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Visualize SunTable
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using Splines.Habrador; | |
using Telia.Core; | |
using Telia.Environment; | |
using UnityEngine; | |
public class VisualizeSunTable : MonoBehaviour | |
{ | |
[Min(1f)] public float length; | |
public Material lineMat; | |
[Range(0f, 1f)] public float endWidth; | |
[Range(0f, 1f)] public float midWidth; | |
private SunTable suntable; | |
private LineRenderer[] lines; | |
private void OnEnable() | |
{ | |
suntable = new SunTable(); | |
lines = new LineRenderer[31 * 12]; | |
for (int i = 0; i < lines.Length; ++i) | |
{ | |
GameObject l = new GameObject($"Day {(i + 1)}", typeof(LineRenderer)); | |
l.transform.position = new Vector3(i / (12f * 31f) * length, 0f, 0f); | |
lines[i] = l.GetComponent<LineRenderer>(); | |
lines[i].useWorldSpace = false; | |
lines[i].alignment = LineAlignment.TransformZ; | |
lines[i].material = lineMat; | |
} | |
} | |
private void Update() | |
{ | |
if (suntable == null) | |
{ | |
return; | |
} | |
for (int day = 0; day < (31 * 12); ++day) | |
{ | |
float dayF = day / (31f * 12f); | |
int month = (Mathf.FloorToInt(day / 31f)) + 1; | |
int dayOfMonth = (day % 31) + 1; | |
Sun sun = suntable.Get(month, dayOfMonth); | |
if (sun == null) | |
{ | |
Debug.LogError($"Could not find sun data for month: {month}, day: {dayOfMonth}"); | |
return; | |
} | |
LineRenderer lr = lines[day]; | |
AnimationCurve width = new AnimationCurve(); | |
width.AddKey(new Keyframe(0f, endWidth)); | |
float left = -12f; | |
float sunRiseStart = left + sun.sunRiseStart * 24f; | |
float sunRise = left + sun.sunRise * 24f; | |
float sunSetStart = left + sun.sunSetStart * 24f; | |
float sunSet = left + sun.sunSet * 24f; | |
float right = 12f; | |
float z = (day / (12f * 31f)) * length; | |
int pos = 0; | |
lr.positionCount = 26; | |
lr.SetPosition(pos++, new Vector3(0f, left, 0f)); | |
Vector3 posA = new Vector3(0f, sunRiseStart, 0f); | |
Vector3 posB = new Vector3(0f, sunSet, 0f); | |
Vector3 handlePosA = new Vector3(0f, sunRise, -2f); | |
Vector3 handlePosB = new Vector3(0f, sunSetStart, -2f); | |
for (int s = 0; s < 24; ++s) | |
{ | |
lr.SetPosition(pos++, BezierCubic.GetPosition(posA, posB, handlePosA, handlePosB, s / 24f)); | |
if (s == 11) | |
{ | |
width.AddKey(new Keyframe(0.5f, midWidth)); | |
} | |
} | |
lr.SetPosition(pos++, new Vector3(0f, right, 0f)); | |
width.AddKey(new Keyframe(1f, endWidth)); | |
lr.widthCurve = width; | |
} | |
} | |
} |
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