Created
August 10, 2016 18:57
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#include <iostream> | |
#include <SDL.h> | |
#include <stdio.h> | |
//Program won't run if you don't add this | |
#ifdef __MINGW32__ | |
#undef main /* Prevents SDL from overriding main() */ | |
#endif | |
/*This source code copyrighted by Lazy Foo' Productions (2004-2015) | |
and may not be redistributed without written permission.*/ | |
//Using SDL and standard IO | |
//Screen dimension constants | |
const int SCREEN_WIDTH = 640; | |
const int SCREEN_HEIGHT = 480; | |
int main( int argc, char* args[] ) | |
{ | |
//The window we'll be rendering to | |
SDL_Window* window = NULL; | |
//The surface contained by the window | |
SDL_Surface* screenSurface = NULL; | |
//Initialize SDL | |
if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) | |
{ | |
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() ); | |
} | |
else | |
{ | |
//Create window | |
window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); | |
if( window == NULL ) | |
{ | |
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() ); | |
} | |
else | |
{ | |
//Get window surface | |
screenSurface = SDL_GetWindowSurface( window ); | |
//Fill the surface white | |
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xBC, 0xFF, 0xFF ) ); | |
//Update the surface | |
SDL_UpdateWindowSurface( window ); | |
//Wait two seconds | |
SDL_Delay( 500 ); | |
// } | |
} | |
//Destroy window | |
SDL_DestroyWindow( window ); | |
//Quit SDL subsystems | |
SDL_Quit(); | |
return 0; | |
} | |
} |
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