GameController:: REGRESSION 786 DEBUG: Real player count - [Mamthaa: isAI=False, isReal=True] [Staax: isAI=True, isReal=False] [Nuvvan: isAI=True, isReal=False] [Qheqrol: isAI=False, isReal=True] Total real players: 2
10-24 14:02:54.262 25209 26707 I Unity : GameController:: REGRESSION 786 DEBUG: AI player count - [Mamthaa: isAI=False] [Staax: isAI=True] [Nuvvan: isAI=True] [Qheqrol: isAI=False] Total AI players: 2
10-24 14:02:54.264 25209 26707 I Unity : NkmCntrl:: REGRESSION 786: Disconnection detected - real players: 2, AI players: 2, game state: Playing
10-24 14:02:54.266 25209 26707 I Unity : NkmCntrl:: RECONNECTION TIMER: StartReconnection caller OnSocketClosed at 358.751s - False
10-24 14:02:54.268 25209 26707 I Unity : GameController:: SetReconnectingFlag True
10-24 14:02:54.273 25209 26707 I Unity : ShowLoadingScreen Reconnecting...
10-24 14:02:54.275 25209 26707 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-24 14:02:54.276 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Cleared pre-reconnect state at 358.761s
10-24 14:02:54.278 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Starting reconnection attempt - MAX_RETRIES: 30, RETRY_DELAY: 1s
10-24 14:02:54.280 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 - calling ReconnectSocket()
10-24 14:02:54.281 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:02:54.283 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:02:54.302 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:02:54.307 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:02:54.311 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 failed - Exception: Network is unreachable
10-24 14:02:54.312 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:02:55.348 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 2/30 - calling ReconnectSocket()
10-24 14:02:55.349 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:02:55.351 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:02:55.368 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:02:55.372 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:02:55.375 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 2/30 failed - Exception: Network is unreachable
10-24 14:02:55.377 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:02:56.411 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 3/30 - calling ReconnectSocket()
10-24 14:02:56.412 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:02:56.414 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:02:56.433 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:02:56.437 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:02:56.440 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 3/30 failed - Exception: Network is unreachable
10-24 14:02:56.442 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:02:57.445 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 4/30 - calling ReconnectSocket()
10-24 14:02:57.446 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:02:57.447 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:02:57.459 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:02:57.461 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:02:57.463 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 4/30 failed - Exception: Network is unreachable
10-24 14:02:57.464 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:02:58.482 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 5/30 - calling ReconnectSocket()
10-24 14:02:58.484 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:02:58.486 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:02:58.503 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:02:58.507 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:02:58.511 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 5/30 failed - Exception: Network is unreachable
10-24 14:02:58.513 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:02:59.518 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 6/30 - calling ReconnectSocket()
10-24 14:02:59.520 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:02:59.522 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:02:59.539 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:02:59.543 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:02:59.547 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 6/30 failed - Exception: Network is unreachable
10-24 14:02:59.549 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:03:00.554 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 7/30 - calling ReconnectSocket()
10-24 14:03:00.555 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:03:00.557 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:03:00.575 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:03:00.579 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:03:00.583 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 7/30 failed - Exception: Network is unreachable
10-24 14:03:00.585 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:03:01.589 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 8/30 - calling ReconnectSocket()
10-24 14:03:01.591 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:03:01.593 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:03:01.610 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:03:01.614 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:03:01.617 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 8/30 failed - Exception: Network is unreachable
10-24 14:03:01.619 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:03:02.642 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 9/30 - calling ReconnectSocket()
10-24 14:03:02.644 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:03:02.646 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:03:02.663 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:03:02.667 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:03:02.671 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 9/30 failed - Exception: Network is unreachable
10-24 14:03:02.673 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:03:03.678 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 10/30 - calling ReconnectSocket()
10-24 14:03:03.680 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:03:03.683 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:03:03.701 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:03:03.705 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:03:03.709 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 10/30 failed - Exception: Network is unreachable
10-24 14:03:03.710 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:03:04.746 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 11/30 - calling ReconnectSocket()
10-24 14:03:04.747 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:03:04.749 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:03:04.765 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:03:04.769 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:03:04.772 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 11/30 failed - Exception: Network is unreachable
10-24 14:03:04.773 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:03:05.839 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 12/30 - calling ReconnectSocket()
10-24 14:03:05.841 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:03:05.843 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:03:05.886 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:03:05.890 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:03:05.892 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 12/30 failed - Exception: Network is unreachable
10-24 14:03:05.894 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:03:05.975 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus True
10-24 14:03:06.919 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 13/30 - calling ReconnectSocket()
10-24 14:03:06.920 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:03:06.922 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:03:07.287 25209 26707 I Unity : NkmCntrl:: Socket connected.
10-24 14:03:07.288 25209 26707 I Unity : NkmCntrl:: _session.IsConnected? True _currentMatchID 83fd02b0-afef-4abb-abcd-419fe339ae77.nakama UserId 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:03:07.290 25209 26707 I Unity : NkmCntrl:: After socket reconnected Trying to join the same match _isInMatch? True
10-24 14:03:07.820 25209 26707 I Unity : NkmCntrl:: Waited 500ms for server to process disconnection
10-24 14:03:07.822 25209 26707 I Unity : NkmCntrl:: Attempting to rejoin match: 83fd02b0-afef-4abb-abcd-419fe339ae77.nakama
10-24 14:03:08.000 25209 26707 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-24 14:03:08.005 25209 26707 I Unity : NkmCntrl:: Successfully rejoined match
10-24 14:03:08.011 25209 26707 I Unity : NkmCntrl:: Sent immediate heartbeat after successful reconnection
10-24 14:03:08.016 25209 26707 I Unity : NkmCntrl:: Reconnection successful onlineGameState: Playing _loggedIn? True _socket.IsConnected? True _askedForTheLatestState False
10-24 14:03:08.021 25209 26707 I Unity : NkmCntrl:: Reconnect _askedForTheLatestState true
10-24 14:03:08.026 25209 26707 I Unity : NkmCntrl:: OnReconnect.......
10-24 14:03:08.036 25209 26707 I Unity : GameController:: SetReconnectingFlag True
10-24 14:03:08.041 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Set reconnecting flag to true for proper state processing
10-24 14:03:08.045 25209 26707 I Unity : ShowLoadingScreen Fetching the latest state...
10-24 14:03:08.051 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState attempt 1/3 - sending CTS_AskForLatestGameState
10-24 14:03:08.055 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_PlayerGracePeriodRestored arrived during reconnection, queue size: 1
10-24 14:03:08.058 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:03:08.061 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-24 14:03:08.063 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 2
10-24 14:03:08.066 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:03:08.067 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-24 14:03:08.070 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 3
10-24 14:03:08.072 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:03:08.073 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-24 14:03:08.255 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-24 14:03:08.566 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 4
10-24 14:03:08.568 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:03:08.571 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-24 14:03:09.693 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: True)
10-24 14:03:09.893 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-24 14:03:13.081 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState: no snapshot within 5000ms, will retry
10-24 14:03:13.083 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState attempt 2/3 - sending CTS_AskForLatestGameState
10-24 14:03:13.422 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 5
10-24 14:03:13.425 25209 26707 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 5 >= threshold 5 but conditions not met (cooldown n/a) - using normal processing
10-24 14:03:13.427 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:03:13.429 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-24 14:03:14.719 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: True)
10-24 14:03:14.885 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-24 14:03:18.145 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState: no snapshot within 5000ms, will retry
10-24 14:03:18.147 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState attempt 3/3 - sending CTS_AskForLatestGameState
10-24 14:03:18.550 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 6
10-24 14:03:18.552 25209 26707 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 6 >= threshold 5 but conditions not met (cooldown n/a) - using normal processing
10-24 14:03:18.554 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:03:18.557 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-24 14:03:19.745 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: True)
10-24 14:03:20.025 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-24 14:03:23.202 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState: no snapshot within 5000ms, will fail
10-24 14:03:23.203 25209 26707 I Unity : NkmCntrl:: SNAPSHOT_TIMEOUT: Not received after bounded retries - failing fast
10-24 14:03:23.205 25209 26707 I Unity : GameController:: SetReconnectingFlag False
10-24 14:03:23.206 25209 26707 I Unity : HideLoadingScreenWithoutCallback: Snapshot timeout
10-24 14:03:23.208 25209 26707 I Unity : ShowDialogBox Could not fetch game state.
10-24 14:03:23.213 25209 30160 I Unity : NkmCntrl:: JoinChatChannel...
10-24 14:03:23.215 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Successfully completed reconnection process
10-24 14:03:23.216 25209 27970 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove
10-24 14:03:23.218 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Reconnect method completed - _tryingToReconnect will be set to false
10-24 14:03:23.421 25209 30160 I Unity : NkmCntrl:: JoinChatChannel... completed
10-24 14:03:24.559 25209 30160 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove... completed
10-24 14:03:25.093 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState None
10-24 14:03:25.096 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Stopped heartbeat system
10-24 14:03:25.099 25209 26707 I Unity : GameController:: SetReconnectingFlag False
10-24 14:03:25.102 25209 26707 I Unity : NkmCntrl:: LeaveGame 83fd02b0-afef-4abb-abcd-419fe339ae77.nakama True
10-24 14:03:25.105 25209 26707 I Unity : NkmCntrl:: LeaveChatAndMatchAsync......
10-24 14:03:25.109 25209 26707 I Unity : GameController:: HideAllTutorialStep 26
10-24 14:03:25.112 25209 26707 I Unity : GameController:: CancelAllTasksOnReconnect
10-24 14:03:25.117 25209 26707 I Unity : GameController:: ResetGame forNewGame False 118
10-24 14:03:25.119 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Starting comprehensive card cleanup
10-24 14:03:25.128 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Destroyed 178 card objects
10-24 14:03:25.132 25209 26707 I Unity : GameController:: ResetGame forNewGame 0
10-24 14:03:25.136 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Starting comprehensive card cleanup
10-24 14:03:25.143 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Destroyed 178 card objects
10-24 14:03:25.145 25209 26707 I Unity : HideLoadingScreenWithoutCallback: LeaveGame
10-24 14:03:25.148 25209 26707 I Unity : TogglePauseScreen False
10-24 14:03:25.151 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:03:25.154 25209 26707 I Unity : Hide Game Scene UI
10-24 14:03:25.157 25209 26707 I Unity : UpdatePlayerCoins 300
10-24 14:03:25.160 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:03:25.167 25209 26707 I Unity : Show MainMenu False
10-24 14:03:25.169 25209 26707 I Unity : PlayPopDown
10-24 14:03:25.275 25209 26707 I Unity : NkmCntrl:: LeaveChatAndMatchAsync...... completed
10-24 14:03:25.279 25209 26707 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-24 14:03:25.309 25209 26707 I Unity : NkmCntrl:: MANUAL LEAVE: Notified server of manual leave for player 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:03:25.341 25209 26707 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC
10-24 14:03:25.541 25209 26707 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC Loaded
10-24 14:03:25.545 25209 26707 I Unity : NkmCntrl:: Leaderboard Count: 1
10-24 14:03:25.549 25209 26707 I Unity : NkmCntrl:: Local player's record not found in the leaderboard.
10-24 14:03:25.842 25209 26707 I Unity : NkmCntrl:: LeaveGame Complete
10-24 14:03:25.846 25209 26707 I Unity : NkmCntrl:: EndMultiplayer
10-24 14:03:26.107 25209 26707 I Unity : MainMenu animation completed
10-24 14:03:27.095 25209 26707 I Unity : UpdatePlayerCoins 300
10-24 14:03:57.593 25209 26707 I Unity : ShowLoadingScreen Please wait
10-24 14:03:57.597 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:03:57.600 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-24 14:03:57.603 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:03:57.607 25209 26707 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-24 14:03:57.763 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-24 14:03:57.763 25209 26707 I Unity : "canJoin": true
10-24 14:03:57.763 25209 26707 I Unity : }
10-24 14:03:57.767 25209 26707 I Unity : NkmCntrl:: You can join the game
10-24 14:03:57.770 25209 26707 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-24 14:03:57.774 25209 26707 I Unity : HideLoadingScreenWithoutCallback: ContinueToPlayOnlineRandom Gate
10-24 14:03:57.778 25209 26707 I Unity : LogEvent: coins_check_pass IsInitilized True
10-24 14:03:57.784 25209 26707 I Unity : ShowDialogBox Choose your game mode.
10-24 14:04:01.685 25209 26707 I Unity : playClassic False
10-24 14:04:01.687 25209 26707 I Unity : LogEvent: ModeSelection IsInitilized True
10-24 14:04:01.692 25209 26707 I Unity : PlayPopDown
10-24 14:04:01.984 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:04:01.986 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-24 14:04:01.988 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:04:02.162 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-24 14:04:02.162 25209 26707 I Unity : "canJoin": true
10-24 14:04:02.162 25209 26707 I Unity : }
10-24 14:04:02.166 25209 26707 I Unity : NkmCntrl:: You can join the game
10-24 14:04:02.170 25209 26707 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-24 14:04:02.174 25209 26707 I Unity : HideLoadingScreenWithoutCallback: JoinRandomRoom
10-24 14:04:02.179 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:04:02.183 25209 26707 I Unity : WaitingRoom: Init gameMode OnlineRandom
10-24 14:04:02.187 25209 26707 I Unity : WaitingRoom: Init complete
10-24 14:04:02.192 25209 26707 I Unity : GameController:: Play OnlineRandom
10-24 14:04:02.196 25209 26707 I Unity : LogEvent: Play IsInitilized True
10-24 14:04:02.205 25209 26707 I Unity : GameController:: HideAllTutorialStep 26
10-24 14:04:02.211 25209 26707 I Unity : GameController:: SetCurrentGameRules 2
10-24 14:04:02.220 25209 26707 I Unity : GameController:: ๐ŸŽจ Attempting to update background. Manager null? False
10-24 14:04:02.225 25209 26707 I Unity : GameController:: Selected card mode: Fusion
10-24 14:04:02.230 25209 26707 I Unity : GameController:: โœ… Background Manager found, calling EnsureBackgroundLoaded()
10-24 14:04:02.235 25209 26707 I Unity : GameBackgroundManager:: ๐Ÿ” EnsureBackgroundLoaded called! Current mode: Fusion
10-24 14:04:02.239 25209 26707 I Unity : GameBackgroundManager:: Preload complete: True
10-24 14:04:02.244 25209 26707 I Unity : GameBackgroundManager:: โœ… Preload complete, setting background to Fusion
10-24 14:04:02.249 25209 26707 I Unity : GameBackgroundManager:: ๐ŸŽฏ SetBackgroundForMode called with mode: Fusion
10-24 14:04:02.253 25209 26707 I Unity : GameBackgroundManager:: Preload complete: True
10-24 14:04:02.257 25209 26707 I Unity : GameBackgroundManager:: Current mode: Fusion
10-24 14:04:02.262 25209 26707 I Unity : GameBackgroundManager:: Selected sprite: bg2
10-24 14:04:02.267 25209 26707 I Unity : GameBackgroundManager:: Classic sprite: bg1
10-24 14:04:02.271 25209 26707 I Unity : GameBackgroundManager:: Fusion sprite: bg2
10-24 14:04:02.275 25209 26707 I Unity : GameBackgroundManager:: โœ… Instantly switched to Fusion background (sprite: bg2)
10-24 14:04:02.280 25209 26707 I Unity : NkmCntrl:: JoinRandomRoom
10-24 14:04:02.284 25209 26707 I Unity : NkmCntrl:: InitMultiplayer _socket True _multiplayerInitialized False _loggedIn True
10-24 14:04:02.288 25209 26707 I Unity : NkmCntrl:: Creating new socket
10-24 14:04:02.634 25209 26707 I Unity : NkmCntrl:: Socket connected.
10-24 14:04:02.636 25209 26707 I Unity : NkmCntrl:: After socket connected.
10-24 14:04:02.637 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState Joining
10-24 14:04:02.803 25209 26707 I Unity : NkmCntrl:: ContinueToJoinRandomRoom: {"created":false,"matchId":"42dfee39-48a6-454f-b8a8-9a0d98286273.nakama"}
10-24 14:04:02.971 25209 26707 I Unity : NkmCntrl:: setting _currentMatchID 3 42dfee39-48a6-454f-b8a8-9a0d98286273.nakama
10-24 14:04:02.974 25209 26707 I Unity : NkmCntrl:: Joined Random match: 42dfee39-48a6-454f-b8a8-9a0d98286273.nakama
10-24 14:04:02.978 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState Joined
10-24 14:04:02.981 25209 26707 I Unity : GameController:: JoinRandomRoom status success? True errorMessage
10-24 14:04:02.984 25209 26707 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-24 14:04:03.003 25209 26707 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-24 14:04:03.006 25209 26707 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:04:03.009 25209 26707 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-24 14:04:03.011 25209 26707 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:04:03.015 25209 26707 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-24 14:04:03.019 25209 26707 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:04:03.022 25209 26707 I Unity : OnPlayerJoinLobby: user 5dd87fbc-a898-487a-9078-e02046ad69e7 not found in friends list
10-24 14:04:03.025 25209 26707 I Unity : NkmCntrl:: Game starts in 8
10-24 14:04:04.541 25209 26707 I Unity : NkmCntrl:: Game starts in 7
10-24 14:04:05.175 25209 26707 I Unity : NkmCntrl:: Game starts in 6
10-24 14:04:06.144 25209 26707 I Unity : NkmCntrl:: Game starts in 5
10-24 14:04:07.079 25209 26707 I Unity : NkmCntrl:: Game starts in 4
10-24 14:04:08.048 25209 26707 I Unity : NkmCntrl:: Game starts in 3
10-24 14:04:09.015 25209 26707 I Unity : NkmCntrl:: Game starts in 2
10-24 14:04:10.286 25209 26707 I Unity : NkmCntrl:: Game starts in 1
10-24 14:04:10.288 25209 26707 I Unity : ShowLoadingScreen Starting game...
10-24 14:04:10.291 25209 26707 I Unity : NkmCntrl:: STC_MatchStartsIn: Loading screen shown for automatic game start
10-24 14:04:11.255 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Received game state updates after 77.0s - hiding loading screen (fallback)
10-24 14:04:11.257 25209 26707 I Unity : HideLoadingScreenWithoutCallback: Game state updates received
10-24 14:04:11.260 25209 26707 I Unity : NkmCntrl:: Game starts in 0
10-24 14:04:11.262 25209 26707 I Unity : ShowLoadingScreen Starting game...
10-24 14:04:11.265 25209 26707 I Unity : NkmCntrl:: STC_MatchStartsIn: Loading screen shown for automatic game start
10-24 14:04:11.267 25209 26707 I Unity : NkmCntrl:: Start the match
10-24 14:04:11.269 25209 26707 I Unity : ForceHideDialogBoxWithoutCallback
10-24 14:04:11.273 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:04:11.277 25209 26707 I Unity : GameController:: SetReconnectingFlag False
10-24 14:04:11.280 25209 26707 I Unity : TogglePauseScreen False
10-24 14:04:11.283 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:04:11.286 25209 26707 I Unity : Show Game Scene UI
10-24 14:04:11.288 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:04:11.291 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping heartbeat start at STC_MatchStart - will start at STC_InitGame when game begins
10-24 14:04:11.294 25209 26707 I Unity : NkmCntrl:: STC_CoinsUpdated previousCoins 300 updatedCoins 200
10-24 14:04:11.505 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState Playing
10-24 14:04:11.542 25209 26707 I Unity : NkmCntrl:: STC_InitGame False _askedForTheLatestState False
10-24 14:04:11.544 25209 26707 I Unity : NkmCntrl:: REGRESSION 784: STC_InitGame - Starting heartbeat system (game is beginning)
10-24 14:04:11.547 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Heartbeat system status - Active: False, MatchID: True
10-24 14:04:11.549 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Starting heartbeat system for gameplay
10-24 14:04:11.551 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Started heartbeat system
10-24 14:04:11.556 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame received - matchCount: 1, localPlayer wasAI: False, current hand size: 0
10-24 14:04:11.558 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame - reconnecting: False, fastSyncMode: False
10-24 14:04:11.561 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: Using normal InitialiseOnlineGame (timeSinceResume: 132.7s)
10-24 14:04:11.563 25209 26707 I Unity : GameController:: InitialiseOnlineGame - reconnecting=False
10-24 14:04:11.566 25209 26707 I Unity : ShowLoadingScreen Preparing the game.
10-24 14:04:11.569 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b id 0
10-24 14:04:11.572 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 id 1
10-24 14:04:11.575 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID -1 id 2
10-24 14:04:11.578 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID -1 id 3
10-24 14:04:11.580 25209 26707 I Unity : GameController:: playersData.Count 4 playersJObject count 4
10-24 14:04:11.582 25209 26707 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4
10-24 14:04:11.585 25209 26707 I Unity : 0_Mamthaa:: Player Init Mamthaa id 0 isAI False nakamaUserID 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:04:11.588 25209 26707 I Unity : 0_Mamthaa:: Created player
10-24 14:04:11.590 25209 26707 I Unity : 0_Mamthaa:: ToggleShowVoiceChatButton: False
10-24 14:04:11.593 25209 26707 I Unity : InitChatButton True
10-24 14:04:11.595 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:04:11.599 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-24 14:04:11.603 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-24 14:04:11.606 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-24 14:04:11.609 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 1 0
10-24 14:04:11.611 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 2 1
10-24 14:04:11.613 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 3 2
10-24 14:04:11.615 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 0 3
10-24 14:04:11.749 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: About to call DistributeCardsStaggered - reconnecting=False
10-24 14:04:11.752 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered starting - reconnecting=False
10-24 14:04:11.754 25209 26707 I Unity : HideLoadingScreenWithoutCallback: InitialiseOnlineGame - Card distribution starting
10-24 14:04:11.757 25209 26707 I Unity : GameController:: InitialiseOnlineGame: Loading screen hidden, card distribution animations beginning
10-24 14:04:12.674 25209 26707 I Unity : NkmCntrl:: CTS_AskSeverToSetTheGameStateToPlay
10-24 14:04:13.677 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Delayed heartbeat check - system active, sending confirmation heartbeat
10-24 14:04:15.566 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered completed
10-24 14:04:19.711 25209 26707 I Unity : GameController:: SetTurn to 0 delay 1 False Qheqrol
10-24 14:04:19.713 25209 26707 I Unity : GameController:: SetTurnToPlayer 0
10-24 14:04:19.744 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-24 14:04:19.777 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-24 14:04:19.782 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame complete - hand size after: 5
10-24 14:04:19.786 25209 26707 I Unity : NkmCntrl:: JoinChatChannel...
10-24 14:04:19.945 25209 26707 I Unity : NkmCntrl:: JoinChatChannel... completed
10-24 14:04:21.478 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Blue R: One W: Wild ID: 3 dropCardFrom StockPile currentPlayer.playerID 3
10-24 14:04:21.481 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Blue R: One W: Wild ID: 3
10-24 14:04:23.669 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Blue R: Two W: Wild ID: 19 dropCardFrom Hand currentPlayer.playerID 3
10-24 14:04:25.656 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Orange R: Wild W: Three ID: 160 dropCardFrom Hand currentPlayer.playerID 3
10-24 14:04:27.160 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-24 14:04:27.162 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:04:27.165 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-24 14:04:27.168 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 9 cards
10-24 14:04:27.172 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Mamthaa, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-24 14:04:27.175 25209 26707 I Unity : GameController:: SetTurnToPlayer 1
10-24 14:04:28.162 25209 26707 I Unity : 0_Mamthaa:: SetTurn isLocal True playerID 0 skipped False
10-24 14:04:28.165 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Resetting timer slider state for new turn (local player)
10-24 14:04:28.167 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-24 14:04:28.169 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-24 14:04:28.172 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Timer UI activated: True for player 0
10-24 14:04:28.174 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Clearing timer label for new turn (player 0)
10-24 14:04:28.194 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Mamthaa) - isAI: False
10-24 14:04:28.197 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Mamthaa) - sending CTS_StartTimer
10-24 14:04:28.229 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Mamthaa)
10-24 14:04:28.429 25209 26707 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-24 14:04:28.432 25209 26707 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-24 14:04:28.931 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-24 14:04:28.933 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:04:28.935 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:04:28.937 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:04:28.939 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:04:28.941 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:04:28.943 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:04:28.944 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:04:29.065 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” COLLISION VERIFY: Starting collision state verification for player 0
10-24 14:04:29.066 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-24 14:04:29.068 25209 26707 I Unity : ๐Ÿ” STOCKPILE VERIFY: Top card (Eleven) collider enabled: True
10-24 14:04:29.070 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-24 14:04:29.072 25209 26707 I Unity : 0_Mamthaa:: โœ… COLLISION VERIFY: All collisions properly enabled for player 0
10-24 14:04:29.698 25209 26707 I Unity : Card was clicked One owner null? False
10-24 14:04:29.701 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 2 cardRank One cardColor Blue selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:04:29.703 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:04:29.708 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 2 dropCardFrom Hand discardPileIndex -1
10-24 14:04:29.710 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:04:29.712 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:04:29.716 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":2,\"c\":0,\"r\":1,\"w\":0}","s":true,"h":0,"i":-1,"req":2,"ts":1761294869713}
10-24 14:04:29.735 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":2,\"c\":0,\"r\":1,\"w\":0}","s":true,"h":0,"i":-1,"req":2,"ts":1761294869713} sent
10-24 14:04:30.033 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=2 cID=-1
10-24 14:04:30.037 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:04:30.037 25209 26707 I Unity : "e": true,
10-24 14:04:30.037 25209 26707 I Unity : "cID": 2,
10-24 14:04:30.037 25209 26707 I Unity : "df": 0,
10-24 14:04:30.037 25209 26707 I Unity : "di": -1
10-24 14:04:30.037 25209 26707 I Unity : }
10-24 14:04:30.040 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 2 cardDropFrom 0 dropCardFrom Hand
10-24 14:04:30.042 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 2 dropCardFrom Hand discardPileIndex -1
10-24 14:04:30.045 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:04:30.049 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:04:30.051 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:04:30.054 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:04:30.056 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:04:30.333 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:04:30.336 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:04:30.339 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:04:30.346 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0}
10-24 14:04:30.353 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0} sent
10-24 14:04:30.669 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 1 cardData C: Blue R: One W: Wild ID: 2 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:04:30.672 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 0 dropCardFrom Hand C: Blue R: One W: Wild ID: 2 -1
10-24 14:04:31.472 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:04:31.475 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 4 cards
10-24 14:04:31.478 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 4/4 cards have enabled colliders
10-24 14:04:31.482 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:04:31.485 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:04:31.488 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:04:31.491 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:04:31.601 25209 26707 I Unity : Card was clicked Wild owner null? False
10-24 14:04:31.604 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 151 cardRank Wild cardColor Orange selected True isWildCard True isSpecialCard False isLocal True null? False
10-24 14:04:31.606 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:04:31.611 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 151 dropCardFrom Hand discardPileIndex -1
10-24 14:04:31.613 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:04:31.615 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:04:31.618 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":151,\"c\":3,\"r\":0,\"w\":0}","s":true,"h":0,"i":-1,"req":3,"ts":1761294871616}
10-24 14:04:31.625 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":151,\"c\":3,\"r\":0,\"w\":0}","s":true,"h":0,"i":-1,"req":3,"ts":1761294871616} sent
10-24 14:04:31.772 25209 26707 I Unity : 0_Mamthaa:: TIMER JITTER: Detected network jitter - tick 30, time since last: 0.26s, last tick: 31
10-24 14:04:31.904 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=3 cID=-1
10-24 14:04:31.908 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:04:31.908 25209 26707 I Unity : "e": true,
10-24 14:04:31.908 25209 26707 I Unity : "cID": 151,
10-24 14:04:31.908 25209 26707 I Unity : "df": 0,
10-24 14:04:31.908 25209 26707 I Unity : "di": -1
10-24 14:04:31.908 25209 26707 I Unity : }
10-24 14:04:31.910 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 151 cardDropFrom 0 dropCardFrom Hand
10-24 14:04:31.913 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 151 dropCardFrom Hand discardPileIndex -1
10-24 14:04:31.916 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:04:31.919 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:04:31.922 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:04:31.924 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:04:31.927 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:04:32.137 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:04:32.140 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:04:32.143 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:04:32.145 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0}
10-24 14:04:32.151 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0} sent
10-24 14:04:33.221 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:04:33.224 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:04:33.227 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:04:33.230 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0}
10-24 14:04:33.235 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0} sent
10-24 14:04:33.657 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 1 cardData C: Orange R: Wild W: Two ID: 151 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:04:33.659 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 0 dropCardFrom Hand C: Orange R: Wild W: Two ID: 151 -1
10-24 14:04:34.462 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:04:34.465 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 3 cards
10-24 14:04:34.468 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 3/3 cards have enabled colliders
10-24 14:04:34.471 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:04:34.474 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:04:34.478 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:04:34.481 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:04:34.501 25209 26707 I Unity : 0_Mamthaa:: TIMER JITTER: Detected network jitter - tick 32, time since last: 2.73s, last tick: 30
10-24 14:04:34.505 25209 26707 I Unity : 0_Mamthaa:: REGRESSION 747 FIX: Delaying back-to-back tick 31 after 32 to prevent visual jump
10-24 14:04:34.558 25209 26707 I Unity : 0_Mamthaa:: TIMER JITTER: Detected network jitter - tick 31, time since last: 0.00s, last tick: 32
10-24 14:04:34.895 25209 26707 I Unity : Card was clicked Eleven owner null? False
10-24 14:04:34.898 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 121 cardRank Eleven cardColor Red selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:04:34.900 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:04:34.905 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 121 dropCardFrom Hand discardPileIndex -1
10-24 14:04:34.908 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:04:34.910 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:04:34.913 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":121,\"c\":2,\"r\":11,\"w\":0}","s":true,"h":0,"i":-1,"req":4,"ts":1761294874910}
10-24 14:04:34.933 25209 26707 I Unity : 0_Mamthaa:: TIMER JITTER: Detected network jitter - tick 30, time since last: 0.43s, last tick: 31
10-24 14:04:34.937 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":121,\"c\":2,\"r\":11,\"w\":0}","s":true,"h":0,"i":-1,"req":4,"ts":1761294874910} sent
10-24 14:04:35.162 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=4 cID=-1
10-24 14:04:35.166 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:04:35.166 25209 26707 I Unity : "e": true,
10-24 14:04:35.166 25209 26707 I Unity : "cID": 121,
10-24 14:04:35.166 25209 26707 I Unity : "df": 0,
10-24 14:04:35.166 25209 26707 I Unity : "di": -1
10-24 14:04:35.166 25209 26707 I Unity : }
10-24 14:04:35.169 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 121 cardDropFrom 0 dropCardFrom Hand
10-24 14:04:35.171 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 121 dropCardFrom Hand discardPileIndex -1
10-24 14:04:35.297 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:04:35.300 25209 26707 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-24 14:04:35.303 25209 26707 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-24 14:04:35.306 25209 26707 I Unity : 0_Mamthaa:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-24 14:04:35.308 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:04:35.310 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:04:35.313 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:04:35.317 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:04:36.331 25209 26707 I Unity : 0_Mamthaa:: OnDiscardPileMeldClicked
10-24 14:04:36.333 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:04:36.336 25209 26707 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":3,"p":1}
10-24 14:04:36.636 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:04:36.638 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-24 14:04:36.641 25209 26707 I Unity : 0_Mamthaa:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-24 14:04:36.644 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 3 cards
10-24 14:04:36.647 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:04:36.650 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:04:36.652 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:04:36.655 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Deactivating timer UI for player 0
10-24 14:04:36.657 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Stopping timer slider animations and resetting to default state
10-24 14:04:36.660 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-24 14:04:36.662 25209 26707 I Unity : 0_Mamthaa:: EndTurn completed for player 0
10-24 14:04:36.665 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Ankreds, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:04:36.667 25209 26707 I Unity : GameController:: SetTurnToPlayer 2
10-24 14:04:36.848 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฏ Enhanced animation completed for: Eleven_Red_121 - Scale: (1.00, 1.00, 1.00)
10-24 14:04:37.667 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:04:37.671 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 2 (Ankreds) - isAI: True
10-24 14:04:37.673 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:04:38.359 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus False
10-24 14:04:39.248 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 2 cardData C: Blue R: Four W: Wild ID: 42 dropCardFrom StockPile currentPlayer.playerID 1
10-24 14:04:39.251 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Blue R: Four W: Wild ID: 42
10-24 14:04:40.309 25209 26707 I Unity : NkmCntrl:: Socket closed. isPaused? False _manualDisconnection False _disconnectionWhenPaused False
10-24 14:04:40.311 25209 26707 I Unity : NkmCntrl:: Socket closed due to network issue - keeping _isInMatch = true for reconnection
10-24 14:04:40.313 25209 26707 I Unity : GameController:: REGRESSION 786 DEBUG: Real player count - [Mamthaa: isAI=False, isReal=True] [Ankreds: isAI=True, isReal=False] [Unqix: isAI=True, isReal=False] [Qheqrol: isAI=False, isReal=True] Total real players: 2
10-24 14:04:40.314 25209 26707 I Unity : GameController:: REGRESSION 786 DEBUG: AI player count - [Mamthaa: isAI=False] [Ankreds: isAI=True] [Unqix: isAI=True] [Qheqrol: isAI=False] Total AI players: 2
10-24 14:04:40.324 25209 26707 I Unity : NkmCntrl:: REGRESSION 786: Disconnection detected - real players: 2, AI players: 2, game state: Playing
10-24 14:04:40.326 25209 26707 I Unity : NkmCntrl:: RECONNECTION TIMER: StartReconnection caller OnSocketClosed at 464.810s - False
10-24 14:04:40.328 25209 26707 I Unity : GameController:: SetReconnectingFlag True
10-24 14:04:40.330 25209 26707 I Unity : ShowLoadingScreen Reconnecting...
