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@mamtha23
Created December 16, 2025 05:10
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12-16 10:36:05.825 20724 23192 W Unity : Missing permission to record audio, please grant the permission first
12-16 10:36:05.825 20724 23192 W Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:05.825 20724 23192 W Unity : AndroidPermissionsUsageExample:OnRecordAudioButtonPress()
12-16 10:36:05.825 20724 23192 W Unity : SkyjoGameManager:OnMatchStart()
12-16 10:36:05.825 20724 23192 W Unity : System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
12-16 10:36:05.825 20724 23192 W Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
12-16 10:36:05.825 20724 23192 W Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
12-16 10:36:05.825 20724 23192 W Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
12-16 10:36:05.825 20724 23192 W Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
12-16 10:36:05.825 20724 23192 W Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
12-16 10:36:05.825 20724 23192 W Unity : Photon.Pun.PhotonHandler:Dispatch()
12-16 10:36:05.825 20724 23192 W Unity :
12-16 10:36:06.048 20724 23192 I Unity : Coins Updated. Balance : 4970000
12-16 10:36:06.048 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:06.048 20724 23192 I Unity : Currency:SubtractCoinsSuccess(ModifyUserVirtualCurrencyResult)
12-16 10:36:06.048 20724 23192 I Unity : PlayFab.Internal.<>c__DisplayClass19_0:<MakeApiCall>b__0(String)
12-16 10:36:06.048 20724 23192 I Unity : PlayFab.Internal.<PostPlayFabApiCall>d__20:MoveNext()
12-16 10:36:06.048 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:06.048 20724 23192 I Unity :
12-16 10:36:06.050 20724 23192 I Unity : [Currency.SubtractCoinsSuccess] PlayFab returned balance: 4970000
12-16 10:36:06.050 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:06.050 20724 23192 I Unity : Currency:SubtractCoinsSuccess(ModifyUserVirtualCurrencyResult)
12-16 10:36:06.050 20724 23192 I Unity : PlayFab.Internal.<>c__DisplayClass19_0:<MakeApiCall>b__0(String)
12-16 10:36:06.050 20724 23192 I Unity : PlayFab.Internal.<PostPlayFabApiCall>d__20:MoveNext()
12-16 10:36:06.050 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:06.050 20724 23192 I Unity :
12-16 10:36:06.053 20724 23192 I Unity : [Currency.SubtractCoinsSuccess] Current local state - BigInteger: 4970000, Clamped: 4970000
12-16 10:36:06.053 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:06.053 20724 23192 I Unity : Currency:SubtractCoinsSuccess(ModifyUserVirtualCurrencyResult)
12-16 10:36:06.053 20724 23192 I Unity : PlayFab.Internal.<>c__DisplayClass19_0:<MakeApiCall>b__0(String)
12-16 10:36:06.053 20724 23192 I Unity : PlayFab.Internal.<PostPlayFabApiCall>d__20:MoveNext()
12-16 10:36:06.053 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:06.053 20724 23192 I Unity :
12-16 10:36:06.055 20724 23192 I Unity : [Currency.SubtractCoinsSuccess] Syncing with PlayFab server balance: 4970000
12-16 10:36:06.055 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:06.055 20724 23192 I Unity : Currency:SubtractCoinsSuccess(ModifyUserVirtualCurrencyResult)
12-16 10:36:06.055 20724 23192 I Unity : PlayFab.Internal.<>c__DisplayClass19_0:<MakeApiCall>b__0(String)
12-16 10:36:06.055 20724 23192 I Unity : PlayFab.Internal.<PostPlayFabApiCall>d__20:MoveNext()
12-16 10:36:06.055 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:06.055 20724 23192 I Unity :
