Created
December 11, 2014 08:49
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Find Missing Component References
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using UnityEditor; | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class FindMissingComponentRefs : System.Object { | |
[MenuItem("Tools/Find Missing Component References")] | |
public static void FindMissingRefs() { | |
bool found = false; | |
List<Component> components = GetComps<Component>(); | |
foreach (Component c in components) { | |
SerializedObject so = new SerializedObject(c); | |
SerializedProperty sp = so.GetIterator(); | |
while (sp.NextVisible(true)) { | |
if (sp.propertyType == SerializedPropertyType.ObjectReference) { | |
if (sp.objectReferenceValue == null && | |
sp.objectReferenceInstanceIDValue != 0) { | |
ShowError(FullObjectPath(c.gameObject), sp.name); | |
found = true; | |
} | |
} | |
} | |
} | |
if (!found) { | |
Debug.Log("All component references are OK"); | |
} | |
} | |
private static void ShowError(string objectName, string propertyName) { | |
Debug.LogError("Missing reference found in: " + objectName + | |
", Property : " + propertyName); | |
} | |
private static string FullObjectPath(GameObject go) { | |
return go.transform.parent == null ? | |
go.name : | |
FullObjectPath(go.transform.parent.gameObject) + "/" + go.name; | |
} | |
public static List<T> GetComps<T> () where T : Component { | |
List<T> list = new List<T>(); | |
UnityEngine.Object[] gos = GOs; | |
foreach (GameObject go in gos) { | |
T comp = go.GetComponent<T>(); | |
if (comp != null) { | |
list.Add(comp); | |
} | |
} | |
return list; | |
} | |
public static GameObject[] GOs { | |
get { | |
UnityEngine.Object[] objs = UnityEngine.Object. | |
FindObjectsOfType<GameObject>(); | |
return objs as GameObject[]; | |
} | |
} | |
} |
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This is a slightly modified version of http://www.tallior.com/fixing-missing-references/.