10-24 14:04:40.332 25209 26707 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-24 14:04:40.333 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Cleared pre-reconnect state at 464.818s
10-24 14:04:40.335 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Starting reconnection attempt - MAX_RETRIES: 30, RETRY_DELAY: 1s
10-24 14:04:40.338 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 - calling ReconnectSocket()
10-24 14:04:40.340 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:04:40.342 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:04:40.361 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:04:40.366 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:04:40.371 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 failed - Exception: Network is unreachable
10-24 14:04:40.373 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:04:41.389 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 2/30 - calling ReconnectSocket()
10-24 14:04:41.390 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:04:41.391 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:04:41.402 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:04:41.405 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:04:41.407 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 2/30 failed - Exception: Network is unreachable
10-24 14:04:41.408 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:04:42.426 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 3/30 - calling ReconnectSocket()
10-24 14:04:42.428 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:04:42.430 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:04:42.448 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:04:42.452 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:04:42.456 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 3/30 failed - Exception: Network is unreachable
10-24 14:04:42.457 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:04:43.462 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 4/30 - calling ReconnectSocket()
10-24 14:04:43.464 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:04:43.466 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:04:43.484 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:04:43.488 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:04:43.492 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 4/30 failed - Exception: Network is unreachable
10-24 14:04:43.493 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:04:44.498 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 5/30 - calling ReconnectSocket()
10-24 14:04:44.500 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:04:44.502 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:04:44.520 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:04:44.524 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:04:44.528 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 5/30 failed - Exception: Network is unreachable
10-24 14:04:44.529 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:04:45.534 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 6/30 - calling ReconnectSocket()
10-24 14:04:45.536 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:04:45.538 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:04:45.556 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:04:45.560 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:04:45.564 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 6/30 failed - Exception: Network is unreachable
10-24 14:04:45.565 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:04:46.569 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 7/30 - calling ReconnectSocket()
10-24 14:04:46.571 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:04:46.573 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:04:46.591 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:04:46.595 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:04:46.599 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 7/30 failed - Exception: Network is unreachable
10-24 14:04:46.600 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:04:47.605 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 8/30 - calling ReconnectSocket()
10-24 14:04:47.607 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:04:47.609 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:04:47.627 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:04:47.631 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:04:47.636 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 8/30 failed - Exception: Network is unreachable
10-24 14:04:47.638 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:04:48.643 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 9/30 - calling ReconnectSocket()
10-24 14:04:48.645 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:04:48.647 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:04:48.666 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch Exception:Network is unreachable
10-24 14:04:48.670 25209 26707 I Unity : NkmCntrl:: Socket Exception failed Exception:Network is unreachable
10-24 14:04:48.673 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 9/30 failed - Exception: Network is unreachable
10-24 14:04:48.674 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Waiting 1s before next attempt...
10-24 14:04:49.761 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 10/30 - calling ReconnectSocket()
10-24 14:04:49.836 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:04:49.838 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:04:50.217 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus True
10-24 14:04:50.227 25209 26707 I Unity : NkmCntrl:: Socket connected.
10-24 14:04:50.229 25209 26707 I Unity : NkmCntrl:: _session.IsConnected? True _currentMatchID 42dfee39-48a6-454f-b8a8-9a0d98286273.nakama UserId 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:04:50.231 25209 26707 I Unity : NkmCntrl:: After socket reconnected Trying to join the same match _isInMatch? True
10-24 14:04:50.762 25209 26707 I Unity : NkmCntrl:: Waited 500ms for server to process disconnection
10-24 14:04:50.764 25209 26707 I Unity : NkmCntrl:: Attempting to rejoin match: 42dfee39-48a6-454f-b8a8-9a0d98286273.nakama
10-24 14:04:50.965 25209 26707 I Unity : NkmCntrl:: Successfully rejoined match
10-24 14:04:50.970 25209 26707 I Unity : NkmCntrl:: Sent immediate heartbeat after successful reconnection
10-24 14:04:50.975 25209 26707 I Unity : NkmCntrl:: Reconnection successful onlineGameState: Playing _loggedIn? True _socket.IsConnected? True _askedForTheLatestState False
10-24 14:04:50.979 25209 26707 I Unity : NkmCntrl:: Reconnect _askedForTheLatestState true
10-24 14:04:50.984 25209 26707 I Unity : NkmCntrl:: OnReconnect.......
10-24 14:04:50.989 25209 26707 I Unity : GameController:: SetReconnectingFlag True
10-24 14:04:50.994 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Set reconnecting flag to true for proper state processing
10-24 14:04:50.998 25209 26707 I Unity : ShowLoadingScreen Fetching the latest state...
10-24 14:04:51.003 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState attempt 1/3 - sending CTS_AskForLatestGameState
10-24 14:04:51.148 25209 26707 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-24 14:04:51.150 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 1
10-24 14:04:51.153 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:04:51.155 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-24 14:04:51.157 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 2
10-24 14:04:51.160 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:04:51.162 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-24 14:04:51.314 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-24 14:04:51.683 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: True)
10-24 14:04:51.905 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 3
10-24 14:04:51.907 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:04:51.909 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-24 14:04:51.911 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-24 14:04:56.023 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState: no snapshot within 5000ms, will retry
10-24 14:04:56.024 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState attempt 2/3 - sending CTS_AskForLatestGameState
10-24 14:04:56.565 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 4
10-24 14:04:56.568 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:04:56.570 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-24 14:04:56.693 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: True)
10-24 14:04:56.992 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-24 14:04:58.774 25209 26707 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 1 Joins 0
10-24 14:04:58.776 25209 26707 I Unity : NkmCntrl:: Local player left match due to network issue - keeping _isInMatch = true for reconnection
10-24 14:04:58.779 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_PlayerGracePeriodStarted arrived during reconnection, queue size: 5
10-24 14:04:58.781 25209 26707 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 5 >= threshold 5 but conditions not met (cooldown n/a) - using normal processing
10-24 14:04:58.786 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Processing requested STC_SendLatestGameState with actionIndex 49 during reconnection
10-24 14:04:58.789 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchLeave arrived during reconnection, queue size: 5
10-24 14:04:58.811 25209 26707 I Unity : NkmCntrl:: STC_SendLatestGameState Playing
10-24 14:04:58.829 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Received snapshot with actionIndex 49
10-24 14:04:58.831 25209 26707 I Unity : NkmCntrl:: STC_SendLatestGameState fetchedMatchCount 1 matchCount 1 gameState Playing
10-24 14:04:58.833 25209 26707 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent when fetched the latest state
10-24 14:04:58.834 25209 26707 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent in game over
10-24 14:04:58.857 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Captured wasReconnecting=True, current queue count=5
10-24 14:04:58.859 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Snapshot actionIndex is 49
10-24 14:04:58.862 25209 26707 I Unity : NkmCntrl:: STATE RESTORATION: Started restoration for actionIndex 49
10-24 14:04:58.866 25209 26707 I Unity : GameController:: OnSendLatestGameState..................................... 4 gameState Playing
10-24 14:04:58.868 25209 26707 I Unity : GameController:: HideAllTutorialStep 26
10-24 14:04:58.871 25209 26707 I Unity : GameController:: CancelAllTasksOnReconnect
10-24 14:04:58.876 25209 26707 I Unity : GameController:: ResetGame forNewGame False 118
10-24 14:04:58.879 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Starting comprehensive card cleanup
10-24 14:04:58.889 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Destroyed 178 card objects
10-24 14:04:58.892 25209 26707 I Unity : GameController:: ResetGame forNewGame 0
10-24 14:04:58.896 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Starting comprehensive card cleanup
10-24 14:04:58.901 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Destroyed 178 card objects
10-24 14:04:58.903 25209 26707 I Unity : GameController:: RECONNECTION TIMER: Starting reconnection at 483.349s
10-24 14:04:58.905 25209 26707 I Unity : GameController:: SetReconnectingFlag True
10-24 14:04:58.907 25209 26707 I Unity : GameController:: RECONNECTION: Set reconnecting flag to true for state restoration
10-24 14:04:58.917 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b i 0 local nakama id 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:04:58.919 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 i 1 local nakama id 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:04:58.921 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID -1 i 2 local nakama id 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:04:58.924 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID -1 i 3 local nakama id 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:04:58.926 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... playersData 4
10-24 14:04:58.928 25209 26707 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4 Playing
10-24 14:04:58.931 25209 26707 I Unity : 0_Mamthaa:: Player Init Mamthaa id 0 isAI False nakamaUserID 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:04:58.933 25209 26707 I Unity : 0_Mamthaa:: Created player
10-24 14:04:58.935 25209 26707 I Unity : 0_Mamthaa:: ToggleShowVoiceChatButton: False
10-24 14:04:58.937 25209 26707 I Unity : InitChatButton True
10-24 14:04:58.939 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:04:58.943 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-24 14:04:58.947 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-24 14:04:58.951 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-24 14:04:59.021 25209 26707 I Unity : CreateDiscardedDeckForOnlineGameOnGetLatestState 0
10-24 14:04:59.031 25209 26707 I Unity : GameController:: CenterPile Meld 0: Restoring 6 cards in sorted order: [0, 1, 2, 3, 4, 5]
10-24 14:04:59.040 25209 26707 I Unity : GameController:: CenterPile Meld 2: Restoring 4 cards in sorted order: [0, 1, 2, 3]
10-24 14:04:59.069 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState: snapshot signal received within timeout
10-24 14:04:59.072 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Successfully completed reconnection process
10-24 14:04:59.074 25209 27969 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove
10-24 14:04:59.077 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Reconnect method completed - _tryingToReconnect will be set to false
10-24 14:04:59.077 25209 27968 I Unity : NkmCntrl:: JoinChatChannel...
10-24 14:04:59.083 25209 26707 I Unity : GameController:: OnSendLatestGameState..........: currentPlayerIndex 0
10-24 14:04:59.102 25209 26707 I Unity : StockPile OnSendLatestGameState 9
10-24 14:04:59.105 25209 26707 I Unity : FAST SYNC: Placing 9 stock pile cards instantly and simultaneously
10-24 14:04:59.109 25209 26707 I Unity : 0_Mamthaa:: OnSendLatestGameState: Restoring timer value '29' for player 0
10-24 14:04:59.120 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:04:59.124 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:04:59.127 25209 26707 I Unity : 0_Mamthaa:: DiscardPile OnSendLatestGameState 4
10-24 14:04:59.131 25209 26707 I Unity : 0_Mamthaa:: REGRESSION 777: Hand OnSendLatestGameState - incoming cards: 2, current hand size: 0
10-24 14:04:59.135 25209 26707 I Unity : StockPile OnSendLatestGameState 10
10-24 14:04:59.137 25209 26707 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-24 14:04:59.142 25209 26707 I Unity : StockPile OnSendLatestGameState 9
10-24 14:04:59.144 25209 26707 I Unity : FAST SYNC: Placing 9 stock pile cards instantly and simultaneously
10-24 14:04:59.149 25209 26707 I Unity : StockPile OnSendLatestGameState 10
10-24 14:04:59.152 25209 26707 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-24 14:04:59.154 25209 26707 I Unity : GameController:: RECONNECTION TIMER: Starting player restoration at 483.638s
10-24 14:04:59.265 25209 30160 I Unity : NkmCntrl:: JoinChatChannel... completed
10-24 14:04:59.299 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฏ Enhanced animation completed for: Eleven_Red_121 - Scale: (1.00, 1.00, 1.00)
10-24 14:04:59.314 25209 447 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove... completed
10-24 14:04:59.532 25209 26707 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-24 14:04:59.535 25209 26707 I Unity : 0_Mamthaa:: FAST SYNC: Hand arranging 2 cards instantly after placement
10-24 14:04:59.597 25209 26707 I Unity : FAST SYNC DIAG: Placement complete - count 9, top card 83
10-24 14:04:59.600 25209 26707 I Unity : FAST SYNC: Flip immediate (reconnecting=True, fastSync=False)
10-24 14:04:59.602 25209 26707 I Unity : FAST SYNC: Completed instant placement of 9 stock pile cards with topmost card face-up
10-24 14:04:59.732 25209 26707 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-24 14:04:59.798 25209 26707 I Unity : FAST SYNC DIAG: Placement complete - count 10, top card 126
10-24 14:04:59.800 25209 26707 I Unity : FAST SYNC: Flip immediate (reconnecting=True, fastSync=False)
10-24 14:04:59.803 25209 26707 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-24 14:04:59.805 25209 26707 I Unity : VERIFICATION T1: Top card 83 y=0.0 already face-up - no action
10-24 14:04:59.899 25209 26707 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-24 14:04:59.965 25209 26707 I Unity : FAST SYNC DIAG: Placement complete - count 9, top card 99
10-24 14:04:59.968 25209 26707 I Unity : FAST SYNC: Flip immediate (reconnecting=True, fastSync=False)
10-24 14:04:59.970 25209 26707 I Unity : FAST SYNC: Completed instant placement of 9 stock pile cards with topmost card face-up
10-24 14:04:59.974 25209 26707 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-24 14:04:59.998 25209 26707 I Unity : VERIFICATION T1: Top card 126 y=0.0 already face-up - no action
10-24 14:05:00.032 25209 26707 I Unity : FAST SYNC DIAG: Placement complete - count 10, top card 117
10-24 14:05:00.035 25209 26707 I Unity : FAST SYNC: Flip immediate (reconnecting=True, fastSync=False)
10-24 14:05:00.037 25209 26707 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-24 14:05:00.044 25209 26707 I Unity : GameController:: RECONNECTION TIMER: Player restoration completed in 0.885s
10-24 14:05:00.049 25209 26707 I Unity : GameController:: REGRESSION 778: Hiding all player timers after state restoration
10-24 14:05:00.054 25209 26707 I Unity : GameController:: REGRESSION 778: All player timers hidden
10-24 14:05:00.060 25209 26707 I Unity : GameController:: REGRESSION 778: Sending heartbeat to server after state restoration
10-24 14:05:00.065 25209 26707 I Unity : GameController:: REGRESSION 777: Current turn player Qheqrol - isLocal: False, isAI: False, hand size: 5
10-24 14:05:00.070 25209 26707 I Unity : GameController:: REGRESSION 777: Calling SetTurn for player Qheqrol
10-24 14:05:00.082 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... onlineGameState Playing server gameState Playing
10-24 14:05:00.083 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... reconnected in play state. Showing the game scene ui Playing
10-24 14:05:00.085 25209 26707 I Unity : TogglePauseScreen False
10-24 14:05:00.086 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:05:00.088 25209 26707 I Unity : Show Game Scene UI
10-24 14:05:00.089 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:05:00.091 25209 26707 I Unity : TogglePauseScreen False
10-24 14:05:00.094 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:05:00.095 25209 26707 I Unity : Show Game Scene UI
10-24 14:05:00.096 25209 26707 I Unity : GameController:: RECONNECTION TIMER: Total reconnection completed in 1.232s
10-24 14:05:00.100 25209 26707 I Unity : GameController:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-24 14:05:00.101 25209 26707 I Unity : GameController:: REGRESSION 753 FIX: Reconnection completed at 14:05:00.100 - grace window active for 2s
10-24 14:05:00.109 25209 26707 I Unity : GameController:: STATE RESTORATION: Signaled completion of OnSendLatestGameState
10-24 14:05:00.111 25209 26707 I Unity : NkmCntrl:: CTS_AckReadyToPlayNewGame finished loading the latest state
10-24 14:05:00.113 25209 26707 I Unity : NkmCntrl:: STATE RESTORATION: Completed restoration for actionIndex 49
10-24 14:05:00.115 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Cleared _askedForTheLatestState flag after processing STC_SendLatestGameState
10-24 14:05:00.117 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Filtering 5 queued events based on snapshot actionIndex 49
10-24 14:05:00.122 25209 26707 I Unity : NkmCntrl:: RECONNECTION: KEEPING event STC_OnMatchJoin (no actionIndex - prefer KEEP)
10-24 14:05:00.125 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Found duplicate snapshot in queue with actionIndex 49
10-24 14:05:00.127 25209 26707 I Unity : NkmCntrl:: RECONNECTION: KEEPING event STC_OnMatchJoin (no actionIndex - prefer KEEP)
10-24 14:05:00.129 25209 26707 I Unity : NkmCntrl:: RECONNECTION: KEEPING event STC_PlayerGracePeriodStarted (no actionIndex - prefer KEEP)
10-24 14:05:00.131 25209 26707 I Unity : NkmCntrl:: RECONNECTION: KEEPING event STC_OnMatchLeave (no actionIndex - prefer KEEP)
10-24 14:05:00.134 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Found 1 duplicate snapshots - keeping newest with actionIndex 49
10-24 14:05:00.136 25209 26707 I Unity : NkmCntrl:: RECONNECTION: DISCARDING duplicate snapshot (actionIndex 49 <= current 49)
10-24 14:05:00.139 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Filtered queue - kept 4 events, discarded 1 stale events: [STC_SendLatestGameState(actionIndex:49)]
10-24 14:05:00.140 25209 26707 I Unity : NkmCntrl:: REGRESSION 778: Canceling in-flight operations (card animations, pending moves)
10-24 14:05:00.142 25209 26707 I Unity : GameController:: CancelAllTasksOnReconnect
10-24 14:05:00.146 25209 26707 I Unity : VERIFICATION T2: canceled (new snapshot/restore in progress)
10-24 14:05:00.151 25209 26707 I Unity : VERIFICATION T2: canceled (new snapshot/restore in progress)
10-24 14:05:00.155 25209 26707 I Unity : VERIFICATION T2: canceled (new snapshot/restore in progress)
10-24 14:05:00.159 25209 26707 I Unity : VERIFICATION T1: canceled (new snapshot/restore in progress)
10-24 14:05:00.162 25209 26707 I Unity : NkmCntrl:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-24 14:05:00.163 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Will clear reconnecting flag after all operations complete
10-24 14:05:00.165 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot processing enabled (allowing updates during reconnect)
10-24 14:05:00.167 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Triggering processing of 4 post-snapshot events that arrived during reconnection
10-24 14:05:00.168 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnMatchJoin
10-24 14:05:00.171 25209 26707 I Unity : NkmCntrl:: STATE SYNC: Waiting for state restoration completion signal before hiding loading screen
10-24 14:05:00.174 25209 27969 I Unity : NkmCntrl:: STATE SYNC: State restoration completed - waiting 1 frame for UI updates
10-24 14:05:00.175 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnMatchJoin
10-24 14:05:00.186 25209 26707 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-24 14:05:00.188 25209 26707 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:05:00.189 25209 26707 I Unity : OnPlayerJoinLobby: user 5dd87fbc-a898-487a-9078-e02046ad69e7 not found in friends list
10-24 14:05:00.191 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_PlayerGracePeriodStarted
10-24 14:05:00.193 25209 26707 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-24 14:05:00.195 25209 26707 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:05:00.196 25209 26707 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-24 14:05:00.197 25209 26707 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:05:00.199 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnMatchLeave
10-24 14:05:00.201 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD: Player 5dd87fbc-a898-487a-9078-e02046ad69e7 entered grace period - NetworkLoss (15s)
10-24 14:05:00.202 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Looking for grace period player 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:05:00.203 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 0 - Name: Mamthaa, NakamaID: 5dd87fbc-a898-487a-9078-e02046ad69e7, IsLocal: True
10-24 14:05:00.205 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 1 - Name: Ankreds, NakamaID: -1, IsLocal: False
10-24 14:05:00.206 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 2 - Name: Unqix, NakamaID: -1, IsLocal: False
10-24 14:05:00.207 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 3 - Name: Qheqrol, NakamaID: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b, IsLocal: False
10-24 14:05:00.208 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Found grace period player - Name: Mamthaa, IsLocal: True
10-24 14:05:00.210 25209 26707 I Unity : NkmCntrl:: STC_OnMatchLeave
10-24 14:05:00.211 25209 26707 I Unity : NkmCntrl:: REGRESSION 782 FIX: Filtering local player leave event during reconnection - UserId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:05:00.212 25209 26707 I Unity : NkmCntrl:: REGRESSION 782 FIX: This is a stale event from disconnection, not a real leave - ignoring to prevent state corruption
10-24 14:05:00.282 25209 26707 I Unity : STOCKPILE VERIFY: start (actionIndex=49, count=10, topCardId=126)
10-24 14:05:00.382 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_PlayerGracePeriodRestored arrived during reconnection, queue size: 1
10-24 14:05:00.385 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_PlayerGracePeriodRestored
10-24 14:05:00.388 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-24 14:05:00.390 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-24 14:05:00.416 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD: Player 5dd87fbc-a898-487a-9078-e02046ad69e7 restored from grace period
10-24 14:05:00.483 25209 26707 I Unity : STOCKPILE VERIFY: attempt 1/3 (faceUp=True, idMatch=True, collider=True, order=True, count=True)
10-24 14:05:00.485 25209 26707 I Unity : STOCKPILE VERIFY: PASS (actionIndex=49)
10-24 14:05:00.516 25209 26707 I Unity : GameController:: SetReconnectingFlag False
10-24 14:05:00.518 25209 26707 I Unity : NkmCntrl:: STATE SYNC: Cleared reconnecting flag after state restoration
10-24 14:05:00.520 25209 27969 I Unity : NkmCntrl:: STATE SYNC: Hiding loading screen after complete state restoration
10-24 14:05:00.549 25209 26707 I Unity : HideLoadingScreenWithoutCallback: State sync complete
10-24 14:05:05.328 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 0 cardData C: Green R: Seven W: Wild ID: 83 dropCardFrom StockPile currentPlayer.playerID 0
10-24 14:05:05.331 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Green R: Seven W: Wild ID: 83
10-24 14:05:09.504 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 0 cardData C: Green R: Eight W: Wild ID: 89 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:05:11.411 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-24 14:05:11.413 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:05:11.416 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-24 14:05:11.419 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 8 cards
10-24 14:05:11.423 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Mamthaa, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-24 14:05:11.426 25209 26707 I Unity : GameController:: SetTurnToPlayer 1
10-24 14:05:12.443 25209 26707 I Unity : 0_Mamthaa:: AddCardsSequentially 3 current cards 2
10-24 14:05:13.951 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:05:13.956 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:05:14.015 25209 26707 I Unity : 0_Mamthaa:: SetTurn isLocal True playerID 0 skipped False
10-24 14:05:14.018 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Resetting timer slider state for new turn (local player)
10-24 14:05:14.022 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-24 14:05:14.025 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-24 14:05:14.029 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Timer UI activated: True for player 0
10-24 14:05:14.032 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Clearing timer label for new turn (player 0)
10-24 14:05:14.049 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Mamthaa) - isAI: False
10-24 14:05:14.051 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Mamthaa) - sending CTS_StartTimer
10-24 14:05:14.082 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Mamthaa)
10-24 14:05:14.282 25209 26707 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-24 14:05:14.285 25209 26707 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-24 14:05:14.782 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-24 14:05:14.784 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:05:14.786 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:05:14.787 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:05:14.789 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:05:14.791 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:05:14.793 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:05:14.795 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:05:14.917 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” COLLISION VERIFY: Starting collision state verification for player 0
10-24 14:05:14.919 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-24 14:05:14.920 25209 26707 I Unity : ๐Ÿ” STOCKPILE VERIFY: Top card (Eleven) collider enabled: True
10-24 14:05:14.922 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-24 14:05:14.924 25209 26707 I Unity : 0_Mamthaa:: โœ… COLLISION VERIFY: All collisions properly enabled for player 0
10-24 14:05:15.150 25209 26707 I Unity : Card was clicked Nine owner null? False
10-24 14:05:15.153 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 105 cardRank Nine cardColor Red selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:05:15.156 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:05:15.161 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 105 dropCardFrom Hand discardPileIndex -1
10-24 14:05:15.163 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:05:15.165 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:05:15.168 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":105,\"c\":2,\"r\":9,\"w\":0}","s":true,"h":0,"i":-1,"req":5,"ts":1761294915166}
10-24 14:05:15.191 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":105,\"c\":2,\"r\":9,\"w\":0}","s":true,"h":0,"i":-1,"req":5,"ts":1761294915166} sent
10-24 14:05:15.419 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=5 cID=-1
10-24 14:05:15.423 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:05:15.423 25209 26707 I Unity : "e": true,
10-24 14:05:15.423 25209 26707 I Unity : "cID": 105,
10-24 14:05:15.423 25209 26707 I Unity : "df": 0,
10-24 14:05:15.423 25209 26707 I Unity : "di": -1
10-24 14:05:15.423 25209 26707 I Unity : }
10-24 14:05:15.426 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 105 cardDropFrom 0 dropCardFrom Hand
10-24 14:05:15.428 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 105 dropCardFrom Hand discardPileIndex -1
10-24 14:05:15.431 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:05:15.435 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:05:15.437 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:05:15.440 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:05:15.442 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:05:15.619 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:05:15.621 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:05:15.624 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:05:15.627 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0}
10-24 14:05:15.634 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0} sent
10-24 14:05:16.653 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 1 cardData C: Red R: Nine W: Wild ID: 105 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:05:16.656 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 0 dropCardFrom Hand C: Red R: Nine W: Wild ID: 105 -1
10-24 14:05:17.054 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:05:17.057 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:05:17.060 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:05:17.063 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0}
10-24 14:05:17.069 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0} sent
10-24 14:05:17.457 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:05:17.461 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 4 cards
10-24 14:05:17.464 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 4/4 cards have enabled colliders
10-24 14:05:17.467 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:05:17.470 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:05:17.473 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:05:17.477 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:05:17.495 25209 26707 I Unity : 0_Mamthaa:: TIMER JITTER: Detected network jitter - tick 31, time since last: 2.08s, last tick: 29
10-24 14:05:17.656 25209 26707 I Unity : 0_Mamthaa:: TIMER JITTER: Detected network jitter - tick 30, time since last: 0.16s, last tick: 31
10-24 14:05:17.822 25209 26707 I Unity : Card was clicked Twelve owner null? False
10-24 14:05:17.825 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 133 cardRank Twelve cardColor Red selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:05:17.827 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:05:17.831 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 133 dropCardFrom Hand discardPileIndex -1
10-24 14:05:17.833 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:05:17.835 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:05:17.837 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":133,\"c\":2,\"r\":12,\"w\":0}","s":true,"h":0,"i":-1,"req":6,"ts":1761294917835}
10-24 14:05:17.855 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":133,\"c\":2,\"r\":12,\"w\":0}","s":true,"h":0,"i":-1,"req":6,"ts":1761294917835} sent
10-24 14:05:18.023 25209 26707 I Unity : 0_Mamthaa:: OnDiscardPileMeldClicked
10-24 14:05:18.025 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:05:18.028 25209 26707 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":2,"p":1}