12-16 10:36:06.057 20724 23192 I Unity : [Currency.WriteBig] Called with BigInteger value: 4970000
12-16 10:36:06.057 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:06.057 20724 23192 I Unity : Currency:WriteBig(BigInteger)
12-16 10:36:06.057 20724 23192 I Unity : Currency:SubtractCoinsSuccess(ModifyUserVirtualCurrencyResult)
12-16 10:36:06.057 20724 23192 I Unity : PlayFab.Internal.<>c__DisplayClass19_0:<MakeApiCall>b__0(String)
12-16 10:36:06.057 20724 23192 I Unity : PlayFab.Internal.<PostPlayFabApiCall>d__20:MoveNext()
12-16 10:36:06.057 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:06.057 20724 23192 I Unity :
12-16 10:36:06.060 20724 23192 I Unity : [Currency.WriteBig] Wrote BigInteger to PlayerPrefs key 'COINS_BIG_ONLINE': 4970000
12-16 10:36:06.060 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:06.060 20724 23192 I Unity : Currency:WriteBig(BigInteger)
12-16 10:36:06.060 20724 23192 I Unity : Currency:SubtractCoinsSuccess(ModifyUserVirtualCurrencyResult)
12-16 10:36:06.060 20724 23192 I Unity : PlayFab.Internal.<>c__DisplayClass19_0:<MakeApiCall>b__0(String)
12-16 10:36:06.060 20724 23192 I Unity : PlayFab.Internal.<PostPlayFabApiCall>d__20:MoveNext()
12-16 10:36:06.060 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:06.060 20724 23192 I Unity :
12-16 10:36:06.062 20724 23192 I Unity : [Currency.WriteBig] Clamped int value: 4970000, wrote to PlayerPrefs key 'coins'
12-16 10:36:06.062 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:06.062 20724 23192 I Unity : Currency:WriteBig(BigInteger)
12-16 10:36:06.062 20724 23192 I Unity : Currency:SubtractCoinsSuccess(ModifyUserVirtualCurrencyResult)
12-16 10:36:06.062 20724 23192 I Unity : PlayFab.Internal.<>c__DisplayClass19_0:<MakeApiCall>b__0(String)
12-16 10:36:06.062 20724 23192 I Unity : PlayFab.Internal.<PostPlayFabApiCall>d__20:MoveNext()
12-16 10:36:06.062 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:06.062 20724 23192 I Unity :
12-16 10:36:06.064 20724 23192 I Unity : [Currency.WriteBig] Storage complete - BigInteger: 4970000, Clamped: 4970000
12-16 10:36:06.064 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:06.064 20724 23192 I Unity : Currency:WriteBig(BigInteger)
12-16 10:36:06.064 20724 23192 I Unity : Currency:SubtractCoinsSuccess(ModifyUserVirtualCurrencyResult)
12-16 10:36:06.064 20724 23192 I Unity : PlayFab.Internal.<>c__DisplayClass19_0:<MakeApiCall>b__0(String)
12-16 10:36:06.064 20724 23192 I Unity : PlayFab.Internal.<PostPlayFabApiCall>d__20:MoveNext()
12-16 10:36:06.064 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:06.064 20724 23192 I Unity :
12-16 10:36:06.067 20724 23192 I Unity : maxTier: 8
12-16 10:36:06.067 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:06.067 20724 23192 I Unity : Currency:set_totalCoins(Int32)
12-16 10:36:06.067 20724 23192 I Unity : Currency:SubtractCoinsSuccess(ModifyUserVirtualCurrencyResult)
12-16 10:36:06.067 20724 23192 I Unity : PlayFab.Internal.<>c__DisplayClass19_0:<MakeApiCall>b__0(String)
12-16 10:36:06.067 20724 23192 I Unity : PlayFab.Internal.<PostPlayFabApiCall>d__20:MoveNext()
12-16 10:36:06.067 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:06.067 20724 23192 I Unity :
12-16 10:36:06.069 20724 23192 I Unity : [Currency.SubtractCoinsSuccess] Sync complete - BigInteger: 4970000, Clamped: 4970000
12-16 10:36:06.069 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:06.069 20724 23192 I Unity : Currency:SubtractCoinsSuccess(ModifyUserVirtualCurrencyResult)
