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10-17 11:05:37.652 21960 23026 I Unity : NkmCntrl:: STC_TimerOut received - currentPlayerIndex: 1 player: Qheqrol playerID: 3 isLocal: False
10-17 11:05:37.656 21960 23026 I Unity : NkmCntrl:: STC_TimerOut: Calling OnTimeOut() for player 3
10-17 11:05:39.227 21960 23026 I Unity : NkmCntrl:: STC_EndTurn received - endedTurnPlayerIndex: 1 player: Qheqrol playerID: 3 isLocal: False
10-17 11:05:39.231 21960 23026 I Unity : NkmCntrl:: STC_EndTurn: Calling EndTurn() for player 3
10-17 11:05:39.238 21960 23026 I Unity : 🎮 STOCKPILE: DisableCardCollision called - disabling 10 cards
10-17 11:05:39.247 21960 23026 I Unity : NkmCntrl:: TIMER DIAGNOSTIC: STC_SetTurn received - playerIndex: 2, playerName: Mamthaa, isLocalPlayersTurn: True, isAIPlayer: False, delay: 1
10-17 11:05:39.252 21960 23026 I Unity : GameController:: SetTurnToPlayer 2
10-17 11:05:40.238 21960 23026 I Unity : 0_Mamthaa:: AddCardsSequentially 1 current cards 4
10-17 11:05:40.749 21960 23026 I Unity : 0_Ma
@mamtha23
mamtha23 / gist:5854b94494959967a936f7dd5deab3f5
Created October 14, 2025 10:24
hand cards are not tapable
10-14 15:48:55.202 1895 1955 I Unity : GameScene CloseChatScreen
10-14 15:48:55.330 1895 1955 I Unity : 0_kroqrud:: 🔍 COLLISION VERIFY: Starting collision state verification for player 0
10-14 15:48:55.331 1895 1955 I Unity : 0_kroqrud:: 🔍 HAND VERIFY: Enabled: 5, Disabled: 0, Null: 0, Total: 5
10-14 15:48:55.331 1895 1955 I Unity : 🔍 STOCKPILE VERIFY: Top card (Nine) collider enabled: True
10-14 15:48:55.332 1895 1955 I Unity : 0_kroqrud:: 🔍 DISCARDPILE VERIFY: Enabled: 4, Disabled: 0, Null: 0, Total: 4
10-14 15:48:55.332 1895 1955 I Unity : 0_kroqrud:: ✅ COLLISION VERIFY: All collisions properly enabled for player 0
10-14 15:49:09.064 1895 1955 I Unity : Card was clicked Two owner null? False
10-14 15:49:09.065 1895 1955 I Unity : 0_kroqrud:: OnCardClick: networkID 21 cardRank Two cardColor Blue selected True isWildCard False isSpecialCard False isLocal True null? False
10-14 15:49:09.066 1895 1955 I Unity : 0_kroqrud:: DiscardPile ToggleMeldHiLightAll show False meldCo
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10-14 12:31:23.393 19302 19347 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 4437.589s - onlineGameState None
10-14 12:31:24.263 19302 19347 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause True at 4438.459s - onlineGameState None
10-14 12:31:25.608 19302 19347 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 4439.804s - onlineGameState None
10-14 12:31:36.183 19302 19347 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause True at 4450.379s - onlineGameState None
10-14 12:31:38.300 19302 19347 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 4452.496s - onlineGameState None
10-14 12:31:45.797 19302 19347 I Unity : JoinRoom>> 2911 False
10-14 12:31:45.977 19302 19347 I Unity : ShowLoadingScreen Please wait
10-14 12:31:45.978 19302 19347 I Unity : GameController:: SetCurrentGameRules 2
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10-13 12:38:06.188 18176 18209 I Unity : OnPlayerLeaveLobby userId: 1bd937bb-e7d2-47e6-9d0c-cbf460fa6d5b
10-13 12:38:06.188 18176 18209 I Unity : NkmCntrl:: STC_OnMatchLeave: Processing leave for player Qheqrol (ID: 2, isLocal: False)
10-13 12:38:18.321 18176 18209 I Unity : NkmCntrl:: GRACE PERIOD: Player 5bf95409-1b0a-4270-95d6-6ef9d5f159dc grace period expired
10-13 12:38:18.322 18176 18209 I Unity : NkmCntrl:: HEARTBEAT: Player 5bf95409-1b0a-4270-95d6-6ef9d5f159dc disconnected - reason: grace_period_expired_NetworkLoss
10-13 12:38:18.322 18176 18209 I Unity : NkmCntrl:: HEARTBEAT DEBUG: Looking for disconnected player 5bf95409-1b0a-4270-95d6-6ef9d5f159dc
10-13 12:38:18.323 18176 18209 I Unity : NkmCntrl:: HEARTBEAT DEBUG: Player 0 - Name: Pam, NakamaID: b396ebff-bb16-4600-af7f-f940e647754f, IsLocal: True, IsAI: False
10-13 12:38:18.324 18176 18209 I Unity : NkmCntrl:: HEARTBEAT DEBUG: Player 1 - Name: Kroq
adb logcat -s Unity -v color
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10-13 12:04:28.737 10744 10744 V Unity : Enabled boost mode on launch
10-13 12:04:28.799 10744 10744 V Unity : Context Type: ActivityOrService
10-13 12:04:29.083 10744 10807 I Unity : MemoryManager: Using 'Dynamic Heap' Allocator.