10-24 14:05:18.161 25209 27968 I Unity : NkmCntrl:: ACK: OnCardClick timeout for req=6, retry #1
10-24 14:05:18.163 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=6 cID=-1
10-24 14:05:18.166 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:05:18.166 25209 26707 I Unity : "e": true,
10-24 14:05:18.166 25209 26707 I Unity : "cID": 133,
10-24 14:05:18.166 25209 26707 I Unity : "df": 0,
10-24 14:05:18.166 25209 26707 I Unity : "di": -1
10-24 14:05:18.166 25209 26707 I Unity : }
10-24 14:05:18.168 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 133 cardDropFrom 0 dropCardFrom Hand
10-24 14:05:18.171 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 133 dropCardFrom Hand discardPileIndex -1
10-24 14:05:18.175 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:05:18.326 25209 26707 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-24 14:05:18.328 25209 26707 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-24 14:05:18.330 25209 26707 I Unity : 0_Mamthaa:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-24 14:05:18.333 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:05:18.334 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:05:18.337 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:05:18.339 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:05:18.343 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:05:18.345 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-24 14:05:18.347 25209 26707 I Unity : 0_Mamthaa:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-24 14:05:18.349 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 4 cards
10-24 14:05:18.351 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:05:18.354 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:05:18.356 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:05:18.358 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Deactivating timer UI for player 0
10-24 14:05:18.360 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Stopping timer slider animations and resetting to default state
10-24 14:05:18.362 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-24 14:05:18.364 25209 26707 I Unity : 0_Mamthaa:: EndTurn completed for player 0
10-24 14:05:18.366 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Ankreds, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:05:18.368 25209 26707 I Unity : GameController:: SetTurnToPlayer 2
10-24 14:05:18.539 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฏ Enhanced animation completed for: Twelve_Red_133 - Scale: (1.00, 1.00, 1.00)
10-24 14:05:19.345 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:05:19.978 25209 26707 I Unity : OnPlayerClickedOpenChatButton
10-24 14:05:20.805 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 2 (Ankreds) - isAI: True
10-24 14:05:20.808 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:05:23.901 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Ankreds playerID: 1 isLocal: False
10-24 14:05:23.902 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:05:23.904 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-24 14:05:23.905 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 9 cards
10-24 14:05:23.907 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Unqix, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:05:23.909 25209 26707 I Unity : GameController:: SetTurnToPlayer 3
10-24 14:05:27.693 25209 26707 I Unity : SubmitChatMessage fjfufyyfuyxgxyxyxufu
10-24 14:05:27.697 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 3 (Unqix) - isAI: True
10-24 14:05:27.698 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:05:29.248 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 3 cardData C: Red R: Ten W: Wild ID: 117 dropCardFrom StockPile currentPlayer.playerID 2
10-24 14:05:29.251 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Red R: Ten W: Wild ID: 117
10-24 14:05:29.950 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:05:32.088 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Green R: Five W: Wild ID: 52 dropCardFrom Hand currentPlayer.playerID 2
10-24 14:05:35.096 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Green R: Six W: Wild ID: 64 dropCardFrom Hand currentPlayer.playerID 2
10-24 14:05:38.119 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Green R: Seven W: Wild ID: 80 dropCardFrom StockPile currentPlayer.playerID 2
10-24 14:05:38.122 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Green R: Seven W: Wild ID: 80
10-24 14:05:40.972 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 3 cardData C: Orange R: Wild W: Eleven ID: 148 dropCardFrom StockPile currentPlayer.playerID 2
10-24 14:05:40.975 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Orange R: Wild W: Eleven ID: 148
10-24 14:05:45.316 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Unqix playerID: 2 isLocal: False
10-24 14:05:45.318 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:05:45.321 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-24 14:05:45.324 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 7 cards
10-24 14:05:45.328 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-24 14:05:45.330 25209 26707 I Unity : GameController:: SetTurnToPlayer 0
10-24 14:05:47.754 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 0 (Qheqrol) - isAI: False
10-24 14:05:47.755 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-24 14:05:47.789 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-24 14:05:47.792 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:06:19.905 25209 26707 I Unity : NkmCntrl:: STC_TimerOut received - currentPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-24 14:06:19.908 25209 26707 I Unity : NkmCntrl:: STC_TimerOut: Calling OnTimeOut() for player 3
10-24 14:06:21.478 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-24 14:06:21.480 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:06:21.483 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-24 14:06:21.486 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 8 cards
10-24 14:06:21.490 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Mamthaa, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-24 14:06:21.492 25209 26707 I Unity : GameController:: SetTurnToPlayer 1
10-24 14:06:22.511 25209 26707 I Unity : 0_Mamthaa:: AddCardsSequentially 2 current cards 3
10-24 14:06:23.514 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:06:23.518 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:06:23.580 25209 26707 I Unity : 0_Mamthaa:: SetTurn isLocal True playerID 0 skipped False
10-24 14:06:23.583 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Resetting timer slider state for new turn (local player)
10-24 14:06:23.587 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-24 14:06:23.590 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-24 14:06:23.594 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Timer UI activated: True for player 0
10-24 14:06:23.597 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Clearing timer label for new turn (player 0)
10-24 14:06:23.613 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Mamthaa) - isAI: False
10-24 14:06:23.617 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Mamthaa) - sending CTS_StartTimer
10-24 14:06:23.646 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Mamthaa)
10-24 14:06:23.913 25209 26707 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-24 14:06:23.916 25209 26707 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-24 14:06:24.347 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-24 14:06:24.349 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:06:24.351 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:06:24.352 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:06:24.354 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:06:24.356 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:06:24.358 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:06:24.359 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:06:24.482 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” COLLISION VERIFY: Starting collision state verification for player 0
10-24 14:06:24.484 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-24 14:06:24.486 25209 26707 I Unity : ๐Ÿ” STOCKPILE VERIFY: Top card (Eleven) collider enabled: True
10-24 14:06:24.487 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-24 14:06:24.489 25209 26707 I Unity : 0_Mamthaa:: โœ… COLLISION VERIFY: All collisions properly enabled for player 0
10-24 14:06:40.049 25209 26707 I Unity : 0_Mamthaa:: TIMER JITTER: Detected network jitter - tick 15, time since last: 0.47s, last tick: 16
10-24 14:06:56.051 25209 26707 I Unity : NkmCntrl:: STC_TimerOut received - currentPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:06:56.054 25209 26707 I Unity : NkmCntrl:: STC_TimerOut: Calling OnTimeOut() for player 0
10-24 14:06:56.056 25209 26707 I Unity : 0_Mamthaa:: OnTimeOut called for player 0 - isLocal: True isMyTurn: True _turnTimerTick: 0
10-24 14:06:56.059 25209 26707 I Unity : 0_Mamthaa:: OnTimeOut: Processing timeout for local player 0
10-24 14:06:56.061 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 5 cards
10-24 14:06:56.064 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:06:56.067 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:06:56.069 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:06:56.072 25209 26707 I Unity : 0_Mamthaa:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-24 14:06:56.075 25209 26707 I Unity : 0_Mamthaa:: OnTimeOut: Completed timeout processing for player 0
10-24 14:06:56.077 25209 26707 I Unity : 0_Mamthaa:: OnTimeOut: Online game - server will handle turn advancement via STC_EndTurn
10-24 14:06:57.625 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:06:57.628 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-24 14:06:57.631 25209 26707 I Unity : 0_Mamthaa:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-24 14:06:57.634 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 5 cards
10-24 14:06:57.637 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:06:57.640 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:06:57.643 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:06:57.645 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Deactivating timer UI for player 0
10-24 14:06:57.648 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Stopping timer slider animations and resetting to default state
10-24 14:06:57.651 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-24 14:06:57.653 25209 26707 I Unity : 0_Mamthaa:: EndTurn completed for player 0
10-24 14:06:57.656 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Ankreds, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:06:57.658 25209 26707 I Unity : GameController:: SetTurnToPlayer 2
10-24 14:06:57.839 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฏ Enhanced animation completed for: Eleven_Red_123 - Scale: (1.00, 1.00, 1.00)
10-24 14:06:58.643 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:06:59.420 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 2 (Ankreds) - isAI: True
10-24 14:06:59.422 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:07:00.995 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 2 cardData C: Red R: Twelve W: Wild ID: 141 dropCardFrom Hand currentPlayer.playerID 1
10-24 14:07:04.452 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 2 cardData C: Green R: Eight W: Wild ID: 92 dropCardFrom DiscardPile currentPlayer.playerID 1
10-24 14:07:06.991 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 2 cardData C: Red R: Nine W: Wild ID: 99 dropCardFrom StockPile currentPlayer.playerID 1
10-24 14:07:06.994 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Red R: Nine W: Wild ID: 99
10-24 14:07:11.366 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Ankreds playerID: 1 isLocal: False
10-24 14:07:11.369 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:07:11.372 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-24 14:07:11.376 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 8 cards
10-24 14:07:11.380 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Unqix, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:07:11.383 25209 26707 I Unity : GameController:: SetTurnToPlayer 3
10-24 14:07:14.506 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 3 (Unqix) - isAI: True
10-24 14:07:14.509 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:07:16.077 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Red R: Ten W: Wild ID: 120 dropCardFrom Hand currentPlayer.playerID 2
10-24 14:07:20.619 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Unqix playerID: 2 isLocal: False
10-24 14:07:20.622 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:07:20.625 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-24 14:07:20.629 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 7 cards
10-24 14:07:20.633 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-24 14:07:20.635 25209 26707 I Unity : GameController:: SetTurnToPlayer 0
10-24 14:07:22.390 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 0 (Qheqrol) - isAI: False
10-24 14:07:22.392 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-24 14:07:22.424 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-24 14:07:22.427 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:07:29.698 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Red R: Eleven W: Wild ID: 131 dropCardFrom StockPile currentPlayer.playerID 3
10-24 14:07:29.701 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Red R: Eleven W: Wild ID: 131
10-24 14:07:32.864 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Red R: Twelve W: Wild ID: 144 dropCardFrom Hand currentPlayer.playerID 3
10-24 14:07:35.406 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-24 14:07:35.409 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:07:35.411 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-24 14:07:35.414 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 7 cards
10-24 14:07:35.418 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Mamthaa, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-24 14:07:35.421 25209 26707 I Unity : GameController:: SetTurnToPlayer 1
10-24 14:07:36.438 25209 26707 I Unity : 0_Mamthaa:: AddCardsSequentially 1 current cards 4
10-24 14:07:36.940 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:07:36.944 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:07:37.006 25209 26707 I Unity : 0_Mamthaa:: SetTurn isLocal True playerID 0 skipped False
10-24 14:07:37.009 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Resetting timer slider state for new turn (local player)
10-24 14:07:37.012 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-24 14:07:37.015 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-24 14:07:37.019 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Timer UI activated: True for player 0
10-24 14:07:37.022 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Clearing timer label for new turn (player 0)
10-24 14:07:37.037 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Mamthaa) - isAI: False
10-24 14:07:37.040 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Mamthaa) - sending CTS_StartTimer
10-24 14:07:37.071 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Mamthaa)
10-24 14:07:37.238 25209 26707 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-24 14:07:37.240 25209 26707 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-24 14:07:37.773 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-24 14:07:37.775 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:07:37.777 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:07:37.778 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:07:37.781 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:07:37.782 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:07:37.785 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:07:37.786 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:07:37.907 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” COLLISION VERIFY: Starting collision state verification for player 0
10-24 14:07:37.910 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-24 14:07:37.911 25209 26707 I Unity : ๐Ÿ” STOCKPILE VERIFY: Top card (Eleven) collider enabled: True
10-24 14:07:37.913 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-24 14:07:37.915 25209 26707 I Unity : 0_Mamthaa:: โœ… COLLISION VERIFY: All collisions properly enabled for player 0
10-24 14:07:43.736 25209 26707 I Unity : Card was clicked One owner null? False
10-24 14:07:43.738 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 1 cardRank One cardColor Blue selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:07:43.741 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:07:43.745 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 1 dropCardFrom Hand discardPileIndex -1
10-24 14:07:43.747 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:07:43.749 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:07:43.752 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":1,\"c\":0,\"r\":1,\"w\":0}","s":true,"h":0,"i":-1,"req":7,"ts":1761295063749}
10-24 14:07:43.770 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":1,\"c\":0,\"r\":1,\"w\":0}","s":true,"h":0,"i":-1,"req":7,"ts":1761295063749} sent
10-24 14:07:44.006 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=7 cID=-1
10-24 14:07:44.010 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:07:44.010 25209 26707 I Unity : "e": true,
10-24 14:07:44.010 25209 26707 I Unity : "cID": 1,
10-24 14:07:44.010 25209 26707 I Unity : "df": 0,
10-24 14:07:44.010 25209 26707 I Unity : "di": -1
10-24 14:07:44.010 25209 26707 I Unity : }
10-24 14:07:44.012 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 1 cardDropFrom 0 dropCardFrom Hand
10-24 14:07:44.015 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 1 dropCardFrom Hand discardPileIndex -1
10-24 14:07:44.018 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:07:44.139 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:07:44.142 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:07:44.144 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:07:44.147 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:07:44.640 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:07:44.642 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:07:44.645 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:07:44.648 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0}
10-24 14:07:44.655 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0} sent
10-24 14:07:44.876 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 1 cardData C: Blue R: One W: Wild ID: 1 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:07:44.879 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 0 dropCardFrom Hand C: Blue R: One W: Wild ID: 1 -1
10-24 14:07:45.678 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:07:45.681 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 4 cards
10-24 14:07:45.685 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 4/4 cards have enabled colliders
10-24 14:07:45.688 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:07:45.691 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:07:45.694 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:07:45.698 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:07:47.345 25209 26707 I Unity : Card was clicked Six owner null? False
10-24 14:07:47.348 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 68 cardRank Six cardColor Green selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:07:47.351 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:07:47.355 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 68 dropCardFrom Hand discardPileIndex -1
10-24 14:07:47.357 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:07:47.360 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:07:47.363 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":68,\"c\":1,\"r\":6,\"w\":0}","s":true,"h":0,"i":-1,"req":8,"ts":1761295067360}
10-24 14:07:47.384 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":68,\"c\":1,\"r\":6,\"w\":0}","s":true,"h":0,"i":-1,"req":8,"ts":1761295067360} sent
10-24 14:07:47.647 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=8 cID=-1
10-24 14:07:47.651 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:07:47.651 25209 26707 I Unity : "e": true,
10-24 14:07:47.651 25209 26707 I Unity : "cID": 68,
10-24 14:07:47.651 25209 26707 I Unity : "df": 0,
10-24 14:07:47.651 25209 26707 I Unity : "di": -1
10-24 14:07:47.651 25209 26707 I Unity : }
10-24 14:07:47.653 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 68 cardDropFrom 0 dropCardFrom Hand
10-24 14:07:47.656 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 68 dropCardFrom Hand discardPileIndex -1
10-24 14:07:47.659 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:07:47.663 25209 26707 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-24 14:07:47.681 25209 26707 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-24 14:07:47.683 25209 26707 I Unity : 0_Mamthaa:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-24 14:07:47.686 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:07:47.689 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:07:47.691 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:07:47.693 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:07:47.712 25209 26707 I Unity : 0_Mamthaa:: OnDiscardPileMeldClicked
10-24 14:07:47.714 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:07:47.717 25209 26707 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":0,"p":1}
10-24 14:07:48.018 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:07:48.020 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-24 14:07:48.023 25209 26707 I Unity : 0_Mamthaa:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-24 14:07:48.026 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 4 cards
10-24 14:07:48.029 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:07:48.032 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:07:48.034 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:07:48.037 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Deactivating timer UI for player 0
10-24 14:07:48.039 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Stopping timer slider animations and resetting to default state
10-24 14:07:48.042 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-24 14:07:48.044 25209 26707 I Unity : 0_Mamthaa:: EndTurn completed for player 0
10-24 14:07:48.046 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Ankreds, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:07:48.049 25209 26707 I Unity : GameController:: SetTurnToPlayer 2
10-24 14:07:48.231 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฏ Enhanced animation completed for: Six_Green_68 - Scale: (1.00, 1.00, 1.00)
10-24 14:07:49.036 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:07:50.502 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 2 (Ankreds) - isAI: True
10-24 14:07:50.504 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:07:52.043 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 2 cardData C: Blue R: Two W: Wild ID: 21 dropCardFrom Hand currentPlayer.playerID 1
10-24 14:07:56.584 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Ankreds playerID: 1 isLocal: False
10-24 14:07:56.587 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:07:56.589 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-24 14:07:56.593 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 8 cards
10-24 14:07:56.596 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Unqix, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:07:56.599 25209 26707 I Unity : GameController:: SetTurnToPlayer 3
10-24 14:07:59.022 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 3 (Unqix) - isAI: True
10-24 14:07:59.024 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:08:00.592 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 3 cardData C: Blue R: Three W: Wild ID: 32 dropCardFrom StockPile currentPlayer.playerID 2
10-24 14:08:00.595 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Blue R: Three W: Wild ID: 32
10-24 14:08:03.379 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 3 cardData C: Blue R: One W: Wild ID: 5 dropCardFrom StockPile currentPlayer.playerID 2
10-24 14:08:03.383 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Blue R: One W: Wild ID: 5
10-24 14:08:06.103 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 3 cardData C: Blue R: Two W: Wild ID: 17 dropCardFrom DiscardPile currentPlayer.playerID 2
10-24 14:08:08.643 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 3 cardData C: Blue R: Three W: Wild ID: 28 dropCardFrom Hand currentPlayer.playerID 2
10-24 14:08:13.251 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Unqix playerID: 2 isLocal: False
10-24 14:08:13.254 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:08:13.256 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-24 14:08:13.259 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 5 cards
10-24 14:08:13.262 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-24 14:08:13.265 25209 26707 I Unity : GameController:: SetTurnToPlayer 0
10-24 14:08:15.692 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 0 (Qheqrol) - isAI: False
10-24 14:08:15.694 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-24 14:08:15.725 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-24 14:08:15.728 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:08:23.110 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-24 14:08:23.112 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:08:23.115 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-24 14:08:23.118 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 7 cards
10-24 14:08:23.122 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Mamthaa, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-24 14:08:23.125 25209 26707 I Unity : GameController:: SetTurnToPlayer 1
10-24 14:08:24.142 25209 26707 I Unity : 0_Mamthaa:: AddCardsSequentially 2 current cards 3
10-24 14:08:25.148 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:08:25.152 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:08:25.212 25209 26707 I Unity : 0_Mamthaa:: SetTurn isLocal True playerID 0 skipped False
10-24 14:08:25.215 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Resetting timer slider state for new turn (local player)
10-24 14:08:25.218 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-24 14:08:25.222 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-24 14:08:25.226 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Timer UI activated: True for player 0
10-24 14:08:25.229 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Clearing timer label for new turn (player 0)
10-24 14:08:25.247 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Mamthaa) - isAI: False
10-24 14:08:25.249 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Mamthaa) - sending CTS_StartTimer
10-24 14:08:25.277 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Mamthaa)
10-24 14:08:25.509 25209 26707 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-24 14:08:25.511 25209 26707 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-24 14:08:25.978 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-24 14:08:25.980 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:08:25.982 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:08:25.984 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:08:25.987 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:08:25.989 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:08:25.992 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:08:25.994 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:08:26.097 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” COLLISION VERIFY: Starting collision state verification for player 0
10-24 14:08:26.098 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-24 14:08:26.100 25209 26707 I Unity : ๐Ÿ” STOCKPILE VERIFY: Top card (Eleven) collider enabled: True
10-24 14:08:26.101 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-24 14:08:26.103 25209 26707 I Unity : 0_Mamthaa:: โœ… COLLISION VERIFY: All collisions properly enabled for player 0
10-24 14:08:27.768 25209 26707 I Unity : Card was clicked Six owner null? False
10-24 14:08:27.771 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 69 cardRank Six cardColor Green selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:08:27.773 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:08:27.778 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 69 dropCardFrom Hand discardPileIndex -1
10-24 14:08:27.781 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:08:27.783 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:08:27.786 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":69,\"c\":1,\"r\":6,\"w\":0}","s":true,"h":0,"i":-1,"req":9,"ts":1761295107783}
10-24 14:08:27.808 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":69,\"c\":1,\"r\":6,\"w\":0}","s":true,"h":0,"i":-1,"req":9,"ts":1761295107783} sent
10-24 14:08:27.969 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=9 cID=-1
10-24 14:08:27.973 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:08:27.973 25209 26707 I Unity : "e": true,
10-24 14:08:27.973 25209 26707 I Unity : "cID": 69,
10-24 14:08:27.973 25209 26707 I Unity : "df": 0,
10-24 14:08:27.973 25209 26707 I Unity : "di": -1
10-24 14:08:27.973 25209 26707 I Unity : }
10-24 14:08:27.975 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 69 cardDropFrom 0 dropCardFrom Hand
10-24 14:08:27.978 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 69 dropCardFrom Hand discardPileIndex -1
10-24 14:08:27.982 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:08:27.985 25209 26707 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-24 14:08:28.067 25209 26707 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-24 14:08:28.070 25209 26707 I Unity : 0_Mamthaa:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-24 14:08:28.072 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:08:28.075 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:08:28.077 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:08:28.079 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:08:28.235 25209 26707 I Unity : 0_Mamthaa:: OnDiscardPileMeldClicked
10-24 14:08:28.238 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:08:28.240 25209 26707 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":0,"p":1}
10-24 14:08:28.507 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:08:28.509 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-24 14:08:28.512 25209 26707 I Unity : 0_Mamthaa:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-24 14:08:28.515 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 5 cards
10-24 14:08:28.517 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:08:28.520 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:08:28.523 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:08:28.525 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Deactivating timer UI for player 0
10-24 14:08:28.528 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Stopping timer slider animations and resetting to default state
10-24 14:08:28.531 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-24 14:08:28.533 25209 26707 I Unity : 0_Mamthaa:: EndTurn completed for player 0
10-24 14:08:28.536 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Ankreds, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:08:28.538 25209 26707 I Unity : GameController:: SetTurnToPlayer 2
10-24 14:08:28.719 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฏ Enhanced animation completed for: Six_Green_69 - Scale: (1.00, 1.00, 1.00)
10-24 14:08:29.524 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:08:30.957 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 2 (Ankreds) - isAI: True
10-24 14:08:30.960 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:08:34.063 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Ankreds playerID: 1 isLocal: False
10-24 14:08:34.066 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:08:34.068 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-24 14:08:34.072 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 8 cards
10-24 14:08:34.075 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Unqix, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:08:34.078 25209 26707 I Unity : GameController:: SetTurnToPlayer 3
10-24 14:08:36.502 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 3 (Unqix) - isAI: True
10-24 14:08:36.504 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:08:39.594 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Unqix playerID: 2 isLocal: False
10-24 14:08:39.597 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:08:39.600 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-24 14:08:39.603 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 5 cards
10-24 14:08:39.607 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-24 14:08:39.610 25209 26707 I Unity : GameController:: SetTurnToPlayer 0
10-24 14:08:41.363 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 0 (Qheqrol) - isAI: False
10-24 14:08:41.366 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-24 14:08:41.398 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-24 14:08:41.402 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:08:48.380 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-24 14:08:48.383 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:08:48.385 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-24 14:08:48.389 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 7 cards