12-16 10:36:06.069 20724 23192 I Unity : PlayFab.Internal.<>c__DisplayClass19_0:<MakeApiCall>b__0(String)
12-16 10:36:06.069 20724 23192 I Unity : PlayFab.Internal.<PostPlayFabApiCall>d__20:MoveNext()
12-16 10:36:06.069 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:06.069 20724 23192 I Unity :
12-16 10:36:06.098 20724 23192 I Unity : CoinsLeaderboard SubmitStats Success
12-16 10:36:06.098 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:06.098 20724 23192 I Unity : IjsUiFramework.<>c__DisplayClass83_0:<SubmitStatistic>b__0(UpdatePlayerStatisticsResult)
12-16 10:36:06.098 20724 23192 I Unity : PlayFab.Internal.<>c__DisplayClass19_0:<MakeApiCall>b__0(String)
12-16 10:36:06.098 20724 23192 I Unity : PlayFab.Internal.<PostPlayFabApiCall>d__20:MoveNext()
12-16 10:36:06.098 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:06.098 20724 23192 I Unity :
12-16 10:36:06.666 20724 23192 I Unity : Distribute for 3
12-16 10:36:06.666 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:06.666 20724 23192 I Unity : <DistributeCardsToPlayers>d__70:MoveNext()
12-16 10:36:06.666 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:06.666 20724 23192 I Unity :
12-16 10:36:07.102 20724 23192 I Unity : [PHOTON-JOIN] OnDisconnected() - Cause: ClientTimeout, GameState: Distribution, PlayMode: OnlinePrivate
12-16 10:36:07.102 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:07.102 20724 23192 I Unity : SkyjoPhotonManager:OnDisconnected(DisconnectCause)
12-16 10:36:07.102 20724 23192 I Unity : Photon.Realtime.ConnectionCallbacksContainer:OnDisconnected(DisconnectCause)
12-16 10:36:07.102 20724 23192 I Unity : Photon.Realtime.LoadBalancingClient:OnStatusChanged(StatusCode)
12-16 10:36:07.102 20724 23192 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
12-16 10:36:07.102 20724 23192 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
12-16 10:36:07.102 20724 23192 I Unity : Photon.Pun.PhotonHandler:Dispatch()
12-16 10:36:07.102 20724 23192 I Unity :
12-16 10:36:07.104 20724 23192 I Unity : Disconnect cause: ClientTimeout
12-16 10:36:07.104 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:07.104 20724 23192 I Unity : SkyjoPhotonManager:OnDisconnected(DisconnectCause)
12-16 10:36:07.104 20724 23192 I Unity : Photon.Realtime.ConnectionCallbacksContainer:OnDisconnected(DisconnectCause)
12-16 10:36:07.104 20724 23192 I Unity : Photon.Realtime.LoadBalancingClient:OnStatusChanged(StatusCode)
12-16 10:36:07.104 20724 23192 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
12-16 10:36:07.104 20724 23192 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
12-16 10:36:07.104 20724 23192 I Unity : Photon.Pun.PhotonHandler:Dispatch()
12-16 10:36:07.104 20724 23192 I Unity :
12-16 10:36:07.334 20724 23192 I Unity : Distribute for 3 Players
12-16 10:36:07.334 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:07.334 20724 23192 I Unity : <DistributeCardsToPlayers>d__70:MoveNext()
12-16 10:36:07.334 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:07.334 20724 23192 I Unity :
12-16 10:36:08.174 20724 23192 I Unity : [TurnDebug][OpenRound] Entry - _flipingId: 0, _currentTurnId: 0, _localId: 2, IsMasterClient: False, Frame: 66453
12-16 10:36:08.174 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.174 20724 23192 I Unity : SkyjoGameManager:OpenRound()
12-16 10:36:08.174 20724 23192 I Unity : SkyjoGameManager:StartRound()
12-16 10:36:08.174 20724 23192 I Unity : <DistributeCardsToPlayers>d__70:MoveNext()
