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@mamtha23
mamtha23 / gist:694e8b8caa0f31479705bb19edde6a07
Created December 11, 2025 07:20
Game hangs in match making screen
adb logcat -s Unity -v color
--------- beginning of main
--------- beginning of system
12-11 12:47:42.448 3472 3589 I Unity : HandleBack GameplayScreen
12-11 12:47:42.448 3472 3589 I Unity : Got created from here
12-11 12:47:42.460 3472 3589 I Unity : OnBackButton SelectNumberOfPlayersx2.activeInHierarchy: False
12-11 12:47:42.460 3472 3589 I Unity : Condition 1
12-11 12:47:42.460 3472 3589 I Unity : ShowLoadingScreen Please Wait
12-11 12:47:42.460 3472 3589 I Unity : ShowLoadingScreen Please Wait
12-11 12:47:42.463 3472 3589 I Unity : ContinueToMainMenu False
12-10 22:39:30.724 13206 13883 I Unity : BlockedFromSwapping: False; OneTurnGotOverSinceBlock: False
12-10 22:39:30.725 13206 13883 I Unity : Normal Round.
12-10 22:39:30.725 13206 13883 I Unity : PlayQueue.Count: 0
12-10 22:39:45.048 13206 13883 I Unity : OnSelected: DrawParent
12-10 22:39:46.577 13206 13883 I Unity : OnSelected: 10
12-10 22:39:46.577 13206 13883 I Unity : [Timeout] Marked manualActionThisTurn = true (local grid/hand tap)
12-10 22:39:46.577 13206 13883 I Unity : Current Mode: Replace and selected card: 10 and parentDeck is PlayerDeck
12-10 22:39:46.577 13206 13883 I Unity : Card: 10 card.ID: 126
12-10 22:39:46.577 13206 13883 I Unity : Replace Mode
12-10 22:39:46.577 13206 13883 I Unity : Already Selected Card is: 46; Value is: 2; Deck is: + BaseDeck
This file has been truncated, but you can view the full file.
--------- beginning of main
11-21 09:37:09.567 28473 28500 I Unity : Interacting with tile 0 (Number: 11)
11-21 09:37:09.567 28473 28500 I Unity : Player clicked deck card: Yellow 11
11-21 09:37:09.568 28473 28500 I Unity : SelectDeckCard called. HasUnplacedTile: False, CurrentPlayerTile:
11-21 09:37:09.568 28473 28500 I Unity : Tile 0 number text visibility set to: True (faceDown: False)
11-21 09:37:09.568 28473 28500 I Unity : UpdateVisualRepresentation: TileNumber=11, Color=Yellow, NumberText null: False
11-21 09:37:09.568 28473 28500 I Unity : Set tile text to: 11, text active: True
11-21 09:37:09.568 28473 28500 I Unity : Set sprite renderer sprite to: TileGreen for color Yellow (index 0)
11-21 09:37:09.568 28473 28500 I Unity : Tile 0 set to face-up
11-21 09:37:09.568 28473 28500 I Unity : UpdateVisualRepresentation: TileNumber=11, Color=Yellow, NumberText null: False
--------- beginning of main
--------- beginning of system
11-05 14:48:35.253 21460 21504 I Unity : [APP-PAUSE] Application unpaused - GameState: Game, IsOnlineGame: True, IsInRoom: True
11-05 14:48:35.253 21460 21504 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
11-05 14:48:35.253 21460 21504 I Unity : SkyjoGameManager:OnApplicationPause(Boolean)
11-05 14:48:35.253 21460 21504 I Unity :
11-05 14:48:35.254 21460 21504 I Unity : [APP-PAUSE] Unpaused in Game state - fetching latest state
11-05 14:48:35.254 21460 21504 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
11-05 14:48:35.254 21460 21504 I Unity : SkyjoGameManager:OnApplicationPause(Boolean)
11-05 14:48:35.254 21460 21504 I Unity :
: Context Type: ActivityOrService
: MemoryManager: Using 'Dynamic Heap' Allocator.
: SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 2733mb
: SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf), 4 little (mask: 0xf0)
: ApplicationInfo 'skip.card.solitaire.zero', Version '1.6', Min API Level '23', Target API Level '35'
: Built from '6000.1/staging' branch, Version '6000.1.17f1 (c0b9d3899998)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled'
: Device Model 'HMD Global Nokia 6.1', OS 'Android OS 10 (API 29)'
: Company Name: Floating Ninja Games
: Debug [AppLovin MAX] Invoking event: OnBannerAdLoadFailedEvent. Params: 9b1d54137e344de6, [ErrorInfo code: NoFill, message: MAX returned no eligible ads from any mediated networks for this app/device, latency: 67084, adLoadFailureInfo: ]
:
:
: NkmCntrl:: OnApplicationFocus True
:
:
: NkmCntrl:: HEARTBEAT: OnApplicationPause False at 87.324s - onlineGameState None
:
: GameBackgroundManager:: ✅ Instantly switched to Fusion background (sprite: bg2)
:
:
: GameController:: REGRESSION 773 DEBUG: About to call DistributeCardsStaggered - reconnecting=False
:
:
: GameController:: REGRESSION 773 DEBUG: DistributeCardsStaggered starting - reconnecting=False
:
:
: HideLoadingScreenWithoutCallback: InitialiseOnlineGame - Card distribution starting
--------- beginning of main
10-24 13:59:33.373 25209 26707 I Unity : ShowLoadingScreen Loading Ad...
10-24 13:59:33.879 25209 26707 I Unity : HideLoadingScreenWithoutCallback: HideScreenFlow
10-24 13:59:33.881 25209 26707 I Unity : ShowDialogBox Are you sure you want to quit?
10-24 13:59:34.119 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause True at 158.602s - onlineGameState None
10-24 13:59:34.302 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus False
10-24 14:00:11.110 25209 26707 I Unity : NkmCntrl:: OnApplicationFocus True
10-24 14:00:11.122 25209 26707 I Unity : NkmCntrl:: HEARTBEAT: OnApplicationPause False at 195.606s - onlineGameState None
10-24 14:00:51.150 25209 26707 I Unity : PlayPopDown
10-24 14:00:51.918 25209 26707 I Unity : ShowLoadingScreen Please wait
--------- beginning of main
10-24 11:56:39.335 3929 3929 V Unity : Enabled boost mode on launch
10-24 11:56:39.378 3929 3929 V Unity : Context Type: ActivityOrService
10-24 11:56:39.849 3929 9291 I Unity : MemoryManager: Using 'Dynamic Heap' Allocator.
10-24 11:56:39.881 3929 9291 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 5572mb
10-24 11:56:39.881 3929 9291 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf)
10-24 11:56:39.881 3929 9291 I Unity : ApplicationInfo 'skip.card.solitaire.zero', Version '1.4', Min API Level '23', Target API Level '35'
10-24 11:56:39.881 3929 9291 I Unity : Built from '6000.1/staging' branch, Version '6000.1.17f1 (c0b9d3899998)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled'
10-24 11:56:39.881 3929 9291 I Unity : Device Model 'samsung SM-M315F', OS 'Android OS 12 (API 31)'
10-24 11:56:40.645 3929 9291 I Unity : Company Name: Floating Ninja Gam
This file has been truncated, but you can view the full file.
--------- beginning of main
10-23 14:28:10.171 13477 14178 I Unity :
10-23 14:28:10.171 13477 14178 I Unity :
10-23 14:28:10.171 13477 14178 I Unity : ShowLoadingScreen Please wait
10-23 14:28:10.207 13477 14178 I Unity :
10-23 14:28:10.207 13477 14178 I Unity :
10-23 14:28:10.207 13477 14178 I Unity : ShowLoadingScreen Please wait...
10-23 14:28:10.208 13477 14178 I Unity :
10-23 14:28:10.208 13477 14178 I Unity :
10-23 14:28:10.208 13477 14178 I Unity : NkmCntrl:: HaveEnoughMoneyToCanPlay _loggedIn True