10-24 14:08:48.392 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Mamthaa, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-24 14:08:48.395 25209 26707 I Unity : GameController:: SetTurnToPlayer 1
10-24 14:08:49.412 25209 26707 I Unity : 0_Mamthaa:: AddCardsSequentially 1 current cards 4
10-24 14:08:49.917 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:08:49.922 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:08:49.983 25209 26707 I Unity : 0_Mamthaa:: SetTurn isLocal True playerID 0 skipped False
10-24 14:08:49.987 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Resetting timer slider state for new turn (local player)
10-24 14:08:49.990 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-24 14:08:49.994 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-24 14:08:49.998 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Timer UI activated: True for player 0
10-24 14:08:50.001 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Clearing timer label for new turn (player 0)
10-24 14:08:50.019 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Mamthaa) - isAI: False
10-24 14:08:50.022 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Mamthaa) - sending CTS_StartTimer
10-24 14:08:50.048 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Mamthaa)
10-24 14:08:50.764 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-24 14:08:50.766 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:08:50.768 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:08:50.771 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:08:50.773 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:08:50.775 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:08:50.777 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:08:50.779 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:08:50.897 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” COLLISION VERIFY: Starting collision state verification for player 0
10-24 14:08:50.899 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-24 14:08:50.902 25209 26707 I Unity : ๐Ÿ” STOCKPILE VERIFY: Top card (Eleven) collider enabled: True
10-24 14:08:50.904 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-24 14:08:50.906 25209 26707 I Unity : 0_Mamthaa:: โœ… COLLISION VERIFY: All collisions properly enabled for player 0
10-24 14:08:50.931 25209 26707 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-24 14:08:50.934 25209 26707 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-24 14:08:51.400 25209 26707 I Unity : 0_Mamthaa:: TIMER JITTER: Detected network jitter - tick 29, time since last: 0.46s, last tick: 30
10-24 14:08:55.042 25209 26707 I Unity : Card was clicked Eight owner null? False
10-24 14:08:55.045 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 86 cardRank Eight cardColor Green selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:08:55.047 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:08:55.052 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 86 dropCardFrom Hand discardPileIndex -1
10-24 14:08:55.054 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:08:55.056 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:08:55.059 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":86,\"c\":1,\"r\":8,\"w\":0}","s":true,"h":0,"i":-1,"req":10,"ts":1761295135057}
10-24 14:08:55.080 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":86,\"c\":1,\"r\":8,\"w\":0}","s":true,"h":0,"i":-1,"req":10,"ts":1761295135057} sent
10-24 14:08:55.345 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=10 cID=-1
10-24 14:08:55.377 25209 26707 I Unity : 0_Mamthaa:: OnDiscardPileMeldClicked
10-24 14:08:55.380 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:08:55.383 25209 26707 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":1,"p":1}
10-24 14:08:55.389 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:08:55.389 25209 26707 I Unity : "e": true,
10-24 14:08:55.389 25209 26707 I Unity : "cID": 86,
10-24 14:08:55.389 25209 26707 I Unity : "df": 0,
10-24 14:08:55.389 25209 26707 I Unity : "di": -1
10-24 14:08:55.389 25209 26707 I Unity : }
10-24 14:08:55.391 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 86 cardDropFrom 0 dropCardFrom Hand
10-24 14:08:55.394 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 86 dropCardFrom Hand discardPileIndex -1
10-24 14:08:55.443 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:08:55.446 25209 26707 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-24 14:08:55.477 25209 26707 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-24 14:08:55.479 25209 26707 I Unity : 0_Mamthaa:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-24 14:08:55.482 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:08:55.484 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:08:55.486 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:08:55.489 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:08:55.648 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:08:55.650 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-24 14:08:55.653 25209 26707 I Unity : 0_Mamthaa:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-24 14:08:55.656 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 5 cards
10-24 14:08:55.658 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:08:55.661 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:08:55.664 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:08:55.667 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Deactivating timer UI for player 0
10-24 14:08:55.670 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Stopping timer slider animations and resetting to default state
10-24 14:08:55.673 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-24 14:08:55.675 25209 26707 I Unity : 0_Mamthaa:: EndTurn completed for player 0
10-24 14:08:55.778 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Ankreds, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:08:55.781 25209 26707 I Unity : GameController:: SetTurnToPlayer 2
10-24 14:08:55.844 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฏ Enhanced animation completed for: Eight_Green_86 - Scale: (1.00, 1.00, 1.00)
10-24 14:08:56.648 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:08:57.580 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 2 (Ankreds) - isAI: True
10-24 14:08:57.582 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:09:00.688 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Ankreds playerID: 1 isLocal: False
10-24 14:09:00.691 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:09:00.693 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-24 14:09:00.697 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 8 cards
10-24 14:09:00.701 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Unqix, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:09:00.703 25209 26707 I Unity : GameController:: SetTurnToPlayer 3
10-24 14:09:02.461 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 3 (Unqix) - isAI: True
10-24 14:09:02.464 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:09:04.027 25209 26707 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck {
10-24 14:09:04.027 25209 26707 I Unity : "c": "{\"c\":5,\"r\":13,\"w\":0,\"i\":174}",
10-24 14:09:04.027 25209 26707 I Unity : "df": 0,
10-24 14:09:04.027 25209 26707 I Unity : "i": -1,
10-24 14:09:04.027 25209 26707 I Unity : "p": 3
10-24 14:09:04.027 25209 26707 I Unity : }
10-24 14:09:04.029 25209 26707 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck cardData C: Brown R: Steal W: Wild ID: 174 dropCardFrom Hand currentPlayerIndex 3
10-24 14:09:05.666 25209 26707 I Unity : NkmCntrl:: STC_OnStealCard {
10-24 14:09:05.666 25209 26707 I Unity : "c": "{\"c\":2,\"r\":11,\"w\":0,\"i\":121}",
10-24 14:09:05.666 25209 26707 I Unity : "p": 3,
10-24 14:09:05.666 25209 26707 I Unity : "sf": 1,
10-24 14:09:05.666 25209 26707 I Unity : "mi": 3,
10-24 14:09:05.666 25209 26707 I Unity : "df": 0,
10-24 14:09:05.666 25209 26707 I Unity : "di": -1
10-24 14:09:05.666 25209 26707 I Unity : }
10-24 14:09:05.669 25209 26707 I Unity : NkmCntrl:: OnStealCard cardData C: Red R: Eleven W: Wild ID: 121 fromPlayer 1 playerWhoStole 3
10-24 14:09:05.672 25209 26707 I Unity : 0_Mamthaa:: OnOtherPlayerStealCard: playerWhoStole: 3 stolenCardData C: Red R: Eleven W: Wild ID: 121 selectedDiscardPileMeldIndex 3
10-24 14:09:05.675 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:09:05.678 25209 26707 I Unity : 0_Mamthaa:: _someoneStealingCardFromYou
10-24 14:09:05.682 25209 26707 I Unity : 0_Mamthaa:: Play Skip Animation
10-24 14:09:06.638 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:09:07.686 25209 26707 I Unity : 0_Mamthaa:: PlayAnimation _stealAnimation complete
10-24 14:09:09.754 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Unqix playerID: 2 isLocal: False
10-24 14:09:09.757 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:09:09.759 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-24 14:09:09.762 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 5 cards
10-24 14:09:09.765 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-24 14:09:09.768 25209 26707 I Unity : GameController:: SetTurnToPlayer 0
10-24 14:09:11.527 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 0 (Qheqrol) - isAI: False
10-24 14:09:11.530 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-24 14:09:11.561 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-24 14:09:11.564 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:09:20.696 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Orange R: Wild W: One ID: 156 dropCardFrom Hand currentPlayer.playerID 3
10-24 14:09:22.599 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 0 cardData C: Blue R: Two W: Wild ID: 18 dropCardFrom Hand currentPlayer.playerID 3
10-24 14:09:24.203 25209 26707 I Unity : NkmCntrl:: STC_SkipPlayer playerToSkip 2
10-24 14:09:24.207 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:09:24.210 25209 26707 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck {
10-24 14:09:24.210 25209 26707 I Unity : "c": "{\"c\":4,\"r\":14,\"w\":0,\"i\":164}",
10-24 14:09:24.210 25209 26707 I Unity : "df": 2,
10-24 14:09:24.210 25209 26707 I Unity : "i": -1,
10-24 14:09:24.210 25209 26707 I Unity : "p": 0
10-24 14:09:24.210 25209 26707 I Unity : }
10-24 14:09:24.213 25209 26707 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck cardData C: Purple R: Skip W: Wild ID: 164 dropCardFrom StockPile currentPlayerIndex 0
10-24 14:09:24.216 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Purple R: Skip W: Wild ID: 164
10-24 14:09:27.113 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-24 14:09:27.116 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:09:27.118 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-24 14:09:27.121 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 6 cards
10-24 14:09:27.125 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Mamthaa, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-24 14:09:27.128 25209 26707 I Unity : GameController:: SetTurnToPlayer 1
10-24 14:09:28.145 25209 26707 I Unity : 0_Mamthaa:: AddCardsSequentially 1 current cards 4
10-24 14:09:28.647 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:09:28.651 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:09:28.713 25209 26707 I Unity : 0_Mamthaa:: SetTurn isLocal True playerID 0 skipped False
10-24 14:09:28.717 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Resetting timer slider state for new turn (local player)
10-24 14:09:28.720 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-24 14:09:28.724 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-24 14:09:28.727 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Timer UI activated: True for player 0
10-24 14:09:28.730 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Clearing timer label for new turn (player 0)
10-24 14:09:28.745 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Mamthaa) - isAI: False
10-24 14:09:28.747 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Mamthaa) - sending CTS_StartTimer
10-24 14:09:28.779 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Mamthaa)
10-24 14:09:29.012 25209 26707 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-24 14:09:29.015 25209 26707 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-24 14:09:29.481 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-24 14:09:29.483 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:09:29.485 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:09:29.487 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:09:29.489 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:09:29.491 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:09:29.493 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:09:29.494 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:09:29.616 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” COLLISION VERIFY: Starting collision state verification for player 0
10-24 14:09:29.618 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-24 14:09:29.620 25209 26707 I Unity : ๐Ÿ” STOCKPILE VERIFY: Top card (Eleven) collider enabled: True
10-24 14:09:29.622 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-24 14:09:29.623 25209 26707 I Unity : 0_Mamthaa:: โœ… COLLISION VERIFY: All collisions properly enabled for player 0
10-24 14:09:31.085 25209 26707 I Unity : Card was clicked Three owner null? False
10-24 14:09:31.088 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 27 cardRank Three cardColor Blue selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:09:31.091 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:09:31.095 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 27 dropCardFrom Hand discardPileIndex -1
10-24 14:09:31.097 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:09:31.099 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:09:31.102 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":27,\"c\":0,\"r\":3,\"w\":0}","s":true,"h":0,"i":-1,"req":11,"ts":1761295171100}
10-24 14:09:31.122 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":27,\"c\":0,\"r\":3,\"w\":0}","s":true,"h":0,"i":-1,"req":11,"ts":1761295171100} sent
10-24 14:09:31.387 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=11 cID=-1
10-24 14:09:31.391 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:09:31.391 25209 26707 I Unity : "e": true,
10-24 14:09:31.391 25209 26707 I Unity : "cID": 27,
10-24 14:09:31.391 25209 26707 I Unity : "df": 0,
10-24 14:09:31.391 25209 26707 I Unity : "di": -1
10-24 14:09:31.391 25209 26707 I Unity : }
10-24 14:09:31.394 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 27 cardDropFrom 0 dropCardFrom Hand
10-24 14:09:31.396 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 27 dropCardFrom Hand discardPileIndex -1
10-24 14:09:31.399 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:09:31.552 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:09:31.555 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:09:31.557 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:09:31.559 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:09:31.653 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:09:31.655 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:09:31.658 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:09:31.661 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":2}
10-24 14:09:31.668 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":2} sent
10-24 14:09:31.888 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 1 cardData C: Blue R: Three W: Wild ID: 27 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:09:31.890 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 2 dropCardFrom Hand C: Blue R: Three W: Wild ID: 27 -1
10-24 14:09:32.690 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:09:32.694 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 4 cards
10-24 14:09:32.702 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 4/4 cards have enabled colliders
10-24 14:09:32.705 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:09:32.709 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:09:32.712 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:09:32.715 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:09:34.423 25209 26707 I Unity : Card was clicked Wild owner null? False
10-24 14:09:34.425 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 147 cardRank Wild cardColor Orange selected True isWildCard True isSpecialCard False isLocal True null? False
10-24 14:09:34.428 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:09:34.431 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 147 dropCardFrom Hand discardPileIndex -1
10-24 14:09:34.434 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:09:34.436 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:09:34.438 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":147,\"c\":3,\"r\":0,\"w\":0}","s":true,"h":0,"i":-1,"req":12,"ts":1761295174436}
10-24 14:09:34.457 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":147,\"c\":3,\"r\":0,\"w\":0}","s":true,"h":0,"i":-1,"req":12,"ts":1761295174436} sent
10-24 14:09:34.758 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=12 cID=-1
10-24 14:09:34.760 25209 27091 I Unity : NkmCntrl:: ACK: OnCardClick timeout for req=12, retry #1
10-24 14:09:34.762 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:09:34.762 25209 26707 I Unity : "e": true,
10-24 14:09:34.762 25209 26707 I Unity : "cID": 147,
10-24 14:09:34.762 25209 26707 I Unity : "df": 0,
10-24 14:09:34.762 25209 26707 I Unity : "di": -1
10-24 14:09:34.762 25209 26707 I Unity : }
10-24 14:09:34.764 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 147 cardDropFrom 0 dropCardFrom Hand
10-24 14:09:34.767 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 147 dropCardFrom Hand discardPileIndex -1
10-24 14:09:34.769 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:09:34.773 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:09:34.775 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:09:34.777 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:09:34.780 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:09:35.025 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:09:35.027 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:09:35.030 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:09:35.033 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":2}
10-24 14:09:35.038 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":2} sent
10-24 14:09:35.260 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 1 cardData C: Orange R: Wild W: Four ID: 147 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:09:35.263 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 2 dropCardFrom Hand C: Orange R: Wild W: Four ID: 147 -1
10-24 14:09:35.960 25209 26707 I Unity : Card was clicked Skip owner null? False
10-24 14:09:35.963 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 166 cardRank Skip cardColor Purple selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:09:35.967 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:09:35.973 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 166 dropCardFrom Hand discardPileIndex -1
10-24 14:09:35.975 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:09:35.978 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:09:35.982 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":166,\"c\":4,\"r\":14,\"w\":0}","s":true,"h":0,"i":-1,"req":13,"ts":1761295175979}
10-24 14:09:36.007 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":166,\"c\":4,\"r\":14,\"w\":0}","s":true,"h":0,"i":-1,"req":13,"ts":1761295175979} sent
10-24 14:09:36.064 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:09:36.067 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 3 cards
10-24 14:09:36.070 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 3/3 cards have enabled colliders
10-24 14:09:36.073 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:09:36.077 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:09:36.080 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:09:36.084 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:09:36.248 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=13 cID=-1
10-24 14:09:36.253 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:09:36.253 25209 26707 I Unity : "e": true,
10-24 14:09:36.253 25209 26707 I Unity : "cID": 166,
10-24 14:09:36.253 25209 26707 I Unity : "df": 0,
10-24 14:09:36.253 25209 26707 I Unity : "di": -1
10-24 14:09:36.253 25209 26707 I Unity : }
10-24 14:09:36.255 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 166 cardDropFrom 0 dropCardFrom Hand
10-24 14:09:36.258 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 166 dropCardFrom Hand discardPileIndex -1
10-24 14:09:36.261 25209 26707 I Unity : NkmCntrl:: OperationCode STC_HighLightPlayer otherPlayers length 2
10-24 14:09:36.264 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:09:36.266 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:09:36.269 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:09:36.271 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:09:36.479 25209 26707 I Unity : 0_Mamthaa:: OnDiscardPileMeldClicked
10-24 14:09:36.481 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:09:36.484 25209 26707 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":3,"p":1}
10-24 14:09:36.786 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:09:36.788 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-24 14:09:36.790 25209 26707 I Unity : 0_Mamthaa:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-24 14:09:36.794 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 3 cards
10-24 14:09:36.796 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:09:36.798 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:09:36.801 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:09:36.806 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Deactivating timer UI for player 0
10-24 14:09:36.809 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Stopping timer slider animations and resetting to default state
10-24 14:09:36.812 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-24 14:09:36.814 25209 26707 I Unity : 0_Mamthaa:: EndTurn completed for player 0
10-24 14:09:36.817 25209 26707 I Unity : NkmCntrl:: SkipTurn to 2
10-24 14:09:36.819 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Ankreds playerID: 1 isLocal: False
10-24 14:09:36.821 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:09:36.825 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-24 14:09:36.828 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 8 cards
10-24 14:09:36.831 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Unqix, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:09:36.834 25209 26707 I Unity : GameController:: SetTurnToPlayer 3
10-24 14:09:37.014 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฏ Enhanced animation completed for: Skip_Purple_166 - Scale: (1.00, 1.00, 1.00)
10-24 14:09:37.878 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:09:38.616 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 3 (Unqix) - isAI: True
10-24 14:09:38.619 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:09:40.172 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Green R: Five W: Wild ID: 56 dropCardFrom Hand currentPlayer.playerID 2
10-24 14:09:43.211 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Green R: Six W: Wild ID: 71 dropCardFrom DiscardPile currentPlayer.playerID 2
10-24 14:09:45.748 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Green R: Seven W: Wild ID: 74 dropCardFrom DiscardPile currentPlayer.playerID 2
10-24 14:09:48.312 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Green R: Eight W: Wild ID: 93 dropCardFrom StockPile currentPlayer.playerID 2
10-24 14:09:48.316 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Green R: Eight W: Wild ID: 93
10-24 14:09:50.976 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 3 curPlayerID 3 cardData C: Blue R: One W: Wild ID: 8 dropCardFrom StockPile currentPlayer.playerID 2
10-24 14:09:50.979 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Blue R: One W: Wild ID: 8
10-24 14:09:53.613 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 3 cardData C: Orange R: Wild W: Four ID: 145 dropCardFrom StockPile currentPlayer.playerID 2
10-24 14:09:53.616 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Orange R: Wild W: Four ID: 145
10-24 14:09:56.248 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Red R: Nine W: Wild ID: 104 dropCardFrom StockPile currentPlayer.playerID 2
10-24 14:09:56.252 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Red R: Nine W: Wild ID: 104
10-24 14:09:58.843 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Red R: Ten W: Wild ID: 116 dropCardFrom Hand currentPlayer.playerID 2
10-24 14:10:01.851 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 3 cardData C: Red R: Eleven W: Wild ID: 127 dropCardFrom StockPile currentPlayer.playerID 2
10-24 14:10:01.854 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Red R: Eleven W: Wild ID: 127
10-24 14:10:04.389 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState GameOver
10-24 14:10:04.922 25209 26707 I Unity : GameController:: Player Opponent_1 won the game
10-24 14:10:04.926 25209 26707 I Unity : NkmCntrl:: GetCurrency
10-24 14:10:05.217 25209 26707 I Unity : NkmCntrl:: GetCurrency Coins: 200
10-24 14:10:05.221 25209 26707 I Unity : UpdatePlayerCoins 200
10-24 14:10:05.226 25209 26707 I Unity : NkmCntrl:: REGRESSION 748 FIX: Processing STC_GameOverTimerTick immediately during reconnection - game-over timer is global state
10-24 14:10:06.267 25209 26707 I Unity : NkmCntrl:: REGRESSION 748 FIX: Processing STC_GameOverTimerTick immediately during reconnection - game-over timer is global state
10-24 14:10:06.958 25209 26707 I Unity : GameController:: OnWin GameOver
10-24 14:10:06.961 25209 26707 I Unity : TogglePauseScreen False
10-24 14:10:06.964 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:10:06.966 25209 26707 I Unity : Hide Game Scene UI
10-24 14:10:06.969 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:10:06.971 25209 26707 I Unity : LogEvent: GameOver IsInitilized True
10-24 14:10:06.977 25209 26707 I Unity : LogEvent: GameEnd IsInitilized True
10-24 14:10:06.980 25209 26707 I Unity : Game Over screen init winnerName Unqix
10-24 14:10:06.982 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:10:07.317 25209 26707 I Unity : NkmCntrl:: REGRESSION 748 FIX: Processing STC_GameOverTimerTick immediately during reconnection - game-over timer is global state
10-24 14:10:08.379 25209 26707 I Unity : NkmCntrl:: REGRESSION 748 FIX: Processing STC_GameOverTimerTick immediately during reconnection - game-over timer is global state
10-24 14:10:09.447 25209 26707 I Unity : NkmCntrl:: STC_AskIfHaveMoneyToPlayNextGame
10-24 14:10:09.483 25209 26707 I Unity : NkmCntrl:: REGRESSION 748 FIX: Processing STC_GameOverTimerTick immediately during reconnection - game-over timer is global state
10-24 14:10:10.517 25209 26707 I Unity : NkmCntrl:: REGRESSION 748 FIX: Processing STC_GameOverTimerTick immediately during reconnection - game-over timer is global state
10-24 14:10:11.553 25209 26707 I Unity : NkmCntrl:: REGRESSION 748 FIX: Processing STC_GameOverTimerTick immediately during reconnection - game-over timer is global state
10-24 14:10:12.604 25209 26707 I Unity : NkmCntrl:: REGRESSION 748 FIX: Processing STC_GameOverTimerTick immediately during reconnection - game-over timer is global state
10-24 14:10:13.674 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState Playing
10-24 14:10:13.676 25209 26707 I Unity : NkmCntrl:: STC_RestartGame tick 0
10-24 14:10:13.678 25209 26707 I Unity : GameController:: SetReconnectingFlag False
10-24 14:10:13.681 25209 26707 I Unity : GameController:: HideAllTutorialStep 26
10-24 14:10:13.683 25209 26707 I Unity : GameController:: CancelAllTasksOnReconnect
10-24 14:10:13.687 25209 26707 I Unity : GameController:: ResetGame forNewGame True 77
10-24 14:10:13.690 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Starting comprehensive card cleanup
10-24 14:10:13.697 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Destroyed 178 card objects
10-24 14:10:13.700 25209 26707 I Unity : GameController:: ResetGame forNewGame 0
10-24 14:10:13.705 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Starting comprehensive card cleanup
10-24 14:10:13.711 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Destroyed 178 card objects
10-24 14:10:13.713 25209 26707 I Unity : TogglePauseScreen False
10-24 14:10:13.715 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:10:13.717 25209 26707 I Unity : Show Game Scene UI
10-24 14:10:13.719 25209 26707 I Unity : NkmCntrl:: Start the match
10-24 14:10:13.722 25209 26707 I Unity : ForceHideDialogBoxWithoutCallback
10-24 14:10:13.724 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:10:13.729 25209 26707 I Unity : GameController:: SetReconnectingFlag False
10-24 14:10:13.731 25209 26707 I Unity : TogglePauseScreen False
10-24 14:10:13.733 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:10:13.735 25209 26707 I Unity : Show Game Scene UI
10-24 14:10:13.737 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:10:13.741 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping heartbeat start at STC_MatchStart - will start at STC_InitGame when game begins
10-24 14:10:13.743 25209 26707 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame
10-24 14:10:13.777 25209 26707 I Unity : NkmCntrl:: STC_InitGame False _askedForTheLatestState False
10-24 14:10:13.779 25209 26707 I Unity : NkmCntrl:: REGRESSION 784: STC_InitGame - Starting heartbeat system (game is beginning)
10-24 14:10:13.781 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Heartbeat system status - Active: True, MatchID: True
10-24 14:10:13.783 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Heartbeat system already active - sending immediate heartbeat
10-24 14:10:13.788 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame received - matchCount: 2, localPlayer wasAI: False, current hand size: 0
10-24 14:10:13.790 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame - reconnecting: False, fastSyncMode: False
10-24 14:10:13.791 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: Using normal InitialiseOnlineGame (timeSinceResume: 494.9s)
10-24 14:10:13.793 25209 26707 I Unity : GameController:: InitialiseOnlineGame - reconnecting=False
10-24 14:10:13.795 25209 26707 I Unity : ShowLoadingScreen Preparing the game.
10-24 14:10:13.797 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b id 0
10-24 14:10:13.799 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 id 1
10-24 14:10:13.801 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID -1 id 2
10-24 14:10:13.803 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID -1 id 3
10-24 14:10:13.805 25209 26707 I Unity : GameController:: playersData.Count 4 playersJObject count 4
10-24 14:10:13.806 25209 26707 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4
10-24 14:10:13.809 25209 26707 I Unity : 0_Mamthaa:: Player Init Mamthaa id 0 isAI False nakamaUserID 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:10:13.810 25209 26707 I Unity : 0_Mamthaa:: Created player
10-24 14:10:13.812 25209 26707 I Unity : 0_Mamthaa:: ToggleShowVoiceChatButton: False
10-24 14:10:13.814 25209 26707 I Unity : InitChatButton True
10-24 14:10:13.816 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:10:13.818 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-24 14:10:13.821 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-24 14:10:13.823 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-24 14:10:13.828 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 1 0
10-24 14:10:13.830 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 2 1
10-24 14:10:13.832 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 3 2
10-24 14:10:13.833 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 0 3
10-24 14:10:13.921 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: About to call DistributeCardsStaggered - reconnecting=False
10-24 14:10:13.923 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered starting - reconnecting=False
10-24 14:10:13.924 25209 26707 I Unity : HideLoadingScreenWithoutCallback: InitialiseOnlineGame - Card distribution starting
10-24 14:10:13.926 25209 26707 I Unity : GameController:: InitialiseOnlineGame: Loading screen hidden, card distribution animations beginning
10-24 14:10:13.928 25209 26707 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 1 Joins 0
10-24 14:10:13.945 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState Playing
10-24 14:10:14.842 25209 26707 I Unity : NkmCntrl:: CTS_AskSeverToSetTheGameStateToPlay
10-24 14:10:15.846 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Delayed heartbeat check - system active, sending confirmation heartbeat
10-24 14:10:17.749 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered completed
10-24 14:10:21.897 25209 26707 I Unity : GameController:: SetTurn to 0 delay 1 False Qheqrol
10-24 14:10:21.899 25209 26707 I Unity : GameController:: SetTurnToPlayer 0
10-24 14:10:21.928 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-24 14:10:21.962 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-24 14:10:21.966 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame complete - hand size after: 5
10-24 14:10:21.970 25209 26707 I Unity : NkmCntrl:: JoinChatChannel...