12-16 10:36:08.174 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:08.174 20724 23192 I Unity :
12-16 10:36:08.176 20724 23192 I Unity : [TurnDebug][OpenRound] Player 0 - isAI: False, isLocalPlayer: False, IsDisconnected: False, isMinimized: False
12-16 10:36:08.176 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.176 20724 23192 I Unity : SkyjoGameManager:OpenRound()
12-16 10:36:08.176 20724 23192 I Unity : SkyjoGameManager:StartRound()
12-16 10:36:08.176 20724 23192 I Unity : <DistributeCardsToPlayers>d__70:MoveNext()
12-16 10:36:08.176 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:08.176 20724 23192 I Unity :
12-16 10:36:08.178 20724 23192 I Unity : [TurnDebug][OpenRound] Player 1 - isAI: False, isLocalPlayer: False, IsDisconnected: False, isMinimized: False
12-16 10:36:08.178 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.178 20724 23192 I Unity : SkyjoGameManager:OpenRound()
12-16 10:36:08.178 20724 23192 I Unity : SkyjoGameManager:StartRound()
12-16 10:36:08.178 20724 23192 I Unity : <DistributeCardsToPlayers>d__70:MoveNext()
12-16 10:36:08.178 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:08.178 20724 23192 I Unity :
12-16 10:36:08.180 20724 23192 I Unity : [TurnDebug][OpenRound] Player 2 - isAI: False, isLocalPlayer: True, IsDisconnected: False, isMinimized: False
12-16 10:36:08.180 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.180 20724 23192 I Unity : SkyjoGameManager:OpenRound()
12-16 10:36:08.180 20724 23192 I Unity : SkyjoGameManager:StartRound()
12-16 10:36:08.180 20724 23192 I Unity : <DistributeCardsToPlayers>d__70:MoveNext()
12-16 10:36:08.180 20724 23192 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
12-16 10:36:08.180 20724 23192 I Unity :
12-16 10:36:08.754 20724 23192 I Unity : [TurnDebug][OpenRound] LeanTween Callback - BEFORE turn assignment: _flipingId: 0, _currentTurnId: 0, IsMasterClient: False, Frame: 66488
12-16 10:36:08.754 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.754 20724 23192 I Unity : SkyjoGameManager:<OpenRound>b__71_2()
12-16 10:36:08.754 20724 23192 I Unity : LeanTween:update()
12-16 10:36:08.754 20724 23192 I Unity :
12-16 10:36:08.756 20724 23192 I Unity : [PrematureTapFix] Turn is now valid - _currentTurnId: 0, _turnIsValid: True, Frame: 66488
12-16 10:36:08.756 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.756 20724 23192 I Unity : SkyjoGameManager:<OpenRound>b__71_2()
12-16 10:36:08.756 20724 23192 I Unity : LeanTween:update()
12-16 10:36:08.756 20724 23192 I Unity :
12-16 10:36:08.758 20724 23192 I Unity : [TurnDebug][OpenRound] LeanTween Callback - AFTER turn assignment: _currentTurnId: 0, _localId: 2, IsLocalTurn: False, IsMasterClient: False, Frame: 66488
12-16 10:36:08.758 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.758 20724 23192 I Unity : SkyjoGameManager:<OpenRound>b__71_2()
12-16 10:36:08.758 20724 23192 I Unity : LeanTween:update()
12-16 10:36:08.758 20724 23192 I Unity :
12-16 10:36:08.760 20724 23192 I Unity : [TurnDebug][NewRound] Entry - _currentTurnId: 0, _localId: 2, IsLocalTurn: False, IsAITurn: False, newRoundFlag: False, _roundHasStarted: False, IsMasterClient: False, Frame: 66488
12-16 10:36:08.760 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.760 20724 23192 I Unity : SkyjoGameManager:NewRound(Boolean)
12-16 10:36:08.760 20724 23192 I Unity : SkyjoGameManager:<OpenRound>b__71_2()
12-16 10:36:08.760 20724 23192 I Unity : LeanTween:update()
12-16 10:36:08.760 20724 23192 I Unity :