10-13 12:04:29.123 10744 10807 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 5572mb
10-13 12:04:29.123 10744 10807 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf)
10-13 12:04:29.123 10744 10807 I Unity : ApplicationInfo 'skip.card.solitaire.zero', Version '1.4', Min API Level '23', Target API Level '35'
10-13 12:04:29.123 10744 10807 I Unity : Built from '6000.1/staging' branch, Version '6000.1.17f1 (c0b9d3899998)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled'
10-13 12:04:29.123 10744 10807 I Unity : Device Model 'samsung SM-M315F', OS 'Android OS 12 (API 31)'
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10-10 15:34:53.482 23835 23835 V Unity : Enabled boost mode on launch
10-10 15:34:53.517 23835 23835 V Unity : Context Type: ActivityOrService
10-10 15:34:53.785 23835 24242 I Unity : MemoryManager: Using 'Dynamic Heap' Allocator.
10-10 15:34:53.821 23835 24242 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 5572mb
10-10 15:34:53.821 23835 24242 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf)
10-10 15:34:53.822 23835 24242 I Unity : ApplicationInfo 'skip.card.solitaire.zero', Version '1.4', Min API Level '23', Target API Level '35'
10-10 15:34:53.822 23835 24242 I Unity : Built from '6000.1/staging' branch, Version '6000.1.17f1 (c0b9d3899998)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled'
10-10 15:34:53.822 23835 24242 I Unity : Device Model 'samsung SM-M315F', OS 'Android OS 12 (API 31)'
10-10 15:34:54.565 23835 24242 I Unity : Company Name: Floating Ninja Gam
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10-08 11:53:35.128 24908 27505 I Unity :
10-08 11:53:35.128 24908 27505 I Unity :
10-08 11:53:35.128 24908 27505 I Unity : ShowDialogBox • Classic: Traditional rules.
10-08 11:53:35.128 24908 27505 I Unity : • Fusion: Enhanced gameplay.
10-08 11:53:36.397 24908 27505 I Unity :
10-08 11:53:36.397 24908 27505 I Unity :
10-08 11:53:36.397 24908 27505 I Unity : playClassic False
10-08 11:53:36.398 24908 27505 I Unity :
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10-07 23:44:46.298 19115 19147 I Unity : ShowDialogBox • Classic: Traditional rules.
10-07 23:44:46.298 19115 19147 I Unity : • Fusion: Enhanced gameplay.
10-07 23:44:47.311 19115 19147 I Unity : playClassic False
10-07 23:44:47.311 19115 19147 I Unity : LogEvent: ModeSelection IsInitilized True
10-07 23:44:47.313 19115 19147 I Unity : PlayPopDown
10-07 23:44:47.579 19115 19147 I Unity : ShowLoadingScreen Creating Room...
10-07 23:44:47.580 19115 19147 I Unity : HideLoadingScreenWithoutCallback: MainMenu Show - Ensuring loading screen dismissed
10-07 23:44:47.581 19115 19147 I Unity : UpdatePlayerCoins 11000
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10-08 10:49:25.151 6013 6085 I Unity : JoinRoom>> 9062 False
10-08 10:49:25.362 6013 6085 I Unity : ShowLoadingScreen Please wait
10-08 10:49:25.366 6013 6085 I Unity : GameController:: SetCurrentGameRules 2
10-08 10:49:25.367 6013 6085 I Unity : ShowLoadingScreen Joining Private Game
10-08 10:49:25.370 6013 6085 I Unity : HideLoadingScreenWithoutCallback: MainMenu Show - Ensuring loading screen dismissed
10-08 10:49:25.371 6013 6085 I Unity : UpdatePlayerCoins 20500
10-08 10:49:25.372 6013 6085 I Unity : AdsController:: Hide AppLovin Banner
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10-07 00:48:48.686 7251 7251 V Unity : Context Type: ActivityOrService
10-07 00:48:48.815 7251 7337 I Unity : MemoryManager: Using 'Dynamic Heap' Allocator.
10-07 00:48:48.842 7251 7337 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 3477mb
10-07 00:48:48.842 7251 7337 I Unity : SystemInfo ARM big.LITTLE configuration: 2 big (mask: 0xc0), 6 little (mask: 0x3f)
10-07 00:48:48.843 7251 7337 I Unity : ApplicationInfo 'skip.card.solitaire.zero', Version '1.4', Min API Level '23', Target API Level '35'
10-07 00:48:48.843 7251 7337 I Unity : Built from '6000.1/staging' branch, Version '6000.1.0f1 (9ea152932a88)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled'
10-07 00:48:48.843 7251 7337 I Unity : Device Model 'motorola moto e40', OS 'Android OS 11 (API 30)'
10-07 00:48:49.436 7251 7337 I Unity : Company Name: Floating Ninja Games