10-24 14:10:21.992 25209 26707 I Unity : NkmCntrl:: STC_CoinsUpdated previousCoins 200 updatedCoins 100
10-24 14:10:21.995 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD: Player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b entered grace period - NetworkLoss (15s)
10-24 14:10:21.997 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Looking for grace period player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:10:22.000 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 0 - Name: Mamthaa, NakamaID: 5dd87fbc-a898-487a-9078-e02046ad69e7, IsLocal: True
10-24 14:10:22.002 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 1 - Name: Ovel, NakamaID: -1, IsLocal: False
10-24 14:10:22.004 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 2 - Name: Qhenqrud, NakamaID: -1, IsLocal: False
10-24 14:10:22.006 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Player 3 - Name: Qheqrol, NakamaID: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b, IsLocal: False
10-24 14:10:22.008 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD DEBUG: Found grace period player - Name: Qheqrol, IsLocal: False
10-24 14:10:22.011 25209 26707 I Unity : NkmCntrl:: STC_OnMatchLeave
10-24 14:10:22.013 25209 26707 I Unity : OnPlayerLeaveLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:10:22.015 25209 26707 I Unity : NkmCntrl:: STC_OnMatchLeave: Processing leave for player Qheqrol (ID: 3, isLocal: False)
10-24 14:10:22.162 25209 26707 I Unity : NkmCntrl:: JoinChatChannel... completed
10-24 14:10:29.411 25209 26707 I Unity : NkmCntrl:: GRACE PERIOD: Player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b grace period expired
10-24 14:10:29.414 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b disconnected - reason: grace_period_expired_NetworkLoss
10-24 14:10:29.416 25209 26707 I Unity : NkmCntrl:: HEARTBEAT DEBUG: Looking for disconnected player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:10:29.418 25209 26707 I Unity : NkmCntrl:: HEARTBEAT DEBUG: Player 0 - Name: Mamthaa, NakamaID: 5dd87fbc-a898-487a-9078-e02046ad69e7, IsLocal: True, IsAI: False
10-24 14:10:29.421 25209 26707 I Unity : NkmCntrl:: HEARTBEAT DEBUG: Player 1 - Name: Ovel, NakamaID: -1, IsLocal: False, IsAI: True
10-24 14:10:29.423 25209 26707 I Unity : NkmCntrl:: HEARTBEAT DEBUG: Player 2 - Name: Qhenqrud, NakamaID: -1, IsLocal: False, IsAI: True
10-24 14:10:29.425 25209 26707 I Unity : NkmCntrl:: HEARTBEAT DEBUG: Player 3 - Name: Qheqrol, NakamaID: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b, IsLocal: False, IsAI: True
10-24 14:10:29.428 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Player 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b not found or already AI
10-24 14:10:29.430 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 0 cardData C: Blue R: One W: Wild ID: 7 dropCardFrom Hand currentPlayer.playerID 3
10-24 14:10:34.019 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-24 14:10:34.022 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:10:34.024 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-24 14:10:34.028 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:10:34.032 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Mamthaa, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-24 14:10:34.035 25209 26707 I Unity : GameController:: SetTurnToPlayer 1
10-24 14:10:35.021 25209 26707 I Unity : 0_Mamthaa:: SetTurn isLocal True playerID 0 skipped False
10-24 14:10:35.023 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Resetting timer slider state for new turn (local player)
10-24 14:10:35.025 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-24 14:10:35.027 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-24 14:10:35.030 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Timer UI activated: True for player 0
10-24 14:10:35.032 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Clearing timer label for new turn (player 0)
10-24 14:10:35.054 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Mamthaa) - isAI: False
10-24 14:10:35.057 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Mamthaa) - sending CTS_StartTimer
10-24 14:10:35.089 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Mamthaa)
10-24 14:10:35.423 25209 26707 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-24 14:10:35.426 25209 26707 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-24 14:10:35.789 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-24 14:10:35.790 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:10:35.792 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:10:35.794 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:10:35.796 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:10:35.798 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:10:35.799 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:10:35.801 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:10:35.923 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” COLLISION VERIFY: Starting collision state verification for player 0
10-24 14:10:35.925 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-24 14:10:35.926 25209 26707 I Unity : ๐Ÿ” STOCKPILE VERIFY: Top card (Ten) collider enabled: True
10-24 14:10:35.928 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-24 14:10:35.929 25209 26707 I Unity : 0_Mamthaa:: โœ… COLLISION VERIFY: All collisions properly enabled for player 0
10-24 14:10:48.149 25209 26707 I Unity : 0_Mamthaa:: TIMER JITTER: Detected network jitter - tick 18, time since last: 0.40s, last tick: 19
10-24 14:10:48.446 25209 26707 I Unity : Card was clicked Wild owner null? False
10-24 14:10:48.448 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 157 cardRank Wild cardColor Orange selected True isWildCard True isSpecialCard False isLocal True null? False
10-24 14:10:48.451 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:10:48.454 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 157 dropCardFrom Hand discardPileIndex -1
10-24 14:10:48.456 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:10:48.458 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:10:48.461 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":157,\"c\":3,\"r\":0,\"w\":0}","s":true,"h":0,"i":-1,"req":14,"ts":1761295248458}
10-24 14:10:48.480 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":157,\"c\":3,\"r\":0,\"w\":0}","s":true,"h":0,"i":-1,"req":14,"ts":1761295248458} sent
10-24 14:10:48.781 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=14 cID=-1
10-24 14:10:48.782 25209 27091 I Unity : NkmCntrl:: ACK: OnCardClick timeout for req=14, retry #1
10-24 14:10:48.784 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:10:48.784 25209 26707 I Unity : "e": true,
10-24 14:10:48.784 25209 26707 I Unity : "cID": 157,
10-24 14:10:48.784 25209 26707 I Unity : "df": 0,
10-24 14:10:48.784 25209 26707 I Unity : "di": -1
10-24 14:10:48.784 25209 26707 I Unity : }
10-24 14:10:48.787 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 157 cardDropFrom 0 dropCardFrom Hand
10-24 14:10:48.789 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 157 dropCardFrom Hand discardPileIndex -1
10-24 14:10:48.948 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:10:48.952 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:10:48.955 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:10:48.958 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:10:48.960 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:10:48.980 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:10:48.983 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:10:48.986 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:10:48.989 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0}
10-24 14:10:48.994 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":0} sent
10-24 14:10:49.418 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 1 cardData C: Orange R: Wild W: Two ID: 157 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:10:49.421 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 0 dropCardFrom Hand C: Orange R: Wild W: Two ID: 157 -1
10-24 14:10:50.221 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:10:50.225 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 4 cards
10-24 14:10:50.228 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 4/4 cards have enabled colliders
10-24 14:10:50.231 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:10:50.235 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:10:50.238 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:10:50.242 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:10:51.588 25209 26707 I Unity : Card was clicked Six owner null? False
10-24 14:10:51.591 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 61 cardRank Six cardColor Green selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:10:51.594 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:10:51.598 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 61 dropCardFrom Hand discardPileIndex -1
10-24 14:10:51.600 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:10:51.603 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:10:51.606 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":61,\"c\":1,\"r\":6,\"w\":0}","s":true,"h":0,"i":-1,"req":15,"ts":1761295251603}
10-24 14:10:51.625 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":61,\"c\":1,\"r\":6,\"w\":0}","s":true,"h":0,"i":-1,"req":15,"ts":1761295251603} sent
10-24 14:10:51.856 25209 26707 I Unity : 0_Mamthaa:: OnDiscardPileMeldClicked
10-24 14:10:51.858 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:10:51.861 25209 26707 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":0,"p":1}
10-24 14:10:51.924 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=15 cID=-1
10-24 14:10:51.928 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:10:51.928 25209 26707 I Unity : "e": true,
10-24 14:10:51.928 25209 26707 I Unity : "cID": 61,
10-24 14:10:51.928 25209 26707 I Unity : "df": 0,
10-24 14:10:51.928 25209 26707 I Unity : "di": -1
10-24 14:10:51.928 25209 26707 I Unity : }
10-24 14:10:51.931 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 61 cardDropFrom 0 dropCardFrom Hand
10-24 14:10:51.933 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 61 dropCardFrom Hand discardPileIndex -1
10-24 14:10:51.936 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:10:52.092 25209 26707 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-24 14:10:52.095 25209 26707 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-24 14:10:52.097 25209 26707 I Unity : 0_Mamthaa:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-24 14:10:52.099 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:10:52.102 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:10:52.105 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:10:52.107 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:10:52.192 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:10:52.194 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-24 14:10:52.197 25209 26707 I Unity : 0_Mamthaa:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-24 14:10:52.201 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 4 cards
10-24 14:10:52.204 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:10:52.207 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:10:52.210 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:10:52.213 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Deactivating timer UI for player 0
10-24 14:10:52.215 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Stopping timer slider animations and resetting to default state
10-24 14:10:52.218 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-24 14:10:52.220 25209 26707 I Unity : 0_Mamthaa:: EndTurn completed for player 0
10-24 14:10:52.240 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Ovel, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:10:52.242 25209 26707 I Unity : GameController:: SetTurnToPlayer 2
10-24 14:10:52.390 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฏ Enhanced animation completed for: Six_Green_61 - Scale: (1.00, 1.00, 1.00)
10-24 14:10:53.195 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:10:53.293 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 2 (Ovel) - isAI: True
10-24 14:10:53.295 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:10:56.385 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Ovel playerID: 1 isLocal: False
10-24 14:10:56.388 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:10:56.391 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-24 14:10:56.394 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:10:56.397 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Qhenqrud, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:10:56.400 25209 26707 I Unity : GameController:: SetTurnToPlayer 3
10-24 14:10:57.419 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 3 (Qhenqrud) - isAI: True
10-24 14:10:57.421 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:10:58.990 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 3 cardData C: Blue R: One W: Wild ID: 6 dropCardFrom StockPile currentPlayer.playerID 2
10-24 14:10:58.993 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Blue R: One W: Wild ID: 6
10-24 14:11:01.847 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 3 cardData C: Blue R: Three W: Wild ID: 33 dropCardFrom Hand currentPlayer.playerID 2
10-24 14:11:04.853 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 3 cardData C: Orange R: Wild W: Four ID: 152 dropCardFrom Hand currentPlayer.playerID 2
10-24 14:11:07.875 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 3 cardData C: Orange R: Wild W: Five ID: 150 dropCardFrom Hand currentPlayer.playerID 2
10-24 14:11:12.436 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Qhenqrud playerID: 2 isLocal: False
10-24 14:11:12.439 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:11:12.441 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-24 14:11:12.445 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 9 cards
10-24 14:11:12.449 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:11:12.451 25209 26707 I Unity : GameController:: SetTurnToPlayer 0
10-24 14:11:14.907 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 0 (Qheqrol) - isAI: True
10-24 14:11:14.909 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:11:16.478 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 0 cardData C: Green R: Six W: Wild ID: 64 dropCardFrom StockPile currentPlayer.playerID 3
10-24 14:11:16.481 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Green R: Six W: Wild ID: 64
10-24 14:11:19.316 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 0 cardData C: Orange R: Wild W: Seven ID: 151 dropCardFrom Hand currentPlayer.playerID 3
10-24 14:11:23.862 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-24 14:11:23.864 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:11:23.867 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-24 14:11:23.871 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 9 cards
10-24 14:11:23.874 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Mamthaa, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-24 14:11:23.877 25209 26707 I Unity : GameController:: SetTurnToPlayer 1
10-24 14:11:24.863 25209 26707 I Unity : 0_Mamthaa:: AddCardsSequentially 2 current cards 3
10-24 14:11:25.867 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:11:25.871 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:11:25.932 25209 26707 I Unity : 0_Mamthaa:: SetTurn isLocal True playerID 0 skipped False
10-24 14:11:25.936 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Resetting timer slider state for new turn (local player)
10-24 14:11:25.939 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-24 14:11:25.943 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-24 14:11:25.947 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Timer UI activated: True for player 0
10-24 14:11:25.950 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Clearing timer label for new turn (player 0)
10-24 14:11:25.967 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Mamthaa) - isAI: False
10-24 14:11:25.969 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Mamthaa) - sending CTS_StartTimer
10-24 14:11:25.997 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Mamthaa)
10-24 14:11:26.265 25209 26707 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-24 14:11:26.267 25209 26707 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-24 14:11:26.700 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-24 14:11:26.702 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:11:26.704 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:11:26.706 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:11:26.708 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:11:26.709 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:11:26.711 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:11:26.713 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:11:26.834 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” COLLISION VERIFY: Starting collision state verification for player 0
10-24 14:11:26.835 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-24 14:11:26.837 25209 26707 I Unity : ๐Ÿ” STOCKPILE VERIFY: Top card (Ten) collider enabled: True
10-24 14:11:26.839 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-24 14:11:26.840 25209 26707 I Unity : 0_Mamthaa:: โœ… COLLISION VERIFY: All collisions properly enabled for player 0
10-24 14:11:31.077 25209 26707 I Unity : Card was clicked Five owner null? False
10-24 14:11:31.079 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 59 cardRank Five cardColor Green selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:11:31.082 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:11:31.087 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 59 dropCardFrom Hand discardPileIndex -1
10-24 14:11:31.089 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:11:31.091 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:11:31.094 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":59,\"c\":1,\"r\":5,\"w\":0}","s":true,"h":0,"i":-1,"req":16,"ts":1761295291091}
10-24 14:11:31.113 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":59,\"c\":1,\"r\":5,\"w\":0}","s":true,"h":0,"i":-1,"req":16,"ts":1761295291091} sent
10-24 14:11:31.412 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=16 cID=-1
10-24 14:11:31.417 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:11:31.417 25209 26707 I Unity : "e": true,
10-24 14:11:31.417 25209 26707 I Unity : "cID": 59,
10-24 14:11:31.417 25209 26707 I Unity : "df": 0,
10-24 14:11:31.417 25209 26707 I Unity : "di": -1
10-24 14:11:31.417 25209 26707 I Unity : }
10-24 14:11:31.420 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 59 cardDropFrom 0 dropCardFrom Hand
10-24 14:11:31.422 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 59 dropCardFrom Hand discardPileIndex -1
10-24 14:11:31.426 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:11:31.444 25209 26707 I Unity : 0_Mamthaa:: OnDiscardPileMeldClicked
10-24 14:11:31.446 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:11:31.449 25209 26707 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":1,"p":1}
10-24 14:11:31.579 25209 26707 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-24 14:11:31.582 25209 26707 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-24 14:11:31.585 25209 26707 I Unity : 0_Mamthaa:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-24 14:11:31.588 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:11:31.590 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:11:31.593 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:11:31.595 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:11:31.981 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:11:31.983 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-24 14:11:31.988 25209 26707 I Unity : 0_Mamthaa:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-24 14:11:31.991 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 5 cards
10-24 14:11:31.994 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:11:31.996 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:11:31.999 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:11:32.001 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Deactivating timer UI for player 0
10-24 14:11:32.004 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Stopping timer slider animations and resetting to default state
10-24 14:11:32.006 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-24 14:11:32.009 25209 26707 I Unity : 0_Mamthaa:: EndTurn completed for player 0
10-24 14:11:32.011 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Ovel, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:11:32.013 25209 26707 I Unity : GameController:: SetTurnToPlayer 2
10-24 14:11:32.194 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฏ Enhanced animation completed for: Five_Green_59 - Scale: (1.00, 1.00, 1.00)
10-24 14:11:33.003 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:11:33.767 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 2 (Ovel) - isAI: True
10-24 14:11:33.769 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:11:35.336 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 2 cardData C: Blue R: Two W: Wild ID: 21 dropCardFrom StockPile currentPlayer.playerID 1
10-24 14:11:35.340 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Blue R: Two W: Wild ID: 21
10-24 14:11:38.175 25209 26707 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck {
10-24 14:11:38.175 25209 26707 I Unity : "c": "{\"c\":4,\"r\":14,\"w\":0,\"i\":170}",
10-24 14:11:38.175 25209 26707 I Unity : "df": 2,
10-24 14:11:38.175 25209 26707 I Unity : "i": -1,
10-24 14:11:38.175 25209 26707 I Unity : "p": 2
10-24 14:11:38.175 25209 26707 I Unity : }
10-24 14:11:38.178 25209 26707 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck cardData C: Purple R: Skip W: Wild ID: 170 dropCardFrom StockPile currentPlayerIndex 2
10-24 14:11:38.181 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Purple R: Skip W: Wild ID: 170
10-24 14:11:39.613 25209 26707 I Unity : NkmCntrl:: STC_SkipPlayer playerToSkip 0
10-24 14:11:39.617 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:11:42.754 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Ovel playerID: 1 isLocal: False
10-24 14:11:42.756 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:11:42.759 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-24 14:11:42.762 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 8 cards
10-24 14:11:42.766 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Qhenqrud, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:11:42.769 25209 26707 I Unity : GameController:: SetTurnToPlayer 3
10-24 14:11:46.528 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 3 (Qhenqrud) - isAI: True
10-24 14:11:46.530 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:11:48.072 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 3 cardData C: Green R: Eight W: Wild ID: 89 dropCardFrom Hand currentPlayer.playerID 2
10-24 14:11:51.086 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 3 cardData C: Red R: Nine W: Wild ID: 108 dropCardFrom Hand currentPlayer.playerID 2
10-24 14:11:54.095 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 3 cardData C: Red R: Ten W: Wild ID: 115 dropCardFrom Hand currentPlayer.playerID 2
10-24 14:11:58.656 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Qhenqrud playerID: 2 isLocal: False
10-24 14:11:58.658 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:11:58.661 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-24 14:11:58.664 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 9 cards
10-24 14:11:58.668 25209 26707 I Unity : NkmCntrl:: SkipTurn to 0
10-24 14:12:00.224 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-24 14:12:00.226 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:12:00.228 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-24 14:12:00.231 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 9 cards
10-24 14:12:00.234 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Mamthaa, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-24 14:12:00.237 25209 26707 I Unity : GameController:: SetTurnToPlayer 1
10-24 14:12:01.226 25209 26707 I Unity : 0_Mamthaa:: AddCardsSequentially 1 current cards 4
10-24 14:12:01.730 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:12:01.735 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:12:01.796 25209 26707 I Unity : 0_Mamthaa:: SetTurn isLocal True playerID 0 skipped False
10-24 14:12:01.799 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Resetting timer slider state for new turn (local player)
10-24 14:12:01.803 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-24 14:12:01.807 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Online game - preparing timer slider for local player (will activate on first tick)
10-24 14:12:01.811 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Timer UI activated: True for player 0
10-24 14:12:01.815 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Clearing timer label for new turn (player 0)
10-24 14:12:01.838 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Mamthaa) - isAI: False
10-24 14:12:01.841 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Mamthaa) - sending CTS_StartTimer
10-24 14:12:01.866 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Mamthaa)
10-24 14:12:02.129 25209 26707 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-24 14:12:02.132 25209 26707 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-24 14:12:02.561 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ COLLISION ENABLE: Enabling collisions for local player 0 after 0.75s delay
10-24 14:12:02.563 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:12:02.565 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:12:02.567 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:12:02.569 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:12:02.570 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:12:02.572 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:12:02.574 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:12:02.694 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” COLLISION VERIFY: Starting collision state verification for player 0
10-24 14:12:02.696 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-24 14:12:02.697 25209 26707 I Unity : ๐Ÿ” STOCKPILE VERIFY: Top card (Ten) collider enabled: True
10-24 14:12:02.699 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-24 14:12:02.701 25209 26707 I Unity : 0_Mamthaa:: โœ… COLLISION VERIFY: All collisions properly enabled for player 0
10-24 14:12:02.995 25209 26707 I Unity : Card was clicked Three owner null? False
10-24 14:12:02.998 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 25 cardRank Three cardColor Blue selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:12:03.001 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:12:03.006 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 25 dropCardFrom Hand discardPileIndex -1
10-24 14:12:03.008 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:12:03.010 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:12:03.014 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":25,\"c\":0,\"r\":3,\"w\":0}","s":true,"h":0,"i":-1,"req":17,"ts":1761295323011}
10-24 14:12:03.034 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":25,\"c\":0,\"r\":3,\"w\":0}","s":true,"h":0,"i":-1,"req":17,"ts":1761295323011} sent
10-24 14:12:03.264 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=17 cID=-1
10-24 14:12:03.268 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:12:03.268 25209 26707 I Unity : "e": true,
10-24 14:12:03.268 25209 26707 I Unity : "cID": 25,
10-24 14:12:03.268 25209 26707 I Unity : "df": 0,
10-24 14:12:03.268 25209 26707 I Unity : "di": -1
10-24 14:12:03.268 25209 26707 I Unity : }
10-24 14:12:03.270 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 25 cardDropFrom 0 dropCardFrom Hand
10-24 14:12:03.272 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 25 dropCardFrom Hand discardPileIndex -1
10-24 14:12:03.899 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:12:03.903 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:12:03.905 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:12:03.908 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:12:03.910 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:12:04.433 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:12:04.436 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:12:04.439 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:12:04.447 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":1}
10-24 14:12:04.452 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":1} sent
10-24 14:12:04.768 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 1 cardData C: Blue R: Three W: Wild ID: 25 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:12:04.770 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 1 dropCardFrom Hand C: Blue R: Three W: Wild ID: 25 -1
10-24 14:12:05.572 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:12:05.575 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 4 cards
10-24 14:12:05.578 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 4/4 cards have enabled colliders
10-24 14:12:05.582 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:12:05.585 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:12:05.588 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:12:05.592 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:12:05.735 25209 26707 I Unity : Card was clicked Four owner null? False
10-24 14:12:05.738 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 43 cardRank Four cardColor Blue selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:12:05.740 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:12:05.745 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 43 dropCardFrom Hand discardPileIndex -1
10-24 14:12:05.747 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:12:05.749 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:12:05.752 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":43,\"c\":0,\"r\":4,\"w\":0}","s":true,"h":0,"i":-1,"req":18,"ts":1761295325749}
10-24 14:12:05.770 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":43,\"c\":0,\"r\":4,\"w\":0}","s":true,"h":0,"i":-1,"req":18,"ts":1761295325749} sent
10-24 14:12:06.005 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=18 cID=-1
10-24 14:12:06.009 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:12:06.009 25209 26707 I Unity : "e": true,
10-24 14:12:06.009 25209 26707 I Unity : "cID": 43,
10-24 14:12:06.009 25209 26707 I Unity : "df": 0,
10-24 14:12:06.009 25209 26707 I Unity : "di": -1
10-24 14:12:06.009 25209 26707 I Unity : }
10-24 14:12:06.011 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 43 cardDropFrom 0 dropCardFrom Hand
10-24 14:12:06.014 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 43 dropCardFrom Hand discardPileIndex -1
10-24 14:12:06.017 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:12:06.106 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:12:06.108 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:12:06.110 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:12:06.112 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:12:06.304 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:12:06.307 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:12:06.310 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:12:06.313 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":1}
10-24 14:12:06.319 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":1} sent
10-24 14:12:06.506 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 1 cardData C: Blue R: Four W: Wild ID: 43 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:12:06.509 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 1 dropCardFrom Hand C: Blue R: Four W: Wild ID: 43 -1
10-24 14:12:07.308 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:12:07.312 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 3 cards
10-24 14:12:07.315 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 3/3 cards have enabled colliders
10-24 14:12:07.318 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:12:07.321 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:12:07.325 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:12:07.328 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:12:07.908 25209 26707 I Unity : 0_Mamthaa:: OnDiscardPileMeldClicked
10-24 14:12:07.910 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:12:07.913 25209 26707 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":1,"p":1}
10-24 14:12:08.143 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:12:08.143 25209 26707 I Unity : "e": true,
10-24 14:12:08.143 25209 26707 I Unity : "cID": 59,
10-24 14:12:08.143 25209 26707 I Unity : "df": 1,
10-24 14:12:08.143 25209 26707 I Unity : "di": 1
10-24 14:12:08.143 25209 26707 I Unity : }
10-24 14:12:08.145 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 59 cardDropFrom 1 dropCardFrom DiscardPile
10-24 14:12:08.148 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 59 dropCardFrom DiscardPile discardPileIndex 1
10-24 14:12:08.151 25209 26707 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable True selectedDiscardPileIndex 1
10-24 14:12:08.153 25209 26707 I Unity : 0_Mamthaa:: HighlightDiscardPileTopCard enable? True selectedDiscardPileIndex 1
10-24 14:12:08.156 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:12:08.741 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:12:08.743 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:12:08.746 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:12:08.749 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":1}
10-24 14:12:08.755 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":1} sent
10-24 14:12:08.976 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 1 cardData C: Green R: Five W: Wild ID: 59 dropCardFrom DiscardPile currentPlayer.playerID 0
10-24 14:12:08.979 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 1 dropCardFrom DiscardPile C: Green R: Five W: Wild ID: 59 1
10-24 14:12:09.511 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:12:09.514 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 3 cards
10-24 14:12:09.516 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 3/3 cards have enabled colliders
10-24 14:12:09.519 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:12:09.522 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:12:09.525 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:12:09.528 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:12:10.046 25209 26707 I Unity : 0_Mamthaa:: OnDiscardPileMeldClicked
10-24 14:12:10.048 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:12:10.051 25209 26707 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":0,"p":1}
10-24 14:12:10.382 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:12:10.382 25209 26707 I Unity : "e": true,
10-24 14:12:10.382 25209 26707 I Unity : "cID": 61,
10-24 14:12:10.382 25209 26707 I Unity : "df": 1,
10-24 14:12:10.382 25209 26707 I Unity : "di": 0
10-24 14:12:10.382 25209 26707 I Unity : }
10-24 14:12:10.385 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 61 cardDropFrom 1 dropCardFrom DiscardPile
10-24 14:12:10.388 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 61 dropCardFrom DiscardPile discardPileIndex 0
10-24 14:12:10.391 25209 26707 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable True selectedDiscardPileIndex 0
10-24 14:12:10.393 25209 26707 I Unity : 0_Mamthaa:: HighlightDiscardPileTopCard enable? True selectedDiscardPileIndex 0
10-24 14:12:10.396 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:12:10.814 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:12:10.816 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:12:10.819 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:12:10.822 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":1}
10-24 14:12:10.829 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":1} sent
10-24 14:12:11.117 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 1 cardData C: Green R: Six W: Wild ID: 61 dropCardFrom DiscardPile currentPlayer.playerID 0
10-24 14:12:11.120 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 1 dropCardFrom DiscardPile C: Green R: Six W: Wild ID: 61 0
10-24 14:12:11.651 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:12:11.653 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 3 cards
10-24 14:12:11.656 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 3/3 cards have enabled colliders
10-24 14:12:11.659 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:12:11.661 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:12:11.664 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:12:11.667 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:12:12.789 25209 26707 I Unity : Card was clicked Seven owner null? False
10-24 14:12:12.792 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 84 cardRank Seven cardColor Green selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:12:12.794 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:12:12.798 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 84 dropCardFrom Hand discardPileIndex -1
10-24 14:12:12.801 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:12:12.803 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:12:12.806 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":84,\"c\":1,\"r\":7,\"w\":0}","s":true,"h":0,"i":-1,"req":19,"ts":1761295332803}
10-24 14:12:12.836 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":84,\"c\":1,\"r\":7,\"w\":0}","s":true,"h":0,"i":-1,"req":19,"ts":1761295332803} sent
10-24 14:12:13.119 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=19 cID=-1
10-24 14:12:13.124 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:12:13.124 25209 26707 I Unity : "e": true,
10-24 14:12:13.124 25209 26707 I Unity : "cID": 84,
10-24 14:12:13.124 25209 26707 I Unity : "df": 0,
10-24 14:12:13.124 25209 26707 I Unity : "di": -1
10-24 14:12:13.124 25209 26707 I Unity : }
10-24 14:12:13.127 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 84 cardDropFrom 0 dropCardFrom Hand
10-24 14:12:13.131 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 84 dropCardFrom Hand discardPileIndex -1
10-24 14:12:13.135 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:12:13.139 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:12:13.141 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:12:13.144 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:12:13.146 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:12:13.352 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:12:13.355 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:12:13.358 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:12:13.360 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":1}
10-24 14:12:13.369 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":1} sent
10-24 14:12:13.655 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 1 cardData C: Green R: Seven W: Wild ID: 84 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:12:13.658 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 1 dropCardFrom Hand C: Green R: Seven W: Wild ID: 84 -1
10-24 14:12:14.458 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:12:14.462 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 2 cards
10-24 14:12:14.465 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 2/2 cards have enabled colliders
10-24 14:12:14.469 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:12:14.472 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:12:14.475 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:12:14.478 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:12:14.757 25209 26707 I Unity : 0_Mamthaa:: TIMER JITTER: Detected network jitter - tick 33, time since last: 0.26s, last tick: 34
10-24 14:12:19.149 25209 26707 I Unity : Card was clicked Twelve owner null? False
10-24 14:12:19.152 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 144 cardRank Twelve cardColor Red selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:12:19.155 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:12:19.159 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 144 dropCardFrom Hand discardPileIndex -1
10-24 14:12:19.163 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:12:19.166 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:12:19.169 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":144,\"c\":2,\"r\":12,\"w\":0}","s":true,"h":0,"i":-1,"req":20,"ts":1761295339166}
10-24 14:12:19.205 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":144,\"c\":2,\"r\":12,\"w\":0}","s":true,"h":0,"i":-1,"req":20,"ts":1761295339166} sent
10-24 14:12:19.370 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=20 cID=-1
10-24 14:12:19.374 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:12:19.374 25209 26707 I Unity : "e": true,
10-24 14:12:19.374 25209 26707 I Unity : "cID": 144,
10-24 14:12:19.374 25209 26707 I Unity : "df": 0,
10-24 14:12:19.374 25209 26707 I Unity : "di": -1
10-24 14:12:19.374 25209 26707 I Unity : }
10-24 14:12:19.376 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 144 cardDropFrom 0 dropCardFrom Hand
10-24 14:12:19.378 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 144 dropCardFrom Hand discardPileIndex -1
10-24 14:12:19.382 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:12:19.385 25209 26707 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-24 14:12:19.410 25209 26707 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-24 14:12:19.412 25209 26707 I Unity : 0_Mamthaa:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-24 14:12:19.414 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:12:19.416 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:12:19.418 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:12:19.420 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:12:19.803 25209 26707 I Unity : 0_Mamthaa:: OnDiscardPileMeldClicked
10-24 14:12:19.806 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:12:19.808 25209 26707 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":0,"p":1}
10-24 14:12:20.142 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:12:20.144 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-24 14:12:20.146 25209 26707 I Unity : 0_Mamthaa:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-24 14:12:20.150 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 2 cards
10-24 14:12:20.153 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:12:20.155 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:12:20.158 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:12:20.160 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Deactivating timer UI for player 0
10-24 14:12:20.163 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Stopping timer slider animations and resetting to default state
10-24 14:12:20.165 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-24 14:12:20.168 25209 26707 I Unity : 0_Mamthaa:: EndTurn completed for player 0
10-24 14:12:20.170 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Ovel, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:12:20.173 25209 26707 I Unity : GameController:: SetTurnToPlayer 2
10-24 14:12:20.354 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฏ Enhanced animation completed for: Twelve_Red_144 - Scale: (1.00, 1.00, 1.00)
10-24 14:12:21.155 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:12:21.923 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 2 (Ovel) - isAI: True
10-24 14:12:21.925 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:12:23.496 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 2 cardData C: Red R: Eleven W: Wild ID: 124 dropCardFrom StockPile currentPlayer.playerID 1
10-24 14:12:23.499 25209 26707 I Unity : StockPile: GetCard: card == null? False cardData C: Red R: Eleven W: Wild ID: 124
10-24 14:12:26.285 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 2 cardData C: Red R: Twelve W: Wild ID: 142 dropCardFrom Hand currentPlayer.playerID 1
10-24 14:12:31.280 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Ovel playerID: 1 isLocal: False
10-24 14:12:31.283 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:12:31.285 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-24 14:12:31.289 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 7 cards
10-24 14:12:31.293 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Qhenqrud, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:12:31.295 25209 26707 I Unity : GameController:: SetTurnToPlayer 3
10-24 14:12:35.055 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 3 (Qhenqrud) - isAI: True
10-24 14:12:35.057 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:12:38.163 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Qhenqrud playerID: 2 isLocal: False
10-24 14:12:38.165 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:12:38.168 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-24 14:12:38.172 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 9 cards
10-24 14:12:38.175 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:12:38.178 25209 26707 I Unity : GameController:: SetTurnToPlayer 0
10-24 14:12:40.601 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 0 (Qheqrol) - isAI: True
10-24 14:12:40.603 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:12:42.171 25209 26707 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck {
10-24 14:12:42.171 25209 26707 I Unity : "c": "{\"c\":4,\"r\":14,\"w\":0,\"i\":164}",
10-24 14:12:42.171 25209 26707 I Unity : "df": 0,
10-24 14:12:42.171 25209 26707 I Unity : "i": -1,
10-24 14:12:42.171 25209 26707 I Unity : "p": 0
10-24 14:12:42.171 25209 26707 I Unity : }
10-24 14:12:42.174 25209 26707 I Unity : NkmCntrl:: STC_OnCardAddedToDiscardDeck cardData C: Purple R: Skip W: Wild ID: 164 dropCardFrom Hand currentPlayerIndex 0
10-24 14:12:43.808 25209 26707 I Unity : NkmCntrl:: STC_SkipPlayer playerToSkip 1
10-24 14:12:43.811 25209 26707 I Unity : 0_Mamthaa:: SkipPlayer tut_index: 0 0
10-24 14:12:43.815 25209 26707 I Unity : 0_Mamthaa:: Play Skip Animation
10-24 14:12:43.818 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:12:46.914 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-24 14:12:46.917 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:12:46.919 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-24 14:12:46.923 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 9 cards
10-24 14:12:46.926 25209 26707 I Unity : NkmCntrl:: SkipTurn to 1
10-24 14:12:46.929 25209 26707 I Unity : 0_Mamthaa:: OnSKinTurn 0
10-24 14:12:48.485 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:12:48.488 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:12:48.492 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-24 14:12:48.495 25209 26707 I Unity : 0_Mamthaa:: EndTurn called for player 0 - isMyTurn: False isOnlineGame: True
10-24 14:12:48.499 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 1 cards
10-24 14:12:48.502 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:12:48.505 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:12:48.507 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:12:48.510 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Deactivating timer UI for player 0
10-24 14:12:48.513 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Stopping timer slider animations and resetting to default state
10-24 14:12:48.515 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-24 14:12:48.518 25209 26707 I Unity : 0_Mamthaa:: EndTurn completed for player 0
10-24 14:12:48.522 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Ovel, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:12:48.524 25209 26707 I Unity : GameController:: SetTurnToPlayer 2
10-24 14:12:50.941 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 2 (Ovel) - isAI: True
10-24 14:12:50.943 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:12:54.049 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Ovel playerID: 1 isLocal: False
10-24 14:12:54.052 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:12:54.054 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-24 14:12:54.058 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 7 cards
10-24 14:12:54.062 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Qhenqrud, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:12:54.064 25209 26707 I Unity : GameController:: SetTurnToPlayer 3
10-24 14:12:55.851 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 3 (Qhenqrud) - isAI: True
10-24 14:12:55.854 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:12:58.991 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Qhenqrud playerID: 2 isLocal: False
10-24 14:12:58.993 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:12:58.996 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-24 14:12:58.999 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 9 cards
10-24 14:12:59.003 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:12:59.005 25209 26707 I Unity : GameController:: SetTurnToPlayer 0
10-24 14:13:00.296 25209 26707 I Unity : TogglePauseScreen True
10-24 14:13:01.133 25209 26707 I Unity : ShowDialogBox Are you sure you want to quit?
10-24 14:13:01.522 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 0 (Qheqrol) - isAI: True
10-24 14:13:01.525 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:13:01.816 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState None
10-24 14:13:01.819 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Stopped heartbeat system
10-24 14:13:01.822 25209 26707 I Unity : GameController:: SetReconnectingFlag False
10-24 14:13:01.824 25209 26707 I Unity : NkmCntrl:: LeaveGame 42dfee39-48a6-454f-b8a8-9a0d98286273.nakama True
10-24 14:13:01.827 25209 26707 I Unity : NkmCntrl:: LeaveChatAndMatchAsync......