12-16 10:36:08.762 20724 23192 I Unity : [TurnDebug][NewRound] CurrentPlayer state - id: 0, isAI: False, isLocalPlayer: False, IsDisconnected: False, isMinimized: False
12-16 10:36:08.762 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.762 20724 23192 I Unity : SkyjoGameManager:NewRound(Boolean)
12-16 10:36:08.762 20724 23192 I Unity : SkyjoGameManager:<OpenRound>b__71_2()
12-16 10:36:08.762 20724 23192 I Unity : LeanTween:update()
12-16 10:36:08.762 20724 23192 I Unity :
12-16 10:36:08.765 20724 23192 I Unity : --------------------------------------
12-16 10:36:08.765 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.765 20724 23192 I Unity : SkyjoGameManager:NewRound(Boolean)
12-16 10:36:08.765 20724 23192 I Unity : SkyjoGameManager:<OpenRound>b__71_2()
12-16 10:36:08.765 20724 23192 I Unity : LeanTween:update()
12-16 10:36:08.765 20724 23192 I Unity :
12-16 10:36:08.767 20724 23192 I Unity : New Round Begins. Turn: 0
12-16 10:36:08.767 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.767 20724 23192 I Unity : SkyjoGameManager:NewRound(Boolean)
12-16 10:36:08.767 20724 23192 I Unity : SkyjoGameManager:<OpenRound>b__71_2()
12-16 10:36:08.767 20724 23192 I Unity : LeanTween:update()
12-16 10:36:08.767 20724 23192 I Unity :
12-16 10:36:08.769 20724 23192 I Unity : --------------------------------------
12-16 10:36:08.769 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.769 20724 23192 I Unity : SkyjoGameManager:NewRound(Boolean)
12-16 10:36:08.769 20724 23192 I Unity : SkyjoGameManager:<OpenRound>b__71_2()
12-16 10:36:08.769 20724 23192 I Unity : LeanTween:update()
12-16 10:36:08.769 20724 23192 I Unity :
12-16 10:36:08.771 20724 23192 I Unity : BlockedFromSwapping: False; OneTurnGotOverSinceBlock: False
12-16 10:36:08.771 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.771 20724 23192 I Unity : SkyjoGameManager:NewRound(Boolean)
12-16 10:36:08.771 20724 23192 I Unity : SkyjoGameManager:<OpenRound>b__71_2()
12-16 10:36:08.771 20724 23192 I Unity : LeanTween:update()
12-16 10:36:08.771 20724 23192 I Unity :
12-16 10:36:08.774 20724 23192 I Unity : Normal Round.
12-16 10:36:08.774 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.774 20724 23192 I Unity : SkyjoGameManager:NewRound(Boolean)
12-16 10:36:08.774 20724 23192 I Unity : SkyjoGameManager:<OpenRound>b__71_2()
12-16 10:36:08.774 20724 23192 I Unity : LeanTween:update()
12-16 10:36:08.774 20724 23192 I Unity :
12-16 10:36:08.776 20724 23192 I Unity : [TurnDebug][NewRound] Turn decision - IsMasterClient: False, IsAITurn: False, IsLocalPlayerTurn: False, newRoundFlag: False, _currentTurnId: 0, _localId: 2, Frame: 66488
12-16 10:36:08.776 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.776 20724 23192 I Unity : SkyjoGameManager:NewRound(Boolean)
12-16 10:36:08.776 20724 23192 I Unity : SkyjoGameManager:<OpenRound>b__71_2()
12-16 10:36:08.776 20724 23192 I Unity : LeanTween:update()
12-16 10:36:08.776 20724 23192 I Unity :
12-16 10:36:08.778 20724 23192 I Unity : [TurnDebug][NewRound] NO TURN ACTION TAKEN - IsMasterClient: False, IsAITurn: False, newRoundFlag: False, Frame: 66488
12-16 10:36:08.778 20724 23192 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-16 10:36:08.778 20724 23192 I Unity : SkyjoGameManager:NewRound(Boolean)
12-16 10:36:08.778 20724 23192 I Unity : SkyjoGameManager:<OpenRound>b__71_2()
12-16 10:36:08.778 20724 23192 I Unity : LeanTween:update()
12-16 10:36:08.778 20724 23192 I Unity :
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