10-24 14:13:01.831 25209 26707 I Unity : GameController:: HideAllTutorialStep 26
10-24 14:13:01.834 25209 26707 I Unity : GameController:: CancelAllTasksOnReconnect
10-24 14:13:01.840 25209 26707 I Unity : GameController:: ResetGame forNewGame False 96
10-24 14:13:01.842 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Starting comprehensive card cleanup
10-24 14:13:01.850 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Destroyed 178 card objects
10-24 14:13:01.854 25209 26707 I Unity : GameController:: ResetGame forNewGame 0
10-24 14:13:01.858 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Starting comprehensive card cleanup
10-24 14:13:01.864 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Destroyed 178 card objects
10-24 14:13:01.866 25209 26707 I Unity : HideLoadingScreenWithoutCallback: LeaveGame
10-24 14:13:01.868 25209 26707 I Unity : TogglePauseScreen False
10-24 14:13:01.871 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:13:01.873 25209 26707 I Unity : Hide Game Scene UI
10-24 14:13:01.876 25209 26707 I Unity : UpdatePlayerCoins 100
10-24 14:13:01.882 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:13:01.885 25209 26707 I Unity : Show MainMenu False
10-24 14:13:01.887 25209 26707 I Unity : ShowLoadingScreen Loading Ad...
10-24 14:13:01.890 25209 26707 I Unity : TogglePauseScreen False
10-24 14:13:01.893 25209 26707 I Unity : Quit game - Showing Ad
10-24 14:13:01.895 25209 26707 I Unity : PlayPopDown
10-24 14:13:01.965 25209 26707 I Unity : NkmCntrl:: LeaveChatAndMatchAsync...... completed
10-24 14:13:01.967 25209 26707 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-24 14:13:01.998 25209 26707 I Unity : NkmCntrl:: MANUAL LEAVE: Notified server of manual leave for player 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:13:02.065 25209 26707 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC
10-24 14:13:02.134 25209 26707 I Unity : NkmCntrl:: LeaveGame Complete
10-24 14:13:02.137 25209 26707 I Unity : NkmCntrl:: EndMultiplayer
10-24 14:13:02.201 25209 26707 I Unity : NkmCntrl:: FetchWeeklyLeaderboardUsingRPC Loaded
10-24 14:13:02.205 25209 26707 I Unity : NkmCntrl:: Leaderboard Count: 1
10-24 14:13:02.208 25209 26707 I Unity : NkmCntrl:: Local player's record not found in the leaderboard.
10-24 14:13:02.832 25209 26707 I Unity : MainMenu animation completed
10-24 14:13:03.301 25209 26707 I Unity : Quit game - Showing Ad now after delay
10-24 14:13:03.306 25209 26707 I Unity : HideLoadingScreenWithoutCallback: QuitButton
10-24 14:13:03.476 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause True at 967.961s - onlineGameState None
10-24 14:13:03.477 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: App paused - queue count: 0
10-24 14:13:03.605 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus False
10-24 14:13:20.597 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus True
10-24 14:13:20.604 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 985.089s - onlineGameState None
10-24 14:13:20.605 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: App resumed after 17.1s - currentMatchID: null
10-24 14:13:20.606 25209 26707 I Unity : NkmCntrl:: APP RESUME: Suppressing loading screen (not in match: onlineGameState None, matchID )
10-24 14:13:20.607 25209 26707 I Unity : NkmCntrl:: APP RESUME: Not opening resume fast-sync window (gated)
10-24 14:13:20.954 25209 26707 I Unity : UpdatePlayerCoins 100
10-24 14:13:23.630 25209 26707 I Unity : ShowLoadingScreen Please wait
10-24 14:13:23.634 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:13:23.637 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-24 14:13:23.640 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:13:23.644 25209 26707 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-24 14:13:23.798 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-24 14:13:23.798 25209 26707 I Unity : "canJoin": true
10-24 14:13:23.798 25209 26707 I Unity : }
10-24 14:13:23.801 25209 26707 I Unity : NkmCntrl:: You can join the game
10-24 14:13:23.805 25209 26707 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-24 14:13:23.809 25209 26707 I Unity : HideLoadingScreenWithoutCallback: ContinueToPlayOnlineRandom Gate
10-24 14:13:23.813 25209 26707 I Unity : LogEvent: coins_check_pass IsInitilized True
10-24 14:13:23.817 25209 26707 I Unity : ShowDialogBox Choose your game mode.
10-24 14:13:27.805 25209 26707 I Unity : PlayPopDown
10-24 14:13:30.378 25209 26707 I Unity : ShowLoadingScreen Please wait
10-24 14:13:30.382 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:13:30.385 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-24 14:13:30.387 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:13:30.391 25209 26707 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-24 14:13:30.479 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-24 14:13:30.479 25209 26707 I Unity : "canJoin": true
10-24 14:13:30.479 25209 26707 I Unity : }
10-24 14:13:30.483 25209 26707 I Unity : NkmCntrl:: You can join the game
10-24 14:13:30.487 25209 26707 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-24 14:13:30.490 25209 26707 I Unity : HideLoadingScreenWithoutCallback: ContinueToPlayOnlineRandom Gate
10-24 14:13:30.494 25209 26707 I Unity : LogEvent: coins_check_pass IsInitilized True
10-24 14:13:30.499 25209 26707 I Unity : ShowDialogBox Choose your game mode.
10-24 14:13:32.399 25209 26707 I Unity : PlayPopDown
10-24 14:13:35.236 25209 26707 I Unity : ShowLoadingScreen Please wait
10-24 14:13:35.240 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:13:35.242 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-24 14:13:35.245 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:13:35.248 25209 26707 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-24 14:13:35.438 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-24 14:13:35.438 25209 26707 I Unity : "canJoin": true
10-24 14:13:35.438 25209 26707 I Unity : }
10-24 14:13:35.442 25209 26707 I Unity : NkmCntrl:: You can join the game
10-24 14:13:35.446 25209 26707 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-24 14:13:35.450 25209 26707 I Unity : HideLoadingScreenWithoutCallback: ContinueToPlayOnlineRandom Gate
10-24 14:13:35.454 25209 26707 I Unity : LogEvent: coins_check_pass IsInitilized True
10-24 14:13:35.458 25209 26707 I Unity : ShowDialogBox Choose your game mode.
10-24 14:13:36.791 25209 26707 I Unity : PlayPopDown
10-24 14:14:23.757 25209 26707 I Unity : ShowLoadingScreen Please wait
10-24 14:14:23.762 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:14:23.765 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-24 14:14:23.767 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:14:23.772 25209 26707 I Unity : HideLoadingScreenWithoutCallback: CheckInternetConnection 1
10-24 14:14:23.892 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-24 14:14:23.892 25209 26707 I Unity : "canJoin": true
10-24 14:14:23.892 25209 26707 I Unity : }
10-24 14:14:23.897 25209 26707 I Unity : NkmCntrl:: You can join the game
10-24 14:14:23.901 25209 26707 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-24 14:14:23.905 25209 26707 I Unity : HideLoadingScreenWithoutCallback: ContinueToPlayOnlineRandom Gate
10-24 14:14:23.909 25209 26707 I Unity : LogEvent: coins_check_pass IsInitilized True
10-24 14:14:23.913 25209 26707 I Unity : ShowDialogBox Choose your game mode.
10-24 14:14:26.981 25209 26707 I Unity : playClassic False
10-24 14:14:26.983 25209 26707 I Unity : LogEvent: ModeSelection IsInitilized True
10-24 14:14:26.987 25209 26707 I Unity : PlayPopDown
10-24 14:14:27.264 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:14:27.266 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True
10-24 14:14:27.268 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:14:27.439 25209 26707 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay {
10-24 14:14:27.439 25209 26707 I Unity : "canJoin": true
10-24 14:14:27.439 25209 26707 I Unity : }
10-24 14:14:27.442 25209 26707 I Unity : NkmCntrl:: You can join the game
10-24 14:14:27.446 25209 26707 I Unity : HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay
10-24 14:14:27.450 25209 26707 I Unity : HideLoadingScreenWithoutCallback: JoinRandomRoom
10-24 14:14:27.455 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:14:27.460 25209 26707 I Unity : WaitingRoom: Init gameMode OnlineRandom
10-24 14:14:27.465 25209 26707 I Unity : WaitingRoom: Init complete
10-24 14:14:27.470 25209 26707 I Unity : GameController:: Play OnlineRandom
10-24 14:14:27.474 25209 26707 I Unity : LogEvent: Play IsInitilized True
10-24 14:14:27.481 25209 26707 I Unity : GameController:: HideAllTutorialStep 26
10-24 14:14:27.485 25209 26707 I Unity : GameController:: SetCurrentGameRules 2
10-24 14:14:27.489 25209 26707 I Unity : GameController:: ๐ŸŽจ Attempting to update background. Manager null? False
10-24 14:14:27.492 25209 26707 I Unity : GameController:: Selected card mode: Fusion
10-24 14:14:27.499 25209 26707 I Unity : GameController:: โœ… Background Manager found, calling EnsureBackgroundLoaded()
10-24 14:14:27.510 25209 26707 I Unity : GameBackgroundManager:: ๐Ÿ” EnsureBackgroundLoaded called! Current mode: Fusion
10-24 14:14:27.514 25209 26707 I Unity : GameBackgroundManager:: Preload complete: True
10-24 14:14:27.519 25209 26707 I Unity : GameBackgroundManager:: โœ… Preload complete, setting background to Fusion
10-24 14:14:27.523 25209 26707 I Unity : GameBackgroundManager:: ๐ŸŽฏ SetBackgroundForMode called with mode: Fusion
10-24 14:14:27.528 25209 26707 I Unity : GameBackgroundManager:: Preload complete: True
10-24 14:14:27.533 25209 26707 I Unity : GameBackgroundManager:: Current mode: Fusion
10-24 14:14:27.537 25209 26707 I Unity : GameBackgroundManager:: Selected sprite: bg2
10-24 14:14:27.541 25209 26707 I Unity : GameBackgroundManager:: Classic sprite: bg1
10-24 14:14:27.545 25209 26707 I Unity : GameBackgroundManager:: Fusion sprite: bg2
10-24 14:14:27.549 25209 26707 I Unity : GameBackgroundManager:: โœ… Instantly switched to Fusion background (sprite: bg2)
10-24 14:14:27.553 25209 26707 I Unity : NkmCntrl:: JoinRandomRoom
10-24 14:14:27.557 25209 26707 I Unity : NkmCntrl:: InitMultiplayer _socket True _multiplayerInitialized False _loggedIn True
10-24 14:14:27.560 25209 26707 I Unity : NkmCntrl:: Creating new socket
10-24 14:14:27.981 25209 26707 I Unity : NkmCntrl:: Socket connected.
10-24 14:14:27.983 25209 26707 I Unity : NkmCntrl:: After socket connected.
10-24 14:14:27.985 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState Joining
10-24 14:14:28.151 25209 26707 I Unity : NkmCntrl:: ContinueToJoinRandomRoom: {"created":false,"matchId":"95cd93c9-f3a6-4aea-b232-937e63db375d.nakama"}
10-24 14:14:28.324 25209 26707 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-24 14:14:28.329 25209 26707 I Unity : NkmCntrl:: setting _currentMatchID 3 95cd93c9-f3a6-4aea-b232-937e63db375d.nakama
10-24 14:14:28.333 25209 26707 I Unity : NkmCntrl:: Joined Random match: 95cd93c9-f3a6-4aea-b232-937e63db375d.nakama
10-24 14:14:28.337 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState Joined
10-24 14:14:28.341 25209 26707 I Unity : GameController:: JoinRandomRoom status success? True errorMessage
10-24 14:14:28.352 25209 26707 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-24 14:14:28.355 25209 26707 I Unity : OnPlayerJoinLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:14:28.357 25209 26707 I Unity : UpdateStatusToJoined:: Setting button to 'Joined' state for Qheqrol
10-24 14:14:28.360 25209 26707 I Unity : OnPlayerJoinLobby: Updated invite status to 'Joined' for user 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-24 14:14:28.363 25209 26707 I Unity : OnOnlineMatchOnJoin: stcEvent Game.STCJSONData.STCOnJoinOrLeaveMatch
10-24 14:14:28.366 25209 26707 I Unity : OnPlayerJoinLobby userId: 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:14:28.369 25209 26707 I Unity : OnPlayerJoinLobby: user 5dd87fbc-a898-487a-9078-e02046ad69e7 not found in friends list
10-24 14:14:28.918 25209 26707 I Unity : NkmCntrl:: Game starts in 8
10-24 14:14:30.153 25209 26707 I Unity : NkmCntrl:: Game starts in 7
10-24 14:14:31.089 25209 26707 I Unity : NkmCntrl:: Game starts in 6
10-24 14:14:32.058 25209 26707 I Unity : NkmCntrl:: Game starts in 5
10-24 14:14:33.027 25209 26707 I Unity : NkmCntrl:: Game starts in 4
10-24 14:14:33.962 25209 26707 I Unity : NkmCntrl:: Game starts in 3
10-24 14:14:34.932 25209 26707 I Unity : NkmCntrl:: Game starts in 2
10-24 14:14:36.201 25209 26707 I Unity : NkmCntrl:: Game starts in 1
10-24 14:14:36.203 25209 26707 I Unity : ShowLoadingScreen Starting game...
10-24 14:14:36.206 25209 26707 I Unity : NkmCntrl:: STC_MatchStartsIn: Loading screen shown for automatic game start
10-24 14:14:37.169 25209 26707 I Unity : NkmCntrl:: Game starts in 0
10-24 14:14:37.172 25209 26707 I Unity : ShowLoadingScreen Starting game...
10-24 14:14:37.174 25209 26707 I Unity : NkmCntrl:: STC_MatchStartsIn: Loading screen shown for automatic game start
10-24 14:14:37.177 25209 26707 I Unity : NkmCntrl:: Start the match
10-24 14:14:37.179 25209 26707 I Unity : ForceHideDialogBoxWithoutCallback
10-24 14:14:37.183 25209 26707 I Unity : ShowLoadingScreen Please wait...
10-24 14:14:37.187 25209 26707 I Unity : GameController:: SetReconnectingFlag False
10-24 14:14:37.190 25209 26707 I Unity : TogglePauseScreen False
10-24 14:14:37.193 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:14:37.195 25209 26707 I Unity : Show Game Scene UI
10-24 14:14:37.198 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:14:37.202 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping heartbeat start at STC_MatchStart - will start at STC_InitGame when game begins
10-24 14:14:37.205 25209 26707 I Unity : NkmCntrl:: STC_CoinsUpdated previousCoins 100 updatedCoins 0
10-24 14:14:37.420 25209 26707 I Unity : NkmCntrl:: SetOnlineGameState Playing
10-24 14:14:37.489 25209 26707 I Unity : NkmCntrl:: STC_InitGame False _askedForTheLatestState False
10-24 14:14:37.492 25209 26707 I Unity : NkmCntrl:: REGRESSION 784: STC_InitGame - Starting heartbeat system (game is beginning)
10-24 14:14:37.494 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Heartbeat system status - Active: False, MatchID: True
10-24 14:14:37.496 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Starting heartbeat system for gameplay
10-24 14:14:37.498 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Started heartbeat system
10-24 14:14:37.503 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame received - matchCount: 1, localPlayer wasAI: False, current hand size: 0
10-24 14:14:37.506 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame - reconnecting: False, fastSyncMode: False
10-24 14:14:37.510 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: Using normal InitialiseOnlineGame (timeSinceResume: 76.9s)
10-24 14:14:37.512 25209 26707 I Unity : GameController:: InitialiseOnlineGame - reconnecting=False
10-24 14:14:37.515 25209 26707 I Unity : ShowLoadingScreen Preparing the game.
10-24 14:14:37.519 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b id 0
10-24 14:14:37.522 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 id 1
10-24 14:14:37.524 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID -1 id 2
10-24 14:14:37.526 25209 26707 I Unity : GameController:: nakamaController.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 nakamaID -1 id 3
10-24 14:14:37.529 25209 26707 I Unity : GameController:: playersData.Count 4 playersJObject count 4
10-24 14:14:37.531 25209 26707 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4
10-24 14:14:37.534 25209 26707 I Unity : 0_Mamthaa:: Player Init Mamthaa id 0 isAI False nakamaUserID 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:14:37.537 25209 26707 I Unity : 0_Mamthaa:: Created player
10-24 14:14:37.539 25209 26707 I Unity : 0_Mamthaa:: ToggleShowVoiceChatButton: False
10-24 14:14:37.542 25209 26707 I Unity : InitChatButton True
10-24 14:14:37.544 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:14:37.547 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-24 14:14:37.551 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-24 14:14:37.555 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-24 14:14:37.557 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 1 0
10-24 14:14:37.559 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 2 1
10-24 14:14:37.561 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 3 2
10-24 14:14:37.564 25209 26707 I Unity : GameController:: InitialiseOnlineGame _serverToLocalIndexMapping 0 3
10-24 14:14:37.696 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: About to call DistributeCardsStaggered - reconnecting=False
10-24 14:14:37.698 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered starting - reconnecting=False
10-24 14:14:37.699 25209 26707 I Unity : HideLoadingScreenWithoutCallback: InitialiseOnlineGame - Card distribution starting
10-24 14:14:37.701 25209 26707 I Unity : GameController:: InitialiseOnlineGame: Loading screen hidden, card distribution animations beginning
10-24 14:14:38.605 25209 26707 I Unity : NkmCntrl:: CTS_AskSeverToSetTheGameStateToPlay
10-24 14:14:39.608 25209 26707 I Unity : NkmCntrl:: STC_InitGame: Delayed heartbeat check - system active, sending confirmation heartbeat
10-24 14:14:41.514 25209 26707 I Unity : GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered completed
10-24 14:14:44.596 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause True at 1069.080s - onlineGameState Playing
10-24 14:14:44.597 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: App paused - queue count: 0
10-24 14:14:44.630 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus False
10-24 14:14:48.131 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus True
10-24 14:14:48.154 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 1072.639s - onlineGameState Playing
10-24 14:14:48.155 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: App resumed after 3.6s - currentMatchID: exists
10-24 14:14:48.156 25209 26707 I Unity : NkmCntrl:: APP RESUME: Socket state check - socket exists: True, connected: False
10-24 14:14:48.156 25209 26707 I Unity : NkmCntrl:: APP RESUME: Socket disconnected during pause (elapsed: 3.6s) - triggering immediate reconnection
10-24 14:14:48.157 25209 26707 I Unity : NkmCntrl:: APP RESUME: Skipping resume window logic - socket needs reconnection
10-24 14:14:48.158 25209 26707 I Unity : NkmCntrl:: RECONNECTION TIMER: StartReconnection caller App resume - socket disconnected during pause at 1072.643s - False
10-24 14:14:48.159 25209 26707 I Unity : GameController:: SetReconnectingFlag True
10-24 14:14:48.165 25209 26707 I Unity : ShowLoadingScreen Reconnecting...
10-24 14:14:48.166 25209 26707 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-24 14:14:48.168 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Cleared pre-reconnect state at 1072.653s
10-24 14:14:48.169 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Starting reconnection attempt - MAX_RETRIES: 30, RETRY_DELAY: 1s
10-24 14:14:48.170 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 - calling ReconnectSocket()
10-24 14:14:48.171 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:14:48.181 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:14:48.304 25209 26707 I Unity : NkmCntrl:: Socket closed. isPaused? False _manualDisconnection False _disconnectionWhenPaused False
10-24 14:14:48.308 25209 26707 I Unity : NkmCntrl:: Socket closed due to network issue - keeping _isInMatch = true for reconnection
10-24 14:14:48.319 25209 26707 I Unity : GameController:: REGRESSION 786 DEBUG: Real player count - [Mamthaa: isAI=False, isReal=True] [Bread: isAI=True, isReal=False] [Qikreks: isAI=True, isReal=False] [Qheqrol: isAI=False, isReal=True] Total real players: 2
10-24 14:14:48.322 25209 26707 I Unity : GameController:: REGRESSION 786 DEBUG: AI player count - [Mamthaa: isAI=False] [Bread: isAI=True] [Qikreks: isAI=True] [Qheqrol: isAI=False] Total AI players: 2
10-24 14:14:48.323 25209 26707 I Unity : NkmCntrl:: REGRESSION 786: Disconnection detected - real players: 2, AI players: 2, game state: Playing
10-24 14:14:48.325 25209 26707 I Unity : NkmCntrl:: RECONNECTION TIMER: StartReconnection caller OnSocketClosed at 1072.809s - True
10-24 14:14:48.330 25209 26707 I Unity : GameController:: SetReconnectingFlag True
10-24 14:14:48.333 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Already attempting reconnection from OnSocketClosed - awaiting current attempt
10-24 14:14:48.334 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Current task state - completed: False, faulted: False, canceled: False
10-24 14:14:48.542 25209 26707 I Unity : NkmCntrl:: Socket connected.
10-24 14:14:48.543 25209 26707 I Unity : NkmCntrl:: _session.IsConnected? True _currentMatchID 95cd93c9-f3a6-4aea-b232-937e63db375d.nakama UserId 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:14:48.544 25209 26707 I Unity : NkmCntrl:: After socket reconnected Trying to join the same match _isInMatch? True
10-24 14:14:49.079 25209 26707 I Unity : NkmCntrl:: REGRESSION 777: STC_InitGame complete - hand size after: 5
10-24 14:14:49.080 25209 26707 I Unity : NkmCntrl:: JoinChatChannel...
10-24 14:14:49.082 25209 26707 I Unity : NkmCntrl:: Waited 500ms for server to process disconnection
10-24 14:14:49.083 25209 26707 I Unity : NkmCntrl:: Attempting to rejoin match: 95cd93c9-f3a6-4aea-b232-937e63db375d.nakama
10-24 14:14:49.244 25209 26707 I Unity : NkmCntrl:: JoinChatChannel... completed
10-24 14:14:49.278 25209 26707 I Unity : NkmCntrl:: Successfully rejoined match
10-24 14:14:49.280 25209 26707 I Unity : NkmCntrl:: Sent immediate heartbeat after successful reconnection
10-24 14:14:49.282 25209 26707 I Unity : NkmCntrl:: Reconnection successful onlineGameState: Playing _loggedIn? True _socket.IsConnected? True _askedForTheLatestState False
10-24 14:14:49.284 25209 26707 I Unity : NkmCntrl:: Reconnect _askedForTheLatestState true
10-24 14:14:49.287 25209 26707 I Unity : NkmCntrl:: OnReconnect.......
10-24 14:14:49.289 25209 26707 I Unity : GameController:: SetReconnectingFlag True
10-24 14:14:49.291 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Set reconnecting flag to true for proper state processing
10-24 14:14:49.294 25209 26707 I Unity : ShowLoadingScreen Fetching the latest state...
10-24 14:14:49.296 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState attempt 1/3 - sending CTS_AskForLatestGameState
10-24 14:14:49.298 25209 26707 I Unity : NkmCntrl:: OnMatchPresenceEvent............. leaves 0 Joins 1
10-24 14:14:49.299 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_PlayerGracePeriodRestored arrived during reconnection, queue size: 1
10-24 14:14:49.300 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:14:49.301 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-24 14:14:49.302 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 2
10-24 14:14:49.303 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:14:49.304 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-24 14:14:49.305 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnMatchJoin arrived during reconnection, queue size: 3
10-24 14:14:49.306 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:14:49.307 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-24 14:14:49.513 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-24 14:14:49.653 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 4
10-24 14:14:49.656 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_PlayerGracePeriodRestored with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:14:49.658 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 59 for post-reconnection processing.
10-24 14:14:51.216 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: True)
10-24 14:14:51.516 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-24 14:14:51.651 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 5
10-24 14:14:51.654 25209 26707 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 5 >= threshold 5 but conditions not met (cooldown n/a) - using normal processing
10-24 14:14:51.657 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:14:51.659 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-24 14:14:51.661 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 6
10-24 14:14:51.663 25209 26707 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 6 >= threshold 5 but conditions not met (cooldown n/a) - using normal processing
10-24 14:14:51.666 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_OnMatchJoin with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:14:51.668 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 24 for post-reconnection processing.
10-24 14:14:52.819 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 7
10-24 14:14:52.821 25209 26707 I Unity : NkmCntrl:: FAST SYNC SKIP: Queue size 7 >= threshold 5 but conditions not met (cooldown n/a) - using normal processing
10-24 14:14:52.824 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Processing requested STC_SendLatestGameState with actionIndex 8 during reconnection
10-24 14:14:52.826 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 7
10-24 14:14:52.828 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 8
10-24 14:14:52.858 25209 26707 I Unity : NkmCntrl:: STC_SendLatestGameState Playing
10-24 14:14:52.861 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Received snapshot with actionIndex 8
10-24 14:14:52.863 25209 26707 I Unity : NkmCntrl:: STC_SendLatestGameState fetchedMatchCount 1 matchCount 1 gameState Playing
10-24 14:14:52.865 25209 26707 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent when fetched the latest state
10-24 14:14:52.867 25209 26707 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent in game over
10-24 14:14:52.888 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Captured wasReconnecting=True, current queue count=8
10-24 14:14:52.891 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Snapshot actionIndex is 8
10-24 14:14:52.894 25209 26707 I Unity : NkmCntrl:: STATE RESTORATION: Started restoration for actionIndex 8
10-24 14:14:52.897 25209 26707 I Unity : GameController:: OnSendLatestGameState..................................... 4 gameState Playing
10-24 14:14:52.900 25209 26707 I Unity : GameController:: HideAllTutorialStep 26
10-24 14:14:52.904 25209 26707 I Unity : GameController:: CancelAllTasksOnReconnect
10-24 14:14:52.909 25209 26707 I Unity : GameController:: ResetGame forNewGame False 118
10-24 14:14:52.911 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Starting comprehensive card cleanup
10-24 14:14:52.916 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Destroyed 178 card objects
10-24 14:14:52.918 25209 26707 I Unity : GameController:: ResetGame forNewGame 0
10-24 14:14:52.921 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Starting comprehensive card cleanup
10-24 14:14:52.925 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Destroyed 178 card objects
10-24 14:14:52.926 25209 26707 I Unity : GameController:: RECONNECTION TIMER: Starting reconnection at 1077.381s
10-24 14:14:52.927 25209 26707 I Unity : GameController:: SetReconnectingFlag True
10-24 14:14:52.929 25209 26707 I Unity : GameController:: RECONNECTION: Set reconnecting flag to true for state restoration
10-24 14:14:52.932 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b i 0 local nakama id 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:14:52.934 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 i 1 local nakama id 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:14:52.936 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID -1 i 2 local nakama id 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:14:52.938 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID -1 i 3 local nakama id 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:14:52.940 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... playersData 4
10-24 14:14:52.942 25209 26707 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4 Playing
10-24 14:14:52.944 25209 26707 I Unity : 0_Mamthaa:: Player Init Mamthaa id 0 isAI False nakamaUserID 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:14:52.946 25209 26707 I Unity : 0_Mamthaa:: Created player
10-24 14:14:52.947 25209 26707 I Unity : 0_Mamthaa:: ToggleShowVoiceChatButton: False
10-24 14:14:52.948 25209 26707 I Unity : InitChatButton True
10-24 14:14:52.950 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:14:52.953 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-24 14:14:52.956 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-24 14:14:52.959 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-24 14:14:53.029 25209 26707 I Unity : CreateDiscardedDeckForOnlineGameOnGetLatestState 0
10-24 14:14:53.031 25209 26707 I Unity : GameController:: CenterPile Meld 2: Restoring 1 cards in sorted order: [0]
10-24 14:14:53.052 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState: snapshot signal received within timeout
10-24 14:14:53.053 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Successfully completed reconnection process
10-24 14:14:53.054 25209 7294 I Unity : NkmCntrl:: JoinChatChannel...
10-24 14:14:53.055 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Reconnect method completed - _tryingToReconnect will be set to false
10-24 14:14:53.057 25209 26707 I Unity : NkmCntrl:: RECONNECTION: In-flight attempt timed out after 30000ms - resetting state and starting new attempt
10-24 14:14:53.057 25209 27970 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove
10-24 14:14:53.059 25209 26707 I Unity : ShowLoadingScreen Reconnecting...
10-24 14:14:53.061 25209 26707 I Unity : NkmCntrl:: CancelAndClearTheQueue
10-24 14:14:53.062 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Cleared pre-reconnect state at 1077.547s
10-24 14:14:53.064 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Starting reconnection attempt - MAX_RETRIES: 30, RETRY_DELAY: 1s
10-24 14:14:53.066 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Attempt 1/30 - calling ReconnectSocket()
10-24 14:14:53.068 25209 26707 I Unity : NkmCntrl:: ReconnectSocket: _socket null? False
10-24 14:14:53.070 25209 26707 I Unity : NkmCntrl:: ReconnectSocketAndRejoinTheMatch
10-24 14:14:53.071 25209 26707 I Unity : NkmCntrl:: _session.IsConnected? True _currentMatchID 95cd93c9-f3a6-4aea-b232-937e63db375d.nakama UserId 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:14:53.074 25209 26707 I Unity : NkmCntrl:: After socket reconnected Trying to join the same match _isInMatch? True
10-24 14:14:53.080 25209 26707 I Unity : GameController:: OnSendLatestGameState..........: currentPlayerIndex 0
10-24 14:14:53.083 25209 26707 I Unity : StockPile OnSendLatestGameState 9
10-24 14:14:53.085 25209 26707 I Unity : FAST SYNC: Placing 9 stock pile cards instantly and simultaneously
10-24 14:14:53.088 25209 26707 I Unity : 0_Mamthaa:: OnSendLatestGameState: Restoring timer value '0' for player 0
10-24 14:14:53.089 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:14:53.091 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:14:53.093 25209 26707 I Unity : 0_Mamthaa:: DiscardPile OnSendLatestGameState 4
10-24 14:14:53.095 25209 26707 I Unity : 0_Mamthaa:: REGRESSION 777: Hand OnSendLatestGameState - incoming cards: 5, current hand size: 0
10-24 14:14:53.098 25209 26707 I Unity : StockPile OnSendLatestGameState 10
10-24 14:14:53.099 25209 26707 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-24 14:14:53.103 25209 26707 I Unity : StockPile OnSendLatestGameState 10
10-24 14:14:53.105 25209 26707 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-24 14:14:53.109 25209 26707 I Unity : StockPile OnSendLatestGameState 10
10-24 14:14:53.111 25209 26707 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-24 14:14:53.113 25209 26707 I Unity : GameController:: RECONNECTION TIMER: Starting player restoration at 1077.597s
10-24 14:14:53.224 25209 7532 I Unity : NkmCntrl:: JoinChatChannel... completed
10-24 14:14:53.320 25209 27968 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove... completed
10-24 14:14:53.392 25209 26707 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-24 14:14:53.456 25209 26707 I Unity : FAST SYNC DIAG: Placement complete - count 9, top card 37
10-24 14:14:53.458 25209 26707 I Unity : FAST SYNC: Flip immediate (reconnecting=True, fastSync=False)
10-24 14:14:53.460 25209 26707 I Unity : FAST SYNC: Completed instant placement of 9 stock pile cards with topmost card face-up
10-24 14:14:53.591 25209 26707 I Unity : NkmCntrl:: Waited 500ms for server to process disconnection
10-24 14:14:53.593 25209 26707 I Unity : NkmCntrl:: Attempting to rejoin match: 95cd93c9-f3a6-4aea-b232-937e63db375d.nakama
10-24 14:14:53.622 25209 26707 I Unity : 0_Mamthaa:: FAST SYNC: Hand arranging 5 cards instantly after placement
10-24 14:14:53.653 25209 26707 I Unity : VERIFICATION T1: Top card 37 y=0.0 already face-up - no action
10-24 14:14:53.692 25209 26707 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-24 14:14:53.755 25209 26707 I Unity : FAST SYNC DIAG: Placement complete - count 10, top card 173
10-24 14:14:53.757 25209 26707 I Unity : FAST SYNC: Flip immediate (reconnecting=True, fastSync=False)
10-24 14:14:53.760 25209 26707 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-24 14:14:53.793 25209 26707 I Unity : NkmCntrl:: Successfully rejoined match
10-24 14:14:53.798 25209 26707 I Unity : NkmCntrl:: Sent immediate heartbeat after successful reconnection
10-24 14:14:53.803 25209 26707 I Unity : NkmCntrl:: Reconnection successful onlineGameState: Playing _loggedIn? True _socket.IsConnected? True _askedForTheLatestState False
10-24 14:14:53.807 25209 26707 I Unity : NkmCntrl:: Reconnect _askedForTheLatestState true
10-24 14:14:53.811 25209 26707 I Unity : NkmCntrl:: OnReconnect.......
10-24 14:14:53.814 25209 26707 I Unity : GameController:: SetReconnectingFlag True
10-24 14:14:53.818 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Set reconnecting flag to true for proper state processing
10-24 14:14:53.822 25209 26707 I Unity : ShowLoadingScreen Fetching the latest state...
10-24 14:14:53.826 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState attempt 1/3 - sending CTS_AskForLatestGameState
10-24 14:14:53.831 25209 26707 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-24 14:14:53.872 25209 26707 I Unity : FAST SYNC DIAG: Placement complete - count 10, top card 91
10-24 14:14:53.874 25209 26707 I Unity : FAST SYNC: Flip immediate (reconnecting=True, fastSync=False)
10-24 14:14:53.875 25209 26707 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-24 14:14:53.877 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerReset arrived during reconnection, queue size: 1
10-24 14:14:53.878 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Buffering event type STC_TimerReset with actionIndex -1 during reconnection (pre-snapshot)
10-24 14:14:53.880 25209 26707 I Unity : NkmCntrl:: Reconnecting. Queueing real-time update OpCode: 58 for post-reconnection processing.
10-24 14:14:53.971 25209 26707 I Unity : VERIFICATION T1: Top card 173 y=0.0 already face-up - no action
10-24 14:14:54.005 25209 26707 I Unity : VERIFICATION T2: Top card 37 y=0.0 already face-up - no action
10-24 14:14:54.041 25209 26707 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-24 14:14:54.071 25209 26707 I Unity : VERIFICATION T1: Top card 91 y=0.0 already face-up - no action
10-24 14:14:54.106 25209 26707 I Unity : FAST SYNC DIAG: Placement complete - count 10, top card 78
10-24 14:14:54.108 25209 26707 I Unity : FAST SYNC: Flip immediate (reconnecting=True, fastSync=False)
10-24 14:14:54.111 25209 26707 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-24 14:14:54.115 25209 26707 I Unity : GameController:: RECONNECTION TIMER: Player restoration completed in 1.000s
10-24 14:14:54.119 25209 26707 I Unity : GameController:: REGRESSION 778: Hiding all player timers after state restoration
10-24 14:14:54.123 25209 26707 I Unity : GameController:: REGRESSION 778: All player timers hidden
10-24 14:14:54.127 25209 26707 I Unity : GameController:: REGRESSION 778: Sending heartbeat to server after state restoration
10-24 14:14:54.132 25209 26707 I Unity : GameController:: REGRESSION 777: Current turn player Qheqrol - isLocal: False, isAI: False, hand size: 5
10-24 14:14:54.136 25209 26707 I Unity : GameController:: REGRESSION 777: Calling SetTurn for player Qheqrol
10-24 14:14:54.149 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... onlineGameState Playing server gameState Playing
10-24 14:14:54.151 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... reconnected in play state. Showing the game scene ui Playing
10-24 14:14:54.152 25209 26707 I Unity : TogglePauseScreen False
10-24 14:14:54.154 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:14:54.155 25209 26707 I Unity : Show Game Scene UI
10-24 14:14:54.157 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:14:54.158 25209 26707 I Unity : TogglePauseScreen False
10-24 14:14:54.160 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:14:54.161 25209 26707 I Unity : Show Game Scene UI
10-24 14:14:54.163 25209 26707 I Unity : GameController:: RECONNECTION TIMER: Total reconnection completed in 1.267s
10-24 14:14:54.164 25209 26707 I Unity : GameController:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-24 14:14:54.165 25209 26707 I Unity : GameController:: REGRESSION 753 FIX: Reconnection completed at 14:14:54.164 - grace window active for 2s
10-24 14:14:54.166 25209 26707 I Unity : GameController:: STATE RESTORATION: Signaled completion of OnSendLatestGameState
10-24 14:14:54.168 25209 26707 I Unity : NkmCntrl:: CTS_AckReadyToPlayNewGame finished loading the latest state
10-24 14:14:54.169 25209 26707 I Unity : NkmCntrl:: STATE RESTORATION: Completed restoration for actionIndex 8
10-24 14:14:54.171 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Cleared _askedForTheLatestState flag after processing STC_SendLatestGameState
10-24 14:14:54.173 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Filtering 1 queued events based on snapshot actionIndex 8
10-24 14:14:54.175 25209 26707 I Unity : NkmCntrl:: RECONNECTION: KEEPING event STC_TimerReset (no actionIndex - prefer KEEP)
10-24 14:14:54.176 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Filtered queue - kept 1 events, discarded 0 stale events: []
10-24 14:14:54.179 25209 26707 I Unity : NkmCntrl:: REGRESSION 778: Canceling in-flight operations (card animations, pending moves)
10-24 14:14:54.181 25209 26707 I Unity : GameController:: CancelAllTasksOnReconnect
10-24 14:14:54.185 25209 26707 I Unity : VERIFICATION T2: canceled (new snapshot/restore in progress)
10-24 14:14:54.189 25209 26707 I Unity : VERIFICATION T2: canceled (new snapshot/restore in progress)
10-24 14:14:54.192 25209 26707 I Unity : VERIFICATION T1: canceled (new snapshot/restore in progress)
10-24 14:14:54.196 25209 26707 I Unity : VERIFICATION T2: canceled (new snapshot/restore in progress)
10-24 14:14:54.199 25209 26707 I Unity : NkmCntrl:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-24 14:14:54.200 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Will clear reconnecting flag after all operations complete
10-24 14:14:54.201 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot processing enabled (allowing updates during reconnect)
10-24 14:14:54.202 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Triggering processing of 1 post-snapshot events that arrived during reconnection
10-24 14:14:54.203 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerReset
10-24 14:14:54.205 25209 26707 I Unity : NkmCntrl:: STATE SYNC: Waiting for state restoration completion signal before hiding loading screen
10-24 14:14:54.207 25209 27968 I Unity : NkmCntrl:: STATE SYNC: State restoration completed - waiting 1 frame for UI updates
10-24 14:14:54.214 25209 26707 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-24 14:14:54.215 25209 26707 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-24 14:14:54.216 25209 26707 I Unity : 0_Mamthaa:: TIMER JITTER: Detected network jitter - tick 30, time since last: 154.18s, last tick: 28
10-24 14:14:54.218 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-24 14:14:54.344 25209 26707 I Unity : STOCKPILE VERIFY: start (actionIndex=8, count=10, topCardId=173)
10-24 14:14:54.351 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SendLatestGameState arrived during reconnection, queue size: 1
10-24 14:14:54.355 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Skipping unsolicited STC_SendLatestGameState with actionIndex 18 (reconnecting but not expecting snapshot)
10-24 14:14:54.374 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-24 14:14:54.377 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen
10-24 14:14:54.571 25209 26707 I Unity : STOCKPILE VERIFY: attempt 1/3 (faceUp=True, idMatch=True, collider=True, order=True, count=True)
10-24 14:14:54.572 25209 26707 I Unity : STOCKPILE VERIFY: PASS (actionIndex=8)
10-24 14:14:54.605 25209 26707 I Unity : GameController:: SetReconnectingFlag False
10-24 14:14:54.606 25209 26707 I Unity : NkmCntrl:: STATE SYNC: Cleared reconnecting flag after state restoration
10-24 14:14:54.608 25209 7532 I Unity : NkmCntrl:: STATE SYNC: Hiding loading screen after complete state restoration
10-24 14:14:54.637 25209 26707 I Unity : HideLoadingScreenWithoutCallback: State sync complete
10-24 14:14:58.851 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState: no snapshot within 5000ms, will retry
10-24 14:14:58.853 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState attempt 2/3 - sending CTS_AskForLatestGameState
10-24 14:14:59.521 25209 26707 I Unity : NkmCntrl:: STC_SendLatestGameState Playing
10-24 14:14:59.524 25209 26707 I Unity : NkmCntrl:: DIAGNOSTIC: Received snapshot with actionIndex 23
10-24 14:14:59.526 25209 26707 I Unity : NkmCntrl:: STC_SendLatestGameState fetchedMatchCount 1 matchCount 1 gameState Playing
10-24 14:14:59.528 25209 26707 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent when fetched the latest state
10-24 14:14:59.530 25209 26707 I Unity : NkmCntrl:: STC_AskReadyToPlayNewGame sent in game over
10-24 14:14:59.552 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Captured wasReconnecting=False, current queue count=0
10-24 14:14:59.555 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Snapshot actionIndex is 23
10-24 14:14:59.557 25209 26707 I Unity : NkmCntrl:: STATE RESTORATION: Started restoration for actionIndex 23
10-24 14:14:59.560 25209 26707 I Unity : GameController:: OnSendLatestGameState..................................... 4 gameState Playing
10-24 14:14:59.563 25209 26707 I Unity : GameController:: HideAllTutorialStep 26
10-24 14:14:59.566 25209 26707 I Unity : GameController:: CancelAllTasksOnReconnect
10-24 14:14:59.571 25209 26707 I Unity : GameController:: ResetGame forNewGame False 118
10-24 14:14:59.573 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Starting comprehensive card cleanup
10-24 14:14:59.581 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Destroyed 178 card objects
10-24 14:14:59.584 25209 26707 I Unity : GameController:: ResetGame forNewGame 0
10-24 14:14:59.588 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Starting comprehensive card cleanup
10-24 14:14:59.593 25209 26707 I Unity : GameController:: ๐Ÿงน DestroyAllDanglingCards: Destroyed 178 card objects
10-24 14:14:59.595 25209 26707 I Unity : GameController:: RECONNECTION TIMER: Starting reconnection at 1084.044s
10-24 14:14:59.597 25209 26707 I Unity : GameController:: SetReconnectingFlag True
10-24 14:14:59.599 25209 26707 I Unity : GameController:: RECONNECTION: Set reconnecting flag to true for state restoration
10-24 14:14:59.604 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b i 0 local nakama id 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:14:59.607 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID 5dd87fbc-a898-487a-9078-e02046ad69e7 i 1 local nakama id 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:14:59.609 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID -1 i 2 local nakama id 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:14:59.611 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... player.nakamaID -1 i 3 local nakama id 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:14:59.613 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... playersData 4
10-24 14:14:59.615 25209 26707 I Unity : GameController:: nakamaController localPlayerIndex 1 playersData.Count 4 Playing
10-24 14:14:59.619 25209 26707 I Unity : 0_Mamthaa:: Player Init Mamthaa id 0 isAI False nakamaUserID 5dd87fbc-a898-487a-9078-e02046ad69e7
10-24 14:14:59.621 25209 26707 I Unity : 0_Mamthaa:: Created player
10-24 14:14:59.623 25209 26707 I Unity : 0_Mamthaa:: ToggleShowVoiceChatButton: False
10-24 14:14:59.625 25209 26707 I Unity : InitChatButton True
10-24 14:14:59.627 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:14:59.631 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 1
10-24 14:14:59.639 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 2
10-24 14:14:59.644 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 3
10-24 14:14:59.719 25209 26707 I Unity : CreateDiscardedDeckForOnlineGameOnGetLatestState 0
10-24 14:14:59.721 25209 26707 I Unity : GameController:: CenterPile Meld 2: Restoring 2 cards in sorted order: [0, 1]
10-24 14:14:59.748 25209 26707 I Unity : NkmCntrl:: AskForLatestGameState: snapshot signal received within timeout
10-24 14:14:59.749 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Successfully completed reconnection process
10-24 14:14:59.751 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Reconnect method completed - _tryingToReconnect will be set to false
10-24 14:14:59.758 25209 446 I Unity : NkmCntrl:: JoinChatChannel...
10-24 14:14:59.760 25209 26707 I Unity : GameController:: OnSendLatestGameState..........: currentPlayerIndex 1
10-24 14:14:59.765 25209 27968 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove
10-24 14:14:59.767 25209 26707 I Unity : StockPile OnSendLatestGameState 9
10-24 14:14:59.770 25209 26707 I Unity : FAST SYNC: Placing 9 stock pile cards instantly and simultaneously
10-24 14:14:59.774 25209 26707 I Unity : 0_Mamthaa:: OnSendLatestGameState: Restoring timer value '25' for player 0
10-24 14:14:59.776 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:14:59.778 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:14:59.781 25209 26707 I Unity : 0_Mamthaa:: DiscardPile OnSendLatestGameState 4
10-24 14:14:59.784 25209 26707 I Unity : 0_Mamthaa:: REGRESSION 777: Hand OnSendLatestGameState - incoming cards: 5, current hand size: 0
10-24 14:14:59.787 25209 26707 I Unity : StockPile OnSendLatestGameState 10
10-24 14:14:59.790 25209 26707 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-24 14:14:59.795 25209 26707 I Unity : StockPile OnSendLatestGameState 10
10-24 14:14:59.797 25209 26707 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-24 14:14:59.802 25209 26707 I Unity : StockPile OnSendLatestGameState 10
10-24 14:14:59.804 25209 26707 I Unity : FAST SYNC: Placing 10 stock pile cards instantly and simultaneously
10-24 14:14:59.807 25209 26707 I Unity : GameController:: RECONNECTION TIMER: Starting player restoration at 1084.291s
10-24 14:14:59.941 25209 27968 I Unity : NkmCntrl:: FetchPendingFriendRequestsAndAutoApprove... completed
10-24 14:15:00.152 25209 26707 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-24 14:15:00.219 25209 26707 I Unity : FAST SYNC DIAG: Placement complete - count 9, top card 37
10-24 14:15:00.221 25209 26707 I Unity : FAST SYNC: Flip immediate (reconnecting=True, fastSync=False)
10-24 14:15:00.223 25209 26707 I Unity : FAST SYNC: Completed instant placement of 9 stock pile cards with topmost card face-up
10-24 14:15:00.253 25209 26707 I Unity : 0_Mamthaa:: FAST SYNC: Hand arranging 5 cards instantly after placement
10-24 14:15:00.287 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:00.288 25209 7524 I Unity : NkmCntrl:: JoinChatChannel... completed
10-24 14:15:00.387 25209 26707 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-24 14:15:00.418 25209 26707 I Unity : VERIFICATION T1: Top card 37 y=0.0 already face-up - no action
10-24 14:15:00.454 25209 26707 I Unity : FAST SYNC DIAG: Placement complete - count 10, top card 173
10-24 14:15:00.457 25209 26707 I Unity : FAST SYNC: Flip immediate (reconnecting=True, fastSync=False)
10-24 14:15:00.460 25209 26707 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-24 14:15:00.490 25209 26707 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-24 14:15:00.577 25209 26707 I Unity : FAST SYNC DIAG: Placement complete - count 10, top card 91
10-24 14:15:00.580 25209 26707 I Unity : FAST SYNC: Flip immediate (reconnecting=True, fastSync=False)
10-24 14:15:00.582 25209 26707 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-24 14:15:00.637 25209 26707 I Unity : FAST SYNC: Waiting for card GameObjects to be fully instantiated
10-24 14:15:00.668 25209 26707 I Unity : VERIFICATION T1: Top card 173 y=0.0 already face-up - no action
10-24 14:15:00.702 25209 26707 I Unity : FAST SYNC DIAG: Placement complete - count 10, top card 78
10-24 14:15:00.705 25209 26707 I Unity : FAST SYNC: Flip immediate (reconnecting=True, fastSync=False)
10-24 14:15:00.707 25209 26707 I Unity : FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up
10-24 14:15:00.712 25209 26707 I Unity : GameController:: RECONNECTION TIMER: Player restoration completed in 0.902s
10-24 14:15:00.716 25209 26707 I Unity : GameController:: REGRESSION 778: Hiding all player timers after state restoration
10-24 14:15:00.721 25209 26707 I Unity : 0_Mamthaa:: HideTimerUI: Hidden timer slider for player 0
10-24 14:15:00.726 25209 26707 I Unity : GameController:: REGRESSION 778: All player timers hidden
10-24 14:15:00.730 25209 26707 I Unity : GameController:: REGRESSION 778: Sending heartbeat to server after state restoration
10-24 14:15:00.736 25209 26707 I Unity : GameController:: REGRESSION 777: Current turn player Mamthaa - isLocal: True, isAI: False, hand size: 5
10-24 14:15:00.740 25209 26707 I Unity : GameController:: REGRESSION 777: Calling SetTurn for player Mamthaa
10-24 14:15:00.744 25209 26707 I Unity : 0_Mamthaa:: SetTurn isLocal True playerID 0 skipped False
10-24 14:15:00.747 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Resetting timer slider state for new turn (local player)
10-24 14:15:00.751 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-24 14:15:00.755 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Reconnection detected (reconnecting: True, recentlyReconnected: False) - activating timer slider immediately for local player
10-24 14:15:00.759 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Timer UI activated: True for player 0
10-24 14:15:00.762 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Preserving timer label during reconnection (player 0, current value: '')
10-24 14:15:00.766 25209 26707 I Unity : GameController:: OnSendLatestGameState: RECONNECTION - Force starting timer for local current player 1 (canStartTurnTimer: True, turnTimer: '25')
10-24 14:15:00.769 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Mamthaa) - sending CTS_StartTimer
10-24 14:15:00.780 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... onlineGameState Playing server gameState Playing
10-24 14:15:00.781 25209 26707 I Unity : GameController:: OnSendLatestGameState.......... reconnected in play state. Showing the game scene ui Playing
10-24 14:15:00.782 25209 26707 I Unity : TogglePauseScreen False
10-24 14:15:00.784 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:15:00.785 25209 26707 I Unity : Show Game Scene UI
10-24 14:15:00.787 25209 26707 I Unity : AdsController:: Hide AppLovin Banner
10-24 14:15:00.788 25209 26707 I Unity : TogglePauseScreen False
10-24 14:15:00.790 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:15:00.791 25209 26707 I Unity : Show Game Scene UI
10-24 14:15:00.793 25209 26707 I Unity : GameController:: RECONNECTION TIMER: Total reconnection completed in 1.234s
10-24 14:15:00.794 25209 26707 I Unity : GameController:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-24 14:15:00.795 25209 26707 I Unity : GameController:: REGRESSION 753 FIX: Reconnection completed at 14:15:00.794 - grace window active for 2s
10-24 14:15:00.797 25209 26707 I Unity : GameController:: STATE RESTORATION: Signaled completion of OnSendLatestGameState
10-24 14:15:00.798 25209 26707 I Unity : NkmCntrl:: CTS_AckReadyToPlayNewGame finished loading the latest state
10-24 14:15:00.800 25209 26707 I Unity : NkmCntrl:: STATE RESTORATION: Completed restoration for actionIndex 23
10-24 14:15:00.802 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Cleared _askedForTheLatestState flag after processing STC_SendLatestGameState
10-24 14:15:00.803 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Filtering 1 queued events based on snapshot actionIndex 23
10-24 14:15:00.805 25209 26707 I Unity : NkmCntrl:: RECONNECTION: KEEPING event STC_TimerTick (no actionIndex - prefer KEEP)
10-24 14:15:00.807 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Filtered queue - kept 1 events, discarded 0 stale events: []
10-24 14:15:00.808 25209 26707 I Unity : NkmCntrl:: REGRESSION 778: Canceling in-flight operations (card animations, pending moves)
10-24 14:15:00.810 25209 26707 I Unity : GameController:: CancelAllTasksOnReconnect
10-24 14:15:00.818 25209 26707 I Unity : VERIFICATION T2: canceled (new snapshot/restore in progress)
10-24 14:15:00.826 25209 26707 I Unity : VERIFICATION T2: canceled (new snapshot/restore in progress)
10-24 14:15:00.830 25209 26707 I Unity : VERIFICATION T1: canceled (new snapshot/restore in progress)
10-24 14:15:00.835 25209 26707 I Unity : VERIFICATION T2: canceled (new snapshot/restore in progress)
10-24 14:15:00.839 25209 26707 I Unity : NkmCntrl:: STATE RESTORATION: Keeping reconnecting flag true until all operations complete
10-24 14:15:00.841 25209 26707 I Unity : NkmCntrl:: STATE SYNC: Scheduling loading screen hide in 0.1s after state sync completion (wasReconnecting: False)
10-24 14:15:00.844 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:00.846 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Mamthaa)
10-24 14:15:00.919 25209 26707 I Unity : NkmCntrl:: STATE SYNC: Hiding loading screen after UI settlement delay
10-24 14:15:00.920 25209 26707 I Unity : HideLoadingScreenWithoutCallback: State sync complete
10-24 14:15:01.255 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:15:02.424 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:02.426 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:03.392 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:03.393 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:03.526 25209 26707 I Unity : Card was clicked Three owner null? False
10-24 14:15:03.529 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 29 cardRank Three cardColor Blue selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:15:03.532 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:03.537 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 29 dropCardFrom Hand discardPileIndex -1
10-24 14:15:03.540 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:15:03.542 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:15:03.545 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":29,\"c\":0,\"r\":3,\"w\":0}","s":true,"h":0,"i":-1,"req":21,"ts":1761295503543}
10-24 14:15:03.566 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":29,\"c\":0,\"r\":3,\"w\":0}","s":true,"h":0,"i":-1,"req":21,"ts":1761295503543} sent
10-24 14:15:03.763 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_AckOnCardClick arrived during reconnection, queue size: 1
10-24 14:15:03.765 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_AckOnCardClick
10-24 14:15:03.768 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ToggleSelectedCardHighlight arrived during reconnection, queue size: 1
10-24 14:15:03.770 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_StopHighLightPlayer arrived during reconnection, queue size: 2
10-24 14:15:03.773 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ShowPossibleCenterPileCards arrived during reconnection, queue size: 3
10-24 14:15:03.775 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ToggleLocalPlayerDiscardPileCollision arrived during reconnection, queue size: 4
10-24 14:15:03.794 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=21 cID=-1
10-24 14:15:03.797 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ToggleSelectedCardHighlight
10-24 14:15:03.801 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:15:03.801 25209 26707 I Unity : "e": true,
10-24 14:15:03.801 25209 26707 I Unity : "cID": 29,
10-24 14:15:03.801 25209 26707 I Unity : "df": 0,
10-24 14:15:03.801 25209 26707 I Unity : "di": -1
10-24 14:15:03.801 25209 26707 I Unity : }
10-24 14:15:03.805 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 29 cardDropFrom 0 dropCardFrom Hand
10-24 14:15:03.808 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 29 dropCardFrom Hand discardPileIndex -1
10-24 14:15:03.811 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_StopHighLightPlayer
10-24 14:15:03.814 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:15:03.817 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ShowPossibleCenterPileCards
10-24 14:15:03.821 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ToggleLocalPlayerDiscardPileCollision
10-24 14:15:03.824 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:15:03.826 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:15:03.828 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:15:03.830 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:15:03.977 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:15:03.980 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:15:03.983 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:15:03.986 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":2}
10-24 14:15:03.993 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":2} sent
10-24 14:15:04.281 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 1
10-24 14:15:04.284 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerBonus
10-24 14:15:04.287 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 1
10-24 14:15:04.289 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 2
10-24 14:15:04.312 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnCenterPileCardDrop
10-24 14:15:04.316 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 1 cardData C: Blue R: Three W: Wild ID: 29 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:15:04.319 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 2 dropCardFrom Hand C: Blue R: Three W: Wild ID: 29 -1
10-24 14:15:05.016 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:05.019 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 4 cards
10-24 14:15:05.022 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 4/4 cards have enabled colliders
10-24 14:15:05.026 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:15:05.029 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:15:05.032 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:15:05.035 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:15:05.040 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:05.615 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:05.618 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:05.948 25209 26707 I Unity : Card was clicked Four owner null? False
10-24 14:15:05.950 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 41 cardRank Four cardColor Blue selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:15:05.953 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:05.957 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 41 dropCardFrom Hand discardPileIndex -1
10-24 14:15:05.959 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:15:05.961 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:15:05.964 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":41,\"c\":0,\"r\":4,\"w\":0}","s":true,"h":0,"i":-1,"req":22,"ts":1761295505962}
10-24 14:15:05.982 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":41,\"c\":0,\"r\":4,\"w\":0}","s":true,"h":0,"i":-1,"req":22,"ts":1761295505962} sent
10-24 14:15:06.249 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_AckOnCardClick arrived during reconnection, queue size: 1
10-24 14:15:06.251 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_AckOnCardClick
10-24 14:15:06.254 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ToggleSelectedCardHighlight arrived during reconnection, queue size: 1
10-24 14:15:06.256 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_StopHighLightPlayer arrived during reconnection, queue size: 2
10-24 14:15:06.258 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ShowPossibleCenterPileCards arrived during reconnection, queue size: 3
10-24 14:15:06.260 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ToggleLocalPlayerDiscardPileCollision arrived during reconnection, queue size: 4
10-24 14:15:06.283 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=22 cID=-1
10-24 14:15:06.287 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ToggleSelectedCardHighlight
10-24 14:15:06.290 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:15:06.290 25209 26707 I Unity : "e": true,
10-24 14:15:06.290 25209 26707 I Unity : "cID": 41,
10-24 14:15:06.290 25209 26707 I Unity : "df": 0,
10-24 14:15:06.290 25209 26707 I Unity : "di": -1
10-24 14:15:06.290 25209 26707 I Unity : }
10-24 14:15:06.292 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 41 cardDropFrom 0 dropCardFrom Hand
10-24 14:15:06.295 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 41 dropCardFrom Hand discardPileIndex -1
10-24 14:15:06.298 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_StopHighLightPlayer
10-24 14:15:06.300 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:15:06.303 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ShowPossibleCenterPileCards
10-24 14:15:06.306 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ToggleLocalPlayerDiscardPileCollision
10-24 14:15:06.309 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:15:06.311 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:15:06.313 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:15:06.315 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:15:06.318 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:15:06.366 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:06.368 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:06.503 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:15:06.505 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:15:06.508 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:15:06.511 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":2}
10-24 14:15:06.517 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":2} sent
10-24 14:15:06.766 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 1
10-24 14:15:06.768 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerBonus
10-24 14:15:06.771 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 1
10-24 14:15:06.800 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnCenterPileCardDrop
10-24 14:15:06.803 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 1 cardData C: Blue R: Four W: Wild ID: 41 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:15:06.806 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 2 dropCardFrom Hand C: Blue R: Four W: Wild ID: 41 -1
10-24 14:15:07.504 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:07.507 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 3 cards
10-24 14:15:07.511 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 3/3 cards have enabled colliders
10-24 14:15:07.514 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:15:07.518 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:15:07.521 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:15:07.525 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:15:07.542 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:07.544 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:08.504 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:08.507 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:09.105 25209 26707 I Unity : Card was clicked Wild owner null? False
10-24 14:15:09.108 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 161 cardRank Wild cardColor Orange selected True isWildCard True isSpecialCard False isLocal True null? False
10-24 14:15:09.111 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:09.116 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 161 dropCardFrom Hand discardPileIndex -1
10-24 14:15:09.118 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:15:09.120 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:15:09.123 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":161,\"c\":3,\"r\":0,\"w\":0}","s":true,"h":0,"i":-1,"req":23,"ts":1761295509121}
10-24 14:15:09.142 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":161,\"c\":3,\"r\":0,\"w\":0}","s":true,"h":0,"i":-1,"req":23,"ts":1761295509121} sent
10-24 14:15:09.373 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:09.376 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:09.379 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_AckOnCardClick arrived during reconnection, queue size: 1
10-24 14:15:09.382 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ToggleSelectedCardHighlight arrived during reconnection, queue size: 2
10-24 14:15:09.406 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_AckOnCardClick
10-24 14:15:09.409 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=23 cID=-1
10-24 14:15:09.414 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ToggleSelectedCardHighlight
10-24 14:15:09.417 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:15:09.417 25209 26707 I Unity : "e": true,
10-24 14:15:09.417 25209 26707 I Unity : "cID": 161,
10-24 14:15:09.417 25209 26707 I Unity : "df": 0,
10-24 14:15:09.417 25209 26707 I Unity : "di": -1
10-24 14:15:09.417 25209 26707 I Unity : }
10-24 14:15:09.419 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 161 cardDropFrom 0 dropCardFrom Hand
10-24 14:15:09.422 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 161 dropCardFrom Hand discardPileIndex -1
10-24 14:15:09.424 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_StopHighLightPlayer arrived during reconnection, queue size: 1
10-24 14:15:09.426 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_StopHighLightPlayer
10-24 14:15:09.428 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ShowPossibleCenterPileCards arrived during reconnection, queue size: 1
10-24 14:15:09.430 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ToggleLocalPlayerDiscardPileCollision arrived during reconnection, queue size: 2
10-24 14:15:09.446 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:15:09.449 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ShowPossibleCenterPileCards
10-24 14:15:09.453 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ToggleLocalPlayerDiscardPileCollision
10-24 14:15:09.455 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:15:09.457 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:15:09.459 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:15:09.461 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:15:09.673 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:15:09.675 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:15:09.678 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:15:09.681 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":2}
10-24 14:15:09.686 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":2} sent
10-24 14:15:09.908 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 1
10-24 14:15:09.910 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerBonus
10-24 14:15:10.910 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 1
10-24 14:15:10.912 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnCenterPileCardDrop
10-24 14:15:10.915 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:10.943 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 2 curPlayerID 1 cardData C: Orange R: Wild W: Five ID: 161 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:15:10.946 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 2 dropCardFrom Hand C: Orange R: Wild W: Five ID: 161 -1
10-24 14:15:11.147 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:11.149 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:11.152 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:11.155 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:11.158 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:11.161 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:11.311 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:15:11.512 25209 26707 I Unity : NkmCntrl:: TIMER SYNC: Discarded redundant TURN timer tick to prevent burst (STC_GameOverTimerTick preserved)
10-24 14:15:11.514 25209 26707 I Unity : NkmCntrl:: TIMER SYNC: Removed 1 redundant TURN timer ticks during reconnection/fast-sync - keeping only latest (STC_GameOverTimerTick preserved)
10-24 14:15:11.517 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:11.645 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:11.649 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 2 cards
10-24 14:15:11.652 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 2/2 cards have enabled colliders
10-24 14:15:11.655 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:15:11.658 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:15:11.661 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:15:11.665 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:15:11.670 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:11.689 25209 26707 I Unity : 0_Mamthaa:: TIMER JITTER: Detected network jitter - tick 23, time since last: 2.28s, last tick: 22
10-24 14:15:12.680 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:12.682 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:12.684 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:12.686 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:12.688 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:12.691 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:12.696 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:12.698 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:13.396 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:13.398 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:13.401 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:13.403 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:13.405 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:13.408 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:13.500 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:13.502 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:14.029 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:14.031 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:14.032 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:14.034 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:14.035 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:14.037 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:14.633 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:14.634 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:15.767 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:15.769 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:16.303 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:16.306 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:16.308 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:16.310 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:16.313 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:16.316 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:16.339 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:15:16.807 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:16.810 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:16.869 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:16.871 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:16.873 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:16.874 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:16.875 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:16.877 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:17.103 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:15:17.306 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:15:17.506 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:17.509 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:17.511 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:17.514 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:17.516 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:17.519 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:17.707 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:15:17.775 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:17.777 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:18.806 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:18.808 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:18.809 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:18.811 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:18.812 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:18.814 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:19.009 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:15:19.208 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:15:19.379 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:19.381 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:19.608 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:19.609 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:19.611 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:19.613 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:19.614 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:19.616 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:19.877 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:19.880 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:20.982 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:20.984 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:21.348 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:15:21.881 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:21.883 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:22.149 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:22.151 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:22.154 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:22.156 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:22.158 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:22.161 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:22.384 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:15:22.583 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:15:22.985 25209 26707 I Unity : Card was clicked Nine owner null? False
10-24 14:15:22.987 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 104 cardRank Nine cardColor Red selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:15:22.990 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:22.994 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 104 dropCardFrom Hand discardPileIndex -1
10-24 14:15:22.996 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:15:22.998 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:15:23.002 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":104,\"c\":2,\"r\":9,\"w\":0}","s":true,"h":0,"i":-1,"req":24,"ts":1761295522999}
10-24 14:15:23.022 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":104,\"c\":2,\"r\":9,\"w\":0}","s":true,"h":0,"i":-1,"req":24,"ts":1761295522999} sent
10-24 14:15:23.089 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:23.091 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:23.221 25209 26707 I Unity : 0_Mamthaa:: OnDiscardPileMeldClicked
10-24 14:15:23.223 25209 26707 I Unity : GameController:: GetServerIdFromLocalID localID 0
10-24 14:15:23.225 25209 26707 I Unity : NkmCntrl:: OnDiscardPilePileMeldClicked jsonData? {"i":2,"p":1}
10-24 14:15:23.286 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_AckOnCardClick arrived during reconnection, queue size: 1
10-24 14:15:23.289 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_AckOnCardClick
10-24 14:15:23.291 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ToggleSelectedCardHighlight arrived during reconnection, queue size: 1
10-24 14:15:23.318 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=24 cID=-1
10-24 14:15:23.322 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ToggleSelectedCardHighlight
10-24 14:15:23.325 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:15:23.325 25209 26707 I Unity : "e": true,
10-24 14:15:23.325 25209 26707 I Unity : "cID": 104,
10-24 14:15:23.325 25209 26707 I Unity : "df": 0,
10-24 14:15:23.325 25209 26707 I Unity : "di": -1
10-24 14:15:23.325 25209 26707 I Unity : }
10-24 14:15:23.327 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 104 cardDropFrom 0 dropCardFrom Hand
10-24 14:15:23.330 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 104 dropCardFrom Hand discardPileIndex -1
10-24 14:15:23.419 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_StopHighLightPlayer arrived during reconnection, queue size: 1
10-24 14:15:23.421 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_StopHighLightPlayer
10-24 14:15:23.423 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ShowPossibleCenterPileCards arrived during reconnection, queue size: 1
10-24 14:15:23.431 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ToggleCenterPileCollision arrived during reconnection, queue size: 2
10-24 14:15:23.434 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_HighlightDiscardPileTopCardOfLP arrived during reconnection, queue size: 3
10-24 14:15:23.436 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ToggleLocalPlayerDiscardPileCollision arrived during reconnection, queue size: 4
10-24 14:15:23.453 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:15:23.455 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ShowPossibleCenterPileCards
10-24 14:15:23.458 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ToggleCenterPileCollision
10-24 14:15:23.460 25209 26707 I Unity : NkmCntrl:: STC_ToggleCenterPileCollision enable False
10-24 14:15:23.461 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_HighlightDiscardPileTopCardOfLP
10-24 14:15:23.463 25209 26707 I Unity : NkmCntrl:: STC_HighlightDiscardPileTopCardOfLP enable False selectedDiscardPileIndex -1
10-24 14:15:23.465 25209 26707 I Unity : 0_Mamthaa:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-24 14:15:23.467 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ToggleLocalPlayerDiscardPileCollision
10-24 14:15:23.468 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:15:23.470 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:15:23.471 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:15:23.473 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:15:23.516 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 1
10-24 14:15:23.517 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnDropCardOnDiscardPile
10-24 14:15:23.518 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 1
10-24 14:15:23.555 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_EndTurn
10-24 14:15:23.556 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:15:23.557 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-24 14:15:23.558 25209 26707 I Unity : 0_Mamthaa:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-24 14:15:23.560 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 2 cards
10-24 14:15:23.561 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:15:23.562 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:15:23.563 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:23.565 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Deactivating timer UI for player 0
10-24 14:15:23.566 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Stopping timer slider animations and resetting to default state
10-24 14:15:23.567 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-24 14:15:23.568 25209 26707 I Unity : 0_Mamthaa:: EndTurn completed for player 0
10-24 14:15:23.570 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 1
10-24 14:15:23.571 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_SetTurn
10-24 14:15:23.572 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 1
10-24 14:15:23.573 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 2
10-24 14:15:23.574 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 3
10-24 14:15:23.575 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 4
10-24 14:15:23.576 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 5
10-24 14:15:23.577 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 6
10-24 14:15:23.587 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Bread, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:15:23.588 25209 26707 I Unity : GameController:: SetTurnToPlayer 2
10-24 14:15:23.651 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 7
10-24 14:15:23.652 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 8
10-24 14:15:23.653 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 9
10-24 14:15:23.655 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 10
10-24 14:15:23.656 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 11
10-24 14:15:23.753 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฏ Enhanced animation completed for: Nine_Red_104 - Scale: (1.00, 1.00, 1.00)
10-24 14:15:24.459 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:24.656 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 2 (Bread) - isAI: True
10-24 14:15:24.658 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:15:26.190 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnCenterPileCardDrop
10-24 14:15:26.225 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 2 cardData C: Orange R: Wild W: One ID: 155 dropCardFrom Hand currentPlayer.playerID 1
10-24 14:15:26.359 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:15:29.000 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnCenterPileCardDrop
10-24 14:15:29.035 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 2 cardData C: Blue R: Two W: Wild ID: 18 dropCardFrom Hand currentPlayer.playerID 1
10-24 14:15:31.370 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:15:31.821 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnCenterPileCardDrop
10-24 14:15:31.857 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 2 cardData C: Blue R: Three W: Wild ID: 34 dropCardFrom Hand currentPlayer.playerID 1
10-24 14:15:34.662 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnCenterPileCardDrop
10-24 14:15:34.695 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 2 cardData C: Blue R: Four W: Wild ID: 40 dropCardFrom Hand currentPlayer.playerID 1
10-24 14:15:36.399 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:15:37.467 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnDropCardOnDiscardPile
10-24 14:15:39.017 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_EndTurn
10-24 14:15:39.050 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 2 player: Bread playerID: 1 isLocal: False
10-24 14:15:39.053 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:15:39.055 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 1
10-24 14:15:39.059 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:15:39.062 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_SetTurn
10-24 14:15:39.065 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 3, playerName: Qikreks, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:15:39.067 25209 26707 I Unity : GameController:: SetTurnToPlayer 3
10-24 14:15:40.059 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 3 (Qikreks) - isAI: True
10-24 14:15:40.062 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:15:41.429 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:15:41.596 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnCenterPileCardDrop
10-24 14:15:41.628 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 3 cardData C: Green R: Five W: Wild ID: 51 dropCardFrom Hand currentPlayer.playerID 2
10-24 14:15:44.418 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnDropCardOnDiscardPile
10-24 14:15:45.973 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_EndTurn
10-24 14:15:46.007 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 3 player: Qikreks playerID: 2 isLocal: False
10-24 14:15:46.009 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:15:46.011 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 2
10-24 14:15:46.015 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:15:46.018 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_SetTurn
10-24 14:15:46.021 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 0, playerName: Qheqrol, isLocalPlayersTurn: False, isAIPlayer: False, delay: 1
10-24 14:15:46.024 25209 26707 I Unity : GameController:: SetTurnToPlayer 0
10-24 14:15:46.439 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:15:48.077 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 0 (Qheqrol) - isAI: False
10-24 14:15:48.079 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 0 (Qheqrol) - sending CTS_StartTimer
10-24 14:15:48.111 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 0 (Qheqrol)
10-24 14:15:48.114 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:15:51.389 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 1
10-24 14:15:51.391 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnDropCardOnDiscardPile
10-24 14:15:51.393 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 1
10-24 14:15:51.396 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 2
10-24 14:15:51.420 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_EndTurn
10-24 14:15:51.424 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 0 player: Qheqrol playerID: 3 isLocal: False
10-24 14:15:51.426 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision after STC_EndTurn (non-active local)
10-24 14:15:51.428 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-24 14:15:51.432 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 9 cards
10-24 14:15:51.436 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_SetTurn
10-24 14:15:51.439 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 1, playerName: Mamthaa, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-24 14:15:51.441 25209 26707 I Unity : GameController:: SetTurnToPlayer 1
10-24 14:15:51.461 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:15:52.422 25209 26707 I Unity : 0_Mamthaa:: AddCardsSequentially 4 current cards 1
10-24 14:15:54.025 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:15:54.030 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:15:54.091 25209 26707 I Unity : 0_Mamthaa:: SetTurn isLocal True playerID 0 skipped False
10-24 14:15:54.095 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Resetting timer slider state for new turn (local player)
10-24 14:15:54.098 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Preparing timer UI for player 0 (isLocalPlayer: True, isOnlineGame: True)
10-24 14:15:54.102 25209 26707 I Unity : 0_Mamthaa:: ShowTimerWithFailsafe: Reconnection detected (reconnecting: True, recentlyReconnected: False) - activating timer slider immediately for local player
10-24 14:15:54.105 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Timer UI activated: True for player 0
10-24 14:15:54.109 25209 26707 I Unity : 0_Mamthaa:: SetTurn: Preserving timer label during reconnection (player 0, current value: '12')
10-24 14:15:54.128 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ COLLISION ENABLE: Enabling collisions for local player 0 after 0.01s delay
10-24 14:15:54.130 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 5 cards
10-24 14:15:54.131 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 5/5 cards have enabled colliders
10-24 14:15:54.133 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:15:54.134 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:15:54.136 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:15:54.138 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:15:54.139 25209 26707 I Unity : GameScene CloseChatScreen
10-24 14:15:54.142 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: Calling AskServerToStartTheTimer AFTER SetTurnToPlayer for player 1 (Mamthaa) - isAI: False
10-24 14:15:54.144 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: AskServerToStartTheTimer called for player 1 (Mamthaa) - sending CTS_StartTimer
10-24 14:15:54.164 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: CTS_StartTimer sent successfully for player 1 (Mamthaa)
10-24 14:15:54.258 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” COLLISION VERIFY: Starting collision state verification for player 0
10-24 14:15:54.260 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-24 14:15:54.262 25209 26707 I Unity : ๐Ÿ” STOCKPILE VERIFY: Top card (Steal) collider enabled: True
10-24 14:15:54.263 25209 26707 I Unity : 0_Mamthaa:: ๐Ÿ” DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-24 14:15:54.265 25209 26707 I Unity : 0_Mamthaa:: โœ… COLLISION VERIFY: All collisions properly enabled for player 0
10-24 14:15:54.357 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerReset arrived during reconnection, queue size: 1
10-24 14:15:54.360 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerReset
10-24 14:15:54.391 25209 26707 I Unity : NkmCntrl:: STC_TimerReset received - playerID: 1 tick: 30 reason: cts_start_timer
10-24 14:15:54.394 25209 26707 I Unity : NkmCntrl:: TIMER RESET: Applying timer reset to 30s for local player 1 - reason: cts_start_timer
10-24 14:15:54.627 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:54.630 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:54.632 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:54.634 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:54.637 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:54.640 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:55.159 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:55.162 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:55.165 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:55.167 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:55.169 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:55.171 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:55.547 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:55.550 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:55.643 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:15:56.478 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:56.482 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:56.485 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:56.487 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:56.489 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:56.492 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:56.496 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:56.498 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:56.501 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:15:57.082 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:57.085 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:57.087 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:57.090 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:57.092 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:57.095 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:57.283 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:15:57.480 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:15:57.647 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:57.650 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:57.652 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:57.654 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:57.657 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:57.659 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:57.782 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:57.785 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:58.760 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:58.762 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:58.765 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:58.767 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:58.769 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:58.772 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:58.776 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:58.779 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:59.116 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:15:59.352 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:15:59.355 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:15:59.358 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:59.360 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:15:59.363 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:15:59.365 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:15:59.553 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:15:59.722 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:15:59.725 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:15:59.753 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:16:00.754 25209 26707 I Unity : Card was clicked One owner null? False
10-24 14:16:00.757 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 11 cardRank One cardColor Blue selected True isWildCard False isSpecialCard False isLocal True null? False
10-24 14:16:00.760 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:16:00.764 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 11 dropCardFrom Hand discardPileIndex -1
10-24 14:16:00.767 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:16:00.769 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:16:00.772 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":11,\"c\":0,\"r\":1,\"w\":0}","s":true,"h":0,"i":-1,"req":25,"ts":1761295560769}
10-24 14:16:00.776 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:00.778 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:00.781 25209 26707 I Unity : NkmCntrl:: OnCardClick {"c":"{\"i\":11,\"c\":0,\"r\":1,\"w\":0}","s":true,"h":0,"i":-1,"req":25,"ts":1761295560769} sent
10-24 14:16:01.022 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_AckOnCardClick arrived during reconnection, queue size: 1
10-24 14:16:01.024 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_AckOnCardClick
10-24 14:16:01.027 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ToggleSelectedCardHighlight arrived during reconnection, queue size: 1
10-24 14:16:01.029 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_StopHighLightPlayer arrived during reconnection, queue size: 2
10-24 14:16:01.031 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ShowPossibleCenterPileCards arrived during reconnection, queue size: 3
10-24 14:16:01.034 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_ToggleLocalPlayerDiscardPileCollision arrived during reconnection, queue size: 4
10-24 14:16:01.055 25209 26707 I Unity : NkmCntrl:: ACK: Received STC_AckOnCardClick req=25 cID=-1
10-24 14:16:01.060 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ToggleSelectedCardHighlight
10-24 14:16:01.062 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight {
10-24 14:16:01.062 25209 26707 I Unity : "e": true,
10-24 14:16:01.062 25209 26707 I Unity : "cID": 11,
10-24 14:16:01.062 25209 26707 I Unity : "df": 0,
10-24 14:16:01.062 25209 26707 I Unity : "di": -1
10-24 14:16:01.062 25209 26707 I Unity : }
10-24 14:16:01.065 25209 26707 I Unity : NkmCntrl:: STC_ToggleSelectedCardHighlight enable True selectedCardID 11 cardDropFrom 0 dropCardFrom Hand
10-24 14:16:01.067 25209 26707 I Unity : 0_Mamthaa:: ToggleSelectedCardHighlight enable True selectedCardID 11 dropCardFrom Hand discardPileIndex -1
10-24 14:16:01.070 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_StopHighLightPlayer
10-24 14:16:01.072 25209 26707 I Unity : NkmCntrl:: StopHighLightPlayer otherPlayers length 3
10-24 14:16:01.075 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ShowPossibleCenterPileCards
10-24 14:16:01.079 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_ToggleLocalPlayerDiscardPileCollision
10-24 14:16:01.082 25209 26707 I Unity : NkmCntrl:: STC_ToggleLocalPlayerDiscardPileCollision enable True highlight True
10-24 14:16:01.084 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:16:01.086 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:16:01.088 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show True meldCount 4
10-24 14:16:01.508 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:16:01.607 25209 26707 I Unity : CenterPile Meld clicked! False isOnlineGame True
10-24 14:16:01.609 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileMeldClicked
10-24 14:16:01.613 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:16:01.615 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":3}
10-24 14:16:01.621 25209 26707 I Unity : NkmCntrl:: OnCenterPileMeldClicked jsonData {"i":3} sent
10-24 14:16:01.744 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:01.746 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:01.875 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerBonus arrived during reconnection, queue size: 1
10-24 14:16:01.878 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerBonus
10-24 14:16:01.880 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 1
10-24 14:16:01.910 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnCenterPileCardDrop
10-24 14:16:01.914 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 3 curPlayerID 1 cardData C: Blue R: One W: Wild ID: 11 dropCardFrom Hand currentPlayer.playerID 0
10-24 14:16:01.916 25209 26707 I Unity : 0_Mamthaa:: OnCenterPileCardDrop: 3 dropCardFrom Hand C: Blue R: One W: Wild ID: 11 -1
10-24 14:16:02.611 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:16:02.614 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision called - enabling 4 cards
10-24 14:16:02.620 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: EnableCardCollision complete - 4/4 cards have enabled colliders
10-24 14:16:02.623 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision called - totalCards: 10
10-24 14:16:02.626 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: EnableCardCollision complete - top card collider enabled: True
10-24 14:16:02.629 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision called - enabling 4 melds
10-24 14:16:02.633 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: EnableMeldCollision complete - 4/4 melds have enabled colliders
10-24 14:16:02.907 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:16:02.909 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:16:02.912 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:16:02.914 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:16:02.916 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:16:02.919 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:16:02.923 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:02.925 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:03.476 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:16:03.479 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:16:03.481 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:16:03.484 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:16:03.486 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:16:03.488 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:16:03.844 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:16:03.849 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:03.852 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:04.049 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:16:04.052 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:16:04.055 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:16:04.057 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:16:04.060 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:16:04.062 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:16:04.211 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:16:04.378 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:16:04.514 25209 26707 I Unity : Ignoring tap due to cooldown
10-24 14:16:04.780 25209 26707 I Unity : Card was clicked Steal owner null? False
10-24 14:16:04.782 25209 26707 I Unity : 0_Mamthaa:: OnCardClick: networkID 173 cardRank Steal cardColor Brown selected True isWildCard False isSpecialCard True isLocal True null? False
10-24 14:16:04.785 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:16:04.787 25209 26707 I Unity : 0_Mamthaa:: Steal card blocked: Online game is reconnecting/initializing
10-24 14:16:04.790 25209 26707 I Unity : 0_Mamthaa:: Online game - Stock pile steal card: No valid targets - showing wiggle animation
10-24 14:16:04.792 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:16:04.848 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:04.851 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:06.116 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:06.119 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:06.520 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:16:06.956 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:06.958 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:08.022 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:08.025 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:08.988 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:08.991 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:10.352 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:10.355 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:11.212 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:11.215 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:11.548 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:16:12.485 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:12.488 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:13.449 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:13.451 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:14.419 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:14.422 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:15.390 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:15.393 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:16.559 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:16:16.624 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:16.626 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:17.626 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:17.629 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:18.596 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:18.599 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:19.532 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:19.535 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:20.813 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:20.815 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:21.582 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:16:21.751 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:21.755 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:22.754 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:22.757 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:24.022 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:24.025 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:24.858 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:24.860 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:25.959 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:25.962 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:26.609 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:16:26.843 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:26.845 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:27.845 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:27.847 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:29.155 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerTick arrived during reconnection, queue size: 1
10-24 14:16:29.158 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerTick
10-24 14:16:29.160 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_TimerOut arrived during reconnection, queue size: 1
10-24 14:16:29.162 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 2
10-24 14:16:29.165 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 3
10-24 14:16:29.167 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 4
10-24 14:16:29.169 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 5
10-24 14:16:29.172 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 6
10-24 14:16:29.190 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_TimerOut
10-24 14:16:29.196 25209 26707 I Unity : NkmCntrl:: STC_TimerOut received - currentPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:16:29.198 25209 26707 I Unity : NkmCntrl:: STC_TimerOut: Calling OnTimeOut() for player 0
10-24 14:16:29.200 25209 26707 I Unity : 0_Mamthaa:: OnTimeOut called for player 0 - isLocal: True isMyTurn: True _turnTimerTick: 0
10-24 14:16:29.202 25209 26707 I Unity : 0_Mamthaa:: OnTimeOut: Processing timeout for local player 0
10-24 14:16:29.204 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 4 cards
10-24 14:16:29.206 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:16:29.208 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:16:29.210 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:16:29.213 25209 26707 I Unity : 0_Mamthaa:: HighlightDiscardPileTopCard enable? False selectedDiscardPileIndex -1
10-24 14:16:29.215 25209 26707 I Unity : 0_Mamthaa:: OnTimeOut: Completed timeout processing for player 0
10-24 14:16:29.217 25209 26707 I Unity : 0_Mamthaa:: OnTimeOut: Online game - server will handle turn advancement via STC_EndTurn
10-24 14:16:29.269 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 6
10-24 14:16:29.271 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 7
10-24 14:16:29.274 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCardAddedToDiscardDeck arrived during reconnection, queue size: 8
10-24 14:16:29.275 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SkipPlayer arrived during reconnection, queue size: 9
10-24 14:16:29.277 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 10
10-24 14:16:29.279 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 11
10-24 14:16:29.298 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 12
10-24 14:16:29.301 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 13
10-24 14:16:29.303 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnCenterPileCardDrop arrived during reconnection, queue size: 14
10-24 14:16:29.305 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 15
10-24 14:16:29.307 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 16
10-24 14:16:29.309 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SkipTurn arrived during reconnection, queue size: 17
10-24 14:16:29.311 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_EndTurn arrived during reconnection, queue size: 18
10-24 14:16:29.313 25209 26707 I Unity : NkmCntrl:: FAST SYNC DEBUG: Event STC_SetTurn arrived during reconnection, queue size: 19
10-24 14:16:30.740 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnDropCardOnDiscardPile
10-24 14:16:30.774 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_EndTurn
10-24 14:16:30.777 25209 26707 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Mamthaa playerID: 0 isLocal: True
10-24 14:16:30.779 25209 26707 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 0
10-24 14:16:30.781 25209 26707 I Unity : 0_Mamthaa:: EndTurn called for player 0 - isMyTurn: True isOnlineGame: True
10-24 14:16:30.785 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ HAND: DisableCardCollision called - disabling 4 cards
10-24 14:16:30.787 25209 26707 I Unity : ๐ŸŽฎ STOCKPILE: DisableCardCollision called - disabling 10 cards
10-24 14:16:30.789 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฎ DISCARDPILE: DisableMeldCollision called - disabling 4 melds
10-24 14:16:30.791 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:16:30.794 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Deactivating timer UI for player 0
10-24 14:16:30.796 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Stopping timer slider animations and resetting to default state
10-24 14:16:30.799 25209 26707 I Unity : 0_Mamthaa:: EndTurn: Online game - not calling gameController.OnEndTurn()
10-24 14:16:30.801 25209 26707 I Unity : 0_Mamthaa:: EndTurn completed for player 0
10-24 14:16:30.804 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_SetTurn
10-24 14:16:30.807 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Bread, isLocalPlayersTurn: False, isAIPlayer: True, delay: 1
10-24 14:16:30.809 25209 26707 I Unity : GameController:: SetTurnToPlayer 2
10-24 14:16:30.990 25209 26707 I Unity : 0_Mamthaa:: ๐ŸŽฏ Enhanced animation completed for: Four_Blue_44 - Scale: (1.00, 1.00, 1.00)
10-24 14:16:31.624 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:16:31.694 25209 26707 I Unity : 0_Mamthaa:: DiscardPile ToggleMeldHiLightAll show False meldCount 4
10-24 14:16:34.244 25209 26707 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: SKIPPED AskServerToStartTheTimer for player 2 (Bread) - isAI: True
10-24 14:16:34.246 25209 26707 I Unity : NkmCntrl:: TURN-SAFETY: Clearing Center Pile highlights/collision for non-active local player (post-SetTurn)
10-24 14:16:35.755 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnCenterPileCardDrop
10-24 14:16:35.786 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 1 curPlayerID 2 cardData C: Blue R: One W: Wild ID: 12 dropCardFrom Hand currentPlayer.playerID 1
10-24 14:16:36.653 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: Skipping timeout check (reconnecting: True, waiting for state: False)
10-24 14:16:38.572 25209 26707 I Unity : NkmCntrl:: RECONNECTION: Post-snapshot event - allowing processing during reconnection: STC_OnCenterPileCardDrop
10-24 14:16:38.605 25209 26707 I Unity : NkmCntrl:: OnCenterPileCardDrop centerPileIndex 0 curPlayerID 2 cardData C: Orange R: Wild W: Six ID: 160 dropCardFrom Hand currentPlayer.playerID 1
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